#Document Cameras and Visualisers
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hue-animation · 2 years ago
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Announcing the new HUE HD Pro carry case: available NOW!
Available NOW: the new HUE HD Pro carry case, the must-have accessory for #Backtoschool 📚 OFFER: The first 100 lucky buyers can claim a FREE #case with a purchase of the HUE HD Pro document camera!
We are thrilled to announce the arrival of the new HUE HD Pro carry case, an essential accessory designed to provide maximum protection for your HUE HD Pro document camera. We understand the challenges your HUE HD Pro faces daily as you move from one location to another. The case is lightweight and compact, allowing you to transport your document camera safely, whether moving between classrooms…
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jian-wei-24 · 28 days ago
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Final Masters Project: Scaling Down & Blockout
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Figure 1: Old block out.
With the limited time allocated for this semester and additional responsibilities coming up, such as planning where to live after my Master's etc, I took the opportunity to review my earlier blockout from the pre-production phase. I realised that I had been too ambitious with the deliverables, originally planning to develop four major areas using only custom-made assets. These areas were colour coded, with blue representing the kopitiam (coffee shop) interior, green for the front-facing exterior, yellow for the surrounding area, and red for the distant buildings meant to cover the empty space in the environment.
To keep the project manageable and well-polished, I decided to focus only on the blue and green areas. The yellow and red areas are now considered stretch goals and will only be developed if time allows.
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Figure 2: Kopitiam shophouse exterior. (Anushka, 2025) [Left] Figure 3: Kopitiam shophouse interior. (Anushka & Ong, 2025) [Right]
As a refresher, Figures 2 and 3 show the concept art created for this environment. While reviewing them, I noticed a few minor inaccuracies in the details. Rather than redrawing the concept art, these will be corrected directly in the 3D models during the production stage.
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Figure 2: Exterior camera view of exterior blockout.
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Figure 3: Interior camera view of interior blockout.
Blockout models of the exterior were created in Blender and then imported into Unreal Engine. Several placeholder blocks were also placed inside the shophouse to represent the intended space allocation for interior furniture.
This process helped to visualise how the environment would appear in Unreal Engine and allowed for the placement of fixed cameras to document the project's progress as it develops from the ground up and through the many development stages.
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gwencooper-photography · 1 month ago
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Positioning Statement - Summative Assessment
In Class Activity, Week 10
Concept & Context
For my photobook, Waihi in April, I chose to shoot a 5-day trip I took with friends in the mid semester break. It portrays my friends, Waihi Beach, and collectively our trip as a whole, through my own perspective and observation. I wanted to present both our activities and our environment as I experienced it; with a comfortable familiarity, togetherness, and restfulness. At the start of our stay, the natural lighting was dark with low clouds in the wake of ex-tropical storm Tam, giving the beach a very moody atmosphere- it cleared up over our stay. I used an old tripod, and a Canon 70D with a 18-135mm lens, along with a combination of Adobe Lightroom Classic and Photoshop to catalogue, sort through, grade photos, and draft my photobook, with the final pdf being built in Adobe InDesign. My immediate ideas around the photobook and its layout was to have a few two-page spreads of particularly powerful photos, but otherwise group two associated photos to be next to each other. Conceptually, I wanted to explore the idea of documenting; presenting the narrative by having candid perspective, and presenting the photos chronologically. I think my photobook appropriately portrays my friends in this way, with some images providing small vignettes into our games, walks, and camaraderie.
Focus
Candidacy is something I wanted in this project, and while a few of my friends were camera shy to start, I believe I did achieve this. relegating me to the role of an observer, not a participant. My friends had a comfort in my presence that only really comes from friendship and familiarity. It allowed me to capture them acting as they would were there no camera at all. There was also a measure of candidacy to the way I photographed the environment, as I carried my camera with me often enough that when I saw something that I could visualise as a photograph, I could take that photo, like empty streets, clouded forests, or a quiet morning. In sequencing my photos, I wanted to keep a strong sense of chronology, evoking their sense of time and place. I did this in a few ways, such as using empty/open environmental shots utilising morning light, and sequencing shots in the evening to show the gradually darkening sky. My outdoor, more environmental shots didn't need to be as chronological, and I used these to split up the group activity sequences and give some breathing room, as well as keep the balance of photos throughout- it was important to keep the photos of our time together, and the photos out in nature and the quiet beach town, spaced evenly throughout the book.
Process
There are four photos in the book that include me; A wide shot of the beach house, one taken from behind me on the beach (my back is to the camera), and two pictures of our whole group. These were all done with a tripod besides the one on the beach, which was taken by my friend (with all the camera settings done for him). In a technical and practical sense, this trip was very insightful. There was a lot of experimentation where I was using photographic techniques that were new to me, or where I was dealing with a photography concept very directly, like photographing flowers or game miniatures, both very hands-on experiences where I learnt more about focal length, or using long exposure to photograph a waterfall or streets at night. The methods of my photography throughout the trip were to take as many photos as I could, have a fly-on-the-wall approach for candidacy, and keeping my camera on me for whenever I see a photo opportunity. I think my methods proved successful, as I had more than enough photos to make my book, captured a lot of genuine moments of emotion and expression from my friends, and I don't feel like any opportunities were missed. When I was choosing photos from the many that I took, I needed to be very picky and only use those that contributed to the narrative, avoiding any filler photos. I did encounter the process of 'killing your baby', where I had some really compelling or interestingly shot photographs that didn't fit the narrative of the photobook. After some peer feedback, I did take a further few out that were good photos, but didn't fit the narrative. My immediate ideas around the photobook and it's layout was to have a few two-page spreads of particularly powerful photos, but otherwise group two associated photos to be next to each other- I followed through with this idea, paying plenty of attention to what I paired in spread, and being careful not too have too much of a divide in the images' content or colours.
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wattiedevlog · 4 months ago
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Games Production (Feb 26th)
An Overview
wow... A very busy week - I have been recovering from burnout for the last few weeks, and my plans for a slow reintroduction to work, with the focus of doing important, but not stressful tasks has allowed me to do almost all of the tasks set out two weeks ago. This Devlog post will go through everything I've done this week, but the main focus was getting these tasks finished.
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Star In The Making
I would like to first talk about Star In The Making: This week, I set a dedicated day (Monday) to figure out the phase-through bug with my void asset. I have been stressing about this bug since the implementation of the void asset in November of last year. The bug took about 8 hours to fully fix, but I truly believe that it was worth it.
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after the first few hours of me messing around with the shaders and finding a new asset, I had looked into something I had tried before, using multiple cameras.
The Main camera is rendering the black hole, energy, UI and player, and the other camera is only rendering the black holes, while ignoring all other objects. I had tried this once already in December, but I don't know what I did wrong then.
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This fix has given me the interest into making this game have a "pseudo-3d" effect by having different scoring points on differing Z axis.
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I will explore this idea in the following week.
I'm glad I fixed this bug; this project has been the least developed (in my eyes) due to the frustration this bug gave me, I didn't touch this project for a very long time because of it.
Fixing this bug also gave me a valuable learning experience; to be honest, when programming games, I had never really separated cameras to render different things - I had heard that this is a very efficient way to make games, but didn't see the benefit.
Workflow Toolkit
Surprisingly, I didn't get up to much with Workflow Toolkit itself, but I did add the language tracker to the website, improving the "Redeem Cards" design, some documentation updates and adding another language!
Firstly though, unfortunately the person that was supposed to do my German translations couldn't do it (due to personal issues). I would've liked them to tell me slightly earlier, but there's nothing I could do about it, so I had to find another language to replace it with for now, while looking for another German speaker to help.
I had a friend that spoke Danish offer to help, so I took it, they got the translations within 8 or so hours, and I'm very thankful for this person - I offered to pay, but they didn't want anything.
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As normal, I implemented this into the project, just by adding Danish to the two switch cases, and the LanguageCode script.
The second thing I did was to update my Workflow Toolkit documentation page, with detailed instructions on Languages themselves - I have designed this project in a way that promotes modularity, so it takes about two minutes for people to add their own languages into this project (not taking the translating time itself into account), but the issue is that the documentation around how to add your own language was... lacking.
Just for simplicity, I will only show the most relevant pages here, as Tumblr allows a maximum amount of images, but they're all visible for you to see yourself on my website.
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This is very straightforward for people to understand, if they have even a little bit of code knowledge - it's just Copy and Pasting text.
The next thing I worked on was the website; I have been meaning to make a language tracker for just over a week now, I wanted to add a way to download each new language file, and a way to download the template file / get more information on languages in this project.
I was inspired by progress bars, as I believe this is a very quick and concise way to visualise this data.
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The little download button on the side of the language name (with the region code) just allows you to download the newest files. I really like this design as a whole, it's very easy to tell how far along each language is, and takes about three seconds to update progress.
The filled in part is calculated with a JavaScript file, and set in this .js file - I found some online resources for this as I was a little confused on how to do it.
My cousin had also finally sent all translations, so portuguese is now completed too.
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The dropdown gives you the download link to the template file, and the PDF File version of the documentation, which was discussed above.
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I believe this really does improve the experience of the users, and myself - as it allows me to see if I'm on target. I will continue to look for German (DE) translators to get that 45% up.
The last thing I did for Workflow Toolkit this week was to update the redeem card, and make the reverse side. I felt that the social media area is too compressed and small, so I am delegating that to the back-side only.
Front (left), Back (right)
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feel free to look at the old design on my last post - as you can tell, the social media has been removed. I would like to ask a professional to design this, but unfortunately, I currently don't have the money to.
QuickBlock
I have managed to fully implement palettes into QuickBlock, I do need to iron out a few bugs, but all basic functionality is there. I did some research into datatypes with unity, and read about using something called "ScriptableObjects" - I was going to try to make my own JSON file system, but realised that this would be far simpler, easier and more efficient, so I did it this way.
Firstly, before getting into the technical stuff, I'd like to show the progress off a little:
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Each Palette you choose can have a custom colour for each section, it's own night or dark mode and it's own texture. I am VERY happy with my progress here.
How It Works
I slightly swapped around what MainMat does now - before, it would be the only texture attached to all assets. Now, this mainMat acts as the parent of each individual section's material - so you have "wallMat", "floorMat", "blockMat" etc.
Each material is connected to the palette, and the functions that I had previously made for just MainMat now apply the colour (night/day) and texture to the currently set palette.
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The way that this scriptableObject works is that it is just a "House", it holds a copy of all of the materials and settings that are able to individually be customised.
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This allows the end-user to either A) create their own palette, the same way they would make a script
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or B) use the Palette Creator Utility I made (and have now hooked up) - note, it currently isn't very good-looking, but I will make it more appealing later.
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This Palette Creator makes a file for you in the right directory, with the Palette ScriptableObject. The "Blue Dream" palette will be one of 6 pre-configurated template palettes.
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These colours aren't the best to show this off, so I will show it in light and dark mode:
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I don't currently have any misc or foliage items, as the person that has supposed to be modelling these hasn't been responding.
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There are quite a few advantages of doing it this way too - the palettes are individual .ASSET files, meaning people are able to export their config to other users of this project, if it ends up big enough.
with QuickBlock, I have also removed a few things - one of them being procedurally generating materials when the project is first made - I do like this, and it is good at saving space if you have a massive project, the issue is that it's both very convoluting, it makes the project harder to debug, and it will only save a few kilobytes, so I decided to drop it.
I also modified the "links/connections" system - I originally wanted to have a feature that would allow you to have a wireframe view of your built map, but realised that you can do this just by changing the texture's properties - I instead edited the code to show what your last placed section was. I felt like this is just so much nicer.
The last major thing I did with QuickBlock this week was make another ScriptableObject - this one is called "Marker" and it allows me to not hard-code directories, since all directories were currently using a function that would search through - now, if a "Marker" file is detected in the root QuickBlock file, all directories now connect perfectly, allowing you to change the default file location.
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I wanted to talk more about this, but have run out of the max image amount - so I'll leave the rest of this information for next week, and cut this weekly Devlog short.
Just before I end though, I need to mention that it is the day in my bi-weekly cycle where I remove all tasks from the tracker, and start adding more tasks again.
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Performance Evaluation
[ I think I did quite well this week, I made some significant progress in the two least-developed projects - I fixed a bug that has been annoying me for months and months, I implemented something that was categorised as the hardest on my task tracker and overall got the two least-developed projects up to par for the current week we are in.
I believe that this week's progress has been one of the best since this semester started - I am looking forward to improving on these projects, whereas before I felt quite demotivated. I had also completed my action plan from last week - so I'm happy for that too ]
[ I still have the tiniest bit of burnout still, but I have essentially recovered - I do still feel pressure due to the need to catch up from my down-period, and the loss of momentum from this stretch of time has made the pressure to do work be quite big, so I have now switched from doing smaller tasks, to bigger tasks that give me a sense of completion when finishing (like fixing that bug)
The one thing I also need to work on is getting feedback from people in university, as my messages to the group chat have been futile ]
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Action Plan
Next week should be about experimentation with power-ups on Star In The Making, as once I've implemented that, the game is finished and I can move. QuickBlock should also be improved, the UI and bugs need to be ironed out.
I have booked holiday off for the next few work days, so I can implement these features without any external stress.
This week's action plan is a little vague, but I essentially just need to continue improving the two main projects right now, as I think I can say Workflow Toolkit is complete (until I can get some testers).
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mcssurveyorsau · 7 months ago
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8 Ways Land Surveyors Preserve History With Technology
Land contractors, often seen as the unsung heroes of historical preservation, employ a myriad of technological tools to uncover, document, and protect our shared past. By merging traditional surveying techniques with cutting-edge technology, surveyors Sydney play a crucial role in safeguarding historical sites, artefacts, and cultural landscapes.
Read on to find out the different ways land surveyors utilise technology to preserve history.
Geographic Information Systems (GIS)
GIS software enables contractors to map, analyse, and visualise spatial data related to historical sites. By integrating historical maps, archaeological findings, and environmental data, GIS helps researchers understand the historical context of a site and its relationship to the surrounding landscape.
GIS can be used to create interactive maps that highlight the location of historical sites, cultural heritage assets, and archaeological finds. These maps can be used to educate the public, support heritage management, and identify potential threats to cultural heritage.
Drone Technology
Unmanned Aerial Vehicles (UAVs) equipped with high-resolution cameras and LiDAR sensors offer a unique perspective on historical sites. Drones can access hard-to-reach areas, such as cliff faces and rooftops, capturing detailed images and measurements that would be difficult or dangerous to obtain using traditional methods.
Drone technology has revolutionised the way contractors document and monitor historical sites. By capturing aerial photographs and LiDAR scans, contractors can create detailed 3D models of structures, landscapes, and archaeological sites. These models can be used to assess the condition of heritage assets, identify areas of deterioration, and plan conservation interventions.
Global Navigation Satellite Systems (GNSS)
GNSS technology, such as GPS, GLONASS, and Galileo, provides precise positioning data that is essential for accurately locating and mapping historical sites. By using GNSS receivers, contractors can determine the exact coordinates of archaeological features, boundary markers, and other significant historical points.
GNSS technology is also used to monitor the movement of historical structures, such as ancient temples and mediaeval castles. By tracking subtle changes in the position of these structures, contractors can identify potential risks and take steps to mitigate them.
Photogrammetry
Photogrammetry involves using photographs to create accurate 3D models of historical structures and landscapes. By capturing images from multiple angles, contractors can generate detailed measurements and analyse the condition of historical buildings and monuments.
Photogrammetry can be used to document the intricate details of architectural features, such as carvings, mouldings, and decorative elements. By creating 3D models of these features, contractors can identify areas of damage and develop conservation plans.
Ground-penetrating radar (GPR)
GPR technology uses electromagnetic waves to detect subsurface features, such as buried archaeological remains, foundations, and underground utilities. This non-destructive technique allows contractors to investigate historical sites without causing damage to the underlying artefacts.
GPR can be used to map the subsurface features of a site, such as buried walls, floors, and drainage systems. By understanding the subsurface layout of a site, contractors can plan excavations and conservation work more effectively.
Total Stations
Total stations are electronic surveying instruments that combine the functions of a theodolite and a distance metre. They are used to measure distances, angles, and elevations with high precision, making them invaluable tools for documenting historical sites and structures.
Total stations can be used to create detailed topographic surveys of historical sites, including the elevation of the ground surface, the location of buildings, and the orientation of archaeological features.
Digital Terrain Models (DTMs)
DTMs are digital representations of the Earth's surface, including its elevation and terrain features. By creating DTMs of historical sites, contractors can analyze the site's topography, identify potential archaeological features, and assess the impact of natural hazards and human activity.
DTMs can be used to model the potential impact of climate change on coastal heritage sites, such as sea-level rise and coastal erosion. By understanding these risks, contractors can develop strategies to protect these valuable sites.
Archival Research
Land contractors often work closely with historians and archivists to access historical maps, documents, and photographs. By studying these primary sources, contractors can gain a better understanding of the site's history and develop appropriate conservation strategies.
Archival research can provide valuable insights into the original appearance of a site, the materials used in its construction, and the historical significance of its features. By understanding the site's history, contractors can develop conservation plans that respect its authenticity and integrity.
By embracing these innovative technologies, land contractors are not only preserving our historical heritage but also ensuring its accessibility for future generations. Through their meticulous work, they contribute to a deeper understanding of our past and inspire a sense of connection to the places and people who came before us.
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robotsblog · 9 months ago
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Innovative Industrial Cameras for Robotics and Process Automation to Take Center Stage at Stand 6-36 Industrial cameras are indispensable for automation - whether with 2D, 3D or AI Detecting the smallest errors, increasing throughput rates, preventing wear – industrial cameras provide important information for automated processes. IDS will be demonstrating which technologies and products are particularly relevant at SPS / Smart Production Solutions in Nuremberg, Germany, from 12 to 14 November. If you want to experience how small cameras can achieve big things, stand 6-360 is the right place to visit. IDS presents a wide range of applications, from visualisation to picking and OCR Around 1,200 companies will be represented in a total of 16 exhibition halls at the trade fair for smart and digital automation. IDS will be taking part for the first time, focussing on industrial image processing for robotics, process automation and networked systems. Philipp Ohl, Head of Product Management at IDS, explains: "Automation and cameras? They go together like a lock and key. Depending on the task, very different qualities are required – such as particularly high-resolution images, remarkably fast cameras or models with integrated intelligence." Consequently, the products and demo systems that the company will be showcasing at SPS are highly diverse. The highlights of IDS can be divided into three categories: 2D, 3D and AI-based image processing. The company will be presenting uEye Live, a newly developed product line. These industrial-grade monitoring cameras enable live streaming and are designed for the continuous monitoring and documentation of processes. IDS will also be introducing a new event-based sensor that is recommended for motion analyses or high-speed counting. It enables the efficient detection of rapid changes through continuous pixel-by-pixel detection instead of the usual sequential image-by-image analysis. With over 25 years of experience, IDS is one of the key players in the image processing market In the 3D cameras product segment, IDS will be demonstrating the advantages of the new stereo vision camera Ensenso B for precise close-range picking tasks as well as a prototype of the first time-of-flight camera developed entirely in-house. Anyone interested in robust character recognition will also find what they are looking for at the trade fair stand: Thanks to DENKnet OCR, texts and symbols on surfaces can be reliably identified and processed. IDS will be exhibiting at SPS, stand 6-360. More information: https://en.ids-imaging.com/sps-2024.html
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valuationproperty01 · 1 year ago
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A Comprehensive Checklist for Viewing Houses for Sale
 Are you ready to embark on the exciting journey of searching for your dream home? The process of viewing houses for sale is an exhilarating experience, but it can also be overwhelming without a structured plan. 
To ensure that you make the most of each property viewing and gather all the essential details, it's crucial to have a comprehensive checklist in place. 
This guide will walk you through a detailed checklist for viewing houses for sale Hamilton, equipping you with the insights and tools to make informed decisions as you explore potential future homes.
Research and Preparation
Before setting out to view houses for sale, it's essential to conduct thorough research. Start by browsing reputable real estate websites, attending open houses, and engaging with local real estate professionals. Take note of the key features and factors that are important to you, such as location, amenities, and property size.
 Additionally, familiarise yourself with the current market trends and property values in the areas where you are considering purchasing a home. 
This preliminary groundwork will provide you with a clear understanding of what to expect and will help you set realistic expectations as you begin your house-hunting journey.
Documentation and Tools
When heading out to view houses for sale, it's essential to have all the necessary documentation and tools at hand. 
This includes a notebook or digital device for taking notes, a camera or smartphone for capturing images, a tape measure for assessing room sizes, and a checklist of essential features you're looking for in a home.
 Having these tools readily available will enable you to document your impressions and make meaningful comparisons between the properties you visit.
Exterior Inspection
Upon arriving at a property, start your assessment by examining the exterior. Take note of the overall condition of the house, including the roof, walls, windows, and doors. 
Pay attention to the landscaping, driveway, and any outdoor features such as a garden, patio, or swimming pool. Assess how well-maintained the property appears from the outside, as this can often provide valuable insights into the care and maintenance of the home.
Interior Evaluation
As you step inside each property, focus on conducting a thorough interior evaluation. Pay close attention to the layout of the rooms, the quality of the finishes, and the presence of any visible damage or repairs. 
Evaluate the functionality of the kitchen and bathrooms, as these are key areas of importance for many homebuyers. 
Take note of the natural light, storage space, and overall ambience of the home. Don't hesitate to open cabinets, test light switches, and assess the condition of appliances to gain a comprehensive understanding of the property's interior.
Asking Questions and Gathering Information
Engage with the real estate agent or homeowner to gather essential information about the property. Inquire about the age of the house, any recent renovations or upgrades, and the condition of major systems such as plumbing, electrical, and HVAC. 
Ask about the neighbourhood, nearby schools, amenities, and any upcoming development projects that may impact the area. 
Gathering as much information as possible will enable you to assess whether the property aligns with your needs and preferences.
Visualising Your Lifestyle
As you move through each property, take the time to visualise your lifestyle within the space. Consider how each room can be utilised to meet your needs, whether it's for entertaining guests, accommodating a growing family, or creating a tranquil retreat. 
Assess how your furniture and personal belongings would fit into the home, and evaluate the potential for customisation and personalisation. 
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Visualising your lifestyle within the context of each property will help you gauge how well it aligns with your aspirations and vision for your future home.
Reflection and Comparison
After viewing multiple houses for sale Hamilton, take the time to reflect on your experiences and compare the properties you've visited. Review your notes, photographs, and any additional information you've gathered to consolidate your thoughts. 
Consider how each property measures up against your checklist of essential features and whether any of the homes stand out as potential contenders. 
Reflecting on your house-viewing experiences will provide valuable insights that can guide you in making well-informed decisions as you progress through the home-buying process.
Professional Inspection Consideration
Once you've identified a property that captivates your interest, considering a professional inspection is a crucial step. While your initial observations during a viewing are valuable, a professional inspector can provide an in-depth assessment of the property's condition. 
Their expertise can uncover potential issues that may not be immediately apparent, offering you an objective and comprehensive understanding of the property's structural integrity and maintenance requirements.
Budget and Financing Assessment
Evaluate the financial aspects of each property you view in conjunction with your checklist. Consider the asking price, potential repair or renovation costs, property taxes, and homeowners association fees. 
Assess how each property aligns with your budget and financing options, ensuring that you're prepared to make a realistic and informed decision. 
Additionally, engage with a mortgage lender to secure a pre-approval, enabling you to confidently pursue your ideal home when you find it.
Reflecting on Emotional Connection
Finally, allow yourself to reflect on the emotional connection you feel towards each property. While objective evaluations are crucial, the feeling of belonging and connection to a home can also play a significant role in the decision-making process.
Take into account how each property evokes emotions and resonates with your vision of a dream home, as this will help you make a well-rounded assessment of its suitability for you and your family.
Conclusion 
In conclusion, viewing houses for sale Hamilton is an enriching experience that becomes even more rewarding when approached with a structured and informed mindset. 
By adhering to a comprehensive checklist and leveraging the insights gained from each viewing, you'll be better equipped to identify the home that resonates with your vision and aspirations. 
So, embark on this journey equipped with knowledge, preparedness, and the excitement of discovering the perfect place to call home. 
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micarowsoncpd · 1 year ago
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Concept Development Recap: Live Brief
Week 3:
With the pre-production now delivered, our team went ahead into the production period; concepts like the new storyboard had to be further refined. While a few of my teammates worked on our first previz shots, a few of us also worked on the final animatic. Kal had created new storyboards to better fit our improved project narrative. He had also instructed us on how to present these new shots, such as what colour palettes we should follow; greens and reds were the colours he recommended, since they evoked a complementary combination of danger and fear to the scene. One source he recommended us to study was the hotel lockdown scene in Cyberpunk 2077 (2020), which featured a nice blend of traditional and neo-Japanese style interior environments.
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(Timur Ozdoev, 2020)
For this task, I managed to produce four shots for the new animatic - with the help of Angelique’s 3D interior model and created cameras. I had also required Theodor’s character model of the ‘assassin spiders’ for one of these shots, which I went ahead to alter the scene on Maya for myself. Thus, all of these shots involved 3D blocking, which was time efficient!
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(Angelique Shelley, 2024)
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(Angelique Shelley, and Theodor Obreja, 2024)
While there were a variety of aspects that could have been improved on within these shots, our team had initiated ‘sprints’ that had to be performed accordingly.
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Another task I was assigned to handle features a more in-depth visualisation of the mural painting featured in the long shot from above (shot L1) - I was explained how the mural should be presented, offering a visual implication of dread awaiting for the main characters as they are caught in a threatening situation.
Kal had made a separate google document for concept artists to follow for our animatic shots, where he provided real-life sources and AI generated concepts for how the mural could look like. I gathered all of these images and collaged them into a flat moodboard to help me follow through on a desired design.
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This batch of panels consisted of the upper two pieces being the initial potential compositions, with the lower pair as versions based on the feedback I had received from my teammates. We went for the lower right panel, as it held the strongest composition.
For my mural painting to appear clear in Unreal for my game art teammates, I had to scale and repaint the design in a 4k resolution (3840 x 2160 pixels).
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In the final version of the mural, some colours had been adjusted, as well as a few elements manipulated and further added in. I also implemented more variety of the faces for the onis.
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optomaprojectors · 1 year ago
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Document Camera, Share even the smallest objects or detailed experiments with a larger audience for a more interactive learning experience
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exhibit-of-the-century · 2 years ago
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Lecture Notes MON 20th NOV
Masterlist
BUY ME A COFFEE
Doing Art History: Photography
Memory. Power. The Document
Photographs carry the ability to change reality, it’s not objective. Every kind of photo has intent.
CONTENT WARNING: COVERING SENSITIVE SUBJECTS AND PHOTOS OF DEAD BODIES, MUTILATION AND OTHER TRIGGERING TOPICS
Here I will give a summary of Photos featured as well as what this whole post discusses:
What is your favourite historical photo? Why? What is the most memorable photo to you? Why? 1820’s photography is invented. Why photos are important to humankind, we document everything. The development of assumed face shapes/characteristics and their negative influence on class and archetype/stereotype and racist beliefs. Why do photos require more censorship than paintings?
UNE RUE À PARIS EN MAI 1871 OU LA COMMUNE. Maximilien LUCE (1858 - 1941), C. 1906,  © Photo RMN-Grand Palais
Eddie Adams | Saigon execution | 1968
Kevin Carter Pulitzer Prize-winning photo Starving Child and Vulture | 1993
Specimen of Criminals, from L’ Homme Criminel by Cesare Lombroso (1835-1909), published by Felix Alcan, 1887
Degas, Criminal Physiognomies, 1881. Private Collection.
Kevin Carter Pulitzer Prize-winning photo Starving Child and Vulture | 1993
Eddie Adams | Saigon execution | 1968
Please be advised that below the cut to this post there will be topics like 9/11, dead bodies from war photography and documentary photography. This post does not shy away from topics of violence and other. I advise deeply that if you have a sensitive disposition and are triggered by heavy topics to ignore this post and carry on.
Our lecturer began by asking us what the most memorable photo was to us, any photo to me is a historical photo, it is important to understanding humanity and the human condition. I adore photos that have been produced/printed out, there’s something more connecting to me, and real about them. But that doesn’t take away from modern photography, which we can all access on phones, making it far easier and more accessible to document life. (as of 2023).
To me, a very important photo, because of my heritage and background, is the Fall of the Berlin Wall:
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There exists a photo of my grandmother at this point in history and it really sobered me up to the prospect of history and life. And I think has made me interested in personal history from a very young age.
Another person in my lecture said of the photo of Tiananmen Square:
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My lecturer proceeded to open the discussion with this photo, which I'm sure many people will recognise as this was probably closer in our lifetime:
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And while my relationship with 9/11 is complicated due to American hysteria over it, it still is an important moment in history.
1820’s photography comes into existence, and we began documenting everything.
How can photography ever be a document when everything is subjective: What is reality? Especially in a photo?
Aesthetic is everything, it’s the way we group things in photography. Generalising style/type and putting it into a category.
A lot of photography, before the rise of telephone cameras and easy access, was far more impactful as it had a limited access. Meaning that the images above, had far greater cultural impact. Especially in countries where censorship was a must to maintain power. But even then, a photo is a heavy burden to carry. There’s a cheesy quote that comes to mind: “a picture says a thousand words”, and while it’s very cliche it’s also true. These photos are some of the most important, on tiktok there are fads of people finding older photos and posting them (albeit with little care for fact checking). We circle back to photographs; we recount and reimagine and visualise and understand who came before us.
And this opens a larger debate that’s going on and been had on multiple instances, I’m sure. But why do photographs get far more censorship than a painting does?
To me it may be the fact that we scare ourselves. That humans are most afraid of humans than anything else. That above all else, you can chalk up a painting to have been part of the artists imagination, but a photo is a commitment to trapping a blatant creation of humanity or in the world. Especially something tragic, as it generates reactions. But his debate truly can go back and forth, so please do add to it because I personally find it fascinating to see where someone draws the line.
Early photography heavily focused on capturing still life:
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WHF Talbot, The Open Door, 1844
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Daguerre, Studio of the Artist, Daguerreotype,  1837
In 1839 the French scientist Arago announced the discovery of photography: Louise Mande Daguerre, William Henry Fox Talbot, Hippolyte Bayard, Hercule Florence.
However, apart from photographing still life, as it was the easiest form to capture. Photography was used predominantly white men to capture and document Ethnographic, especially under colonial rule, although it was more manipulative than anything. It was the European’s categorising, created staged and set up displays. These staged, studio produced photos were created stereotyping the people in them, heavy on the racism and caricaturing the people of the different colonised nations. However, in a more positive twist, at a lecture at the Tate Modern there was a panel of black creators discussing the importance of an exhibit dedicated to only black artists on heritage and culture. And one of these people was a photographer, who staged her own photos of people she had observed  from her city. Moreover, in her talk she discussed how from the place she was from chose to reclaim studio photography and make it their own, and they dressed in European clothing and as film characters. Something we will touch on in another post is a new debate that has come into art history circles and is amidst discussion, is decolonisation.
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(Left) “Sartjee, the Hottentot Venus, Now Exhibiting in London, Drawn From Life,” read the caption on this engraving, circa 1810.Credit...City of Westminster Archive Center, London/Bridgeman Art Library (Right) Love and beauty--Sartjee the Hottentot Venus,  Pubd. October 1811 by Christopher Crupper Rumford, 1811.
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Caney Brothers, inscribed: Ordinary & Fighting Dresses. South Africa, late nineteenth century Albumen print
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Unidentified photographer, inscribed: Zulu mothers, South Africa, late nineteenth century Gelatin-silver printed out print
And to a 19th century audience these people were a fascination as they were new, and the photos were considered groundbreaking. Paris, England and other colonising countries classed it as a study in physiognomy, which further developed and introduced that: “through the study of facial features we can predict who/what a criminal looks like”.
England and Paris mainly utilised physiological stereotyping to determine criminals. Not only did they use physical features, they also based it heavily off of class and accent. And thus, a very corrupt system was created, that centred on upholding class and reducing social mobility. Also, one that is entirely baseless and a lie.
Police in France went as far as to create a bureau which was created to classify humanity.
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(central) Specimen of Criminals, from L’ Homme Criminel by Cesare Lombroso (1835-1909), published by Felix Alcan, 1887
Moreover, critics at the time in Paris, while the Impressionism movement was happening, said that it cheapened the movement even further. While the Impressionists, quite obviously saw photography as a new tool to use.
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Degas, Criminal Physiognomies, 1881. Private Collection.
Degas was one of the artists interested in the idea physiognomy, when it was gaining popularity within France, he went to courtrooms and sketched for cases/at cases. Focusing intently on the features of the people, as shown in this sketch: The contour lines around the noses bring greater attention to the features of the people. While I can’t say for definite if he believed in physiognomy, it is very clear the debate interested him.
Towards Degas later years in life, he shows a very clear interest in photography. It’s even been suggested that he studied from photographs, as he was an artist who cut people out of frames and was conscious of the canvas being a frame like in a camera.
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Degas, The Ballet Class, between 1871 and 1874. 85 x 75 cm. Orsay.
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Degas, Rehearsal of the Ballet Onstage, c. 1874, 53 x 73 cm. Met NYC
Consider how Degas cuts his ballerinas from the frame, how he chooses to do this.
There is one painting in particular that scholars believe was painted from a photograph, less so from using photographs as referencing.
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Degas, Place de la Concorde or Viscount Lepic and his Daughters Crossing the Place de la Concorde, 1876, 78 x 118 cm. Hermitage Museum
Photographs take in more detail than the eye can catch, perhaps that is another reason that they’re more censored and controlled, unlike with a painting. Why do we consider photography more reality?
There is an aspect to photography that focuses, unlike in most art, on narrative. There’s also a heavy conflict on people earning money off others suffering. Take the example of these photos:
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(Left) Kevin Carter Pulitzer Prize-winning photo Starving Child and Vulture | 1993 (Right) Eddie Adams | Saigon execution | 1968
Carter a few years later killed himself due to the popularity of his photo, despite it changing the course of history for Sudan with the hunger crisis. Many donations were motivated by this photo being published.
Does it matter if a photo is staged? Does that change whether it is good or bad?
Further reading: The Photographers Eye, John Szarkowski
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aksharacthomes1 · 2 years ago
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The Impact of Technology on Modern Construction
The construction industry has always been an essential part of human progress, but with technological advancements, it has undergone a significant transformation. From ancient civilisations building structures with primitive tools to modern-day builders utilising sophisticated machinery and digital tools, the impact of technology on construction cannot be overlooked.
In this blog post, we will explore how technology has revolutionised the way builders Canberra operate in today's construction industry.
Technological Advancements in Construction
One of the major ways technology has impacted the construction industry is by introducing digital tools and software. These tools have streamlined various processes for builders, making them more efficient and accurate. One of the most significant advancements in this regard is the use of Building Information Modelling (BIM).
BIM is a digital representation of a building that allows builders to visualise and simulate the entire construction process before it begins. This technology has numerous benefits, including improved coordination between different trades, reduced errors and rework, and enhanced communication among project stakeholders.
In addition to BIM, various other digital tools are used for project planning, design, and collaboration. For example, project management software enables builders Canberra to track progress, manage timelines, and allocate resources effectively. Design software allows architects and engineers to create intricate and detailed plans, improving accuracy and reducing the possibility of errors. Collaboration platforms facilitate real-time communication and document sharing among project team members, irrespective of their physical location.
Another area where technology has significantly impacted is prefabrication and modular construction. Prefabrication involves manufacturing building components off-site, which are then transported to the construction site and assembled. This method offers several advantages, including cost savings, reduced construction time, and enhanced quality control. With the help of technology, the logistics involved in modular construction have also been improved. Advanced algorithms and software are used to plan the transportation and installation of modular components, optimising efficiency and minimising disruptions.
Enhanced Safety Measures
Safety has always been a top priority in the construction industry, and technology has played a crucial role in improving safety standards. Drones, for instance, are now being used for site inspections and monitoring hazardous areas.
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These unmanned aerial vehicles provide builders with a bird's eye view of the construction site, allowing them to identify potential hazards and take preventive measures. Drones can also be equipped with thermal imaging cameras to detect heat leaks and insulation failures, enabling builders to address energy efficiency issues.
Another technological advancement in construction safety is the use of wearable technology. Construction workers now have intelligent helmets, vests, and glasses that monitor their vital signs, detect fatigue, and provide real-time safety alerts. These devices have proven to be effective in preventing accidents and reducing the risk of health hazards. For example, if a worker's heart rate exceeds a certain threshold or is exposed to toxic fumes, the wearable device will immediately notify them and alert the supervisor.
Sustainable Construction Practices
With the growing environmental concern, sustainable construction practices have become increasingly important. Technology has played a critical role in facilitating these practices within the construction industry. Green building techniques, such as energy-efficient designs and materials, have recently gained popularity.
Advanced software is used to analyse the energy performance of buildings, allowing builders to optimise designs for maximum energy efficiency. Materials such as recycled steel, bamboo, and insulated concrete forms are used to reduce waste and minimise the carbon footprint of construction projects.
Smart home technologies are another example of how technology promotes sustainability in construction. These technologies allow homeowners to monitor and control energy usage, lighting, and temperature. By automating these processes and making them more efficient, smart home technologies contribute to energy conservation and reduce utility costs. Builders are now incorporating these technologies into their construction projects, making homes more sustainable and environmentally friendly.
Challenges and Future Trends
While technology has brought numerous benefits to the construction industry, it also poses certain challenges. One of the major concerns is the cost associated with adopting new technologies. Builders must invest in expensive equipment, software licenses, and training to implement these technologies effectively. Additionally, there may be resistance to change among builders who are accustomed to traditional methods and may be hesitant to embrace new technologies.
Another challenge is the need for adequate training and skill development. As technology evolves, builders must keep up with the latest advancements and acquire new skills to remain competitive. The construction industry is known for its shortage of skilled labour, and bridging the technology gap requires significant investment in training and education.
Looking towards the future, several exciting trends in construction technology will further transform the industry. One such trend is the use of robotics in construction. Robots can perform repetitive tasks more efficiently and accurately than humans, reducing labour costs and improving productivity. Another emerging trend is 3D printing in construction, which enables builders to create complex structures with minimal waste and faster construction times.
Conclusion
In conclusion, technology has had a profound impact on the construction industry. Builders benefit from these advancements in numerous ways, from digital tools and software to enhanced safety measures and sustainable practices. As technology evolves, builders must stay informed about emerging technologies and their impact on their work. By embracing these advancements and adapting to the changing landscape, builders Canberra can enhance their efficiency, productivity, and sustainability in the construction industry.
Source: The Impact of Technology on Modern Construction
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multiple-authors · 2 years ago
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31 August 2023
Last day of summer. Yesterday felt like the first day of Autumn. I started new job with artist yesterday. Working more than full-time between that job and restaurant job over next month. Leaning into what I'm grateful for despite chaos.
Notes from trip last Friday evening on my own: - Delete Instagram app from phone, download and log in when I am posting something or online intentionally. Reply to messages intentionally. Don't always be looking at the work of others. Can still post regularly. -Simplify as much as possible when learning anatomy, when using quick hand for imagination. -Lean into character writing (camera/writing/nose-eyes motif). Show own subjectivity int he work. Narrative scenes, we are playing characters, mirroring each other, small scenes/episodes à la Ida Lissner. Action man/something similar. -Reduce outside media consumption, if the self today equates to what we consume -Stop reducing myself and do the work -Superiority complex -> my suffering is greater than yours -Create soundscapes, thunderstorms -Choreograph in the mind's eye like a child imaging dance routines -I can simulate whatever I want in my mind's eye -I seem to be explaining myself to others at all times only so they feel more at ease; more focussed on reducing my own negative emotions than my own, if I don't reply for example. -Everything happened in a second -Everything is a retelling of the same thing -Enter the non-seeing world, seeing world is only one lens of everything, go to other realities and bring back the answers I find - theme park and animal crossing -silly little scene then raindrop drips off -tampered memory
Summarised -Reduce over consumption: delete Instagram from phone, download and log in when posting or intentionally replying to messages. Don't always need to be looking at the work of others, can still post regularly. The self today equates to what we consume -Stop reducing myself and do the work. The blame game doesn't work. Superiority complex -> my suffering is greater than yours (death drive; e-flux) ----- This doesn't work. -Visual work categorised into three projects: small soaking wet scenes/episodes painted in oils (like Ida Lissner in episode/scene quality), small narrative scenes in ink/coloured pencil (playing characters, like ST, Goya caprichos/small wet paintings, JBB), larger oil paintings incorporating both elements. Work should have dramatic lighting, multiple light sources, theatre sets, game simulation. -Write one essay about soaking wet before end of 2023. Read artist manifestos, artist memoir, blogs and diaries, read critical theory. Pop cultural excerpts -Write stream of consciousness about characters for fictional piece. Diary entry, letters, from the perspective of multiple characters (can be more-than-human). Motive: Empathy; breakdown of singular, concrete power structure; chaos; mutability of character; manifestation, reality creation, visualisation; mirroring, doppelgänger, reflections, horizons, portals; time, history, memory. -Soundscapes project. Start making small tracks easy. -I can simulate anything. I can simulate anything I want in my mind's eye. Enter the non-seeing world, seeing world is only one lens of everything, go to other realities and bring back the answers I find
Is this excessive note-taking, documentation, summarisation... an exercise with the intention to control?
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hue-animation · 4 years ago
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Making the most of my HUE HD Pro, by Vivienne Gittoes
Primary school teacher @Vivi_teach shares how they use the HUE HD Pro visualiser / doc cam in the classroom to inspire students through creative teaching. Thanks Vivi! 💙
Hi everyone, my name is Vivienne Gittoes. I am a primary school teacher and introduced the HUE HD Pro into my teaching toolkit in February 2021 and have not looked back! I have been teaching in North Solihull, in the United Kingdom for twenty years. I lead Year 1, Religious Education, and am part of the Mathematics team. Year 1 is my passion and I have actively used the HUE HD Pro visualiser to…
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harrythoms9971 · 2 years ago
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WiFi module for Creative Touch 3-Series IFPDs
WiFi module for Optoma Creative Touch 3-Series interactive flat panel displays.
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laxmipowersolutions0 · 2 years ago
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Spectacular image quality, low maintenance and ultimate reliability
The ZU1300 offers enhanced features such as built-in edge-blending and warping. Part of the DuraCore laser lineup, it combines a longer-lifetime light source and an independent IP-rated dust certification for ultimate peace of mind.
Delivering up to an astonishing 30,000 hours laser light source, this projector achieves superior colour rendition producing visually striking lifelike images with exceptional detail.
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paultylor99 · 2 years ago
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Short throw, bright and compact
The CX308ST is feature oriented projector, specially designed for business and education environments. This bright short throw projector has precision optics with an bright light source engineered to handle ambient light conditions. Essential capabilities such as USB power and network connectivity for more flexible operations are included.
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