#a: chimeride
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catschimericalcreations · 5 months ago
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the ars goetia's goodest boy?
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Marchosias, the thirty second Known One.
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fleshwizard · 10 months ago
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𝔄𝔯𝔰 𝔊𝔬𝔢𝔱𝔦𝔞
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dudukbazaar · 10 months ago
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Judas ear Value ●●●○○ ; Size ●○○○○ Elderberry sap, the tree on which Judas is said to have hanged himself, is needed to grow this mandragora. A skilled mage must attune you to it if you want to use it for remote listening.
Appearance :
Éphéméride des Chimères (@chimeride), n°731
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staff · 2 years ago
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tumblr tuesday: smaugust
Well, August truly is the month of art challenges. And, as you well know, we love a good dragon as much as the next guy. So today, we bring you another roundup, this time of Smaugust. Please enjoy this Smaugust and Smaugust-adjacent art. Just look at these dragons. LOOK AT THEM.
(a small warning that, yes, here be dragons. But also other beasties that look like bugs, mushrooms, or something else you might not like to look at. Proceed with caution, fellow traveler <3)
@vcreatures:
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@camelidae:
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@pythosart:
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@chimeride:
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@grimmla-arts:
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@bethanyberg:
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@zus-a-fungi:
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@jackalthesandwing:
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@theblackpanther:
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@glowyskull:
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@tatiilange:
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@delyth-thomas-art:
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@dazzling-dragon-studios:
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@evolutionsvoid:
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@wingylalkasartstuff:
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@grunesdragon:
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@helenetart:
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@neon-psychopomp:
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@tomdaleillustration:
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thecreaturecodex · 9 months ago
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Great Old One, Mormo
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Image © @chimeride, accessed at his tumblr here
[Monster Number 1900! And, in honor of that milestone, I am finally, finally, posting the statistics for Mormo, Goddess of Predators. She's been haunting this blog for about a year now, being one of the prime movers and shakers in the Age of Monsters campaign seed I sewed back last May, and have been teasing with NPCs and articles. She was intended to have been posted as a capstone to the "Monster Girl Summer" theme last year, but life got in the way.
She is also written in tribute to @abominationimperatrix. Of all of the people who I have met through my writing, she is the one who is most dear to me, and the Age of Monsters was inspired by us going from friends and confidants to lovers and soulmates last April. The Age of Monsters is intended to be a campaign that ties into our shared love of thinking with monsters, about deep ecology, weird creatures and world mythology, and of the importance of love and trust in a time of global chaos and destruction. I love you, Goddess, my Dearest Friend.]
Mormo CR 28 N Outsider This titan is a reptilian humanoid the size of a giant. She has a nest of writhing serpents for hair and six arms, each ending in long sickle claws. She is a serpent from the waist down, although a mass of scar tissue reveals she once had two tails that grew like legs from a pair of hips. Her remaining tail ends in a bushel of thorny spines. A pair of wings like those of a primeval reptile grow from her back.
Mormo The First Medusa, Goddess of Predators N Great Old One of ecology, reptiles and terror Domains Knowledge, Scalykind, Strength, Trickery Subdomains Competition, Fear*, Thought, Venom Worshipers druids, goblins, gnolls, naturalists Minions monsters of all kinds (especially hybrids) Holy Symbol a medusa’s head in profile Favored Weapon claw (or sickle) *clerics of Mormo can use the Fear subdomain to modify the Trickery domain
Mormo is the Goddess of Predators. She was born from the fear felt by the first animal with enough imagination to see a shadow and think it a predator. For millions of years, she was bestial, primordial, little more than a serpentine shadow, but as sapience developed and the gods began to take interest in souls, her mind sharpened, and she became as dangerous for her strategies as her teeth and claws. Mormo views the natural world as one to be studied in order to best determine what to hunt and how to hunt it, with the unblinking patience of a snake. Her hunts, and those of her followers, are focused to maintain the active equilibrium of ecological balance—reducing overpopulated species, controlling trophic cascades, and taking out species that consume more than their fair share of resources.
Mormo was once called the Mother of Monsters, and many species of monster found throughout the planes are her descendants. Mormo’s descendants tend to be creatures that combine mammalian and reptilian or avian features; griffons, medusae, chimeras and dragonnes are among her creations. In the past, she had many lovers and created new species with their lineages. The most notorious of these collaborators was Typhon, a Lord of Hell and former asura rana, created from the divine mistake of allowing dragons to proliferate. Despite his evil nature, Typhon truly loved Mormo, and spread cults of her under the alias “Echidna”. Mormo cared little for her humanoid followers, preferring the worship of the powerful individual monsters who hunted by her side. But Mormo also had enemies. And she was gazed upon with hungry eyes by Lamashtu, then a demon of infanticide who sought to become the Lord of Beasts and Queen of Demons. And Mother of Monsters.
Lamashtu ambushed Mormo, and was victorious after a battle that lasted for a full day. Lamashtu ripped the baby from Mormo’s womb and raised him as her own; this is Typhon’s last son, Abraxas. Lamashtu tore off one of Mormo’s twin tails, which regenerated into a cancerous creature on its own right. This was the origin of Geryon, who spread treacherous lies suggesting that Typhon and Lamashtu were lovers. This got Typhon demoted and murdered by Asmodeus; Geryon took Typhon’s place as a Lord of Hell and spent millennia erasing his predecessor from history. The blood that spilled from both combatant’s wounds grew into creatures with serpentine and humanoid traits; Mormo’s blood became the first nagas, and Lamashtu’s the first mariliths. And Mormo was slain, reborn as a mundane snake to regenerate in the First World for centuries, and maintaining her cosmic sulk for millennia more
But now Mormo stirs in her slumber. And she is ready to take her revenge.
As befits a Goddess of Predators, Mormo is a terror in combat. Millennia of dormancy and a closer tie to the natural world than other Great Old Ones has stripped her of an unnatural presence, but her fourfould gaze can petrify, paralyze, terrorize or merely strike enemies dead. She is extremely venomous, and those that have survived her venom report, chillingly, that it induces euphoria even as it breaks down tissue into a bloody mess. She uses her fangs (both in her own mouth and those in her serpentine hair) and claws in melee, and can fire the spines from her tail like arrows. One of Mormo’s most recently developed talents is witchcraft. She has made an arcane bond with the phouka Gigi, and Gigi treats Mormo as a patron even as Mormo treats Gigi as a familiar for storing spells. Gigi spends most of her days separate from Mormo on the Material Plane, and so Mormo usually maintains a small spell selection through Spell Mastery. If she is encountered with Gigi, Mormo has access to a much wider variety of spells (all witch spells from the Core Rulebook at least).
The cult of Mormo is small and scattered, but the First Medusa pays it much more heed than she did in her youth. Religious rituals include studying nature and monsters (either through texts or in the field), hunting for food, and mock chases and hunts among the congregation. Supplicants often use makeup, costumes, and illusion and transmutation magic to appear as different types of predators and prey for these hunts. Once someone is “caught”, the result is play fighting, sex or both instead of actual killing or consumption. Mormo’s worshippers value diversity of all kinds, and are often allies of other divinities with portfolios involving nature, scholarship and hedonism. As goblin and gnoll societies break free of Lamashtu’s influence, they often find Mormo, and her cult is growing fastest among these two species.
Mormo CR 28 XP 4,915,200 N Huge outsider (Great Old One) Init +22; Senses all-around vision, darkvision 60 ft., low-light vision, Perception +42, scent
Defense AC 45, touch 26, flat-footed 37 (-2 size, +8 Dex, +10 insight, +19 natural) hp 688 (32d10+512); fast healing 20 Fort +26, Ref +26, Will +27 DR 20/epic; Immune ability damage, ability drain, aging, cold, death effects, disease, energy drain, flanking, mind-influencing effects, paralysis, petrification; Resist acid 30, electricity 30, fire 30; SR 39 Defensive Abilities freedom of movement, immortality, insanity (DC 38), otherworldly insight
Offense Speed 30 ft., climb 30 ft., swim 30 ft. fly 60 ft. (average) Melee 2 bites +44 (2d6+14 plus poison), 6 claws +44 (1d12+14/19-20), tail slap +39 (3d8+21 plus grab) Ranged 6 spines +38 (1d8+14) Space 15 ft.; Reach 15 ft. Special Attacks constrict (2d8+21),devolutionary nightmare, favored enemy (+6, +4, +4, +2, +2), fourfold gaze, poison, powerful blows (tail slap), rend (2 claws, 1d12+21) Spell-like Abilities CL 28th, concentration +40 Constant—freedom of movement, true seeing At will—cloudkill (DC 27), dream, fear (DC 26), greater animal aspect, greater scrying (DC 26), greater teleport (self plus 50 lbs objects only), nightmare (DC 27), pernicious poison 3/day—quickened baleful polymorph (DC 27), quickened bloody claws, finger of death (DC 29), polymorph any object (DC 30), reincarnate, stone to flesh 1/day—discern location, maze, moment of prescience, plane shift (DC 29), shapechange
Spells CL 20th, concentration +32 9th—quickened cure critical wounds (x2, DC 27), dominate monster (DC 31), shapechange (x2) 8th—quickened divine power (x2), quickened enervation, horrid wilting (x2, DC 30), mind blank 7th—extended greater heroism, heal (DC 29, x2), quickened vampiric touch (x2), waves of ecstasy (DC 29) 6th—quickened bull’s strength, greater dispel magic (x3), greater heroism (x2) 5th—cure critical wounds (DC 27, x2), extended divine power, feeblemind (DC 27, x2), quickened mage armor 4th—extended arcane sight, divine power (x2), enervation (x3), neutralize poison (DC 26) 3rd—arcane sight, ray of exhaustion (x3, DC 25), vampiric touch (x2) 2nd—bull’s strength (x2), cure moderate wounds (DC 24, x3), perceive cues (x2) 1st—comprehend languages (x3), divine favor (x3), mage armor 0th—detect magic, read magic
Statistics Str 39, Dex 27, Con 42, Int 34, Wis 24, Cha 35 Base Atk +32; CMB +48 (+52 grapple); CMD 66 (cannot be tripped) Feats Combat Reflexes, Deadly Aim,Extend Spell, Greater Sunder, Improved Critical (claw), Improved Initiative, Improved Sunder, Iron Will, Point Blank Shot, Power Attack, Precise Shot, Quicken SLA (baleful polymorph, bloody claws), Quicken Spell, Spell Mastery (x2) Skills Acrobatics +44, Bluff +47, Diplomacy +44, Fly +38, Intimidate +47, Knowledge (arcana, dungeoneering, geography, local, religion) +44, Knowledge (nature, planes) +47, Perception +46, Sense Motive +42, Spellcraft +44, Stealth +35, Survival +45, Use Magic Device +44; Racial Modifiers +4 Perception Languages Aklo, Draconic, Infernal, Sylvan, telepathy 100 ft. SQ no breath, planar acclimation, swift tracking, thagomizer
Ecology Environment any land or underground (First World) Organization unique Treasure double standard
Special Abilities Devolutionary Nightmare (Sp) Any creature affected by Mormo’s nightmare spell like ability must succeed a DC 38 Will save or be affected by a primal regression spell for the next 24 hours. Favored Enemy (Ex) Mormo gains the favored enemy ability of a 20th level ranger, except that she can change what creature types and subtypes count as her favored enemies after resting for 8 hours. Fourfold Gaze (Su) Mormo has a gaze attack with a range of 60 feet. She may change the effects of her gaze, or suppress it, as a free action once per turn. The possible effects are: 1. panicked 1 minute (Will DC 38) 2. paralyzed 1 round (Will DC 38) 3. petrification (Fort DC 38) 4. 200 points of damage (Fort DC 38 negates) This is a mind-influencing effect, and the saving throw is Charisma based. Immortality (Ex) If Mormo is slain, she is reborn as a viper on the First World. Every 100 years, Mormo gains a size category until she reaches Huge size, whereupon she molts her skin and is reborn in her true form. Planar Acclimation (Ex) Mormo is always considered to be on her home plane, regardless of what plane she finds herself upon. She never gains the extraplanar subtype. Poison (Ex) Bite—injury; save Fort DC 42; duration 1/round for 6 rounds; effect 2d4 Con damage and stunned 1d4 rounds; cure 2 consecutive saves. The save DC is Constitution based. Spells Mormo can cast spells as a 20th level witch with the Strength patron. The spells listed above are the ones Mormo has taken Spell Mastery feats to prepare. Spines (Ex) As a standard action, Mormo can fire six spines from her tail. Treat each spine as a ranged attack roll with a thrown weapon with a range increment of 100 feet. Each spine deals 1d8 damage plus Mormo’s Strength modifier on a successful hit. Swift Tracking (Ex) Mormo does not suffer a penalty to Survival checks made to follow tracks at her normal speed, and only takes a -10 penalty for following tracks at double speed. Thagomizer (Ex) Mormo’s tail slap attack deals bludgeoning and piercing damage.
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cryptotheism · 1 year ago
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If the dungeon meshi guys ended up in amber skies, what kind of creatures could they eat
They'd probably stick to biological game. Culinary curiosity is all well and good, but I don't think Laios and Senshi could eat battery acid or carrion. I bet Senshi would make a damn good recycler brisket though.
There'd be a lot of hunting chimerids and other post-mammalian creatures. Whole-roasted shoregryphids and dogleech sausage.
Laios would try to eat levathine and get turned in like 2 seconds. Wouldn't even hesitate.
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plasterhound · 10 months ago
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CHIMERAQUEST 01: SHITTY CRYPTIDS
doing the prompt list by @chimeride hehe
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siryl · 7 months ago
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The arrival of Krampus signals the beginning of Halloween 2.
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Art by Dan Mouras
December’s Theme: #Krampus
Presented by CDQ Magazine
Discover the artists of the Character Design Challenge community and the current Theme of the Month in our Facebook Group! And when you repost your design on our Patreon page, you can also win awesome prizes every month and choose the future themes!
RULES | WINNERS | MAGAZINE | BOOKS
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drhoz · 5 months ago
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#2826 - Hydrurga leptonyx - Leopard Seal
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Specifically Autahi the Leopard Seal, named after the star that appears in the pre-dawn sky during the Māori New Year. Her remains were found on a beach near Dunedin, and following a blessing by representatives from Kāti Huirapa Rūnaka Ki Puketeraki she was collected by the Department of Conservation for study and preservation.
Unfortunately it doesn't appear her death was an easy one - when she died, she had a spine from a Chimerid fish stuck through her face between cheek and gum, was suffering from an infection in her teeth and gums, and some of her large canine teeth were cracked or missing. Pneumonia, probaby exacerbated by her injuries and starvation, finished her off.
So also had a number of scars, and signs of fractures on the bones beneath - poor girl had certainly been in the wars.
But the taxidermy and skeletal articulation are lovely work - the bones were a 930 hour job by sculptor Julie Streat.
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The binomial means  "thin-clawed water worker".
Leopard seals are the second-largest seal in Antarctic waters, and one of the top predators in the region. Mothers with young pups and the occasional vagrant come further north, and may be found on Australian, South American, South African and New Zealand beachs. They can reach 3.5m in length, and up to 600kg in weight.
They're most notorious for eating penguins, but the diet includes squid, birds, fish, other seals, and krill they catch with molars that lock together into a sieve like that used by crabeater seals. Attacks on humans are rare but not unheard-of. And tragically, in 2003 British biologist Kirsty Brown of the British Antarctic Survey was killed by a leopard seal while conducting research snorkeling in Antarctica. On the other hand, Nat.Geo. photographer Paul Nicklen captured pictures of a leopard seal bringing him live, injured, and then dead penguins, possibly in an attempt to teach him how to hunt.
Otago Museum, Dunedin, Aotearoa New Zealand.
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dragonkid11 · 1 year ago
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In the desolate wasteland known as gehenna, an enigmatic phenomenon unfolds, the chimerid meteor shower. Each chimerid meteor carries a resource of unprecedented power known as chimerium, capable of reshaping organic matter and serving as a potent energy source.
Factions, including the relentless trash locusts, the ruthless Bolza Corporation, and the bizarre Chimerium Cult, have descended upon Gehenna to lay claim to chimerium for their own purposes. Your salvage crew has ventured into this hazardous zone, facing stiff competition, the risk of mutagenic exposure, and environmental threats.
Will your crew make it out alive?
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alarabrainrot · 22 days ago
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Hello! This side blog’s whole purpose is to post about my cat girl. I don’t want people to catch me posting about it nonstop on my main blog because my dnd group has it. Also I have 100% written bad fan fiction with their characters in it and to be frank I am embarrassed.
But. It is also good writing(at least I think it’s good) and I kinda want to test the waters of getting it out there.
Brief Character Description
Alara is the closest thing you can get to a Tabaxi Rogue in the campaign she’s from. As for what her actual class and race are, she’s a Chimerid Riftblade. Basically, stabby cat girl.
Personality wise, she’s a standoffish and aggressive person. Frankly, she’s more scared than anything. Tries to keep to herself for the most part and far prefers a life of normalcy to one full of adventure.
Backstory wise, it’s incredibly complicated. Alara has really only been around for two years. Before that, she was Panther, and before that Galatea. But I have plenty of writings explaining this shift.
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Summary
Standard edge rogue cat girl has turned into my primary obsession and I am making it everyone else’s problem.
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catschimericalcreations · 6 months ago
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Burr-ty!
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𝔊𝔯𝔢𝔞𝔱 𝔓𝔯𝔢𝔰𝔦𝔡𝔢𝔫𝔱 𝔅𝔲𝔢𝔯
"He appeareth in Sagittary, and that is his shape when the Sun is there. He teaches Philosophy, both Moral and Natural, and the Logic Art, and also the Virtues of all Herbs and Plants. He healeth all distempers in man, and giveth good Familiars. He governeth 50 Legions of Spirits."
Lemegeton Clavicula Salomonis. The Goetia: The Lesser Key of Solomon the King
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fleshwizard · 5 months ago
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𝒘𝒊𝒛𝒂𝒓𝒅𝒔
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dudukbazaar · 1 year ago
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Orbaster Value ●●●○○ ; Size ●●○○○ Contact with the ambulacras at the center of the sphere allows the user to speak and understand echinoderms. The telepathic transmission gives tingling in the fingers.
Appearance :
Éphéméride des Chimères (@chimeride), N°137
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thecreaturecodex · 10 months ago
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Nascent Demon Lord, Carchanore
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Image © @chimeride
[Sponsored by @crazytrain48, from Arduin. Carchanone is one of the Arduin demons with the wildest appearances, but relatively little flavor text. Which inspired me to go off in my own direction, tying into some of my favorite topics in Pathfinder, such as the economy of souls and belief, the qlippoth/demon cold war and the machinations of divinities. The mouths in the claws are borrowed from another Arduin archfiend, Gorog-Nor the Hungry One.]
Carchanore The Death Mole, The Burrower Between CE nascent demon lord of burrows, portals and paranoia Domains Chaos, Earth, Evil, Travel Subdomains Cave, Demon, Fear, Portal Worshipers evil molekin, miners, planar travelers, doomsday preppers Minions katpaskir demons, earth elementals, skymetal reavers Unholy Symbol a molehill with a spiked ball protruding from the top Favored Weapon heavy flail Devotion spend one hour digging. At the end of the hour, while standing inside the hole or tunnel, kill a living creature and consume some or all of it. Gain a +4 racial bonus to saving throws against paralysis and petrifaction. Boons 1st—stone call 2/day; 2nd—stoneskin 2/day; 3rd—plane shift 2/day (as 6th level spell)
Nascent Demon Lord, Carchanore CR 25 CE Outsider (extraplanar) This creature is the size of a wagon, a cross between a mole and a lobster covered in stony armor and spikes. It has eight elephantine legs each ending in sharp claws, and a long tail tipped with a spiked ball. Its arms are long and have crab-like pinchers. It has a circular whirling maw set in its eyeless face, and similar orifices open up in the corners of its claws.
Carchanore is a monster caught between worlds. Once, the Death Mole was a qlippoth lord who lived as a simple predator, albeit of the great wrackworms that crawl between the planes. His gift at digging is such that he can bore through planar boundaries in pursuit of his prey, and his knowledge of earth and stone made him occasionally revered by subterranean humanoids such as molekin or troglodytes. Deskari, Lord of the Locust Host, considered him a nuisance and a possible competitor to the portfolio of portals, and Yamasoth resented their shared domain of Earth. After Deskari was killed in the Material Plane, the severed faith of his remaining worshipers was cast into the multiverse, and the Burrower Between happened to be its recipient. The exposure to faith and sin warped Carchanore into a nascent demon lord. It made him rather more powerful, but also more vulnerable; without a domain to call his own, Carchanore cannot rejuvenate, and now is terrified that either old enemies or new will slay him. So he roams, digging his way from plane to plane and stopping only to rest.
Carchanore is a straightforward combatant. He prefers to fight with his natural weapons than with his earth magic, although he appreciates his newly gained ability to summon demons. Carchanore’s hide is stony hard and covered with sharp spikes, and weak creatures striking him may shred themselves on his spines before he even lays a claw on the. Carchanore is a juggernaut, trampling earthbound foes before grinding them to pieces with his diamond teeth. Carchanore has three mouths—one in the normal place and a secondary one at the joint of each of his crustacean claws—and any creature killed with these weapons is ground into mincemeat. If creatures keep their distance, Carchanore has a nasty surprise—he can fire the spines on his shell like a barrage of ballista bolts. In his previous life as a qlippoth lord, Carchanore gleefully fought to the death, but now he is quick to flee as he has a newly acquired fear of permanent destruction.
Although the bulk of Carchanore’s cult is made up of survivors of Deskari’s minions, not all of them are. The Burrower Between’s survivalist paranoia makes him popular among others who believe that the end is nigh, and some of his followers are converted from Groetus or other apocalyptic religions. After all, multiple apocalyptic events have been narrowly averted on Golarion, so sooner or later one of them is bound to come to its fulfillment. Such followers are noted for their endless digging, creating vast sprawling bunker complexes for themselves and filling them with provisions and traps. "Dig forever" is a common saying among the Burrower Between's worshipers. Amoral wizards interested in planar travel and mass summoning occasionally call on Carchanore to open gates for them, but doing so is fraught with danger, as the Death Mole views them as challenging prey as often as he does as supplicants.
Carchanore in the Great Game In the Age of Monsters plotline, Carchanore has received his demonic nature as an experiment. Pale Night, who straddles the line between qlippoth and demon herself, brokered a deal with a coalition of powerful katpaskir demons to turn the attentions of the fragmented cult of Deskari to a qlippoth lord, and the Burrower Between was the “lucky” recipient. Pale Night is now observing the Death Mole very closely, to see if he can fight his way into the ranks of true demon lords, or if he will die trying. Pale Night is keeping her reasons for this trial secret even from her allies.
Carchanore CR 25 XP 1,640,000 CE Huge outsider (chaos, demon, evil, extraplanar) Init +9; Senses blind, blindsight 120 ft., Perception +44, tremorsense 300 ft. Aura unholy (DC 25)
Defense AC 42, touch 18, touch 34 (-2 size, +9 Dex, +1 dodge, +4 deflection, +20 natural) hp 546(28d10+392); fast healing 10 Fort +27, Ref +31, Will +29 DR 20/good and adamantine; Immune charm and compulsion effects, death effects, electricity, paralysis, petrifaction, poison, visual spells and effects; Resist acid 30, cold 30, fire 30; SR 36 Defensive Abilities shatter weapons, spiny defense
Offense Speed 40 ft., burrow 60 ft. Melee 2 claws +40 (1d8+14 plus grab), bite +40 (2d6+14 plus grind), tail slap +38 (2d6+21) Ranged 8 stalagmite shots +35 (2d8+14) Space 15 ft.; Reach 15 ft. Special Attacks adamant attacks, gatecrasher (7/day), powerful blows (tail slap), rake (2 bites +40, 2d6+14 plus grind), trample (DC 38, 2d8+21) Spell-like Abilities CL 25th, concentration +32 Constant—unholy aura (self only, DC 25) At will—chaos hammer (DC 21), greater teleport (self plus 50 lbs. objects only), spike stones (DC 21), stone shape, stone tell 3/day—flesh to stone (DC 23), transmute mud to rock, transmute rock to mud, wall of stone, word of chaos (DC 24) 1/day—clashing rocks (DC 26), earthquake (DC 25), repel metal or stone, stone to flesh, summon (9th level, CR 20 or less demon)
Statistics Str 38, Dex 29, Con 38, Int 17, Wis 28, Cha 25 Base Atk +28; CMB +44 (+48 grapple); CMD 68 (80 vs trip) Feats Alertness, Combat Reflexes, Critical Focus, Deadly Aim, Dodge, Improved Critical (claw, stalagmite shot), Lightning Reflexes, Multiattack, Point Blank Shot, Power Attack, Precise Shot, Staggering Critical, Stunning Critical Skills Climb +45,Intimidate +38, Knowledge (engineering, geography) +31, Knowledge (planes) +34,Perception +44, Sense Motive +44, Stealth +32, Survival +40 Languages Abyssal, Celestial, Draconic, Terran, Undercommon, telepathy 300 ft. SQ nascent demon lord traits, no breath, sprint, stone stride, thagomizer, tunneler
Ecology Environment underground (the Abyss) Organization unique Treasure none
Special Abilities Adamant Attacks (Ex) Carchanore’s natural weapons count as adamantine for the purposes of ignoring damage reduction and hardness. Gatecrasher (Su) As a standard action, Carchanore can tear a hole in reality between 5 to 20 feet wide in an area within his reach. This functions as a gate spell for the purposes of planar travel except that creatures can travel in either direction through it, and remains open for 1 minute or until Carchanore chooses to close it as another standard action. This can even function in the area of a dimensional lock or similar effect, as long as Carchanore succeeds at a caster level check against the caster level of the spell. Grind (Ex) A creature struck by Carchanore’s bite attack must succeed a DC 38 Fortitude save or take 1d4+1 points of Strength and Constitution drain from having its flesh ground. A creature struck by multiple bites a round does not take additional damage, but suffers a -2 penalty to its saving throw for each additional bite. A creature reduced to 0 Strength or Constitution through this effect is slain and cannot be raised from the dead by any spell or effect that requires an intact body. The save DC is Strength based. Shatter Weapons (Ex) Any manufactured weapon that strikes Carchanore takes 4d6 points of damage. Weapons that take any amount of damage above their hardness gain the broken quality. Spiny Defense (Ex) Any creature striking Carchanore with a melee weapon, unarmed strike, natural weapon or touch attack takes 1d8+14 points of piercing damage. Weapons with the reach property do not endanger their wielders in such a way. Sprint (Ex) Once per hour, Carchanore can move 10 times his speed when making a run or charge action. Stalagmite Shot (Ex) Once every 1d4 rounds, Carchanore can fire off eight of his spines as a standard action. Treat these as ranged attacks with a range of 120 feet and no range increment. Carchanore can fire these at the same or different targets. Creatures struck take 2d8+14 points of piercing damage, Carchanore regrows spines effectively immediately, and never runs out of ammunition. Stone Stride (Su) Carchanore ignores difficult terrain and damage from natural, worked or magically altered earth, mud and stone. Thagomizer (Ex) Carchanore’s tail slap deals bludgeoning and piercing damage. Tunneler (Ex) Carchanore can move through solid rock at half his burrow speed, leaving a 15 foot square tunnel as he moves.
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coolclaytony · 2 years ago
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@bogleech @chimeride @briizer @moringmark @bucketofrobots @cryptid-creations @deep-dark-fears @dnd-5e-homebrew @discount-supervillain @filibusterfrog @foreling @iguanamouth @iguanodont @junkmixart @jelloapocalypse @kianamaiart @nelnal @prozdvoices @rejectedprincesses @shencomix @spatziline @whatsupbeanie @yamujiburo @yellow-py @z-t00n @zambiie @zoestanleyarts @zetrystan
reccomend some artists you follow on Tumblr
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