#light classpects
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aortaobservatory · 1 year ago
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Classes of Light - AO Classpecting
Chosen Keywords: Knowledge, Evaluation, Insight, Meaning
TEZ Keywords: Knowledge-seekers, students, problem-solvers, precision, scholars, researchers, resourceful, driven, (fussy, pedantic, insensitive)
CANON: Those bound to the aspect of Light are the universe's knowledge-seekers. They are, above all, driven to learn and understand. They are great alchemists, able to take multiple sources of information and synthesize them into something useful. They are scholars and researchers, absolutely dedicated to knowledge for knowledge's sake. They are the ultimate students, and although that might conjure up the image of people sitting around peacefully waiting for knowledge to be brought to them, that couldn't be further from the truth. The Light-bound will go after knowledge with a fierce intensity that others may find distasteful. They aren't overly concerned with laws or norms, either. They often take rules as simple suggestions, instead searching for loopholes or work-arounds. At their best, the Light-bound are resourceful and driven. At their worst they can be fussy, pedantic, and insensitive.
All of the analysis written below is my own writing, analysis, and thoughts as based on the sources I consulted. The statements are my own analysis, but they may function as a "fill in the blank" statement for you to create your own interpretation of the classpect as you please by replacing the aspect word with any of the provided keywords above.
Sources consulted: (dahniwitchoflight), (rosespecting), (godtier-haven), (TEZ), (MSPA Wiki)
LINK: (Classpecting Analysis Masterpost)
TAGS: [Mage], [Seer], [Witch], [Heir]
TAGS: [Knight], [Page], [Thief], [Rogue]
TAGS: [Sylph], [Maid], [Prince], [Bard]
-aortaObservatory
Knowers/Changers
Mage (Active): Know - Too Much Experience with Light
A Mage of Light is almost constantly experiencing knowledge and evaluation from the people around them and their surroundings, which gives them a unique understanding of how insight and the meaning of something can help a situation... or hurt a situation.
A Mage of Light is flooded with Light (Knowledge, Evaluation, Insight, Meaning), uniquely experiencing both the good and the bad of it. As a result, they gain a unique understanding of what Light is and does, often resenting it or becoming jaded and frustrated with it, but never rejecting it. Their challenge is to become open to new insight or different perspectives than their own.
Heir of Void (Inverse): As the Mage of Light knows Light in a flood of both good and bad, they end up embodying Void, whether on purpose or accidental. They have an indirect relationship with Void; because they know and experience Light (that which is knowledge, evaluation, insight, and meaning), they fully embody and thus must change Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Mage of Light does not undergo the Heir of Void's challenge; their relationship with the Heir class and the Void aspect is purely surface level.
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Seer (Passive): Know - Too Little Experience with Light
A Seer of Light is surrounded by secrecy and many potential unknowns, and lacks knowledge and insight in their life, and as a result are driven to learn everything they can about meaningful evaluation in order to understand what they previously lacked.
A Seer of Light studies Light (Knowledge, Evaluation, Insight, Meaning), craving knowledge of it from their previous lack of it. They seek knowledge of Light with a fierce intensity in order to gain more understanding of it, acknowledging the potential consequences of doing so and dealing with them later. Their challenge is to learn how to translate their insight and knowledge into action and decision, as well as learn how to manage their engagement with Light so as to not overwhelm themself or others.
Witch of Void (Inverse): As the Seer of Light attempts to gain experience with Light from their previous lack of it, they end up changing Void, whether on purpose or accidental. They have a direct relationship with Void; because they change and thus half embody Void (that which is secrecy, unknown, potential, and possibilities), they gain experience with and thus know Light (that which is knowledge, evaluation, insight, and meaning). Because the inverse classpect is a ghost of the true classpect, the Seer of Light does not undergo the Witch of Void's challenge; their relationship with the Witch class and the Void aspect is purely surface level.
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Witch (Active): Change - Too Little Embodiment of Light
A) A Witch of Light embodies knowledge and the insight it gives them, in order to change their own and others evaluation of what something means.
B) A Witch of Light embodies the evaluation of what something means, in order to change their own and others knowledge and the insight it gives them.
Witches are self-assured and conclusive individualists. They pick and choose which parts and pieces of Light (Knowledge, Evaluation, Insight, Meaning) fit into their own already determined desires, making Light embody themself and changing it to suit their own wants and needs. Their challenge is to achieve a stable balance in themself without losing themself to Light or their own changing whims.
Seer of Void (Inverse): As the Witch of Light changes the pieces of Light within themself, they end up experiencing Void, whether on purpose or accidental. They have an indirect relationship with Void; because they change and half embody Light (that which is knowledge, evaluation, insight, and meaning), they gain experience with and thus know Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Witch of Light does not undergo the Seer of Void's challenge; their relationship with the Seer class and the Void aspect is purely surface level.
~
Heir (Passive): Change - Too Much Embodiment of Light
An Heir of Light embodies the ability of evaluation, meaning they are knowledgable; however, only by changing themself can they change the insight they gain and the meaning of it.
An Heir of Light inherits and embodies Light (Knowledge, Evaluation, Insight, Meaning), allowing Light to change themself or itself. They have huge amounts of Light related strengths, allowing themself to be surrounded by Light or naturally gravitating towards it. Their challenge is to not get stuck on Light, to know when to move on and change themself to keep themself balanced.
Mage of Void (Inverse): As the Heir of Light embodies Light within themself, they end up knowing Void, whether on purpose or accidental. They have a direct relationship with Void; because they fully embody and thus must change Light (that which is knowledge, evaluation, insight, and meaning), they know and experience Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Heir of Light does not undergo the Mage of Void's challenge; their relationship with the Mage class and the Void aspect is purely surface level.
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Utilizers/Allocators
Knight (Active): Utilize - Too Much Skill with Light
A Knight of Light would be very skilled in using the knowledge they possess and the insight it gives them, to protect and defend the evaluation of others and the meaning given to them.
A Knight of Light is extremely adept with their Light (Knowledge, Evaluation, Insight, Meaning), their driving effort to protect it and others through it. They are loyal to Light's cause and naturally gifted with it, using it as a tool to achieve whatever they set themself to. Their challenge is to learn how to be less harsh on themself, to accept and learn from failure, and to accept the assistance of others when they need it.
Rogue of Void (Inverse): As the Knight of Light utilizes Light from their loyalty to it, they end up valuing Void, whether on purpose or accidental. They have an indirect relationship with Void; because they utilize and are skilled with Light (that which is knowledge, evaluation, insight, and meaning), they value and thus give/allocate Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Knight of Light does not undergo the Rogue of Void's challenge; their relationship with the Rogue class and the Void aspect is purely surface level.
~
Page (Passive): Utilize - Too Little Skill with Light
A Page of Light is a beginner when it comes to learning and evaluating the knowledge they gain, but they repeatedly strive to master it using the insight they've acquired and the meaning they've ascribed to it.
A Page of Light starts unskilled in Light (Knowledge, Evaluation, Insight, Meaning), learning how it works and how to use it to its full potential over time. In their many attempts to master Light, they teach others the value of Light, becoming an unintentional source of inspiration. Their challenge is to keep at it, learn from failure, and eventually master Light, being able to confidently provide Light to others.
Thief of Void (Inverse): As the Page of Light attempts to gain skill with Light from their previous lack of it, they end up allocating Void, whether on purpose or accidental. They have a direct relationship with Void; because they take/allocate and thus do not value Void (that which is secrecy, unknown, potential, and possibilities), they gain skill with and thus utilize Light (that which is knowledge, evaluation, insight, and meaning). Because the inverse classpect is a ghost of the true classpect, the Page of Light does not undergo the Thief of Void's challenge; their relationship with the Thief class and the Void aspect is purely surface level.
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Thief (Active): Allocate - Too Little Value towards Light
A Thief of Light lacks knowledge and evaluation in their life, resulting in a fierce desire to possess such things for themself and leading to them not understanding the value of the insights they gain and what that means, as they take knowledge and the evaluations of others from others and hoard it all to themself for their own benefit.
A Thief of Light takes Light (Knowledge, Evaluation, Insight, Meaning), either craving it fiercely from their lack of it in their lives or simply because they like it, stealing and hoarding it all for themself and their own personal benefit. Despite their outward confidence with Light, they often take it at face-value without learning of its true value, being unsatisfied with how much Light they hoard and craving more and more. Their challenge is to focus less on attaining and more on learning about the value their aspect, as well as to let others have their aspect and learning why it is important to others.
Page of Void (Inverse): As the Thief of Light allocates pieces of Light to themself, they end up gaining skill with Void, whether on purpose or accidental. They have an indirect relationship with Void; because they take/allocate and do not value Light (that which is knowledge, evaluation, insight, and meaning), they gain skill with and thus utilize Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Thief of Light does not undergo the Page of Void's challenge; their relationship with the Page class and the Void aspect is purely surface level.
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Rogue (Passive): Allocate - Too Much Value towards Light
A Rogue of Light would redistribute, allow others to take, and/or give knowledge and insight to others in the name of balancing the meanings born of evaluation.
A Rogue of Light gives Light (Knowledge, Evaluation, Insight, Meaning) away, either because they have a lot of it already, or are able to get it so easily they don't know what to do with so much of it. They often know the true value of Light, and are able to see where there is too much or too little of Light and redistribute it in a balanced way around themself. Their challenge is to not let Light run dry within themself, and to learn how to healthily balance Light in themself.
Knight of Void (Inverse): As the Rogue of Light values Light within themself, they end up utilizing Void, whether on purpose or accidental. They have a direct relationship with Void; because they value and thus give/allocate Light (that which is knowledge, evaluation, insight, and meaning), they utilize and are skilled with Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Rogue of Light does not undergo the Knight of Void's challenge; their relationship with the Knight class and the Void aspect is purely surface level.
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Enhancers/Destroyers
Sylph (Active): Enhance - Too Much Reliance on Light
A Sylph of Light is a pure source of insight and the meaning behind it, and driven by knowledge and evaluation, attempt to restore/purify the meaning behind others insights.
A Sylph of Light starts off relying on themself for Light (Knowledge, Evaluation, Insight, Meaning), attempting to heal, restore, and enhance Light in others. They are a pure source of Light for others, and though this can cause frustration and irritation in themself and others, they can see ways for Light to help and heal the struggling of others. Their challenge is to learn how to listen to the needs of others instead of assuming they know best, and to balance themself by learning that it's okay to rely on others for Light sometimes.
Bard of Void (Inverse): As the Sylph of Light enhances Light from their love of it, they end up fearing control of Void, whether on purpose or accidental. They have an indirect relationship with Void; because they enhance and rely on Light (that which is knowledge, evaluation, insight, and meaning), they fear control of and thus destroy Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Sylph of Light does not undergo the Bard of Void's challenge; their relationship with the Bard class and the Void aspect is purely surface level.
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Maid (Passive) - Too Little Reliance on Light
A Maid of Light relies on anyone or anything but themself to tell them knowledge and information as well as what it means, before learning how to rely on themself, restoring and purifying their knowledge and what it means for themself through precise evaluation and insight.
A Maid of Light starts off pushed around by others' view of Light (Knowledge, Evaluation, Insight, Meaning), but eventually allow Light to heal, restore, and enhance themself, making them into an entirely new person and purifying their aspect to themself. They start out relying on others for Light or being told by others how to interact with Light. Their challenge is to listen to themself instead of others, and to not let others opinions dilute their aspect as they restore it for themself and allow it to make them into a new person.
Prince of Void (Inverse): As the Maid of Light attempts to gain reliance on Light from their previous lack of it, they end up destroying Void, whether on purpose or accidental. They have a direct relationship with Void; because they destroy and thus cannot control Void (that which is secrecy, unknown, potential, and possibilities), they gain reliance on and thus enhance Light (that which is knowledge, evaluation, insight, and meaning). Because the inverse classpect is a ghost of the true classpect, the Maid of Light does not undergo the Prince of Void's challenge; their relationship with the Prince class and the Void aspect is purely surface level.
~
Prince (Active): Destroy - Too Little Control of Light
A Prince of Light is surrounded by knowledge and the evaluative demeanor they crave, but they can't control it or have no means of reaching it, so they lash out because of their own insight and meaning, to destroy the evaluated knowledge that others have, in the name of their own insight and meaning.
A Prince of Light destroys Light (Knowledge, Evaluation, Insight, Meaning) with Light or in the name of Light, and as a result, often end up appearing as Void (Secrecy, Unknown, Potential, Possibilities) at first glance. Princes start off with disdain or hate for Light, likely because of its overwhelming presence in their lives, and because despite its abundance, they can never seem to grasp or control it for themself. Their challenge is to be able to recognize Light's presence in themself before they destroy themself beyond repair, and learn that they do not need to control or bend Light to their will.
Maid of Void (Inverse): As the Prince of Light destroys pieces of Light in themself and others, they end up gaining reliance on Void, whether on purpose or accidental. They have an indirect relationship with Void; because they destroy and cannot control Light (that which is knowledge, evaluation, insight, and meaning), they gain reliance on and thus enhance Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Prince of Light does not undergo the Maid of Void's challenge; their relationship with the Maid class and the Void aspect is purely surface level.
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Bard (Passive): Destroy - Too Much Control of Light
A Bard of Light is surrounded by a lot of evaluated knowledge, but fears being controlled by it or fears the control such things have over them, and as such ignores the evaluated knowledge and allows it to deteriorate via keeping it unknown and letting it wonder into possibilities; only by embracing meaningful insight can they begin to destroy the secrecy that destroyed them.
A Bard of Light allows Light (Knowledge, Evaluation, Insight, Meaning) to be destroyed via simply not reaching out for it, and ignoring its presence in their lives, leading to them appearing as Void (Secrecy, Unknown, Potential, Possibilities) at first glance. This is typically due to a fear of being controlled by Light; while they may see benefits to what it could offer them, they can also see all the downsides to it simply because of their fear of what could go wrong. Their challenge is to be able to embrace Light and not be ruled by its whims, learning to control the way it impacts themself without letting it be destroyed.
Sylph of Void (Inverse): As the Bard of Light fears control of Light within themself and others, they end up enhancing Void, whether on purpose or accidental. They have a direct relationship with Void; because they fear control of and destroy Light (that which is knowledge, evaluation, insight, and meaning), they enhance and rely on Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Bard of Light does not undergo the Sylph of Void's challenge; their relationship with the Sylph class and the Void aspect is purely surface level.
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thefishywizard · 1 year ago
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Guardian swap au for 4/13 ^ ^
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sonicluxhedgeman · 10 months ago
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The Sonic Classpects Art Project is here!
I've decided to draw Sonic characters with their own respective classpect outfits! Hope y'all like! Check them out in this thread :3
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Sonic The Hedgehog: The Knight of Breath!
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Miles "Tails" Prower: The Page of Light!
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Knuckles the Echidna: The Mage of Blood!
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Amy Rose: The Maid of Heart!
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Shadow the Hedgehog: The Prince of Time.
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Rouge the Bat: The Thief of Void!
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Silver the Hedgehog: The Witch of Space!
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Blaze the Cat: The Sylph of Doom.
And finally...
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Eggman: The Bard of Life!
And there it is! Here's a time lapse of my work :3
This was a lot of fun to work on! I hope y'all like it just as much as I had fun working on it as well :3 I may do Mighty and Ray and the Chaotix in the future, as well as making stickers/charms of some of these designs :3 Thank you so much for watching!! ❤️❤️
Oh and if you're interested on more of my art, consider following! I love drawing my interests and stuff :3
Edit: I'm really really glad y'all are liking these!! I had a lot of fun doing them and I will try to make some of these into stickers! Right now I can probably make only 5 of them into stickers so I wanna make a poll and see which ones do better, the top 5 ones will most likely be used for sticker designs!
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cgtg · 3 months ago
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LIGHT PLAYERZ ONLY
as with the prev polls: if you consider multiple, i suggest going for the one u feel aligned with currently/most often, which one u wanna represent in a poll like this, whichever has the most compelling role/narrative, whatever works for U. classpecting is very subjective, and fluid for a lot of people.
i actively encourage discussion in the notes or my inbox of what your class and aspect mean to u. simple or lengthy, i wanna hear it :J
excluding master classes bc no space for em, sorry.
for those who cant vote: i’d appreciate u passing the poll along. also, i’ll post updates throughout the week on how it’s going so everyone can have a peek inside. thank u
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starlit1daydream · 6 months ago
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Knights & Pages: Deficiency and Exploitation
Well, then... here we are.
A day in delay, I'm aware; but I'm afraid I can't always be accounting for extraneous real-life factors. My apologies.
The Knight:Page class dichotomy embodies deficiency, exploitation and arguably compensation as well. They imbue their Aspect into their fighting prowess, utilise it both as a weapon and a tool, and often use it to constitute a shield as well. (Literally and metaphorically).
The presence of either (or both) of these classes also functions as a signal; as by their very nature, they exist to compensate for a deficiency in their Aspect within their session proper.
Canonical Knight players are Dave Strider (Knight of Time), Karkat Vantas (Knight of Blood) and Latula Pyrope (Knight of Mind).
Canonical Page players are Jake English (Page of Hope), Tavros Nitram (Page of Breath) and Horuss Zahhak (Page of Void).
So, Point A. The narrative function of the Knight.
Narratively speaking, the Knight is one who defends their Aspect; and uses it as a defense in turn. They are defined by maintaining a rigid facade, born of their Aspect and used to hide a perceived deficiency in it. Their Aspect is their sword and their shield, and this oft manifests as a deep-seated insecurity.
Dave's insecurity is with his masculinity, mortality and conception of 'heroism'. Karkat's insecurity is with the colour of his blood, his fear of ostracisation and social exile. Latula's insecurity is less clear-cut, but the most prevalent theory is that the injury that rendered her anosmic also left her with brain damage.
Thus, we see here that their fear comes from lacking in their Aspect. Dave lacks confidence in his ability to face closure & his projections of masculinity (something he misconstrues with heroism). Dave doesn't want a great destiny; he wants to be a normal guy who lives a normal life and dies a normal death. He's essentially a tutorial NPC thrust into plot bullshit after plot bullshit.
Karkat lacks confidence in his sense of self caused by his mutant blood and his persistent fear of social ostracisation and subsequent death should his status be exposed. One could also argue it is a disillusionment with the Alternian social order that he does not fit into by design, but feels he must follow anyways (hence his ass-kissing dreams of threschecutioner greatness).
(Here's where the conjecture comes in...)
Latula lacks confidence in her capacity for rational thought and ability to use logic for her own (and others') defense. If we're going with the TBI narrative for her, she feels as if she lacks intelligence as a result. Tying into Latula's commentary on the misogyny in online gaming circles and we get a girl who is deeply, deeply terrified of rising above her station and displaying an intellect.
So, Dave pretends to be a self-assured, chauvinistic 'cool kid'.
Karkat pretends to be a bossy, self-righteous 'perfect leader'.
Latula pretends to be an air-headed, radical 'gamer chick'.
All of them deny themselves depth and identity for the explicit purpose of denying people the right to know them on a deeper level.
Let's simplify this - Knights feel they lack their Aspect and compensate for it. End of.
Here's where the dramatic irony comes in; Knights are the only people in their session who are proficient with their Aspect at all. Dave is the only Beta Kid concerned with Time management, Karkat is the only Beta Troll concerned with maintaining social order and collaboration, Latula is the only Alpha Troll concerned with logical thought and logical argument.
Because the Beta Kids lack Time on their side, the Beta Trolls lack Blood to bind them together, and the Alpha Trolls lack Mind to... well, to be totally blunt, to use their fucking brains.
(The Beta Kids' lack of Time being tied moreso to the nature of their Game as opposed to the nature of themselves is absolutely a matter of Lunar Sway, by the way).
That's what they need to learn, and subsequently use their Aspect to defend. Dave defending his co-players from certain death and entropy, Karkat defending his co-players from turning on eachother and descending into conflict, Latula defending Mituna from disbelief and abuse through logical counterargument.
Here, we're dovetailing directly into Point B - practical function.
We're all caught up in flowery metaphors and abstract conceptions, but how does this translate to a literal function within SBURB?
Simple. The Knight imbues, exploits and weaponises their Aspect. They don't generate it or control it in any way - that's the caveat of their function. Knights must exploit an already existing well of their Aspect and use that minimal supply to the best of their abilities.
It's the literal manifestation of their abilities for compensation! They have to merely 'make do' with what's available. After all - if there was an influx of their Aspect to work with, there wouldn't be a deficiency to combat.
This journey ties into their narrative function as learning to use it and defend through it also comes with dropping the mask and putting down your sword every once in a while. We don't ever get to see this fully with Latula, unfortunately, but we see Dave and Karkat (through means of eachother, actually) learn to relax in eachothers' presence and drop some of their unhealthy preconceptions.
Now, let's go on to the Pages!
Point C - narrative function.
Pages function in much the same way as Knights on a base level - existing to cover for an existing deficit in their session by virtue of compensation. The difference, obviously, comes in their passivity - and their different manifestation of their Aspect which more directly feels to be a shield as opposed to a sword.
Pages turn the Knights' overcompensation on its' head. Like Knights, they too believe their lack their Aspect, and thus project an image of possessing an influx of it. The difference is that Pages... actually do have that deficiency.
Jake lacks Hope. He lacks faith in himself, lacks the belief in his own capacity to bring a better future and finds it difficult to hold onto his convictions when the going gets tough.
Tavros lacks Breath. He lacks a direction or an objective to follow, lacks freedom by virtue of his disability and Vriska's control of his life. He prefers to avoid things and run away from problems.
Horuss lacks Void. He lacks the ability to cope with imperfection and the fact he doesn't know things. He can't deal with being absent or bereft of purpose.
And, likewise, their sessions lack their Aspect as well in equal measure!
The Alpha Kids lack Hope in the same manner - they don't have the motivation to keep going and find themselves falling into depression and passivity. Dirk even lampshades this!
The Beta Trolls lack Breath - none of them have freedom to choose their own destinies due to oppressive Alternian society and thus fall into the trappings of the roles laid out before them.
The Alpha Trolls lack Void - the teenage echo chamber of drama and gossip denies anybody the right to secrecy or privacy, and their presence in the dreambubbles forces them into proximity and furthers this absence.
Now, it's a common conception that this absence means a Page is weak by default, or outright useless. I absolutely abhor this notion. A Page is not the 'weakling' class - they merely rely upon guidance.
For Jake, it's his fantasies. His masks. His projections of heroism and adventure - and Brain Ghost Dirk is the literal manifestation.
For Tavros, it's his false confidence. It's his assurance that he can stand up for himself and fly to safety should the going get tough - and Rufio is the literal manifestation.
For Horuss, it's his 'renaissance man' projection. It's his showcase of absolute perfection and ideal highblooded taste - and his alters and therian identity are the literal manifestation. (However poorly executed it was, and oh boy was it poorly executed and oh boy was it ableist.)
For this, they're prone to subsequently use their Aspect as a defense mechanism in a more passive manner than the acerbic Knights who prefer to fight with it.
Jake hides behind his fantasies, Tavros runs away from everything he can't face and Horuss pretends he can't hear the sound of Rufioh breaking up with him.
And, of course, as everyone will tell you - this comes with a vast well of potential. Pages are not uniquely powerful or the 'strongest class' like some people would have you believe, but it is true that upon undergoing development, they become incredibly confident in that Aspect. It just happens to be a long journey that no Page fully completes on-screen.
It is learning to accept their own lack of proficiency with their Aspect, drop the mask and begin forging a more genuine relationship with it. Knights must learn to relax, Pages must learn to stop relaxing. It's almost like a little inversion of their active:passive roles, if you want to see it like that!
Point D. Practical function.
Pages... yeah, this is really fucking obvious. Look at Jake. Look at that thing he does. You know? The gigantic shield of pure Hope energy he generates when his full potential is tapped into.
That's what a Page does. They tap into the well of their Aspect to use it as a great shield, making their defense of themselves through their Aspect literal. And, yeah, that's pretty goddamn powerful!
It's like they're meant to embody the little 'sidekick' role in shonen. Koichi Hirose. Koichi Hirose is a Page.
So, there we have it. The classes of compensation. I'll be putting out individual analyses of all of these class combinations soon-ish once the main seven posts are out, so be looking forward to that! I'll be back with you soon wiht the second part of this: Mages and Seers.
And that should be fun, 'cause I am one.
Take care.
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neostellarjpg · 9 months ago
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Prince of Light!
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i feel like Will is a good name for this guy. secret keeper type who "protects" people from truths that would hurt them or cause them to act irrationally. "ignorance is bliss" type philosophy. really smart dude whos like a bank of knowledge and is always trying to get ahead and clear the path for everyone else on his own. typa guy to play sburb like hes speedrunning a single player game
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wahhzo · 3 months ago
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eddsworld if it was cooler
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extra doodles of another possible scenario. edward and thorde and their two very horrible humans
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kabutoden · 1 year ago
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I love your little bug fellows, and was wondering if you've drawn Vriska?
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I've drawn her quite a bit, but here's another! her wings are fake btw spiders dont have wings. she gets around by shooting webs spiderman style and pretends she is flying. godtiers are literal stage costumes in bugstuck btw they're just silly.
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existentialterror · 4 months ago
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Hey everyone, I've followed what I believe to be the design principles behind the original homestuck classpects to bring you 2 new classes and 2 new aspects, to use as you like.
New additions to classpecting
Toon
A Toon hero’s role in the story is to be a heavyhanded reminder or metaphor of the aspect in play. They may be simplistic, like a cartoon version of the thing. Their role is to either remind the reader that the aspect is there, or perhaps to tell a straightforward fable and moral about it.
WV is the Toon of Space.
Serenity (the firefly) is the Toon of Hope.
Harry James Potter-Evans-Verres (HPMOR) is the Toon of Mind.
Jet (ATLA) is the Toon of Rage.
House
The setting. POTENTIALLY a character representing or like really speaking on behalf of the setting, but ideally, the setting itself. This is used when the setting is a character.
HAL-9000 (2001: A Space Odyssey) is the House of Doom.
Voyager (the ship, “Voyager”) is the House of Life.
AM (I Have no Mouth and I Must Scream) is the House of Rage.
Homura (PMMM Rebellion) is the House of Blood.
and 2 new aspects:
Fish
The regular guys of the world. The oft-disregarded NPCs that far outnumber whatever the main character’s deal is. They can (but don’t have to) personally be one of these regular guys.
If you’re in a fantasy-medieval story and there’s like one guy there who really cares about farmers, that might be the Hero of Fish.
(This would be if Homestuck had a character whose plotline was deeply entwined with, like, the consorts. Or the ghosts - Tavros if he had a whole arc bonding with the ghosts and stuff could be a great Page of Fish.)
Magnus (TAZ Balance) is the Knight of Fish.
Adam (Good Omens) is the Heir of Fish.
Foggy Nelson (Daredevil, ~2010s netflix show) is the Witch of Fish.
Eleanor (The Good Place) is the Prince of Fish.
Leaves
The format of the story. The medium on which it is written. This may be “the means by which the story reaches you”.
Habit (EveryManHYBRID) is the Thief of Leaves.
Nic (The Black Tapes) is the Sylph of Leaves.
The Voidfish (TAZ Balance) is the Maid of Leaves.
Enjoy!
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yurirez-knight · 1 year ago
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i made some homestuck icon thingies
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doogieverse · 5 months ago
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Sonic Classpects <3
I designed them to be a twelve player session because I thought that was more fun :-) I didn't necessarily keep gender specific classes/aspects in mind. Do, however, keep in mind that classpects aren't always a one-to-one with characters' personalities. Sometimes, they're roles that they have to come into, or accept.
Also, if anyone draws them in their godtier outfits I will be eternally grateful. Sonic: Heir of Hope Sonic is a symbol of hope; whether he realizes it or not, his actions carry weight. That means that although overall he inspires a positive change— bringing hope to others— if he makes a mistake, it brings despair instead. In this regard, Sonic is hope personified.
Tails: Mage of Light Tails uses knowledge as a weapon, sometimes to his detriment. He's often given seemingly impossible quests, with not much time to complete them. You could argue that he's cursed to be the brains in a team full of brawns. That being said, he seeks out knowledge like a moth drawn to a flame; he lives off of it.
Knuckles: Knight of Rage Knuckles's entire purpose is to protect and serve, both his friends and Angel Island. However, rather than being a level-headed knight archetype, Knuckles is a hot-headed warrior, thinking with his fists, rather than his brain. This leads him to have a bit of an anger problem, which he uses to mask his insecurities. This can also bring rage to those around him.
Amy: Sylph of Heart Amy is self-absorbed, only in the sense that she believes that what is in her heart is always right. Apart from that, she looks to heal the heavy hearts of those around her, even animals and complete strangers. She is caring and giving at her best, and volatile and clingy at her worst.
Metal Sonic: Page of Doom Metal Sonic was built to be a harbinger of doom, and continues to do so of his own volition. He has great potential, but is held back by his own insecurities— which can mean he was programmed with limitations, or that he has a more human side that conflicts with his programming. Because of this, he becomes doomed himself, in an infinite cycle of being destroyed and rebuilt.
Shadow: Prince of Blood Shadow is driven by his bonds, whether it's to his friends or enemies, and those in the past or those in the future. He uses these relationships as excuses to wreak havoc. Therefore, he can be seen as selfish, whether his cause is noble or not. In truth, Shadow is more stubborn than anything. Because he defines himself by his relationships, he is often misunderstood, especially by himself.
Rouge: Thief of Space Rouge is incredibly patient and adaptable, traits that are imparative for a jewel thief. Her passion is taking things for herself, which may be egocentric by nature, but she is known to have good intentions. She is naturally confident when it comes to her abilities, and isn't above using her feminine charm to accomplish her goals.
Blaze: Maid of Mind Blaze is calm and collected, weighing the multitude of options before acting. She also has this effect on others as well, getting them to see her reasoning. She is often rigid, as she's used to making the tough decisions, and carries that burden with responsibility. However, hardships can cause her to act out of character, being paralyzed by choice, or leaving her fiery temper to take over.
Silver: Witch of Time. Silver has been known to manipulate time, both figuratively and literally. While he can time travel with ease, he also has an unwillingness to take things as they are. That being said, he also has a tendency to end up in difficult and dreary situations. He's constantly stuck between a rock and a hard place.
Vector: Rogue of Breath Vector may be a detective, but he doesn't play by the book. He lives as he pleases, being able to slip into the role of leader, bodyguard, comedic relief, etc. However, this can make him hard to pin down. As a detective, he takes others' autonomy by bringing them to justice. This not only helps feed him and his partners, but it also keeps the streets clean.
Espio: Bard of Void Espio is a stealthy character, at first glance. With his ability to become invisible, he's able to stealthily gain the upper hand on his opponent. However, he also has the innate desire to show off; he's cool and he wants others to know it, even if he acts nonchalant about it. In both ways he destroys void: either by filling it or filling its role.
Charmy: Seer of Life Charmy is the charisma and joy of Team Chaotix. He wants to bring life to his friends by being upbeat and having fun. Though he may be a naïve child, he's still attuned to others' feelings, and desires to empower them best he can. He isn't always great at it, sometimes coming off as annoying and overeager instead.
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aortaobservatory · 1 year ago
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Rogue of Light
A Rogue of Light values the meaning of things and the knowledge of others so much that they give away their own to let others use it. They use and protect their own secrets and their own unknowns to keep the knowledge they give away pure, talking around themselves rather than about themselves. This means they're often a fountain of information, but personally, an enigma.
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alicesoinions · 2 years ago
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Aspects
My views on Homestuck's Aspects. Part of this analysis is the idea that Aspects have relationships to each other, each bringing the other about.
I will use my own custom Aspect symbols throughout, but the analysis itself is based on canon.
Space
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Space is the Aspect of beginnings, of new things. Space experiments and improvises. Space cares about what is possible now, and cares more about the discoveries made in a journey than about a specific endpoint. Space is infinite discovery and potential.
Space is represented by art, fashion, atoms, and frogs.
Space is the color of the night sky, empty beyond human perception, endless and unfathomable but not featureless. Inky darkness, dotted by stars. Space has no color at all, which sometimes results in it using Sburb’s default texture.
Space is opposed to the Aspect of Time.
Space is the fundamental force of creation that gives rise to the duality of Life and Doom well as the unknown mysteries of Void.
Void
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Void is the Aspect of the unknown. Of hidden, ill-defined things impossible for us to know or give names to. Void is the Aspect of true reality, of things on a spectrum, of quantum and biology.
Void is represented by water, darkness, and pumpkins.
Void is the color of deep waters, hiding what lies within; its color somewhere on a gradient, but impossible for humans to pinpoint or define no matter how long they stare; Void is the shifting hues of the color of the sky.
Void is opposed to the Aspect of Light.
The unexplored unknowns of the Void hide the untapped potential that is Space, leading to new creation.
Life
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Life is the Aspect of agency and self-direction. Life is self-directed and idealistic; Life concerns itself primarily with what Life wants to do, not caring for obstacles or drawbacks. Life sees an infinitude of options, and picks the one it desires.
Life is represented by plants, food, coins, and wealth.
Life is opposed to the Aspect of Doom.
The ultimate freedom to do whatever one wants eventually leads to the ennui of Breath. The interplay of Life and Doom leads to defining one's self in Heart or hiding in Mind.
Doom
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Doom is the Aspect of fate and constraint. Doom has burdens and limitations; Doom concerns itself with practical issues instead of lofty ideals. Doom sees no escape or negotiation, going with what others demand of you.
Doom is represented by skulls, death, and fire.
Doom is opposed to the Aspect of Life.
The practical matters and the knowledge of our limits leads to the endless toil of Blood. The interplay of Life and Doom leads defining one's self in Heart or hiding in Mind.
Breath
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Breath is the Aspect of detachment. Breath goes with the flow, not caring about anything or anyone in particular; Breath does whatever feels right in the moment, not worrying about much.
Breath is represented by wind, leaves, and rivers.
Breath is opposed to the Aspect of Blood.
The freedom of exploration of and detachment of goals leads to the compromise and negotiation of Hope and to exploration of the self in Heart.
Blood
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Blood is the Aspect of effort. Blood has lofty expectations, from both itself and others, and runs itself ragged to accomplish all of them. Blood cares intensely about what it does, without rest or thought.
Blood is represented by blood, sweat, stone, and iron.
Blood is opposed to the Aspect of Breath.
The exertion and toil of Blood eventually lead either to hiding in Mind or to the revolution of Rage.
Heart
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Heart is the Aspect of self and emotion. Heart is a person's identity and definition, their emotions and their friendships and their biases. Heart goes with its gut. Heart cares about what its heart directs it to.
Heart is represented by music, hats, and horses.
Heart is opposed to the Aspect of Mind.
Heart’s loyalty and instinct lead to the upheaval of Rage and Heart’s caring nature leads to Blood.
Mind
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Mind is the Aspect of thought and masking. Mind coldly adapts itself to circumstance, hiding the true self in order to blend in with what's acceptable. Mind is impartial. Mind weighs all the options, and picks the one most suited to the situation.
Mind is represented by masks, blindfolds, and scales.
Mind is opposed to the Aspect of Heart.
Mind’s bottling of emotions leads to the real detachment of Breath; and Mind’s adaptive nature leads to Hope.
Rage
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Rage is the Aspect of rebellion. Rage is skeptical of what society presents as true, and fights tooth and nail for what it stands for. Rage riots and fights back; Rage would sooner bring revenge than healing. Rage fights for sudden change.
Rage is represented by fangs, beasts, and waves.
Rage is opposed to the Aspect of Hope.
In fighting against their shackles, one gains the newfound options of Life. Rage’s sudden changes forms half of the past events of Time.
Hope
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Hope is the Aspect of diplomacy. Hope believes everyone is good at heart, and that everything could be solved if only everyone talked things out. Hope has blind faith and will sooner comfort a friend than hurt an enemy. Hope solves things slowly and steadily.
Hope is represented by religion, ribbons, and blankets.
Hope is opposed to the Aspect of Rage.
Hope’s compromises and negotiations lead to new shackles in the form of Doom. Hope’s slow changes form half the past events of Time.
Time
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Time is the Aspect of the past. Time is concerned with traditions, patterns, and the inevitability of what came before. Time brings the authority of established rules and governance. Time looks to what was to decide what will come about.
Time is associated with gears, crowns, sand, and clocks.
Time is the color of a gear turning to rust, of blood leaving a vein, of a game timer running out. Time powers shine in all colors at once before they settle on one.
Time is opposed to the Aspect of Space.
The knowledge of the established patterns of Time leads to the knowledge and definition of Light.
Light
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Light is the Aspect of definition. Light has clear rules, clear definitions, and clear answers. Light creates frameworks of understanding and puts things in black and white, right and wrong, relevant and irrelevant, which can sometimes lead to ignoring the gray areas between. Light is the Aspect of human knowledge of the world, our ideas, stories, and sciences.
Light is represented by the sun, fire, and compasses.
Light is the blazing color of the sun, impossible to look at for long, but shining its light everywhere, a white light that returns as a myriad of colors.
Light is opposed to the Aspect of Void.
The sharp delineations of Light ignore the gray areas outside definition, creating Void.
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sonicluxhedgeman · 9 months ago
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I am proud to announce that my Sonic + Homestuck Classpect Project stickers are now ready to be sold! Get your Sonic Classpect stickers today :3
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You can get between Sonic, The Knight of Breath; Tails, the Page of Light; Shadow, the Prince of Time; Rouge, the Thief of Void and Eggman, the Bard of Life!
See the full drawings in this tumblr post! https://www.tumblr.com/sonicluxhedgeman/760080969158000641/the-sonic-classpects-art-project-is-here?source=share
I also have a new Jazztronauts sticker up for sale as well!
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Hope you like them! They're available at my Etsy store here! There's a 25% off Sale going on until the 6th! So make sure to get some of that swag here at:
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roachie-paradise · 1 month ago
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aspect markings, inspired by time-woods tma marking post! go check them out!!!
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starlit1daydream · 5 months ago
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Mages & Seers: Experience and Comprehension
Those who know, everybody. I love Seers - so this should be one hell of an analysis.
The Mage:Seer class dichotomy embodies experience, comprehension and knowledge of their Aspect. Their Quest and their role in the session revolves wholly around their personal comprehension of their Aspect; and the ways in which that may shift or change their (or others!) viewpoint.
I can't definitively say they're one of the Classes that say something about their session, beyond perhaps the concept that a Mage or a Seer will obviously have a well of knowledge on their Aspect present.
Canonical Mage players are Sollux Captor (Mage of Doom) and Meulin Leijon (Mage of Heart).
Canonical Seer players are Rose Lalonde (Seer of Light), Terezi Pyrope (Seer of Mind) and Kankri Vantas (Seer of Blood).
Point A. The narrative function of the Mage.
Mages know about their Aspect. They are that simple to understand. A lot of people will argue that the Mage is one of the more nebulous classes in Homestuck; and I'd argue this is because there really isn't much in the way of complexity with them. They've got a fairly straightforward relationship with their Aspect; having experienced it wholly throughout their life prior to the session.
It's almost, to me, as if their Aspect haunts them in a sense. We see this with Sollux's recurring visions of Doom and misfortune; considering that the Mages & Seers are meant to fill a sort of 'prophet' archetype.
Sollux is consistently depicted as knowledgeable on coding (a manifestation of Doom in the form of rigid order and regulation) and holding a vast well of knowledge and foresight on the topic of suffering. It's important to hold the distinction that Doom does not deal directly with absolute death (Time does), and so Sollux's visions are of the imminently doomed and the suffering, not the already deceased.
Meulin is a little more difficult to pin down, but inference from stray lines of dialogue and particularly her complex moirallegiance with Horuss give me some substance to work with. Toxic positivity? Alluded 'darkness' in her without elaboration? Her disability being inflicted directly as a result of her partner & lover? I think what we're looking at here is depression.
If Meulin has experience with Heart in all facets - this implies to me that she has a share of experience with emotion in all facets. Good and bad. And what better manifestation of poor emotional control than that? I think it's a very conclusive theory.
It becomes clear to me that Mages aren't absolute in their assertions, and so therein comes my theory that their quest involves an expansion of perspective and reconsideration of their knowledge. It is to accept that they may not understand their Aspect as thoroughly as once thought and subsequently grow to accomodate a wider worldview. They're stagnant, having experienced so much that they feel they have no further room to learn.
Point B. The practical function of the Mage.
This is a more difficult one to understand since neither Mage in the comic God Tiers and they aren't seen fighting much over the course of the story. Even when Sollux takes to action, he applies his psiionics rather than utilising Doom in any way.
My theory is that the application of a Mage is to inform. Mages & Seers may very well hold the same occupation broadly speaking, to accomodate for the gaps in co-players' knowledge and bring about newfound understanding. Being active players, the Mages presumably advance this through their own means. This is some of the most active conjecture I'll be writing, since we do not ever see a God-Tiered Mage in canon.
Point C. The narrative function of the Seer!
In case it wasn't obvious, I am very excited to get this segment done; after all, who better to talk on the topic of Seers than... a Seer?
Seers have a little more depth to their function involving their relationship with both their Aspect and its diemetric opposite. Seers begin their sessions holding a poor or deficient comprehension of their Aspect; to the point where they seek their opposite. The notion of their base Aspect comes into play fairly soon - though they may superficially seek their opposite, it is their Aspect they seek in actuality.
They do hold a certain level of foresight, but rather than the Mage's inherent comprehension, Seers tend to rely upon external sources and stimuli to further their understanding; Rose with the Horrorterrors, Terezi with Scratch & Aranea, and we can only guess with Kankri.
They are capable of having visions, though - as Rose & The Signless can both attest to!
Rose seeks Void. She seeks to breach the unknowable, catalogues the Zoologically Dubious and finds comfort in oblivion and the pursuit of ignorance. She resolves to leave the game to Void rather than seek its Light; at first.
Terezi seeks Heart. Her final speech to Vriska talks of her emotional insecurity and pursuit of self-assurance. She wishes most prominently for security in herself and her identity; and yet this manifests in a flawed pursuit of binary, deficient Mind.
Kankri seeks Breath. Having been coddled and patronised all his life, freedom is his ultimate aim. His rebellious spirit and compulsive boot-licking seem to be a direct manifestation of his desire to think for himself and be free in his direction. Kankri's a particularly interesting one given that he fucked up his quest, canonically.
...The Signless didn't, however. The Signless pursued unity through freedom his whole life.
Rose resolves to pursue knowledge through the unknown.
Terezi seeks logic through emotion.
All of them grow, the further they pursue their Session's aims, to understand their base Aspect. It's a reversal of the Mage's quest; the stagnant Mage must embrace diversity wheras the directionless Seer embraces their certain path.
Point D. The practical function of the Seer.
Apologies, this is going to be mostly just about Rose.
Rose's role in her session post-ascension is to understand and inform her session-mates about the most fortuitous path. Her visions allow her to comprehend Light and sift through the endless possibilities and synthesis of her Aspect to find the most precise outcome. They grow to be an indispensible well of knowledge; always learning and finding out their Aspect's truth.
Terezi does the same, albeit without ascending; her greatest moment of heroism is the prelude to the Retcon, which she directly causes. Terezi applies all of her knowledge of consequence, cause & effect to undo the resultant consequences of the actions taken by her sessionmates. She uses her comprehension of Mind to her utmost ability; which is why I find it gut-wrenching that she still believes she was never enough.
Kankri... does jack shit other than be a whiny little bootlicker, but The Signless certainly applies his Aspect for the greater good. The fire of his rebellion and his pursuit of unity and free communication on Alternia ignite the spark of revolution for generations to come; his quest for Blood bringing utmost comprehension and sight of unity.
Overall, this is one Class where the narrative:practical lines tend to blur a little, owing to the general non-combatant status of the Classes in general. Rose shows they're capable of using their Aspect in combat just as all players are; but it seems clear to me that they function the best as advisors.
Next week, I'll be elucidating on the Witches & Heirs; which will be an interesting one since it'll require me to actually understand what a Witch does. That should be fun.
Take care, everybody. I know nothing.
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