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PC Engine - Cyber Core
Title: Cyber Core / サイバーコア
Developer: Alfa System
Publisher: Information Global Service (IGS)
Release date: 9 March 1990
Catalogue No.: AI02001
Genre: Vertical Shooting
Format: HuCard
I've never shied away from my praise of Cyber Core, but I wasn't always a fan. It was one of the 7 games I picked up with my CoreGrafx all those years ago, and I was more interested in playing PC Kid 2, Afterburner, Shinobi, etc. But then about 10 years ago, I decided to pop it in and give it another go, and I found the more I put into it, the more I enjoyed it. Is it the best game on the system? No. But damn, it's not half bad. The insect motif is a nice touch, and fairly unique, the power-up system is great - shoot the specific bug enough, and it will drop a power-up, keep shooting and it will drop another, cycling through the different colors as it does (and if you know where those bugs appear, it's quite possible to get two power-ups of the same color from them).
The game is very fair (up until the last level), with each hit taken powering you down, but with plenty of power-ups in places that you'll need them, and no checkpoints that leave you high and dry. Bosses are fun, but they're not a grind, and once you work out the patterns, it's a fairly simple reflex challenge. The main thing I have against this game is that I've gone into the final level with stacks of lives, and the difficulty ramps up so high, I've never beaten it. That's a bit of a cheap shot for people who have worked their way through at one pace and then get hammered. The best thing about this game is that it's hella cheap (the Japanese version at least), and IMO represents the finest value at that price point. You could do a lot worse!
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PC Engine
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I added a new Pc Engine to my lineup with the Super SD System 3 - so far I am really impressed.
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#blazinglazers #pcengine #turbografx16 #coregrafx #pcenginecoregrafx #pcenginemini #coregrafxmini #pcenginecoregrafxmini #keepfronting https://www.instagram.com/p/CeVem_BoEKu/?igshid=NGJjMDIxMWI=
#blazinglazers#pcengine#turbografx16#coregrafx#pcenginecoregrafx#pcenginemini#coregrafxmini#pcenginecoregrafxmini#keepfronting
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La puissance de la Nec PC Engine!!! 🔥🔥🔥 #necpcengine #pcengine #nec #hudson #retrogaming #gaming #geek #pcengineduo #coregrafx #pcenginecoregrafx #jv #japangoods https://www.instagram.com/p/B3fNWLth6sd/?igshid=6bptyjpu20xh
#necpcengine#pcengine#nec#hudson#retrogaming#gaming#geek#pcengineduo#coregrafx#pcenginecoregrafx#jv#japangoods
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Look at those prices! We miss you #turbozonedirect. #pcengine #importgames #pcenginejunkie #pcenginefan #nec #hudsonsoft #tg16 #turbografx16 #retrogames #retrogaming #retrogamer #gamergirl #videogames #retrocollective #gamer #classicgaming #shmup #japangaming #hucard #retro #coregrafx #supergrafx #turbografx #16bit #followme #commonclassics #oldustycartridge #8bit
#gamergirl#retrogaming#followme#coregrafx#retro#classicgaming#retrogames#commonclassics#8bit#16bit#retrocollective#tg16#importgames#turbografx#turbozonedirect#videogames#pcenginejunkie#nec#hucard#supergrafx#japangaming#hudsonsoft#oldustycartridge#shmup#retrogamer#gamer#turbografx16#pcenginefan#pcengine
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PC Engine CoreGrafX Mini
https://www.videoludeek.com/konami-annonce-la-pc-engine-coregrafx-mini/
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Konami has announced the TurboGrafx-16 mini (North America) / PC Engine CoreGrafx mini (Europe) / PC Engine mini (Japan), a compact version of the classic 1980s console featuring a range of built-in games. Release date and price were not announced.
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TurboGrafx-16 mini Announcement Trailer (North America)
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PC Engine CoreGrafx mini Announcement Trailer (Europe)
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PC Engine mini (Japan)
Overview
Relive the Thrills and Emotion from Back in the Day
Originally released in Japan in 1987 as the TurboGrafx-16 home console captivated gamers with its revolutionary graphics and sound, and still holds a special place in the hearts of fans today.
Now, at long last, the TurboGrafx-16 is making a comeback!
It’s set to return in the form of the TurboGrafx-16 mini, a new compact model that comes preloaded with a selection of popular titles!
A Compact Version of a Classic Design
A faithfully scaled-down version of the original TurboGrafx-16 design, right down to the smallest detail. Don’t worry, though–the controllers are still their original size, allowing for exactly the same gameplay experience!
Key Features
Save at any time with Quick Save! – The console features a Quick Save function that allows you to save at any point during a game. Save your progress and continue playing when it’s convenient for you!
Choose from various display modes! – Not only is the console ready to plug and play using the included HDMI cable, it also features different modes that let you choose how your games look, such as by replicating the scanlines on a CRT TV.
Simultaneous five-player gaming with a multitap! – By using a multitap to connect additional controllers, up to five people can play together simultaneously. (Multitap sold separately.)
Games List
TurboGrafx-16 mini (North America) / PC Engine CoreGrafx mini (Europe)
PC Engine mini (Japan)
Alien Crush
Dungeon Explorer
New Adventure Island
Ninja Spirit
R-Type
Ys Book I & II
More to be announced at a later date.
Bonk
Castlevania: Rondo of Blood
China Warrior
Dungeon Explorer
Super Star Soldier
Ys Book I & II
More to be announced at a later date.
#TurboGrafx 16#TurboGrafx 16 mini#PC Engine mini#PC Engine#E3 2019#PC Engine CoreGrafx#PC Engine CoreGrafx mini#Konami#Hudson#video game
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#nec #retrogaming #retrogamer #retrogame #coregrafx #console #instagamer #instacool www.easy-retrogame.net
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21% OFF PC Engine CoreGrafx Mini Console • UK
21% OFF PC Engine CoreGrafx Mini Console.
BUY HERE
#PC Engine CoreGrafx Mini Console#PC Engine CoreGrafx Mini#PC Engine Core Grafx Mini Console#PC Engine Core Grafx Mini#PC Engine#PC Engine Console#gaming
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Splatterhouse (TG-16 Mini)
At least from my perspective, Splatterhouse is joined at the hip with the TurboGrafx-16. NEC heavily advertised its release, probably as much as it did for any game outside of Bonk. Reviewers were really keen on it, too. It came across as a major third-party get for the console, and its gore and horror theme made it stand out heavily in the relatively sanitized North American gaming market of the time. It would take some time before Splatterhouse would appear on another console, though the Mega Drive did play host to its sequels. If you wanted to play the first game in the series, it was either in the arcades or on NEC and Hudson's little console that could. Or a few years later on the FM Towns Marty, but who had one of those? (Cue comments from people who in fact had one of those.)
The TurboGrafx port is really good too, though that isn't really a surprise by this point. The hardware was quite capable of pulling off decent facsimiles of most contemporary arcade games, after all. Some small sacrifices were made here and there, and a few inconsequential changes that don't seem to have much purpose behind them. The North American release had further edits and some censorship, particularly with regards to Christian symbols, but it was still quite the shocker compared to other console games.
Interestingly, these changes lead to one of the few differences in the line-ups of the different forms of PC Engine/TG-16 Mini. If you have the TG-16 or CoreGrafx variants, your version of Splatterhouse will be the North American one. If you have the PC Engine Mini, it's the Japanese one. Why not both on all of them? Only Konami knows. With that said, they're mechanically identical so it's not really much of an issue.
Splatterhouse is an interesting game in that most of its power comes from pure vibes. If you strip away the horror setting and all of its clever grotesquery, what you have is a slightly more complicated take on Spartan X/Kung-Fu Master. Which is fine enough, but by the late 1980s it was a framework that was starting to show its age. But Namco chose an intriguing theme for its side-scrolling brawler, and then leaned into it perfectly. American slasher movies were at their peak powers, and Splatterhouse feels like a loving tribute to everything Hollywood horror had to offer at the time. It delights in surprising the player, almost always resulting in damage or death. And its biggest trick is also its cruelest, assuming you care about the story. Just a fine video game, all things considered.
While I wouldn't necessarily say Splatterhouse is the biggest reason why Konami really had to get Namco on-board for this mini-console, it has to be up there. I can't imagine it not being on here. It feels as essential to the console's identity as Bonk's Adventure. Splatterhouse might not be the deepest thing in the world, but I can't say I've ever had a bad time playing it.
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PC Engine - Ninja Ryukenden (Ninja Gaiden)
Title: Ninja Ryukenden / 忍者龍剣伝
Developer/Publisher: Hudson-Era H.K. / Hudson Soft / TECMO
Release date: 24 January 1992
Catalogue No.: HC92052
Genre: Action
Format: HuCard
First, we had Sega's Shinobi. When I was 9 years old, I spent many a quarter on the arcade version (and much of my allowance, to my mother's dismay (^O^). Why? Simple: ninjas are the video game world's greatest and most versatile heroes. So how do you 1-Up an awesome game like Shinobi?
I found out that Christmas in 2010 when I received Ninja Gaiden for my PC Engine, developed by a Hong Kong-based joint venture between Hudson Soft and Era Communications Inc. I popped that box open, grabbed the HuCard, and bashed it into my PC Engine CoreGrafx so quickly it nearly choked on it. I flick on the power and sit back. And THAT'S when it caught my eye... HOLY CRAP!! CUT-SCENES!! CUT SCENES ON MY 8-BIT CONSOLE!!
I was floored: I almost thought I was watching a movie; I had NEVER seen this high-quality look on my system! So I watch one ninja fall to the ground, and then I see the guy who would be the hero: Ryu Hayabusa...Ninja, Ladie's Man, Professional Ass Kicker.
I didn't even hit Run (PC Engine lingo for "Start") yet, and I was too impressed already! Anyway, Ninja Gaiden's got it all. Ryu's quite fleet-footed, quick on the draw with his sword, and slices and dices like no one's business. He listens to your every command (read: dead-on control). He does about 50 flips in the air during a jump. He's got cool Ninja Arts to aid him on his quest, including shuriken, Windmill Shuriken (they boomerang all over the screen!!), the Spinning Blade (jump and slash in a circle), and the Invincible Fire Wheel (TOASTY VILLAINS!!). And he'll need them, too...I'll explain why later.
Although I did explain the cut scenes already, I think I should go into a bit more detail and cover the in-game graphics, sound, and music while I'm at it. The cutscenes in this game, for 1988 on the Famicom, were amazing. For 1992 on the PC Engine, it looked even more so.
They conveyed the story in such a way that it almost seems like an anime OVA (incidentally, there was a Ninja Gaiden OVA in Japan, but it was poorly written and animated, and Ryu was only a bit character in it. BLASPHEMY!!), and you get such a feel for the characters that you would think that they were alive and for real. The story is nothing short of excellent, and the game plays it out perfectly, breaking the action up into six acts of 2 to 5 stages each, for a grand total of 21 stages. The difficulty level in the game slowly progresses from very easy to hardcore gamer tough, but it progresses steadily from stage to stage. The bosses fall in the same category as well, with a very easy first boss to a hair-yanking hard final boss. More on the difficulty later.
The graphics in this game are pretty good, albeit a little grainy. Everyone is of a decent size but oddly drawn, but the animation in this game is just stunning; it's so fluid that you wouldn't think at first that this is still just an 8-bit console competing in the 16-bit console wars. Everything, and I mean EVERYTHING, has at least 3 to 4 frames of animation; even little details like Ryu throwing a weapon look awesome in motion! The sounds are pretty good for a PC Engine HuCard although a few sounds are a little odd like the "FWP-SPLSH!" sound enemies make when they're killed (sounds like an explosion splashing into water!), and Ryu somehow makes this blasting sound when he gets hit. Is he laden with nitro or something? ^_^
But never mind that, the big draw in the sound department? The MUSIC!! Mark my words: MUSIC MAKES OR BREAKS THE GAME!! In this case, it doesn't just MAKE the game, it's the BLOOD WORK!! The music in this game is just TOO FUCKING GOOD!! The composer made some excellent use of the PC Engine's sound processors, which is just a miracle, honestly. It's so awesome that I used to use the Sound Test code, then tape all the tunes off the TV with a portable tape recorder held to the speaker, just to listen to it later. It's THAT GOOD!! Every single tune, even to this day, rings in my head for all eternity, and out of every track, my personal favorite, the track from Stage 4-2 (Bazlisk Mine Field) just RULES! Thanks to emulation (and the Internet!), I now have the entire soundtrack in MP3 format, and I still can't get over how amazing the music is!
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If you can’t afford the PC-Engine LT, then converting your CoreGrafx with this portable LCD is what you need ☺️ #pcengine #Retro #retrogaming #gamer #gaming #geek #tbt #retrogamer #ausretrogamer https://www.instagram.com/p/Co6qxh_hJ-E/?igshid=NGJjMDIxMWI=
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i finally got a sega genesis mini, and i'm happy to find that it really DOES have an eyecatch (if you leave it dormant on the game selection menu for a bit, it scrolls between all the games n plays a lil demo of each). it's similar to the nes and snes classic but just without the animations in between. i have no idea why sega doesn't list this feature, nor why none of the reviewers have said a word about it (it def gets brought up for the nintendo ones). i seriously only found ONE video online, after searching for years, that even mentions it. maybe it takes so long for the eyecatch to start that nobody even noticed?
i know i might be the only one who goes so crazy about these extended eyecatches, but they're seriously so cool! i had been passing on the genesis mini all this time because i thought it DIDN'T have one.
i was so excited when i found out that it might have one, that i actually ordered a pc engine mini as well (thankfully u can still order em brand new off of amazon japan for msrp, even tho turbografx and coregrafx are goin for crazy prices). since m2, the ppl who made the sega mini, developed the pce mini? i feel like it's okay to assume it has an eyecatch as well. but once again, nobody has mentioned it in any of the reviews. so fingers crossed!
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#dungeonexplorer #pcengine #turbografx16 #coregrafx #pcenginecoregrafx #pcenginemini #coregrafxmini #pcenginecoregrafxmini #keepfronting https://www.instagram.com/p/CeUgjdYooOh/?igshid=NGJjMDIxMWI=
#dungeonexplorer#pcengine#turbografx16#coregrafx#pcenginecoregrafx#pcenginemini#coregrafxmini#pcenginecoregrafxmini#keepfronting
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Konami Gets in on Mini-Console Craze with TurboGrafx-16 Mini
Eventually every console of the past will be available in compact plug-and-play form. The Genesis Mini isn’t even out yet and we have another on the horizon, and this time it’s Konami coming through with the TurboGrafx-16 Mini. There’s no price or release date yet, but in addition to the North American TurboGrafx-16 Mini there will be a PC Engine Mini in Japan and a PC Engine CoreGrafx Mini in Europe.
All the games have yet to be revealed, but here’s what we can expect in the western versions as of the announcement:
Alien Crush
Dungeon Explorer
New Adventure Island
Ninja Spirit
R-Type
Ys Book I & II
Japan gets the following thus far:
Bonk
Castlevania: Rondo of Blood
China Warrior
Dungeon Explorer
Super Star Soldier
Ys Book I & II
PC Engine originally launched in Japan back in 1987 and made its way to the U.S. as TurboGrafx-16 in 1989. While it didn’t quite set the world on fire in the states at the time, it was a hit in Japan and has a solid collection of games that could totally fill out a mini console with ease.
#Alien Crush#Bonk#Castlevania: Rondo of Blood#China Warrior Super Star Soldier#console#Dungeon Explorer#Games#gaming#Konami#mini console#New Adventure Island#Ninja Spirit#PC Engine CoreGrafx Mini#PC Engine Mini#R-Type#TurboGrafx-16 Mini#Ys Book I & II#Gadgets
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