#Art Direction
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imaginal-ai · 2 days ago
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"In Search of Distant Realms" (0004)
(More in The Seafaring Prince Series)
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389 · 8 months ago
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Willem Dafoe by Szilveszter Makó
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allisonperryart · 8 months ago
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Back from my birthday hiatus, and um, wow... was not expecting this kind of overwhelmingly positive reaction to a simple QRT about how we used Dissolve Mode in our BG paintings on Carol and the End of the World (see last image) - since people seemed to have enjoyed that so much, I thought I'd put all the pages of the Carol and the End of the World BG Paint style guide I drafted in one post! TBH I'd been meaning to do this for awhile but kept forgetting since I have it in a different folder than the BG paintings themselves... I believe all the paintings are mine and all the designs are by Alex Myung unless otherwise noted. I wrote this pretty early on pre-vis, so some of these guidelines got a little massaged during production, but the broad strokes are definitely still there! This wasn't the only style guide on the show BTW! A couple of our other leads Alex Myung and Kal Athannassov also put together a BG and Character Design style guide that are super cool - unfortunately I don't have the files myself (nor would I feel comfortable posting work that's not mine) nor do I think they've posted them yet, so if you two were looking for a sign to do so, this is it!! Now you have everything you need to paint like a Caroler - thanks for looking!! Showrunner: @dan-guterman Art direction: @ellemichalka
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crewofthecreek · 1 year ago
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Jessica's Big Little World - Palettes
New episodes of Jessica's Big Little World are airing this week (and are on Max)! Here are a small sample of some of palettes from the series by our Art Director Benjamin Anders and his color design team: Jessica Yost, Leigh Luna, W. Scott Forbes & Candice Messado
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shelandsorcery · 4 months ago
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Announcing Disney Villains Cursed Café!
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After nearly three years of work, I’m really proud to announce the release of Bloom Digital (@bloomdigital )‘s newest game, Disney Villains Cursed Café. I art directed this game, and I’m so excited to get to share the results of all our hard work!
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You’ve probably heard me talk about Bloom before – we’re an indie game company, known for our beloved visual novels LongStory and Later Daters. We are a team of people who love telling stories! Getting to put all that energy towards the Disney Villains was a real privilege.
Working with Disney helped all of us hold our work to an even higher standard, and push ourselves as game makers. There’s a real responsibility attached when you get the chance to work with these characters, and it would have been impossible to navigate that nearly as well without the constant guidance and feedback of the team we worked with at Disney. Thanks to everyone there for helping make this game happen!
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I have to brag about my coworkers – I don’t think I can imagine a better team than the lineup we have at Bloom. When you have a team that becomes more than the sum of its parts, you get to make games that are also more than the sum of their parts! Huge thanks from me and the artists to Miriam Verburg for steering the ship the whole time, Heather Jackson for making it effortless to bring the narrative into the art every step of the way, Keana Almario for keeping us all accountable to the players experience, JP Stringham for tackling the game design inside and out, and Danielle Russell for facilitating all the communication and oversight necessary to make something like this happen.
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It’s important that I tell you how wonderful the art team in particular was! It might be counter-intuitive, but, you’re not going to see a single pixel of my own drawing in this game. As an art director, it was my job to find the best artists possible and then direct them towards bringing this game to life. I had the privilege and responsibility to lead a team of incredible artists towards making this game, and whatever you see in there, I want you to know one of these people made it happen.
Yi Pan was our senior game artist, which means he and I worked together on concepts from the beginning; you can see his brilliant painting and immensely appealing design work up front and center in all our potions, gifts, and in so much of the overall color design of the game. Jey Pawlik (@jeypawlik ) was our character artist and I think it’s impossible to understate how charming they managed to make our modernized villains, no matter their moods! Janiel Lo worked with us across many disciplines, laying out and painting our complex, amazing environments, as well as helping us make sure our beautiful UI felt both integrated into the world and also comfortable and easy to use. Ally Rom Colthoff (@varethane ) made it possible for us to have the environment art of my dreams by coming in and painting the heck out of that cafe! And the game wouldn’t be what it is without Sara Mena‘s concept work, and the contributions of many artists on the Disney side who contributed not only character art, UI, and identity designs, but helped us fine-tune everything that went into the game.
It’s the biggest team I’ve ever had the chance to work with as an art director, and I’m not kidding when I say that these professionals made it easy and fun to come in every day and see what brilliant new artwork awaited me.
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Something extra special about this team was how excited the artists were to work with, brainstorm with, and sing the praises of each other. I’m so grateful for this team not just for their ability to make beautiful art but their ability to collaborate with each other, myself, and with the team at Disney. Everybody should be proud of themselves, not only as artists but as game makers.
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I want to shout out the narrative team, who made time to be in the art meetings with me and the artists, making it so easy to keep everything absolutely on point narratively throughout the whole development. Heather and Mike took the time to get to know the art team, and made themselves available for quick questions, brainstorming sessions, and pep talks. I think what this did for the game was make it possible for every visual joke and narrative joke to play off each other in ways that could not have possibly happened without that kind of open communication.
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To talk a little bit more about the UI process, one of the things that we decided to do early on was make this game’s UI very diegetic, to keep the buttons feeling as magical as everything else that you see and do in the game, and that would not have been possible without Keana’s expertise and dedication to solving complicated UX flow challenges. Her hard work let us get away with so much more by way of magical props, framing devices, and sparkles.
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For me, as the art director, I don’t always get the chance to put my own handiwork into a game, and as I mentioned, all of the amazing drawing and painting that you see on screen is thanks to our art team. But what I did get to do, very much thanks to the support of JP, was tackle the majority of the VFX. Getting to be a VFX artist for a chunk of this project was a dream come true, because if there’s one thing this game is full of, it’s magic! Figuring out how to bring life and mystery and humour to all of the magic in this game was an amazing challenge that I am so glad I got to tackle.
As a game dev, launches are always special, but this launch has been outright overwhelming in such a good way. Thank you to everybody who is streaming the game, sharing lets plays, drawing fan art, and just generally yelling about getting to hang out with their faves in our magical Cursed Café! I hope as you play this game it feels like you’ve gotten to visit somewhere magical alongside the villains.
Thanks again to everybody involved for this opportunity. Drop your fav villian in the comments, and stay in touch with me and with Bloom to find out more about what else @bloomdigital has lined up!
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screamofdespair · 10 months ago
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Detective Conan : Art Direction (渋谷幸弘 Yukihiro Shibutani - 石垣努 Tsutomu Ishigaki)
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blck-xcvi · 10 months ago
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Disposable Pleasures ° vol⁴ series artwork by blck-xcvi
- Design instagram: blck.xcvi
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debbie-sketch · 4 months ago
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The Lesson - Animatic || Art Direction
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fitrahgolden · 1 year ago
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Production Designer Alison Gartshore gives a tour of Kate and Anthony Bridgerton's rooms for Architectural Digest.
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cordelia13 · 7 months ago
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I saw a video of a girl (@NicqueMarina on youtube) talking about this, and I needed to write it down with visual references
Rant about amazing art direction on movies and shows is my passion, so yall have to listen to me because if you follow me, you know I'm insane about this.
Okay, we can rant about the beautiful choices in wicked, right?
Okay, so we all know Glinda is the one that has an impact on Elphie's fashion choices and stuff. Is her role. It was her mission, and we saw how she started letting her hair down and stuff 💖
BUT HEAR ME OUT
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When they go to the Emerald City, Glinda has this outfit
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The puff sleeves are familiar...
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It's so much like the first Elphie's outfit!
Elphaba changed Glinda too. Even in the way only Glinda was supposed to change Elphie.
*for good in the background* Okay but
When Glinda is going after Elphie and the monkeys are flying, one of them rips THAT PART OF HER CLOTHES. Because in that moment, Glinda is losing Elphaba.
Elphie is separated from Glinda.
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And here she doesn't have it anymore.
Okay, that's it. You can keep going with your day now 😭
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ariesprincess03 · 7 months ago
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gattaca (1997) dir. andrew niccol
production design by jan roelfs, nancy nye, sarah knowles & natalie richards
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imaginal-ai · 22 hours ago
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"Figure Study" (0007)
(More in The Male Figure Series)
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389 · 1 year ago
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by Stephan Vasement
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nothingtochance · 2 months ago
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MONTY - Super Heavy Display Font by Sarah See
MONTY is a loud, unapologetic, modernist and structural new typeface.  Every character fits into a perfectly square boundary - opening up countless possibilities for horizontal and vertical organisation.  Glyphs can be stacked and grouped with a satisfying ease.  Use Monty for those impactful headings that need to really shout about something, and demand attention!
Download for Free HERE
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arcadebroke · 2 months ago
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No. 526: STEINBERG.
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ccccache · 1 year ago
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The Zone Of Interest film posters by Neil Kellerhouse
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