#Minecraft dungeons lore
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odiabonecessario · 5 months ago
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What or who is Ender? Assuming the Orb of Dominance is the "sealed" form of the heart of Ender and everything related to The End has the Ender prefix and the full blown form of the Orb of Dominance is... well, this
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or even this
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yet it's only its heart, what kind of being/entity or even incomprehensible force is the Ender?
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intermet179 · 4 months ago
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I posit a question: the Heart of Ender's overworld form in minecraft dungeons shoots exploding fireballs, internally (by the sound file) called Ender Mortars. But they audibly shatter like glass. How come?
answer with your theories >:)
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auli-460 · 3 months ago
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New
Hiii I am Auli/ Aililyn this is my new account here and I hope can we be friends :3
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nickpeppermint · 4 months ago
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New baby Ghast was added, and they're super adorable!!!
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But now i wonder if the baby Ghasts from Minecraft Dungeons are not canon anymore, or maybe they're translucent only in the newborn stage, and the rehydrated ones are more like toddlers? 🤔
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illwilledomen · 5 months ago
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Voidborns — The largest and smartest group of life forms in the End.
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xesnox · 1 month ago
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@illwilledomen had pitched this idea to me on insta a little while back, so here’s my personal interpretation on some of the Enderlings! The concept art for this isn’t the best but I think people would see the vision.
Lore, warning badly written, I’ll get back to it later.
The endermen were the first, and therefore act as a kind of umbrella species to the other end-humanoids.
The enderlings are a subcategory of what is known as a secondary enderman. A secondary enderman is a humanoid that did not originate from a human person, meaning they were born an enderman, not made one. Even if they originally appeared human, they were always biologically intended to appear the way they do now, were born in the end, and have completely adjusted to the environment within the dimension. Meaning they can for an example sustain high radiation levels without any long term damage.
There are different types of secondary endermen, but the enderlings specifically mark a time within history where thought to have been long lost gods returned to their people.
The hosts eventually grew bored of watching their creations. No longer did they start wars or build funny creatures, they just sat around doing nothing. Sometimes one or two of them would break down, but such a thing wasn’t interesting.
The Testificates were unlike the artisans had been. They didn't start wars, the people of the cult tried to, sometimes, but their most powerful people preferred to reside within mansions too far from civilization to cause any real trouble. And they had no plans on letting the old artisans out of their celestial time out corner just yet.
So they decided to see what would happen to the increasingly desperate becoming, hopelessly religious grouping of former protectors would they give them children that were, to them, objectively disturbing to look at. The concept had been funny to them.
They were gods, they didn't understand the concept of human suffering, or the moral and ethical implications of splitting the human race into multiples whilst they believed they were living through their darkest hour, it was all just play. Like watching a show that had gotten so boring overtime they wished for conflict.
Atleast that’s what scholars think.
The enderlings are deformed humans, biologically. It might’ve been radiation, it might’ve been some Devine beings doing, whatever one chooses to believe. They’re a hypothetical species that hasn’t been sighted in over two millennia, we only have verbal accounts to go off of.
I hadn’t thought of the enderlings much in terms of Ancient Ruins before so this interpretation was a little harder than usual. The species is now largely extinct, but other secondary Endermen still exist, I also feel it is important to mention that there are different types of endersent! This isn’t every single one, it’s just the one that fits this biological niche.
If you have any questions ask me, I’ll try my best to answer.
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zipso · 4 months ago
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All signs point to the Nether being full of things with life/vitality giving properties.
Gold is used for golden apples, and glistening melons which are used to create instant health potions.
Blaze powder is required for brewing, and is used for strength potions. It is also used to open the end portal.
Ghast tears are used for regeneration potions, and ender crystals that heal the Ender Dragon. It is also used to craft dried ghasts.
The Wither drops nether stars which are used in beacons. Even when the Wither kills something, it creates life in wither roses.
And then there’s the whole thing with soul sand and soul energy. (Especially if you consider Minecraft Dungeons canon)
Fire (and heat) itself is commonly associated with health, vitality, and power.
This leads to the question of “If there is so much ‘life energy’ in the Nether, *what’s the deal with all the skeletons*?”
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witherking001 · 4 months ago
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Mojang is NOT villainizing piglins.
I'm just gonna rant about this here since I keep seeing this take. I feel like a lot of you guys are taking too much of this piglin stuff at face value. Like, if you think Mojang is actively "demonizing" piglins or something, I straight up don't think you've been paying attention or looking at this with a critical eye. Piglins live in a cruel world. A harsh landscape which would obviously shape their societies to value strength and anything of the sort which would keep them alive. The Nether lacks certain resources, some of which is actually the fault of their ancestors.
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Like, this is something we've known since the Nether Update came out.
I say this because there's actually reason for piglin society to be the way it is. It makes sense. Even so, piglins aren't inherently evil, even in the various games. Vanilla Minecraft is obvious. You can barter with them and hang around them if you wear gold. The piglin merchant from Minecraft Dungeons makes this point even more evident with the fact that they journeyed to the Overworld simply to set up shop.
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They're completely passive to the player. They're not here to invade and they don't care if you wear gold or not.
In Minecraft Legends, it's a legend. A story passed down from generations. It doesn't necessarily reflect a full truth.
Even so, a lot of the piglins don't even seem to care about invading the Overworld too much. Two out of the three main piglin generals don't even actively participate in the invasion.
The boss known as the "Devourer," leader of the Horde of the Spore, doesn't do much besides send out additional forces to help with the invasion. They mainly just want to keep eating mushrooms.
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The boss known as the "Beast," leader of the Horde of the Hunt, especially doesn't care for invading the Overworld. Throughout the cutscenes they appear in, they just want to hunt hoglins.
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It straight up takes another piglin leader to step in before they actually do anything to help with the invasion.
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Hell, these piglins get abused by their bosses for not complying or failing to accomplish what they must.
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Even the bosses get abused by their bosses!
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To think that they are all a truly malicious force is a gross generalization for you to take from all this. The truth is that it's complicated. The ones in power dictate what happens and that doesn't necessarily reflect the average piglin and what they want.
Ultimately, they comply out of fear. For their own security. And that's just what happens in a lot of empires with powerful leaders. Perhaps they don't even know better. The Nether is a tough place to live in. So, what's one more fight to them if they might have a chance to one day survive somewhere in a place without lava and ghasts everywhere. Especially if succeeding will also keep their bosses off their backs.
The piglins have a complicated past and that's fine and actually very realistic. If anything, I feel that Mojang has given the piglins the best kind of treatment, in this way. The most world building out of any Minecraft civilization. It just sucks to see when people don't realize that.
And with the movie, I feel it's largely the same as in Legends. Can you really tell me that piglins here are inherently an evil people? Look at this little guy.
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Once again, it's the fault of their leadership and their cruel mentalities that have spawned and evolved long ago from living in a cruel world.
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Yes, that piglin did just stab that child, btw.
Anyway, my point is that there's just so much more nuance to this than just taking away "piglins bad" from Minecraft media.
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nightphiz · 4 months ago
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Baby ghast
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femcubezero · 6 months ago
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Oh my god, so according to the Education Edition devs, redstone is just fantasy upgraded uranium
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jayceispathetic · 4 months ago
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THE DIMENSIONS AND THEIR RULING SPECIES
Get ready for an unnecessarily long lore dump about my Minecraft AU: CAELORIA, THE LAST ISLANDERS.
Before we begin however, I'd like to give credit to the person who inspired this tweet + the layout of this post in general! @oldmagerambles! Go check out their stuff for some more cool Minecraft world building stuff! :]
Now, let us begin...
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THE FIRST REALM: OLYTHOS (The Overworld)
(Pronounced "Oh-LITH-ohs")
A vibrant, earth-like realm of large grasslands, scattered islands, and hidden gemstone veins buried underneath the surface. Olythos is the world of creation, full of life and endless possibility, a monument to creation and creativity themselves. It was once a paradise, but its people’s greed led to war and destruction, and by modern day (Classic MC) the world is no longer the lush paradise it once was, now divided into scattered biomes and islands.
By the time of Minecraft Legends: three main species had overtaken Olythos.
SPECIES ONE: THE AEDARI (The Builders)
(Pronounced "Ah-DA-ri")
These were the pioneering artisans who shaped the very world into what it is today. The Aedari were once the dominant race of the world, their mastery over magic and creation making them unrivaled. Their downfall came from their own hubris, overharvesting the land of its resources and angering the primordial forces. Banished to the Isles of Nysithea, they now exist as the mutated Abysswalkers.
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Before their unwilling exile to The Isles of Nysithea, they had split into three great nations:
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The Xilathari also known as the Vinebound.
A jungle-dwelling people who built hidden temples and hunted massive beasts such as The Great Sniffer. Inspired by the vine-entwined jungles and the militant, temple-building cultures of ancient Mesoamerica and Africa.
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The Khetraim, also known as the Sunforged.
Desert dwellers who sought the secrets of life and death itself, worshipping the celestial Hosts of Foresight, Action and Knowledge. Their massive pyramids still stand as evidence of their grand rituals. This subset is based on the cultures of ancient Egypt and the Middle East.
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The Pelagonites, also known as the Deepwardens.
A once-great maritime people, their monuments and war fleets were drowned in the Maelstrom. Heavily inspired by Mediterranean culture.
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SPECIES TWO: THE KHARI (The Villagers)
(Pronounced "KAH-ree")
A second subset of humanoid beings that seemingly sprouted after the builders did. They're a peaceful, agrarian people who learned to coexist with nature rather than dominate it. They are a settled society, unlike the Aedari, which were nomadic.
They're a tribe made up of a religious, vegetarian series of craftsmen, scholars, and hard workers who work together to keep the village stable. As mentioned previously, they learned to live alongside the land and not against it, and that's the reason why they're the largest surviving race as of modern day. Also, something happened genetically which led to all villagers (and subsequentially, Illagers), having distinct larger noses and unibrows, a trait not shared by builders.
These traits might have become adaptive, helping villagers detect hidden dangers or even suspicious activity in their environment. The builders, being nomadic and exposed to a wider genetic diversity, simply didn’t experience this same bottleneck, keeping their features more varied compared to Villagers.
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SPECIES THREE: THE VOL'KAR (The Illagers)
(Pronounced "VOLL-kar")
The first and only evolutionary(?) subset of the Khari. They started off as weaker villagers, whose immune systems hadn't exactly adapted as well as other villagers, which meant that when builders arrived, all their viruses came with, which led to illagers gaining slightly greyer skin.
Eventually, when the war against the Nehen’Vur's Boargrims rose up, they had learned how to be violent, fighting alongside the Aedari to protect their home realm from this invasive species. They now saw themselves as the priests of The Hosts, divine cleansers who were brought on this realm to purge the Olythos of all those unworthy and weak. This caused a sort of blood lust, and so, they begin tampering with violence, even following the path of the Aedari and experimenting with magic capable of controlling life and death, and they succeed, creating totems of undying! Their magical discoveries led to allyships between the Aedari and the Vol'kar in the construction of things like the Trial Chambers and Ancient Cities.
Eventually, this subset was kicked out of villages due to unspeakable activities featuring the use of Lapis Lazuli and the construction of Ravagers. These outcasts turned to war and dark magics, fully developing a taste for conquest.
Now that we've covered the three ruling species of Olythos, let's move on to our second dimension.
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THE SECOND REALM: NEHEN'VUR (The Nether)
(Pronounced “Neh-HEN-vur”)
The polar opposite to the realm of Olythos. While Olythos is a land of vibrance and life, Nehen'vur is a dimension with no love, no joy, no creativity at all! The land is segmented into multiple floating islands and mountainous, desert-like landscapes separated by seas of boiling lava. However, the existence of Basalt Deltas implies that this place used to be hospitable, even frozen over! However, any remnant of that ice age is long gone by now. Only one civilization stands high and proud, ruling the Nether with an iron— or more fittingly— a golden fist.
SPECIES ONE: THE BOARGRIMS (The Piglins)
The Boargrims are a militaristic civilization that has not only survived but thrived within the blazing hellscape of Nehen’vur. Despite the brutal terrain, the choking heat, and the endless threats lurking within the infernal realm, the Boargrims created a semi-successful structured society. They are not mere brutes, they have warriors, miners, chiefs, butchers, and even musicians, having created the only known music in the Nehen’vur: Pigstep. However, this isn't how it always was.
The Ice Age of Nehen’vur predates its current infernal state by many years. This environment is where the Boargrims first came to be. Life was difficult, sure, but it was survivable. It was the Boargrims, in their relentless drive to dominate Nehen’vur, who changed everything. As their civilization advanced, they turned from mere warriors into an industrial powerhouse, forging machines of war, great bastions, and smelteries that churned out Netherite weapons and armor in unprecedented numbers. Their rise to power was accompanied by rapid expansion, massive blackstone factories, soul-fueled engines, and vast industrial zones scarred the landscape. But with progress came consequence. The very machines that propelled the Boargrims to dominance also choked the sky with smoke and fumes, flooding Nehen’vur with greenhouse gases. The glaciers that had once defined the realm began to crack and melt, and the permafrost that coated the ancient terrain turned to slush. Rivers of ice became floods of molten lava, entire ecosystems collapsed, and in mere generations, Nehen’vur was transformed into the blazing hellscape it is today.
The Boargrims had succeeded in reshaping their world, but at a terrible cost. The cooling balance that had once allowed them to expand vanished forever, leaving behind a land of eternal fire and suffocating heat. The industrial empire they built could no longer sustain them, and their ambition to rule pushed them toward their next goal: Olythos, the realm beyond.
But they were met with bitter resistance. The Aedari and Khari tribes united against them, casting them back into the fiery hellscape of Nehen’vur. With their attempt at spreading their empire failed, the Boargrims were forced to retreat to the ruins of their former empire, struggling to reclaim even a fraction of what they once held.
Their once-thriving empire now lies in ruin. The Boargrims were not always in this post-apocalyptic state. They were once the undisputed rulers of Nehen’vur, constructing blackstone fortresses, towering obsidian citadels, and weapons of pure Titanite, the strongest material known to boarkind. Unlike the Aedari and Khari, who relied on magic, the Boargrims mastered machines, steam-driven war engines, great smelteries, and monstrous siege weapons. But, now all of that is gone. The Titanite they once used is now scattered deep below ground, and in small Titanite scraps. Now, they only have the next best thing: Gold. Gold holds an almost sacred value among them, not just as a resource but as a symbol of status, wealth, and survival. Their entire trade economy revolves around it, and they adorn themselves with golden armor and ornaments, marking their hierarchy and distinguishing themselves from the mindless Goretusks (Hoglins), feral beasts that share their brutish ancestry but none of their intellect, behaving like wild animals.
Their society has definitely fallen from its glory days, even if they're still surviving and thriving within Nehen'vur. However, they're not the only society to fall from grace...
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THE THIRD REALM: NYSITHEA (The End)
(Pronounced "Nih-SITH-ee-uh")
Once proud architects of Olythos, the Aedari fell to their own hubris, unleashing an ancient horror that shattered their world apart: The Wither. As punishment, they were exiled into Nysithea, an abyssal void painted with floating desaturated islands, the end of the line, where they were stripped of their humanity and reshaped by the realm’s natural magical telepathic and telportation properties.
The Aedari's obsession with escape led them to slaughter all but the final of the great dragons, harvesting their wings in a futile attempt to break free from Nysithea. This act of desecration sealed their fate, binding them eternally to the abyss and mutating them into the creatures that now haunt the void: The Abyssdwellers, also known as The Voidwalkers.
SPECIES ONE: THE ABYSSWALKERS (The Endermen)
The Abysswalkers are the only living remnants of the Aedari, their bodies elongated and warped by centuries of abyssal exposure. Silent and watchful, they retain some manner of their old intelligence, though it is now buried beneath eons of mutation, only able to communicate through warbled and distorted speech. They are obsessed with structure, instinctively rearranging blocks in a futile attempt to reconstruct the homes they lost. They have the ability to warp across landscapes and dimensions, constantly teleporting in a final near futile attempt to return home. Some manage to teleport back to Olythos successfully, but unfortunately, most are left to wander the vast desaturated isles of Nysithea until the day they die.
SPECIES TWO: THE UMBRITHALLS (The Enderlings)
The broken, malformed children of the Abysswalkers, mutated further into monstrous shapes. Their minds have fully succumbed to the abyss of Nysithea, driven by nothing but hunger and rage. Unlike the Voiddwellers, the Umbrithralls are purely predatory, their forms grotesque and unstable. They have multiple variants, such as: The Veylkin, The Thrynnkin, and The Nyzokin (The Watchlings, The Blastlings, and The Snarelings from Dungeons). These beings infest the ruins of the Shattered Bastion.
SPECIES THREE: THE DREADSENTINELS (The Endersents)
Carved from the bones of The Isles of Nysithea itself, the Dreadsentinels are eternal guardians, each charged with protecting a Severed Eye (Eye of Ender), a relic that could potentially re-open the gateways to Olythos. Unlike its lesser variants, the Dreadsentinels retain individuality, each bearing a name and a function within the abyss.
- Vorr’kaal : The Savage Eye
- Kyrox : The Ravenous Eye
- Xyrrith : The Blight Eye
- Tza’laar : The Reaping Eye
- Velmuth : The Binding Eye
- Druun : The Spiked Eye
Each Dreadsentinel is bound to their Severed Eye, and should all six be gathered, they hold the power to reopen the Rift of Olythos.
SPECIES FOUR: THE VOIDSPAWN (The Endermites)
The Voidspawn are more than mere pests, they are larval forms of Voiddwellers, a part of themselves released from shattered Void..pearl? (I still haven't come up with a satisfying name for them.) Each Voidspawn is an embryonic Abysswalker, a piece of an Enderman’s soul splintered into an insectile form. Over time, should they consume enough of the void’s essence, they undergo a metamorphosis, shedding their hard purple shells and growing into a full-fledged Voiddweller. This process is slow, but it is the key to the Abyssdwellers' asexual reproduction.
SPECIES FIVE... Kinda... : THE RESTLESS HEART (Heart of Ender)
The Orb of Dominance itself. Some say it is the abyss itself, an unfathomable intelligence that lurks beneath the fabric of reality. Others claim it is the very entity the Aedari sought to destroy in Olythos. Some call it god. Some call it power. And should the Severed Eyes ever be reunited, the Restless Heart will stir once more, its waking heralding the return of something far worse than exile... annihilation.
SPECIES FIVE (ACTUALLY THIS TIME:) THE FINAL ASCENDANT (The Ender Dragon, aka Jean)
Before the Aedari's exile, Nysithea was ruled by a pantheon of Ascendants, primordial dragons that flew in the dark night sky. The Aedari, in their arrogance, hunted them down, believing they could harvest their power to return home. With her kin slaughtered, the Last Ascendant sealed herself within the Abyssal Crucible (that weird bedrock portal in the End), a chamber deep within Nysithea where it lay in waiting, guarding the last gateway between realms. The Voiddwellers now seek to finish what they started (hence the achievement if you slaughter the dragon being "Free The End"), but the Last Ascendant will not fall so easily. Will the Last Islanders slaughter the last of these fabled dragons, or will they too succumb to the abyss? Only time will tell.
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nocinovae · 2 years ago
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Minecraft feels like it doesn’t know what to do for big updates any more so they’re doing like small miscellaneous updates collected together. I wish they’d move on from trying to give them a theme bc I feel like that’s just confusing.
One thing I wish they’d do is do updates from time to time and go back and add pieces to old update. Like maybe add more fish or tree types.
Specifically what made me have this thought is that I’d love if they’d add more to the geodes. Like the amethysts are lovely but I’d love if there was a whole range of crystals to find in geodes!! I feel like that’s along the line of the archaeological stuff they’ve done recently! Digging into the earth for history and stuff!
Also if they ever do a forest update I’d freak out. I’d love if they revamped their nature bc I feel like that part of the over world specifically has been the same since the beginning era of minecraft. Like ocean, nether, caves, villages, NOW FOREST. And end.
Feels like natural progression of their universe growing! And I like feeling like the updates can have a “story” like aspect to me. Especially bc worldbuilding. Favorite idea when it comes to minecraft lore
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faun-the-hound · 2 months ago
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thinking about Aphmau characters in a dnd-esque setting and made a few in dndbeyond using the 2024 ruleset
here's the characters I've done so far:
Aphmau - Aasimar - lvl 10 Ranger(2)/Warlock(Celestial patron, 8) - Wayfarer background - Chaotic Good 14 str, 14 dex, 13 con, 12 int, 14 wis, 15 cha An urchin on the streets of Phoenix Drop, a small coastal town, who accidentally gets the attention of a divine entity who commands her to help protect the region as an Adventurer, leading her to start putting a team together to help her
Zenix - Human - lvl 8 Rogue(Thief) - Criminal background - Chaotic Neutral 12 str, 16 dex, 13 con, 14 int, 13 wis, 14 cha genuinely just a little shit. an urchin on the streets of Phoenix Drop who steals to survive, and sometimes also for fun. Completely by accident, he gets himself wrapped up in the adventuring business when Aphmau starts putting a team together
Garroth - Human - lvl 14 Paladin(Oath of Devotion) - Noble background - Lawful Neutral 18 str, 10 dex, 14 con, 12 int, 12 wis, 15 cha Originally, he swore his oath to his younger brother, the heir to O'khasis, but after both of them abandoned their home, they were suddenly recruited by an ambitious new adventurer to join her team, accepting without any other real options
Zane - Human - lvl 13 Cleric(Grave Domain, 10)/Warlock(Fiend patron, 3) - Noble background - Neutral 8 str, 10 dex, 12 con, 15 int, 16 wis, 18 cha The former heir of O'khasis who may or may not have made a deal with a literal devil (oops). On the run with his other brother and sworn protector, eventually getting recruited to a newly forming adventurer's group
Laurance - Half-elf (woodland elf) - lvl 10 rogue(Arcane Trickster, 4)/fighter(Eldritch Knight, 6) - Merchant background - Chaotic Good 12 str, 15 dex, 13 con, 14 int, 11 wis, 16 cha A charming merchant's son from Meteli, also extremely cursed. He was driven from his hometown because of the destructive nature of the magic he was cursed with, eventually being accepted into the little adventurer's group in Phoenix Drop
Katelyn - Human - lvl 12 Monk(Warrior of the Elements, 8)/Barbarian (Berserker, 4) - Soldier background - Lawful Neutral 16 str, 16 dex, 14 con, 13 int, 14 wis, 10 cha A former guard in O'khasis, was dismissed after the sudden death of her closest friend, now caring for his daughter in the quiet town of Phoenix Drop. Until that daughter disappeared one night, and Katelyn was scouted by the newly gathering adventurer's group
Aaron - Human(??) - lvl 14 Barbarian(Wild Heart) - Noble background - Neutral 16 str, 15 dex, 15 con, 14 int - 13 wis, 10 cha Doesn't live in or even near Phoenix Drop, a feral man living in the tundra to the south who gets picked up by the group a little later on their adventures. Once, he was the Lord of a prosperous town, until a fateful night that the whole town either vanished or died. Rumours say the former lord is cursed with lycanthropy and killed them all himself in a blind rage
That's all I've got for the moment. Gonna make more later, also might turn it into a fanfic, idk
there is like, the vaguest semblance of a plot in my head rn
I have no idea if this is actually gonna go anywhere, but it was fun.
anyway, let me know what classes/subclasses I should make other characters cuz I am 100% making more of these it's very fun
edit: here's part two now that's its up
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shadowednavi · 3 months ago
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Posted this to bluesky, time to post this here too! and with luck I'll have more to post in the future, but for now, here's an ender angel, concept by @witherking001
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intermet179 · 4 months ago
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Minecraft theory(?)/lore(?) post: Ender corruption in the Overworld vs. Nether - a looooooong post.
In Minecraft Dungeons' Overworld DLC levels, we see the Orb of Dominance's shards corrupt various islands' environments, creating hostile mobs out of plant life (jungle awakens and hidden depths' plant mobs)...
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changing the climate (creeping winter - "A creeping winter spreads across the land, consuming everything it touches")...
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empowering and/or corrupting mobs (creeping winter's Wretched Wraith, Hidden Depths' Ancient Guardian, Howling Peaks' Tempest Golem)....
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These are abilities we can chalk up to End magic from the Orb.
However, in the Nether, it's completely different in both vanilla and MCD. In Warped Forests where only Endermen live, Fungi go from red to blue, inverting their colors, much like Enderlings' vision. Vines stop growing from the ceiling, and instead sprout from the floor, in the same shape as the native chorus vines of the End rather than based on the weeping vines.
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Fungal root growths gain circular bulbs, which in Minecraft Dungeons glow - in fact, so much more things start glowing than in comparison to the crimson forest, reminiscent of the End's glowing plants.
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And fungi that explode if pressed too hard, with poisonous properties, start growing.
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And in Minecraft Legends, the warped fungi all completely glow, and there are other species of warped fungi that explode, carried by Seekers and Sporebacks!
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So since we know how/why/when (when the orb shattered) for the Overworld, the questions remain for the Nether: HOW, WHEN, and WHY THE DIFFERENCE?
HOW and WHEN can be chalked up to one simple artifact, which we know has been in the Nether at some point in time.
Of course, it's the Orb of Dominance itself. In Minecraft Legends, we see it in the possession of the Seer.
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So its presence in the Nether corrupted Crimson forests into Warped Forests just as it corrupted the Overworld, right?
Well, yes. But it must have happened eons ago, as Warped forests already exist, and an entire horde/tribe of Piglins already resides in one such forest, already being an entire subspecies, with boils, warts and colored patches on pale skin.
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So we can assume the Orb arrived long, long ago - even longer ago than how long ago the Overworld-Piglin War takes place.
So... WHY THE DIFFERENCE between the Overworld and Nether Corruption?
Well, the Overworld's case was individual shards - fragments of this broken entity, while in the Nether's case it was the entire Orb.
Adding onto this, the shards likely only had enough power to corrupt mobs (except the Wretched Wraith's shard, which manipulated the entire climate of the island, which we can chalk up to the fact that it's a larger shard, seen on its head, versus the other shards we see.
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Meanwhile, the entire orb entering the Nether meant that it could corrupt the biome down to the blocks, making them teal, changing plant structure (warped vs twisting vines and vanilla's 1-block crimson vs warped fungi), and in some depictions various fungi have glowing spots (MCD) or the shroom caps glow entirely (MCL).
An extra addition: Why are there multiple warped forests across the Nether, then?
Well, the Endermen that came along with the Orb must take their cuboid master from place to place, right?
So there's our reasoning. I hope you liked this theory - posit any questions or add anything else in reblogs or comments if you want!
Fin
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xesnox · 2 months ago
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Thinking about the fact that the Piglin Housing units are by far the most visibly destroyed.
Comparatively the treasure room has barely been touched.
The damage is intense, especially considering the basalt was put there to stuff the holes up enough for the structure to remain livable.
I think it’s insane that some people are still villainizing the piglin to the extent they are, legends is a legend, the game clearly implies a role reversal if anything.
They wouldn’t feel the need to ghast-bomb the shit out of another species’ housing units while deliberately avoiding their netherite stash if they’re acting in self defense.
The nether fortresses are barely even scratched, the damage is minor and could easily be from erosion or a little withering. They were the ones doing the attacking.
The overworld had the upper hand in the nether war. The heroes weren’t acting in self defense or protecting their dimension, they were just invaders using the villagers lack of experience to spin a story, I think vanilla Minecraft makes that very clear in the environmental storytelling.
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