#head2head
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tumble-d-wumble-phd · 1 year ago
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@littleguysdaily
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raceweek · 2 years ago
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New conspiracy that the ice bath boxer moment was the reason williams off grid has been axed for the noticeably boxer ice bath-less vowles verdict (disclaimer: if any of the williams social teams are reading this, do NOT get any ideas)
alex when his balls get accidentally posted online once and it gets him out of social media videos for a whole year
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capitalcalamity · 6 months ago
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HEAD2HEAD
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faeryaesther · 5 months ago
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is this a safe place to say that jannik beahviour with the rat gave me a tiny bit the ick? i know hes coming from a good place with the support and he probably doesnt even know that much about the allegations (which is a whole problem itself) but seeing him so nice and supportive during the ceremony was 🤢
daily reminder to never trust men lmao
Hi anon. It is a safe place to talk about it here, don't worry.
Frankly, I felt the same. The reason why I hated that that guy was 'gifted' the walkover in the semi is because he will be glorified as the one who will be deemed as the best contender to take down Jannik in the final considering 2 factors: their head2head, and the previous 2 meetings (USO23 & Cincy24): in which, Jannik lost in the former and barely won in the latter. However, the 'will' in the previous sentence did happen, and we saw all of the discussions leading up to the final and the focus was not even on whether Jannik could defend his title or not, but rather will Zverev finally win a slam? It is sickening to think that the media coverage and image protection the tour is trying to portray on him. It was hyped as one of the most anticipated matches as the number one and two are going to meet in the final, but in the end, the women's final was far a lot better in a lot of aspects; entertainment, grit, guts and storyline in general.
As much as cliché as it gets, the root cause for why tennis players seemed to not give a damn about the allegations and proofs the victims brought forward is because of the bubble these people live in. I've observed that mostly, only those who are active on Twitter and tumblr are those who are aware of the case thoroughly. This sport is a white sport, first and foremost. Hence, we will get white treatment AND protection. To make it worse, I'll rephrase it. It is a white AND favoured-by-men-who-have-stupid-egos sport.
While I want to blame the players for everything they said and did with the 'glorified' abusers, the same thing can be said towards the tour as well. ATP Tour, ITF Tennis, Germany's tennis, and other organisations who are responsible for handling/managing him. No strict liabilities, actions taken, and penalty were given. People who read are not goddamn stupid, for fuck's sake. There should be an obvious reason as to why the case was 'settled' outside. And him, with better power and manipulative tricks, made it believable that the allegations were not valid in the first place if he settled it outside the court. I knew it too well for it to end like this. It is really frustrating to see the outcome of the trial like that because even if I dont have any experiences with domestic violence, my close friend was a victim, and I witnessed almost everything that she faced. It is terrifying to see your abuser roam free and being glorified to an extent that people would cross countries just to scream his name and smile while showing support to him. Disgusting, really. The tour is not doing enough in creating awareness that this guy faced DV allegations with proper evidence presented. They are not taking this seriously because why? As long as Zverev's performance can bring in the money and attraction to ignorant fans, they will milk him out. That is their priority.
This is why I favored the idea of bringing in a widespread cancel culture among fans. And the tour has to be the 'flagbearer' of that. Do you have allegations with EVIDENCE presented? jail. shame. cancelled. Exactly how korean media/kpop stan culture is. That man should never know peace in the streets, and everyone should not be shaking hands and exchanging words with him. But, such things will never because why? We know it by now. The industry favours a guy who can bring them attention, regardless of what they did. A man can bring such spotlight, no matter how fucked up his past actions are.
Part of me wanted him to accuse Jannik of doping as well so that Jannik would never be close to him (like Nick), but I hate HATE to paint a guy as a saint in this situation. He (Jannik), too, is a complicit. And that guy is such a manipulative ass for 'crying' wtv wanting attention that he is served with another heartbreaking loss in the grand slam final and letting his opponent symphatize and making a scene out of it.
While at that, I also want to believe that players who speak English as first language probably are more aware of the situation and 'forced' to be in situations that require them to speak of him nicely for the sake of the rules and PR. I believe that Morgan made Taylor aware of the case/situation given how she posted that Instagram story after Taylor defeated him. And iirc, if they were to speak against the rules, a serious action would be taken on the player. Hence, they have to play by the rules. I hope these players who are aware of the severity of the case and have the conscience to not be friendly with him can speak about this while not having their careers gambled on the line.
I hate to say it, but Jannik's so-called 'kindness' came from his ignorance as well as how the tour made it possible for their players to stay ignorant about the case.
And while at that, I want to say that in any situation, it doesn't matter how nice the abuser seems, regardless of the gender, abuse is still an abuse. Physically, verbally, and mentally, they count the same way if it has damages on the victims. I believe in them. I thank every outlet that interviewed the person who shouted at Zverev's speech and gave them a platform as to why it is important to discuss this 'uncomfortable' topic. They deserve a bigger audience and attention to make EVERYONE who engages with this sport aware that The World Number Two is not a saint the tour want him to be. He is an abuser with victims being ignored and forgotten. And that reputation should echo louder by taking the first step that the person bravely did: Make him uncomfortable at all times.
If he swept everything under the rug, thinking that nobody would ever think about it again, he made a rookie mistake. Even the worst crime left prints behind, and it will always be talked in his career: someone who abused was glorified on the tour. I hope what they did there be the first step for everyone to be more comfortable in making him uncomfortable. Then, the media attention will come next. With urgencies and attention, one day, maybe, we will get to see his downfall.
I'm basically talking too much at this point, but I want to make it clear that I won't stop you from portraying any of the players on tour as the bad guy for hahahoho-ing with him. You are free to do so, and I am nobody in the conversation from stopping you saying otherwise. You know yourself best, and I will not take offense from it. I will still criticize Jannik for being 'too kind' in that situation. Therefore I hope they never meet in a big stage ever again.
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hollywoodsargeant · 2 years ago
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What are your favorite Logan and/or Loscar pics?
++ do you have any where Logan is actually smiling with his teeth? I love his smile so much but everytime he sees a camera he does exactly this face :)
i love getting these asks. yes i want to talk about logan for an unnecessary amount of time. yes i will show you pictures of him. this is the greatest day of my life. ik you did not ask for commentary you just asked for pictures but the commentary is included for free thanks for coming
i have so many logan pics… easy answer is they’re all my favorite which is real but i won’t be annoying. also applies to loscar. let’s go. i will give both logan and loscar pics and YES i definitely have some where he's smiling with his teeth i will include (+ if you have not seen my thesis yet i have some real insanity about his smiling tendencies)
anyways. here u go
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okay first is this picture bc it's been in my favorites album forever and i think. this is the third time i've been asked for my favorite logan pictures and i always include this one. great merch shoot all around i owe my life to whoever decided it was a good idea to put him in a sleeveless shirt
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something about this fucking polo shirt man... i remember seeing a video clip of him walking into the paddock and being like omg the fucking polo shirt. and i took some really horrible quality screenshots. so the actual photo of him is great for my business... and this is monaco fyi
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bahrain press con loscar... there r many images from this press conference that i enjoy but here's the two of them gayly staring at each other. and thank god for oscar piastri in shorts great for my business (i want to bite his thighs)
my friend described this once as "the picture where oscar has fully given up" (implied on acting straight) and i think about that a lot
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more recent loscar. spectacular work. i love this picture so much it's my banner or whatever on here... and it includes some logan smiling with his teeth. more oscar giving up. really good all around thank you whoever decided mclaren and williams should be paired up here again there are other images from this fanzone thing that i love but this one is my fav
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kyle... logan kyle... my favorite florida boys... another one that i'm like. i can't not include it. this one is my banner on twitter (NOT X) and i still love it to tiny little pieces. even if logan is in ultimate Smiling For The Camera Mode i just think he is neat. hockey guy. also hearing kyle talk about this night amuses me bc he called logan a superstar
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so. yeah i don't know. something something hometown boy... florida man... special helmet et cetera. he clearly just got a haircut before miami and it's really apparent in all of these shoot photos ANYWAYS this is my favorite picture from his helmet shoot. this or the one of him and benny and benny's wife that is not from the shoot actually it was just on benny's instagram but it makes me smile
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his suit does him well. Next
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h. for one he looks very impeccably like a ken doll in the first one then the second angle where he's smiling with teeth... very important. i love him so very much i will put him in my pocket goodbye forever
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more of him laughing w alex for Reasons. his tendency to touch with the back of his hand... especially while laughing... let's not get into that. bonus austin 2022 bc i am still amused by the fact that alex was against logan in that head2head for some inexplicable reason. it was never acknowledged. latifi just was not there
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I JUST THINK HE'S CUTE.
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peak logan smile. he's so perfect. Goodnight. actually here's a bunch of random shit i like:
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i hit the image limit. thanks man
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atreyu-1319 · 3 months ago
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Head2Head Hotspud Devlog
#2 – 3.14.2025
A lot has happened since my last devlog—so much, in fact, that I had to double-check I was still working on the same project. Between then and now, I’ve added:
Controller support
A main menu (so the game feels like an actual game)
Multiple game modes for 2 and 3 players
A functional settings menu that actually saves between sessions
An input configuration scene so players can choose which bumper they’ll be controlling
An animated logo, because why not
There are probably more changes, but these are the big ones.
Controller Support & Input Configuration
Controller support itself was easy—just a quick assignment in the Input Menu. The real challenge was making sure the game knew which player was using which controller. That turned into a two-day puzzle involving tracking which gamepad pressed the button first, making sure players were assigned in order, and ensuring everything transferred properly between scenes. The final system works well enough, though I still have a lingering feeling there’s a simpler solution out there that I just haven’t stumbled upon yet.
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Main Menu & Animated Logo
The main menu was straightforward—just a VBoxContainer with buttons tied to their respective game modes. Simple, effective, no surprises.
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The animated logo, on the other hand, was a bit more fun to set up. It’s a simple skew effect applied to a StyleBox attached to the text, then animated in an AnimationPlayer. The result is something inspired by old demo scene graphics but a bit more restrained. Eventually, I’d like to add a shader to refine the look even further.
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Settings & Tutorial
Originally, the tutorial was just a slideshow with videos, but I decided to make it playable instead. Now, it walks players through the basics and even drops a few hints about advanced techniques. It turned out better than I expected, and integrating it with the menu was pretty straightforward. The code behind it is a bit messy, though, so I’ll save that breakdown for another devlog—assuming I feel like revisiting it.
As for the settings menu, getting it to work and save properly was a small victory. Now players can tweak their settings, exit the game, and come back without everything resetting. It’s a simple feature, but one that makes a big difference.
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Mechanics, Visuals, and FX
Some new mechanics have been added, making timing even more important. Now, when you bump the spud, different timings trigger different effects:
A perfect hit increases your score.
Taking damage increases your energy bar.
The energy bar also fills up over time.
When the energy bar is full, pulling off a perfect while pressing left or right will deal damage to the opponent in that direction—but it’ll also drain your energy back to zero.
If you go for an early hit instead, you’ll deal less damage but only lose a small portion of your energy.
So, timing isn't just about keeping the game going—it’s now directly tied to strategy.
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Visual Updates & Effects
If you’ve been paying attention, you might’ve noticed the game looks a little different too. Some of the new visual effects include:
A screen flash and hit stop when you land a perfect hit.
The spud and paddle flashing in different colors based on timing.
New attack and damage animations that change depending on the direction of the hit.
And for those with a keen eye—yes, there’s even some subtle squash and stretch in there.
These tweaks should make everything feel a bit more satisfying and responsive. Plus, who doesn’t love some extra polish?
That’s about it for now. The game is shaping up, things are coming together, and with any luck, the next devlog won’t include any more two-day debugging marathons.
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restingbuchface · 4 months ago
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head2head with jordan and jordan!
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sportsgr8 · 1 year ago
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Tennis: Shelton Survives Stern Test From Evans In Acapulco Opener
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Briton Daniel Evans: America's Ben Shelton survived a stern test from tricky Briton Daniel Evans to find a way into the second round of the Mexican Open with a 2-6, 7-5, 7-6(5) win in two hours and 45 minutes. After Shelton played an untidy first set full of errors, he found his game in the second set. Interestingly Shelton began winning many of the longer points against Evans. Serving at 4-5, 0/40 in the decider, Evans bounced back to stay in the match. Shelton’s big opportunity came at 15/40, when he missed a makeable forehand passing shot from well behind the baseline, ATP reports. The 33-year-old Evans broke in the next game, but was unable to serve out the match and paid for it in the ensuing tie-break. Shelton completed his victory with a swinging forehand volley winner. In another American-British match, the Briton Jack Draper ousted seventh seed Tommy Paul 6-0, 6-4 in one hour and 26 minutes. It was the third ATP Head2Head encounter of the year between the pair and Draper moved to 2-1 in those meetings by converting all three of his break points according to ATP Stats. Read the full article
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trendingnews2844 · 8 days ago
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Warning Signs: Ahead of Carlos Alcaraz Queen's clash, Jaume Munar reflects on early battle | ATP Tour
Player Features Warning Signs: Ahead of Alcaraz Queen’s clash, Munar reflects on early battle Spaniard faces Alcaraz in London on Thursday June 18, 2025 DIMITAR DILKOFF/AFP via Getty Images Jaume Munar trails Carlos Alcaraz 1-2 in the pair’s Lexus ATP Head2Head series. By Sam Jacot Before the world knew Carlos Alcaraz as a Grand Slam champion and one of the sport’s biggest stars, Jaume Munar…
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a2zsportsnews · 7 months ago
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Jannik Sinner vs. Daniil Medvedev: Rivalries of 2024 | ATP Tour
Best of 2024 Rivalries of 2024: Sinner vs. Medvedev Italian continued his stirring comeback in pair’s Lexus ATP Head2Head series November 28, 2024 Cameron Spencer/Getty Images Jannik Sinner and Daniil Medvedev at the 2024 Australian Open trophy ceremony. By Andy West To mark the end of another thrilling season, ATPTour.com is unveiling our annual ‘Best Of’ series, which will reflect on the most…
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waggle100 · 9 months ago
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Why are there two Bruins-Panthers games that early? Who made this schedule? NHL you need to spread out my team head2heads I cant handle the stress
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thefauxsport · 1 year ago
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https://www.espn.com/nfl/story/_/id/38151402/nfl-quarterback-council-2023-ranking-top-10-traits
Let’s make it fair and talk about 2023 which was Joes last healthy season
Didn't he have calf and wrist problems last season? Let's look at projections for next year. Purdy is expected to finally regress.
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There's also a lot of other stuff that go into a QB like schedule strength and division strength.
Edit to add: I included the stat head sheet for both of Purdys seasons. Pre-Season Ranking means nothing. I could rank myself a top QB. Performance and how they actually played is what counts. That's why I gave you stathead head2head comparisons. You guys argued with his AFC game and super bowl appearance he was clearly top 3, I gave you a guy with the same resume and less time in the league. We can do this all day, but we don't even have to compare him to Purdy. Let's compare him to guys like Dak, Allen, Rodgers, Herbert, anyone else.
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atreyu-1319 · 5 months ago
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Head2Head Hot Spud Devlog
#1 1/28/24: It's been quite a ride! When I began this game development journey, I wasn't sure if I'd even reach the prototype stage, so this update is a bit late. However, I’m excited to share that my prototype is almost complete. A few more features, and it’ll be ready for playtesting and refinement.
The inspiration struck me from the bomb rally mini-game in the Kirby series. I was drawn in by the thrilling tension and the satisfying feeling of victory after those intense one-on-one showdowns.
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Given that this mini-game is from a nearly two-decade-old GBA title, I initially thought I could complete my project in three months. Fast forward from August to January, and here we are!
I started with a solid feature list:
Collision mechanics that allow the “Spud” to bounce between players
A bonus system for hitting the spud in a precise timing window
Couch co-op support for local multiplayer fun
Customization options for both the spud and paddles
Five levels of difficulty against AI opponents
Achievements to unlock various customization features
Most of these features seemed manageable at first. I planned to use a random number generator for the AI, Godot’s resource manager for customization, simple Y-value ranges for the perfect timing mechanic, and just a bit of rotation and particle effects for the spud. Wanting to learn more about Godot’s particle system was a smart move; it felt great when I got it to work well in one evening. However, it also led to a bit of overconfidence regarding the actual game mechanics, turning what should have been a three-month project into a nightly challenge that often left me frustrated when I sat down at the editor for 5 months straight.
The main issue stemmed from my previous experience with programming predictable object movements. This game required something different. While the spud moved along a set path, I needed to figure out how to change its movement in a way that made sense, adapting to game events and updating its starting position each time. My first approach was to use the Line2D node. Honestly, much of that early phase is a blur, as it took a while to get anything functional.
Resetting the starting point and ensuring the spud interacted as intended posed significant challenges. Then I ran across the biggest game changer yet. 
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After some reluctant consultation with my browser’s AI, I finally found the information I needed, which completely shifted the direction of my project. The Bezier Curve. After watching Gwizz’s Godot 4 Bezier Curve Tutorial, I quickly threw together some code—and to my surprise, it worked! I integrated this code into my actual project and started fine-tuning the numbers for each “paddle’s” path.
To streamline the process, I repurposed a script from a larger project and created what I call a “Phase System.” This system utilizes what Godot refers to as an enumerator. While the code might look complex, if someone like me—who barely scraped through high school math—can grasp it, I’m confident you can too.
The phase machine enum acts like a list of tasks I want the script to accomplish. The current phase variable simply sets the initial phase and can always be referenced to check the script's current phase. The time in phase allows me to set a timer for each phase if necessary, which opens up the possibility for frame-based abilities and interactions. However, this variable isn’t crucial for our game, as everything is dictated by collisions with the next paddle.
If you’ve worked with Godot before, the physics process function will be familiar since it lets the game run scripts constantly under the influence of delta time. If you want a deeper dive into delta, I recommend checking out the Godot documentation for more details. Now that the game runs at a semi-constant rate, I added a match statement to ensure that the current_phase variable updates with each new call from the enumerator. In simple terms, it looks at the current_phase variable and executes specific actions based on its value. With that set up, it’s finally time to put all those logic statements to work! Now, I can execute an action and change the phase based on certain conditions.
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Traditionally, enumerators are used for simple AI state machines, but they fit perfectly for our needs—specifically, controlling how each Bezier curve behaves at the start of the game, when hit by paddles 1 through 4, and for any other actions we want it to perform. A handy little feature is that we can monitor what the script is doing by printing the current_phase variable and checking the console output.
With all that groundwork laid, I thought I could easily integrate the Bezier curves into my script, and voilà—everything would work seamlessly. Spoiler alert: that couldn’t have been further from the truth! Immediately, I ran into an issue: the Bezier curves weren’t moving at a constant speed. This raised a big question: why was it speeding up over longer distances while slowing down for shorter ones? This mystery plagued me for months. Tutorials were few and far between, and even the ones that did pop up didn’t provide a clear path for implementation.
In desperation, I found myself back at the mercy of my AI Overlord. It presented me with a script that, while flawed in its math, accomplished exactly what I needed. It introduced me to this script:
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Although this script had a lot of problems that we’ll get into, it was a step in the right direction. A much needed step after months of not being able to figure this out. The first problem was the delta argument, it just didn’t work. The Spud wouldn’t like it was moving before and I at this point felt almost like I was back to square one with the script. Once I swapped out for the time argument from the original Bezier Curve function things started looking up though because now it was moving again! But still at a different rate based on shorter and longer distances. This was still no good and a part of me thought it was time to go find another script that would serve my purposes but I decided it’d be easier to just be stubborn and hope the script would work with enough tweaking. After much reading and researching I found out what my problem was. It lay within the lerp statement, better known as linear interpolation. In mathematics, linear interpolation is a method of curve fitting using linear polynomials to construct new data points within the range of a discrete set of known data points. Let’s all assume none of us are whatever brand of nerd put that on wikipedia and get that in english: Linear interpolation is a way to estimate new values by connecting known points with straight lines. It helps to fill in gaps between data points. The problem with that is it’s doing the same thing to the speed that my spud was moving at to get from point to point. Now, I mind you, this is built into the lerp function. To reverse engineer that math was not going to be easy. Unfortunately for me the people who were discussing the lerp function on the Godot forms were the same brand of nerd of the dude that posted that linear interpolation definition on wikipedia which meant not only were they answering questions in the most cryptic and heady way possible, they also could only see it from the mathematics perspective and not the practical game design perspective, for example this answer nearly made me become willingly infertile so that my children would not have to live in a world occupied by nerds such as these:
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All that being said that guy did give me a little piece of advice that allowed me to improve my code a bit which is that my start position constantly being updated was partially to blame so I made my start positions start assigning right before I would switch to the next phase/task so that there was no way the start position would update more times than needed. How much that actually helped I don’t know, all I did know was that given any distance lerp does not move at a constant speed by any stretch of the imagination. I ended up running across the answer in the most unlikely of places: A roblox developer forum thread. So what I was missing was, of course, some math that would allow me to get the lerp pretty close to being constant: speed = distance / time.
After changing the normalized time function so that instead of multiplying speed by time and dividing it by distance I flipped it on its head and fixed the problem. But like most things in game development it only fixed it mostly not entirely. Fortunately all I had to do was clamp the normalized time function so that it would go from 0 to whatever the current distance was and it basically works. There are some cases where it slows down slightly but by and large it works perfectly. Like I said before, this is hard coded into the lerp function, meaning that reversing it was always going to be a little janky. I’m thinking I can improve the system by using a tween but we’ll deal with that when the time comes. This was the final normalize_speed function:
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For now everything basically works as it should and it allowed me to add the timed hit functionality, screen shake effects upon death,. Squash and stretch with the puddles, and color modulation with the spud. At this point all that is left in preparation for play testing is fixing some minor bugs, adding in scene switching upon player death, some sfx and music, and multiplayer control support. Probably just going to test on one keyboard for now but right now I’m super proud of what I’ve accomplished and excited to give you guys another update when it is ready for prototyping. All in all I think the biggest lesson I’ve learned here is to start reading the manual in the Godot docs. If I had already known what a Bezier curve was it would have cut out a lot of the early prototyping that slowed the project to a halt more times than can be ignored. After I’m done with the first round of playtesting I’m going to read through the whole thing to be better prepared for future projects.  
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greatestrival · 2 years ago
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fucked up something in my cv and i got so anxious i started making head2head comparison between max and carlos' 2015 season
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djs-party-edm-italia · 2 years ago
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30/09 Memorex fa ballare Bolgia Garden - Bergamo
Sabato 30 settembre 2023 fa scatenare Bolgia, top club a Bergamo il sound è decisamente potente. Nella Garden Room del top club sull'A4 va infatti in scena Memorex - Remember Night 1998-2015. In console arriva Noize Suppressor, per un imperdibile 'history set' dalla durata di 2 ore. Si celebra il passato e anche il futuro delle sonorità hardcore. In Main Room ecco invece il top dj producer francese TRYM, con il duo Head2Head.
Tornando alla Garden Room del Bolgia, il 30 settembre '23 Noize Suppressor qui porta il sound che piace a 350mila fan, tra Instagram e Facebook, per un progetto partito nel lontano 1997 con sonorità hardcore / gabber. Nella scena elettronica allora è tutto in divenire e un loro demo su cassetta arriva D-Boy Records, come raccontato sulla loro pagina Discogs. Arriveranno poi 5 album, dal 2001 al 2016, e un elenco sterminato di singoli che in questo genere hanno fatto scuola ovunque.
Non c'è solo lo speciale dj set di 2 ore di Noize Suppressor al Bolgia il 30 settembre 2023. Infatti, in console in Garden Room ci sono anche Andy The Core, Jappo, Night Shift, Meccan Twins, alla voce Mc Coral. In Alternative Room ecco invece un 'extended set' dell'italiano Juri Carrera, altra garanzia in ambito di techno e dintorni. Con lui, al mixer, ecco: Hardstyle Brothers, Los Presidentes, Savaaq, We Made It, Paola Nyx, Alby Energy, Shock Haze.
L'appuntamento di sabato 30 settembre 2023 al Bolgia con il party Memorex - Remember Night 1998-2015 è solo l'ennesimo appuntamento importante nel top club sull'A4. Tra gli altri, sul palco del Bolgia, si sono esibiti di recente top dj come Tita Lau, Luca Agnelli, Chris Liebing, Len Fake e molti altri artisti attivi in tutto il mondo, tra cui Sam Paganini, Indira Paganotto, I HATE MODELS, 999999999, KLANGKUENSTLER, Alignment, RBX, Marika Rossail e Charlie Sparks.
30/09 Memorex @ Bolgia Garden - Bergamo
Bolgia - Bergamo
via Vaccarezza 9, Osio Sopra (Bergamo) A4: Dalmine
info: 338 3624803, dalle 23.30 alle 6 del mattino
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tarditardi · 2 years ago
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30/09 Memorex @ Bolgia Garden - Bergamo
Sabato 30 settembre 2023 fa scatenare Bolgia, top club a Bergamo il sound è decisamente potente. Nella Garden Room del top club sull'A4 va infatti in scena Memorex - Remember Night 1998-2015. In console arriva Noize Suppressor, per un imperdibile 'history set' dalla durata di 2 ore. Si celebra il passato e anche il futuro delle sonorità hardcore. In Main Room ecco invece il top dj producer francese TRYM, con il duo Head2Head.
Tornando alla Garden Room del Bolgia, il 30 settembre '23 Noize Suppressor qui porta il sound che piace a 350mila fan, tra Instagram e Facebook, per un progetto partito nel lontano 1997 con sonorità hardcore / gabber. Nella scena elettronica allora è tutto in divenire e un loro demo su cassetta arriva D-Boy Records, come raccontato sulla loro pagina Discogs. Arriveranno poi 5 album, dal 2001 al 2016, e un elenco sterminato di singoli che in questo genere hanno fatto scuola ovunque.
Non c'è solo lo speciale dj set di 2 ore di Noize Suppressor al Bolgia il 30 settembre 2023. Infatti, in console in Garden Room ci sono anche Andy The Core, Jappo, Night Shift, Meccan Twins, alla voce Mc Coral. In Alternative Room ecco invece un 'extended set' dell'italiano Juri Carrera, altra garanzia in ambito di techno e dintorni. Con lui, al mixer, ecco: Hardstyle Brothers, Los Presidentes, Savaaq, We Made It, Paola Nyx, Alby Energy, Shock Haze.
L'appuntamento di sabato 30 settembre 2023 al Bolgia con il party Memorex - Remember Night 1998-2015 è solo l'ennesimo appuntamento importante nel top club sull'A4. Tra gli altri, sul palco del Bolgia, si sono esibiti di recente top dj come Tita Lau, Luca Agnelli, Chris Liebing, Len Fake e molti altri artisti attivi in tutto il mondo, tra cui Sam Paganini, Indira Paganotto, I HATE MODELS, 999999999, KLANGKUENSTLER, Alignment, RBX, Marika Rossail e Charlie Sparks.
30/09 Memorex @ Bolgia Garden - Bergamo
Bolgia - Bergamo
via Vaccarezza 9, Osio Sopra (Bergamo) A4: Dalmine
info: 338 3624803, dalle 23.30 alle 6 del mattino
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