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In this quick tip short video, we will learn how to use the Expert mode inside 3DS Max and, at the same time, keep the Command Panel.
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Depending on the type of your project, you might need a different set of tools for your Rhino window's layout. In this tutorial, you will learn how to save multiple window layouts for later use. Also, this is useful when Rhino, for some reason, resets your layout when you open it.
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In this third part of the Grasshopper series on attractors for beginners, we will learn about another component called Curve Closest Point, another alternative way to have attractor points affecting your shape. I recommend you also watch the first two videos in the series to have a better understanding about the attractors' logic, even though this video, by itself alone, presents a good explanation on its own. In the video description, you can find the links for the other two videos, also a link to download the demo file used in the second part that I used as a starting point for this tutorial.
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This plugin works for Rhino 8 only. To use it, select dimensions in the scene and run the command DimToStatic, press Enter, and all chosen dimensions will become static instead of dynamic(the default behaviour). Sometimes you need this for printing purposes or for any reason you have. No need to worry about selecting other objects than dimensions because the script will filter out the dimensions object and will not complain. You can download the script from the description area on YouTube.
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Please watch the first part if you never used the Closest Point component before: https://youtu.be/Js5-fgpAPUQ Files used in the first video can be downloaded here: https://drive.google.com/file/d/1-SUfsHZSCIHAxBVbIZ0jCM00C5PS5mg3/view?usp=sharing In this second part, we will add the Remap Numbers components to map the original distance range into a new custom range, where we control the minimum and maximum move amount on the Y-axis. Please watch until the end to get a full explanation of the process.
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In this Grasshopper tutorial for Beginners, we will learn about the Closest Point component. This component expects two collections of points, and it will go through the first collection one point at a time, measure its distance with all the points in the second collection, and place a point on the point with the shortest distance. It will also output the distance values. We will see how to use the distance values to create interesting shapes. We'll keep this tutorial very simple.
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In this tutorial, we will learn about using the Attribute Holder modifier. This modifier serves as a container, and we will use it to instance some of the parameters that belong to some of the modifiers in the stack so that we can change them in one place. This is useful because it can save us a lot of time. With many modifiers in the stack, it's time-consuming to go down and enter the modifier to change the values. Sometimes we might even forget in which modifier the parameter that we are looking for. In addition, we will learn about the Animate option in the Edit Poly modifier.
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In this tutorial, we'll model a simple chair, as requested by a viewer, we'll see one approach to model chairs like this. We'll also learn how to assign different material IDs to the polygons, allowing us to create a Multi/Sub-Object material with three distinct materials for the chair(without configuring the materials' properties, just colors). Additionally, as always, I'll include useful tips and information.
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This major update brings you new features and improvements to already existing ones. Now, in addition to the existing method using a picked point and XYZ orientations, where you can change the length after creation, you have a second method of creation using two picked points, where the line will start on the first point and points in the direction of the second one using the length value in the spinner. Also, in this version, you can load 2D shapes from the scene, that have 2 vertices only, and change their lengths, the script will always respect their current orientations. No worry now if you close the dialog, you can open it and load any line, even if it was created by the line tool inside Max. This version lets you have modifiers on top of the Line and continue to modify its length. In the video, I will show you some tricks on how you can use this tool as a helper to adjust the length and orientation of mesh edges. Plus other things, I encourage you to watch the whole video to have a complete understanding of the tool.
You can download the plugins from the description area on youtube
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In this Rhino 3D quick tip for beginners, we will see how to apply materials to sub-object elements and how to select sub-object elements using certain materials.
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In this Grasshopper 3D modeling tutorial, we will learn how to create something like a lamp body made of blades, where you can control all the aspects of the model using spinners. You can use this exercise as a starting point to create many interesting shapes for other purposes.
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This tutorial will show you how to control the width, height, and length of objects that are not parametric, which means you don't have access to the spinners that determine these parameters. You'll also learn some additional tips on how to quickly play with values inside spinners and how to quickly change the pivot location.
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This tutorial will show how to customize the components icons inside the Grasshopper document. Starting from minute 2:25, we will create a simple PNG icon using Photoshop, with some recommended tips for a more professional look and better quality.
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Sometimes you need your transform gizmo to be oriented in a certain way, other than the typical orientations, to perform operations like Move, Rotate, and Scale. Starting from Max 2023 we have this nice tool called Snap Working Pivot Tool, that allows us to do that, and it comes with multiple options to help us create and manipulate the working pivot point. Also, in addition to that, it gives us the ability to extract a construction plane out of the created working pivot. This tool is useful in many areas, like transforming objects, rigging, animations, Smart Extrude, etc,... So watch the video until the end to learn about this tool and its various options.
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This is an update for the CopyPaste plugin. This plugin allows you to copy and paste geometry between opened 3DS Max files, of course, in the same file too. This version includes a few additional features. The most important one is the ability to copy and paste using a base point. Also, there is a button that allows you to clear the cache file to save space on the hard drive. And, lastly, a Status section that gives you feedback whenever you perform an action. Please check the demo video for an in-depth explanation. The download link is in the description area on YouTube.
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In this update, the script will work on sub-object selections. Also, a bug in the first version is fixed, when you switch to another mode other than the Modify Panel, the first version gives an error, this is fixed now in this 1.5 version. To recap on why this plugin: The default Zoom Extents Selected tool in Max has an issue when you're in a sub-object level but no sub-object element is selected, pressing Z(the default shortcut) causes Max to Zoom Extents on the whole scene instead of the selected object.
The download link is in the description area on YouTube
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This plugin is intended to replace the built-in Zoom Extents Selected. The reason is that the built-in feature doesn't work the way it should in many cases as you'll see in the video and instead of zooming in on the selected object, it zooms out to show the whole scene.
The download link is in the description area on YouTube
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