#Graphic Design and Video Editing Tools
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asdmahmedabad · 5 months ago
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21 Must-Have Digital Marketing Tools to Help You Grow
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In the fast-paced world of digital marketing, having the right tools can make a significant difference in efficiency and results. Whether you are managing SEO, social media, content marketing, or analytics, using the right digital marketing tools can help streamline your efforts and improve performance. Below are some of the must-have tools for every marketer.
1. SEO Tools
SEO tools help marketers optimize their websites for search engines, analyze keywords, and track rankings. Some of the best SEO tools include:
Google Search Console – Monitors website performance and detects SEO issues.
SEMrush – Offers keyword research, competitor analysis, and site audit features.
Ahrefs – Provides backlink analysis, keyword tracking, and content insights.
Using these tools can help marketers improve search visibility and drive organic traffic.
2. Social Media Management Tools
Social media marketing requires consistent posting and engagement. The best tools for managing social media include:
Hootsuite – Schedules posts, monitors brand mentions, and analyzes performance.
Buffer – Helps with content scheduling and social media analytics.
Sprout Social – Provides social media automation and reporting features.
These tools help marketers manage multiple social media platforms efficiently.
3. Content Marketing Tools
Creating and managing content is crucial for digital marketing success. Here are some tools that help with content marketing:
Grammarly – Checks grammar, spelling, and readability.
Canva – Allows marketers to create visually appealing graphics and images.
BuzzSumo – Helps find trending topics and analyze content performance.
These tools assist in producing high-quality and engaging content.
4. Email Marketing Tools
Email marketing remains one of the most effective ways to engage with audiences. Some of the best email marketing tools include:
Mailchimp – Offers email automation, templates, and analytics.
ConvertKit – Designed for creators to build email lists and send automated campaigns.
Constant Contact – Provides easy-to-use email templates and marketing automation.
These tools help marketers create and track successful email campaigns.
5. Analytics and Reporting Tools
Tracking and analyzing data is essential for making informed marketing decisions. Some of the top analytics tools are:
Google Analytics – Tracks website traffic, user behavior, and conversions.
Google Data Studio – Creates interactive reports and visualizations.
Kissmetrics – Provides insights into customer behavior and marketing performance.
Using these top digital marketing tools ensures marketers can measure success and optimize their strategies.
Conclusion
Digital marketing tools help marketers work smarter, improve productivity, and achieve better results. Whether you focus on SEO, social media, content marketing, or analytics, using the right tools can enhance your marketing efforts and drive success. Start leveraging these tools today to stay ahead in the competitive digital landscape.
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trendoptimizer · 7 months ago
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🌟 AI: The Future of YouTube, Revolutionizing Channel Growth! 🎥🤖 From smarter analytics to seamless editing, AI is reshaping how creators grow their channels. Unlock your potential with tools designed to boost engagement, attract audiences, and maximize monetization. The future is here—let AI power your YouTube success! 🚀✨ Click this link : https://tinyurl.com/3tyr7c8x
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filmcourage · 1 year ago
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5 AI Tools Every Editor Can't Live Without (Recommended By Pro Editor) - Lucas Harger
Watch the video interview on Youtube here.
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guyrcook · 10 months ago
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Your FREE Tools for Content Creators
In this episode, the host shares a curated list of free tools for content creators, available on a Google document, to enhance productivity without a budget. The tools cover graphic design, video editing, writing, content distribution, and analytics. Emerging technologies like AI, VR, and blockchain are also discussed for future content creation. The host encourages viewers to explore these tools…
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Video editing in Adobe Premiere Pro is an art that combines technical prowess with creative flair.
In This blog, we will see Adobe Premier's powerful tool, providing a comprehensive guide on how to navigate its features and unlock your full video editing potential.
​Why Master Video Editing Skills?
Before we embark on our journey through Adobe Premiere Pro, we must understand the significance of mastering video editing skills.
In today's digital age, visual content dominates, and honing your editing abilities opens doors to endless creative possibilities and professional opportunities.
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hyenafu · 1 month ago
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Hey Hyena, you have years of experience when it comes to making a webcomic. Do you have any tips or advice for someone who has been thinking of starting their own with their original characters? That someone is me.
Though I do have a lot of advice to share, I will preface this by saying that general advice can only take you so far. I'm not familiar with you, your work, or your goals. It feels a bit like trying to tell someone how to play video games well when you don't know what game they're playing. But I'll try to share some practical wisdom that I hope will help folks who are just starting out.
Research: I've been recommending Scott McCloud's "Making Comics" to new creators for years, and I stand by that recommendation. It contains a ton of useful information about how the language of comics works while being a comic itself. McCloud talks about character design, the balance of words and images, pacing, backgrounds, and all sorts of subjects while pulling examples from many different types of comics, including European graphic novels, webcomics, manga, and American newspaper stripes. Whether you're just starting to appreciate comics or you've been making them for a while, I think it's a great source of inspiration.
Planning: I would do some research into how other webcomic artists plan. You're going to find a plethora of answers. Some people are really organized, others fly by the seat of their pants, and there's all sorts of valid approaches somewhere in between.
Slightly Damned is a mix of planning and improv. It's a very slow-moving story, and I've literally changed as a person with the passage of time. I have very clear goals with only a vague idea of how I'm going to get there or how long it's going to take. I just point myself and my characters in the direction I want to go and procedurally generate art and dialog along the way. This way, I'm able to set up story beats that actually (eventually) pay off, while keeping things fresh and interesting enough that I actually want to keep making it.
My usual process involves maintaining an outline in a text document. The advantage of keeping the outline in a digital text document is that I can edit and rearrange things as needed. It's a jumble of notes and snippets of dialog in rough chronological order.
When I need to make more Slightly Damned pages (usually a few weeks in advance), I adapt my notes into sketches of comic pages called thumbnails that I keep in a small notebook. Then the thumbnails are what I base the actual comic pages on when I start penciling them.
A warning against too much planning: Planning only works up to a point. At some point, you just gotta get started and gain some experience.
I think the most common problem people have when planning to make comics is that they're planning too much. It makes sense to want to be prepared, and it makes sense to be afraid of messing up. But there's a lot that you can ONLY learn from putting your art-making tool* to use and seeing where you end up.
(*Just to make sure we're all on the same page here: GenAI is not an art-making tool, it's a plagarism tool. If you rely on it, you'll only be robbing yourself of learning anything or discovering your style.)
For example: do you even like making comics? I feel like you can't really know this unless you've spent some time making them. Comics are excrutiatingly labor intensive and notoriously bad for making money.
If you don't enjoy the work of making comics, I don't think there's any reason to force yourself to make them. There are so many awesome ways to express yourself: visual novels, animatics, prose, video games, modeling, music, cosplay, concept artist, etc. I don't want anyone committing themselves to an art form because they think they have to; I want them to commit themselves to an art form because gosh dang it it's just SO rewarding to do it!
And when you start making stuff, you can look at what you've done and start asking questions about how to do it better next time. You can show the stuff you've done to others, and their reactions can help you find your direction. You can do all sorts of research based on what you think you want, and what you think you can do, only for all of that to be thrown out the window once you get started.
It'll also help you find what you're good at, which is usually whatever you think is the most fun to make.
Practice: Everything gets easier with practice. And I mean everything. If you want to get better at doing something, then you have to actually do it. Suck at drawing elbows? Draw some elbows. Bikes are impossible? Draw some bikes. Wanna write fantasy? Write some fantasy. Wanna write sci fi? Write some sci fi.
Do it bad, do it scared, and it will become easier. I can't guarantee that you'll be able to, say, freehand the skyline of San Francisco with total confidence after trying it a couple times. But you may stop giving a shit about doing it badly, and then the attempt can be fun regardless of the result! Doesn't that sound powerful?
Art is hard, and we can all be hard on ourselves. Try not to overly focus on the results. Practice mindfulness and enjoy the process of making things. Others will be able to see the spark that fuels your creations even if you feel your technical skills aren't exactly where you want them to be.
Putting it online: Don't rely on social media to be around forever. Being online since the 90s, I can tell you that it's been a long process of jumping from one sinking ship to the next. You want people to be able to reliably find you and your work.
I've know people whose layouts were destroyed when tumblr pushed an update. Creators had to scramble to make new sites for their webcomics when SmackJeeves suddenly went under. Who knows when the next billionaire or hedge fund will threaten the livelihoods of thousands for the sake of filling their already-bursting bank accounts?
If you know how to make your own website: look into Wordpress, which has several plug-ins that work with it, such ComicEasel and Toocheke, for making websites specifically for webcomics.
But if you don't know how to make your own website: use ComicFury. I've heard nothing but good things through the grapevine about how good it is and how passionate the owner is about webcomics. I've heard it's very easy to set up and I'm strongly considering making a Slightly Damned mirror on it myself.
What about Webtoon? Well… ymmv, I guess. They definitely have shady business practices and encourage unhealthy, overly demanding amounts of work from their creators. Their rating system was also another point of contention (I think ratings systems encourage a narrow-minded view of art), but they recently got rid of it, I think?
Other problems include limited control over comments section, no ability to flesh out your account with interesting side content for your comic, how much the site pushes people to jump from comic to comic, ads, content restrictions…
I do have friends who use Webtoon with the attitude of "being where the people are". That makes total sense to me. Ultimately, it's a decision you just have to make for yourself based on your values and comfort levels.
If you're a furry, then FurAffinity is a good place for your first archive. You can make (a) folder(s) for your comic, then set up navigation links in the description to help people read comic pages in order.
Places like tumblr and Bluesky are good for sharing stuff regularly, but they make terrible archives. Social media is very much about being "in the moment" and sharing new things regularly. It has its uses, but it's not the best for reading through a comic archive.
I'm not going to pretend that FA is perfect, but it is independently owned and anti-AI, and that's something to celebrate.
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I feel like I could go on forever, but I hope that's a helpful start. If you or anyone else would like some more specific advice, shoot me a question in my inbox. It can be hard to know what to talk about when giving general advice because there is SO much talk about.
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wild-aspen · 1 year ago
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So something I realized watching a few videos and reading a few articles is that most of us aren’t angry at the idea of AI in general. Many of us are excited to learn about AI systems that can identify cancer better than doctors, for instance.
What we’re angry about is generative AI being used to destroy the jobs of artists (and I mean all creatives here), who have already been dealing with their work being devalued by modern society.
And I’m not sure how to deal with it. I do remember learning that when photography became a thing, many painters were horrified and terrified of would erase the art of painting. It didn’t obviously, and in fact photography because a whole new art form.
I grew up during the birth of digital art. I distinctly remember the phase digital art went through where many people declared it to not be “real art” and that it was “cheating” etc. I’m sure other millennial artists also remember this transition. But graphic designers pretty quickly adopted digital tools, and websites like DeviantArt popped up, and I don’t think there are too many people nowadays who would say a digital painting isn’t “art”. Still, I do imagine there is a gulf between how some people would view the “artistic merit” of a 3 ft tall oil painting hanging next to a 3 ft tall print of a digital painting, even if the subject and styles were similar. So the worries that digital art would erase physical painting was also proven false. And for the record, I think digital art is 100% art. The merit of digital art is equal to that of physical art.
On the other hand, I can’t say these changes didn’t affect older forms of art. Like, photography did affect the world of painting. I don’t have statistics, but it seems like it probably affected the world of portraiture the most. And I wonder if many of the 20th century art movements were influenced by photography. None of my art history classes touched on that and it’s kinda weird to me. There is definitely something about a Dada or cubism or surrealist painting that transcends beyond what a traditional photo of a landscape or a portrait can do. There is no location in the real world with actual melting clocks or people whose faces show multiple angles at once.
And then there was the digital photograph that changed everything again! Film has become a niche art form.
There were specific kinds of jobs lost due to the digital transition, too. I’m thinking of things like murals being replaced by printed banners, or book covers often being done in photoshop. Oh, and that’s another tool that was faced with fear: Photoshop! There was a fear it would destroy the need for professional photographers because everyone could just fix their own photos. Turns out nope, and in fact people skilled in photography and photo editing are still in demand. And of course there’s the loss of 2D animation in favor of 3D animation, the loss of practical effects for digital, etc.
And you might argue that in some of those cases people can tell corners are being cut and that they won’t stand for it, but Marvel movies still make billions of dollars so…
So I don’t know what’s going to happen with AI art. I am NOT saying “all current artists are stupid and wrong, in the future history students will laugh at how stubborn they were to resist this idea”. AI art is not comparable to photography or digital painting.
With a photograph, you still need to compose the image in the frame, you need to position yourself in the real world, you need to know your equipment, whether you’re using film or digital. You also need to know how to process that photo either in the dark room or in Photoshop. These are skills the average person does not have. You cannot tell an AI “that shot was good but can you increase the contrast?” It’ll just produce a completely new image.
I read an article about an art director who was encountering difficulties as the department tried to incorporate AI. They got back first drafts of art ideas from the people employed to work with the AI, gave critique, and the second round was just completely new images that didn’t include the suggestions… because they couldn’t. AI does not understand color theory. It does not have the ability to take critique. It can’t slightly alter the layout of a design.
And all of that applies to painting too. AI (currently) can’t do what a trained art student can do. It doesn’t know that to create a sense of atmosphere you should make distant objects bluer. It doesn’t know how to use human physiology and psychology to draw a viewer’s eyes across a large painting to reveal a story.
AI also can’t replicate INTENTION - and intentionality is a HUGE part of art. WHY an artist chose those colors, that medium, that composition, those tools, why they chose to display it a certain way, why the composition is like this instead of that - all of that adds meaning to the painting that you can’t get with AI.
(Yes, there is an absolutely valid field of art critique that evaluates a piece of art on its standalone value and the message it conveys without the context of the artist’s intent, but that should be compared to the analysis that DOES include the artist’s intent! That comparison can bring about so much understanding!)
Anyway I’m going to end this post now because it has gotten WAY too long. I focused mostly on painting and photography in this post because those are my particular fields of speciality, but this applies to ALL ART. It applies to music and writing and scripting and acting and composing music and just. Everything. All art.
I don’t think there are any forms of art AI doesn’t threaten. Now granted, AI can’t currently pick up a paint brush. It can’t use a crochet needle. It can’t hold a camera. And maybe there will be some sort of return to physical media in response to AI produced digital art. Or maybe there will be a response in digital art to stylistically distinguish it from AI in a way AI can’t reproduce. I’m not sure what will happen. Maybe some proof the image was digitally painted by a real person, somehow. Or that it’s a real photo, or a real article. I saw someone mention there may end up being labels like “100% human made” like we do for organic food lol. Maybe work in progress videos or photo metadata will become more commonplace as evidence of authenticity.
Anyway, NOW I’m ending this post. Whew.
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skysometric · 1 month ago
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Skysometric Design Retrospective, Part 1
Where It All Started
somehow, after a decade on the internet, i've become one of those people who has a whole Personal Brand™. at first i leaned into it on purpose, partly because i wanted to make videos as my shtick (until i didn't), and partly because i didn't really know how else to express myself on the internet early on. these days, however, keeping up a personal brand is less about Who I Am and more that i just enjoy graphic design. making this stuff is fun!
so over the past few years since coming out and rebranding as Skysometric, i've put a lot of work into a new logo, website design, icons, video thumbnails, and even more besides. i'm pretty proud of how it all turned out! and now that most of the heavy lifting is done, i'd like to write about how it went and some things i've learned along the way. there's a lot to talk about, so strap in for a pretty long series!
but, to start, i can't talk about Skysometric without a quick history lesson about WillWare, the old me – the one who got the ball rolling on graphic design in the first place.
———
maybe this is obvious to the trained eye (or maybe not!), but i'm an entirely self-taught graphic designer. i've never taken any classes, studied design styles, learned the fundamentals, or even so much as had a single course teaching me how Photoshop works. (not that i use Adobe anymore, but you get my point!)
instead, everything i know, i learned by doing. i learned how image editing software works by making tiles and backgrounds for Mari0 levels. my fundamentals are deeply rooted in drawing mazes as a kid, so i quickly discovered how to set up grids in every image editor i got my hands on. i picked up other design techniques by attempting to imitate their logos or styles for personal projects over the years.
on the one hand, this means that i've developed a style and workflow that is wholly and uniquely my own! on the other hand, anytime i get stuck, i don't always have the tools to get un-stuck... or even the words to google it.
so instead of googling it, i used the tools i had to make all of this:
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rest in peace, WillWare (the brand). clockwise from top left: logo, social media banner, video end slate, stream archive thumbnail.
what started as just a fancy logo to replace my old Sonic profile picture, snowballed into an entire branding suite across web and video! i learned a lot about graphic design as i gradually expanded these designs into my other creative pursuits. you can see so much of that self-taught style i described above in these few examples – geometric grids and graph paper, simple shapes and layers like my Mari0 work... and imitation of Google's Material Design guidelines, like drop shadows and color choices.
in fact, i leaned so hard on Material Design that, after some time, it no longer felt like my own style. anytime i wanted to branch out, i felt constrained by somebody else's design standards! so i challenged myself to find my own design style from scratch, which I called "New WillWare":
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this neon light grid is still pretty dang inspired, but it's not "me" anymore.
it took a couple years of slow iteration to arrive at this neon-looking "light grid," and while it rocks, it also painted me into a corner. i had no idea how to make anything more than pretty promotional pictures in this style – i couldn't figure out how to make it work with video, webpages, or even just text, no matter how much i tried to go back to the drawing board. and my lack of formal experience made it that much more difficult to solve these problems!
so after a while, i felt pretty stuck. my old design didn't feel like my own, my new design was a dead end, and i felt like i was too invested in both to start completely from scratch again. i was simultaneously too burnt out to continue, and too scared to throw everything out and start fresh!
and then i transitioned, and started calling myself Sky.
in case you missed the *cough* subtle indicators, both of my old designs are centered around the letter W (being part of my old username and all). "Sky" does not have a W. so, uh, none of this fits anymore! even though i love this old work, and still consider it part of my history, it no longer accurately represents me or my identity. ready or not, it's time to design something new!
on one side, i felt pressure to get away from my old look, the product of a younger designer whose efforts were still the standard for my online presence. on the other side, i felt pressure to rise from the ashes of my redesign, make something of all the failures, successes, and lessons that i learned.
and thus, shedding my old brand identity and donning my new gender identity, i hit the sketchbook running.
(continued in part 2...)
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missholoska · 9 months ago
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❄️ about:
heyo, I'm Holoska/Snoey! I'm a SFW artist who likes making cozy illustrations, character designs, cute ship art and silly comics ✨
I mostly draw Undertale fanart, and you'll see a lot of my Underswap take and Undertale post-pacifist future - you can find more info on those in the links below! I also frequently draw Soriel and take part in Soriel Week every year, and occasionally draw Deltarune fanart too.
please note that I'm autistic and a very quiet and anxious person, so I'm not the best at socialising. I do appreciate receiving asks, but if I take a while to respond or don't reply, please don't take it personally! I'm also a pretty slow artist so periods of inactivity will occur from time to time.
thanks for visiting!
❄️ projects
Underswap MH (new overview post coming soon)
Undertale Pacifist Family (new overview post coming soon)
❄️ links:
@holoska - main blog
twitter
bluesky
deviantart
sheezyart
❄️ tags:
#holoskart (all art)
#undertale fanart
#deltarune fanart
#sorielweek
#pixels
#holoskart rambles (text posts)
#holoskart asks
❄️ FAQ:
What do you use for your art?
I use paint tool SAI for all of my art, an old copy of photoshop CS6 for text, graphic design stuff and some effects, easy gif animator for pixel animations, and an XP-pen artist pro tablet (previously a wacom cintiq).
Do you take requests?
nope, I'm busy enough with my own art plans and irl responsibilities.
you're welcome to offer suggestions relevant to the usual things I draw, but I make no guarantees about when or if I choose to do them.
Can I repost your art elsewhere?
if it's a site I'm not on (see my links above for the sites I am on) and as long as you credit me with a link to my blog/original post, sure! I'm aware my art has been reposted to reddit a couple times and have no issues with that.
I also don't mind my art being reposted on twitter or bluesky as a means of showing someone my projects, but quoting my original tweets/posts is preferred when possible.
Can I use your art?
for casual uses like profile pictures/banners or video edits, those are totally fine if credit is given! I don't mind minimal edits such as flipping or adding colourful filters, but I do not want my art to be heavily modified, copied or traced. for a different purpose, please ask me first!
do not use or edit my art or sprites for your own projects.
Can I dub your art/comics?
yes and please let me know if you do, I'd like to see it!
side note, I do not want my works in video compilations that also include Frans. I'm not comfortable with my art/name being associated with that ship.
What UTDR ships do you like?
I'm sure you can tell Soriel is my Big Favourite, but I also love Alphyne, Suselle and Asgorudy!
there are one or two other ships out there I don't actively ship for one reason or another but think are cute, but everything else I prefer as a platonic friendship ✨
What UTDR ships do you dislike?
I despise every adult x child and incest ship the fandom has come up with, and will block people who ship them for my own boundaries.
those aside, I strongly dislike Asgoriel, Sansby, every variation of Sanscest, and Krusie. these aren't ships I'll block people for, but I really don't enjoy seeing them.
Have you played [insert Undertale fangame here]?
nope. nothing but respect for the amount of work that goes making them, but playing fangames just isn't an interest of mine or how I engage with fandom, like how there are people who never read fanfics even for a series they love.
I have watched a few playthroughs of Undertale Yellow but had no lasting attachment to the story or its characters (though I do love some of its music; Guns Blazing my beloved), and I know little to nothing about any other fangame.
Will you help me with an Undertale fangame/project?
I'm really flattered to have been asked this multiple times, but I don't have the time available to contribute to other people's projects, sorry! I also wouldn't be an ideal team member due to being a hermit who struggles with regular communication ahah
How do you pronounce Holoska?
I pronounce it 'hol-oss-ka', but you can say it however you like; Holoska is the name of the icy continent in Sonic Unleashed, and as far as I know the name's never been spoken aloud in the series, so there's no official pronunciation.
if you're curious why I use it as my name, 'Miss Holoska' was a nickname I was given due to its similarity to my previous username and my love for winter and Sonic Unleashed. I may not be in the Sonic fandom anymore but this name still makes me happy ❄️
(last updated: 2nd may 2025)
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theghostcreator · 2 years ago
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Here are the things that making a Fire Emblem hack has taught me about both Fire Emblem and the community.
1. Writing a Fire Emblem story is incredibly difficult.
The format of Fire Emblem stories is incredibly hard to get a grasp on when you're designing around permadeath. Once a character joins your army you either have to completely take away any truly meaningful impact they have on the story or have their death just have them retreat, which a lot of players don't like. It's also very difficult to have story directly be integrated with the gameplay, and most often you have to settle for most of the story happening before and after the chapter's gameplay.
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2. You need to accept that complete balance is impossible and often times more boring than the less balanced decision.
The FE community gives broken units and strats a hard time a lot, however it's important to consider that those things are only as broken as they are because of all the information available about them. It's also worth noting that incredibly strong units or items can be fun when not being so absurdly busted that you have to actively try to not let the game break itself. We often times get so obsessed with having every unit, weapon type, and item balanced that we forget that perfectly balanced games aren't always the most fun, these are strategy games at the end of the day yes, but they're also supposed to be enjoyable games.
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3. Sometimes you just need to ignore people.
This is Subaru. And Subaru is an incredibly good earlygame cav in the second part of my romhack. He has great stats all around except for his strength growth which is a measly 15%, despite this being a setback that in reality can be easily overcome through powerful axes and doubling that 15% growth really throws quite a few people off and they end up immediately benching him and calling him a meme tier unit. Feedback that you know is ill informed like this example can end up being detrimental to your work if you listen to it at face value, Subaru originally had a much higher strength growth and was obscenely broken as can be seen in this video of an earlier build of the game.
https://youtu.be/gclC4RfD_vc
So essentially sometimes you just need to be confident in your own ability to tell when something's good and when something isn't. Of course don't just write everyone off, but do be sure to know when it's time to just dig in your heels and say that you know what you're doing.
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4. The Fire Emblem community is incredibly talented.
I've made it clear before that I'm not really good at art, I hardly even know how to edit portraits by a slight bit and yet my romhack is able to have all of these wonderfully made custom portraits, battle animations, tilesets, and songs because of how amazing this community is at making and sharing their work. Within the Fire Emblem hacking community there's a resource known as the 'graphics repository' which holds things like community made battle animations, portraits, and tracks for anyone to use for free as long as credit is provided. I can't explain enough how invaluable of a tool this is to both new and experienced romhackers and it really speaks volumes that the FE community can be very helpful and inclusive when it wants to be. Alongside that there's FEbuilder, the amazingly intuitive all in one romhacking tool created by 7743 that other romhacking communities could only dream of, it's insane how advanced these tools are, I don't even know any C+ or ASM and still have completed an entire romhack with a sequel in the works.
Alright I think that's about everything... I was just sorta bored and figured I'd talk about romhacking for a bit, anyway if anyone's interested in my romhack I'll post a link to it here, it uses FE8 as a base and is fully complete with 25 chapters. It's missing a lot of supports and paired endings but other than that you can play it to the end.
https://feuniverse.us/t/fe8-complete-host-of-the-dark-1-4-25-main-chapters-3-gaidens/12731/1
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transhuman-priestess · 2 years ago
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“Switch to Linux” is literally the least helpful advice you can give anyone who doesn’t have a degree in computer science.
I say this as someone who daily drove Linux for the better part of a decade, it is not easy to use, it is unstable without a lot of extra work, and “similar” and “equivalent” programs are never similar enough.
You can’t expect someone who uses a windows-exclusive graphic design software, or recording software, or video editing software, or anything else to just switch to a new product that works differently.
That level of customization you guys love going on about with Linux? All my audio programs on windows and Mac have the same level of it. It is an enormous pain in the ass to set it all back up again, even when you’re going from a saved configuration.
And tons of task-specific programs depend on other task-specific programs that also don’t work on Linux.
I am so fucking tired of “learn to code” being everyone’s go-to solution for any problem with job tools. How about you learn to do my job? You wanna drive a big fucking truck around all day? No? Then shut the fuck up.
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baddiesofluxury · 2 years ago
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Sunday Reset Routine for Busy Content Creators
This routine is designed to help you recharge creatively and prepare for a productive week of content creation:
Step 1: Wake Up and Mindfulness
Wake up at a consistent time to establish a routine.
Start your day with a few minutes of mindfulness or meditation to set a positive tone.
Step 2: Morning Pages or Journaling
Dedicate time to morning pages or journaling.
Write down your thoughts, ideas, and any creative sparks that come to mind.
Step 3: Visual Inspiration
Spend time browsing visual platforms like Instagram, Pinterest, or art websites.
Gather visual inspiration that aligns with your content style and future projects.
Step 4: Review and Planning
Review the content you created during the past week.
Plan your content strategy for the upcoming week, including ideas, themes, and platforms.
Step 5: Creative Learning
Invest time in learning something new related to your content niche.
This could involve watching tutorials, taking online courses, or reading articles.
Step 6: Brainstorming Session
Set aside focused time for brainstorming new content ideas.
Let your creativity flow without self-judgment, and note down any exciting concepts.
Step 7: Outdoor Break
Take a walk or spend time outdoors to refresh your mind.
Nature can provide a new perspective and inspire fresh ideas.
Step 8: Declutter Digital Space
Organize your digital files, including photos, videos, and graphics.
Decluttering makes it easier to find assets when you're creating content.
Step 9: Content Creation
Spend a dedicated chunk of time creating content.
Whether it's writing, filming, designing, or editing, immerse yourself in the creative process.
Step 10: Technology Detox
Set aside a specific period to disconnect from devices and screens.
Engage in analog activities like reading a physical book or drawing.
Step 11: Review and Edit
Review the content you've created during the day.
Make any necessary edits or improvements to ensure your work meets your standards.
Step 12: Self-Care Break
Take a self-care break that aligns with your preferences.
It could be a bath, a hobby you enjoy, or spending time with loved ones.
Step 13: Social Media Engagement
Engage with your online community by responding to comments and messages.
Building connections with your audience is an essential part of content creation.
Step 14: Planning Tools Check
Review your content scheduling and planning tools.
Ensure your content is organized, and your posting schedule is set.
Step 15: Reflection and Gratitude
Take a few minutes to reflect on your creative journey.
Express gratitude for the progress you've made and the opportunity to create.
Remember, adapt this routine to your own preferences and creative process. The goal is to create a rejuvenating and inspiring Sunday routine that supports your content creation journey.
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kaipassedgo · 3 months ago
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a little rant about ai "art"
Many creatives are being actively steered away from creative fields for the purpose of living for a wage instead of living for the art. Just within my friend group leaving high-school (where all of them were creatives, artists, and musicians) of 15, only 5 pursued the arts as a post secondary, the others pushing art aside to be just a hobby, or forgetting and losing it entirely. The unsteady job market has always been a universal truth for artists, however it was always a thing we could keep going at, because while it may not pay much or be harder to “break in” so to speak, there would always be art that needed to be made (graphic design, visual art, photography, video editing, animation, etc.).
Meanwhile developing artists have been fed AI “tools” in their art programs and softwares, and are never learning the true facet of art: that everything has a process, and you have to learn the rules before breaking them. The continuing prospects of AI taking over/replacing artists will discourage new artists to start, thus leading to the loss of a talent so entwined with human history. 
Generative AI – while created at a time that it was a gimmick and a novelty – with the way it has developed and grown, has been taken by many members of this capitalist society as a shortcut to cutting costs, as they can “ethically” cut labour costs. However, their ethics of these cost cuts are simply swapping one bad thing for another: underpaid labour vs intellectual property theft and the ecological concerns brought on by data centers. With the intrigue and allure of making “free” art, the rate at which artists are being hired, commissioned, and even considered is declining at a concerning pace, posing the question: Why do we value needless, and harmful technological "advancements" over the wellbeing of humanity?
Because of generative ai, and ai “art”, in the scope of human history, from this moment on, books, literature, and art, will have an asterisk beside their title reading: *could have been made by a computer.
This creates the problem seen already in human history, with burning of the Library of Alexandria; jealousy and hatred – of the containment of great knowledge, individualism and world perspectives, and the need to seek art out from those trained and talented in the craft – leading to the desecration of works of immense artistic quality and historical value. And while the art (that was unwillingly) used to feed these machines still exists, the artists who created the works no longer have true private ownership of their work, and their contribution to history gets lost in some database that generates more “art” than humanity has the emotional capability to care for.
Even though the blame for the burning of the books, is unplaced and unknown definitively, the loss of the knowledge – contained within the books or of the creation of art – can only be attested to by the ones who committed themselves to the process of learning, and intern cannot be known by the ones who decided the knowledge should be theirs without cost. 
Meaning of art is tied directly to the humanity and nature by which the artist expressed emotion through a piece. Art is made in the nuance, it is made by the mistakes, by the hand, and by the thought process it took to get there. 
When all is said and done, “AI “artists”” will have no personal hand in the creation of the work, and are liars and thieves with no legal claim over a computer’s take on the prompt it took them less than a minute to enter.  
also all excuses and justifications made to defend AI “art” are flimsy at best and stupid 😘✌️ 
Sincerely,
a tired artist who is so fucking done with this shit
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scamornoreviews · 3 days ago
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AI Media Machine Review - Is AI Media Machine Legit?
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Looking to scale your content fast without tech stress? Read this honest AI Media Machine review. Discover how this all-in-one platform helps create videos, ebooks, graphics, and more with ease.
AI Media Machine is revolutionizing how content is created. This all-in-one solution gives users access to 12 AI tools that help produce over 50 professional pieces of content each week—with no technical skills or on-camera appearances required. Here's how it's transforming digital creation forever.
AI Media Machine Review
Introduction: Can One Platform Truly Replace a Whole Creative Team?
In today’s fast-paced digital world, content is king—but creating it? Oh boy, that’s where most people hit a wall. Video editing, ebook writing, voiceovers, graphic design—it's enough to make anyone’s head spin. Now imagine having a team of 12 AI-powered assistants working tirelessly behind the scenes. That’s the promise of AI Media Machine.
This platform isn’t just another AI gimmick. It’s a practical solution for marketers, entrepreneurs, creators, and small business owners who want to produce professional-quality content without the need for tech skills, large budgets, or even showing their face on camera.
Let’s dive into this platform and see if it lives up to the hype.
What Exactly Is AI Media Machine?
AI Media Machine is a cloud-based platform that combines 12 powerful AI tools under one roof. It allows users to create:
Professional videos
Eye-catching graphics
Full-length ebooks
Natural-sounding voiceovers
Music, logos, and more
All without needing any expensive software, complicated skills, or professional equipment.
In simple terms? It’s like hiring a team of editors, designers, writers, and producers—without the monthly paychecks.
Why Creators Are Switching to AI Media Machine
Truth be told, traditional content creation is exhausting. It’s slow, pricey, and often requires being on camera. That’s where AI Media Machine comes in, like a breath of fresh air.
Key Benefits at a Glance:
No Need to Show Your Face Perfect for camera-shy creators.
No Tech Skills Required It’s beginner-friendly and straightforward.
Over 50 Pieces of Content Weekly Work less, create more.
All-in-One Dashboard No need to juggle between software tools.
Affordable Monthly Price Less than a dinner for two—really.
Inside the Toolbox: What You Actually Get
Here’s a peek at the 12 AI tools included in AI Media Machine. Each one is like having a specialist in your back pocket.
1. Script-to-Video Generator
Just type a sentence, and boom—a full video appears with voiceovers, captions, and visuals.
2. AI Cinematographer
Turn photos into professional-looking videos with natural motion.
3. Talking AI Avatar
Create spokesperson-style videos without stepping in front of a camera.
4. AI Voiceover Studio
Get human-like voiceovers in over 50 languages with realistic emotion.
5. AI Ebook Writer
Write and design full ebooks with custom covers in just hours.
6. AI Thumbnail Maker
Generate thumbnails that boost clicks without hiring a designer.
7. AI Logo Generator
Design logos in seconds using simple text instructions.
8. AI Music Maker
Compose copyright-free music for videos, podcasts, or products.
9. Content Multiplier
Repurpose content—like turning a video into blog posts or emails.
10. Trending Keywords Finder
Discover hot keywords people are searching for in real-time.
11. Top Offers Finder
Locate high-converting affiliate offers to monetize your content...
Full AI Media Machine Review here! at https://scamorno.com/AI-Media-Machine-Review/?id=tumblr
12. YouTube Trend Finder
Find trending videos and ride the wave before competitors catch on.
Real-Life Applications: How It Works in Practice
Let’s say Sarah runs a small online store and wants to promote her products. She doesn’t have time to learn video editing or hire help. With AI Media Machine, she:
Generates product videos in minutes
Designs eye-catching logos and banners
Writes a quick ebook as a lead magnet
Uses the AI avatar for explainer videos
Finds trending keywords to boost SEO
In just a few days, she has more content than she used to produce in months—and she hasn’t spent a fortune doing it.
The Price vs. The Value: Worth Every Penny?
Here’s where things get really interesting. Buying each of these 12 tools separately would easily cost over $11,000. But AI Media Machine gives you the whole package for:
$1 trial for the first 30 days
$37/month afterward (locked-in rate)
That's a tiny fraction of what people usually pay just for a video editor or designer. And it comes with a 30-day money-back guarantee—so there’s no risk involved.
What People Are Saying: Early Feedback from Users
Let’s hear from a few real beta testers:
“At 62, I didn’t think I could keep up with content creation. This tool changed everything for me.” – James W., Phoenix, AZ “I create TikToks with AI avatars now. No camera, no stress, and they look amazing!” – Barbara T., Austin, TX “Designed my logo, published an ebook, and made my first affiliate sale—without leaving my living room.” – Robert M., Bend, OR
Clearly, AI Media Machine isn’t just for tech pros. It’s built for everyday people with ideas to share.
Frequently Asked Questions (FAQs)
1. Do I need any technical skills to use AI Media Machine?
Not at all! The platform is beginner-friendly. If you can type a sentence, you can use it.
2. Will I need to show my face on camera?
Nope! One of the standout features is the ability to create 100% faceless videos using avatars and voiceovers.
3. Is the content copyright-free?
Yes. Everything you create—music, videos, graphics—is yours to use, sell, or publish.
4. Can I cancel anytime?
Absolutely. There are no contracts or hidden fees. Cancel when you want.
5. What happens if I don’t like it?
You’ve got 30 days to try it risk-free. If it’s not for you, just ask for a refund—even your $1 trial is covered...
Full AI Media Machine Review here! at https://scamorno.com/AI-Media-Machine-Review/?id=tumblr
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matanmediallc · 3 days ago
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Unlock Your Potential: Free Online Courses and Free Cutting-Edge AI Tools at Your Fingertips
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In today's rapidly evolving world, continuous learning and access to innovative tools are no longer luxuries—they are necessities. Whether you're looking to upskill in your current field, explore a new passion, or simply stay ahead of the curve, the right resources can make all the difference. We're excited to introduce a platform designed to empower you on your journey of growth and discovery: a comprehensive hub offering free online courses from the world's leading universities and a vast collection of cutting-edge AI tools, all accessible with a one-time investment.
Elevate Your Education with World-Class Online Courses
Imagine having access to courses from prestigious institutions like Harvard University, Stanford University, IIT Kharagpur, MIT, Rice University, IIT Madras, Columbia University, Cornell University, the University of Edinburgh, Purdue University, the University of Pennsylvania, Duke University, the University of Michigan, and The Open University, among many others. Our platform curates a vast library of freely available online courses from these and countless other renowned universities across the globe.
Whether you're interested in computer science, business, humanities, arts, or any other discipline, you'll find a wealth of knowledge waiting to be explored. These courses are often the same materials used in on-campus programs, providing you with a high-quality educational experience without the hefty tuition fees. Expand your horizons, deepen your understanding, and gain valuable skills, all on your own schedule and at your own pace.
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Productivity Boost: Utilize AI to streamline tasks and enhance efficiency.
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byzahraartz · 7 months ago
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⊹₊⟡⋆ Kick off the year with a new design ⊹₊⟡⋆
⊹₊⟡⋆ DIYvinci’s Pixelette is a suite of tools empowers you to create stunning graphics, edit captivating images, and produce professional-quality videos with ease.
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