#Structural Detailing
Explore tagged Tumblr posts
smartcaddengineering · 4 months ago
Text
Structural Services You Can Trust for Precision - Get Quality Structural Detailing Today
Tumblr media
In today’s construction world, Structural Detailing Services are key to making sure everything goes smoothly and safely. Whether you're working on buildings, bridges, or industrial sites, the right details can make all the difference. Thanks to tools like Revit, engineers and designers can create accurate, high-quality plans that make the whole process easier. If you're looking for expert structural help, SmartCADD has got you covered with tailored solutions for your needs.
What Are Structural Detailing Services?
Structural Detailing is all about creating detailed plans and drawings for things like steel, concrete, and composite structures. These plans help contractors and builders understand exactly what’s needed, making sure everything gets done correctly. Here’s what structural detailing usually includes:
Structural Steel Detailing – Detailed shop and fabrication drawings for steel structures.
Revit-Based Structural Drafting – Using Revit for detailed and precise modeling.
Structural Engineering Support – Helping with calculations and ensuring designs meet standards.
Rebar Detailing – Offering reinforcement details for concrete work.
Connection Design and Analysis – Ensuring strong, stable joints and frames.
Structural Load Calculations – Analyzing forces for better stability.
Fabrication and Erection Drawings – Clear execution plans for construction teams.
Steel Joist and Deck Detailing – Layouts for efficient use of materials.
Precast Panel Detailing – Detailed plans for precast construction pieces.
Anchor Bolt Plans – Precise placement details for foundations.
Why Structural Detailing Matters in Construction
Getting your details right is crucial. Good structural services help prevent mistakes, save money, and make sure everything fits together perfectly. Here’s why it’s important:
Accuracy – Reduces mistakes and improves alignment.
Less Material Waste – Better planning means more efficient material use.
Seamless Fabrication – Clear drawings help manufacturers get it right the first time.
Safety – Ensures everything meets safety standards.
Time-Saving – Cuts down on rework with detailed, clear documents.
Cost Efficiency – Prevents unnecessary expenses from design errors.
Meets Standards – Follows global engineering and safety rules.
Better Coordination – Makes it easier for engineers, architects, and contractors to work together.
How Revit Makes Structural Detailing Easier
Revit is a game-changer when it comes to structural detailing. It helps streamline the whole process:
BIM-Enabled Coordination – Makes working together easy for everyone involved.
Parametric Modeling – Updates all drawings automatically when something changes.
3D Visualization – Lets you see exactly what the structure will look like.
Error Detection – Finds clashes and issues before construction starts.
Automation and Data Management – Cuts down on repetitive work and ensures accuracy.
Project Documentation – Keeps thorough records to help track progress.
Cloud-Based Collaboration – Lets multiple people access and update the project in real-time.
Material Optimization – Helps predict what materials you’ll need and reduces waste.
Who Can Benefit from Structural Detailing Services?
Structural detailing is important across many industries, including:
Construction – From skyscrapers to residential buildings.
Infrastructure – Bridges, tunnels, and roads.
Industrial Plants – Factories and warehouses.
Oil & Gas – Refineries and rigs.
Energy & Utilities – Power plants and substations.
Marine & Offshore – Ports, docks, and offshore platforms.
Transportation – Rail and airport projects.
Telecommunications – Communication towers and infrastructure.
Defense & Aerospace – High-precision detailing for military and aerospace needs.
Why Choose SmartCADD for Structural Services?
SmartCADD offers top-quality structural services with a focus on precision and efficiency. Here’s what we bring to the table:
Expert Revit-Based Detailing – Ensuring designs are accurate and intelligent.
Comprehensive Support – From concept to execution, we’ve got you covered.
Advanced BIM Solutions – Helping with smooth project coordination.
Dedicated Client Support – Custom solutions to fit your specific needs.
Quality Assurance – Thorough checks to make sure everything’s right before starting.
Full Project Assistance – From planning all the way to execution on-site.
Experience Across Industries – We’ve worked on all kinds of projects in different fields.
Cutting-Edge Software – Using the best tech to ensure the highest accuracy.
Best Practices for Quality Structural Detailing
Here are some of the best practices that help make sure structural detailing is done right:
Use Advanced Tools – Tools like Revit help get the job done with precision.
Follow Regulations – Make sure everything meets building codes.
Clear Fabrication Drawings – Provide simple and clear instructions for fabrication.
Team Coordination – Stay in sync with engineers and builders to avoid mistakes.
Spot Interferences Early – Look for issues before construction starts.
Implement Quality Control – Review everything before finalizing.
Seamless Communication – Share data easily across all teams to keep things running smoothly.
Update Documentation Regularly – Keep everything up-to-date to avoid confusion.
The Future of Structural Detailing Services
The field of structural detailing is always improving, with new trends and technologies that make everything more efficient:
AI in Structural Engineering – AI tools to improve design accuracy.
AR & VR – Interactive 3D models to help with project planning.
Automation – Reducing errors with automated tools.
Sustainable Design – Green, energy-efficient methods.
Cloud Collaboration – Real-time access and data sharing.
3D Printing – Changing how components are made.
Conclusion
Investing in professional structural detailing services is the best way to ensure safety, precision, and smooth construction. Whether you need structural steel detailing, Revit-based drafting, or full project support, SmartCADD is here to help. Explore our services and see how expert detailing can make all the difference.
Looking for reliable structural services? Reach out to us today. We’re here to help with your structural detailing needs.
0 notes
offshore46 · 9 months ago
Text
Detailed Rebar Detailing Services Phoenix for Accurate Placement in Concrete Structures, USA
Tumblr media
Outsource your Structural Project’s Rebar Detailing Services to the best, and certified rebar detailers team at Offshore Outsourcing India at very competitive rates across the United States. Our Rebar Modeling Solutions are crafted to provide detailed, precise placement drawings, comprehensive fabrication drawings, and optimised bending schedules for reinforcing bars (rebar) within concrete elements, all utilising the latest rebar detailing software to create accurate shop drawings that detail rebar layouts, splice locations, and anchorage details, ensuring optimal load transfer and structural reliability. By employing precise bar marking and optimization techniques, we reduce redundancy and material waste, all while meeting project specifications. Our thorough analysis and collaboration with structural engineers improve constructability, streamline installation, and address potential issues on-site.
Our Services
Rebar with BBS Services
Rebar 3D Modelling Services
Rebar Bending Schedule Services
Rebar Concrete Shop Drawings Services
Rebar Shop Drawings Services
Rebar Detailing Services
As authorised users of advanced rebar detailing and structural engineering software, including AutoCAD, Tekla Structures, RebarCAD, SDS/2, SolidWorks, and Bentley Detail, we provide top-tier Rebar Detailing and Structural Engineering Services to clients worldwide. Our expertise covers a wide range of regions, including Europe (Germany, Greece, Ireland, Spain, Romania, Sweden, Netherlands, France, Poland, Italy, Norway, Finland, Belgium, Denmark, Ukraine, and the United Kingdom); North America; Canada; South America (Chile, Argentina, Brazil, Colombia, and Peru); Africa (South Africa, Morocco, Cameroon, and Ghana); Asia (Taiwan, South Korea, Singapore, Indonesia, and Malaysia); the Middle East (Saudi Arabia, Kuwait, Oman, Bahrain, Qatar, and the UAE); and Australia, including New Zealand. With a commitment to precision, efficiency, and cost-effectiveness, we offer tailored rebar detailing solutions that not only enhance structural integrity but also maximize material efficiency and streamline constructability, ensuring that each project's unique requirements are fully met.
For more details click on the link below
0 notes
prototechsolutionsblog · 1 year ago
Text
Structural CAD Mastery: Unveiling the Top 5 Tools for Seamless Drafting
Tumblr media
In the ever-evolving landscape of structural engineering, precision, efficiency, and accuracy are paramount. From conceptualization to construction, the journey of a structural project demands meticulous planning and execution. In this digital age, Computer-Aided Design (CAD) software has become indispensable, revolutionizing the way engineers conceptualize, design, and analyze structures. Here, we delve into the top five software tools tailored for structural CAD drafting, each offering unique features and capabilities to streamline the drafting process and elevate the standards of structural engineering.
AutoCAD Structural Detailing:
AutoCAD Structural Detailing, developed by Autodesk, stands as a powerhouse in structural CAD drafting. Renowned for its robust tools and intuitive interface, this software facilitates the creation of detailed drawings, reinforcement designs, and steel connections with utmost precision. Its integration with Building Information Modeling (BIM) ensures seamless collaboration and data exchange across the project lifecycle, enhancing efficiency and minimizing errors. With AutoCAD Structural Detailing, engineers can visualize, simulate, and optimize structural designs with unparalleled accuracy.
Tekla Structures:
Tekla Structures, a flagship product of Trimble, redefines structural CAD drafting with its advanced modeling capabilities and intelligent automation. Catering to the demands of complex projects, Tekla Structures empowers engineers to create detailed 3D models, generate accurate drawings, and automate repetitive tasks, thereby accelerating the drafting process without compromising on quality. Its interoperability with various design and analysis software fosters interdisciplinary collaboration, enabling engineers to seamlessly integrate structural components into the overall building design. With Tekla Structures, precision and efficiency converge to redefine structural CAD drafting standards.
Revit Structure:
Revit Structure, another offering from Autodesk, revolutionizes structural CAD drafting with its parametric modeling approach and data-driven workflows. Built on the principles of BIM, Revit Structure facilitates the creation of intelligent 3D models enriched with detailed information, enabling engineers to explore design alternatives, analyze structural performance, and generate accurate documentation effortlessly. Its collaborative environment fosters interdisciplinary coordination and streamlines communication among project stakeholders, ensuring alignment with project goals and specifications. With Revit Structure, engineers can unleash their creativity and innovation while maintaining the highest standards of structural integrity.
STAAD
STAAD, a flagship product of Bentley Systems, stands as a cornerstone in structural engineering, offering unparalleled versatility and reliability in CAD drafting and analysis. Equipped with an array of advanced modeling and analysis tools, STAAD enables engineers to tackle the most challenging structural projects with confidence. Whether it's designing steel, concrete, or timber structures, this software provides comprehensive solutions tailored to meet the demands of modern engineering practices. Its intuitive interface and robust solver engine ensure optimal performance and accuracy, empowering engineers to deliver superior structural designs within stipulated timelines.
RAM Structural System:
RAM Structural System, developed by Bentley Systems, emerges as a comprehensive solution for structural CAD drafting and analysis. Combining robust modeling tools with advanced analytical capabilities, the RAM Structural System empowers engineers to design and optimize complex structures with ease. From concrete and steel detailing to dynamic analysis and code compliance checks, this software offers a plethora of features to streamline the drafting process and enhance productivity. Its seamless integration with other Bentley products ensures data consistency and interoperability, facilitating efficient project delivery and optimization of structural performance.
Conclusion
In conclusion, the realm of structural CAD drafting continues to evolve, driven by innovation and technological advancements. The aforementioned software tools exemplify the pinnacle of excellence in structural engineering, empowering professionals to visualize, design, and analyze structures with unparalleled precision and efficiency. By leveraging these cutting-edge tools, engineers can navigate the complexities of structural design with confidence, pushing the boundaries of creativity and setting new standards of excellence in the built environment.
0 notes
mitrecad · 1 year ago
Text
Structural Steel Detailers & Steel Fabricators Services in Sydney & Australia
MitreCAD is Australia's best structural steel detailers & fabrication services provider.We offer high-quality shop drawings & steel structures.
Tumblr media
1 note · View note
keferon · 3 months ago
Text
THE NEW CHAPTER OF MISTAKES ON MISTAKES UNTIL IS OUT AND YOU ALL KNOW WHAT THAT MEANS~~~~~~
Spoilers for ch 74 below >:)
Tumblr media Tumblr media Tumblr media Tumblr media
Head in hands. And then they all happened to be self sacrificial idiots.
Infinitely delighted by the fact that Optimus automatically decided to catch whoever was falling and only look who that was afterwards. 100/10. Peak Optimus writing.
2K notes · View notes
hinamie · 1 year ago
Text
Tumblr media
been thinking a normal amount about just how Strong yuuji is
5K notes · View notes
clfixationstation · 7 months ago
Text
bro they need to stop dying for each other
Tumblr media
together forever...
778 notes · View notes
quicksilversnails · 7 months ago
Text
Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
497 notes · View notes
arc-hus · 18 days ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Haus am Sürcher Wald, Laterns, Austria - Bernado Bader
177 notes · View notes
tomorrowandtomorow · 2 years ago
Text
thinking about fma, one of the things i love about it is arakawa's very intentional worldbuilding. she never gave the story more than the plot needed. we don't get a bunch of flashbacks detailing the characters' lives, eveything that we know about them is only in service of the plot.
the xingese characters are there because they need the secret to immortality to gain their father's favor. and despite this being so interesting we don't really know anything else about them lol. how well do mei and ling know each other? how do their clans stand with one another? anything at all about their other siblings? they get like two interactions and other than the clans just generally hating each other we've got nothing. we don't even get anything about how lan fan even became ling's bodyguard.
then xerxes, a personal favorite of mine. ed and al are kind of casually confirmed to be descendants of a dead civilization renowned for alchemy. are we going to explore that civilization at all? ofc not. anything about hohenheim's past, other that the things you really need to know? nope. we're just generally gonna mention how he's known as a sage throughout both the east and west.
the fact that grumman is riza's grandfather? left untouched. the fact that roy studied under riza's father? you get one (1) flashback.
i love this style of worldbuilding tbh.
1K notes · View notes
fallandfigs · 4 days ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Here's the thing. I love this little detail we get about Trapper in Dear Dad. I love the idea that he’s interested in providing care for the local villages or giving help when there's no one else to turn to. It’s consistent with what we see of him in other contexts and it's so clear he loves doing it. That he actually does like being a doctor and the ways that can actually help people. And while it's not really followed up on, I'm choosing to think of the below reference to Trapper being in Tai-Dong from For the Good of the Outfit as an extension of this whole subplot. He was there providing care.
Tumblr media Tumblr media Tumblr media
Are we supposed to understand this scene as related to the one in Dear Dad? Absolutely not. But I'm choosing to link them anyway.
Off the top of my head, there isn't really a reason for Trapper to be in Tai-Dong. It's not the closest village and there doesn't seem to be much there other than people based on the dialogue from the episode. So what was he doing? Well, I'm choosing to believe Trapper was in Tai-Dong with Ginger, providing vaccines, check-ups, and helping out the local community just like they did in Dear Dad. Just, ya know. In case anyone else wanted to pretend that thread continued on.
125 notes · View notes
elkkiel · 9 months ago
Text
Tumblr media
Sleeptober day 3 – Hypnotize
bro is mesmerized fr
300 notes · View notes
corruptimles · 2 months ago
Note
THOSE WERE AMONG US OCS???????
Tumblr media
your first hint is that November/The Captain's child looks like a ඞ
56 notes · View notes
clfixationstation · 3 days ago
Text
ngl I cannot bring myself to agree with the "Catra's redemption was rushed" crowd, whether they like the show overall or not. Perhaps I have a different view of redemption than most. To me, a redemption arc begins when a character experiences guilt and remorse for their actions, which Catra expresses in early season 4 when she has a nightmare about how she threw Entrapta under the bus and activated the portal. Catra's nightmare shows her images of Entrapta and Adora questioning her, placing the onus for her actions on her: "What did you do to me?" "Why did you do it?"
Tumblr media Tumblr media Tumblr media
Derailing: Why did she do it? Not because Adora made her. Catra can't use that excuse anymore. "Why did you do it?" Adora also asked Catra this as a child (s5ep3 Corridors) after she hit Lonnie. Back then, it was because Catra was terrified of losing Adora's friendship and thereby being "discarded" by Shadow Weaver. She was scared for her life. But now? Catra didn't activate the portal for safety; she did it to win. She did it to prove to the world she could be victorious, to Shadow Weaver, Hordak, Adora, to everyone who refused to believe in her. Yet after pulling that lever, Catra's true desires were revealed; she wanted to be relatively safe, surrounded by friends, allowed to love Adora, and recognized for her worth. She didn't need to dominate. When that false reality shattered, Catra's hope was shattered with it. She fell back on her sense of injustice, reduced to her own agony, inflicting it upon the world and herself. After the portal, Catra had to face that her goal of ascending through the Horde was hollow.
One could even argue Catra feels regret at the end of season 3 with this look she gives Adora of "ohhh I fucked up, I fucked up big time." Catra looks sickened, with herself and with how Adora now sees her.
Tumblr media Tumblr media Tumblr media
From this point in the story, it was blatant to me that Catra was headed for redemption. Catra clearly knows that she went too far and may have completely burned every bridge and ruined all hope of redemption. But she can't yet confront that her ambitions will not fulfill her. So, she doubles down. In classic sunk-cost fallacy fashion, Catra seemingly strengthens her allegiance to the Horde, taking control and commanding operations. Despite herself, Catra's guilt creeps up on her, not only through the nightmare but also in her approach to Adora. Unlike in s1-3, throughout season 4 Catra avoids Adora almost entirely, only engaging from afar. Catra evades confronting the amount of pain she's caused Adora, the seemingly irreparable chasm she's clawed between them, focusing solely on strengthening the Horde. She still cares, but she denies herself that regular interaction.
This suppression poisons Catra's fragile friendship with Scorpia as well. Catra continually lashes out at Scorpia, projecting her own insecurities and frustrations onto her. Her behavior pushes Scorpia away and causes her to leave the Horde, to leave Catra. This is the first time someone left because of her. It almost feels like self-sabotage, Catra pushing Scorpia more and more, becoming crueler, creating reason for her to defect. Catra doesn't feel worthy of Scorpia's friendship, of anyone's. And so Scorpia's kindness enrages her, reminds her of how far she's fallen, and how much lower she will go. Catra also lashes out at her former comrades, Lonnie, Rogelio, and Kyle, further isolating herself from anyone who cares about her, pinning her entire existence on proving herself through Horde victory. She failed in the friendship department; the Horde is all she has left.
Tumblr media Tumblr media Tumblr media
But Catra can't fool herself forever, and she certainly couldn't fool Double Trouble. After defeating Hordak, who does Catra have left to prove herself to? Horde Prime? Herself? Neither of those people care. For the first time, Catra is completely alone, and Double Trouble doesn't let Catra hide from how she got there. They read Catra to filth, summarizing what I wrote above: Catra pushed all her friends away in pursuit of a villainous role she didn't desire; her heart laid elsewhere. Now both goals are in ruins. Depleted, with nothing left to prove, Catra asks Glimmer to kill her. Catra's guilt permeated season 4, seeping into all her relationships and degrading her mental state. But guilt is meaningless without action. Which brings us to season 5.
Tumblr media
I got soooo off track, so I'll try to wrap it up. So yes, Catra's redemption arc started in s3/4 when she first felt remorse for her actions - not in season 5. Even then, her change took time to develop. Initially, Catra still tried to align herself with Prime, but convinced him to spare Glimmer, indicating her shifting allegiance. The girls begin to empathize with each other and Catra sees how much Glimmer cares for Adora and the life Adora has built for herself. Fully expecting to die, Catra chooses to throw away the small amount of favor she earned with Prime and save Glimmer, therefore protecting Adora. Catra apologizes to Adora for everything. Her body is stolen from her and she dies as a consequence of her actions. She's revived and chooses to join the Rebellion. She slips up but genuinely tries to make amends, not for her own conscience but because it's right. She wants to do better. She accepts ire from the Princesses without retaliation. She defends Adora from Shadow Weaver. She gives Adora the strength to choose to live and allow herself to desire, and together they save the world.
Tumblr media Tumblr media
This redemption is not immediate. It was given time, the foundation established across seasons. Catra does not have a sudden change of heart. It builds gradually, even within the final season. Nothing about Catra's arc was rushed and nothing about it was easy. Each day, she fought the harmful instincts cemented in her from years of abuse to become a better person, experiencing realistic regression and growth. Catra was tormented by others and herself for her entire life and all it did was make her worse. She deserves a soft universe, the new world she and Adora created together
115 notes · View notes
homeostasister · 2 months ago
Text
Was anyone going to tell me the new Sultai are incredibly based?
Tumblr media Tumblr media Tumblr media Tumblr media
55 notes · View notes
reksink · 6 months ago
Text
Tumblr media Tumblr media
Thorns, Bouquet
118 notes · View notes