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"boundaries" - dallas winston
summary: dallas carries y/n to bed
pairing: dallas winston x curtis sister!reader
word count: 478
a/n: idk if this is a dead fandom but at least three times a year i remember that the outsiders exists and become obsessed again lol
Y/N hadn’t been sleeping well lately, so when she fell asleep on the couch Darry couldn’t bring himself to risk waking her up. The most he dared to do was drape a blanket over his sleeping sister before retreating to his bedroom for the night.
Dallas, however, didn’t give a shit.
He needed somewhere to sleep, and she was in his designated spot.
Dally had just lifted Y/N into his arms when her eyelids fluttered open, still weighed down by sleep.
“Darry?”
“No—shut up and go back to sleep.”
Y/N’s eyes snapped open at Dally’s unexpected voice and briefly registered him carrying her across the living room.
“Where we goin’?” Y/N’s voice came out in a mumble as her eyes fell shut again.
“Bed. Need a place to crash tonight.”
“And you chose my room? Gonna be a tight fit.”
Glory, she’s annoying even when she’s barely conscious, Dally thought, but he was too tired to be his usual combative self.
The hallway was dark, but he could see the shimmer of her eyes looking up at him from the void. He never liked the way she looked at him—there was too much hope, too much recognition, too much of an implication that she knew something he didn’t.
Dallas wasn’t exactly known for being respectful, but Darry’s acceptance of him meant a lot more to him than he would ever be willing to admit—even to himself. So, despite becoming quite fond of Y/N, he kept his distance. If there was one thing Dallas loved to do, it was to test the boundaries of every relationship he’s ever had, both friendly and romantic.
This was one boundary Dallas had reservations about crossing.
“Do you hate me, Dallas?” There was a softness in Y/N’s voice that was rare to hear coming from the girl.
Dallas paused in the threshold of Y/N’s bedroom and dared a glance down into her eyes, but quickly snapped out of it and kept moving across the room to her small bed.
“No, stupid.” He unceremoniously dropped her on the bed and turned to move out of the room, but he was stopped by her calling out to him.
“You not gonna tuck me in, Winston?”
He threw a glance over his shoulder and was met with the knowing glint in her eyes that he was ever-growing uneasy of.
Catching himself, he snapped back into character, scoffing and throwing a stupid plush dog at her head. He remembered the gang’s trip to the state fair a few years back, remembered how excited she was when Soda won it for her after seven tries at the ring toss, and he remembered her shoving it in his face while teasing that the K-9 unit was coming for his sorry ass.
“Go to bed.”
The door closed behind him with a solid thud.
Stupid girl.
~~~
i'm trying to get back in the writing groove but i'm so uninspired lol—feedback is appreciated as usual :)
#dallas winston#dally winston#the outsiders dally#dallas winston x reader#dally winston x reader#dallas winston x y/n#dally winston x y/n#dallas winston imagine#dally winston imagine#dallas winston fic#dally winston fic#the outsiders#the outsiders x reader#the outsiders fic#the outsiders imagine
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Restrained (Hunter x f!reader drabble)
Summary: Hunter finds himself tied up and at your mercy.
Warnings: fully filth y'all so minors begone; bondage, restraints, blindfolding, sensory play, oral (f receiving)
Word Count: 478
A/N: shout out to Free for the impromptu mini-event. enjoy, babes
You'll never tire of seeing him like this.
The usually composed and stoic facade of the sergeant crumbles at your touch in an instant. His chest heaves with labored breaths, equal parts exertion and exhilaration, his toned arms bulging where he strains against the cuffs binding him to the bed. Ghosting your fingertips delicately up his thigh, tracing the skeletal tattoo, you delight in the deep, rumbling groan the action earns you.
"P-Please, mesh’la," he grits out, "don't be a tease."
"Oh but it's so much more fun when I am," you purr. To punctuate your point, you rake your nails down his flexed abs. The muscles jerk and twitch under your touch, and he squirms, whining.
You've been here before, Hunter restrained and you in charge, but this is the first time he's been willing to remove another facet of control. His bandana sits wrapped like a pretty bow around his eyes. Every new touch, every new sensation, makes him flinch first and moan second. You know from experience how little vision the makeshift blindfold allows; his other senses are working overtime, oversensitive.
Flattening your hands, you smooth over his hips. You shift on the bed until your mouth hovers above his leaking cock. You exhale a warm puff of breath, then flick your tongue out, catching a drop of pre-cum where it beads at the tip.
Hunter's hips jerk and the cuffs snap taut. "K-Kriff, yes."
Letting out a breathy laugh, you repeat the action, earning another stutter of hips up toward your face, and a heady whine.
"You're being so good for me," you murmur, lips barely skimming the velvet sponge of his tip.
"A-Always," he pants, "always for you, mesh’la."
You hum. "I think you deserve a reward."
Above you, he nods his head frantically, another whine tumbling from his lips. You pause to study him for a moment, relishing in the electric feel of control in your core; his skin is dewed with a fine sheen of sweat, a flush high on his cheeks, his lips parted and so fucking pink. A gush of arousal slicks your already sopping folds.
In that moment, you decide his reward.
"Mesh’la, what--"
Confused words are cut off as you nimbly clamber up his body and cant your hips down toward his wet and waiting mouth. He moans like a kriffing holoporn star and cranes his neck to kiss your cunt, his tongue licking a stripe up your folds and circling your clit. With a sigh, you settle your knees further out and lower to properly sit on his face.
"Fuck, thank you," he mumbles into you, and then the only sounds from him are feral groans and needy whines as he suckles, licks, and worships you to orgasm, the first of many for you both tonight.
ragu list: @the-hexfiles @thorsterstrudle @dystopicjumpsuit @clonemedickix @freesia-writes @littlemissmanga @wolffegirlsunite @anxiouspineapple99 @wings-and-beskar @sinfulsalutations @523rdrebel @sunshinesdaydream @moonlightwarriorqueen @blueink-bluesoul @starrylothcat @deejadabbles @starqueensthings @mandos-mind-trick @idontgetanysleep @eyeluvmusic21 @wintercyan @mythical-illustrator @sleepycreativewriter @jedi-hawkins (if you'd like to be added or removed from this list, click here!)
#hunter x reader#tbb hunter x reader#the bad batch x reader#tbb x reader#rhiwrites#x reader#clone x reader#hunter x fem!reader
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Hi!
I'm Mahmoud from Gaza, 14 years old.
I'm reaching out because my family and I have faced unimaginable challenges since the war began, and every contribution helps us find hope amidst the devastation. Your support can make a real difference in giving us a chance to rebuild our lives and dreams. If you could take a moment to click the link below to donate or share it with others, we would be so grateful!🍉🇵🇸
https://www.gofundme.com/f/help-nabulsi-family-escape-the-war?utm_campaign=man_ss_icons&utm_content=amp9v1&utm_medium=customer&utm_source=copy_link
Please donate +30$ to save my life🙏❤️🩹
Verified by @beesandwatermelons - Line #196
Vetted campaign. Added to Master Post.
478/70,000 USD Last donation: 9/24/2024
#free palestine#from the river to the sea palestine will be free#fund raising for palestine#gaza fundraiser#gaza funds#go fund them#gaza gofundme#gofundme#donate for palestine#donate to palestine#donate#donations#charity#save a life#evacuate gaza#all eyes on gaza#dont stop talking about palestine#don’t stop talking about palestine#palestine#ceasefire now#end the genocide#end the occupation#anarchblr#free gaza#gaza#mutual aid#palestine aid#palestine mutual aid
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Jay & Miles X-Plain the X-Men, Episode 478 - The Monologue Tube
In which Alan Davis is Team Cyclops; everyone gets depowered; it’s hard to connect with kids your age when you’re a superhero; Sinister’s gotta sinister; everyone gets repowered; and the ‘90s were much more eclectic than they get credit for being.
X-PLAINED:
Side effects of Decimation
Uncanny X-Men #379-380
X-Force #101
X-Men #99
Cadre K
Summers family drama
The High Evolutionary (more) (again)
The (other) time all the mutants got depowered
Kevin
A very beautiful book
The ongoing mess of Genoshan politics
The Neo (slightly)
To what extent Logan’s claws are a mutant power
Sinister monologues
Herbert Evolutionary
The New New Men
The ‘90s, in general
What makes a Morlock
NEXT EPISODE: Magneto: Dark Seduction!
Check out the visual companion to this episode on our blog.
Find us on Apple Podcasts or Spotify!
Jay and Miles X-Plain the X-Men is 100% ad-free and listener supported. If you want to help support the podcast–and unlock more cool stuff–you can do that right here!
Buy rad swag at our TeePublic shop!
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D&RGW steam locomotive 2-8-2 K-28 #478 narrow gauge on passenger train San Juan along the river. Carbon Junction, CO October 15, 1950
#san juan express#d&rgw#rio grande#1950#durango#alamosa#trains#passenger train#history#carbon junction#colorado
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Interesting Papers for Week 30, 2023
Adult-born neurons inhibit developmentally-born neurons during spatial learning. Ash, A. M., Regele-Blasco, E., Seib, D. R., Chahley, E., Skelton, P. D., Luikart, B. W., & Snyder, J. S. (2023). Neurobiology of Learning and Memory, 198, 107710.
Behavioral origin of sound-evoked activity in mouse visual cortex. Bimbard, C., Sit, T. P. H., Lebedeva, A., Reddy, C. B., Harris, K. D., & Carandini, M. (2023). Nature Neuroscience, 26(2), 251–258.
Exploration patterns shape cognitive map learning. Brunec, I. K., Nantais, M. M., Sutton, J. E., Epstein, R. A., & Newcombe, N. S. (2023). Cognition, 233, 105360.
Distinct contributions of ventral CA1/amygdala co-activation to the induction and maintenance of synaptic plasticity. Chong, Y. S., Wong, L.-W., Gaunt, J., Lee, Y. J., Goh, C. S., Morris, R. G. M., … Sajikumar, S. (2023). Cerebral Cortex, 33(3), 676–690.
An intrinsic oscillator underlies visual navigation in ants. Clement, L., Schwarz, S., & Wystrach, A. (2023). Current Biology, 33(3), 411-422.e5.
Not so optimal: The evolution of mutual information in potassium voltage-gated channels. Duran-Urriago, A., & Marzen, S. (2023). PLOS ONE, 18(2), e0264424.
Successor-like representation guides the prediction of future events in human visual cortex and hippocampus. Ekman, M., Kusch, S., & de Lange, F. P. (2023). eLife, 12, e78904.
Residual dynamics resolves recurrent contributions to neural computation. Galgali, A. R., Sahani, M., & Mante, V. (2023). Nature Neuroscience, 26(2), 326–338.
Dorsal attention network activity during perceptual organization is distinct in schizophrenia and predictive of cognitive disorganization. Keane, B. P., Krekelberg, B., Mill, R. D., Silverstein, S. M., Thompson, J. L., Serody, M. R., … Cole, M. W. (2023). European Journal of Neuroscience, 57(3), 458–478.
A striatal circuit balances learned fear in the presence and absence of sensory cues. Kintscher, M., Kochubey, O., & Schneggenburger, R. (2023). eLife, 12, e75703.
Hippocampal engram networks for fear memory recruit new synapses and modify pre-existing synapses in vivo. Lee, C., Lee, B. H., Jung, H., Lee, C., Sung, Y., Kim, H., … Kaang, B.-K. (2023). Current Biology, 33(3), 507-516.e3.
Neocortical synaptic engrams for remote contextual memories. Lee, J.-H., Kim, W. Bin, Park, E. H., & Cho, J.-H. (2023). Nature Neuroscience, 26(2), 259–273.
The effect of temporal expectation on the correlations of frontal neural activity with alpha oscillation and sensory-motor latency. Lee, J. (2023). Scientific Reports, 13, 2012.
Describing movement learning using metric learning. Loriette, A., Liu, W., Bevilacqua, F., & Caramiaux, B. (2023). PLOS ONE, 18(2), e0272509.
The geometry of cortical representations of touch in rodents. Nogueira, R., Rodgers, C. C., Bruno, R. M., & Fusi, S. (2023). Nature Neuroscience, 26(2), 239–250.
Contextual and pure time coding for self and other in the hippocampus. Omer, D. B., Las, L., & Ulanovsky, N. (2023). Nature Neuroscience, 26(2), 285–294.
Reshaping the full body illusion through visuo-electro-tactile sensations. Preatoni, G., Dell’Eva, F., Valle, G., Pedrocchi, A., & Raspopovic, S. (2023). PLOS ONE, 18(2), e0280628.
Experiencing sweet taste is associated with an increase in prosocial behavior. Schaefer, M., Kühnel, A., Schweitzer, F., Rumpel, F., & Gärtner, M. (2023). Scientific Reports, 13, 1954.
Cortical encoding of rhythmic kinematic structures in biological motion. Shen, L., Lu, X., Yuan, X., Hu, R., Wang, Y., & Jiang, Y. (2023). NeuroImage, 268, 119893.
Mindful self-focus–an interaction affecting Theory of Mind? Wundrack, R., & Specht, J. (2023). PLOS ONE, 18(2), e0279544.
#science#Neuroscience#computational neuroscience#Brain science#research#cognition#neurons#cognitive science#neural networks#neural computation#neurobiology#psychophysics#scientific publications
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September 28, 2024...2:20 p.m.
"856 DENUNCIAS DE ABUSO INFANTIL EN BC [Baja California]."
Semana del 20 al 26 de Septiembre de 2024
Numero 2634
Costo $20
Portada: S.A.
911. The CVS at 10889 Wellworth, Los Angeles, CA. 90024, the supervisor SANTILLAN (her last name, the one she's using), she's the one on the cover. She PERMS her hair to make fun of the innocent, see statue by the VIRGIN MARY inside BLESSED SACRAMENT CHURCH off of CHEROKEE & SUNSET, 90028. The employees there all wear red shirts with a heart on the back of it. I worked there for ~6 months, reported 911 terrorism, found my own children there and other children who were being brutalized. Santillan also bragged: "i killed your fetus at ALVARADO PARKWAY INSTITUTE in San Diego." And "I killed your baby nephew!" My brother's baby, "she doesn't know." I reported other crimes. They always knew my babies were related to me, PATRIOT FAMILIES, and to FREDERICK DOUGLASS, um poqhuino. They also KNEW (THOMPSON as well) that we are directly related to the pope, John Paul II
(my little one, the 19 month old, with ADHD, Thompson scratched up his face sideways, with more than 20 perps, CVS included. My little one looks like John Paul II; Thompson ALWAYS knew; he rubbed it in my face. he lost his head over it.(grin). /S./)



...my other little boy, Um Poqhuino, who is directly related to Frederick Douglass, also my family, also is related to Pope_John_XXIII, whom I also look like:

Richard Clayton Thompson, dob 09 17 75, ss # 435 65 1226, ALSO knew this, as did CVS at 10889 Wellworth, 90024 off of Westwood, across the street from
PAPA JOHN.
SANTILLAN knows. So do the rest. I reported a LOT of crimes there. Then i left. I just got back from Mexico and friends told me other crimes committed against my children and other children and teens. United Pacific at 7900 Beverly Blvd. off of FAIRFAX, i.e. Jonathan Aguilar, Karina Castaneda, Omar Martinez, Raul Payan Lomeli-Azoubel dob 08 12 73, Richard Clayton Thompson, Susan Bakota, 310 478 7733 and Ramsey Lewis, MSW at Tina Pleasant Baker Board and Care (2006) 2438 K. Street, 92102 are all involved in crimes/rapes against students at schools, trafficking etc., right by LIBERTAD entrance, Jose Barocio, class of 1988 Berendo Jr. High school too. They were uniforms light blue and white? You've been implicated by the USA in trafficking, etc. You are wearing the same color of uniforms as TROLLEY COPS, light blue and BLACK (death) and yellow and black. Not a coincidence. Lomeli, Hernan placed my kids in plastic trash bags; now you know the city is NOT honoring you it's been condemning you. Orange sybolizes WARDING OFF EVIL that you are. PUMPKINS and JACK O LANTERNS too.
You perps are the trash. San diego is VERY CATHOLIC. WELCOME TO CATHOLIC "CHARITIES" too. There are many other things you perps don't notice. But you are predictably COMFY.
FUN! We know where to find you. You come back for more COMFY. Including inside the RONALD REAGAN UCLA medical center. UCLA loves the kids and patriot kids.
F Y I.
the perps inside that cvs are kept VERY close to UCLA.
there are NO coincidences.
/S./
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Не бушует былая гроза...
Не бушует былая гроза... https://ift.tt/6cJfyPV by momentary_blisss Смотрит Драко ей прямо в глаза, Но в них не бушует былая гроза... * Небольшая альтернативная версия событий допроса в Малфой-Мэноре в легких стихах с элементами стекла. Words: 478, Chapters: 1/1, Language: Русский Fandoms: Harry Potter - J. K. Rowling Rating: Mature Warnings: Major Character Death Categories: F/M Characters: Hermione Granger, Draco Malfoy, Harry Potter, Ron Weasley, Tom Riddle | Voldemort Relationships: Hermione Granger/Draco Malfoy Additional Tags: Angst, Love/Hate via AO3 works tagged 'Hermione Granger/Draco Malfoy' https://ift.tt/BNoKliR September 30, 2023 at 03:08PM
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Astronomers confirm new gas giant exoplanet with help from citizen scientists worldwide
Astronomers from The University of New Mexico, along with U.S. and international researchers, have confirmed the existence of a new giant exoplanet, made possible through a collaboration with citizen sciences around the world. The discovery is detailed in a new paper published in The Astronomical Journal, with Postdoctoral Fellow Zahra Essack, Ph.D. as lead author, and Assistant Professor Diana Dragomir as co-author.
The planet, TOI-4465 b, is a gas giant located approximately 400 light-years from Earth. It was first spotted by NASA’s Transiting Exoplanet Survey Satellite (TESS) space telescope as a possible single-transit event — a brief moment when the planet passed in front of its star. As part of confirming the planet, the researchers needed to catch another transit, which only happens once every 102 days, or roughly three times per year. “The observational windows are extremely limited. Each transit lasts about 12 hours, but it is incredibly rare to get 12 full hours of dark, clear skies in one location,” explained Essack. “The difficulty of observing the transit is compounded by weather, telescope availability, and the need for continuous coverage.”
To overcome these difficulties, the team launched a coordinated international campaign spanning 14 countries. The effort included 24 citizen scientists across 10 countries, who used their personal telescopes to help observe the next transit. Their contributions provided critical, time-sensitive observations that complemented data from professional observatories.
“The discovery and confirmation of TOI-4465 b not only expands our knowledge of planets in the far reaches of other star systems but also shows how passionate astronomy enthusiasts can play a direct role in frontier scientific research. It is a great example of the power of citizen science, teamwork, and the importance of global collaboration in astronomy,” said Essack.
In addition to the citizen scientists, professional astronomers — including students — contributed supporting photometric observations, which measured changes in the star’s brightness as the planet passed in front of it, using established observatories.
Several key programs enabled this global effort including the TESS Follow-up Observing Program Sub Group 1 (TFOP SG1), the Unistellar Citizen Science Network, and the TESS Single Transit Planet Candidate (TSTPC) Working Group.
“What makes this collaboration effective is the infrastructure behind it. The Unistellar network provides standardized equipment and data processing pipelines, enabling high-quality contributions from citizen scientists. TFOP SG1 offers a global coordination framework that connects professional and amateur astronomers and observational facilities. The TSTPC Working Group, led by Professor Dragomir, brings together the detection and follow-up expertise needed for these challenging observations,” said Essack.
TOI-4465 b is a gas giant exoplanet about 25% larger in radius than Jupiter, nearly six times Jupiter’s mass, and almost three times as dense. The planet has a mildly elliptical orbit, leading to a temperature range of 375–478 K (about 200–400°F). TOI-4465 b is a rare example of a giant planet that is large, massive, dense, and temperate, and occupies a relatively underexplored region in terms of planet size and mass.
Long-period giant planets like TOI-4465 b can serve as a bridge between the extreme hot Jupiter exoplanets, which orbit very close to their stars, and the cold gas giants in our own solar system.
“This discovery is important because long-period exoplanets (defined as having orbital periods longer than 100 days) are difficult to detect and confirm due to limited observational opportunities and resources. As a result, they are underrepresented in our current catalog of exoplanets,” explained Essack. “Studying these long-period planets gives us insights into how planetary systems form and evolve under more moderate conditions.”
TOI-4465 b’s large size and cool temperatures make it a strong candidate for future atmospheric studies with telescopes like the James Webb Space Telescope (JWST). It ranks among the best long-period exoplanets available for emission spectroscopy studies, which could uncover key details about its atmosphere.
This research paper is the sixth installment from the Giant Outer Transiting Exoplanet Mass (GOT 'EM) survey. The GOT 'EM survey aims to characterize long-period transiting giant planets by measuring their radii and masses through coordinated follow-up observations (transits and radial velocities, respectively).
IMAGE: The planet, TOI-4465 b, is a gas giant located approximately 400 light-years from Earth. Credit NASA
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Reader
Jenkins, H., 2003. Transmedia Storytelling. [Online]
In the world of video games the characters are always a high importance to the game, and even more so when we look at it from a transmedia perspective. Transmedia is more than just the charcters appearing in more than one media form, its about a story telling technique that the characters hold along the way, with media outlets such as games, films, comics, or even music, new storys are told beyond what each of the last media source expanded on.
What characters bring to transmedia is important, but world building is too, Jenkins emphsives this by saying that where well written characters and uphold strong narraitves, which in trun makes for a good franchise, the world is just as, if not more important than the characters, as the world is what can contain multiple chaarcters at once, each independently, allowing transmedia to be much more immesive for the consumer and really understand its universe as well as its characters.
As an environemtanl artist this is intresting as tells me how important our job role can be, and the far our work can really go if it is done to a high quality.
Simons, J., 2007. Narrative, games, and theory. Game studies, 7(1)
Game Theory and Narrative have their similarities, both can include things like characters, locations, player or reader experience and emotion, this is more than just a story or a series of events. They both focus on the same principles, with the main one at hand in analysing a sequence of events, that being the story, provided the game is one that has a story and a narrative.
However, Simons then explains that Ludology sees Game Theory and Narrative as two different entities and not comparable. From a ludology perspective games and narratives are fundamentally different as to how they simulate actions from a story, while one just represents them, the interactive aspect is what ultimately sets them apart.
Isbister, K., 2016. How Games Move Us: Emotion by Design
Games can have a huge influence on peoples emotions in multiple ways, and I would argue, more so than films, novels and television can. Isbister explains how these mediums of comsuption, while still able to move lots of people, they influence emootion through the user following along with the narrative, reacting, with no personal imput or say on the matter or outcome, there is the barrior between the user, and the consumer. With games, players break that barrier with its unique ability to become a part of it, bring peoples personalities into play.
This was a good source because it highlights a games uniqueness in the world of media and how it can effect the players, from an environmental artist perspective, highlights how its important not to just make the game look good, but make the game feel good through the use of different art techniques to make it resonate with the player.
Cairney, T. (1990). Intertextuality: Infectious Echoes from the Past. The Reading Teacher, 43(7), 478–484. )
This article by Cairney highlights how, in the context of children’s literature, our past knowledge can influence how we write, consciously or subconsciously. He informs us of his findings how children can use that past knowledge of different medias like fairy tales, stories and tv, influence the creative ability to create new texts, and in his findings, the children are aware of their own intertextuality.
Intertextuality is a natural part of reading and understanding, especially for young learners. This paper focused more so on literature and children; the same theories can apply to other forms of media an adult. I myself find intertextuality in my own artwork and helps me become a better artist.
Berger, J. (2008). Ways of Seeing. United Kingdom: Penguin Books Limited
This book is based on a TV series also called, Ways of Seeing, aired on the BBC. It underlines how the reader can look at art and think more critically about what they are seeing, and how we perceive it. Its about opening a scope beyond, taking into consideration things like culture, history and ideas.
He touches on discussion very relative to games in how the male gaze has a role. Though he doesn’t directly take about it in this context relating to games, the same concepts can still be seen. Woman are represented as not just subjects, but objects to be looked at for the appeal for men, and this can be found in old paintings, but in todays world, can still be found today in some games.
Taetz, M., 2018. Gesamtkunstwerk: The Artwork or the Cave of the Future.
In this research piece, Taetz analyses the concept of gesamtkunstwerk, or “the total work of art” from its origins popularized by Richard Wagner. He argues that while romantic movements have faded and aren’t a prevalent as there was, the idea of gesamtkunstwerk can still be applied and even more so with the creation of Hollywood films and video games. The total work of art is taken to even more heights with these mediums, and with Wagner’s ideas only now being intensified through these sources.
I found this essay very insightful as it talks about how gesamtkunstwerk was used in a specific use case, but the bases of the ideas are very much profound and can be applied in more ways that I thought. It made me think about it more critically, and how the spectator can become one of the elements Wagner talks about, as the spectator becomes one of the elements in the total work of art.
Guergana Guintcheva, Hager Jemel-Fornetty, Laura Lacombe, Isis Beloslava Daudé (2022). Gender stereotypes in video game narratives.
Gender stereotypes are a big topic in the gaming industry and personally I believe there is a good reason for it. This article is a collaboration of multiple people of disgusting fields, it relays a lot of facts and statistics about female representation in the gaming industry, mentioning male vs female characters and their roles and how they are represented in the games.
Its an interesting read because of the numbers brought into the conversation which invokes a bit of shock for the reader, the signs are glaringly obvious in some regards to the representation, while the male gaze is a prominent concept in games and is quite apparent, other aspects are under shadowed, the males in games are often in positions of power with their roles in games, while women are confined to more caring roles. It’s quite eye opening.
Luke Ahearn (2008). 3D Game Environments, Create Professional 3D Game Worlds.
While this isn’t so much an article or research paper, it is a highly informative book about 3D Game Art and what it takes for artists to create high quality environments at the highest level, explaining different applications in a practical and theoretical sense. It distinguishes the differences between level designers and 3D artists, clarifying what is expected from each role, how they can get confused with each other, before going onto, in detail the intricacies and methods of becoming a great 3D Environmental Artist.
As an inspiring 3D Environmental artist myself I wanted to include this book as it is the most relevant, I can get to my current practice, it has everything I could need into one book in reference to any type of design choice or environment I would want to create.
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[Image descriptions in order: a twitter thread by @/dywwrites "dorian is nano prepping" which says "As someone who has firsthand witnessed the way zionist indoctrination is used to radicalize Jews against Palestine, I wanted to make a 🧵 of things that helped me unlearn what I had been taught to hopefully help people deprogram themselves or their loved ones
"First: a lot of people right now are having their personal grief weaponized against Palestine and they are being manipulated in a state of vulnerability. Jewish grief and rage are real right now, and the goal isn't to dismiss it, it is to rightly aim it at Israel.]
["Quote "The majority of people in Palestine elected Hamas when they ran on an anti-Jewish platform!" Unquote.
-The election was in 2006, and 53% of Palestinians are under 18. The median age is under 20. Most Palestinians were not alive or eligible to vote for that election
-Hamas did not win the majority vote. They received 44.5% of the popular vote.
-They did not run on a "kill all Jews" platform. They won because of their anti-corruption/ law and order platform against the fragmentation + corruption of their opponents
https://www.pcpsr.org/en/node/478
["Quote, "But their charter says they want to kill all Jews!" Unquote.
-Their 1988 charter does. Since Hamas was the only group making any changes, secularists joined and reformed a lot of the literature. They have a new charter as of 2017, and here's an excerpt:
{From OP's alt text: 16. Hamas affirms that its conflict is with the Zionist project not with the Jews because of their religion. Hamas does not wage a struggle against the Jews because they are Jewish but wages a struggle against the Zionists who occupy Palestine. Yet, it is the Zionists who constantly identify Judaism and the Jews with their own colonial project and illegal entity.
17. Hamas rejects the persecution of any human being or the undermining of his or her rights on nationalist, religious or sectarian grounds. Hamas is of the view that the Jewish problem, anti-Semitism and the persecution of the Jews are phenomena fundamentally linked to European history and not to the history of the Arabs and the Muslims or to their heritage. The Zionist movement, which was able with the help of Western powers to occupy Palestine, is the most dangerous form of settlement occupation which has already disappeared from much of the world and must disappear from Palestine. /End}
"Here's the link to the full charter:
https://www.middleeasteye.net/news/hamas-2017-document-full
]
[A tweet by @_Zach.... "Zachary Foster" Which says "Israel's awkward relationship w/ Hamas. A short 🧵".
Dorian, the OP, replies "quote, "An antisemetic religious group should have never been in power in the first place!" Unquote.
-Israel itself supported and funded Hamas in order to divide the Palestinian people and undermine secular groups like the PLO and justify genocide
"Quote, "Jews are indigenous to Israel! It's important to Jewish religion! Israel supports indigenous rights!" Unquote.
-As a Jewish person, I identify deeply with the land and region. My GEOGRAPHIC connection to the region is ancient and has nothing to do with the modern state.]
["-Israel does not support global indigenous populations. For example, they were directly involved with the genocide of the Maya population in Guatemala.
https://merip.org/1986/05/israel-and-guatemala/
{From OP's alt text: In Guatemala, the fundamental strategy of the military has been to "pacify" the countryside. Between 1954 and 1984, this has meant the murder of more than 100,000 civilians [11]; attempted destruction of the traditional Indian society and culture; and Indian resettlement in "model villages," which include agricultural cooperatives. The objective is total control of the civilian population, without altering the oligarchic patterns of land ownership ... "Many of our technicians are Israeli-trained," Wohlers declared. "The model of the kibbutz and the moshav is planted firmly in their minds. And personally I think it would be fascinating to turn our highlands into that kind of system."}
{Israeli involvement in Guatemala's agricultural counterinsurgency program began in 1977 ... They sought technical, military and agricultural settlement advice, arms and joint investment schemes. Immediately after their visit, Israeli advisers arrived in Guatemala to plan “civic action” programs in the tense Ixcan area in El Quiche, heartland of the revolutionary movement and scene of relentless military repression. /End}
"-Israel also has a long history of genocide and violence in Latin America, specifically involvement in the drug war and genocide of indigenous populations."
https://www.aljazeera.com/news/2003/6/5/israels-latin-american-trail-of-terror
]
[A tweet by @_Maria_Hoss... Which says "Here is proof that Zionism was and always will be a colonizing enterprise. The founders of Zionism themselves admitted so in their letters and books.
(Original tweet link: twitter.com/not_ghuf/statu...)
{From OP's alt text: Against a white background: Herzl approached Britain because, he said, it was "the first to recognize the need for colonial expansion." According to him, "the idea of Zionism, which is a colonial idea, should be easily and quickly understood in England." In 1902, Herzl approached Cecil Rhodes, who had recently colonized the territory of the Shona people as Rhodesia. "You are being invited to help make history," he said in a letter to Rhodes. "It doesn't involve Africa, but a piece of Asia Minor; not Englishmen, but Jews. How, then, do I happen to turn to you since this is an out-of-the-way matter for you? How indeed? Because it is something colonial."}
{Against a black background: "It is utterly impossible to obtain the voluntary consent of the Palestine Arabs for converting an Arab country with a Jewish majority. My readers have a general idea of the history of colonisation in other countries. I suggest they consider all the precedents with which they are acquainted, and see whether there is one solitary instance of any colonisation being carried on with the consent of the native population. There is no such precedent (...) This is equally true of the Arabs. They feel at least the same instinctive, jealous love of Palestine as the old Aztecs felt for ancient Mexico, and the Sioux for their rolling prairies (...) Every native population in the world resists colonists as long as it has the slightest hope of being able to rid itself of the danger of being colonized. That is what the Arabs of Palestine are doing, and what they will persist in doing as long as..."}
{continuation of the previous photo's alt-text: "...there remains a solitary spark of hope that they will be able to prevent the transformation of Palestine into the Land of Israel."
-[12] The Iron Wall, Vladimir Jabotinsky}
{"The iron law of every colonizing movement, a law which knows of no exceptions, a law which existed in all times and under all circumstances. If you wish to colonize a land in which people are already living, you must provide a garrison on your behalf. Or else, give up your colonization, for without an armed force which will render physically impossible any attempts to destroy or prevent colonization, colonization is impossible, not "difficult", not "dangerous", but IMPOSSIBLE! Zionism is a colonizing adventure and therefore it stands or falls by the question of armed force."
-[13] The Iron Law, Vladimir Jabotinsky. /End}
Dorian replies to this tweet in their thread, saying "-Foundational zionist texts call themselves colonists and Palestinians "natives." It was never meant to be a movement returning the land to an indigenous population.]
["Quote, "Jews deserve to have a self-governing state!" Unquote.
-That's not what Israel is. Modern Israel is a glorified Western military base. (Note all of the zionist propaganda lauding Israel as "protecting western values" and "the only democracy in the Middle East)
https://www.tiktok.com/@global_impulse/video/7289276523721329926?_r=1&_t=8gb1F8Owiha
]
["-Israel primarily relies on white, right-wing evangelicals for support/legitimacy. Again, modern Israel is a military base supposedly promoting quote, "western [read: christian] values" unquote, as well as their belief in the region's role in the end of times
https://www.brookings.edu/articles/as-israel-increasingly-relies-on-us-evangelicals-for-support-younger-ones-are-walking-away-what-polls-show/
"-Whatever your beliefs are on a theoretical Jewish state, Israel is not the end-all-be-all of that idea. Think about Israel, not a hypothetical. Look at who your allies are on either side. Pay attention to the demographics supporting Israel vs. Palestine. Who do you trust?]
["Quote, "But roof-knocking! But telling people to leave! But Jewish people are being killed!" Unquote.
-Palestinians have a legal right to resist according to the Geneva Conventions. Meanwhile, Israel has committed numerous war crimes and disbanded their military courts.
https://www.aljazeera.com/opinions/2017/7/20/palestinians-have-a-legal-right-to-armed-struggle
"-People are dying. I know people who have. But violence is a natural consequence of continued oppression. Think of slave revolts and indigenous uprisings. We memorialize those despite their violence because every death is the fault of the oppressor.]
["Quote, "So many Jewish people are dying and people are supporting it! This is just like the Holocaust!" Unquote.
-Again, violence is a tragedy and a result in a fault of society. But when violence comes from an oppressed group, the fault in society is oppression.
"-This is a very hard pill for a lot of people to swallow, but Jews do not have a monopoly on suffering. Jews are not inherently more moral than any other group. Jews are not right by default. We can be wrong. We can be evil. We can cause bad things to happen in the world.
"Quote, "But [insert deflection here]!" Unquote.
-No. These are truths. Back up, look around, and confront them. None of this should be happening in the first place, and the blame for that falls entirely on Israel and its supporters."
End ID]










Read the entire thread here
#this was awful to transcribe but um doing it for#a) those who cant access twitter#b) for documentation purposes in case the entirety of twitter gets nuked#free palestine
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You in Four Letters: MBTI and the Façade of Science | Bibliography

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Atkinson, P., & Parsayi, F. (2021). Video Games and Aesthetic Contemplation. Games and Culture, 16(5), 519-537. https://doi.org/10.1177/1555412020914726
This research article explores video games' aesthetic aspects. The authors discuss how traditional definitions of aesthetic contemplation unfairly judge video games because they differ in their medium's interactive and dynamic nature. The Authors examine the tension between paced narrative or gameplay and aesthetic engagement, emphasizing the need for players to have choice and time to experience the aesthetics of the game environments. The Authors mention some of the open-world games that offer opportunities for pausing and immersing into visual aesthetic of the game. The article delves into the overall complexity of experiencing and appreciating the visual aspects of video games without affecting their game and storytelling elements. I gained a better understanding of the key differences between video games and other forms of media, particularly in terms of art. I recognised how aesthetic contemplation is interconnected with various elements of game design. I plan to use these insights to enhance their visual appeal when creating game characters and environments.
Bourgonjon, J., Vandermeersche, G. and Rutten, K. (2017). Perspectives on Video Games as Art. CLCWeb: Comparative Literature and Culture, 19(4). doi:https://doi.org/10.7771/1481-4374.3024.
The article examines whether video games can be considered a form of art, exploring diverse and often conflicting viewpoints. The authors highlight debates about games’ aesthetic, narrative, and social impact, questioning whether games’ interactive nature limits their emotional and artistic depth compared to traditional art. It explores various perspectives, from institutional recognition (e.g., MoMA incorporating games into its design collection) to creative and technological innovations. The authors argue for a functional perspective, emphasising games’ potential to mimic reality, express emotions, and challenge norms. They explore artistic innovations using gaming technology and advocate examining games’ cultural and emotional influence alongside their creative potential. This approach underlines video games’ unique position as a medium blending art and play, expanding the boundaries of creativity and cultural expression. Video games can be perceived as a form of art without confining it to the traditional definition of art.
Cairney, Trevor. “Intertextuality: Infectious Echoes from the Past.” The Reading Teacher, vol. 43, no. 7, 1990, pp. 478–84. JSTOR, http://www.jstor.org/stable/20200444.
Trevor Cairney's article explores children’s awareness of intertextuality and how their previous reading experiences influence their writing. The study, involving Grade 6 students, was based on seven types of intertextual connections, such as using genres, characters, or plot ideas from previously read texts. Cairney found that 90% of students consciously recognised these influences, regardless of their reading abilities. Low-ability readers often adapted content from factual texts, while high-ability readers demonstrated more genre awareness. The article highlights the importance of diverse reading abilities in fostering creative and complicated intertextual links, emphasising the need for more research on the impact of intertextuality on writing processes.
In the games and/or movies, In recent times there are also more sequels, remakes, and reboots.
It is rare to find originality in newly launched IPs. Consumers are fatigued by the same type of content, and there’s a need to utilise intertextuality and produce better quality content in the games industry.
Donald, I. (2019). Just War? War Games, War Crimes, and Game Design. Games and Culture, 14(4), 367-386. https://doi.org/10.1177/1555412017720359
This Iain Donald's article examines how military-themed video games portray war, ethics, and the rules of armed conflict. Focusing on first-person military shooters (FPMS), the article highlights concerns NGOs like the Red Cross raised regarding the neglect of international humanitarian laws (IHL) in games. It discusses how games glorify violence, depicts morally ambiguous scenarios, and blur lines between simulation and reality. These NGOs advocate for game developers to incorporate rules of war, such as protecting civilians and avoiding the use of illegal weapons, to prevent normalising unethical actions. Donald suggests addressing these issues could enhance game narratives and public understanding of ethical warfare, providing a more meaningful gaming experience while acknowledging real-world implications.
Games are very influential to all generations even from a very young age. I believe games don’t directly cause violence, but they could promote or instigate that mentality in some. That’s why it is important not to cross that line or glorify.
Friedman, A. (2015). The Role of Visual Design in Game Design. Games and Culture, 10(3), 291-305. https://doi.org/10.1177/1555412014559977
The article highlights the intricate relationship between visual aesthetics and gameplay mechanics, emphasizing how visual design influences player engagement and emotional responses. As a game artist, this analysis resonates deeply, underscoring the importance of visual storytelling and dynamic aesthetics. By integrating Gilles Deleuze's concept of "movement-image" and semiotic theory, the article provides a robust framework for understanding how visual elements—such as colour, form, and texture—shape player interaction and perception.
The discussion of games like Machinarium and Limbo demonstrates how minimalistic or exaggerated visual styles evoke distinct emotional experiences. This serves as a reminder that effective visual design transcends mere aesthetics; it communicates the game’s core themes and mechanics. The focus on blending dynamic visuals with gameplay highlights the crucial role of artists in crafting immersive, meaningful experiences. This perspective reinforces the necessity of collaboration between art and game design teams to achieve cohesive, impactful games.
Gilbert, L. (2019) ‘“Assassin’s Creed reminds us that history is human experience”: Students’ senses of empathy while playing a narrative video game’, Theory & Research in Social Education, 47(1), pp. 108–137. https://doi.org/10.1080/00933104.2018.1560713
In this article, Lisa Gilberts talks about the impact of video games like Assassin's Creed, and Civilization on students' perceptions of history. The author explores how these different historical narrative games connect students emotionally to historical figures and events with immersive experiences rather than traditional school-based teaching. In the interview conducted with 14 students about Assassin’s Creed III, many students appreciated the game’s ability to portray history from different perspectives and reflections on moral ambiguities in history. The author highlights the potential of narrative video games in social education while underlining the need for critical analysis for better interpretation.
Although I never liked history in school, I have enjoyed learning it through other media like games and movies. This is a similar trend among students since historical-based video games and movies are quite a popular genre. Being a Game Artist helped me understand the impact of my work not only from an entertainment perspective but also from an educational perspective.
Grzegorczyk, T., Sliwinski, R. and Kaczmarek, J. (2019) ‘Attractiveness of augmented reality to consumers’, Technology Analysis & Strategic Management, 31(11), pp. 1257–1269. https://doi.org/10.1080/09537325.2019.1603368.
The article explores the potential of AR to shape competitive advantages for businesses by offering consumer benefits. It identifies key areas where AR is most useful, including education, medicine, and tourism, while highlighting a gap between current AR applications and consumer needs. The study combines qualitative and quantitative research, revealing that AR’s adoption depends on hedonic and utilitarian factors. Advantages include interactivity, customisation, and the "wow" effect, but barriers like high computing requirements and limited practicality in some areas hinder widespread use.
Augmented Reality (AR) is beneficial in various fields, including education, architecture, tourism, aviation, and automotive, as mentioned in the article. As a 3D artist is important for me to optimise its likeness to reality while maintaining compatibility with most of the hardware. AR, VR and other extended Realities have been at the forefront of the industry and Digital 3D is a big part of it.
Kim, Y. (2023). “Beyond Their Actual Limits”: Immersion, Interactivity, and the Virtual Sublime in Burke and Video Games. Games and Culture, 18(1), 124-141. https://doi.org/10.1177/15554120221084454
The academic article explores the concept of the sublime as it relates to video games, drawing on the ideas of philosopher Edmund Burke. The author examines how the video game "ABZÛ" integrates elements of immersion, interactivity, and virtuality to create a sublime experience. The article emphasizes the connection between aesthetic concepts and technological advancements, highlighting how new media, such as video games, broaden traditional aesthetic values. Its goal is to demonstrate the ability of video games to evoke sublime effects while deepening our understanding of the relationship between old and new media technologies.
In video game design, the combination of game mechanics and aesthetics creates a captivating experience. It is important to consider various aspects, such as the story, gameplay mechanics, and interactivity, during the design process. The game's visuals play a crucial role in enhancing the player's immersion.
Melzer, A. and Engelberg, E. (2016). Game character appeal in the eye of the beholder: The role of gendered perceptions. 66th Annual International Communication Association (ICA) Conference. [online] Available at: https://www.researchgate.net/publication/310400933_Game_character_appeal_in_the_eye_of_the_beholder_The_role_of_gendered_perceptions.
The study investigates how gendered attributes impact the appeal of video game characters. Using an online survey of 245 participants, it examines players' preferences for male and female characters in a third-person action game. The results indicate that character appeal is influenced more by players' perceptions of masculinity or femininity than by the character’s biological gender. Men tended to favour characters with masculine traits, while women preferred those with feminine attributes. This study emphasizes the importance of character design in enhancing player identification and addressing the gender gap in gaming. It suggests that avoiding stereotypical content and incorporating diverse character traits can improve player engagement.
When designing characters for games, the character's lore, traits, and features are much more significant than the character's gender alone. These elements contribute to the depth of the character's identity. As a character artist, I strive to effectively translate these attributes into the design, making the characters more appealing to players.
Plass, J.L., Homer, B.D., MacNamara, A., Ober, T., Rose, M.C., Pawar, S., Hovey, C.M. and Olsen, A. (2019). Emotional design for digital games for learning: The effect of expression, colour, shape, and dimensionality on the affective quality of game characters. Learning and Instruction, [online] 70, p.101194. doi:https://doi.org/10.1016/j.learninstruc.2019.01.005
The article examines how aesthetic features of game characters—expression, colour, shape, and dimensionality—affect emotional feedback and learning outcomes. The study uses the Integrative Model of Emotion in Game-Based Learning (EmoGBL) to explore the interaction between emotion and cognitive processes in digital learning environments. Research with adults and adolescents reveals that expression and dimensionality have the greatest effects on emotional stimulation, followed by colour and shape. Immersive 3D characters in virtual reality were particularly impactful.
Digital games offer significant potential as learning resources that have yet to be fully realised. This article emphasises the importance of emotional design in educational gaming. Additionally, the study underlines the importance of expressive characters, with facial expressions having the strongest emotional effect. This highlights the need for detailed models and animations, which will improve the learning engagement and the player experience in all genres of games.
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Interesting Papers for Week 30, 2024
A hippocampus-accumbens code guides goal-directed appetitive behavior. Barnstedt, O., Mocellin, P., & Remy, S. (2024). Nature Communications, 15, 3196.
Tuned geometries of hippocampal representations meet the computational demands of social memory. Boyle, L. M., Posani, L., Irfan, S., Siegelbaum, S. A., & Fusi, S. (2024). Neuron, 112(8), 1358-1371.e9.
Recurrent Neural Circuits Overcome Partial Inactivation by Compensation and Re-learning. Bredenberg, C., Savin, C., & Kiani, R. (2024). Journal of Neuroscience, 44(16), e1635232024.
Encoding surprise by retinal ganglion cells. Despotović, D., Joffrois, C., Marre, O., & Chalk, M. (2024). PLOS Computational Biology, 20(4), e1011965.
Neural and behavioural state switching during hippocampal dentate spikes. Farrell, J. S., Hwaun, E., Dudok, B., & Soltesz, I. (2024). Nature, 628(8008), 590–595.
Motor neurons generate pose-targeted movements via proprioceptive sculpting. Gorko, B., Siwanowicz, I., Close, K., Christoforou, C., Hibbard, K. L., Kabra, M., … Huston, S. J. (2024). Nature, 628(8008), 596–603.
Multisensory perception depends on the reliability of the type of judgment. Kayser, C., & Heuer, H. (2024). Journal of Neurophysiology, 131(4), 723–737.
Neuronal Ensembles in the Amygdala Allow Social Information to Motivate Later Decisions. Kietzman, H. W., Trinoskey-Rice, G., Seo, E. H., Guo, J., & Gourley, S. L. (2024). Journal of Neuroscience, 44(16), e1848232024.
A discrete component in visual working memory encoding. Park, H.-B., & Zhang, W. (2024). Journal of Experimental Psychology: Human Perception and Performance, 50(5), 464–478.
Directed and acyclic synaptic connectivity in the human layer 2-3 cortical microcircuit. Peng, Y., Bjelde, A., Aceituno, P. V., Mittermaier, F. X., Planert, H., Grosser, S., … Geiger, J. R. P. (2024). Science, 384(6693), 338–343.
Stimulus encoding by specific inactivation of cortical neurons. Pérez-Ortega, J., Akrouh, A., & Yuste, R. (2024). Nature Communications, 15, 3192.
Cortical cellular encoding of thermotactile integration. Schnepel, P., Paricio-Montesinos, R., Ezquerra-Romano, I., Haggard, P., & Poulet, J. F. A. (2024). Current Biology, 34(8), 1718-1730.e3.
Effects of reward and effort history on decision making and movement vigor during foraging. Sukumar, S., Shadmehr, R., & Ahmed, A. A. (2024). Journal of Neurophysiology, 131(4), 638–651.
On the timing of overt attention deployment: Eye-movement evidence for the priority accumulation framework. Toledano, D., Sasi, M., Yuval-Greenberg, S., & Lamy, D. (2024). Journal of Experimental Psychology: Human Perception and Performance, 50(5), 431–450.
Multiplicative joint coding in preparatory activity for reaching sequence in macaque motor cortex. Wang, T., Chen, Y., Zhang, Y., & Cui, H. (2024). Nature Communications, 15, 3153.
Encoding of Visual Objects in the Human Medial Temporal Lobe. Wang, Yue, Cao, R., & Wang, S. (2024). Journal of Neuroscience, 44(16), e2135232024.
Dopamine encoding of novelty facilitates efficient uncertainty-driven exploration. Wang, Yuhao, Lak, A., Manohar, S. G., & Bogacz, R. (2024). PLOS Computational Biology, 20(4), e1011516.
A primary sensory cortical interareal feedforward inhibitory circuit for tacto-visual integration. Weiler, S., Rahmati, V., Isstas, M., Wutke, J., Stark, A. W., Franke, C., … Teichert, M. (2024). Nature Communications, 15, 3081.
Oblique warping: A general distortion of spatial perception. Yousif, S. R., & McDougle, S. D. (2024). Cognition, 247, 105762.
Irreducibility of sensory experiences: Dual representations lead to dual context biases. Zheng, Y., Cooke, A. D. J., & Janiszewski, C. (2024). Cognition, 247, 105761.
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