#Technology and Wisdom
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lifeinspiration4all · 8 months ago
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Human Wisdom, AI Insights: Life Lessons for Thriving in the Age of Technology
Sometimes, the most profound lessons in life come from the least expected sources—like the machines we’ve built. In the age of artificial intelligence, what can we learn from the very technology we’ve created? Surprisingly, AI has much to teach us about adaptability, patience, and growth. As artificial intelligence (AI) evolves, it doesn’t just change the way we work or communicate; it also…
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kafkasapartment · 4 days ago
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imissmywife0 · 7 months ago
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20 years… 20 fucking years… and he waited a few weeks…
What the fuck??
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liberatingreality · 5 months ago
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There will come a time when it isn't 'They're spying on me through my phone' anymore. Eventually, it will be 'My phone is spying on me'.
Philip K. Dick, Do Androids Dream of Electric Sheep? (1968)
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reading-lawrence · 4 days ago
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...the cars came steaming and hissing along it, dangerously fast to avoid getting stuck, rocking over hummocks in a style which looked fatal for springs. However, we knew it was nearly impossible to break a Rolls-Royce, and so were sorrier for the drivers, Thomas, Rolls and Sanderson.
Seven Pillars of Wisdom, Chapter 82
Next up in your war memoir: an ad for a luxury car brand! Buy a Rolls-Royce today, they're the favorite of the British Army!
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anjian · 2 years ago
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Thoughts below.
1.
"Look at how she holds her leister. See her arms? You should angle yours like so," I said to Kheeta. "Learn from her. She is the best we have."
"Then ask her to teach me," she replied.
I could not. I was not permitted to speak to any of them any longer, unless I swore off my vengeance. I said my final words to Khloa two suns ago. I bid farewell to my fellow hunters after the last dawn, half-hidden in the mist so that we could not see each other's faces. When the Sapphiric Sun rises next, I will tell my sister good-bye.
"I cannot," I said simply.
"In two nights," she said, sparing no thought towards learning fishing techniques, "I will leave some provisions in the tree-hollow we used to hide in. The taller one. I will wrap them in cloth and twine."
The blood of the dying fish ran down the spear-haft. My chest ached, as though a fire burned deep within; one that could only be quenched by blood.
"Save them for the clan," I chastised.
"No." She touched my hand. "I will want to know that you still live."
2.
I have trouble imagining how a single Abyss can divide Lubrae in two. It is possible that the Abyss is in fact a circular moat that surrounds the City, and Lubraeans' worldviews are oriented such that there are only two sides of the Abyss -- the City side, and the wilderness side. However, thinking about the amount of land that would need to be encircled to provide everything a "crowded" urban area needs is too complicated for me. Especially if fresh water is also needed. Hence, I have gone with "island".
The "perpetual sunlight" can also be achieved with an orbital mirror, but I feel like the destructive potential is not enough compared to a laser.
3.
I realised two things: one, that the beggar was once a Sta--a guard; and two, that he was older than Khloa. Than Kheesa. Older than any of my clan had ever lived to be. Our eyes met. One of his remaining ones was cloudy with a cataract. The insignia of the Regime rattled in his bowl.
"Does the Afeln belong to you?" I asked, pointing my chin towards the animal beside him.
"Yes. It is a good one. Very good."
"It's too old to hunt," I told him. "You should eat it."
My companion, not liking our exchange, marched me into the damp abode of the apothecary.
4.
Some outfit drawings.
I think I am warming up to the idea of certain parts of designs being Earthlike. It helps with the reframing of the story.
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demigod-of-the-agni · 2 years ago
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PLEASSEEE TELL US ABOUT YOUR MYTHIC MUMBATTAN AU PLEASE PLEASEE
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>:) very well, my people (currently screaming because i wrote a response but i accidentally CTRL+Zd everything out of existence lmao)
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The Mythic Mumbattan AU is me pouring the following ingredients into an explosive mess:
Hindu mythology and Indian culture overload
college!Spider-Man shenanigans
revamping the original Spider-Man: India plotlines and expanding the lore
character studies!!! my favourite :)
a potential and self-indulgent crossover with another indian superhero (if we ever get there)
the horrors.
Pavitr and his personal cast!!! just!!!! THEY!!!!!!
(keep reading if you want more goodies >:D)
So the CoffeeBean is a coffeeshop that existed in the mainstream Marvel universe and in real life but that's another thing; the cast below frequently drop by to hang out with one another. The Mumbattan-equivalent of the CoffeeBean is actually the TeaHouse which is another real life thing but shh and so in-universe they're called the TeaHouse gang, but in my heart they'll always be the CBG 😌
Everyone goes to Brihanmumbai State University (BSU). Lots of crazy things happen here. Pavitr's relationship with the others is always in flux but ultimately they're super close with one another (fuck it, they might as well be poly). Their personalities I try to keep as close as I can to the mainstream universe E616 comics, but I'm being creative and letting a few things from the SMI comics and ATSV influence them:
Pavitr Prabhakar — Tamilar (Tamil); he has the charm and skills from his ATSV counterpart and the smarts from his SMI counterpart; he can be a bit of a jerk and a flake, but he tries to be a good friend, and is much more open than he was in high school.
Meera Jain — Kannadiga (Kannada); basically how I've written her in tibim: everyone's first impression of her is that she's carefree and seems to not worry too much about life. She secretly deals with a lot of self-doubt and personal fears, but the gang's presence is enough for her to push them aside.
Gayatri Singh — Gujarati (Gujarati); she's probably the most quiet of the gang, but undeniably the kindest. She's more similar to Pavitr, in that she's stubborn and quick to judge. She's the glue of the gang and always willing to extend a hand to others
Hari Oberoi — Maharashtrian (Gujarati/Marathi/Hindi); the son of the man who tried to bring literal hell to earth, but other than that he's okay. He's a people-pleaser despite having everything, and struggles with his own self-image and who he should become
Ekansh "Flash" Travasso — Goan (Marathi); the high school jock who's grown more understanding and compassionate. He knew Pavitr the longest, so they have quite an interesting collection of interactions. (ALSO I'M SO SORRY I WROTE THOMPSON IN THE ART POST INSTEAD OF TRAVASSO 😭 maybe i should go back and edit that)
Spider-Man is Spider-Man'ing. Mumbattan loves him (sort of. Inspector Singh has mixed feelings). But another question: why is that every where Spider-Man goes the demons of yore all start showing up and begin wrecking havoc? Why is that? I am taking the magic in Spider-Man: India and dialing it up to five million — horrors and magic of every kind! I can get my hands real dirty and /really/ push Pavitr to his limit >:)
That is all for now. There will be more characters, but they'll show up in time. Lots of stories too, all old and new and revamped and crazy, but they'll be told when they're ready. Perhaps this is enough to satiate everyone's hunger? (unless you want to know something else, then by all means go ahead and ask!!!)
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clairiko · 1 year ago
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wahroh · 1 year ago
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Calendar would work as well.
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kafkasapartment · 7 months ago
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"If we continue to accumulate only power and not wisdom, we will surely destroy ourselves. Our very existence in that distant time requires that we will have changed our institutions and ourselves. How can I dare to guess about humans in the far future?
It is, I think, only a matter of natural selection. If we become even slightly more violent, shortsighted, ignorant, and selfish than we are now, almost certainly we will have no futüre." ~ Carl Sagan, Pale Blue Dot: A Vision of the Human Future in Space.
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molagboop · 1 year ago
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Mawkin children undergo several maturity rites before they're granted full tribal citizenship. The first occurs around eight years old, involving a basic academic evaluation and the child's choice between a physical fitness test or a dream-walk.
The evals are simple: how much has the child learned, what do they know, where can we supplement their education, etc. How can we stimulate their curiosity and foster a lifelong love of learning? Have they displayed any skills or passion for any particular subject? How can we encourage their hobbies and interests? Those are the kinds of questions the adults involved in carrying out the evaluation are asking themselves.
The evaluations help parents figure out (or reaffirm what they already know) ways to engage their childrens' interests in a fun or productive way, and how to help their child along the path to success, academic or otherwise. Every child is different: they have their own needs, and while 8 years old isn't old enough for anyone to ascertain exactly what they wanna be when they grow up, the evaluation is a good starting point for the rest of their academic track until their next formative rites.
The next part of the rites is a branching path. The fitness test is typically favored by more outdoorsy or athletic types, as well as children who are afraid of specters or arent very interested in the old ways. That's fine: old people stuff can be boring! The priests go on and on about the ancestors during holidays, but you're eight years-old and you've never seen the ancestors show up before, so big whoop. You've got toys to play and things to learn.
Another general assumption is that children who are likely to grow into steadfast warriors or athletes may pick the fitness test enthusiastically and without thinking about it, but again, this is an evaluation, and the kids are like, eight. Nothing is set in stone. Eight year olds also typically love playing outside.
A number of kids, hearing about all the cool things their elders know and are capable of, or just being curious about what their ancestors might have to teach them, opt for the dream-walk.
The dream-walk involves exposure to psychoactive fumes, but is nonetheless completely safe: the kid is monitored and made as comfortable as possible.
The dream-walk is overseen by priests and doctors. The burners are lit and the trial-goer falls asleep, entering a state similar to lucid dreaming.
Everyone's experience is different. Some kids have profound surreal experiences: others spend the entire time sitting at a table with a long-dead ancestor having a meal. Some kids are shown events from the past by an old ghost: some even experience said event from the perspective of someone who was there when it happened.
For others, the dream is of an old-fashioned hunt, typically guided by a departed grandparent or neighbor. It's not unusual for Mawkin kids to have experienced the act of hunting for food or sport by this point in their lives: many who hunt take their babies out with them on their backs. The quarry during the dream-walk, however, is typically more than your mundane game beast.
Tribal scholars and doctors of psychology have posited that the dream walk largely reflects the experiences of those involved. Formative memories and strong feelings, they believe, greatly affect the appearance of conjured apparitions in the dream. If a kid is fighting any demons at eight years old or harbor any powerful fears, they may very well be forced to face them head-on during this trial.
Therein lies the value of the dream-walk: it's not just a curiosity to get the kids to engage with cultural practices of yore, it has utility in teaching children valuable lessons through experience without actually making them fight the six-eyed serpent of a hundred and seventeen mouths. And they're usually not facing it alone: the ancestors quite literally walk with plenty of kids during these trials.
There are some truths a given child must face alone, and plenty do. But when they wake, they will find themselves among familiar company, the sweet smell of wood smoke permeating the air and a feast awaiting back home to celebrate their first milestone towards becoming an adult.
Some kids don't fight any major bosses or experience the heat death of the universe through the eyes of a slug, instead deriving value from the dream-walk in the form of sensory-guided introspection. The lesson they learn may not even be apparent to them until six years down the line. It doesn't have to be deep: it can just be an experience that gives then a new perspective on the world.
The senses are heightened supremely during the dream-walk, allowing the dreamer to experience the world in a whole new way. Tasting color, feeling the vibration of every sound beneath one's skin, perceiving the shape of every smell. Even if the kid walks away thinking "huh, I've never experienced the world that way before", the trial will have been a success. In the very least, a child should come out of that dark room with a unique memory for them to examine later on.
Several minor rituals and evaluations occur around twelve and fifteen years, but the foremost citizenship rites occur around seventeen, when an individual's stomach is strong enough to handle sap wine in greater quantities without suffering catastrophic liver failure. The dream-walk is a requirement this time around, as well as a combat test. The combat test is the actual rite that determines one's status as an adult: the mandatory dream-walk occurs beforehand as a way to shed all doubts about the strength of one's resolve if they have any insecurities, and perhaps gain some personal insight in the process. Introspection assisted by psychoactive substances.
You may be wondering how those with varying degrees of disability come of age if they can't engage in the rite of combat. There are alternatives to the combat test if the participant doesn't feel able enough to fight, or otherwise can't exert themselves without experiencing undue pain and discomfort.
There are alternative rites for individuals of every combination of physical and cognitive impairment, and all are treated with the same gravity and dignity afforded to the typical rites. Poetry recitals, music, research projects, an oath of maturity: these are a few examples of things disabled Mawkin have done to establish their claim to adulthood in place of the rite of combat. An individual doesn't have to be "good" at something: they just have to show that they accept the responsibility that comes with being an adult, or are otherwise committed to their community and the tribe at large.
For some people, that commitment comes in the form of thriving to the best of their ability. Surviving to the next day, striving for tomorrow to hurt a little less than yesterday. It doesn't matter whether they can "contribute" or be a "productive member of society": all are one, and one serves all. The Mawkin take community very seriously. There's an age-old adage that says something to the effect of "if one is suffering, all are injured", and "when one is deprived of dignity, we are all cast naked face-down into the mud".
Anyways, that's how juvenile Mawkin are granted all the rights, responsibilities and privileges that come saddled with being an adult. It's worth noting that most of these rites line up with a typical Chozo's molting cycle, with the final rites occurring just as young warriors are shaking off the last loose feathers of their old coat and displaying their first (clear) adult patterns.
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awfullybigwardrobe44 · 7 months ago
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getting old is so, so hard.
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roswellsplace · 14 days ago
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Shoutout to Hedwig for Pride Month (*)
*possible anti-AI-art agenda* I always identified alot with this movie for a number of reasons – the soundtrack is probably one of the best (musicals) in my opinion (I’ve listened to and seen basically ALL the musicals that everyone in drama club said I HAD to see – and was generally non-plussed (musically/lyrically – with very few exceptions – if I’m not feeling it – then…) -however – the plot…
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philoso-latte · 24 days ago
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Your Future Starts With Data! Just like this focused feline, we're all about understanding the landscape before us. Remember: "Predict the future by mining the past; data holds the key." Don't guess when you can know. The answers you seek for tomorrow are often found in the data of yesterday. Let the past guide your path forward. What data insights have changed your perspective? Share below! Data Mining: Uncover hidden patterns in vast datasets to predict future trends and make informed decisions. The past data is your crystal ball! Data mining reveals patterns, boosts decisions and transforms raw info into powerful foresight.
Poster/Full Image: zazzle / patreon
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thedeadthree · 1 year ago
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moots how do i install mods for d*ragon a*ge i am soo confused :’)
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weblogdigi · 9 months ago
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Happy Gandhi Jayanti!
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On this Gandhi Jayanti, let us combine wisdom and technology to create a peaceful and united future. Let us all work together to make the world a better place.
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