#imaginary map
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Map of New Imihama Bay, the setting of our Mutants & Masterminds campaign. This old industrial town has a mix of German and Japanese culture, with a bit of other places sprinkled in.
#map#imaginary map#worldbuilding#game map#ttrpg#mutants and masterminds#mutants & masterminds#inkscape#vector art#digital art#new imihama bay#smzz#swirly magic: zimt & zucker#zimt und zucker#zimt & zucker
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Map of my current fantasy world, Theia. The one on the top is an updated version of the map with some improved borders, bottom is a more outdated version of the map, but with accompanying lore, though I'll fully update everything in the future. Main premise is that the world is undergoing a cold war between major mago-industrial powers with one story I'm working on taking place within the Io Consortium, which is an unstable megacorporate state being fought over by the Demonic Confederacy and the Avalonian Empire.
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Here's what I've been up to lately! Three years after I created the original version, here's a revamp of the first planet I mapped out for @jayrockin's "Runaway to the Stars" project, the homeworld of their Centaur aliens. This post covers Phase One: Geology.
Firstly, the Equirectangular elevation maps with and without the color gradient layer, and tectonic plate map. This color gradient marks sea level, of course, and while there are inland areas that are *also* below that elevation, I have yet to determine which of those basins have lakes and seas therein, and how their shorelines compare; *that* will be seen once I figure out the climate : ) As for the Plate map, most of the smaller, oblong plates without any rift boundaries represent island chains or continent fragments that accreted onto larger landmasses; discretely marking those was helpful for placing and shaping the mountain ranges.
Next, the Poles-Centered Perspective maps, made possible with Photopea's Polar Coordinates tool. The planet's Southern hemisphere, centered on the south pole, is seen at left, and its Northern hemisphere is seen at right. Like the previous set of three, this set includes the color elevation map, greyscale elevation map, and solid color tectonic plates.
Last of all, the basis for the planet's current appearance: it's tectonic history! These gifs, in six frames, cover about 200 million years of continental drift, starting with the breakup of two Supercontinents, and was primarily achieved in Blender. This isn't my first time trying to reconstruct a tectonic history, but it *is* my first time doing so this quickly and efficiently, thanks to the process I developed here using this planet's continents as a test case.
There will be more phases in this project completed and shared in the coming months, thanks for checking out this one! Also, I've already shared these maps on Reddit, where you should be able to see them in even higher resolution. Photopea and Blender, 2025
#mapmaking#imaginary maps#photopea#blender#elevation maps#equirectangular projection#poles-centered perspective#rtts centaurs#fictional planets#runaway to the stars#worldbuilding#world map#imaginary plate tectonics#tectonic history sequence#physical geography#long term project#commissioned mapmaking#Christopher Maida Artwork
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BEHOLD MY WARES!
Four floor maps for modern RPGs! You can help me keep the lights on and the cats fed for the low low price of $0.95CAD per map!
My Ko-fi
If you have Proton Wallet you can also tip me through that.
Pinned post for flash fictions:
Three teenaged girls share a fixer-upper boyfriend, but their idea of fixing him up is to accidentally turn him into a supervillain.
Can't remember the title but I read an interesting premise once; A hitman decides to seek redemption by using his skills to only kill evil people. Which is not at all new or even interesting, but the second part of the premise caught my attention; the hitman decides that the best way to be sure he's killing evil people is to kill the people who try to hire him. After all, if you have the money, connections, and willingness to seek out a hitman, you must be a real bastard.
Rereading Gullivar Jones, a major inspiration for Edgar Rice Burroughs's Barsoom stories:
Some of my Bluesky posts:
Also here on Tumblr
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Map of the Solar System from Signalis
#signalis#maps#cartography#imaginary maps#mapmaking#worldbuilding#fallout#science fiction#scifi#scifiart#outer space#solar system#space
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Reimagining the inner world as a planet moving around the void of the collective unconscious instead of as a landburg. Been scrambling between different psychoanalytic models for inspiration for different layers of the planet such as the atmosphere, geosphere, latitudes and orbiting bodies representing the inner worlds of my social circle. I mainly took inspiration from Carl Jung’s and Roberto Assagioli’s models.
#selkra scribbles#emotionsonas#inner world#headworld#paracosm#paragenic#paraportal#psychonautics#mind map#plurality#worldbuilding#world building#endogenic system#immersive daydreaming#immersive daydream#imagimancy#imaginary world#inside out fandom#inside out oc
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About the entanglement of "science" and Empire. About how children are encouraged participate in these imperial "scripts".
Was thinking about this recent thing:
The caption reads: "Toys and board games, 1940." And I think the text on the game-box in the back says something like "the whole world is yours", maybe? (Use of appeals to science/progress in imperial narratives is a thing already well-known, especially for those familiar with Victorian era, Edwardian era, Gilded Age, early twentieth century, etc., in US and Europe.)
And was struck, because I had also recently gone looking through other posts about the often-strange imagery of children's material in late nineteenth- and early twentieth-century US/Europe. And was disturbed/intrigued by this thing:
Caption here reads: "Game Board. Walter Mittelholzer's flight over Africa. [...] 1931. Commemorative game board map of Africa for a promotional game published for the N*stle Company, for tracking the trip of Walter Mittelholzer across Africa, the first pilot to fly a north-south route."
Hmm.
I went to learn more about this: Produced in Switzerland. "Africa is for your consumption and pleasure. Brought to you by the N#stle Company!" (See the name-dropping of N#stle at the bottom of the board.) A company which, in the preceding decade, had shifted focus to expand its cacao production (which would be dependent on tropical plantations). Adventure, excitement, knowledge, science, engineering prowess, etc. For kids! (In 1896, Switzerland had hosted a "human zoo" at the Swiss Second National Exhibition in Geneva, where the "Village Noir" exhibit put living people on display; they were over two hundred people from Senegal, who lived in a "mock village" in Geneva's central square.)
Another, from a couple decades earlier, this time English-language.
Caption reads: "The "World's globe circler." A game board based on Nellie Bly's travels. 1890." At center, a trumpet, and a proclamation: "ALL RECORDS BROKEN".
Went to find more info: Lithographed game board produced in New York. Images on the board also show Jules Verne; Bly, in real-world travels, was attempting to emulate the journey of the character Phileas Fogg in Verne's Around the World in Eighty Days (1872).
Game produced in the same year that the United States "closed the frontier" and conquered "the Wild West" (the massacre at Wounded Knee happened in December 1890). A couple years later, the US annexed Hawai'i; by decade's end, the US military was in both Cuba and the Philippines. The Scramble for Africa was taking place. At the time, Britain especially already had a culture of "travel writing" or "travel fiction" or whatever we want to call it, wherein domestic residents of the metropole back home could read about travel, tourism, expeditions, adventures, etc. on the peripheries of the Empire. Concurrent with the advent of popular novels, magazines, mass-market print media, etc. Intrepid explorers rescuing Indigenous peoples from their own backwardness. Many tales of exotic allure set in South Asia. Heroic white hunters taking down scary tigers. Elegant Englishwomen sipping tea in the shade of an umbrella, giggling at the elephants, the local customs, the strange sights. Orientalism, tropicality, othering, paternalism, etc.
I'd lately been looking at a lot of work on race/racism in British scientific and pop-sci literature involving natural history or geographical imaginaries. (From scholars like Varun Sharma, Rohan Deb Roy, Ezra Rashkow, Jonathan Saha, Pratik Chakrabarti.) But I'd also lately been looking at Mashid Mayar's work, which I think closely suits this kinda thing with the board games. Some of her publications:
"From Tools to Toys: American Dissected Maps and Geographic Knowledge at the Turn of the Twentieth Century". In: Knowledge Landscapes North America, edited by Kloeckner et al., 2016.
"What on Earth! Slated Globes, School Geography and Imperial Pedagogy". European Journal of American Studies 16, number 3, Summer 2020.
Citizens and Rulers of the World: The American Child and the Cartographic Pedagogies of Empire, 2022.
Discussing her book, Mayar was interviewed by LA Review of Books in 2022. She says:
[Quote.] Growing up at the turn of the 20th century, for many American children, also meant learning to view the world through the lens of "home geography." [...] [T]hey inevitably responded to the transnational whims of an empire that had stretched its dominion across the globe [recent forays into Panama, Cuba, Hawai'i, the Philippines] [...]. [W]hite, well-to-do, literate American children [...] learned how to identify and imagine “homes” on the map of the world. [...] [T]he cognitive maps children developed, to which we have access through the scant archival records they left behind (i.e., geographical puzzles they designed and printed in juvenile periodicals) [...] mixed nativism and the logic of colonization with playful, appropriative scalar confusion, and an intimate, often unquestioned sense of belonging to the global expanse of an empire [...]. Dissected maps - that is, maps mounted on cardboard or wood and then cut into smaller pieces that children were to put back together - are a generative example of the ways imperial pedagogy [...] found its place outside formal education, in children's lives outside the classroom. [...] [W]ell before having been adopted as playthings in the United States, dissected maps had been designed to entertain and teach the children of King George III about the global spatial affairs of the British Empire. […] [J]uvenile periodicals of the time printed child-made geographical puzzles [...]. [I]t was their assumption that "(un)charted," non-American spaces (both inside and outside the national borders) sought legibility as potential homes, [...] and that, if they did not do so, they were bound to recede into ruin/"savagery," meaning that it would become the colonizers' responsibility/burden to "restore" them [...]. [E]mpires learn from and owe to childhood in their attempts at survival and growth over generations [...]. [These] "multigenerational power constellations" [...] survived, by making accessible pedagogical scripts that children of the white and wealthy could learn from and appropriate as times changed [...]. [End quote.] Source: Words of Mashid Mayar, as transcribed in an interviewed conducted and published by M. Buna. "Children's Maps of the American Empire: A Conversation with Mashid Mayar". LA Review of Books. 11 July 2022.
Some other stuff I'd recently put in a to-read list, specifically about European (especially German) geographical imaginaries of globe-as-playground:
The Play World: Toys, Texts, and the Transatlantic German Childhood (Patricia Anne Simpson, 2020) /// "19th-Century Board Game Offers a Tour of the German Colonies" (Sarah Zabrodski, 2016) /// Advertising Empire: Race and Visual Culture in Imperial Germany (David Ciarlo, 2011) /// Learning Empire: Globalization and the German Quest for World Status, 1875-1919 (Erik Grimmer-Solem, 2019) /// “Ruling Africa: Science as Sovereignty in the German Colonial Empire and Its Aftermath” (Andrew Zimmerman. In: German Colonialism in a Global Age, 2014) /// "Exotic Education: Writing Empire for German Boys and Girls, 1884-1914". (Jeffrey Bowersox. In: German Colonialism and National Identity, 2017) /// Raising Germans in the Age of Empire: Youth and Colonial Culture, 1871-1914 (Jeff Bowersox, 2013) /// "[Translation:] (Educating Modernism: A Trade-Specific Portrait of the German Toy Industry in the Developing Mass-Market Society)" (Heike Hoffmann, PhD dissertation, Tubingen, 2000) /// Home and Harem: Nature, Gender, Empire, and the Cultures of Travel (Inderpal Grewal, 1996) /// "'Le rix d'Indochine' at the French Table: Representation of Food, Race and the Vietnamese in a Colonial-Era Board Game" (Elizabeth Collins, 2021) /// "The Beast in a Box: Playing with Empire in Early Nineteenth-Century Britain" (Romita Ray, 2006) /// Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games (Mary Flanagan and Mikael Jakobsson, 2023)
#mashid mayar book is useful also the Playing Oppression book is open access online if you want#in her article on slated globes mayar also mentions how european maps by 1890s provoked a sort of replete homogenous filling in of globe#where european metropole thought of itself as having sufficiently mapped the planet by now knit into neat web of interimperial trade#and so european apparent knowledge of globe provided apparently enlightened position of educating or subjugating the masses#whereas US at time was more interested in remapping at their discretion#a thing which relates to what we were talking about in posts earlier today where elizabeth deloughrey describes twentieth century US#and its aerial photographic and satellite perspectives especially of Oceania and Pacific as if it now understood the totality of the planet#ecologies#tidalectics#geographic imaginaries#mashid mayar#indigenous pedagogies#black methodologies#tigers and elephans#victorian and edwardian popular culture#my writing i guess
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Actually, the really crazy thing is how @siena-sevenwits sent me a title and the concept "people disagree about whether it counts as fantasy" and it turned into a book that does not exist, but has become part of the bedrock of my worldview.
It's not that I built it out of any deep philosophical musings or anything. I just found the story concept, and it turns out that it relates to everything.
#cardinal's map#imaginary book recs#the fact that cardinal's map doesn't exist makes it especially fitting#that it's about an imaginary book that changes someone's worldview#i still regularly have the urge to reread it#i've almost convinced myself that it's something i read years ago and want to buy for my shelf
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The region of Surmise, off the Eternity Sea
#wonderdraft#cartography#maps#art#map art#map#fantasy map#book maps#dnd maps#ttrpg#ttrpg art#female artists#queer artist#dungeons and dragons#dnd#imaginary maps#imaginary world#worldbuilding#cassette tape cartography
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yet another rendition of the map of total decay. Its kinda nice to add new things into this world but hopefully this is the last big revision :P
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what do you think about the newest penacony story patch in hsr?
penacony numero uno. actually the best arc out of the 3 so far but sunday should kill himself*
#*i cant beat the boss what else is fuckinggggg new 🚬#im typing this after my idk 4-6th attempt#the fact that you cant do the world level thing like you can in genshin is ass#bailus healing annoys me and gallagher...is actually pretty good for the fight i was worried taking him in but he does p well#i hate complaining about the difficulty of the game cause the reality is that im just not a stats guy and only vaguely understand how#everything goes. im better at an open world beat the shit outta everything game like genshin but i like sr more </3#and theres so few imaginary characters. DIE#aventurine and luocha were really good but either didnt care or was saving for someone else and im paying the PRICE#asks#anon#anyways ueah penacony fire story. gallagher and misha u are the world 🫶🏾#also it just looks really good all the maps are so nice looking#the characters are enjoyable i like how everyone plays a part and i actually cared about the story#star rail spoilers#b4 i got to the part ingame i saw mishas va on twitter give a lil thank you and i was like hes deeefinitely dying lmaoo#it was a nice ending for those 2 though bittersweet. im glad misha did get to experience the astral express even if it wasnt the one we kne#mhy
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Wanted to do a rift today :)
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This video showcases my Blender model of the planet that the Scud aliens call home, the fourth and final world I've mapped out for @jayrockin's "Runaway to the Stars" project. A *lot* of maps were created in service of this final render, and also in service of presenting the special qualities of this planet. I intend to show you as many of these as I can under the cut, and also in subsequent posts focusing on some of the more interstitial, ancillary maps and figures that played a part in producing the primary maps you'll see in this main post.
Before I show the first maps I made for this project, what you see below are the satellite-style maps for the Equinoxes and Solstices, in order of (Northern) Spring, Summer, Fall, and Winter, the latter serving as the texture for the Blender object you saw in the video.
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With that matter covered, our next focus is this project's foundation: Geology. While I didn't spin as elaborate a tectonic history for this planet as I did for the Ayrum commission, I did work out as much detail as I could for the more recent geological activity, to set the stage for the elevation data - including a narrower focus on the coastal shallows that host the Scud populations.
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Once I could move on to climate, my first step was finding this planet's relative Insolation, which I managed thanks to @reversedumbrella's code and coaching. With an obliquity of only 16 degrees, this planet's yearly maximum Insolation levels stick close to the equator, compared to pole-to-pole oscillation we see on Earth
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Having a rough sense of where heat would concentrate seasonally and how the landmasses would deflect water in light of the planet's retrograde spin, I was able to set down the bi-annual ocean currents (Northern Summer above and Northern Winter below), then the monthly water temperatures pushed around by said currents, and finally -after factoring in many other considerations- the monthly land temperatures as well (combined in the second gif)
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Next came the seasonal air pressure maps and subsequent wind patterns (my first time creating those from scratch), which later factored into the precipitation maps. The incredible temperatures at the largest continent's interior make a desert of most of it, and the other interiors are fairly dry too, but all that heat on the equatorial ocean generates a *lot* of evaporation which ends up coming down elsewhere.
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With temperatures and precipitation mapped out for each month, I was able to find how the accumulation and melt of ice and snow played out, too. Given such a hot equator it's surprising to see freezing temperatures hold out in some places, but low obliquity and high elevation shield what areas they can, it seems.
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All this monthly data was then painstakingly combined and compared and plugged into equations to produce maps of discrete climate zones, using both the Köppen (left) and Trewartha (right) classification systems. The higher latitudes see some overlap with Earth's conditions, but the Tropics...
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I never really finished the map I wanted to make with my own loosely customized classification system, but I *did* get as far as this breakdown of the areas that sometimes surpass 56.7 degrees Celsius, Earth's record for highest surface temperature ever directly measured. And as you can see, that earthly record is broken by a *significant* fraction of this planet's surface, and far exceeded by the equatorial continent's deep interior
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The final phase of this project dealt with creating satellite maps of this planet's surface (which you saw at the top of this post), which started with a map of dry and submerged substrate, then a density map of the vegetation that sits atop it, then the colors of that vegetation under annual average conditions (demonstrating how they would appear in-person, rather than the area's appearance from orbit), and finally plant colors under seasonal conditions (same conceit as previous). In concert with the seasonal ice and snow maps, it was the four maps in the last sequence which were overlaid on the Substrate map, using the plant density map as raster masks, to produce the final Satellite-Style maps.

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This planet's sophonts being a marine species, it was then worth focusing on the conditions underwater, which included monthly seafloor temperatures (first gif), annual discharge of sediment from rivers (magenta in the 2nd gif), and seasonal upwelling of nutrients from deeper water (blue in the 2nd gif).
The creation of all my maps seen in this post was possible thanks to Photopea, which has been my go-to for several years now. The resolution kinda got crunched when I uploaded these here, so when I share them on Reddit later I'll add those links under this. These have also already been posted on Twitter, which you can see here if you like. Thanks for scrolling all the way down here!
#digital painting#Photopea#digital 3d#Blender#mapmaking#imaginary maps#Runaway to the Stars#Rtts Scuds#speculative planetology#speculative geology#speculative climatology#alien planet#major post#commission#christopher maida artwork#Youtube
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BEHOLD MY WARES!
I'm a small (miniscule) indie writer with too many migraines and not enough income. If you like what I do here, check out my Ko-fi and consider supporting me. It helps keep the lights on and the cats fed!
My shop currently features modern TTRPG maps and samples for a TTRPG I'm working on, with fiction coming soon.
Subscribers get access to Work in Progress Wednesday, plus previews of the scripts for Stellar Comics, early access to my alternate-history short story series Hentaigana, and other previews.
I am absolutely broke again and facing another disaster at the end of the month, so I'm going to start pushing this hard. As always, thank you for support and reblogs!
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Map of Cyrodill from the Elder Scrolls IV: Oblivion
#oblivion#maps#imaginary maps#mapmaking#cartography#digital illustration#the elder scrolls#tes fanart#elder scrolls
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September 1983. Although not credited in the digest on whose cover this version was published (BEST OF DC #40, SUPERMAN: THE FABULOUS WORLD OF KRYPTON), this map of Krypton was drawn by Albert de Guzman and originally appeared in THE KRYPTON CHRONICLES #2 (October 1981). Many of the locales shown on the map had appeared in previous Superman stories, in particular the Scarlet Jungle.
A different map of Krypton, drawn by Howard Bender and Joe DelBeato, appeared in the Krypton entry in WHO'S WHO about three years later:

This version of the map is broadly similar to the De Guzman map above, although the captions for Kandor and Argo City seem to have been transposed: The vignette identified as Kandor appears to be Argo City — Argo had an environmental dome (which is how it survived the destruction of Krypton), while Kandor did not — and the vignette identified as Argo City looks a lot more like Kandor. My guess that someone switched the captions during production, seeing the dome over Argo and mistakenly assuming someone had mislabeled Kandor (which of course is best known as the Bottle City of Kandor).
#comics#best of dc blue ribbon digest#the fabulous world of krypton#albert de guzman#maps#krypton#kandor#kryptonopolis#argo city#superman#i love these maps of imaginary places#who's who also has maps of thanagar and rann#there was a more detailed map of rann in amazing world of dc comics in the '70s#which unfortunately is rife with errors#when compared to the stories it references
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