#Concept Art Tutorial
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deactive-420 · 1 year ago
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Here, take my industry secrets.
I don't want people to spend their money on art school when I can make resources for free for them.
Hey here's a step-by-step guide to making concept art pieces using the industry "Collage > Painting" pipeline. It's how artists pump out a shit ton of concept work for their bosses at record speeds. Intended for newer artists!
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For more stuff join my discord! I'm a transfem streamer who makes art stuff!
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artstationable · 3 months ago
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Niсk Murenets • "Bay of Lost Ships"
Concept artist
artstation twitter facebook cara.app youtube instagram linkedin
More from «Artstation» here
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cowsabungus · 2 years ago
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A guide to designing wheelchair using characters!
I hope this helps anyone who's trying to design their oc using a wheelchair, it's not a complete guide but I tried my best! deffo do more research if you're writing them as a character
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tutorialdrawix · 1 year ago
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RESOURCES FOR FONTS
KernClub
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FREEFACES
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FontShare
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DirtyLineStudio
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FontsGoogle
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Velvetyne.FR
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Dafont
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FONTBA.SE
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CALLIGRAPHR (to create your own fonts)
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ADOBE FONTS
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bugmeyer · 4 days ago
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Leliel, Angel of Night 🌙
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scurviesdisneyblog · 2 years ago
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More drawing tips by Disney artists Griz and Norm Lemay
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mauvity · 3 months ago
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How to draw the main dragon in my Dragon Diaries comic :))) chapter one redo is on the writing table
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maxfwd · 2 months ago
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Sketch-to-Final Art Process for "Marin" As demonstrated above, the process had a clear compositional intention from the beginning, with a quick repositioning so that her eye was in the midline of the image because I like that. Then I refined it into a tight construction sketch, then some quick "flat" tones, and then just focused on compositional shading to give the hint of a sunlit back and reflected light presumably coming off the beach sand. Tiny details like the tears and jewel highlights always saved for last. The color is via Gradient Map filter which works really well if you can manage the values right in grayscale first.
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exotonplanet · 4 months ago
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A narrated video i put together last night explaining how i come up with and design plants for my project!
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sperobuilds · 1 year ago
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Hiya first post - Here's a way i found to make Minecraft roofs easier :)
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yolkochan · 4 months ago
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Advanced Perspective Critique (+ tips & tricks)
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Original artwork submitted by @soleilonthesun
This is a large post critiquing (also perspective tips) this artwork submitted by one of my friends, I’m not a professional art teacher but I’m willing to share my knowledge with the internet :)
I will assume that you know the basics of perspective and will be moving on more advanced stuff. If you’d like me to critique your artwork, just send me a dm or an ask.
Some basic tips to start off with.
Use a small pen size so you can be more accurate with perspective.
Use the line tool if you are allowed to, don’t freehand this.
Always draw the horizon line first before you begin a perspective drawing and draw “outside” of the actual canvas since vanishing points are usually far outside of it if you want to do a close up of a building/room. You can enlarge your drawing area in later stages after you’re done sketching.
Try to draw within this safe area (rhombus) between the vanishing points (an acute angle, about 60-70 degrees). I recommend this because if you draw outside this area there will be extreme warping to the objects that you’re drawing.
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When I was trying to draw out the box of your room, I noticed that the edges of the room were outside of the vanishing points, causing this extreme type of warping — making it impossible to connect the edges of the room into a complete box. I think this may have happened due to you drawing the inner faces of the box first (which is risky) instead of the outer faces.
Drawing the outer faces first is the easiest way to draw a box in 2pp.
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The first thing I noticed is how different the perspective of the floor is compared to the room so I tried finding the horizon line + vanishing points of the room (even though the perspective of the room itself is extremely warped in the first place lol). The floor will always be at the same vanishing point(s) as the room it’s in.
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Tips on drawing objects inside rooms:
Objects on the floor/floating can be at different vanishing points compared to the room but they still have to be on the same horizon line. I see you attempted to do this with the bench here.
Objects attached to walls (posters, clocks, shelfs) must have their vanishing points the same as the room otherwise it will not look like it’s attached to the wall. (This also applies to hinging doors and physically hanging items attached to the ceiling like chandeliers)
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One of the things I changed was the pillar since it seemed like it wasn’t touching the ceiling properly even before I adjusted the walls edges to fit the perspective. Even though the edited pillar now technically fits the perspective in the edit, the front side of the pillar being parallel to the viewer’s eyes can be off-putting since pillars aren’t normally constructed like that (they’re mainly always cuboids or cylinders) — so I also made another alternative edit.
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Ellipses in perspective is particularly too complex to explain in one post but the main thing about it is that it will ALWAYS stay a perfect ellipse no matter the orientation (assuming there’s no extreme warping or curvilinear perspective) — it will never turn into an oval like this. Practicing and drawing cylinders will help you break off this habit. I reconstructed this bucket in particular to fit in with the perspective better.
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This video by @drawsh and infographic explains it way better than me.
Here is also another video by @stanprokopenko that explains how to draw a cylinder easily.
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Final edit
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End note
Obviously I can’t change everything in this drawing but I hope I made the perspective less inconsistent for you. To get better at perspective (or well anything really), you just need to practice it more, drawing more backgrounds and objects and such — you’ll improve very quickly. I saw that you put in a lot of detail into this drawing and I was really impressed!
But since this was a perspective assignment, you may have gotten not so great grades due to the inaccuracy. When it comes to perspective, you have to be strict with yourself and try not to “guess” stuff. I recommend drawing less detailed backgrounds as practice more often. I hope this explanation and critique helps you on your art journey :) (and also better grades lol)
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polina-savitskaya · 1 year ago
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Just Business Based on GBTQ by @sigmalied Music: Legio Symphonica - Echoes of the Past
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crispyfishsticks · 1 year ago
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Bobbit cat tutorial! I put this together for my lovely KS folks a couple years ago and now, I am sharing this process with all of you!
I am going to try and be more active over there again, I was on a roll for a bit there and forgot about it.
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tutorialdrawix · 1 year ago
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RESOURCES FOR REFERENCES
Animation Screencaps
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Living Lines Library
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Character Design References
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Archive.org
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Sukugabooru.com
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theshackofworlds13 · 9 days ago
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☆ Так же сегодня у меня был день скетчинга по различным формам! Немного тренируюсь и экспериментирую с тем, что более-менее знаю>< ☆ Скетчевые сундучки из дерева, с металлическими углами и замком, самых разнообразных форм - от кубических и треугольных до круглых и волнистых! Для меня это простые формы, но нужно начинать с простого.  ☆ Постепенно хочу прийти к формуле быстрого скетчинга и разработке различных штучек для наших миров.  ☆ Also today I had a day of sketching on various shapes! I'm practicing a little and experimenting with what I know more or less>< ☆ Sketch chests made of wood, with metal corners and a lock, of various shapes - from cubic and triangular to round and wavy! For me these are simple shapes, but you need to start with something simple. ☆ Gradually I want to come to a formula for quick sketching and developing various things for our worlds.
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bugmeyer · 1 month ago
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Knight of Urialis
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