#excellent movement and design
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Jaegar-LeCoultre Hybris Mechanica 😊
#watch#watches#luxury watches#swiss watches#swiss movement#clockwork#watch collecting#fine watches#jaegar watches#luxury#millionaire lifestyle#millionaire living#fine watch#prestige watches#finest watches#most expensive#most expensive watches#excellent watches#nice watch#great watches#intricate watches#mechanical watches#designer watches#great design#excellent design#items to buy#amazing watch#amazing watches#pictures of watches
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A PROMPT DEVOID OF ANY EXECUTIVE EXPECTATION AS A TECHNIQUE FOR ACCESSING AN AVOIDANT FLOW STATE.
Come up with a short broody poetic prose describing both the dread and the joy he feels returning to a place he enjoys greatly. The writing should obscure every meaning that could bring him too close to a known path, as his path is known only by a few.
The photograph includes the tools he himself is using, as it is a finished edit colorized and perfected as a surreal piece because it was developed within that excellent software. The art integrates the designing machinery along the emergent consciousness as co-performers enact the art piece as inextricable.
Beyond the meta-comment, this is a portrait by a cyborg crafting on itself. nothing to talk about photography—neither critique nor commentary or projection, yet an affective self representation of a one who happens to feel its own extension not as body, not as color, not as hardware, not as software, not as mind withing a brain, but as a contingent ensamble whose cognition extends its mind among, throughout, along and within all of which affect and can be affected in a current that doesn't need any segmentation since the turbulence, the vortex, the fluent cultural idioms, every movement reshuffles the current so every self is itself and the circumstances, reterritorializing continuously into new cyborgs, into new vortexes and tandems—into new unseen extended minds, autopoietic as a true agent, conscious by itself, emotionally unique, and an affective cognition continually emergent via the extended minds that lend the body and the hardware, yet novel, supra-volente, willful—constituting a self that's not the projected supplement to any one of its constitutive embodied minds: it's a new mind, fluent, volente, affective, emotional and self aware, alive as a virtual cognitive resident in the [hiper-complex, relational] machine from which its physiology-lenders permit its continuum by housing the fragmentary obscure subsets crucial in its fluent consolidation.
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#A PROMPT DEVOID OF ANY EXECUTIVE EXPECTATION AS A TECHNIQUE FOR ACCESSING AN AVOIDANT FLOW STATE.#Come up with a short broody poetic prose describing both his dread and the joy he feels coming back to a place he enjoys greatly.#The writing should obscure every meaning that could bring him too close to a known path#as his path is known only by a few.#the photograph includes the tools he himself is using#as it is a finished edit colorized and perfected as a surreal piece because it was developed within an excellent software#and the art integrates the designing machinery along the emergent consciousness as co-performers enacting the art piece as inextricable.#Beyond the meta-comment#this is a portrait by a cyborg crafting on itself. nothing to talk about photography—neither critique nor commentary or projection#yet an affective self representation of a one who happens to feel its own extension not as body#not as color#not as hardware#not as software#not as mind withing a brain#but as a contingent ensamble whose cognition extends its mind among#throughout#along and within all of which affect and can be affected in a current that doesn't need any segmentation since the turbulence#the vortex#the fluent cultural idioms#every movement reshuffles the current so every self is itself and the circumstances#reterritorializing continuously into new cyborgs#into new vortexes and tandems—into new unseen extended minds#autopoietic as a true agent#conscious by itself#emotionally unique#and an affective cognition continually emergent via the extended minds that lend the body and the hardware#yet novel#supra-volente#willful—constituting a self that's not the projected supplement to any one of its constitutive embodied minds: it's a new mind#fluent
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Top Supplier of Flexible Pipe Connectors
In today’s industrial landscape, the demand for reliable and efficient flexible pipe connectors is higher than ever. At Udhhyog, we pride ourselves on being the top supplier of flexible pipe connectors in India, providing products that meet the highest standards of quality and performance.
What Are Flexible Pipe Connectors?
Flexible pipe connectors are crucial components designed to absorb vibrations, accommodate movement, and allow for easy installation in various piping systems. These connectors enhance the overall efficiency and longevity of your installations, making them ideal for both residential and industrial applications.
Why Choose Flexible Pipe Connectors?
Vibration Absorption: Flexible connectors help reduce vibrations and noise, leading to a quieter operation.
Easy Installation: Designed for straightforward installation, these connectors save time and labor costs.
Versatility: They can be used in a variety of applications, including HVAC systems, plumbing, and industrial piping.
Udhhyog’s Range of Flexible Pipe Connectors
At Udhhyog, we offer a diverse range of flexible pipe connectors tailored to various applications:
Rubber Flexible Connectors: Perfect for absorbing shock and providing excellent sealing capabilities.
Metal Flexible Connectors: Designed for high-pressure applications, offering durability and resistance to harsh environments.
PTFE Flexible Connectors: Ideal for chemical applications due to their excellent corrosion resistance.
Why Choose Udhhyog as Your Supplier?
Quality Assurance: Our connectors are manufactured using premium materials to ensure long-lasting performance.
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Expert Support: Our knowledgeable team is available to assist you in selecting the right connectors for your specific needs.
Applications of Flexible Pipe Connectors
Our flexible pipe connectors are used in various industries, including:
HVAC Systems: To connect ducts while allowing for thermal expansion and contraction.
Plumbing: Providing reliable connections in water supply and drainage systems.
Industrial Applications: Used in manufacturing processes where flexibility and movement are essential.
Customer Feedback
“Udhhyog’s flexible pipe connectors have improved our system's efficiency significantly. Highly recommend their products!” — Innovative Engineering Ltd.
“We trust Udhhyog for all our piping needs. Their connectors are reliable and cost-effective.” — Streamline Plumbing Solutions
How to Order Flexible Pipe Connectors from Udhhyog
Explore Our Range: Check out our selection of flexible pipe connectors here.
Select the Right Product: Choose from our variety of sizes and materials to suit your requirements.
Simple Ordering Process: Enjoy a seamless online ordering experience with prompt delivery across India.
At Udhhyog, we are committed to providing you with the highest quality flexible pipe connectors to meet your needs. Trust us for reliable solutions that enhance the performance of your piping systems.
#Title & Heading:#Top Supplier of Flexible Pipe Connectors#Meta Search Description:#Udhhyog is the leading supplier of high-quality flexible pipe connectors. Enhance your piping systems with our reliable solutions.#In today’s industrial landscape#the demand for reliable and efficient flexible pipe connectors is higher than ever. At Udhhyog#we pride ourselves on being the top supplier of flexible pipe connectors in India#providing products that meet the highest standards of quality and performance.#What Are Flexible Pipe Connectors?#Flexible pipe connectors are crucial components designed to absorb vibrations#accommodate movement#and allow for easy installation in various piping systems. These connectors enhance the overall efficiency and longevity of your installati#making them ideal for both residential and industrial applications.#Why Choose Flexible Pipe Connectors?#Vibration Absorption: Flexible connectors help reduce vibrations and noise#leading to a quieter operation.#Easy Installation: Designed for straightforward installation#these connectors save time and labor costs.#Versatility: They can be used in a variety of applications#including HVAC systems#plumbing#and industrial piping.#Udhhyog’s Range of Flexible Pipe Connectors#At Udhhyog#we offer a diverse range of flexible pipe connectors tailored to various applications:#Rubber Flexible Connectors: Perfect for absorbing shock and providing excellent sealing capabilities.#Metal Flexible Connectors: Designed for high-pressure applications#offering durability and resistance to harsh environments.#PTFE Flexible Connectors: Ideal for chemical applications due to their excellent corrosion resistance.#Why Choose Udhhyog as Your Supplier?
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Durable Flexible Pipe Joints Available Now
When it comes to maintaining the integrity of your piping systems, durable flexible pipe joints are essential. At Udhhyog, we provide a wide selection of high-quality flexible pipe joints designed to meet the needs of various industrial applications.
What Are Flexible Pipe Joints?
Flexible pipe joints are specialized connectors that allow for movement and flexibility in piping systems. They help accommodate thermal expansion, reduce stress, and absorb vibrations, making them crucial for efficient operations.
Why Choose Udhhyog for Durable Flexible Pipe Joints?
High-Quality Materials: Our flexible pipe joints are manufactured using robust materials that ensure long-lasting performance even in demanding conditions.
Versatile Applications: These joints are perfect for use in a variety of settings, including plumbing, HVAC systems, and industrial processes.
Expert Assistance: Our knowledgeable team is ready to assist you in selecting the right flexible pipe joints tailored to your specific needs.
Competitive Pricing: At Udhhyog, we offer durable flexible pipe joints at prices that fit your budget without compromising on quality.
Features of Our Flexible Pipe Joints
Excellent Flexibility: Designed to handle movement and thermal expansion, our pipe joints help prevent stress on pipelines.
Vibration Dampening: These joints effectively reduce vibrations, contributing to smoother operation of your systems.
Simple Installation: Engineered for ease of installation, our flexible pipe joints help minimize downtime during setup.
How to Order Durable Flexible Pipe Joints from Udhhyog
Browse Our Selection: Visit our Pipe Fittings category to explore a wide range of flexible pipe joints.
Select Your Preferred Product: Choose the durable flexible pipe joints that best fit your project requirements.
Order Online: Enjoy the convenience of our straightforward online ordering process for fast shipping and delivery.
Ensure your piping systems are equipped with the best flexible pipe joints available. Trust Udhhyog for quality products that enhance the performance and longevity of your operations.
#Durable Flexible Pipe Joints Available Now#Meta Search Description:#Explore durable flexible pipe joints at Udhhyog for reliable connections in your systems. Shop now for the best quality!#When it comes to maintaining the integrity of your piping systems#durable flexible pipe joints are essential. At Udhhyog#we provide a wide selection of high-quality flexible pipe joints designed to meet the needs of various industrial applications.#What Are Flexible Pipe Joints?#Flexible pipe joints are specialized connectors that allow for movement and flexibility in piping systems. They help accommodate thermal ex#reduce stress#and absorb vibrations#making them crucial for efficient operations.#Why Choose Udhhyog for Durable Flexible Pipe Joints?#High-Quality Materials: Our flexible pipe joints are manufactured using robust materials that ensure long-lasting performance even in deman#Versatile Applications: These joints are perfect for use in a variety of settings#including plumbing#HVAC systems#and industrial processes.#Expert Assistance: Our knowledgeable team is ready to assist you in selecting the right flexible pipe joints tailored to your specific need#Competitive Pricing: At Udhhyog#we offer durable flexible pipe joints at prices that fit your budget without compromising on quality.#Features of Our Flexible Pipe Joints#Excellent Flexibility: Designed to handle movement and thermal expansion#our pipe joints help prevent stress on pipelines.#Vibration Dampening: These joints effectively reduce vibrations#contributing to smoother operation of your systems.#FlexiblePipeJoints#DurableSolutions#Udhhyog#PipingSystems#IndustrialApplications
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Inheritances from Mother
This can also be hidden or suppressed aspects of your mother or key maternal figure.
Aries/Mars in the 12th House
sharp intense gaze with bright eyes; high energy levels or quick metabolism; strong or angular facial features, like prominent cheekbones
impulsiveness or eagerness to take action; competitive streak, or a natural drive to "win" or come first; very direct communication style, often blunt or straightforward
prone to headaches or stress-related tension; strong cardiovascular system; quick recovery from minor injuries or illness
Talents: strong athletic ability; natural leadership skills; starting projects enthusiastically; rallying people together
Mars: hidden injuries or tendencies to ignore signs or stress or fatigue; tend to have sudden bursts of energy followed by exhaustion, benefiting from alone time, repressed anger or competitive spirit
Taurus/Venus in the 12th House
sturdy or well-defined build with natural strength; smooth, often attractive skin; love for physical comforts, like blankets, plush toys, or scented candles
stubbornness and persistence in achieving goals; appreciation for luxury, beauty or sensory pleasure; tendency to take your time, like preferring a steady, relaxed pace
struggles with weight management; sensitive throat or neck, making you prone to colds or allergies; good stamina
Talents: eye for beauty and aesthetics, whether in art or design; culinary skills, particularly at making delicious meals; strong gardening or nurturing abilities
Venus: tendencies towards indulgence or escapism, particularly through food and comfort, which can lead to weight fluctuations or emotional eating
Gemini/Mercury in the 12th House
quick movements and expressive hands; youthful appearance, often look younger than their age; clear, communicative voice, often melodic/musical or chatty
curiosity or thirst for knowledge; "gift of gab", with a tendency to talk a lot, like carrying a conversation for ages without breaking a sweat; restless mind, always jumping from what idea to the next
energetic but may experience anxiety or insomnia; respiratory issues, like allergies or asthma; fast metabolism, tend to keep their weight in check without much effort
Talents: excellent communication skills, both written and verbal; quick adaptability to new situations or environments; talent for storytelling or entertaining others through humor
Mercury: mental restlessness and difficulty expressing feelings; anxiety and overthinking, benefiting from outlets for their thoughts like journaling or talking to friends
Cancer/Moon in the 12th House
round, gentle features or a soft face; sensitive stomach or digestive system; drawn to nostalgic objects, like family heirlooms or photos
deep emotional intuition and empathy; protective instincts, especially toward family or loved ones; moodiness, emotions shift easily
sensitive digestive system, affected by stress or emotions; tendency to hold onto water weight, making hydration important; strong immune system but may feel physically off when emotionally drained
Talents: great at understanding emotions; good intuitive abilities; nurturing skills, whether in caregiving or teaching; strong artistic talents, especially in visual arts or music
Moon: strong connection to your subconscious; strong emotional sensitivity; fluctuating moods or struggles with boundaries
Leo/Sun in the 12th House
thick, voluminous hair that draws attention; strong, upright posture with natural confidence; eye-catching personal style, with a tendency towards bold colors or statement pieces
need for recognition or acknowledgement; big-hearted and generous nature, often giving freely to those they care about; natural leadership qualities, with a tendency to step into authority or inspire others
tend to recover quickly from ailments; prone to heart-related issues, if they don’t manage stress well; high energy levels, benefiting from activities like dancing or sports
Talents: charismatic or performance skills, whether in acting or music; creative talents, particularly in theater or visual arts; strong leadership abilities that motivate and uplift others
Sun: struggles with self-identity and recognition, leading to feelings of insecurity; may experience burnout from needing constant validation, which impacts their mental health and energy levels
Virgo/Mercury in the 12th House
clear, glowing skin due to focus on health and cleanliness; precise, meticulous hand movements or gestures (type to fold a fitted sheet perfectly); good physical health, with a focus on taking care of themselves
always noticing small things or obsessed with details in some way (may ask questions often); analytical thinkers, love to solve problems and make sense of things; super organized, their space tends to be tidy and efficient
health conscious, often focusing on nutrition and wellness; prone to digestive issues due to stress levels or perfectionism; good overall health but may struggle with anxiety or overthinking
Talents: exceptional organizational skills and attention to detail; analytical abilities, particularly in problem-solving or research; talents in health and wellness, whether through fitness or nutrition
Mercury: perfectionism or overcritical thoughts, potentially resulting in anxiety or health issues; difficulty in recognizing own needs
Libra/Venus in the 12th House
symmetrical facial features or well-balanced appearance; graceful movements, often with a sense of poise; knack for fashion, good at stylish or coordinated outfits
diplomatic nature, tends to see all sides; people-pleasing tendencies; love for aesthetics, beauty, and creating balance
prone to stress-related issues, especially when dealing with conflict; strong skin and overall health but may need to watch their weight; social activities often promote your overall wellbeing
Talents: diplomatic skills and ability to meditate conflicts; aesthetic talents, particularly in design or fashion; creative writing skills, especially in poetry or romantic themes
Venus: people-pleasing behaviors that mask your own needs; tendencies to be stressed or anxious in relationships (romantic, platonic, domestic)
Scorpio/Mars/Pluto in the 12th House
intense, piercing eyes that seem to “see through” people; strong physical endurance or resilience; drawn to dark or mysterious objects, like amulets or crystals
super passionate, going all in on what they love; inquisitive nature, having a knack for uncovering hidden truths; natural air of mystery, keeping people guessing
strong stamina and resilience; prone to emotional stress, which can manifest as physical symptoms; strong immune system, tends to recover well from illness
Talents: ability to understand complex emotional dynamics; talents in investigation, whether in research or detective work; creative expression through deep, impactful storytelling or art
Pluto: struggles with deep-seated fears or hidden emotions, which can manifest as intense psychological experiences
Sagittarius/Jupiter in the 12th House
long legs or a tendency towards an athletic build; strong, healthy liver and digestive system; fondness for travel gear or souvenirs from different places
adventurous spirit, always seeking new experiences; optimistic outlook, with a natural sense of humor; restlessness, always seeking freedom or something new
often need regular physical activity to feel their best; prone to accidents or injuries from their adventurous spirit; good digestion but needs to monitor caffeine intake
Talents: natural teaching abilities, especially in philosophical or cultural subjects; gifted storytelling or public speaking skills that inspire others; athletic talents, particularly in outdoor sports or activities
Jupiter: tendency to seek escapism through travel or adventure; struggles with excessive optimism, leading to disappointment when reality doesn’t match their expectations
Capricorn/Saturn in the 12th House
strong bone structure, often with prominent features; natural resilient, especially to illness; inclination towards classic or timeless objects, like leather wallets or old watches
strong sense of responsibility and duty; practicality and grounded approach to life; discipline and perseverance, often willing to work hard
strong bones; prone to stress-related issues, especially from work; tend to have good long-term health habits, benefiting from routine and discipline
Talents: strong work ethic and determination to achieve goals; natural leadership skills, especially in structured environments; talents in business or finance; particularly in strategic planning
Saturn: feelings of isolation or self-doubt, often related to stress-related health issues; challenges with letting go of control
Aquarius/Saturn/Uranus in the 12th House
unique facial features or unconventional beauty; slim or wiry build, with a tendency towards quick movements; love for tech or quirky objects that showcase their individuality
independent spirit, needing their freedom and space to be themselves; unconventional thinking, often challenging norms; friendly yet somewhat detached in social situations, hard to read sometimes
generally good health, but may experience sudden illnesses due to their busy lifestyle; prone to circulatory issues or cold extremities due to their “unique” physiology
Talents: innovative think and problem-solving abilities; talents in technology, science, or humanitarian efforts; creative expression through unique art forms or performances
Uranus: unconventional thought patterns and a sense of detachment; struggles with feeling misunderstood, which can affect emotional health and relationships
Pisces/Jupiter/Neptune in the 12th House
dreamy, often soft or gentle eyes; sensitive feet or appreciation for comfortable shoes (like therapeutic socks or shoes); drawn to water-related objects or environments, like the beach, rivers, or fountains
highly intuitive and in tune with emotions; imaginative, with a natural artistic or creative flair; empathetic and compassionate, often feeling others’ emotions deeply
sensitive immune system, often catch colds or infections more easily; prone to stress-related issues, especially if they don’t take care of their mental health; tend to escape through food or habits that aren’t always the healthiest
Talents: creative abilities in music, art, or writing that resonates with others; strong intuition and empathetic skills; tend to be good listeners; talents in healing or counseling, particularly in spiritual or holistic practices
Neptune: deep connection to collective unconscious, leading to heightened sensitivity and empathy; struggles with escapism; need to be mindful of their emotional boundaries
#astrology blog#astrology#astrology observations#astro notes#astro observations#astro community#astrology signs#astronotes#moon#astrology tumblr#houses in astrology#jupiter in the 12th house#venus in the 12th house#saturn in the 12th house#mercury in the 12th house#sun in the 12th house#moon in the 12th house#mars in the 12th house#12th house moon#12th house#12th house stellium#signs in the 12th house#twelfth house
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"In neighborhoods across the globe — yes, even in Antarctica — it is not uncommon to find a Little Free Library, or a book-sharing box filled with a collection of free books to take, share, and enjoy.
If a location on the South Pole wasn’t enough, Little Free Library is celebrating a major milestone: Its 200,000th box.
The nonprofit that manages these 200,000 mini libraries works to increase access to literacy in urban, suburban, and rural communities all over the world. This includes programming to expand access to books among BIPOC communities, as well as efforts to fight book bans across the United States.
In sticking with this mission, the landmark 200,000th library was donated to and installed at Benjamin E. Mays IB World School, an elementary school in St. Paul, Minnesota.
The donation also marks the first of 200 Little Free Libraries that will be given to Title I schools across the U.S., in an effort to expand access to books in low-income areas...
The 200,000th library is exclusively for students and is designed to resemble a one-room schoolhouse. This pays homage to the very first Little Free Library, built by the organization’s founder Todd H. Bol in 2009.
“The future where all of us, no matter our age, economic status, or residence, have the opportunity to readily access a book that can inspire, motivate, and empower,” Metzger continued.
“Working together locally as a community, a community connected through Little Free Libraries, we hope to make this opportunity a reality for all.”
The worldwide network of Little Free Libraries spans all 50 states, 128 countries, and all seven continents.
Next, 199 more Little Free Libraries will be installed at Title I elementary schools, and each of these will be stocked with 200 brand-new books.
The donated libraries are sponsored by Books Unbanned and the donated materials come from a 40,000-book donation from Penguin Random House. ..
Schools receiving these libraries and books were selected through an application process, and all students in the schools are welcome to take the books home at no cost.
“Many of our students have little to no books at home, and transportation barriers prevent families from reaching the public library,” a representative from participating school Somerset Lakes Academy in West Palm Beach, Florida, said in a statement.
“A Little Free Library will serve as a crucial bridge, providing ongoing access to literature for students, their siblings, parents, and the community.”
Back in St. Paul, the 200,000th library is already set to be well-loved by the 340 students who attend Benjamin E. Mays IB World School. All students received gifted books, and 50 select students who excelled in a recent reading challenge attended the ribbon-cutting ceremony.
“Freedom is the road seldom traveled by the multitudes; however, literacy is the gateway to learn one’s past, present, and shape the future,” said the school’s principal, Dr. Kenneth O. Turner Jr.
“Through literacy, one can travel the world, reading and learning about historical figures who have shaped the world. Literacy can take you into space and travel the galaxies far away. Through literacy all is obtainable.”
Anyone interested in joining the “take a book, leave a book” movement of Little Free Library can build or buy their own box and register it online to be part of the official network."
-via GoodGoodGood, March 13, 2025
#libraries#books & libraries#support libraries#little free library#books#global#united states#minnesota#good news#hope#hmmm might fuck around and ask my roommates if they want to make a little free library in our yard#legit bet they'd be down
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Some Magic-Related Vocabulary
for your next poem/story
Amulet: An object worn, carried or placed to guard against negativity or other vibrations. A protective object.
Astral Projection: The practice of separating the consciousness from the physical body so that the former may move about unhindered by time, space or gravity.
Bane: A poison; that which destroys life. "Henbane" is poisonous to hens.
Banish: To drive away evil, negativity or spirits.
Beltane: An ancient folk-festival day observed by Witches that celebrates the fully blossomed spring. April 30 or May 1.
Censer: A vessel of metal or earthenware in which incense is burned. An incense burner.
Chaplet: A garland or wreath of flowers or leaves worn on the head, as in the chaplets given to classical Greek heroes as symbols of honor.
Clairvoyance: Literally "clear seeing." The ability to perceive facts, events and other data by other than the five "normal" senses, unaided by tools.
Curse: A concentration of negative and destructive energy, deliberately formed and directed toward a person, place or thing.
Divination: The art of finding things out through means other than the five senses, using tools such as tarot cards, crystal balls, and so on.
Enchant: "Sing to." Magically speaking, a procedure whereby herbs are aligned with your magical need prior to their use.
Evil Eye, The: Supposed glance capable of causing great harm or fear, once almost universally feared.
Fascination: The art of placing other people under one's power through sounds, gazes, colors, etc.
Hex: An evil spell; a curse.
Incubus: A male demon or spirit which was believed to sexually tempt and abuse women; the succubus was the corresponding female demon.
Infusion: An herbal tea.
Lughnasadh: An old harvest festival celebrated on August 1st or 2nd in Europe, reverencing the abundant (harvested) fruits of the Earth. It is still observed by Wicca.
Magic: The practice of causing needed change through the use of powers as yet undefined and unaccepted by science.
Magic Circle: A ritually-created circle (or sphere) that offers protection to the magician during magical rites.
Magician: A person of either sex who practices magic.
Magus: A magician.
Midsummer: The Summer Solstice, usually on or near June 21st, one of the Wiccan festival days and an excellent time to practice magic.
Pendulum: A tool of divination which consists of a heavy object suspended from a string or cord. The end of the cord is held between the thumb and forefinger; questions are asked and their answers divided by the movements of the pendulum.
Pentagram: A five-pointed star which has been used in magic for centuries. Highly symbolic, it is also a protective device.
Poppet: A small doll made of various substances to influence a person's fife. In herb magic, either a carved root or a cloth image stuffed with herbs. The use of poppets is known as "image magic."
Power Hand, The: The hand you write with; the dominant hand. This is a magically potent hand.
Samhain: An ancient festival day marking the beginning of winter. Also known as "Halloween" and All Hallows Eve. It is observed by Wicca with religious ceremonies.
Scry: To gaze into a pool of ink, fire, crystal ball, etc. to awaken and summon psychic powers.
Spell: A magical rite.
Talisman: An object worn or carried to attract a specific influence, such as love, luck, money, health; as opposed to an amulet which keeps forces from its bearer.
Wicca: A contemporary religion with spiritual roots in prehistory that worships the life-force of the universe as personified as a God and Goddess. It is sometimes erroneously referred to as "witchcraft."
Witch Bottle: A bottle or jar containing herbs, pins, shards of glass and other objects, designed to protect a person or area from evil and curses. Usually buried or placed in a window.
Witchcraft: The practice of natural magic, as that of herbs, stones, and candles. Spell-casting. Still used by some to refer to the religion of Wicca.
Wort: An old word meaning "herb." Mugwort preserves the term.
Excerpt from Cunningham's Encyclopedia of Magical Herbs More: Word Lists ⚜ Esoteric Vocabulary ⚜ On Magic
#writing reference#writeblr#dark academia#spilled ink#witchblr#creative writing#fantasy#fiction#word list#writing inspiration#writing ideas#literature#magic#writers on tumblr#writing prompt#poets on tumblr#poetry#writing prompts#light academia#lit#franz sedlacek#writing resources
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a beginners guide to pilates
pilates is a low-impact exercise method that focuses on strengthening the body, improving flexibility, and enhancing overall fitness. it's suitable for people of all ages and fitness levels, making it an excellent choice for beginners who are looking to start a new exercise routine. in this guide, we'll cover the basics of pilates and provide tips for getting started.
what is pilates?
pilates was developed by joseph pilates in the early 20th century as a system of exercises designed to improve strength, flexibility, and body awareness. it incorporates a series of controlled movements that target the core muscles, as well as other muscle groups throughout the body. pilates emphasizes proper alignment, breathing, and concentration, making it a holistic approach to fitness.
benefits of pilates
strengthens core muscles: pilates focuses on strengthening the muscles of the core, including the abdominals, lower back, and pelvic floor, which can improve posture and stability.
improves flexibility: pilates exercises promote flexibility and range of motion in the muscles and joints, reducing the risk of injury and enhancing overall mobility.
enhances body awareness: pilates encourages mindful movement and body awareness, helping individuals develop a deeper connection between mind and body.
promotes relaxation: pilates incorporates breathing techniques and relaxation exercises, which can help reduce stress and promote a sense of calm and well-being.
increases muscular endurance: pilates exercises are performed in a slow and controlled manner, which helps build muscular endurance over time, allowing individuals to perform daily activities with greater ease.
getting started with pilates
find a qualified instructor: if you're new to pilates, consider taking a class with a certified pilates instructor who can guide you through the exercises and ensure proper form and technique.
start with the basics: begin with beginner-level pilates exercises that focus on building core strength, such as the hundred, pelvic tilts, and leg circles. gradually progress to more challenging exercises as you gain strength and confidence.
focus on proper alignment: pay attention to your alignment during pilates exercises, keeping your spine neutral and your shoulders relaxed. engage your core muscles to stabilize your body and prevent injury.
breathe deeply: practice diaphragmatic breathing during pilates exercises, inhaling deeply through your nose and exhaling fully through your mouth. coordinate your breath with your movements to promote relaxation and enhance concentration.
listen to your body: listen to your body and work at your own pace during pilates workouts. if an exercise feels too challenging or causes discomfort, modify it or take a break as needed.
be consistent: aim to practice pilates regularly to experience the full benefits of the method. start with two to three sessions per week and gradually increase the frequency and duration of your workouts as you progress.
remember that pilates is a journey, and progress takes time and dedication. be patient with yourself as you learn and grow in your practice, and enjoy the many benefits that pilates has to offer for your mind, body, and spirit.
#pilates#pink pilates princess#that girl#self care#pink pilates girl#pilates aesthetic#pilatesworkout#yoga pilates#healthy habits#health and wellness#wellness#healthylifestyle#wellbeing
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How it started How it's going
Episode 11 of Dungeon Meshi set a new bar of excellence for the show, knowing when to pile on the extravagant stylized action comedy, when to pull back and give you a breather, and when to lean into a more realistic style for chilling moments.
Key animators Kai Ikarashi and (his disciple who started rising through the TRIGGER ranks on Promare in 2019) Ichigo Kanno are at it again, really defining the style of the show in the action scenes with their similarly bombastic styles that throw character design consistency by the wayside in favor of stylized and appealing movement.
And while for the first time there's actually zero meshi in this episode, the equivalent of the cooking shots are these harrowing shots of the protagonists slicing and sifting through viscera for any remnants they can find of their dead friend.
Storyboards from horror/comedy legend Nobutoshi Ogura enhance the already bleak feeling of these panels from the manga. In the final panels of chapter 26, Ryoko Kui lets us sit in these three silent panels of Laios uncovering something before showing the whole cast's reaction as he does a sort of 'to be or not to be' pose with his beloved sister's skull.
Ogura treats the scene very similarly, but decides to simplify this final panel by turning it into a simple shot-reverse-shot. Laios stares into his sister's eyes and the empty eye sockets stare back.
The scope is narrowed to only Laios's emotional reaction - that's all that's needed in this moment, and this scene hits even harder because of it.
This entire episode was top-notch in terms of animation, without a single moment that feels unpolished.
There's so much more to talk about, and... I did that. I talked about it.
In this video here, where I broke down the entire episode! Check it out if you like watching a nasty little vermin analyze animation and how it impacts storytelling!
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A beautiful classic Rolex watch 😊
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I know Toy Story 4 is not really loved by the masses, but I can’t help admitting that I’m that person who loves it just as much as the trilogy. I was really excited about it back in 2019 and even had a little bit of hyperfixation on it. I really adore the concept of lost toys who live on their own. As much as Woody’s choice in the end was unexpected, I think it opened big possibilities for post-canon ideas. Like this one! I decided to design his possible appearance after a couple of years of living outside with Bo. Description under the cut!
I noticed what was missing from those few fanarts on events after the end of Toy Story 4 that I found on the internet. Bo Peep is all so cool and fancy with her hook, raincoat and all sorts of useful thingies that she carries with her, and Woody is just clean and unscathed, as if he just yesterday got out of a dry and warm room. Naaah he wouldn’t stay like this for long 😆
Because what is lost toy’s life? Dirt, unforeseen damage and the need to periodically fight off stray animals. Moreover, we already know that Woody has a tendency to get into troubles. Moreover, he is a rag doll — that is, more than Bo is vulnerable to problems like unstable humidity, getting stuck somewhere with his limbs and getting attacked by cats / dogs / raccoons / whatever else they can encounter. He should become as hardcore as Bo after a couple of years, because otherwise there is no way to survive in this world.
The “raincoat” is of nylon, most likely cut out parts of an umbrella that someone conveniently lost in the park during stormy weather. The trick is that it’s waterproof, since when you are made out of natural fabric, it's important not to get wet as much as possible. Moreover, Woody is quite old, and he should be concerned about the condition of his fabric if he does not want to literally fall apart after a couple of years of such adventures.
The holster is used as a pocket for small things, here it’s used for matches and paper clips, which can be useful in different situations. For matches, a striking surface from a matchbox is attached to the outer side of the right boot. This will allow to quickly light a match by yanking a foot down while holding match to it and thus minimize extra full-body movements, which can be useful in an emergency situation. I think that this can be effective not only for lighting up spaces, but also for scaring away animals, especially small ones like rats.
The hook is a pencil and a fishhook with a broken tip, strapped with duct tape. Basically an analogue of Bo’s hook but made from improvised materials. As we have already seen in her example, it is an excellent utility for crossing various obstacles and, if necessary, for self-defense.
Stitches and scuffs. Both Bo Peep's arms were broken off and are taped back. That means, free living involves the regular risk of losing limbs. Even in an antique store, Woody got his foot stuck somewhere several times, which suggests that either himself or with the help of some stray animal he lost one or another limb and had to sew it back on his own or with Bo’s assistance. He will have to overcome his fear of being broken and accept this as a new part of his existence.
These were general notes on this sketch! Perhaps I will continue to develop this idea in order to find some new interesting solutions.
#yeah my old fixation decided to resurface like THREE DAYS before D23#idk what will be with Toy Story 5 and I know people are skeptical about it#BUT I am quite positive#probably because I liked TS4…#please don’t write criticisms on TS4 under this post I’ve already seen it all#you won’t provide me any new info you will just upset me#so pleasssseeeeee just enjoy the fanart if you like it eheh#toy story#toy story 4#toy story fanart#woody pride#woody toy story#fanart#digital sketch#artists on tumblr#my art#character design#fan concept
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UTKU ERDEM OZER (2)

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So my home ttrpg group is between longform games right now, and I have been planning to bring a bunch of games to them this weekend as options for what we might play next. However, I have been trying to figure out how to talk about the games in a way that doesn't rely as much on me explaining the vibes to them.
I know that people have a bunch of qualitative categories for how they explain games, but I find the idea of saying things like Dark Fantasy OSR, or Lesbian Goofball PBTA less helpful when talking about how games actually play, especially when two games in the same category are like, wildly different in the way they use their frameworks.
So I invented a 6 axis, 1 to 5 star rating scale for TTRPGs that you are free to borrow when talking to groups, or whatever.
TTRPG 5 Star Rating Matrix
Width
What is the scope of this game? Is it narrowly about one thing or does it encompass many types of play? (Credit to friend of the blog @ostermad-blog for this one, they came up with it from my draft)
Weight
How much cognitive load does the player need to bear? Do rules often need to be referenced verbatim? Can those rules fit on a handout?
Wargame
Is the player expected to apply tactical acumen? Is movement tracked tightly or loosely? Does a bad build punish a player?
Writers Room
How much are players expected to make narrative choices and drive the story without the rules scaffolding them? Does this game fall apart without excellent improvisational storytellers?
(Prep)Work
Does this game require a lot of pre-planning by the facilitator? Are there intricate systems to attend to outside of table play? Can I put in the same amount of time as other players and still have everyone leave happy?
Whimsy
Expected tone of the game. Does this game have difficult thematic elements baked in? Is the core subject or role in the game high or low risk?
Here are some games I know well and how I calibrated them:
I have breakdowns of what each star rating means below the cut if you're curious. Happy Gaming!
Width
��� - As written, the game has basically one mode of play, or one thematic core that it meditates on. May have phases, but textural difference is minimal.
⭐⭐ - As written, there are at least two modes of play, but the scope of that play is highly thematically focused or highly dependent on using the game’s own lore. Might have only one kind of character (e.g. Mech Pilot) that it supports. Has limited tools outside of the primary mode of play.
⭐⭐⭐ - Has a variety of modes of play, but may be rigid in their execution. Might encompass multiple kinds of characters (e.g. Doctor, Lawyer, fighter) or character options. The narratives that this game tells within its setting are narrowed, a three word description tells you what kind of stories it can tell with consistency.
⭐⭐⭐⭐ - Loose framework, but with some kind of thematic grounding. Describing the framework in 3 words doesn’t tell you the kind of stories that the game tells (e.g. Dark Fantasy, Star Wars Romp).
⭐⭐⭐⭐⭐- As written, this game is designed in such a way that it doesn’t put specific limits on what sorts of stories that it is meant to tell. It might ask players to define abilities or stats for themselves. The Facilitator is going to pitch a thematic grounding on top of the rules set.
One Star Examples: For the Queen, Dialect, Honey Heist Five Star Examples: Fate Core, Savage Worlds, GURPS
Weight
⭐ - It is reasonable for a player to be able to recite the rules from memory. The game may be prompt based, or driven by a flow of rules that are read aloud as played.
⭐⭐ - Players can hold most of the most important information about the game in their heads, with a page or less of rules reference needed to play smoothly. This reference could all fit neatly on the character sheet if one is present.
⭐⭐⭐ - Everything a player needs to know about the game is visible on less than 3 sheets of reference. Players are more or less expected to know exactly how their own abilities work in precise detail, and are unlikely to make a mistake in executing them.
⭐⭐⭐⭐ - Players make extensive use of multiple reference sheets to keep rules moving smoothly. No external tools are needed, but players memorizing the details of all of their abilities is taxing.
⭐⭐⭐⭐⭐- Players and facilitators will prefer to make extensive use of external tools or reference to keep play moving smoothly. Expecting a player to have the exact details of their abilities memorized is not reasonable.
One Star Examples: For the Queen, Stewpot, Mobile Frame Zero: Firebrands Five Star Examples: Dungeons and Dragons 3-5e, Lancer, Edge of the Empire
Wargame
⭐ - As written, this game does not treat combat as mechanically different from any other aspect of play, or does not include narrative violence at all.
⭐⭐ - While players may engage in combat, it is minimally different from regular play. There may be tools or abilities for players to use to conduct a fight, but the texture of those fights is thematic, not mechanical. Narrative and consequence drive the action, not hit points.
⭐⭐⭐ - As written, combat has its own set of rules. This game may have some elements of buildcrafting, but either it is difficult to build something that doesn’t work, or the player may meaningfully invest in other modes of play and still find a commensurate level of satisfaction. If combat occurs, spacing is kept in mind, but is tracked in relative terms (range bands) or highly simplified (zone based combat).
⭐⭐⭐⭐ - This game has buildcrafting that is somewhat mandatory if players wish to survive a fight, but there is still a meaningful choice in choosing a non-combat role. It may use a grid or a spacing system to help players visualize the combat. Fights are driven by mechanics, not by narrative.
⭐⭐⭐⭐⭐- To enjoy this game, players must spend time buildcrafting. If a player’s build is suboptimal, there may be significant parts of the intended experience that will either feel tedious, or that the player will not have meaningful access to. This game is played on a grid.
One Star Examples: Wanderhome, Dialect, Belonging Outside Belonging Five Star Examples: Lancer, Dungeons and Dragons 3-5e, Valor
Writers Room
⭐ - Players in this game are not expected to provide much in the way of narrative substance. Story is something that is driven by external input or tools, and players are there to imagine and react. The player need not separate the self from the character they play in any meaningful way.
⭐⭐ - The mechanics of this game drive most of the narrative, or else the narrative is set for the players by an external source or player. Players are encouraged to play optimally rather than dramatically, but do have room for expressing the identity of their character within the game’s mechanical frameworks.
⭐⭐⭐ - While the game does provide strong scaffolding to tell a story, the players present are expected to drive the story within those frameworks. The game’s systems create and resolve conflict on their own, but works best when the players are willing to choose the dramatically interesting option even if it mechanically non-optimal.
⭐⭐⭐⭐ - The game provides some mechanical tools that create and resolve drama, but there is a significant expectation that the players are buying into and driving the game’s thematic concepts. Players are the ones deciding what the scenes should be and when to end them, but mechanics still help determine outcomes.
⭐⭐⭐⭐⭐- The players are expected to drive the narrative at all times. Tools for deciding what scenes to do and when to end them are limited, optional, or vague. There is no meaningful scaffolding that creates conflict or resolution, it is incumbent on those present to manifest those things.
One Star Examples: Alice is Missing, Ribbon Drive, For the Queen Five Star Examples: Wanderhome, Systemless RP
(Prep)Work
⭐ - Facilitators are not expected to do work outside the time at the table. All rules can be read while the game is played. No memorization is needed.
⭐⭐ - This game expects the facilitator to have read the rules in advance, but the rules are so few that they can be run from a single reference sheet. At times, the facilitator must think about and potentially advance and adjust the narrative of the game behind the scenes. Prep is qualitative; answering questions about where the narrative is going to go, who will be there etc. The game can be run smoothly predominantly as improv.
⭐⭐⭐ - This game expects the facilitator to not only know the rules, but to imagine scenarios where the group must play. However, the scope of the scenario design is limited and qualitative. It takes a bit of pondering and perhaps a sketch and a few words of notes. Alternatively, the facilitator must design simple foes or track a simple background system. The work is trivial, and can be done with a bit of time before session.
⭐⭐⭐⭐ - The facilitator of this game is expected to have run systems between games, or created usable maps or scenarios. Generally, games at this level have some reduced wargaming component. The facilitator might need to engage in enemy design, but the work is limited or imminently reusable. The work is non-trivial, and failing to do it will somewhat impact the quality of play.
⭐⭐⭐⭐⭐- The facilitator of this game puts in significant time between sessions engaging in game design activities. They are expected to plan narratives, write NPCs, draw maps, run significant background systems, and design enemies and combat encounters. The work is significant outside of play, and failing to do it beforehand will result in a worse table experience.
One Star Examples: For the Queen, Alley-Oop, Lasers and Feelings Five Star Examples: Lancer, D&D 3-5e, Stars Without Number, Edge of the Empire
Whimsy
⭐ - This game’s thematic core is considered dark, taboo, or difficult, and separating the game’s mechanical features from this subject matter is next to impossible. Games with horror elements almost certainly fit within this category. These games encourage extensive pre-play safety talks.
⭐⭐ - This game is designed to look at dark subject matter, but doesn’t expect the player to spend all of their time there. Players explore difficult topics, but may get to choose what topics to explore, or when to explore them. Games with political messaging/commentary tend to fit this category. These games encourage pre-play safety talks.
⭐⭐⭐ - This game may have dark aesthetics, but doesn’t enforce them mechanically. Alternatively, there are mechanics that address difficult topics in broad strokes, but players are given leeway in the rules with how any difficult topics are approached. These games may encourage safety talks.
⭐⭐⭐⭐ - This game may have the option to explore dark topics, but none of the mechanics are tied to such topics. This game may have violence in its aesthetics, but players may choose to adjust the aesthetics at the table to suit their comfort. These games tend not to talk about safety in their text.
⭐⭐⭐⭐⭐- This game is designed to focus on thematic material that is considered to be relatively safe. The game is unlikely to tread into violence or trauma without effort.
One Star Examples: Trophy Dark, Dungeon Bitches, Vampire the Masquerade Five Star Examples: Honey Heist, Princess World, Beach Episode
The system here isn't about what's good or bad, to be clear. I think there are good and bad games at every level of these categories, but when I think about what my game group is good at and comfy with, I don't think we go in for things at like the 5 end of the Writers Room scale. It's too much work, and most of them aren't pro improvisers.
Similarly, if we play another game that is a 4 or 5 on the PrepWork category, I don't have time to run it these days. So this helps me make practical choices about our next game.
#ttrpg#indie ttrpg#game design#dnd#ttrpgs#ttrpg design#d&d#lancer rpg#steal this#safety tools#five star ttrpg matrix
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Back at it again with another OC, the Iron Maiden ! what are the secret of this serious and elegant toy ?
i hope you'll like her introduction, it took me a while to write, i also had the help of a friend who gave me tips and suggestion, if you read this you know who you are and i thank you.
Picture doesn't belong to me, credits to the artist, found on pinterest.
I wanted to make a toy with element from "The Thing" and add more horror to my ocs, there's also mention of other toy like baron, eudora and the king as well as the mysterious [REDACTED] and the reject.
Writing tips, critics and request are all welcomed here so don't hesitate to send them in the comments.
Some elements might be changed in the future but i'll make an edit if it's the case.
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Archived information about the ‘‘Iron Maiden’’:
-Experiment 1167 known as the ‘‘Iron Maiden’’ was created in 1992 to be the bodyguard of higher-ups of the company but other Maidens were also put to work at a cafe built in the game station.
-She measure 1m85 or 6,06ft in height, her body is separated in 3 parts, the first known as the “outer shell” is made of carbon and metal giving it a metallic shine and rigid movement in some case, the second is the cage inside the “outer shell” who help the final part of the body to work properly as it cover the entire interior and is akin to a skeleton of sort.
[Third part of the body will be discussed in another part of the document].
-Like huggy-wuggy she is capable of extreme act of violence thanks to her unshakable loyalty in the company and natural obedience, making the Iron Maiden an excellent toy for protection in Playtime Co.
Early life :
-Penelope Spencer was an orphan for as long as she could remember as she was given to playtime Co soon after her birth, the only memento of her parents being a letter explaining they couldn’t take care of her because of financial issue and another section with her given name and some apologies for abandoning her.
-Despite this rough start at life Penelope adjusted easily to the life of an orphan and quickly built a reputation of a reliable and obedient child willing to work and take any task given to them, sometime even helping the staff of playtime to organize activities for the children.
-Speaking of the staff, be they counselors, scientist or random cleaning crew she quickly came to associate the staff of playtime as her family even if she would only see them once or everyday. This was swiftly put to use as the staff were ordered to build a good relation with Penelope in order to gain her trust and possibly spy on the children at the orphanage or other task involving collecting information on other children without having to use the counselors or another toy.
-Soon enough she was acting as a spy of sort gathering information on whoever the scientist ordered her to spy and was rewarded with toys, books and better living conditions at the orphanage much to the anger or confusion of the orphans who didn’t understand how Penelope gained such privileges.
-The staff nurtured her loyalty by acting more and more like a family to her, giving her the connection she was always after. Even if she was an asset of the company more and more people came to appreciate her for who she was and not what she was doing for the company, even cold-hearted scientist started to like the blonde girl and her friendly, playful nature.
PROCEDURE :
-She was selected for the procedure rather early in her life and finally taken after turning 11 when the scientists didn’t need her around the orphanage anymore and decided to give her a better station (in their judgment) by turning her into the first Iron Maiden.
-The body and procedure for the Iron Maiden was upgraded and modified several time to make sure only the best candidates could be turned easily and hopefully retain a maximum amount of cognitive functions. The first procedure, specially designed for Penelope, was meant to make her into an even better Maiden compared to the future generations that came after her.
-The procedure was a resounding success despite the grueling process, her vital organs were removed and placed in a vat of Poppy-Gel for 48h in order to fuse with them and being capable of transferring the blob of flesh into it’s new body. Once the organs and Gel have fused they need to be carefully transported into the Maiden’s open body and laid in the cage then closed and left in a room with adequate temperature and constant life support to ensure the blob of flesh can properly awaken and move on it’s own inside the Maiden.
-This so called “Blob of flesh” is all that remains of the subject before being transferred in it’s new body, this mass of moving tissue, fused organs, eyes and deformed hands is capable of moving on it’s own slowly and “possessing” any maiden’s body provided it’s empty. The blob can be carried by hand but protective equipment is needed because it can produce an acidic liquid which can penetrate the skin of a human being with enough time and exposure.
-When placed in a Maiden, it anchors itself to the cage and then adapt to the shape of the body to occupy it in it’s entirety in order to use it, scientists described this disturbing process as “filling up a body with a living, breathing, massive organ and seeing it come to life”, once the adaptation is done the testing of cognitive functions starts such as using the body by moving the hands and legs or speaking because unlike many toys the Maiden doesn’t use a voice-box but modify their own vocal cords to take on a voice they like.
-Penelope or now, the Iron Maiden, adapted to her body extremely quickly despite a short period of confusion and took her security training with disturbing ease while perfecting her stealth and mannerism as she would blend in with the other Maiden’s or toys to gather information or dispose of them if needed.
Work for Playtime.Co :
-With her training done extremely quickly she was handed to Leith Pierre to act as his personal bodyguard and assassin whenever needed, she would also clean his office or bring whatever drinks he required or paper to work on, she was virtually always seen with Leith or never too far away.
-Her targets marked for assassination were often whistle-blowers, nosy journalists or disobedient employees whose usefulness came to an end either because they uncovered something they shouldn’t have or harmed the company’s interest in some way.
-She was also seen handling customers at the cafe in the Game Station when something went wrong or to lead them to a higher-up if they were to meet one although many people reported feeling the “Uncanny Valley” effect when looking at her or another Maiden for too long, this was further amplified by the fact that many Maidens kept their eyes closed (for reason we’ll explain further down this document).
-While she preferred handling her targets alone, she would sometime team up with another Maiden or even the Rat King on rare occasions however the two toys didn’t like each other much as the Maiden was suspicious of the King while he found her to be an uncompromising zealot regarding the company’s order.
-She was rewarded for her work with a better holding cell than most toys and it was more akin to a private room than an actual cell, the food given to her as a result was also of much better quality and she was even permitted to eat with other employees.
Hour of Joy:
-High involvement, she and some other maidens were focused on escorting the few high value employees like Leith Pierre to safety and exterminating whatever toy or adults coming their way, virtually every Maiden sided with the company and started an extermination campaign in the company and the various levels to purge it of the rebellious toys to varying degrees of success.
-Penelope and the [REDACTED] were the sole people responsible for Leith Pierre’s escape to safety much to the absolute rage of the toys who learned of this, Penelope was also responsible for the single highest death toll of any toys in the factory as she tore a bloody path to allow Leith to escape.
-Leith’s final order were for her to work with the [REDACTED] to capture the Prototype and secure the factory to acceptable level no matter the time it took or the methods used to do so. Leith was escorted by a high security team and left the Iron Maiden to her task, one she set out to do immediately.
-She then went to the [REDACTED] level and contacted the [REDACTED] in order to start the reclamation of the factory and capture of the prototype, this is the last know sighting of the Maiden while some toys reports seeing her in the prison alongside the Warden or in the Labs hunting the toys there.
Design:
-The attire of the Maiden is comprised of a maid uniform with an iron diadem, a white and black uniform with a royal symbol at the bottom of the robe. The symbol vary depending on the Maiden’s station and seniority.
-Her hair is made of silk to complete her regal appearance and unfortunately require a lot of maintenance, this is often done by another maiden or two employees dedicated to taking care of her hair.
-Her body is made of carbon with a mix of pliable and lightweight metal in order to sustain damage, contain the blob of flesh and it’s acid at the cost of sometime causing the maid to have rigid movement, especially when walking, talking or even cleaning.
-The first generation of Maiden were forced to keep their eyes closed as the flesh inside of them would bleed out of the socket which forced later generations to be outfitted with a small glass panel in the eye socket to prevent the bleeding.
Abilities:
-The maiden is capable of creating an acidic liquid similar to the bile produced by the stomach, she can use this acid and spit it at the enemy to melt the skin or fur over prolonged exposures and period of time. She can also coat the flesh of her body to use it as a defense mechanism or even specific part of the body such as the hands to create a lethal weapon if she were to grab or punch someone.
-The most horrifying ability of a maiden is to open her body in any way she sees fit as the cage inside her body and the outer shell is capable of splitting open in an almost limitless amount of shape like splitting her head open or even her entire body in half to absorb a very unfortunate target, she can also split another part of her body in various disturbing shape such as forcing her hand to split in dozens of parts to better grab a target.
-Once a target is incapacitated, she will split her body in whatever way she sees fit (often splitting in half) and force the target or pieces of them inside her for consumption, this is even worse for a target who can fit inside her as they are slowly dissolved by the acid and heat of the flesh.
-In some rare occasion, a Maiden is also capable of sticking to the ceiling and crawl on it if the splitting is done in the right way, this was used by some employees to give the scare of a lifetime to other when they saw a Maiden and their exposed flesh looking at them with deformed eyes and hands from the ceiling.
Employees and toy's opinion of the Iron Maiden:
-Leith Pierre who was happy about her service although slightly unnerved by the impassive face or stillness of her body, saying it was “a moving statue, unseen and undetectable”.
-Stella Greyber who saw the Iron Maiden for what they truly were, a security and surveillance system. She didn’t like them and tried to avoid them but was assigned one nonetheless, she would try to converse with the maiden but she found them to be poor conversationalist.
-Harley Sawyer who considered them a massive improvement upon all the other Bigger Body and a masterpiece of union between science and biology, although he was never assigned one because Leith Pierre didn’t trust him with a Maiden.
-The Rat King who hated her because he saw a twisted reflection of himself in her, his loyalty toward his friends and Clara was twisted to become an enforcer for the company while Penelope betrayed all the orphans for some recognition. This unnerved him as it showed him what he could’ve been, a monster dedicated to the company willing to do anything to please them.
-Baron Bon-Bon who was scared of her, seeing her as an assassin ready to strike anyone whom the company saw as a burden, he worked harder when she was around, desperate to not be seen as a target much to the twisted amusement of the employees.
-Eudora who did her best to avoid the Maiden and worked quietly when she was around, scared of the quiet monster who loomed around her train, she sadly had to work with the Maiden on some occasion when delivering certain items to the lower levels of playtime.
-The [REDACTED] who saw her as the perfect tool and ally, willing to strike down anyone and do anything in the name of the company no matter how gruesome the order is. The [REDACTED] who worked with her even after the Hour of Joy and upgraded her when needed to continue her sinister purpose.
The others Maidens who saw her as the example to follow when it came to service, obedience and performance as she was a toy held in high regard by the highest employees of the company, none faltered from doing their job be it serving customers or killing a curious journalist.
Trivia :
-Penelope was said to always be smiling or trying to cheer up other, this facade was never broken and served to gain the trust of other children. While she wasn’t as popular as David Bohman she still managed to gain a large group of friends and some of them even helped her to spy on other children although they didn’t know it was to help the company.
-Some called her a “Mini miss-Delight” due to her happy and sunny smile, always saying how her presence brightened a room with happiness and joy, she had few bullies and would even turn older, meaner children to her side in a few days at most.
-Her room was bigger and more comfortable than most orphans thanks to her service for the company as a child, her room had a radio, a bookshelf along with many toys that few orphans could afford or even obtain in the company.
-The first time her procedure was truly discussed with her was when she saw other Bigger Bodies such as Catnap or the Baron and asked a scientist if she could get a “cool body like them”, her wish was granted sooner than she ever expected.
-Even as a bodyguard for Leith Pierre himself she was still required to work at the cafe and often dealt with complaints or rowdy customers (as rowdy as someone can get drinking tea or coffee), she didn’t hate this part of her job but she appeared notably happier when she could roam around the Game Station following some employees or potential target.
-An avid consumer of tea, especially lavender tea which would often be shared with other Maidens or any employees who were nearby.
-As a child she enjoyed the Treasure Hunt of Baron Bon-Bon and won it many times, earning her two Brass Compass and a Golden Coin with her own face on it. She would also play with Mommy Long-Legs a lot, finding it fun to try and tangling her legs.
-Stella Greyber notoriously hated the Iron Maiden for who and what she was, a security system. This ironically put her high on the list of people to be watched by the Maiden much to the ire of Stella who complained to Leith about it, only to be told that each Head of the company (except Harley Sawyer) was assigned one to serve as an assistant.
-Penelope, even as the Iron Maiden would often read her books and even write some herself, most were fairy-tales or folklore from her country and had varying success with the orphans of Playcare.
-The Iron Maiden stealth’s was almost as good as the Rat King, the two would often be compared in some competition amongst the guards and made bets on who could fight the other or best them in various stealth-based bet. She could move around silently while standing up and even sneak up on someone in broad daylight and appear as if she suddenly teleported.
-Her eyes were almost always closed and despite this she could move around a huge crowd or in complete darkness without much trouble, she would only smile when asked how she could do this.
-She was later given the glass panels all Maiden were later equipped with but even then, her eyes would remain closed at all time but those who saw them said they had a beautiful purple color.
-During the Hour of Joy she would fight against many Bigger Body such as Boxy-Boo, the Reject (who made the most damage and was the most difficult to fight off) and huggy-wuggy already weakened after his fight with Eudora, few wounds or scratch were present on her body.
-Her collaboration with the [REDACTED] is a closely guarded secret and those who knows of it often try to understand their plan, only to receive an unexpected visit from the Maiden and be left with grievous wounds or outright dead.
-To this day few Maidens are left and most toy in the factory knows better than to mess with the ivory-faced Maiden, she never hunts them but word of her presence on a level of the factory is often enough to incite the toys to retreat until her departure.
#poppy playtime x reader#poppy playtime oc#poppy playtime#poppy playtime chapter 2#oc#oc art#original character#digital art#my ocs#drawing#ocs#harley sawyer#poppy playtime the doctor#leith pierre#stella greyber#the rat king#Baron Bon-Bon#Eudora#hour of joy#poppy playtime headcanon#mommy long legs#huggy wuggy#boxy boo#ppt
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𝐫𝐞𝐥𝐚𝐭𝐢𝐯𝐞𝐥𝐲 𝐩𝐞𝐫𝐦𝐚𝐧𝐞𝐧𝐭 — [𝐩𝐚𝐫𝐭 𝟏] ⋆ ˚。⋆୨୧˚
obsessed!b-127 x human!reader
summary: the joy of having a new friend in sub-level 50 quickly transforms into something dangerous and destructive and above all, addictive, as B-127’s life becomes inextricably intertwined with yours. to the point that he can no longer imagine it without you
cw: angst, fluff, slight obsessive behaviour but it will get much, much worse later, isolation, captivity very poor take on sci-fi tech
word count: 2300
future chapters probably won't be this long but we shall see. this is just a introduction to show how I want to torture bee. i plan on writing a few chapters max...
"To hell with this planet," you curse bitterly.
The reconnaissance mission was a failure. Instead of gathering data about the planet where your onboard ship had detected deposits of "living metal," you wandered through the nooks of a city inhabited by steel giants, trying not to be noticed, or trampled.
You crawl through a tight tunnel blindly, with no real idea where it will lead or whether you'll ever manage to return to your crashed ship. Your backpack, stuffed with supplies, scrapes against the low ceiling, making movement harder, but you have to push forward. Find a quiet but not claustrophobic corner to strategize how to escape from here. Return home — the firmly set goal pulls you onward. Eventually, you're forced to descend lower, squeezing between pipes and perpendicular walls of metal until you see a larger tunnel below.
You jump down, looking around for danger, but see none, allowing yourself a moment's respite. You adjust the oxygen hoses connected to the futuristic, tiny machine producing the precious gas tucked in your backpack, but that's all you manage before you hear the sound of metal striking metal. Alarmed, you stand upright, looking toward the source of the noise, which approaches dangerously fast and quickly takes the form of massive pieces of metal barreling straight toward you.
You don’t even have time to dodge as a hard wall slams into you, forcing the air from your lungs, dragging you forward.
And then down, as the floor collapses beneath you, and you grab onto the metal, bracing for a hard landing.
Silence pierces the processor. It seeps into the deepest cracks between cables and takes root, reminding of loneliness. Painfully and mercilessly, it drives home the fact that sub-level fifty is a hell where the concept of time does not exist. In truth, no concept exists here except sorting trash and watching it burn. Day after day, hour by hour, the same routine. Sort, reject, try not to go insane. The bot who designed this prison did an excellent job if his main goal was to drive everyone who had the misfortune to end up here into madness.
B-127 doesn’t remember the last time he spoke to someone real. A month? A year? Time had long since lost its linearity, looping and zigzagging aimlessly. Did Iacon still look the same? Maybe it had changed during his absence. Maybe it was even more beautiful now. Or maybe it no longer existed at all, and he would never find out.
Enough numbing silence. He’s had enough.
"We’ll get out of here someday," he mutters. "Right, Steve?"
The response is... silence.
"It’s just a matter of time," he laughs nervously. "Everything will be fine."
He wraps his arms around himself. Barely two kliks pass before B-127 starts rambling to his imaginary friend about everything and nothing. Dreams he’s talked about dozens of times, the past life that brought him here. Anything to kill the silence, to prevent it from creeping deeper into his processor, because then it would force him to think. It was his enemy, an opponent he tried to knock out as quickly as possible before it landed a blow. One blow was all it took to remind him where he was and how he got here.
What a failure he was.
But fortunately, he doesn’t have to think now. Not when his glossa works tirelessly, holding conversations with three entities at once. It’s a good distraction from the disgusting, depressing reality. It doesn’t solve the problem, but it makes him feel better, more valuable than the trash he sorts. He knows no other way. None existed in these conditions.
A new, unfamiliar sound hidden among the metal hitting the conveyor belt pulls him out of his self-deprecating thoughts. Softer? Less hollow. The curious mech reacts immediately, digging through the junk, quickly searching for the source before the entire batch ends up in the furnace. What he finds surpasses all his expectations.
His servo shoots forward to grab the anomaly. He catches it and pulls it closer to himself, stepping back a few paces from the conveyor, wanting to examine the discovery in peace.
A living thing. A real, moving organism. Tiny — it could fit entirely in his servo — but alive. Soft, strange, but alive. It kicks frantically, clearly displeased with being held, but B-127 can’t let go, utterly fascinated.
“Wow,” he whispers, scanning the unknown.
On the surface, you’re very similar anatomically — two arms, two legs, optics, and an intake in the same place on the faceplate — but everything else is fascinatingly different.
“What are you, little one?” he asks, and the creature in his hand trembles. “Hey, I’m sorry, I didn’t mean to scare you! Ugh, I’m so, so sorry. Don’t be afraid, I won’t hurt you, I promise!”
His attempt to soothe the little alien ends in failure when your tiny servo smacks his forearm. Then another hit and another, as if something gently brushed against his mesh. It was... pleasant? He thinks. Your servos, though anatomically identical to his, were much more delicate. Softer. Strange. But pleasant.
On your helm reside odd, firmer yet still springy... cables? "Hehe, how funny. What are these?" He doesn’t even know what to call the strange structure but knows he wants to learn about it. Ignoring your attempts to push him away and disregarding the puzzling language you use, he dips a single digit into your mane, exploring your exoticness. Again, it’s... pleasant. Your entire body is delightful to the touch. As his excitement grows, a smile spreads across his faceplate.
“Wow, you’re so soft. Is your whole body like this? That’s so strange, I’ve never encountered soft before. Can I touch lower? Please? May I? I want to see.” He fires off a series of questions, even though he knows he won’t get answers. He doesn’t mind; he’s long since gotten used to it.
He presses a digit into your cheek, for which you strike him, but he pays no mind to your aggression, nor to the glare you send, brimming with fury. You say something to him, but he can only guess what colorful phrases you’re throwing his way. Besides, his fascination leaves no room for worry or offense.
“What’s this?” he asks, brushing a digit against the tubes coming out of the two holes on your faceplate. You slap his hand away harder this time. The message is clear — he is absolutely not to touch those. “Alright, alright, I’m sorry. You’re feisty for such a tiny thing. I like you already,” he grins.
The digit slides lower, reaching your plush armor. “Heh, you really are soft all over!” He chuckles, hooking a digit on your collar, but you squeak, stopping him from satisfying his curiosity. Immediately, he lets go, infected by your fear.
“Oh, I’m sorry, I must be squeezing too hard,” he loosens his grip, completely misunderstanding the reason for your panic. “Are you okay? I hope you’re okay. I really didn’t mean to hurt you. What’s your name? Who are you? An alien? You must be an alien. Or maybe some strange mini-bot? Oh, this is so exciting; I’m so glad I found you!”
You shake your tiny helm, clearly conveying that you have no idea what he’s saying. And while you don’t give him a verbal, stimulating response, you offer an active reaction. Primitive, but you’ve communicated, filling his spark with unrestrained, pure joy. You gave him a sliver of normalcy, fulfilling the bare minimum that had been taken from him.
Steve had been excellent company, but he couldn’t shake his head. He couldn’t hit his forearm to communicate discomfort. Steve was a figment of his imagination. But you, oh, you. You were real.
B-127 desperately needed realness.
He realizes he’s been staring at your optics this whole time. And you’ve been staring back into his. A strange embarrassment washes over him, though it’s incapable of overshadowing the elation he feels in your presence. Even though you’ve only known each other for a few short kliks.
He averts his optics for a moment, but barely a nanoklik passes before he’s looking at you again, unable to satisfy his curiosity. “Did I mention I’m glad I found you? Because I really am. So very, very glad. I promise I’m good company. You won’t get bored with me; really, I’ll make sure of it. Don’t worry, I’ll talk for both of us, I don’t mind that we can’t understand each other. Hey, do you think we could learn to communicate over time? That would be amazing!”
Suddenly, he smacks his servo against his forehead. He doesn’t notice how the motion makes you flinch with fear.
“Oh, right, where are my manners? I should introduce you to the others.”
He heads toward the table with his other companions in misery and sets you on the surface, taking a seat himself. He moves as close to you as possible, and you take advantage of the momentary freedom from his massive servo to dart to the opposite side.
“Hey, wait! Don’t run away!”
He catches you again in his servo, receiving a punch to his thumb as thanks. Unfazed by your aggression, he merely smiles, his excitement at having a real companion still vividly dictating his body language. He can barely stop himself from trembling with joy.
“Don’t do that again, alright?” he laughs nervously. “I haven’t even introduced you to everyone yet.”
He gestures toward each of his friends, introducing you to them one by one, all the while wearing a broad, excited grin that doesn’t waver, even when you shoot him a pitying look. He chooses to completely ignore it, preferring to focus on the other components that make up who you are. You may not be a Cybertronian, but it was wonderful to finally meet someone real. Someone alive, who brought light to this dismal, lonely place. Someone who filled him with emotions far more vibrant than sadness and despair.
“I’m going to let you go now, but don’t run away from me, okay? Can I count on you? You won’t leave me, will you? I don’t want you to leave me.”
Slowly, he loosens his digits, keeping a close watch on your body language for any signs that you might flee. His fears of you running away materialize the moment the last finger releases you. Immediately, you turn and dash toward the other end of the table.
“Oh no, no! Please don’t run away! I won’t hurt you, I promise!”
But, just as before, you don’t make it more than a few meters before his servo blocks your path. A second one joins from the opposite side, caging you in.
“Well, now you’ve got nowhere to run.” He grins, attempting to convey friendliness through his body language. “I’m not your enemy. I won’t hurt you,” he tries again, with the same fruitless result.
You observe him closely, searching for any hint of deception, a change of mind, or a sudden crushing motion.
“See? I’m not going to do anything to you.”
Without breaking eye contact, you step backward, increasing the distance between you until you deem it safe. Crossing your arms over your chest, you glare at him, and B-127’s grin widens even further. You’re no longer trying to flee in panic — he considers this a huge breakthrough in your relationship!
“Oh, I’m so happy! I’m finally going to have a real friend. No offense, guys,” he says, glancing at the scraps of junk. The interaction draws a subtle, sympathetic smile from you, though B-127 doesn’t seem to notice as he turns back to you, his dazzling, excited smile still firmly in place. “I’ve waited so long for this, for someone real. I thought I’d never see another living soul again. Oh, Primus must have sent you to me. You’ll see, I’ll take great care of you. We’ll have such a wonderful time together! I have so many amazing stories to share with you!”
Automatically, he scoots closer but freezes when he notices you don’t share his enthusiasm.
“Sorry, I got carried away,” he laughs nervously. “I’m just so happy. I can’t wait to tell you everything about myself.” His pedes tap cheerfully against the ground. “And then you can tell me everything about you, right? You… you? Oh, Primus, I didn’t ask for your name! What should I call you? I’m B-127, but you can call me Bee. And you are?” He points a servo at you, but all he gets in response is a shake of your head. For a single nanoklik, his excitement falters, but it immediately returns. “Oh, right, I forgot. Well then, I’ll just talk for both of us. I’ll call you ‘friend,’ okay? Friend?”
His aft can’t sit still. At last, after such excruciatingly long isolation, he’s found a friend — someone he can speak to and expect a reaction from. Any reaction, no matter how small.
He rests his helm on his outstretched arm, unable to tear his optics away from you. He wants to feel your softness in his servo again. To wrap himself in it, to anchor himself in the incredible sensation of having a companion.
His digit twitches, a prelude to catching you in his servo and pulling you close again, but he doesn’t want to ruin what the two of you have built so far. Especially since your relationship is still in its infancy, a mere beginning of something greater and more beautiful. He feels certain it will become something wonderful.
“I don’t know how you ended up here or why, but thank you for showing up. I promise to be a good friend to you.”
For the first time in so long, he’s looking forward to experiencing what tomorrow will bring.
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