#Wellness HTML Template
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themefork · 12 days ago
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Burnout Template – A Stunning Free Bootstrap 4 Template for Health & Fitness Websites
Why You Need This Burnout Template Now If you’ve ever struggled to build a health, fitness, or wellness website from scratch, you’re not alone. Countless professionals and fitness instructors want to reach more clients online, but don’t have the time or budget to invest in a custom-coded website. Burnout solves this issue with a powerful, free HTML5 Bootstrap 4 template that’s ready to deploy.…
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princelyreverie · 2 months ago
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been on a real EAT kick lately for some reason so i made a few stamps for my artfight profile! figured id release it in the tiny chance anyone else is interested
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polypinks · 10 months ago
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akiyama mizuki bundlrs inspo!
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page at .cc/amia
features: scrollbox, rotating lace, floating mizuki, (hopefully working) custom cursor, and buttons!
reblogs appreciated ♡
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scoobydoodean · 2 years ago
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Disgusting and evil as a shitposter @ heart to have something like this but I made an html page for all my many tracked themes and such.
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e-bird-online · 2 months ago
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Web Design Trends Shaping 2025
The evolution of web design in 2025 is explored, highlighting the trends that are shaping the digital landscape and influencing user experiences. Key themes like immersive 3D, holographic elements, and interactive design are analyzed to inspire creativity and provide valuable insights for web designers.
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Get Free website designing course 2025 👈
Clear Purpose and Goals: Define the primary objective of the website. Ensure that every element on the site supports this goal.
User-Friendly Design: Prioritize intuitive navigation and clean layout. Make sure the design is accessible and easy to use for all users.
Responsive and Mobile-First Design: Ensure the website works well on all screen sizes. Start with mobile design as more users access websites on mobile devices.
5 Important ways to develop responsive website
Fast Load Time and Performance
Optimize images and code for faster loading.
Use caching, a good hosting provider, and efficient coding practices.
Strong SEO and Content Strategy
Use relevant keywords, proper headings, and metadata.
Create valuable, high-quality content that helps your audience and ranks well on search engines.
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ranvwoop · 11 months ago
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hmm. i would like to make a neocities but unfortunately when things are overwhelming they are overwhelming
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mrnnki · 15 days ago
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is there a such thing as a static site generator that doesn't make me want to throw myself off of a cliff or should I just go back to making my shitton of character pages manually
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websitiasworld · 1 year ago
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Celestial Dreams: A Daily Planner Diary for Inspired Living
"Welcome to 'Celestial Dreams,' your daily companion for inspired living! Embrace the magic of each day with this beautifully designed planner diary, featuring celestial-themed artwork and motivational prompts to fuel your journey towards your dreams. Size - (21cm * 29.7cm) pdf formate
Inside 'Celestial Dreams,' you'll find:
Schedule Section: Organize your tasks, appointments, and priorities for each day, ensuring you stay on track and focused on your goals. Self-Care Section: Cultivate a mindset of gratitude by reflecting on the blessings in your life and expressing appreciation for the little joys. Habits Section: Boost your confidence and motivation with empowering affirmations that inspire positivity and self-belief. Notes Section: Capture your thoughts, ideas, and inspirations in the spacious notes section, allowing creativity to flow freely.
link - https://payhip.com/b/HEAUq
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wellhealthhub · 2 years ago
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Benefits of Choosing dme medical supply Well Health Hub: A Comprehensive Guide
Discover the unbeatable benefits of choosing dme medical supply Well Health Hub. From affordable prices to quality products, we’ve got you covered. Introduction to dme medical supply Well Health Hub Navigating the world of medical supplies can be a daunting task. With so many options available, how do you know which one is the best for you? Enter dme medical supply Well Health Hub, your…
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View On WordPress
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liquidcrystalsky · 3 months ago
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hey you, make your own website.
sure you can use neocities or carrd or strawpage or whatever whatever but also. make your own from scratch!
there's plenty of free website hosters, github(owned by microsoft), gitlab, and cloudflare have "pages" services which are all free and you can just host whatever html pages even use things like static site generators as well to help yourself from copying and pasting.
if you have your own domains you can also use those, and other than digging deep into web requests or stupid shit there's no way to know you're not hosting it yourself.
i use cloudflare pages, but github/gitlab pages is probably much easier, and if you dont like it, you can just pick it up and move it somewhere else. if you have a custom domain as well you dont even have to tell people "move to the new website". you're not tied down to any service and the site is what you have
It's very flexible too! for beginners you can just put raw html and css and upload it and it'll show, if you need more than this, you can just add more.
my website, ranid.space, also uses cloudflare pages (it can be easily done on the other two), and it's generated using Astro with templates i've created, it has a [shitty] blog Content Management System with an Atom feed, there's pages with javascript, and i even have SEO optimizations (i was really bored okay i really dont care if i show up on google).
it is as simple or as complex as you want it to be.
it is literally JUST hosting your own website you have full and entire control over. note it's a static website so you cant really do things like live updates without connecting it to another server, however for posting to a blog once in a while it's perfectly fine
i've not used gitlab pages, it seems to be a bit more manual setup than github pages, but i think beyond that first setup it's the same
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stellophiliac · 9 months ago
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you should make a website!
"my favorite social media site is shutting down!"
"the CEO of the site i use just committed another atrocity!"
"i want a webspace that's all my own!"
if any of these sound like you (and if you're on tumblr, i know at least one applies) you should make your own website!
why make a website?
incredibly customizable
you can put whatever you want on it
it's, well, your own! like a house you build with your own hands
things you'll need
a computer. you can maybe get away with doing this on a mobile device, but i have zero experience there
a code editor. i like VScodium, which is a de-microsoft-ed version of VScode.
a will to learn ;)
site hosting
neocities. everyone knows neocities. at this point i do feel like it's become a bit too centralized, but it's a good option nonetheless. do note that there are filetype restrictions for free users, but that shouldn't be a huge issue for most. what may be an issue, though, is that there's a content security policy that prevents sites made after jan 1st, 2024 to use outside scripts. also, you have to pay to use your own domain
nekoweb. similar to neocities, but there's no filetype restrictions or a content security policy. some differences are outlined in the FAQ (thinking about moving here... i am a traitor...) i'm not sure if domain support is free or paid.
github pages or codeberg pages. you'll need an understanding of git for this
pages.gay: run by besties.house, uses git
teacake: free hosting is currently closed, but paid hosting starts at 2 bucks a month.
leprd.space: i know next to nothing about this.
a web server. don't recommend this if you don't know computer stuff but it is an option (you'll likely have to provide your own domain though)
gripes & solutions (?)
i'm not comfortable maintaining pages in pure HTML / templating with JS sucks!
with a static site generator, you can write pages in markdown and they'll be converted into HTML and (if you'd like) be put into a template of your choosing. my personal choice is 11ty but there are tons of options!
static site generators can be a bit of a learning curve (and you will have to write some html for templating) but if you're making a lot of pages or blogging regularly it's something to consider
there are starters for 11ty online but i might make a more beginner-proofed starter and/or guide in the future? don't count on it
i don't want to write/maintain CSS
simpleCSS is a tiny CSS file you can use to make semantic HTML ("naked" HTML) look nice. it's got decent customization options too. it's not particularly fancy or opinionated, but it's a good starting point if you need something
i don't know what to put on my website!
small list of ideas:
weblog
art/writing/music gallery
movie/show/book tracker
place to store bookmarks/links
scary! i'm scared!
my askbox/messages/e-mail inbox/etc. are open to anyone who'd like to ask for help!
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themefork · 2 months ago
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Discover Tranquility Online: Yoga – The Free Bootstrap 4 Yoga Template That Breathes Simplicity
Why You Need a Yoga Template That Works Effortlessly In today’s digital landscape, even peace needs a place online. For yoga instructors and wellness centers, having a clean, soothing, and professional website is essential. But hiring a web developer or starting from scratch can be overwhelming. That’s where the Yoga – Free Bootstrap 4 HTML5 Yoga Website Template becomes the bridge between the…
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liliesdiary · 5 months ago
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➢ Face Of An Angel, Body Of A Porn Star
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➢ MASTER LIST
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PLAYLIST → Perverted Angel Playlist
SYNOPSIS → Ghostface develops an extreme obsession with you, the infamous porn star named soft angel who so happens to be his classmate. The face of an angel and the body of a porn star.
view in light mode for a better reading experience!
(all endings, multiple parts, dead ends)
➢ [◉°] ⌞ Face Of An Angel ⌝
➢ Angel's Inbox
➢ Dispose Mail?
➢ Wrong Fucking Choice
➢ Chatting With Lovesick Anonymous
➢ Dead End
➢ Keep Chatting With Lovesick Anonymous
➢ Don't Block Him Again.
➢ Lovesick Anonymous Will Remember That
➢ Be My Valentine
➢ Body Of A Porn Star
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➢ Living Dove Route
➢ Angel's Inbox
➢ Cancel
➢ Lovesick Doll (coming soon)
➢ Dead Dove Route
➢ Hide In Bathroom
➢ Psycho Killer (coming soon)
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🖱️ CLICK TO READ CREDITS & UPDATES 🖱️
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જ⁀➴ ♡ recent update! June 20th : hi angels!! I'm sorry that I haven't been updating this series recently, I've been going through writer's block and I've also just been very very busy! but don't worry, lovesick doll and psycho killer are coming very soon and I plan on writing more routes and different little hidden routes/choices throughout the series!! <3
I'm so thankful for all the support and love this fun little series has been getting and I promise that I will continue this series. I'm really glad you guys are loving the interactive choices and different routes! please let me know if there are any routes you would like me to add, I'm very open to suggestions and feedback!
- lily dove <3
જ⁀➴ ♡ most dividers, templates, pngs used in this series were made by: @bernardsbendystraws @nicodefresas @kimjiho1 @dollywons @anitalenia @uncoffins
જ⁀➴ I also used Pinterest for the other dividers, gifs, and templates. I can't find the original creators of some of these templates so if it's yours please let me know so I can credit you! The pink streaming template that says starting soon in the first chapter was made by @moshimochico, I found it on Pinterest <3
જ⁀➴ I used PicsArt as well to create some of the pictures. I use the stickers section of PicsArt to add different things onto the templates and photos I've found from Pinterest or Tumblr.
જ⁀➴ I use Emoji Combos for cute symbols, emoji combos or symbol combos જ⁀➴ key words I use for combos: cute symbols, star symbols, arrows, hearts, divider symbols, coquette, scary/horror symbols
જ⁀➴ I use Lingojam for different fonts, it's a font generator and you can use it for anything! there are a lot of different and unique fonts but I mainly use the fancy or basic ones (you have to scroll a bit to see them)
જ⁀➴ I use bbcode & html text colorizer for the colored text. I only used it for the first chapter for the light faded pink but I do plan on using it more for my future chapters. original tutorial by @hanasnx (can be found in his FAQ) → ✩ bbcode & html text colorizer | follow the prompts -> copy the bottom box aka the "html code" -> go to tumblr on desktop -> create post -> click top right gear for settings -> scroll down to "text editor" to select "html" -> paste your clipboard -> scroll up to the select "html" or "preview" to both edit html and see how it looks after you do.
all parts of this series will be under જ⁀➴ ᴘᴇʀᴠᴇʀᴛᴇᴅ ᴀɴɢᴇʟ
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freezerbnuuy · 3 months ago
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I wrote a guide on my main blog on writing SimLit a while back, but I figured I'd amend it to make it more suitable to Tumblr and post it here as well.
Please note, that there is no one way to write SimLit; creative work is always subjective. You do not have to do everything in this guide, obviously- just focus on the bits that apply to you and what you want to write. This is a gathering of my own ideas, the way I do things, and other options as well. Depending on your writing style, some of this will be more relevant to you than other bits will. This is both for the challenge players and the people who write stories with little basis off anything going on in the game.
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I have made a story / challenge-planning document that you can read about here that will give you a place to put all your ideas!
The fun part...sort of...is coming up with all your rough ideas. Things to think about are:
. Where you'll put your story: The most popular place for SimLit these days seems to be Wordpress, but there is always Blogger and LiveJournal as another option for a place to put your story. Tumblr is a great place for stories that are more picture-based and less textual, or if you plan to only have dialogue for your story text. Have a look at what different platforms have to offer to see what suits you.
Whilst I would say Blogger is a bit harder to properly customise than Wordpress and you have to rely on custom templates made by other people and some HTML editing if you want a nice blog template, it is very generous in terms of picture limit. To my knowledge, any image under 2048 on the longer width won't count toward your Photo space (as of 2025).
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. Narrative or Gameplay-Driven: Some writers will write commentaries to go alongside images of challenges they're doing. Some write commentary for their general gameplay. Others use Sims solely as a way to 'direct' a story they've come up with themselves instead. Others make comics. Some do a mix of various things... Have a think about what kind of story you want to do. It might even change halfway through writing, you never know!
. Genre: You won't always have an easily-defined genre for your story, but you might have some ideas. Romance, Fantasy, Sci-Fi, Horror, Family...the options are more or less endless. 
. Custom Content: If you use CC, it can help to look for CC you might need for your story- whether that's poses, CAS items or Build/Buy items. 
. How you will plan your story: Some SimLit authors write entirely around the game and don't pre-plan anything (brave people you are going by the seat of your pants, I used to do this but now I could never), but others like to plan story points and character notes beforehand. There are plenty of ways to plan your story, whether that's jotting ideas in a notebook or on a word processing document. There is one I already made linked at the beginning of this section.
There are also programs like Scrivener designed for writers to plan stories (it's not free, though). It depends how in-depth you need to plan things out before you write. With me, it really depends. Some story ideas, I have most of the plot planned in my head from the get-go. Other times, I only have a rough idea and have to go from there.  
. What challenge you will do: If you want to write a commentary/story around a challenge, look for one you'll find fun first. Long or short? What rules will you change or omit? How much will you let the challenge and game drive the story? Will you be writing commentary, or will you be writing in a narrrative-type style inspired by what happens in the challenge?
. Rough plot / character ideas: Write down any plot or character notes that immediately come to mind, even if you don't know if you will use them. Anything that comes to you straight away is a good place to build on later and should be jotted down whilst it's still fresh in your mind.
. How you will write your story: - Commentary VS. Narrative: Will you write a commentary around your screenshots/gameplay, or will you write it in the style of a prose-like story? You can also mix both of these approaches in various ways.
Or do you want to go about it in a different way? Maybe you could use your screenshots to make a comic-style story. Another option is to possibly have something like an epistolary novel (written almost entirely in letters) or even a 'scrapbook story' (a story told in multiple ways with multiple artifacts- letters, newspaper clippings, phone calls, almost anything).
- Tense and Viewpoint: Will you write in past tense or present tense? Will you write in third person, or first person? How many different characters' viewpoints will you have if you write in first person? (...Or are you like me, and will accidentally switch between tenses throughout the whole story?)
. Themes: It's good to think more in-depth of what themes will appear in your story. Family bonds, friendships, relationships in general, dealing with various aspects of life, prejudices, overcoming fear...the list goes on forever. Whilst I personally don't like reducing stories to tropes, tropes are always a place to start if it works for you.
. General length: Do you want to ideally write a short story, or something longer? This won't always be something you'll have in mind straight away, but that's fine. 
. How much to plan and when to start: It's up to you how much you need to pre-plan and when to start writing, but I don't start writing until I'm at a point where I know that the story can be resolved. I don't start writing straight away, in case I end up with a story I somehow can't finish. 
. Upload frequency: You won't always stick to this, since most of us are busy, sad and tired adults- but it's good to try and think about how often you want to upload chapters. Are you aiming for weekly, monthly, or just whenever you manage to get a chapter out? What I will say is please TRY NOT TO STRESS about schedules. If your readers are impatient that's their problem and they can wait until you're ready!
. Gather inspiration: Whether it's authors, shows, films, art, music...anything that gets you in the right mood and frame of mind for what you want to do. Moodboards are sometimes a good idea as well for collecting inspiring pictures. Make inspiring playlists of songs that get you in the mood for the story or characters.
. The sliding scale of 'Utopia' and 'Dystopia': On a scale of 'Paradise' to 'Hell-hole world', what's the rough state of the world in your story like? Maybe it isn't that simple, but it helps to have an idea if it's thematically relevant somehow.
. Any messages or lessons: Are there any messages you hope to get across in your story, or anything that a reader may be able to learn from it at all? Not always the case with every story, and this is not the sort of thing that you'll do intentionally. For my own story, it's very much just a snapshot of history so there isn't really much of a defined moral to the story.
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This is geared more towards people who are writing mostly story-driven SimLit, since commentary and gameplay-driven stories often don't require any sort of major world-building. That, and the challenge you are doing might already have the worldbuilding situation laid out for you, like the Apocalypse Challenge or the Alien Adoption challenge, but I'll build on this a bit too.
As someone who has been Game Master for DnD and Pathfinder, I'm used to fleshing out worlds, building on lore and the like- and being a Game Master often requires you to do it on the spot sometimes. For me, it's good to have some level of lore and world-building written out. I like having a certain set of 'rules' to stick with, mainly to help keep consistency of the universe's 'rules'. This is especially important with my Magic Universe since the magic system needs a level of consistency I have to try and stick to. (That said, I have occasionally changed tiny less-significant bits of lore as I go...shh...don't tell anyone!)
But where do you start with such a thing? First off, this isn't something you have to do in massive levels of detail (unless you want to!).
Here's the general way of how I do things. Feel free to pick and choose which bits will apply to your story; you don't have to pre-plan every little last detail about your world if you don't need/want to.
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--Starting with the already-established relevant worlds and lore--
I almost always start out with the 'official' stuff first. You can find this in-game, in item and world descriptions, in trailers, and on Sims Wikis. Sims isn't the most lore-heavy game for obvious reasons, but now and again you've got something to work with. It all depends on exactly what you're writing about, and how much your story will revolve around the actual Sims universe. 
--Seeing what I want to keep from the already-established worlds and lore, and what to get rid of--
I don't keep everything all of the time, and it's unlikely you will either. Sometimes your idea is better, or fits better with what you've already got in mind. Or perhaps the Sims 'lore' behind the thing is too comical and wouldn't fit a slightly more serious story.
--Start stealing ideas! (Go careful though)--
Writers worry way too much about originality, but everyone takes little bits of ideas off each other all of the time- everything is inspired by something. That, and in my opinion there’s absolutely nothing wrong with doing a story that’s a ‘love letter’ to a genre with all the tropes and cliches you can think of. 
So gather up some inspiration and see what ideas others have; have a quick read of SimLits that are similar to your idea. Look at the lore behind shows or video games that are the same genre as you are writing. Think about your favourite shows, films and video games as well. Or even look at the official Sims forum or Tumblr to see what people have done with worlds, premade characters and the like. On the official forum, there are a lot of ‘What have you done with…’ threads where people discuss what they have done with premades and in-game places.
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One thing I tend to focus on the most when worldbuilding, is the sort of socio-political aspect of the world. 'But why does everything have to be political?', you say, but everyone's life is governed by social and political ideas - some more than others, so for me it's what makes up a big chunk of the worldbuilding because of how much it influences the characters living in that world. That, and a few big historical events I tend to think of as well to flesh the world out. If this sounds like something you feel like delving into, then here's some ideas:
NOTE: Some of this won't apply to your world or focus, so just ignore the stuff that isn't relevant to your story.
--Events in history leading up to your story--
This will depend entirely on what you story is about, but events to think about are:
. Inspiring figures from the past: For example, if you're writing about vampires, are there any in history who are still iconic to this day? What made them iconic?
. Any miscellaneous important events? My more specific ones are geared more towards conflict, but there's always going to be important events that happened that stay with people that happen in the world and they aren't always going to be bad. (Yes, the author of Divided really did just say that.)
.Changes in laws and/or major attitudes towards groups: Were there any rules or legislations that came into play that completely shook the world of your story?
.Conflicts: Wars and other major conflicts in history will linger around for years and years in various ways
Modern society 
This is looking at your present day in the story in more depth. This can help you with characterisation as well- how has modern society affected your character and their development and current attitudes? 
. Attitudes towards certain groups: Who or what is celebrated in society? Who has to deal with negative attitudes and why? How are people choosing to fight back, positively or negatively, against positive or negative change? Is there any prejudice at all, or is your world almost entirely accepting of different types of people?
. General morale: How happy are the different groups of people in your world? Is there still need for change, or are people more or less okay with the way things are? Is there an imbalance in the welfare of different groups and why?
. What's/who's popular: From people to events relevant to the story you're trying to tell, what's popular and well-known? Are there any events or people that are causing change or debate that might be addressed later?
. Fashions: It helps to think about what's fashionable in your universe sometimes, but maybe that will all depend on what kind of CC you can get a hold of.
. What the future holds: What ideas do people have for the way things may change as time passes?
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Magic, superpowers, or other power systems
If your story has some kind of system of 'special' power- magic, or superhero powers, certain chemicals, powers granted from deities or the like- it's good to have some rough idea for how they work:
. Is this power innate? Can it be learned? Is it within the person, or is it an outside source of some kind?
. Is this power a finite or infinite source? Is it a physical object, is it ethereal/energy, a chemical, etc?
. What limits are there to the use of this power? When can it/can't it be used? What downsides are there to using this power (illnesses, magical overcharge, death, etc)? What consequences are there for overuse of the power?
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Beliefs and belief systems
Your story might have some sort of 'collective' belief systems- common superstitions, or religions like Sims Medieval’s Jacoban or Peteran faiths, or maybe even cults. If so, it's good to outline those, though the amount of detail you'll need for it will depend on the kinds of beliefs and the story you're telling.
. What are the core / defining rules / lessons /ways of living of this belief?
. What actions/attitudes etc are rewarded, and what attitudes are frowned upon? What rewards and punishments are there for such things, if any?
. How has this belief system affected other people outside of that belief system? What do 'outsiders' think of the belief and the people that practice it?
. Are there any key figures in this belief system? Are they real objects/people, metaphysical beings, or are they not real at all? 
. Are there any specific meetings or practices etc. associated with this belief? 
. Do people of this belief own specific special clothes or objects? What significance do they have?
IMPORTANT SIDE NOTE: When it comes to world-building, ALWAYS go careful when using any real-life cultures, beliefs or events outside of your own culture etc- especially those of marginalised groups. Try to do your research as thoroughly as possible.
To avoid potential upset or misrepresentation, I either rely on fictional creations or keep things vague. For example, I'm using the lore behind the Sims Medieval's Jacoban and Peteran religions in an upcoming story to avoid making a fictional religion that people might mistake as a parody of an existing one.
Do any research you need to do
Once again, how in-depth you go depends on how far you want to go- how realistic you want it to be, how historically-accurate you want it to be...Sometimes it's good to just have enough to get a rough idea of something to add on to. For example, if you're doing a historical story, it might be worth just seeing what big events happened, social taboos, etiquette etc. just to get a feel for the rough world of your story. For anything that isn't an important topic, I'm not bothered if it's inaccurate. For example: if it turns out the soft background science of something in my work is a bit wonky, I don't entirely care. However, for serious subjects like mental health etc, I always make sure to get a good idea of what I'm doing before I write it. If I get it wrong, I could end up spreading massive misconceptions and that's the last thing I want to do. -
World-building towns and cities
Not everyone's story is going to have a huge deal of focus on this sort of thing, and additionally to the top you might want to go even further with building onto what's already given to us. So here's some other things that might be worth thinking about if you want to do a bit of extra fleshing-out for the game worlds. When I say 'individual world' I mean the actual playable worlds on their own as opposed to the ts4 worlds altogether at once. If you're doing a challenge and the challenge has worldbuilding aspects, like Alien Adoption Challenge or the Apocalypse Challenge then that is a brilliant thing to give you some level of a framework for some aspects of your story's world.
. Rough population of the individual world etc.
.Landmarks and their significance
.Tourism, what do other people like to do whilst they're there
.What sorts of people tend to live there
. What the individual world is known for the most, what puts them 'on the map', so to speak
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Characters are my main focus as both a writer and a reader. I can have a good story with great characters and a thin plot, but a story with a great plot and boring characters is never going to interest me. They can also be difficult to come up with ideas for. Here is a rough idea of how I come up with characters, and how I build on pre-made characters.
Some people have written 'character interviews' - these can sometimes be helpful. You fill them out from the characters' point of view, or from a third-person perspective but about the character. The 'Marcel Proust' character interview is a great one to use, since it asks questions that will no doubt be relevant to both the character and the plot later on. Some of them have questions about favourite food, colours etc. but for me, this is more often extraneous than not. Then again, knowing too much about your character for some people is better than not knowing enough.
My own character 'interview' is here. It's technically not an interview and is just a list of things to consider about your character. You may get some use out of it.
First off, before anything: think of what to base your character on, roughly. Think of the traits of people you know or have known, think of aspects about yourself. Of course, we can't forget basing characters off of your favourite fictional characters! 
If you are writing a premade character, and you're unsure on what to expand on, first off look at their in-game traits, any information provided in trailers/promotional material, and then look at fan theories and ideas about the character. Those are good places to start if you're using a premade Sim.
As well as specific characters, think of your favourite traits, archetypes, and development types as well. One of my favourites is the downfall of a character, a tragic character whose constant screw-ups land them in a deeper and deeper mess. Even better when they start going off the rails a bit as well. I also love characters who struggle with others' kindness, who learn to let themselves be loved over time.  
Then you can get to outlining them.
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The basics about your character
. Name: Is there any meaning behind this name in-story? Did the character choose it themselves or is it their birth name? What nicknames do they have, if any? Which do they like, and which do they hate? (Names don't have to have meaning. I only use meaningful names in certain contexts- most names are just names I like, names that just fit for some reason, or that a character's parents thought sounded nice). 
NOTE ON NAMES: If you want an authentic name for a character from a specific time period, look at census records for the country if they're available or see if you can find articles on people from that country and time period. You can also Google naming conventions, as they can change within a country over time as well. I also recommend avoiding baby name websites or baby-related websites when you want authentic names for characters that aren't English or American. It's best to find blogs written by people from that country. Sometimes travel blogs for the country will sometimes talk about names, authenticity and such. Sometimes Wikipedia has lists of names as well, but it's worth double-checking any info found there.
. Rough description: Height, rough weight, colours of skin/hair/eyes, the general 'vibe' of their attire or a more in-depth description. Anything notable about them, like specific jewellery, clothes, tattoos or scars/other injuries?
. Identity: This could be anything from where they grew up, gender, race, sexual orientation, or if they are an occult sim or some other made-up species or race. How has their identity affected their life? Do they face any prejudice or mistreatment for any of it at all, or does it give them more of an advantage over others?
. Family: People in a character's family, whether blood family or found family.
.Beliefs: What they do (and maybe don't) believe in.
. Protagonist or antagonist: Not always this black and white for every character, but good to think about your character's rough place in the story. Of course, one can become the other as the story progresses.
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Character-defining aspects 
. General personality traits: You can use in-game traits and Randomise to give you ideas, or you can think of your own personality traits for the character.
. Upbringing: What it was like growing up for them. Who was good to them? Who wasn't? How have these people and experiences shaped who they are today? How was the world different growing up to what it's like now? Does the character mourn the old ways of the world or do they like the change?
. Social class: How has this affected their life?
. Education: Might also connect with upbringing here- how was school/university etc. for them?4
. Goals/dreams: Almost everyone has a goal, even if they never achieve it. Even if it's just getting out of bed to make breakfast and then getting back in again.
. Social life: Extrovert, introvert or somewhere in the middlle? What do they do when they hang out with friends etc?
. Fears: What are they afraid of? What do they do to avoid that fear, if anything?
. Any conditions, illnesses, or neurodivergence: (ONCE AGAIN, go careful when writing things like this and do research where it's needed.) How have they affected the character's life and their outlook in general? How does it affect how others percieve them, if it does at all? If applicable, what caused them?
. If not that, then general physical/mental health: How well (or not) does the character look after themselves in these ways? What do they do for self-care and distraction?
. Likes and dislikes: People, things, events, hobbies...What makes them happy and what makes them want to punch a wall? 
. Character 'flaws': Flaws don't necessarily have to be absolutely-horrible things, it can be just things that can hold the character back in some way. Some things that characters may overcome in a story might not necessarily be flaws as well- for example, introversion isn't a flaw (I wish writers would stop treating it as one), but possibly some characters may seek to try and 'come out of their shell' socially a little. Most characters have some kind of flaw or personality 'aspect' to overcome or learn to deal with, but the best kind of character flaws are the ones that actually get in the character's way in the story. The joy is in seeing how the character overcomes these flaws...or even how the character gives into them more and more as the story goes on. Wretched excess is fun sometimes!
. What they're good/bad at: Where do they excel, where do they need a little practice, and what are they absolutely terrible at?
. Any special ablities or powers: What can this character do? What are the limits of this power? How do they feel about this power? 
. Things they are known for: Whether by friends, family, colleagues or the world. What are they known for? What do people like and dislike about them?
. Ideas for development: How do you (at the moment) see the character changing? If you have any ideas for it, who or what will help to influence that change?
. Relationships with other characters: How they do (and don't) get along with other established characters, and maybe why. -
Things to think about character-wise when writing your story
Once you get to writing your character, here's a couple of things that it helps to think about- though some of it is more relevant if writing in the first person.
. What your character does and doesn't notice: How do they approach the world around them? What sort of things do they notice first in their surroundings?
. Manner of speech: Formal, or informal? Do they have any mottos, catchphrases or words they use often? Do they speak about feelings a lot? Do they lie, and how often? Sometimes what isn't spoken can say as much as what is spoken.
. How they socialise and deal with others: Do they overthink things in discussion? Do they pick up on social cues? Do they often over-analyse the actions of others, or do they let everything go over their head? Are they confident in socialising, or not? Maybe their out-of-dialogue musings are complex, but they keep to not revealing much in their speech.
. How they cope with negative emotions: Do they break down, or blame others? Or do they power through it?
. In connection to some of the above points, think about your character both from the outside and inside: How do others see them? How do they think they come across to others? How do they come across to themselves? And finally, who are they really on the inside?
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An important aspect to think about especially is character motivation. I've written this one separately from the bullet points since I think it's especially important given character motivation will play a major part in driving the plot along, as well as relationships with the other characters. This might not be something you'll have a solid answer to until you start writing, but it's good to have some starting ideas.
. In the broadest and simplest sense, what does your character want? Money, fame, honour, redemption, happiness, revenge...Have a think about what it is that they strive for deep down. (If you're struggling for ideas, maybe it might help to look at the in-game Aspirations, or maybe even the Traits will give you some ideas).
. How far are they willing to go to get it? Are there limits they won't go to in order to get what they want? Or are they willing to step on whoever's toes? This might be a change that occurs over the story, that's always an interesting concept. Seeing the well-behaved character slowly and gradually challenge what is acceptable...
. Who, or what 'kickstarted' this motivation? Some people just naturally come to want something, maybe as they grow up and/or their general interests, hobbies etc. change. Some motivations are brought on by events, though. Maybe harm done to a loved one motivates them to seek revenge, or something they did in their past motivates them to seek forgiveness or redemption for their actions. 
For challenge players, you can always define your characters through funny commentary, I always like seeing that. One story had one generation founder constantly break the fourth wall and be the only one who realised they were in a game and it made them stand out in a comical way.
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 Let me start off by saying: Plot is my weak point. I struggle to organise ideas when both reading and writing, I always have done. As usual, for plots it's best to think of your favourite plots from stories or a 'stock plot' like The Hero's Journey, Wretched Excess etc. It's also good to think about any potential plot points that come to mind straight away, so then you have starting points and can fill in the gaps- this is generally what I do. And honestly, I don't think it's that bad to re-use themes and plot pieces sometimes. Sometimes it works better to stick with what you're familiar with, than it is to try a thousand things at once that are new or different to you.
Do you see yourself as a 'plotter' or a 'pantser'? I'm a bit of both, though I'm leaning towards more of a plotter now. I wish I could write everything by the seat of my pants, but sadly I can't. 
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The way I initially began planning for a longer, more in-depth story is by making a table in a word processing document that is one column wide, with loads of rows. Just one giant row of loads of columns. Each box in this table will be for specific notes, and the order of these notes in the planning table goes like this:
. Title ideas/preliminary ideas: What it says on the tin, and the very, very first ideas for the story.
. Rough story ideas: Any ideas that come to me in the pre-planning stage go here. Ideas for anything at all- screenshots, scenes, lines of dialogue, anything!
.Background information to be aware of: Any relevant lore or research goes here. Sometimes I keep story research in a separate document.
. Previous story points to be aware of: Any previous characters or events to be aware of to aid in consistency.
. Current plot threads: Keeping track of plot threads that need to be resolved in some way, to help prevent plot holes.
. Character info: Character information in varying levels of depth. At this point, this usually only covers main characters.
. Character Development:  This almost always changes halfway through, but this is my plan for how characters will change as the story goes on, and the events and characters that will be catalysts for that change.
. Backstory: Character backstory goes here instead, to keep things organised.
. Ideas for future chapters: Any ideas at all for upcoming chapters, no matter how vague. This also includes things that absolutely have to happen later on.
. Story ideas: Various boxes, all of which have more detailed story ideas. At the moment these are defined by specific events, and these are just for the direction of the story.
. Chapter (X): The main story planning, with one box for every chapter. This is where the story starts to be sorted by chapters as opposed to just events. Things always get swapped around during the writing process: Some things get moved until later, moved to happen earlier, or omitted/changed entirely.
The general idea as I'm going, is that each chapter has to move at least something forward. We learn something new about someone, a character's actions have changed something or caused a consequence, a character has learned something, etc. Somehow things have to be different from the beginning of the chapter to the end of the chapter and that is generally how I go about it. Whilst a lot of people frown on whole chapters that 'info-dump', for some stories it might be necessary- especially for futuristic or alternate history stories where the author will need some filling-in on the general state of this unfamiliar world.
Again, how much you want to/need to plan depends on what you're doing. Nowadays I write narratively, and the game has little bearing on the actual story.
If you're going with a gameplay or challenge-driven story you probably won't need much planning, if any at all.If it helps, it's worth doing what you can to create associations of some type within your planning- whether it's symbols, bold/italic, colour-coding, anything. That might aid you in keeping important bits of the notes tied together somehow, whether it's done by scene, character, important plot points etc.
It may help to highlight important bits as well in your word processor, so you can easily find things you know you have to go back to soon. I sometimes do this since I easily get lost in my own notes...
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Other Planning Ideas
. Starting from the end: It might be easier to go backwards if you come up with your ending before your intro. You can always start with your end point, and then figure out how you got there. 
. Mind-maps: If a massive list of boxes doesn't sound ideal, it might help do a sort of mind-map or flowchart. This is better if you are the sort of person who'd rather take in small bite-sized pieces at a time. You could have one mind-map for the beginning, middle and end, and then do little branches off for different events. And then from those branches, possibly add more for other details surrounding that specific story event, or things to remember for later on down the line. 
. 'Snowflake method': Put simply, it's writing down a simple plot point or idea and then continually expanding on it until it's at the level of detail you need for your plan- the way a typical snowflake's points branch out. As a random example: - Dave goes to get some cheese. - Dave has discovered a monster in his kitchen, and it demands a block of cheese or Dave's life. Terrified, Dave goes out to get some cheese to appease the monster. - A monster that can only live off of cheese is used to eating the bits of dropped cheese off Dave's kitchen floor, but Dave has decided to do more cleaning now his girlfriend is moving in. Desperate for survival, the monster has escaped its hiding place, demanding a block of cheese from Dave for its survival. If Dave does not supply cheese, he will be killed by the monster.
. 'Five-part narrative'/Pyramid: Breaking down your story into the five main parts of most stories: - Exposition: This is mainly setting up the world of your story - the setting, the main goings-on in the area, the characters we will be following throughout the story, and also the driving point which sets the main characters ahead doing plot stuff. - Rising action: The rising action is generally the part where the characters' antics, or possibly something caused by the world around them, sets stakes higher and puts more pressure on them. Perhaps the character has made a grave mistake. People could be after them. Or perhaps some kind of natural disaster has caused massive issues for the character. How will they come to navigate all of this? - Climax: The rise up to the 'turning point' or the height of the drama in your story. Maybe your character finally has some kind of breakdown, their actions have led them into the worst situation possible, but good can arise from this...or your character can just keep going down the slippery slope. - Falling Action: This is generally the process of gradually resolving all that has happened during the story. Maybe the main characters have realised their mistakes and aim to solve them, or perhaps your characters have overcome the main antagonist, or possibly made peace with them somehow. - Denouement: The resolution to the story, or at least where the characters end up. Then again, who's to say that everything will be resolved by the end if you want to make a series rather than a one-off? And who's to say the resolution will be a clean pretty one?
. For the challenge/game-driven writers: It helps to make notes of anything that happens in-game that could become a plot idea. Whether it's something from a mod, Lifestyles, Sentiments, or other autonomous actions- anything that gives you idea for a potential relationship change, conflict or story point, jot it down and maybe you can build on it later. If your Sims end up with positive or negative Sentiments for each other, then maybe it could be fun to come up with a reason why they feel that way.
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My biggest piece of advice is: If you are stuck with what to do next in a story, let the game do some of the storytelling for you if you need to. Look at what happens autonomously, Likes/Dislikes, traits, anything caused by mods that add story depth to the game, Sentiments that people have for others etc. You probably even have mods that actually add some real depth to the game that you can go off of. It's a great way to help you get new ideas. It's gotten me through a lot of brick walls in the plot.
. Do not use ChatGPT or any generative AI! The whole point of creative writing is the CREATIVE part and neither of these are at all creative. Don't bother writing a story if you can't be bothered to do the writing.
. Be sure to try and use content warnings for aspects of the story that may need it. You can use the trigger tags and can warn in chapter headers. You can't catch everything, of course you can't, but it's a helpful way to help a reader decide whether or not it's worth getting into a story, or whether they may want to skip a page or chapter. My own story has a lot of potential triggers so I warn about them as much as possible.
. Portrayal is not automatically endorsement. Your story does not have to be entirely morally-pure and neither do your characters. Not every story is about the perfect people who do no wrong and somehow manage to tick every box on how to be the perfect Leftist. You also don't have to provide disclaimers on the fact you are not okay with what's being portrayed, but you can do so if you want to save your own skin.
. Do not worry too much about word counts. Some people like to keep an eye on word counts, but make sure you're not letting it dictate your entire workflow. It's great to have goals to keep you going, but to let them define your work entirely can get stressful. If you miss your goals, don't beat yourself up about it. 
. Use online generators if necessary! Names, plot points, rough plot outlines, there are generators for everything online. They are there both for fun and to help you get a starting point, and you are NOT cheating for using them! No other writer ever does absolutely everything themselves. We all get ideas from somewhere, so there's absolutely zero shame in using generators for ideas and such. 
. Do not get hung up on looking for writing advice. I know, I just gave my advice and yet I'm saying this! Over the years I've looked at so many writing advice blogs, and almost all of it has been useless to me in the long run. Most of my learning has been from reading others' writing, and I have also learned from other kinds of art as well- films, pictures, etc. Do not rely too much on one person's style or advice. It's no good wanting to be someone else, and take that from someone who's been super jealous of loads of creators over the years. Whether it's art or writing, I've learned more from looking at others' art than I ever have from people who've told me how to do it.  On top of that, don't let others' advice dictate what you do too much. After all, people are so quick to label absolutely anything as 'bad writing' these days. Continuing on from this point...
. Do not let others' writing advice become super-strict rules. Including my own! The problem with some people and their advice, is that they tend to think their way is the only way, for everyone. And as I mentioned earlier, people are quick to slap the latest cool 'smart writer's term on anything. Remember when Mary-Sue/Marty-Stu started off as an overpowered character who never faces consequences, but then seemingly became any character with supernatural powers and/or unnatural hair and eye colours? Remember when we got taught 'said is dead' in primary school, and then authors and Internet writers suddenly became obsessed with it to the point where you were terrible for using 'said' at all?
All of those writing blogs demanding complete originality when every conceivable story is inspired by something, subconsciously or otherwise? Getting thrown overboard for using clichés? The same three authors being used as a style model? It's great to take inspiration from other people, but don't think that others' writing advice is always 100% going to improve your writing because as I have said ad nauseum throughout this whole thing- art is subjective. Even if the advice-giver is an excellent author that's been published 1205 times, that doesn't necessarily mean their way is the only way for everyone. My likes and dislikes are not ultimate. Neither are theirs, and neither are yours. Write the clichéd character, add the cool thing because it's fun, use 'said' all of the time, enjoy yourself.
. Also worth adding that just because someone writes their writing 'advice' in an incredibly harsh or 'my way is the only way' manner, it doesn't mean they're 100% right and that you should change how you do things because a bored stranger on the Internet thinks they're the last word on how to create things. You are not going to please everyone, and that's fine. And let's face it- some people are never pleased. Ever. Don’t write to please these types of people, it’s not worth it. I've come across them plenty of times in the past on creative websites, and I've fallen into the trap of trying to do what they say because they must be right, right? And really, why should I? Why should anyone?
Don't fall into the trap of feeling like you have to do what the angry man on Wordpress told everyone to do. Maybe these types occasionally have something good to share, but you should only use writing advice you find genuinely helpful to you.
. When it comes to doing research on things like stereotypes or tired archetypes / plotlines for certain marginalised groups, be aware that everyone has a different opinion on what is harmful and what isn't. You cannot write a character of any experience that every single person will agree with or consider to be a sympathetic portrayal. One man's good representation is another man's problematic.
You are also occasionally going to find some people writing these portrayal guides who will consider every experience out of their own individual one to be wrong (I've come across plenty of 'how to write autistic characters' guides where the autistic writer is convinced their experiences are the only kind of 'proper' autistic experience... and we are all very different people in reality!). Try to get a rough idea from multiple sources and go from there.
. In addition to the above: Go careful where you get your research/advice from. I will happily admit when I don't know what I'm talking about sometimes. Other people, not so much. Go careful who you choose to do any research from. On top of that, when you are looking for advice specific to a culture or identity, most of the time it's best to find things written by people who are actually a part of the group. It's good to be as thorough as you can.
. Be imperfect. No-one is a perfect writer, though some certainly think they are! Perfectionism is common, but in my opinion it holds people back a lot of the time. Don't stress too much- SimLit is meant to be a fun hobby.
. Always aim to finish your work. Even if you have to pull a plot point out of your backside to do it, try to finish everything where you can. I have only ever discontinued one story, and that was only five chapters into it. If you're having trouble, don't be afraid to leave a project for a while. I find in the meantime, I come up with new ideas. Sometimes a necessary distance to a project is needed to see it in a different light, and then any issues can be (hopefully) figured out.
. Don't get caught up in the 'reboot loop'. It's a dangerous game, to constantly want to re-do your work. I'd know - I have a personal project that's been rebooted over 10 times and still not completed that's been a work-in-progress since almost 2014. Don't get caught up in it otherwise you'll never finish anything. If there's something you don't like, assess first if it's best to just move on with the story despite it. In connection to my above point, I'd rather a story be finished badly, personally, than not finished at all.
. Do not get put off by low reader numbers or lack of comments. It's part of the creative process- either you'll get feedback or you won't. People nowadays tend to go for shorter stories either due to not having time, language barriers are also a thing that can put people off a longer prose-based story, or due to the modern age trying to make everything as succinct as possible - and like I said earlier, a lot of people are tired busy adults and likely won't have time.
Some things are also typically more niche than others.
Do not publicly whine or guilt-trip people over lack of feedback or attention. There are always going to be times where lack of attention to your work will get you down, and in my eyes, that's a good sign to take a break from it until the passion for creation comes back to you. Otherwise the story will likely suffer for it as will your wellbeing.
. Do not get put off by negative critique. Critique can be helpful, but let's face it, many people often don't know how to write a good or useful critique and a lot of people nowadays want to be a edgy, feisty caustic critic, might as well say it. Even if someone is nice about it, your first reaction might be ‘owch’.
Keep the useful critique in mind, bin the rest. You don't need to change anything about your story, at the end of the day nobody can force you to do that - but it's also not healthy to ignore absolutely all critique completely. Sometimes others' ideas can be helpful. Sometimes.
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. Jarte - A free fancier version of Wordpad that I use for note-taking and plot-planning.
. My planning document and character questions linked earlier.
. MyNoise - If you like background noise to focus but music isn't for you, these are various noise machines. It includes chanting, white noise, natural sounds (thunder, rain etc), bar ambience and much more. There's an amazing selection.
. Writing Plot Prompts and Generators - A bunch of generators for plot-related events. Rough plots, possible things that could go wrong, ideas for how characters meet and general writing prompts. 
. Character Generator - A bunch of character-related generators that will generate all sorts of ideas- from rough descriptions, to in-detail outlines, to causes of death, and a separate generator for ideas for LGBT+ characters as well.
. Evernote- a free (with paid options) note-taking app for mobile and for PC. It allows you to create to-do lists, clip whole web pages, screenshots, articles PDFs and bookmarks - great for storing research or other important things! You can also sync your PC notes with your mobile ones so you always have a space to dump your ideas wherever you come up with them.
. Random Town Name Generator - with some fun tidbits about town naming in general.
. Fantasy Map Generator - for the super-world-builders!
I hope this has given you something of a starting point, or has otherwise given you something else to think about. Happy writing!
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terrorcamp · 3 months ago
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Terror Camp is hiring!
We are looking to expand our volunteer staff for this year’s conference.
We have two job listings based on our current needs, but if we receive a lot of great applicants there is the possibility we’ll split up these responsibilities into 3 or even 4 separate positions.
Terror Camp is a fully volunteer, remote, asynchronous workplace (with occasional sync meetings as schedules permit). We communicate over Discord and organize our documentation over Notion and Google Drive.
We are looking for people who can devote up to a few hours a week, depending on the time of year. Commitment increases around the times of Submission Opening (June 1), Submission Closing/Acceptances (September 1-Oct 1) and the conference itself (early December).
Terror Camp looks great on your resume. You can say that you volunteer for a successful community-led online history & heritage conference with an audience in the thousands!
You don’t need to match the job descriptions perfectly in order to apply. If your experience doesn’t match up but you think you’d still be good at the job, please apply anyway!
Here are the positions we're looking to fill:
🎨 Designer 🎨
Terror Camp is seeking a dedicated Designer who will:
Ideate and deliver a new evergreen brand identity for TC that can be revamped and reused each year
Including logo, logotype, color scheme, font families, and other brand assets for use on web, social media, and printed merch
Be an proactive team member with strong communication skills, able to quickly and regularly deliver new graphics for promotional use on social media and in email marketing
Help design an evergreen/permanent collection of merchandise as well as a limited-edition collection for this year’s conference
Assist our Webmaster in revising our website & email marketing templates to fully match new brand identity and meet best practices for UX
Potentially work on print layout for a Terror Camp book or zine (TBD)
This job would be a good fit if you:
Work or have worked professionally or semi-professionally as a graphic designer; or are a hobbyist designer with a standout portfolio
Have experience working with both digital and print assets
Have a working knowledge of web design best practices and HTML/CSS
Have experience with Photoshop, Illustrator, InDesign, Canva (but not ONLY Canva, sorry) and Wix or similar WYSIWYG ESP/site builder
The Designer will report to our Assistant Director/Webmaster, & will also collaborate closely with our Marketing Lead on graphic assets for social media and with our Merch Lead on preparing designs for print.
To apply, please fill out this form.
💬 Communications Coordinator 💬
Terror Camp is seeking an enthusiastic Communications Coordinator who will:
Own Terror Camp’s main email inbox and oversee all direct communication with attendees and interested parties
Respond promptly to inquiries including:
Requests for past recordings
Requests to join the Discord
Questions about schedule, programming, submissions, guests, and other conference topics
Catch inbounds to social media inboxes (Tumblr, X, Bluesky, Insta) & answer or redirect to email as appropriate
Act as coordinator/assistant for Marketing Lead, with responsibilities including:
Scheduling pre-written content
Assisting with ideating and drafting content, proposing content ideas
Cross-posting content to multiple platforms
Consistently and frequently engaging with social audiences (finding content to repost, replying to people, etc)
This job would be a good fit if you:
Work or have worked in any digital customer-facing environment; have experience with support tickets and/or ongoing user communications; have run social media for brands or institutions; are an efficient and clear writer able to work creatively within brand voice guidelines
Have successfully and sustainably moderated Discord servers, Tumblr communities, social media for other fandom projects like fests, zines, and charity events
Can spare the time and attention to respond to inquiries and turn around new social media posts in a timely manner
Are prepared to represent the Terror Camp brand professionally and maturely in digital public spaces
The Communications Coordinator will report directly to our Marketing Lead.
To apply, please fill out this form.
If you have any questions about these positions, please email us at command [at] terror [dot] camp!
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dervampireprince · 6 months ago
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so i've been coding a website
home of: the dervampireprince fanart museum, prince's art gallery, a masterlist of resources for making websites and list of web communities, and more!
[18+, minors dni (this blog is 18+ and the art gallery and art museum pages on my site have some 18+ only artworks)]
littlevampire . neocities . org (clickable link in pinned post labelled 'website')
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if you don't follow me on twitch or aren't in my discord, you might not know i've been coding my own website via neocities since june 2024. it's been a big labour of love, the only coding i'd done before is a little html to customize old tumblr themes, so i've learnt a lot and i've been having so much fun. i do link to it on my carrds but not everyone will know that the icon of a little cat with a wrench and paintbrush is the neocities logo, or even what neocities is.
neocities is a free website builder, but not like squarespace or wix that let you build a website from a template with things you can drag in, it's all done with html and css code (and you can throw in javascript if you wanna try hurting your brain /hj). i love the passion people have for coding websites, for making their own websites again in defiance of social medias becoming less customisable and websites looking boring and the same as each other. people's neocities sites are so fun to look through, looking at how they express themselves, their art galleries, shrines to their pets or favourite characters or shows or toys or places they've been.
why have i been making a website this way?
well i used to love customising my tumblr theme back when clicking on someone's username here took you to their tumblr website, their username . tumblr . com link that you could edit and customise with html code. now clicking a username takes you to their mobile page view, a lot of users don't even know you can have a website with tumblr, the feature to have a site became turned off by default, and i've heard from some users that they might have to pay to unlock that feature.
i've always loved the look of old geocities and angelfire websites, personalised sites, and i've grown tired of every social media trying to look the same as each other, remove features that let users customise their profiles and pages more. and then i found out about neocities.
are you interested in making a site too?
neocities is free, though you can pay to support them. there is no ads, no popups, they have no ai tool scraping their sites, no tos that will change to suddenly stop allow 18+ art. unlike other website hosters, neocities does have a sort of social media side where you do have a profile and people can follow you and leave comments on your site and like your updates, but you can ignore this if you want, or use it to get to know other webmasters.
to quote neocities "we are tired of living in an online world where people are isolated from each other on boring, generic social networks that don't let us truly express ourselves. it's time we took back our personalities from these sterilized, lifeless, monetized, data mined, monitored addiction machines and let our creativity flourish again."
i'd so encourage anyone interested to try making a website with neocities. w3schools is an excellent place to start learning coding, and there are free website templates you can copy and paste and use (my site is built off two different free codes, one from fujoshi . nekoweb . org and the other from sadgrl's free layout builder tool).
your site can be for anything:
a more fun and interactive online business card (rather than using carrd.co or linktree)
a gallery of your art/photos/cosplays/etc
a blog
webshrines to your a character, film, song, game, toy, hobby, your pet - anything can be a shrine!
a catalogue/database/log of every film you've watched, every place you've visited, birds you've seen, plushies you own, every blinkie gif you have saved, your ocs and stories, etc
hosting a webcomic
a fanwiki/fansite that doesn't have endless ads like fandom . com does (i found a cool neocities fansite for rhythm game series pop'n music and it's so thorough, it even lists all the sprites and official art for every character)
i follow a website that just reviews every video game based on whether or not it has a frog in it, if the frog is playable, if you can be friends with it. ( frogreview . neocities . org )
the only html i knew how to write before starting is how to paragraph and bold text. and now i have a whole site! and i'm still working on new stuff for it all the time.
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i just finished making a page on my website called 'explore the web'. this page lists everything you might need to know when wanting to make or decorate your website. it lists:
other neocities sites i think are cool and i'm inspired by, check them out for more ideas of what your site could look like and contain!
website building resources
coding help and tutorials
free website html code layouts you can use if you don't want too start coding from scratch
places to find graphics and decorative images for your site (transparent background pngs, pixels, favicons, stamps, blinkies, buttons, userboxes, etc)
image generators for different types of buttons and gifs (88x31 buttons, tiny identity buttons, heart locket open gifs, headpat gifs)
widgets and games and interactive elements you can add to your site (music players, interactive pets like gifypet and tamanotchi, hit counters, games like pacman and crosswords, guestbooks and chatboxes, etc)
web manifestos, guides, introductions and explanations of webmastering and neocities (some posts made by other tumblr users here are what made me finally want to make my own site and discover how too)
art tools, resources and free drawing programs
web communities! webrings, cliques, fanlistings, pixel clubs (pixel art trades) and more!
other fun sites that didn't fit in the other categories like free sheet music sites, archives, egotistical.goat (see a tumblr users audio posts/reblogs as a music playlist), soul void (a wonderful free to play video game i adore), an online omnichord you can play, and more.
i really hope the 'explore the web' page is helpful, it took three days to track down every link and find resources to add.
and if you want to check out my site there's more than just these pages. like i said in the beginning, i recently finished making:
the dervampireprince fanart museum
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every piece of fanart i've received (unless the sender asked me to keep it private) has been added to this museum and where possible links back to the original artists post of that art (a lot the art was sent to me via discord so i can't link to the original post). every piece of fanart sent to me now will be added on their unless you specifically say you don't want it going on there. there's also links to my fanworks guide on there and how to send me fanart.
other pages on my site
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about me (including favourite media, quizzes, comfort characters, kins, and more)
art gallery (art i've made, sorted by month)
graphics (so far it's just stamps i've made but plan to remake this section of my site)
media log (haven't started the 2025 one yet, but a log of all films, tv, writing, music, theatre, fandoms, characters and ships i got into in 2024)
silly web pets
shrines
site map
update log
my shrines so far:
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i have ones for lucifer from supernatural, sam winchester from supernatural, charuca minifigures (arcade prizes i wanted as a kid that i'm trying to finish collecting as an adult), my waifuroulette discord tcg collection. my masterlist of every lgbt+ marvel character is a wip. i love making each shrine look different and suit the character/fandom/thing the shrine is about. and then there's also:
the european musical section
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i ramble about them a lot and it's no surprise there's multiple shrines for them. i fell in love with german musical theatre in 2020 and that expanded in being interested in all non-english language musical theatre and trying to spread the word of it and how they deserve to be as known as english-language musicals. one musical in particular, elisabeth das musical, is my biggest special interest so expect a very detailed shrine about that one day.
so far this part of the site includes
'enter the theatre' an interactive web theatre where you choose a ticket and that musical will play on the stage (click a ticket and the embedded youtube video for that musical will appear on the stage and play. i dealt with javascript for the first time to bring the vision i had for this page alive, it might be slow but i hope enjoyable)
elisabeth das musical webshrine [not made yet]
tanz der vampire webshrine [not made yet, might abandon the idea]
my favourite european musicals [not made yet]
a masterlist of european musicals [a wip, only two musicals listed so far, i am listing every musical and every production they've had, this was a word document i kept for a long time that i always wanted to share somehow and this page is how i'll do it. there's no other list for european musicals out there so i guess it's up to me as always /lh]
the future for my site
i will update my art gallery, the fanart museum, my media log and other collections as often as i can. there's so many more pages i want to add including:
profiles for my ocs
finish my european musical masterlist
finish my 'every marvel lgbt+ character' masterlist (i have no love for marvel or disney's lgbt+ representation nor are all of these characters good representation and a lot are very minor characters, but for some reason i have gotten hyperfixated on this topic a few times so here comes a masterlist)
make shrines for loki (marvel), ares (hades), my sylvanian families collection, vocaloid (and/or vocaloid medleys), my plushie collection, pullip dolls
make a 'page not found' page
and i have one big plan to essentially make a site within a site, and make a website for my monster boy band ocs. but make it as if it was a real band, an unfiction project (think like how welcome home's website portrays welcome home as if it was a real show). this site would have pages for the band members, their albums, merch and maybe a pretend shop, and a fake forum where you could see other characters in the story talking and click on their profiles to find out more about them. and then once that's all done i want to start posting audios about the characters and then people can go to the website to find out more about them. that's my big plan anyway. i hope that sounds interesting.
i also want to make an effort to try and join some website communities. be brave and apply for some webrings and fanlistings, and make some pixel art and join some of the amazing pixel clubs out there.
but yeah, that's my site, that's neocities. i hope that was interesting. i hope it encourages people to make their own site, or at least look at other's small websites and explore this part of the internet. and if you go and check out mine feel free to drop a message in the guestbook on the homepage, or follow me on neocities if you have/make an account.
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