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👽geeblorgeebo

Some kind of grey alien-esque entity I drew for fun, I like their design though so I may do something with them later.
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A CONQUEROR, baptised by war.
ONCE A WHELP, hailed as gutter trash.
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NECROMUNDI

Necromundi is my worldbuilding project, set in a dark fantasy setting inspired by the likes of The Refugium, Vermis, Merrymog, Elden Ring, Conan, The Lord Of The Rings, Kill Six Billion Demons, Nausicaä, Fear and Hunger, Berserk, and others. The Setting takes place upon the Corpse of God, from whose body arose the world we know. God is not an anthropomorphic entity, however. Rather, in life, they would have resembled something akin to an enormous celestial holothurian or Kos from Bloodborne (or even the Lady of the Lake illustration by Zhengyi Wang).
The World is, importantly, not a planet, rather its an enormous area of flat land, illuminated in its center by an unmoving Sun, below which rages the Everstorm; A hypercane made up of dozens of other smaller cyclones, hurricanes and storms, together resembling the surface of Jupiter. Around the Sun orbit the Four Moons, with the furthest and smallest moon known as the Pygmy Moon, while the remaining three moons orbit within the same belt. The further one is from the Sun, the darker and colder the days and nights become, and the pinnacle of this is the Evernight, where the Sun is but the brightest star in the sky. Beyond the Evernight is the Abyss; the eternal expanse of pitch black void and iceflats where no star glimmers and old dark things live, drawn to the corpse like moths to light. In contrast and mirror image of this, the lands directly bellow the Sun are assailed by eternal daytime. The Stars are celestial spores, glimmering in the firmament of the heavens, where they may, at times, bloom into demiurges or miscarried godlings.
The World is at this moment divided into Five Ages, or Generations;
The 1st Age; the Age of rot, recursion, putrefaction, and fermentation.
The 2nd Age; the Age of plenty, chaotic growth, and abundance.
The 3rd Age; the Age of calcification, stillness, and dormancy.
The 4th Age; the Age of distortion, metastasis, and disparity.
The 5th Age; the Age of dread, uncertainty, and the Fear of the Unknown.

The world is also meant to be akin to a sort of speculative evolution playground for myself.
(Below is in relation to the 4th Age)
There are no flowering plants upon the Corpse. Rather, forests are made up of towering conifers and gingkophytes, shrublands are made of mosstrees and fernshrubs, and the plains are comprised of lycophytes and grassferns. There exist no insects in this world. Rather, springtails and crustaceans reign sovereign in their place. Following this trend, there are no true spiders, mammals, or birds. Rather; mites, trigonotarbids, therapsids, and flying suchians called drakes exist in their stead. The biota of the 4th Age is meant to resemble that of the Triassic, Permian, and Carboniferous periods, though nothing is a 1:1.
Below are some sophonts of the 4th Age;
Magic does exist in the setting, as do gods and spirits. Some were born during the very moment of Gods death, while others predate the death, existing only as ambient nonentities of the Abyss before their enlightenment after the death of God, and yet some have been manifested and born countless ages after the death; originating from thoughts, wills, attachments, perception, dreams, phenomena and apotheosis. The death of God released the substance that became ideal forms - absolute entities that produce all things and phenomena. The ambient substance, separate from worldly matter and living creatures, exists in a state of superposition with the material world, as if in its own realm that can't be seen. Magic itself is an immaterial substance that ideal forms and spirits are made from. Divinity itself is a spectrum.

Expect irregular updates concerning Necromundi! I sincerely hope you all will enjoy!
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