#fallout developers
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thefalloutwiki · 2 years ago
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Fallout Release Date: October 10, 1997
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On October 10, 1997, exactly 26 years ago from today, the first Fallout was officially released!
Happy 26th anniversary Fallout! And thank you to all the developers who have worked on the series as a whole to create something we all cherish! 💜
Here are some excerpts from the development team leading up to the game's release, from the old Fallout website!
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You can read more about the first Fallout here:
https://fallout.wiki/wiki/Fallout
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syckubota · 6 months ago
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my markers were calling to me like sirens in the midst of finishing my finals, so i caved in and did an indulgent 1 page skit...
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schemelin · 7 months ago
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Charon !!!!
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molinaesque · 1 year ago
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By killing her mum in a mercy kill, she's doing exactly what the Ghoul did to Roger. She's learnt from him. She has turned into him. When she said, "I'll never be you," maybe that's not true. And in that moment, when she shoots her mum, it means so many things. It means 'I'm coming with you.' It means. 'I f*cking hate you, but I have turned into you, you were right.' It means she's letting go of her golden centre. I want the audience at the end of the show to wonder if their hero is still a good person. I don't know who she's gonna be in season two, but this is what happens when you break the unbreakable. I don't know who she's about to become. [...] I'd be down to play it either way. - Ella Purnell (x)
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arbutus-blossoms · 1 year ago
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“Good days start with a good breakfast boys and ghouls .” 🍳
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littlerobberboy · 3 months ago
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Benny sketch thing I'd love to turn into an actual art piece eventually :)
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doritofalls · 1 month ago
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some favorite fallout 4 npcs
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elbiotipo · 7 months ago
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Perhaps the worst game design choice in Skyrim is when you are told to go kill nameless bandits who you can't talk to and just exist as random enemies, and then when you're fighting one they yell "I yield" and you're okay, that's fair, I'm just here to get some random sword I don't actually want to kill you and after all, the game tips say that if they yell "I yield" you can sheathe your sword and they'll stop fighting
Then you find out that's COMPLETELY FALSE, the game does NOT allow you to do that, the nameless bandits like all enemies in the game are programmed to fight to the death, and that's what you do, you fight them to death, because they have no names no lives or anything, they are there to keep attacking you and fight to the death for a chest with 124 gold and boots with a bonus to enchantment.
Or what's worse, the game makes them yell "PLEASE NO MORE" or "I YIELD" JUST as you deliver the killing blow. It would be an interesting comment on violence in videogames if it wasn't just a fakeout because the nameless bandits aren't actually coded to do anything but to fight you to death.
Okay, that's a bunch of poor game design choices, not just one.
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thedman0310 · 1 year ago
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Thanks @jesawyer very cool
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blackmoonowl · 3 months ago
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whenever I say I like Fallout 4, I mean I like the made up version of it in my head, and the 29372 mods I installed.
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mrfluke · 3 months ago
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call me gay, but i like the long intros in the Bethesda fallout games. Not saying getting thrown straight into the action isn't bad - far from it, that's sick as well - what I'm getting at is how it gives you time and chance to figure out your character from the start. Growing up in a vault? Unknowingly spending the last day with your family before the bombs drop? Peak - Who were they before everything happened? How did they grow up, what did they do, and how does it work in the wasteland?
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thefalloutwiki · 2 years ago
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Fallout Wiki: Our founder is officially working on Fallout: The Roleplaying Game
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We're proud to announce that one of our wiki's founders, Kate Darrow, is officially working on Fallout: The Roleplaying Game as an Editor and Proofreader!
We're extremely happy to have a wiki team member working on an official Fallout game and we can't wait for what's to come!
We'd like to thank Modiphius Entertainment for allowing her the opportunity to work on this amazing Fallout game, as well as the community for their continued support of us! It sincerely means a lot to us. 💜
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waterdroid · 10 months ago
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Yeehawgust Day 24: View From The Canyon Rim 🌄
Looking over Hopeville, Sam and Ulysses talk after everything that transpired at Ulysses' Temple. In the end, both are glad no blood had to be shed that day.
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endivinity · 3 days ago
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WOUGH okay so the premise all started because of the way I play FO4 on survival which is about as long and arduous as this post. it's ALL in settlement building and most of my mods reflect this. I play that shit like minecraft. I'll chuck some screenshots at the end
the more you think about it, the less plausible it is for a soldier or a lawyer respectively to have ANY idea about the fine tuning of crafting a fusion generator or a water purifier, let alone know how to construct a pre-broken window pane. None of the wood is useable - there's no amount of fantasy that can make me believe a whole bed can be constructed out of two pencils and a pack of cigarettes. Realistically - the resources need to come from somewhere. I've also read critiques about how the commonwealth hasn't progressed for two centuries (which, part of this is because of how Bethesda handles the Fallout franchise vs the established societies in 1 and 2. for the record i LOATHED 3 and am very firmly a new vegas bitch). They're still living in Diamond City surrounded by piles of trash and the rest of the NPC settlements are canonically wiped out or basically considered the dregs (Goodneighbor, the Children of Atom, charitably the Atom Cats; Quincy and University Point, etc). They live off scavenging for trash and components that are somehow still lying around untouched. Most of this is because the game wants you to use this cool mechanic they've introduced and to feel like you're rebuilding the wasteland with your bare hands, and you get your pick of a huge scope of lands to build on, and the appearance of actual civilisation suffers for it. Nobody lives there. Realistically, you're going to build up one or two really good settlements and the rest are barebones or empty.
Jake (probably has a longer name. it's never mentioned) is a civil engineer who has combat training and survival know-how for funsies and by the cusp of the great war her department had enough downsizing that she was taking on the work of coworkers who had been "let go" (executed for thought crimes), so she knows some stuff about blueprinting things other than major city infrastructure, at least enough to delegate or make suggestions. She also stirred the pot and got higher-ups very angry at her and was punitively assigned to marriage and domesticity in Sanctuary Hills. Most importantly, she's not related to the family that have the kid. Nate gets shot and Nora suffocates in cryo.
She enters a world that perplexes her specifically because nothing has progressed for two hundred years, but through very very careful investigation she finds out that something or someone is actively interfering with any attempts to settle and develop. There's an intensive spying network going on and she has to figure out what's safe, who's safe, how the raider groups are able to be raiding year-round without dying of starvation because they're certainly not farming, how to build and manage and educate her new settlements without tripping the local spy network, how to set up trade convoys for lumber and concrete without tripping the local spy network OR instigating the raider gangs that systematically wiped out the convoys in the first place, and how to source parts for this goddamn water purifier schematic while not dying to super-radstorms or a really big wild hog. She customarily fights with a knife (Throatslicer); she's proficient at sniping and occasionally uses a plasma sniper or a gauss rifle.
Deacon is her story companion because of the 'friend' RR sign above the vault. Guy's been spying from the get-go. But because Jake's super paranoid and realistically, he has no way of knowing who you are because you aren't stupid and bald and wearing a pair of signature sunglasses, he loses her the moment she ditches the vault suit at the Abernathys'; half of his part of the story is trying to find out what happened to her, why the institute was involved in the vault at all (and increasingly wild theories about how she's a synth plant), and who this weirdass woman is who's suddenly taking over the trade routes, and talk of new settlements that's kept so hush-hush he can't even crack the secrets with his super believable caravan hand outfit.
Eventually Jake realizes she's in way over her head trying to manage settlements and hunts down the Railroad to ask for help, which... they're very downsized. They're basically a skeleton crew. I have no idea how they suddenly have all those heavies at the battle of bunker hill or the castle or whatever the fuck. So they can't and/or won't help her, and it comes down to Deacon to make an executive decision over what he thinks is going to be longterm better for the wasteland and the synth populations, and when weighing up the options between this cool lady who never shows her face and creeps around spiderman-style to sever a gunner's spinal cord and wants to crack the Institute wide open, or being trapped in a crypt with Carrington and successfully exfiltrating one synth every three months, the decision is obvious
and since you made it this far here's some shots of builds I've worked on. My main base at Egret Tours; Sanctuary Hills after I removed all the shitass housing for funsies; Murkwater Construction with incredibly poor navmeshing; my other main at Dalton Farm. yes my save file hates me
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falloutconceptart · 2 months ago
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Miscellaneous Outfits
3D renders for Fallout 3
Renders by Liquid Development
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netellie · 2 months ago
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imagining cinta and vel living together on yavin in domestic bliss like cassian and bix did for that one year. Like vel and bix became friends and i think she really wouldve liked cinta and gone on double dates!! The possibilities that were taken away from me
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