#Combined Strategies
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koobruk · 2 years ago
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When navigating the digital marketing sphere, businesses are often presented with a conundrum: to go organic with Search Engine Optimisation (SEO) or to invest in Pay-Per-Click (PPC) advertising. Each has its merit; SEO builds credibility and garners organic traffic, while PPC assures immediate visibility and traffic. Read the article to know more.
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poorly-drawn-mdzs · 4 months ago
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No time for fashion, we have a stat bonus to collect.
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easynotes4u · 2 years ago
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Corporate Level Strategies - Growth, Diversification, Stability, Retrenchment
Today in this topic we will discuss about various corporate level Strategies such as Growth or expansion Strategies, Diversification Strategies, Stability strategies, Retrenchment Strategies, Combined Strategies.  Corporate Level Strategies Corporate-level strategies are high-level plans and actions that guide an organization’s overall direction and scope. These strategies are typically developed…
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kizzer55555 · 1 year ago
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DP x DC: The Most Dangerous Card Game
Ok so Danny has essentially claimed earth as his. And he is fully aware that there are constant threats to the planet. Now he can’t stop a threat that originates on earth (that’s something he’ll leave to the Justice league) but he can do something about outside threats. Doing some research on ancient spells, rituals, and artifacts, he cast a world wide barrier on the planet to protect it from hostile threats so they cannot enter. This will prevent another Pariah Dark incident. However, barriers like this come at a price. You see, there are two ways to make a barrier. Either make one powered up by your own energy and power (which would be constantly draining) or set up a barrier with rules. The way magic works is that nothing can be absolutely indestructible. It must have a weakness. The most powerful barriers weren’t the ones reinforced with layer after layer of protective charms and buffed up with power. Those could eventually be destroyed either by being overpowered, wearing them down, or by cutting off the original power source. No, the most powerful barriers were the ones with a deliberate weakness. A barrier indestructible except for one spot. A cage that can only be opened from the outside. Or that can only be passed with a key or by solving a riddle. So Danny chooses this type of barrier and does the necessary ritual and pours in enough power to make it. And he adds his condition for anyone to enter. 
Now the Justice league? Find out about the barrier when Trigon attempts to attack, they were preparing after he threatened what he would do once he got to earth. How he would destroy them. The Justice league tried to take the fight to him first but were utterly destroyed, so they retreated home to tend to their injuries, and fortify earth for one. Last. Stand. Only when Trigon makes his big entrance…he’s stopped.
The Justice league watch in awe as this thin see-through barrier with beautiful green swirls and speckled white lights like stars apears blocking Trigon and his army’s advance. The barrier looks so thin and fragile yet no matter how hard the warlord hits, none of his attacks can get through and neither can he damage said barrier. That’s when Constantine and Zatanna recognizes what this barrier is. Something only a powerful entity could create. For a moment, the league is filled with hope that Trigon can’t get through yet Constantine also explains that it’s not impenetrable. And clearly Trigon knows this too for he calls out a challenge. 
And that’s when, in a flash of light, a tiny glowing teenager appears. He looked absolutly minuscule compared to Trigon and yet practically glowed with power (this isn’t a King Danny AU though).
And that is when the conditions for passing the barrier are revealed. And the Justice realize that the only thing stopping Trigon and his army from decimating earth. The only way he can get through….is by beating this glowing teenager in a card game. 
Not just any card game though. The most convoluted game Sam, Danny, and Tucker invented themselves. It’s like the infinite realms version of magic the gathering, combined with Pokémon, and chess. And Danny is the master. So sit down Trigon and let’s play.
(The most intense card game of the Justice league’s life).
After Danny wins, this happens a few more times with outer word beings and possibly even demons attempting to invade earth, yet none have been able to beat the mysterious teenager in a card game. Constantine might even take a crack at it and try to figure out how to play. He’s really bad though. Every time this happens, the Justice league worry that this might be the time the teenager looses. Yet every time, he wins (even if only barely). 
Meanwhile, Danny, Sam, and Tucker have gotten addicted to the game and play it almost daily. Some teachers might seem them playing the game are are like ‘awww how cute’ not realizing this game is literally saving the world. Jazz is just happy they aren’t spending as much time on their screens playing Doomed.
#DPxDC#Kizzer55555 ideas#Danny makes a card game to save the world.#Technically he worded the ritual so that they had to ‘beat’ him as those are the most powerful barriers and most reliable.#keys can just get lost or stolen (like the one to Pariah’s Coffin)#A riddle would be useless once someone figured out the answer. Like how no one takes the sphynx seriously anymore.#(Sorry Tuck. But it’s true).#And there is NO WAY Danny is just leaving a hole open for anyone to pass through. No thank you!#So…beating him. But it’s not like Danny wanted to fight so…he edited the ritual a TINY bit. Card games are good. Much less painful too.#Danny Tucker and Sam made the most complicated card game they could imagine.#It’s based on their strategies for fighting ghosts. Capturing them in thermoses. And MUCH based on a on field battle strategy.#It often requires spontaneous thinking on the spot. So Danny? In his ELEMNT. It doubles as practice for his actual ghost battles too.#They had SO much fun making this.#Sam added an entire series of plant cards that act as traps and healing ointments and duds that just take up the field.#Tucker added legitimate hyroglyphics combined with Latin as well as English and ghost speak.#Yes. You actually have to speak that language to play. With proper pronunciation. (Amity Parker’s think the three are talking gibberish.)#I headcanon Sam and Tucker are fluent in Ghost.#Constantine WILL figure this game out SO HELP HIM!#Some of the cards also have combinations related to constellations either in name or placement on the board.#By the way the board is based on a Hexagonal summoning circle with Rhunes along the edges#And the placement of the cards on the board and on what rhune MATTERS.#Also the cards move disintegrate and have certain abilities. Think of Harry Potter Wizard Chess.#But they are normal when Danny plays at school. This is just for ✨effect✨ Against invaders.#Danny faces multiple opponents. He also halts alien invasions.#While Danny COULD stop crime on earth he’s not sure how to fight a normal human and hold back so he sticks to ghosts.#The Justice league are going crazy trying to figure out who this entity is and after deep research are convinced this is some sort of#Ancient being who has protected earth for millenia. They have paintings on ruins and everything.#Danny is not aware they think this.#Raven starts praying to Danny as if he is a god and wrangles the other Teen Titans into doing so as well. Danny is still unaware of this.#Danny is not a King or an ancient. Just a very VERY strong ghost.
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eobe · 7 months ago
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Artful ARC trooper strategies #3
It's getting more complex to reach the goal. The first levels were fairly easy...
💛 level 1 // Omega
💣 level 2 // Wrecker
This is the maybe most intimidating ARC trooper of all. Badass, cyborg and master strategist and heavily underestimated when wearing a big comfy sweater hehehe 🤭 Patience and observing is paying off. Watch this! 😎
Next level:
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👀 …
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✨ …
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😱
with @foxwithadarkside 🫶✨
comfy sweater credits to @astral-veil 🧶
A Quick Cuddle – short story by @the-bi-space-ace, again with a similar vibe! 😀
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musicalmoritz · 2 months ago
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The least realistic part of Fruits Basket is that Shigure was the only Sohma who had a crush on Akito. You mean to tell me these people have a soul bond with their god and she is a hot lady posing as a tortured hot angsty dude and only one of them wanted to smash??? I don’t buy that for a second
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retrocgads · 2 months ago
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USA 1993
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lunarharp · 1 year ago
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the scrabblers and their bored boyfriends
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letsplaythermalnuclearwar · 5 months ago
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I need Irving B/Irving Bailiff to reintegrate. think about it
Irving Bailiff, a mole in Lumon, trying to take it down from within, who's trying to send his innie messages by painting the same hallway everyday for months, is combined with Irving B, a former Kier-fanatic who, due to lost love, now sees the system for what it is and immediately tried to drown the ceo's daughter
they would be unstoppable together
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lace4forest · 11 months ago
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The Hero of Chaos doesn't do Meetings...
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Okay, so we did this on stream! So we talked a LOT about our thoughts on this piece! (I'll make a time laps later!) ANYWAYS-
THE HERO OF CHAOS- So that's a title in the Zelda Timeline that is just sitting there???? We came to a head canon that the Hero of Chaos was who the Fierce Deity USED to be!
Basically, this is set before Hyrule Kingdom was established, so Zelda here is actually Sonia's Grandmother!
The City of Hylia is having trouble with some bandits, Zelda is the leader because (Blood of the Goddess) and her Captain likes to call war meetings. Link here is just a woodworker, who was dragged into this. He was friends with Zelda (And maybe the happy mask salesmen??) and decides to help out the best he can.
Throughout the story, Link has to take on more and more Chaotic energy to be able to stand up to the Demon Majora, in the end, Link was able to seal the Demon into a mask, but was corrupted to the point of no return, so Zelda was forced to seal him into the Fierce Deities mask.
No text version below.
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venti-death-watch · 1 year ago
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my worst au habit is that i always, without a doubt, put yanqing on the astral express. like the concept of him looking at jingliu & jing yuan’s teachings (pure strength & art of the sword versus strategy & why you wield) and deciding to take a third path is so appealing to me. it also is exactly what jing yuan wants him to do, so by him taking that third path he’s subtly telling jing yuan that he’s learned from jing yuan— ie, when there’s a stalemate on the board, bring in an outside option
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fvckw4d · 1 year ago
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The concept of queerbaiting annoys me. I was told that it refers to a work of fiction pretending to cater to a queer audience but then pulling back from it to avoid alienating homophobes, which is an incredibly specific thing. But a lot of people seem to think that it instead means "any time there's any gay subtex, metaphor, or ambiguity" or "whenever something from 1995-2012 was being a normal amount of homophobic for the era."
#I've secondhand seen the way Sherlock...was.#And yeah that's very pointedly cruel to the audience.#But not everything is that aware of its following to point by point mock them for half an hour.#And I think people forget that for a period there was a unique combination of awareness of gay people and homophobia bad#and a severe need to avoid being perceived as gay (and sometimes homophobic) at the same time#while it was ALSO very acceptable to treat the existence of gay people and homophobia or discomfort with both as a joke#so that whole wink wink nudge nudge dance was a huge thing in some of the 90s and earlier 2000s#and sometimes by doing that people accidentally made it seem even more fucking gay.#Or on purpose. People also forget that yeah gay people could exist as a joke but they couldn't be casual protags or w/e.#It wasn't really done like that.#I think what it's really proof of is that the 90s/early 2000s is long enough ago that people have become illiterate to the cultural cues.#When comedians complain 'you cant make jokes anymore' sometimes this is the exact thing they're referring to.#Gay people being on TV or in books isn't some funny joke you make anymore. Just being gay or seen as gay isn't the punchline it used to be.#People are shitty about it still but it's in a different way now. Being gay isn't as much the big embarrassment it used to be.#Gay tv shows and books are a whole market now. And stuff like Sherlock or supernatural were made right in the middle of that shift.#It's the only way you could position a strategy like this. I don't know if that cultural moment really exists anymore.#Audience backlash is also more massive and in real time.#Now instead of mockery at the idea of idk Dr house md being gay conservatives would see it as a 'culture war' thing.#And non conservatives are more vocal and more liable to criticize. TV shows are seen as keepers of culture in ways they weren't before.#I don't know how to describe it exactly. I'm not an expert and I know I'm missing some pieces or things I wanted to point out.#But yeah I just think people kind of. Forgot how people treated gayness as some kind of cootie disease you had to say#You didn't have really hard all the time. People are still sort of like that but idk the language changed.#A lot of talk about homophobia and queerness is very pseudo-academic now. The distancing happens with different signifiers.#But. Yeah.#☠️#I also think queerbaiting requires a specific kind of intent as a marketing strategy.#Instead of the more likely 'well we have an unintended gay following now so I guess we can throw in some fanservice#the network would literally never allow us to do anything with it even if we wanted to though.'
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thelaurenshippen · 1 year ago
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made to love resident evil games, born to be afraid of spiders
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ctl-yuejie · 2 years ago
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you remembered, quite observant |hidden agenda ep. 1
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haplogamingchef · 2 months ago
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Clair Obscur Expedition 33: Complete Guide to Best Pictos and Luminas
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Top Tips for Clair Obscur Expedition 33: Must-Have Pictos and Luminas
Looking for the best pictos and Luminas in Clair Obscur Expedition 33? You're in the right place! This guide breaks down everything you need to know about picking the most effective upgrades without spoilers. Whether you’re just getting started or diving into late-game content, mastering your pictos and Luminas will massively impact your success.
We’ll cover which options are best early, mid, and late game, how to manage your Lumina points efficiently, and why stat bonuses matter more than you might think.
Let's get started!
Understanding the Basics: What Are Pictos and Luminas?
Before diving into specifics, it's important to understand what pictos and Luminas actually are:
Pictos: Items that offer stat bonuses and can also provide special effects. You can equip three pictos per character at a time.
Luminas: Instead of offering pure stats, Luminas are abilities or effects that you can equip using your Lumina Points. Managing these points wisely is key.
🔹 Quick Tip: Early on, focus on pictos that match your character’s natural play style. Later, prioritize pure stat boosts (like critical chance or speed) because they always stay valuable.
Early Game Priorities: Picking the Right Pictos and Luminas
At the beginning of Expedition 33, your goal is simple: survive and adapt. Here are the key things to focus on:
Stat Priorities:
Speed and Critical Chance are your best friends.
Health is also important if you’re still learning enemy attack patterns.
Picto vs Lumina Choices: If a Lumina costs a lot of points, it’s often smarter to equip it as a Picto instead — saving points for other abilities.
💬 Pro Tip: Always upgrade your pictos when you find higher-tier versions. Even if you swap them out temporarily, you’ll often return to upgraded versions later on.
Best Early Game Pictos and Luminas to Equip
When starting out in Clair Obscur Expedition 33, a few specific pictos and Luminas can make a massive difference. Let’s take a look at the must-haves:
Dead Energy: Essential From the Start
Effect: Grants AP when an enemy dies.
Lumina Cost: Only 2 Points – very affordable!
🛡️ Why It's Good: In most battles, you're facing multiple enemies. Dead Energy ensures that every enemy you defeat helps recharge your action economy. Even in boss fights, the low cost makes it worth keeping slotted.
✅ Best For: Every character, all game stages.
Augmented Counter I, II, III: Boost Counterattack Power
Effect: Increases counterattack damage.
Lumina Cost: 3, 5, and 7 Points depending on the version.
🛡️ Why It's Good: Counterattacks are extremely powerful in the early parts of the game. Mastering parries and slotting these will make you deal more counterattack damage than normal attacks for at least the first 50% of the game.
✅ Best For: Players who are good at parrying.
Burn Affinity: Set the World on Fire
Effect: Increases damage to burning targets.
🛡️ Why It's Good: Almost every character can apply burn in some way. With synergies like Luna's Wildfire skill, stacking Burn Affinity can lead to serious damage output.
✅ Best For: Everyone (almost no exceptions).
Confident: Early Damage Reduction
Effect: Reduces damage taken when your health is full.
Lumina Cost: Quite expensive.
🛡️ Why It's Good: In exploration areas, you’ll rarely need to heal between fights. Confident lets you tank more hits when your health bar is full, making it perfect for non-boss areas.
✅ Best For: Mid-exploration phases when healing isn't needed.
Dodger: Extra AP for Perfect Dodges
Effect: Grants 1 AP per perfect dodge (once per turn).
Lumina Cost: Only 1 Point!
🛡️ Why It's Good: If parrying feels tricky, but dodging is easier for you, Dodger is an incredible cheap way to generate more AP consistently.
✅ Best For: Players who prefer dodging over parrying.
Early Game Summary: Key Takeaways
Prioritize Dead Energy and Burn Affinity early.
Slot Augmented Counter if you're confident with parries.
Use Dodger if you struggle with parry timing.
Save Lumina Points by making expensive Luminas into pictos when possible.
Best Mid-Game Pictos and Luminas: Power Spike Essentials
As you push deeper into Expedition 33, enemies get tougher. Mid-game is where smart builds start to shine. Here’s what you’ll want:
Energizing Start I, II, III, IV: More AP at Battle Start
Effect: +1 AP at the start of battle.
Lumina Cost: Increases with each level.
🛡️ Why It's Good: Starting combat with extra AP means you can unleash powerful skills early. Stick with Energizing Start I as long as possible before upgrading to higher versions.
✅ Best For: Every character, any playstyle.
Energizing Turn: AP Every Round
Effect: +1 AP at the start of each turn.
Lumina Cost: Same as Energizing Start IV.
🛡️ Why It's Good: If you can slot this, you’ll gain an AP every single turn. That's game-changing for skill-based characters or any playstyle that needs AP fast.
✅ Best For: Long battles, boss fights.
Combo Attack I, II, III: More Hits, More Power
Effect: Base attacks hit extra times.
🛡️ Why It's Good: For characters whose weapons reward frequent basic attacks, combo attacks stack buffs, burns, and other effects quickly. Pair it with Energizing Attack for even more AP gains!
✅ Best For: Characters focused on base attacks.
Energizing Parry: Reward Your Skills
Effect: Grants 1 AP on every successful parry.
🛡️ Why It's Good: If you’ve mastered parrying, this lets you snowball AP super quickly. Combine it with Augmented Counter for maximum counterattack damage and skill usage.
✅ Best For: Confident parry-focused players.
More Mid-Game Strategic Pictos and Luminas
By the mid-game in Clair Obscur Expedition 33, you'll have a stronger roster and tougher enemies. Picking the right buffs now becomes critical to keep up with scaling difficulty.
Rewarding Mark and Marking Shots: Free Aim Boosts
Effect: Mark enemies for bonus damage and gain AP when damaging marked targets.
🛡️ Why It's Good: If you’re using characters that rely on free aim shots, these skills let you stack AP while ramping up the damage quickly. You’ll notice an AP snowball effect that keeps you attacking aggressively without running dry.
✅ Best For: Characters specialized in free aim combat styles.
Solo Fighter and Last Stand Critical: When You’re Alone
Effect: Bonuses activate when you are the last character standing.
🛡️ Why It's Good: Even though you usually run a full team, stuff happens. These buffs kick in when your back is against the wall, giving big critical chance and damage boosts.
✅ Best For: Situations where survivability gets shaky.
Weakness Gain: Punish Elemental Weaknesses
Effect: Gain AP when hitting an enemy’s elemental weakness.
🛡️ Why It's Good: Some characters — like Lun — have multiple elemental attack options and can hit weaknesses reliably. Weakness Gain helps sustain AP generation through good elemental play.
✅ Best For: Elemental-focused characters (Lun especially).
Base Shield: Get Free Shields Each Turn
Effect: Gain a shield if you start your turn without any.
🛡️ Why It's Good: Shields absorb one hit completely. This skill saves you from one-shot deaths and lets you play more aggressively without constantly healing.
✅ Best For: Everyone, especially in boss fights.
Auto Powerful: Start Battles With a Damage Buff
Effect: Begin combat with the "Powerful" buff (extra damage for 3 turns).
🛡️ Why It's Good: Getting bonus damage right out of the gate helps you wipe enemies faster and dominate tough fights with a momentum advantage.
✅ Best For: Every character without built-in "Powerful" buffs.
Beneficial Contamination: Status Effect AP Farming
Effect: Gain AP when applying status effects like Burn.
🛡️ Why It's Good: If you're setting enemies on fire constantly, why not generate AP while doing it? Combines nicely with Burn Affinity and Double Burn later in the game.
✅ Best For: Burn-focused characters.
Confident Fighter: Embrace the No-Heal Lifestyle
Effect: Boosts your damage but prevents healing.
🛡️ Why It's Good: If you're already playing a damage-rush strategy and not relying on healing spells or potions during battle, Confident Fighter gives you even more burst potential.
✅ Best For: Aggressive players who focus on killing enemies fast instead of surviving long battles.
Mid-Game Recap: Key Tips
Slot Base Shield and Auto Powerful on as many characters as possible.
Prioritize AP generators like Weakness Gain and Beneficial Contamination.
Don’t overcommit to healing — focus on shields and damage boosts instead.
Late-Game Pictos and Luminas: Peak Performance Setup
Once you reach late-game in Clair Obscur Expedition 33, it’s time to fine-tune your builds. Bosses hit harder, battles get longer, and efficient play makes a huge difference.
First Strike: Play Before Enemies
Effect: Your character moves before enemies.
🛡️ Why It's Good: Speed is king. By playing first, you can often eliminate enemies before they act or set up shields and counters ahead of time.
✅ Best For: Every character, late-game especially.
Healing Counter and Healing Parry: Passive Healing Machines
Effect: Heal a percentage of your max health when parrying or countering.
🛡️ Why It's Good: If you’re great at parrying or landing counters, this passive healing method keeps you topped off without wasting turns. Works best with high vitality stats.
✅ Best For: Players who have mastered parrying mechanics.
Painted Power: Break the Damage Cap
Effect: Unlocks damage beyond the standard cap of 9,999.
🛡️ Why It's Good: If you want to fully maximize your strongest attacks, this is non-negotiable. Paint those big numbers!
✅ Best For: Every endgame character build.
Solidifying: Emergency Shields When Hurt
Effect: Gain two shields when your health falls below 50%, once per battle.
🛡️ Why It's Good: Provides immediate protection during critical moments without needing a healer or item use. Perfect for high-stakes boss battles.
✅ Best For: Everyone, especially in fights with high damage bursts.
Ultimate Late-Game Pictos and Luminas: Maximize Your Power
At this stage, you're no longer just surviving — you're dominating. Here's how to finalize your builds for the best results.
Charging Critical: Supercharge Your Gradient Meter
Effect: Gain 20% Gradient Charge on critical hits (once per turn).
🛡️ Why It's Good: If every character triggers this every turn, you can fill your Gradient Meter extremely fast — enabling powerful Homages and game-changing ultimate moves.
✅ Best For: Every character, especially those with high crit rates.
Cheater: Play Twice in a Row
Effect: Allows a character to take two consecutive actions.
🛡️ Why It's Good: This is one of the strongest effects in the entire game. Doubling your turn actions leads to insane momentum, especially when paired with crit charges and AP-generating setups.
✅ Best For: Everyone, but prioritize high-damage characters first.
Clay's Life: Auto-Heal Between Turns
Effect: Fully heal between turns if you haven't taken damage.
🛡️ Why It's Good: While situational, if you master shielding and dodging, this Picto can almost make you invincible. However, due to the steep 30 Lumina Point cost, it’s better as a Picto slot if possible.
✅ Best For: Defensive or high-speed characters who rarely take hits.
Double Burn: Burn Enemies Twice
Effect: Applies two burn stacks instead of one.
🛡️ Why It's Good: Stacking double burns significantly speeds up boss damage over time. Essential for any burn-based team.
✅ Best For: Characters built around burning enemies (Lun, others with Burn synergy skills).
Glass Cannon: Ultimate Risk-Reward
Effect: Massively boosts your damage, but you take more damage too.
🛡️ Why It's Good: If your goal is to wipe enemies before they even attack, Glass Cannon is your new best friend. Pair with shielding skills to offset the risk.
✅ Best For: Aggressive, high-damage builds.
Longer Burn: Extended Damage Over Time
Effect: Extends Burn effects from 3 rounds to 5 rounds.
🛡️ Why It's Good: Longer burns mean more passive damage and better stacking with skills like Double Burn. Bosses melt under these conditions.
✅ Best For: Burn-focused characters.
Shielding Death: Bonus Shields When an Ally Dies
Effect: Grants 3 shields to allies when a teammate falls.
🛡️ Why It's Good: Perfect for chaotic battles. It rewards resilience and tactical reviving.
✅ Best For: Characters in challenging boss battles.
Breaking Death: Break Enemy Bar When an Ally Dies
Effect: Instantly breaks an enemy’s bar if a character dies.
🛡️ Why It's Good: Use death tactically. In boss fights, a quick death could fully stun a powerful enemy, giving you breathing room to recover and counterattack hard.
✅ Best For: Emergency tactics during endgame boss fights.
Top Late-Game Strategies and Synergy Tips
Maximizing performance isn't just about having the right skills — it's about combining them effectively.
AP Management Strategies
Energizing Parry + Charging Critical + Energizing Start: Nonstop AP generation through parries and battle start bonuses.
Dodger + Weakness Gain: Dodge perfectly and hit elemental weaknesses to stockpile AP every round.
Dead Energy + Energizing Attack: Kill an enemy, earn AP, and chain stronger skills faster.
Damage Synergy Combos
Glass Cannon + Painted Power: Maximize your initial burst with massive critical strikes.
Auto Powerful + First Strike: Play first and play stronger to KO enemies before they can move.
Double Burn + Longer Burn + Burn Affinity: The ultimate burn combo to watch bosses evaporate over time.
Shield and Healing Combinations
Base Shield + Healing Parry + Solidifying: Stack shields and passive healing to become extremely tough to kill.
Shielding Death + Breaking Death: Sacrifice a character strategically to break bosses and save the party.
Meta Strategies for Final Bosses and Endgame Content
Always prioritize Speed and Critical Chance when choosing new pictos.
Slot your high-cost skills as pictos wherever possible to save Lumina points.
Distribute Lumina points evenly across all characters — neglecting someone can cost you in mandatory story segments.
Master parry timing — the game becomes much easier when parrying reliably.
🔹 Important: Don’t be afraid to switch builds between story arcs. A few extra minutes optimizing before a hard boss saves hours of frustration later.
Conclusion: Master Expedition 33 with Smart Pictos and Luminas
Understanding and properly equipping pictos and Luminas will be the key to surviving and thriving in Clair Obscur Expedition 33. From early-game survivability to late-game dominance, the right combinations can turn even the toughest battles into easy wins.
Make sure you:
Focus on speed, crit, and AP management early.
Build shield and healing synergies for tough fights.
Power up your burn strategies if you like long-term damage stacking.
Always upgrade your pictos as better versions become available.
Now it’s your turn — customize your squad, dominate the battlefield, and show Expedition 33 who's boss!
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mightiermarvel · 2 months ago
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I absolutely cooked here, holy shit
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