shawnthebro
shawnthebro
Shawnthebro
577 posts
I'm the real Shawnthebro from YouTube and all of the video games you may have seen me on. I’m a programmer, gamer, and lover of learning!
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shawnthebro · 4 days ago
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Improving our hitboxes is never bad. Let’s make them even better!
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shawnthebro · 6 days ago
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After all of our hard work, we have an interaction system that fully supports overlap and hitscan!
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shawnthebro · 11 days ago
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Hitboxes still have a lot of logic that can be improved. Let’s increase performance and clean up logic!
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shawnthebro · 13 days ago
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A game without startup movies and splash screens is rarely a finished game! Let’s add movies!
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shawnthebro · 18 days ago
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Hitboxes are one of the most vital objects in our game. Let’s give them a solid upgrade!
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shawnthebro · 20 days ago
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Time out! Sometimes we need to pause the game and take a break. Let’s create the Pause Menu!
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shawnthebro · 25 days ago
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The Animation Blueprint is strong, but we’re stronger! Let’s continue cleaning and improving the AnimBP!
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shawnthebro · 27 days ago
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Converting 2/2.5D hitboxes to 3D requires minor changes to our system. Let’s fully support it before integrating it into our game!
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shawnthebro · 1 month ago
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The Animation Blueprint is a very important part of our game, but it also needs a lot of logic cleaned up. Let’s do it!
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shawnthebro · 1 month ago
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An interaction system that is working with hitscan and overlap. What a good system!
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shawnthebro · 1 month ago
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Winning matches, swapping palettes, and more is done in the GameMode. Let’s improve it further!
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shawnthebro · 1 month ago
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Throwables are important, so the player needs a way to see what they have on them. Let’s add UI!
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shawnthebro · 2 months ago
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Time dilation, spawning characters, and a lot more is all done in the GameMode. Let’s continue improving it
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shawnthebro · 2 months ago
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More match types means more fun. Let’s begin adding the “Coin” mode and creating the corresponding class!
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shawnthebro · 2 months ago
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Continuing along with improvements and optimizations, we reach the GameMode! Let’s start improving it!
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shawnthebro · 2 months ago
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We have many episodes in Unreal Engine and C++, but none with Rider. Rider is a great IDE for Windows, Linux, and Mac when working with Unreal!
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shawnthebro · 2 months ago
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More improvements to make a better character class? Let’s do it!
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