#checkers and backgammon
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Retro-Inspired Board Games: Checkers & Backgammon
If you're a fan of timeless strategy games and elegant home décor, the Checkers + Backgammon Vintage Bookshelf Edition is a must-have for your collection.
Beautifully packaged to look like a classic hardcover, this set brings together two iconic games in one refined bookshelf-style box. Perfect for game nights, gifts, or simply as a stylish coffee table piece, it’s both fun and functional.
Each set includes:
Vintage-inspired game board & pieces
Stylish, display-worthy packaging
Compact, bookshelf-friendly design
Whether you're revisiting childhood memories or introducing the games to someone new, this edition adds charm and sophistication to the experience.
Explore more beautiful bookshelf-style games like:
Scrabble Vintage Bookshelf Edition
Clue Vintage Bookshelf Edition
Yahtzee Vintage Bookshelf Edition
Discover the full collection at bookshelfgame.com
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Anon requested this to be posted without the ask!
#random polls#tumblr polls#poll time#poll game#polls#anon ask#anon poll#thanks for the submission!#asks open#game#game poll#jigsaw puzzle#crossword#sudoku#paint by number#bingo#knitting#checkers#backgammon#book club#paint by numbers ftw!
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quick checkers rules:
set up pieces on each side of the board, three rows each, but only on the dark tiles.
pieces may move one space diagonally, or may jump two spaces over an opponent's piece to capture it, given the space to jump to is unoccupied.
after a capture, pieces can capture again from their new position if possible, repeating indefinitely.
pieces may only move diagonally forward, if a piece reaches the end it becomes a king and can move diagonally in any direction
sometimes you are obligated to capture if possible, but that rule is frequently ignored
ohh we REALLY butchered this game huh
#sidenote. How did I not know the rules of checkers before#buti did know backgammon (which is significantly more fun. imo)#answered ask
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UK 1987
#UK1987#CP SOFTWARE#STRATEGY#GAMBLING#PINBALL#AMSTRAD#SPECTRUM#ZX81#C64#PINBALL WIZARD#BACKGAMMON#SUPERCHESS#CHESS#BRIDGE PLAYER 3#DRAUGHTS CHECKERS#3D VOICE CHESS#3D CLOCK CHESS#BRIDGE PLAYER
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#boardgame#grandparents#relationship goals#old people#old couple#chinese checkers#renaissance#sunny afternoon#backgammon#playing games#always#checkers
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2024-05-31, 2000, “It’s All Fun and Games”
#2000#jigsaw puzzle#jigsaw#puzzle#jigsawpuzzle#complete#springbok#game#games#scrabble#cards#playing cards#dice#checkers#dominoes#backgammon
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Corner Checkers is a logical checkers game in which the players' pieces are lined up in opposite corners of the playing field. As in chess, the first to go here is white, but unlike classical chess, the purpose of the game is not to remove all the opponent's pieces from the field, but to move your pieces to the place of the opponent's pieces and prevent him from doing the same.
#Corner Checkers#checkers#gaming#gamesforkids#google play#logical#puzzle#gamesforgirls#puzzle games#card games#tarot cards#backgammon#charlotte checkers#fact checkers#checkerspot
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what i like to do to assure myself that i am unique, and not just one of many small, white, indistinguishable, perfectly cylindrical checker pieces in jesus and satan's backgammon game, is — i'll say a group of words that i think no one has ever said, in that order. -bo burnham
good omens + textposts, part 2/?
#fearandhatred#fearandedits#fearandtextposts#yeah this is what the shrek post was for#this is my very first aziraphale edit 💀🙏#this was genuinely so difficult y'all#you would think that this would have been an easy edit to make and you would be wrong#there are no scenes of aziraphale getting money OR getting pussy#and for some reason there are more scenes of gabriel browsing his bookshop than aziraphale himself#this doesn't hit as hard as bo's delivery on this tho#good omens#good omens season 2#ineffable husbands#aziracrow#crowley#aziraphale#bo burnham#THIS IS A QUEUED POST.
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Hello! Rather new to your blog so I don't know if this has been touched on before but I have a blind character, a few things I was wondering was a) what are fundamentals you shouldn't forget when writing a blind character so I can make her writing a bit more accurate and b) what else can blind people do for entertainment besides reading in braille? Thank you in advance!
Hello!
Your first question is very broad and I'd suggest taking a look at the pinned post for some links to helpful posts. Under the "specific disabilities" section is a list for blind characters. I believe you'll find those helpful.
For your second question, there's so many options out there!
Something to remember is that most blind people have some remaining vision and many can still read print books, especially if they have access to large print versions or E-books with adjustable text sizes. My eyes aren't great but I'm still able to read regular sized print books if the font size is standard and clear. I can also read books with smaller print with the help of magnifying glasses. Depending on your character's level of vision, this could be something to consider.
For indoor/chill activities similar to reading, many are already accessible to blind folks or can easily be made accessible.
Watching TV/films, for example -- with or without audio description. Nowadays with streaming services and the internet, there is more availability of audio description. That said, it's still not always available. There are also some genres of shows/movies that are easy to follow along with even without audio description. I find that sitcoms such as New Girl or Modern Family are easier to follow compared to crime or medical dramas such as NCIS or House.
Listening to content without a visual aspect such as audiobooks, podcasts, and video essays (to a degree) can also be an option.
Playing cards/boardgames is another one. There are braille playing cards that you can buy and many classic board games (such as Scrabble or Monopoly) have braille versions available -- though usually unofficially. You can also get braille or otherwise tactile pieces custom made.
Braille labels are also a thing so games like poker, checkers, etc. can easily be made accessible too. Or, if you're cheap like me, the dollar store has those little raised stickers. My vision is especially bad in bright light so I've spent summers playing checkers and backgammon with little raised flower stickers on top of all the white pieces.
Art and sports also exist. Though blind people can paint and draw, there are also other forms of art that are more tactile such as sculpting, origami, jewelry making, etc. Many solo sports also wouldn't need any major accommodations either -- such as kayaking, hiking, rock climbing, skating, sledding, jogging, etc.
I can go on and on and on listing hobbies/activities -- herping, bird-watching, traveling, theatre, writing, music, dance, video games, cooking/baking, animal training, Dungeons and Dragons -- but my point is: most hobbies/activities can be made accessible for your character.
One piece of advice I'd offer for this: don't choose your character's hobbies based on what would be the most accessible/easiest for them to do. Pick your character's hobbies based on what they'd be most likely to be interested in/enjoy and then go from there to figure out how they can do it.
This would go a long way in preventing your character from falling into certain problematic tropes/stereotypes and can also help you develop your character further.
When figuring out how your character can partake in their hobbies, consider the following questions:
What do they want to get out of the hobby? Is it something they do to relax? To stay in shape? To learn/develop a skill?
What kind of means do they have at their disposal? Are they able to afford/access actual assistive tools/technology/devices such as a braille labeler, audible ball (for sports such as football, soccer, etc.), or braille cards or do they have to DIY something?
How much time/money do they dedicate to this hobby? Is it just a passing interest or is it a passion of their's?
Do they have friends/family members with the same hobbies? Do they share materials with them? Do they do the hobby together?
Is there a disability community for the hobby?* Are they involved in the community?
*Some hobbies such as parasports have a more close-knit community and, depending on where your character's located, there may be recreational leagues for parasports they could join. There are also many artists collectives specifically for disabled artists/writers.
Cheers,
~ Mod Icarus
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Since Moon is seems like the competitive type in arcade games, does he string Sun along with games that don't involve screen time and might be more up his alley?
Like board games? Chess? Checkers? Scrabble? Battleships? Snakes and Ladders?
—cos Vidia has a lot stock up in the attic (some have a 50:50 chance of bein haunted tho)
Sun does like video games too! Moonie would just complain that Sun’s been too serious to play much since he’s become a business owner. He has a few treasured memories from childhood in the 80s of Moon stealing him away to go to the arcade. He’s never been much good at most of the games, not like Moonie. Though he does consider himself quite adept at DDR if his knee isn’t bothering him too much 😏.
But you know what? 🤩 Now that you mention it, board games absolutely sound like they’d be totally up Sun’s alley. And he’s probably able to best Moonie more often than not! Moon does better with games of speed and skill—he’s not as much of a strategizer. I picture him occasionally humoring Sun with a game of checkers or backgammon but getting frustrated and loosing 8 times outta 10 😝 .
Oh jesus, the monopoly games with them tho… 🫢 long, vicious affairs… there will be blood spilt on the boardwalk…
#chat what monopoly pieces do we think the slashies and your ocs pick?#hell yeah they’ll play a round of all the haunted games!#wont even blink when a couple invisible players join in#…maybe a couple blinks#ghosts would have the best poker face#thank you for reminding me that board games even exist#i am yoinking this as canon now hope you don’t mind#🖤#its a wonderful idea#dca slasher au#ask#the same arcade as they own now? a different one? who’s to say
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Good Dad™ Bruce headcanons (part 1) :
(because we deserve it and need to heal)
Cass and Bruce connect a lot through shared meditation sessions. Just silently and calmly existing with each other.
Bruce often unwinds by playing the piano alone in the Wayne Manor music room. One evening, Steph heard him and joined in with a guitar she found there. Bruce didn't mind. Since then, whenever he starts playing, Steph often grabs an instrument, turning his solo sessions into lively jam sessions.
Bruce has a habit of calling Dick under the guise of needing his advice on a case. Once they’ve discussed the "urgent" matter, Bruce smoothly transitions to the real conversation to get updates on what's been going on in Dick's life :
"What happened with that noisy neighbor of yours ?"/"Did you find those jeans you were looking for ?"/"How was your date ?"/"How's the shoulder ?"/"Did you get the plumbing issue fixed ?"
Every time Bruce can spend time with Damian, he would introduce him to different strategy board games from around the world. They'd play chess, of course, but they would also play Go, Checkers, Mancala, Backgammon, Mahjong, Barjees, etc.
When they're confronting a bigger threat than usual, Bruce would make sure to leave tiny personalized notes in their utility belts. For Dick, he'd just shove it in his hand while walking past him :
To Dick : "Trust your instincts. You've got this. – Bruce"
To Jason : "Remember your training. I'm proud of you. – Bruce"
To Tim : "Your mind is your greatest weapon. Stay sharp. – Bruce"
To Damian : [in arabic] "You are stronger than you know. Stay focused. – Your father"
To Steph : "Believe in yourself as I believe in you. – Bruce"
To Cass : "Your skills are unmatched. Stay confident. – Bruce"
To Duke : "Your determination inspires us all. Keep it up. – Bruce"
When he was 13, Jason mentioned once how much he liked banana-flavored protein bars. Since then, Bruce always made sure to have some in the batcave. He never stopped, even when Jason was no longer around. It was a small but meaningful way for Bruce to keep a piece of Jason's memory alive. When Jason eventually returned, he was stunned to find the familiar protein bars still stocked, knowing no one else liked them that much.
Duke is a cinephile, so in his free time he loves watching movies. Bruce sneaked next to him in the manor's home cinema once. Since then, they created this unspoken tradition of watching classic movies together whenever their free time coincides.
To show his support after Tim’s coming out, Bruce discreetly hung small bisexual pride flags in multiple places : one in the Batcave, right next to the monitors where Tim often worked, one in the Batmobile on the rear mirror, one placed next to the family picture in Bruce’s room, and one on the training room's wall. It showed Bruce's acceptance and support in a way that blended seamlessly into their everyday life. It made Tim feel seen and valued.
-------------
(here's part 2)
#dc comics#dc#batman#bruce wayne#dick grayson#nightwing#cassandra cain#batgirl#blackbat#stephanie brown#spoiler#jason todd#red hood#damian wayne#robin#tim drake#red robin#duke thomas#the signal#batfamily#batfam#my post
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all this talk about hobbies got me thinking... what if Reiner tries to get Armin into chess post-Rumbling in an ill-advised attempt to recreate what he had with Bertolt?
I bet it doesn't work either, and not just because nothing can bring a dead person back. Maybe Armin isn't into it, or, well, he is but not as much (that's the real pickle). He'll play with Reiner to bond with his girlfriend's friend/co-Warrior/proxy-brother, but he's more into checkers himself (or even something with an element of luck like backgammon). So he'll indulge Reiner, but his heart isn't into it.
Reiner is not stupid, he can tell. He feels a little condescended to, but he doesn't want to stop either, doesn't want to cut off even this flimsy, mostly self-deluded connection to Bertolt he feels when he plays with Armin. Especially, the thrill he gets when Annie walks in, takes one look at the chessboard and walks back out, just like she was doing when he and Bert were playing in the barracks, and before that in the camps (with the cracked, faded set they had rescued from the trash, with half the pieces replaced by leaves and nuts and pebbles), and before that in Marley. It makes him feel alive again, even if it's for a moment.
The worst bit, the absolute nightmare of a moment, comes when he shares a story with Armin. He's in the middle of explaining some elaborate strategy to him and he starts relating a tale of one of his and Bertolt's games. He tells Armin of how Bertolt tricked him into overcommitting and then turned the tables on him, taking him completely by surprise and winning the game in one fell swoop, and Armin laughs, then smiles and then says: "Oh, I think I remember that."
They don't play again after that.
A few days later, Jean walks into his room, carrying a chessboard underarm.
"I can't believe you asked Armin to play with you, when I'm clearly the superior choice," he says as he sits down.
They set the board.
#alliance#reiner braun#armin arlert#jean kirstein#reijean#if you squint#aot headcanon#the angst is angsting#ps my experience with chess is limited to watching The Queen's Gambit
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Archaeologists Discover Ancient Tokens That Roman Soldiers Used to Play Strategy Games
The lentil-shaped objects were unearthed in Hadrianopolis, an ancient city in modern-day Turkey, that once hosted a Roman fortress.
Archaeologists digging in the ancient Roman city of Hadrianopolis, located near Eskipazar in modern-day Turkey, have unearthed two bone tokens dating to the fifth century C.E. that they suspect belong to a strategic board game enjoyed by Roman soldiers.
“These bone objects are lentil-shaped and disk-shaped,” Ersin Çelikbas, an archaeologist at Karabük University who leads excavations at Hadrianopolis, tells the state-run Anadolu Agency’s Orhan Kuzu. “One stone has a four-armed symbol, while the other has an eight-armed symbol.”
The markings on the tokens, which are roughly the size of a half-dollar coin, likely indicated the strategic purpose or worth of each piece during a game, according to a statement from Karabük University. Some 1,600 years ago, perhaps soldiers on the easternmost edge of the empire shuffled the slim bone tokens across a board, attempting to outwit their opponents.
Çelikbas suggests that the pieces could have belonged to a popular Roman game like Ludus Latrunculorum. Also known as Ludus Latrunculi, which translates to “Game of Mercenaries,” the two-player strategy game was the “toast of the Roman Empire,” as Smithsonian magazine’s Meilan Solly wrote in 2020. It was ubiquitous in Roman culture, with roots in the ancient Greek game of Petteia.

Ludus Latrunculi was “known for its simplicity yet deep strategic layers,” Koray Erdogan writes for Türkiye Today. While the exact rules have been lost to history, Ulrich Schädler, an archaeologist at the University of Fribourg in Switzerland, suggested in a 1994 essay that players would have attempted to surround a lone piece of their opponent’s with two of their own until one side’s pieces were all captured.
The two bone pieces found at Hadrianopolis might also have belonged to Duodecim Scripta, a game comparable to backgammon played on a board with three rows of twelve squares, according to Anadolu Agency.
“These were games based on military strategy,” Çelikbas tells Anadolu Agency. He likens them to checkers or Battleship and emphasizes that they were popular among Roman soldiers.
Aristotle, referencing the Greek precursor to Ludus Latrunculi, wrote that “a citizen without a state may be compared to an isolated piece in a game of Petteia.”
“The discovery of strategy games in Hadrianopolis further solidifies the presence of a military unit here, as it is known that bone pieces were used to play ancient strategy games,” Celikbas says. He views the pieces as evidence that a previously discovered Roman fortress dating to the second century C.E. may have existed at the site into the fifth century C.E., playing a crucial defensive role for centuries.
Hadrianopolis—named for the Roman emperor Hadrian, who expanded the Anatolian settlement during his reign between 117 and 138 C.E.—has proven to be a trove of ancient wonders, including baths, churches, tombs, castles, a fountain, villas, archways and monuments, according to Türkiye Today.
Earlier this year, Çelikbas and his team found a pendant from the same era as the game pieces with an image of King Solomon and the inscribed words “Our Lord defeated evil” in ancient Greek.
These finds shed new light on Hadrianopolis’ status as an important cultural hub and strategic military outpost. Excavations are ongoing, and Çelikbas thinks that 2025 will bring “even more exciting discoveries,” per Türkiye Today.
By Eli Wizevich.



#Archaeologists Discover Ancient Tokens That Roman Soldiers Used to Play Strategy Games#ancient Roman city of Hadrianopolis#ancient game pieces#ancient artifacts#archeology#archeolgst#history#history news#ancient history#ancient culture#ancient civilizations#roman history#roman empire
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ace-point game - aizen/gin
got excited to do this drabble for today's prompt "tell it your way" @bleachsmutfest
"Getting that piece of information out of you took decades" and what did that moment finally look like?
aizen & gin, 500 words, sfw
It was unlike Aizen to lose. Exceedingly rare, though overall not impossible, and Gin couldn’t help the juvenile glee that flared up inside him as he watched Aizen realize that Gin now held the upper hand. It’s why Gin enjoyed playing backgammon; employ all the strategy you like, there was still an element of chance, and there was little Aizen could do once Gin rolled double fours and started bearing off.
They played this game often, in the evenings as they waited for the final end-of-day reports to come in from their officers. This, or shoji, playing with the same tiles their former captain had left behind. Sitting on cushions at the low table in the officer’s lounge, mugs of tea and a small dish of candied ginger beside them, the sliding doors open to the garden while they advanced their pieces in comfortable silence.
“Your go,” Gin said, settling back with his dice cup in his hand. The black pair of dice he wielded gave a satisfying rattle in the container and Gin closed his eyes to appreciate it, seemingly assured in his victory. He heard Aizen’s white dice clatter in their cup and land on the felted board and he glanced down to see the result.
“Ah. Lucky break,” he mused, watching Aizen move his checkers along the points. After the third fortuitous roll in a row, two of which were doubles, Gin dared to accuse him of cheating.
“You insult my pride, Gin,” Aizen said, sounding affronted. The look in his eyes said otherwise.
“You ain’t ever been that lucky before.”
Aizen gave him an unguarded smile and touched the hilt of his sword where it sat on the floor beside him. Gin’s jaw dropped exaggeratedly as the dice revealed their true roll: a measly two and a five, which would advance only one more checker into his home board.
“Aizen-taichou,” he teased, “how could you?”
“I want you to know this is the first time I’ve ever taken advantage of my technique in this way,” he said haughtily. Gin’s grin nearly split his cheeks.
“And I saw through it immediately,” he smirked. “Guess your perfect hypnosis ain’t so perfect after all, hmm?”
“Kyoka Suigetsu’s complete hypnosis is perfect,” Aizen declared, and Gin could hear the defensive edge in his voice, rooted in pride. “But I will admit, in its execution… there is one drawback. Which must be expected with such inescapable power.”
“Naturally,” Gin drawled. Enough time and practice had left him able to perfectly mimic an unconcerned air, his voice light and uninterested despite the sudden tension now gripping his spine. This could be it.
“If anyone should touch the blade before the technique is activated, they will be immune to its effects."
“Huh.” Gin’s heart was racing with triumph but his demeanor was as cool as ever, smooth like snake skin as he leaned over the board and grinned, conspiratorial. “Well that’s lucky, then. Cuz ain’t nobody getting that close to you but me.”
(it was not a big dramatic moment. gin could not actively or obviously pry into aizen's strengths and weaknesses. it had to come naturally. he had to harmlessly engage aizen, present him with an opportunity to share on his own terms. they had to be close, and casual, and for once not thinking ahead, to what sort of consequences this sort of intimacy could bring)
#its a ship thing if you squint#and i'm basically always squinting at aigin#gotta love em#aigin#this was for me and me only pretty much#aizen x gin#bleach fanfic#bleachsmutfest2025
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Do Kingr and Caine play other board games? Like the Game of Ur, checkers, backgammon, etc.
(I personally like to think Kingr collects war gaming miniatures :) )
Ofc, especially as the story progresses. Chess can get boring if it's the only thing you play.
(that is a nice headcanon though :'> )
#thanks for the ask!#tadc#tadc au#harlequin au#tadc harlequin au#the amazing digital circus#caine#kinger
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Wings of Fire schooling headcanons:
Pyrrhia:
All Pyrrhian tribes, except for the Rainwings, are taught the basics in school: reading, writing, math, the history and geography of Pyrrhia, and the differences between the Pyrrhian tribes. If I say "Basic Pyrrhian education," this is what I mean. Many tribes also teach battle training at the school, although many are taught by their families. Hunting is taught by their families.
A royal dragon's education is taught by special tutors to make sure they have the best education. The only exception being the Nightwings, who make sure to give everyone the best education. Female heirs are taught additional classes on how to run the kingdom.
Mudwings:
Every Mudwing village has a school. Common Mudwing dragonets are taught the basic Pyrrhian education, but battle training and hunting are learned on their own.
Royal Mudwings’ education starts imminently and is watched over. Common Mudwing’s education is not as enforced but is still mandatory.
Mudwings go to school between the ages of 1-4. From the ages of 4-6 Mudwings will try out apprenticeships of different jobs, settling on one when they turn 6.
Sandwings:
Sandwings also learn the basic Pyrrhian education, same as Mudwings. Battle training is also taught in school, unlike Mudwings. Hunting is taught by the families. Homeschooling is common in the Sand Kingdom.
Like Mudwings, Sandwings go to school between the ages of 1-4, and are apprenticed in a job between the ages of 4-6. Sandwings are usually apprenticed in the trade of their parents.
Skywings:
I based Skywing education off of knight training in the medieval period.
Skywing education is a lot more fight based than Mudwings and Sandwings. Skywing schooling is between the ages of 2-8, but 2-4 and 4-8 are different from each other.
All Skywings are registered and hatched in the hatchery. After they hatch, the Skywing dragonets are raised in the Wingery until they are two years old, although their parents visit often. The wingery is a huge space in a tower located near the top of the palace. The base of the tower is covered with black and gold rugs meant to catch any young dragonets who fall, and toy spears and shields, and balls and attack dummies, also small cooking supplies to bring in snacks for the dragonets. The walls are covered with fake rocky outcroppings and platforms to practice jumping on. The highest levels are for flying practice, with longer spaces to cross, ropes to catch onto midflight, and obstacles to swerve around. The wingery has a giant portrait of Queen Scarlet.
When Skywing dragonets turn two, they become pages and are sent to live with the nobles of whatever town their family lives in. They are then trained how to fight and hunt properly, as well as music, dancing, and etiquette. The priest of the town will teach them the basic Pyrrhian education along with the legends and teachings of the Skywing religion, as Skywings are a very religious tribe. The dragonets are also taught blacksmithing, gemstone mining and identification, and jewelry making, as these are the skills Skywings are most well known for. Dragonets also run errands for the nobles of the house to teaching them humility and obedience.
When the Skywing is around four or so, they become squires. The dragonet will move to the palace where they will serve a particular Skywing soldier over the age of 8, looking after their armor and equipment and helping them get ready for battle. They learn even more about fighting and hunting. They learn to run, fly fast, shoot arrows, wrestle, and fence. They also learn how to carve meat, and how to play popular board games, such as chess, checkers, and backgammon.
At the age of 8, Skywings go through a special ceremony where they kneel before the queen and promise her their loyalty, then the dragon is dubbed a full-fledged adult Skywing.
Normally Skywings choose an official job at 8, usually the family trade, and get on the job training. During the great war, Skywings were required to stay in the army between ages 8 to 12 before choosing a job.
A female Skywing noble can also choose to be a priest at age 2 and not have to fight in the army, where they learn the priestly rituals for the next ten years.
Seawings:
Seawing Schooling is more detailed than Mudwings, Sandwings, and Skywings. Seawings go to school from 1-7, longer than most other tribes. After 7, Seawings will choose a job, usually the trade of their parents.
Seawings are taught the basic Pyrrhian education, but the Seawing schools put Queen Corals scrolls as the most important things. Seawings are taught reading through Queen Coral’s dragonet scrolls, history through Coral’s scrolls, other tribes through her scrolls, and battle training through her scrolls on fighting. Seawing schools also teach a lot about writing through reading and dissecting Queen Coral’s scrolls, along with poetry through Queen Coral’s scrolls.
Seawing education focuses heavily on the arts, such as painting and drawing, cooking, and music, as Seawings see themselves as an artistic tribe.
Rainwings:
From the Scorching to Queen Jacaranda's time, Rainwings were taught the basic Pyrrhian education.
Between Queen Jacaranda and Queen Granduer's reign, Only royal and ambassador Rainwings were taught the basic Pyrrhian education, the other Rainwings were taught useful skills for the Rainforest, such as tree gliding and venom training.
During the rotating Queen's reign, all Rainwings were only taught the skill of their environment.
Queen Glory is trying to incorperate some of the traditional schooling into her tribe. She is working on reading, writing, math, and the history and geography of the rest of Pyrrhia and its tribes; but not battle training, since Rainwings don't fight, or hunting, since Rainwings eat fruit.
Rainwings are raised in the wingery, which is just for play and has no schooling, until age 2. Rainwings are schooled between the ages of 2-5 and try out different jobs between 5-8. At age 8 Rainwings choose their preferred job.
Rainwings are oral storytellers, and specially trained Rainwings are taught the histories of the Rainwings to retain the information. Although storytelling is mostly reserved for new, fictional stories.
Rainwings are taught how to count and add, but not much more complex math.
Rainwings were kind of aware of the other dragon tribes before Glory's reign, but they were not familiar with them because of their isolation.
Icewings:
Icewings are fairly isolated from the rest of Pyrrhia, so most of their history and geography revolves around the Ice Kingdom and Icewings.
Noble Icewings put a focus on school. They learn the basic Pyrrhian education. They are measured up by the rankings wall. They are also taught how to hunt polar bears, how to fight, how to pose as a guard properly, and diplomacy. They are in school from ages 1-7.
Village Icewings are also taught the basics, however, they are not taught as much about the other tribes so much as the history and geography of the Ice Kingdom, so many only know the basics of the Nightwing guide and the map of Pyrrhia. They are also in school from 1-7.
Village Icewings who are good at memorizing become bards who tell stories of the Great Ice Dragon and Icewing warriors.
When Noble Icewings turn 7, the Queen picks out a job for them based on them and their parent's ranking. Village Icewings have more freedom in their job choice and can choose one for themselves, although their job is usually based on the family trade.
All Icewings are taught stories of the Great Ice Dragon and how she created Pyrrhia, as they are a very religious tribe.
Nightwings:
Nightwings put a heavy emphasis on school. Nightwings are in school from ages 1-10. Nightwings are also taught a lot more science and math than other tribes.
During Darkstalker's time, Nightwings went to school between the ages of 1-7, and took specialized schooling between the ages of 7-10 based on what the future seers of the tribe said they would be, whether science, battle training, or carpentry. They were taught the basic Pyrrhian education, as well as advanced classes in math and science. The mind readers and future seers were taught classes for their gifts. Nightwings also had to take creative classes, such as art and music and cooking.
During the volcano time, Nightwings were only taught science, superiority, and survival, no arts or geography or knowledge of other tribes. They also took classes on how to lie, how to pretend to read minds, and how to come up with believable prophecies. They were in school from 1-10 like the past, but had no special classes from ages 7-10.
In the Rainforest, they are currently being taught the basic Pyrrhian education. In Renewal, they are being taught more like the volcano times, with a bit more added creative classes.
Nightwings pre-Darkstalker would be given the job of their future visions, and would find a job of their training at age 10. On the island, Nightwing's jobs were chosen by the Queen. In the rainforest, Queen Glory has given them freedom on what job they wished to have, and they use a similar system to the Rainwings. On Renewal, Fierceteeth tells the Nightwings which job they should do, but most take it as a suggestion.
Pantala:
The basic Pantalan education is different from the Pyrrhian one. The basic Pantalan education includes the history and geography of Pantala, reading and writing, math, animal studies, and physical exersice. This does not include battle training, since Pantalans cannot fight, or other tribes, since they don't have kingdoms.
Before the Tree Wars, the three tribes were taught a basic education from 1-6, and then went off to college for more specialized schooling.
After the Tree Wars, history is taught a lot less and doesn't go before the Tree Wars, and only Hivewings got a specialized education.
Silkwings:
Silkwings are taught the basic Pantalan education: history of the Tree Wars, literature and writing, math, animal studies, physical exersice, and silk studies from ages 1-6.
Silkwing teachers are Hivewings and are taught that Hivewings are the superior tribe.
Silkwings are given a basic education and receive on the job training afterwards. Queen Wasp chooses their jobs. They are not allowed to go to college.
Hivewings:
Hivewings have a much more specialized education starting early, depending on the Hive. Cicada hive teaches Agriculture studies, Mantis Hive teaches science, and so on. The beginning education is from ages 1-6, and college is from ages 6-9, after which Hivewings choose a job based on the specialization. While Queen Wasp and the Lady of the Hive must approve their jobs, their jobs are not chosen for them.
Hivewings are given a basic education based on their specialized schools, so a Agriculture school would teach terrarium and plant studies, math including how to calculate crop yields and prices, science with chemistry and botany; art by drawing plants, the occational history lesson on the Tree Wars and Clearsight, and Flight classes.
Hivewing schools also have better teachers and a more thorough education on things like math and science then Silkwing schools.
Leafwings:
All Leafwings are taught reading, writing, and math from ages 1-5. Leafwings are also taught how to survive and navigate the Poison Jungle since hatching.
PoisonWings don't really have proper schools, basic schooling is taught by the parents, and battle training is taught by Belladona's army. Sapwings do have teachers.
PoisonWings are also taught a lot about how to use the plants as weapons and battle training and defeat the Hivewings. Sapwings are not taught this.
SapWings also teach classes on creative things like art and music, PoisonWings do not.
Belladonna chooses the job of the Poisonwings after they graduate. The Sapwings choose their own job.
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