#sylph of light
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tavtiers · 1 year ago
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A hypothetical god tier for Vivienne from Dragon Age: the Sylph of Light.
A Sylph of Light is among those who alter knowing and perceiving. They are motivated by others to assist awareness. (x) The Sylph of Light feels useless when they can't help others and enjoys knowing things others don’t. (x) They are the Mother Scholar, defined by helping awareness. (x) Their opposite is the Maid of Void. Their inverse is the Prince of Void. They share their personality with the Seer of Space. The Sylph of Light would quest on a planet similar to the Land of Shine and Light, reigned over by Hemera (Goddess of Daylight) or Apollo (God of the Sun). They would rise to ascension on the wings of moths. (x)(x)(x)
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cgtg · 4 months ago
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LIGHT PLAYERZ ONLY
as with the prev polls: if you consider multiple, i suggest going for the one u feel aligned with currently/most often, which one u wanna represent in a poll like this, whichever has the most compelling role/narrative, whatever works for U. classpecting is very subjective, and fluid for a lot of people.
i actively encourage discussion in the notes or my inbox of what your class and aspect mean to u. simple or lengthy, i wanna hear it :J
excluding master classes bc no space for em, sorry.
for those who cant vote: i’d appreciate u passing the poll along. also, i’ll post updates throughout the week on how it’s going so everyone can have a peek inside. thank u
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propheticclown · 2 months ago
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I know I don't really talk about Aranea all that much, but her relationship with Kurloz is one of the funniest things in the entire world to me. Kurloz is a Prince of Rage, a classpect that revolves around mysteries and secrets, and even considers secrets to be the "best miracle of all". Aranea on the other hand is a Sylph of Light, which is all about information and gaining it and telling other people about this information found. But while we don't really know Kurloz's feelings on Aranea (although we can assume it's negative), we do know how she feels about him. Because she CANNOT STAND HIM.
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The best part of it all? SHE DOESN'T EVEN KNOW HE'S WORKING WITH LORD ENGLISH! She thinks he's "sweet and harmless". Her dislike of him is literally just because. She has the audacity to even say him sewing his mouth shut was a "good thing".
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And remember, this is with her NOT knowing that Kurloz is evil, knowing he sewed his mouth shut out of shame, and her genuinely thinking that Kurloz is a sweet person. So from Aranea's perspective, this is essentially what's happening.
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She's so funny, I love Aranea so much.
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starlit1daydream · 5 months ago
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Maids & Sylphs: Maintenance & Generation
There's no need to justify the meaningless destruction~...
Yeah, I love that song.
This is a little bit of a contentious one, since there's an extant debate about the Class pairings with these two; but Maid:Sylph works best for me, so that's what I'm going for.
The Maid:Sylph class dichotomy embodies maintenance, generation and responsibility. They operate alongside their Aspect to ensure it functions correctly, a caretaker for it; being able to both generate it freely and keep it from going awry after their arc is done.
They're also defined by quite an interesting and consistent character arc in two parts - that I'll go over in the narrative section. It involves a lot of denial of their Aspect.
Canonical Maid players are Jane Crocker (Maid of Life), Aradia Megido (Maid of Time) and Porrim Maryam (Maid of Space).
Canonical Sylph players are Kanaya Maryam (Sylph of Space) and Aranea Serket (Sylph of Light).
So, let's get to Point A - the Maid's narrative function.
The Maid is defined by an overworking at the hands of their Aspect; they are, simply put, made to use it and work with it tirelessly without ever being able to have it.
Their relationship with it is exclusively defined by others, with no opportunities being given for them to forge their own stance on their Aspect; it's alien to them, all they know of it is what they're made to use it for.
Jane Crocker, the Maid of Life, indoctrinated and kept in the dark thanks to an oppressive regime that would see her stripped of agency; her life under constant threat of assassination as she denies any and all conspiracies under her nose.
Aradia Megido, the Maid of Time, puppeteered by the deceased and the forces of death themselves, tossed around throughout states of mortality whilst forced to shelve her own intrigue in archaeology. No interest in the past is granted on her own merits.
Porrim Maryam, the Maid of Space, denied an intuitive chance to make her own way with femininity because of Beforus' oppressive patriarchy; her opinions left unheard as she slaves away in the jadeblood caverns. Her own gender and curation of the Space around her, inaccessible.
This is followed by a stage of personal growth wherein the Maid sheds the shackles and works with their Aspect independently. They awaken into a new power with their Aspect as their steward and responsibility; and now they work for it because they want to.
Jane Crocker ends the story having inherited control of her own Life; she's CEO of CrockerCorp and has no oppression left to control her and regulate her agency.
Aradia Megido ends the story having become a caretaker of the afterlife, Maid of Time taking responsibility to keep the deceased in check and fondly regard extermination.
Porrim Maryam ends her story having become a garrulous and opinionated advocate whose sexual freedom and comfort in her own gender identity goes hand in hand with her views on feminism and patriarchy. (she's also trans, but you didn't hear that from me)
Point B - the practical function of the Maid.
This one's fairly simple, given we have two whole examples to work with and they both have their own moments of badassery.
Jane can create Life. Though she expresses that, uh... questionably, with her rather clear-cut wishes towards Jake in Trickster Mode; she also expresses it literally. The overload of her Life powers leads her to turn the desolate and barren LOCAH into a thriving wilderness, teeming with Life. What's more, she can give Life to those who have lost it.
Aradia can create Time. We see her freeze Jack Noir in temporal stasis, using her Aspect and generating Time for her cohorts both literally and metaphorically after the fact.
Porrim, speculatively, could create Space. Think Jade, but less overpowered.
The creation of their Aspect leads directly to their maintenance of it, one does not just make something new and then leave it to rot; you have to take care of it, allow it to grow and keep to the right path.
Point C, the narrative function of the Sylph.
Like most other passive Classes, we're flipping the active counterpart on its head for this one.
Whereas a Maid is defined by a working relationship with an Aspect they never get to know, the Sylph is an opposite. They hold such a breadth of knowledge and desire to help with their Aspect, but nobody lets them.
Kanaya is desperate to curate the Space around her and meddle with it, through her fashion expression to her interest in gardening, and keeping her friends in check, but nobody allows her to. She's shunned merely as the auspistic 'vvillage twwo wwheel devvice' and decried as a meddler 'til she starts putting her foot down and sawing incels in half.
Aranea is desperate to be seen, to be given Light; she merely wants attention and acknowledgement from her friends - because she literally just fucking wants to talk about the things that interest her for more than five minutes. She keeps repositories of knowledge, adores giving exposition, and is pushed into ignorance and oblivion 'til she resorts to throwing planets with her brain.
This is not to say that the Sylphs are... completely justified; because their growth comes in the form of acknowledging that their Aspect needn't always be meddled with. The Maid allows their Aspect to grow on its own, but the Sylph is compelled to interfere and change it because 'they know best'.
Kanaya meddles even when it's condescending, unaware of her own shortcomings in that regard; making glaring errors in her curation of Space that lead to the termination of relationships (Vriska) that she refuses to even give an explanation for.
Aranea heals Light even when she shouldn't, intruding on personal boundaries and consent through her Aspect. She freely shares information about her cohorts that really should be left in the shadows, sometimes, and breaches both Jake & Terezi's wishes by 'fixing' their disabilities, per se.
...She was totally justified in throwing planets, though.
Point D, therein, is the practical function!
This is interesting, because Homestuck equates passive creation with healing. The Sylph less actively generates their Aspect and moreso fixes it, making them a sort of Anti-Prince in a sense.
Kanaya, we have less material to work with given her lack of a God Tier status; but it sounds to me like healing Space seems inherently tied to her awakening as a rainbow drinker (repairing her own role in the narrative after her death) and the curation of Space through removing things that could harm it.
Aranea, however, is clear-cut. She heals Light by healing any disabilities that would impair someone's desire to see or understand truth; Terezi's blindness leaves her unable to see, and Jake's brain injuries leave him unable to understand; in Aranea's eyes, anyways. (I'd argue she's a very reductive and possibly passively ableist viewpoint, but I digress).
It's a form of creation, for sure; but it's directed towards others just as a Passive player does. I find them really interesting, especially just because of the limited material we've got; I would've loved to see a God-Tiered Kanaya. Alas...
Anyway, by now, I'm sure you all know what's coming for you next week. I'll be on schedule this Time, so clear out some Space in your schedule.
(Oh, Lord, that was cheap. At least it was probably aMuseing to a few of you, hell if I know).
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rileyav · 4 months ago
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:}
sylph of light
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homestuck-hell · 8 months ago
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Natela Astrae, Sylph of Light, Prospit
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They/She
The stars shine on those most fortunate
Reads bedtime stories to grubs
Can't stand misinformation
Land of Lore and Comets
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aortaobservatory · 1 year ago
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Classes of Light - AO Classpecting
Chosen Keywords: Knowledge, Evaluation, Insight, Meaning
TEZ Keywords: Knowledge-seekers, students, problem-solvers, precision, scholars, researchers, resourceful, driven, (fussy, pedantic, insensitive)
CANON: Those bound to the aspect of Light are the universe's knowledge-seekers. They are, above all, driven to learn and understand. They are great alchemists, able to take multiple sources of information and synthesize them into something useful. They are scholars and researchers, absolutely dedicated to knowledge for knowledge's sake. They are the ultimate students, and although that might conjure up the image of people sitting around peacefully waiting for knowledge to be brought to them, that couldn't be further from the truth. The Light-bound will go after knowledge with a fierce intensity that others may find distasteful. They aren't overly concerned with laws or norms, either. They often take rules as simple suggestions, instead searching for loopholes or work-arounds. At their best, the Light-bound are resourceful and driven. At their worst they can be fussy, pedantic, and insensitive.
All of the analysis written below is my own writing, analysis, and thoughts as based on the sources I consulted. The statements are my own analysis, but they may function as a "fill in the blank" statement for you to create your own interpretation of the classpect as you please by replacing the aspect word with any of the provided keywords above.
Sources consulted: (dahniwitchoflight), (rosespecting), (godtier-haven), (TEZ), (MSPA Wiki)
LINK: (Classpecting Analysis Masterpost)
TAGS: [Mage], [Seer], [Witch], [Heir]
TAGS: [Knight], [Page], [Thief], [Rogue]
TAGS: [Sylph], [Maid], [Prince], [Bard]
-aortaObservatory
Knowers/Changers
Mage (Active): Know - Too Much Experience with Light
A Mage of Light is almost constantly experiencing knowledge and evaluation from the people around them and their surroundings, which gives them a unique understanding of how insight and the meaning of something can help a situation... or hurt a situation.
A Mage of Light is flooded with Light (Knowledge, Evaluation, Insight, Meaning), uniquely experiencing both the good and the bad of it. As a result, they gain a unique understanding of what Light is and does, often resenting it or becoming jaded and frustrated with it, but never rejecting it. Their challenge is to become open to new insight or different perspectives than their own.
Heir of Void (Inverse): As the Mage of Light knows Light in a flood of both good and bad, they end up embodying Void, whether on purpose or accidental. They have an indirect relationship with Void; because they know and experience Light (that which is knowledge, evaluation, insight, and meaning), they fully embody and thus must change Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Mage of Light does not undergo the Heir of Void's challenge; their relationship with the Heir class and the Void aspect is purely surface level.
~
Seer (Passive): Know - Too Little Experience with Light
A Seer of Light is surrounded by secrecy and many potential unknowns, and lacks knowledge and insight in their life, and as a result are driven to learn everything they can about meaningful evaluation in order to understand what they previously lacked.
A Seer of Light studies Light (Knowledge, Evaluation, Insight, Meaning), craving knowledge of it from their previous lack of it. They seek knowledge of Light with a fierce intensity in order to gain more understanding of it, acknowledging the potential consequences of doing so and dealing with them later. Their challenge is to learn how to translate their insight and knowledge into action and decision, as well as learn how to manage their engagement with Light so as to not overwhelm themself or others.
Witch of Void (Inverse): As the Seer of Light attempts to gain experience with Light from their previous lack of it, they end up changing Void, whether on purpose or accidental. They have a direct relationship with Void; because they change and thus half embody Void (that which is secrecy, unknown, potential, and possibilities), they gain experience with and thus know Light (that which is knowledge, evaluation, insight, and meaning). Because the inverse classpect is a ghost of the true classpect, the Seer of Light does not undergo the Witch of Void's challenge; their relationship with the Witch class and the Void aspect is purely surface level.
~
Witch (Active): Change - Too Little Embodiment of Light
A) A Witch of Light embodies knowledge and the insight it gives them, in order to change their own and others evaluation of what something means.
B) A Witch of Light embodies the evaluation of what something means, in order to change their own and others knowledge and the insight it gives them.
Witches are self-assured and conclusive individualists. They pick and choose which parts and pieces of Light (Knowledge, Evaluation, Insight, Meaning) fit into their own already determined desires, making Light embody themself and changing it to suit their own wants and needs. Their challenge is to achieve a stable balance in themself without losing themself to Light or their own changing whims.
Seer of Void (Inverse): As the Witch of Light changes the pieces of Light within themself, they end up experiencing Void, whether on purpose or accidental. They have an indirect relationship with Void; because they change and half embody Light (that which is knowledge, evaluation, insight, and meaning), they gain experience with and thus know Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Witch of Light does not undergo the Seer of Void's challenge; their relationship with the Seer class and the Void aspect is purely surface level.
~
Heir (Passive): Change - Too Much Embodiment of Light
An Heir of Light embodies the ability of evaluation, meaning they are knowledgable; however, only by changing themself can they change the insight they gain and the meaning of it.
An Heir of Light inherits and embodies Light (Knowledge, Evaluation, Insight, Meaning), allowing Light to change themself or itself. They have huge amounts of Light related strengths, allowing themself to be surrounded by Light or naturally gravitating towards it. Their challenge is to not get stuck on Light, to know when to move on and change themself to keep themself balanced.
Mage of Void (Inverse): As the Heir of Light embodies Light within themself, they end up knowing Void, whether on purpose or accidental. They have a direct relationship with Void; because they fully embody and thus must change Light (that which is knowledge, evaluation, insight, and meaning), they know and experience Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Heir of Light does not undergo the Mage of Void's challenge; their relationship with the Mage class and the Void aspect is purely surface level.
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Utilizers/Allocators
Knight (Active): Utilize - Too Much Skill with Light
A Knight of Light would be very skilled in using the knowledge they possess and the insight it gives them, to protect and defend the evaluation of others and the meaning given to them.
A Knight of Light is extremely adept with their Light (Knowledge, Evaluation, Insight, Meaning), their driving effort to protect it and others through it. They are loyal to Light's cause and naturally gifted with it, using it as a tool to achieve whatever they set themself to. Their challenge is to learn how to be less harsh on themself, to accept and learn from failure, and to accept the assistance of others when they need it.
Rogue of Void (Inverse): As the Knight of Light utilizes Light from their loyalty to it, they end up valuing Void, whether on purpose or accidental. They have an indirect relationship with Void; because they utilize and are skilled with Light (that which is knowledge, evaluation, insight, and meaning), they value and thus give/allocate Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Knight of Light does not undergo the Rogue of Void's challenge; their relationship with the Rogue class and the Void aspect is purely surface level.
~
Page (Passive): Utilize - Too Little Skill with Light
A Page of Light is a beginner when it comes to learning and evaluating the knowledge they gain, but they repeatedly strive to master it using the insight they've acquired and the meaning they've ascribed to it.
A Page of Light starts unskilled in Light (Knowledge, Evaluation, Insight, Meaning), learning how it works and how to use it to its full potential over time. In their many attempts to master Light, they teach others the value of Light, becoming an unintentional source of inspiration. Their challenge is to keep at it, learn from failure, and eventually master Light, being able to confidently provide Light to others.
Thief of Void (Inverse): As the Page of Light attempts to gain skill with Light from their previous lack of it, they end up allocating Void, whether on purpose or accidental. They have a direct relationship with Void; because they take/allocate and thus do not value Void (that which is secrecy, unknown, potential, and possibilities), they gain skill with and thus utilize Light (that which is knowledge, evaluation, insight, and meaning). Because the inverse classpect is a ghost of the true classpect, the Page of Light does not undergo the Thief of Void's challenge; their relationship with the Thief class and the Void aspect is purely surface level.
~
Thief (Active): Allocate - Too Little Value towards Light
A Thief of Light lacks knowledge and evaluation in their life, resulting in a fierce desire to possess such things for themself and leading to them not understanding the value of the insights they gain and what that means, as they take knowledge and the evaluations of others from others and hoard it all to themself for their own benefit.
A Thief of Light takes Light (Knowledge, Evaluation, Insight, Meaning), either craving it fiercely from their lack of it in their lives or simply because they like it, stealing and hoarding it all for themself and their own personal benefit. Despite their outward confidence with Light, they often take it at face-value without learning of its true value, being unsatisfied with how much Light they hoard and craving more and more. Their challenge is to focus less on attaining and more on learning about the value their aspect, as well as to let others have their aspect and learning why it is important to others.
Page of Void (Inverse): As the Thief of Light allocates pieces of Light to themself, they end up gaining skill with Void, whether on purpose or accidental. They have an indirect relationship with Void; because they take/allocate and do not value Light (that which is knowledge, evaluation, insight, and meaning), they gain skill with and thus utilize Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Thief of Light does not undergo the Page of Void's challenge; their relationship with the Page class and the Void aspect is purely surface level.
~
Rogue (Passive): Allocate - Too Much Value towards Light
A Rogue of Light would redistribute, allow others to take, and/or give knowledge and insight to others in the name of balancing the meanings born of evaluation.
A Rogue of Light gives Light (Knowledge, Evaluation, Insight, Meaning) away, either because they have a lot of it already, or are able to get it so easily they don't know what to do with so much of it. They often know the true value of Light, and are able to see where there is too much or too little of Light and redistribute it in a balanced way around themself. Their challenge is to not let Light run dry within themself, and to learn how to healthily balance Light in themself.
Knight of Void (Inverse): As the Rogue of Light values Light within themself, they end up utilizing Void, whether on purpose or accidental. They have a direct relationship with Void; because they value and thus give/allocate Light (that which is knowledge, evaluation, insight, and meaning), they utilize and are skilled with Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Rogue of Light does not undergo the Knight of Void's challenge; their relationship with the Knight class and the Void aspect is purely surface level.
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Enhancers/Destroyers
Sylph (Active): Enhance - Too Much Reliance on Light
A Sylph of Light is a pure source of insight and the meaning behind it, and driven by knowledge and evaluation, attempt to restore/purify the meaning behind others insights.
A Sylph of Light starts off relying on themself for Light (Knowledge, Evaluation, Insight, Meaning), attempting to heal, restore, and enhance Light in others. They are a pure source of Light for others, and though this can cause frustration and irritation in themself and others, they can see ways for Light to help and heal the struggling of others. Their challenge is to learn how to listen to the needs of others instead of assuming they know best, and to balance themself by learning that it's okay to rely on others for Light sometimes.
Bard of Void (Inverse): As the Sylph of Light enhances Light from their love of it, they end up fearing control of Void, whether on purpose or accidental. They have an indirect relationship with Void; because they enhance and rely on Light (that which is knowledge, evaluation, insight, and meaning), they fear control of and thus destroy Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Sylph of Light does not undergo the Bard of Void's challenge; their relationship with the Bard class and the Void aspect is purely surface level.
~
Maid (Passive) - Too Little Reliance on Light
A Maid of Light relies on anyone or anything but themself to tell them knowledge and information as well as what it means, before learning how to rely on themself, restoring and purifying their knowledge and what it means for themself through precise evaluation and insight.
A Maid of Light starts off pushed around by others' view of Light (Knowledge, Evaluation, Insight, Meaning), but eventually allow Light to heal, restore, and enhance themself, making them into an entirely new person and purifying their aspect to themself. They start out relying on others for Light or being told by others how to interact with Light. Their challenge is to listen to themself instead of others, and to not let others opinions dilute their aspect as they restore it for themself and allow it to make them into a new person.
Prince of Void (Inverse): As the Maid of Light attempts to gain reliance on Light from their previous lack of it, they end up destroying Void, whether on purpose or accidental. They have a direct relationship with Void; because they destroy and thus cannot control Void (that which is secrecy, unknown, potential, and possibilities), they gain reliance on and thus enhance Light (that which is knowledge, evaluation, insight, and meaning). Because the inverse classpect is a ghost of the true classpect, the Maid of Light does not undergo the Prince of Void's challenge; their relationship with the Prince class and the Void aspect is purely surface level.
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Prince (Active): Destroy - Too Little Control of Light
A Prince of Light is surrounded by knowledge and the evaluative demeanor they crave, but they can't control it or have no means of reaching it, so they lash out because of their own insight and meaning, to destroy the evaluated knowledge that others have, in the name of their own insight and meaning.
A Prince of Light destroys Light (Knowledge, Evaluation, Insight, Meaning) with Light or in the name of Light, and as a result, often end up appearing as Void (Secrecy, Unknown, Potential, Possibilities) at first glance. Princes start off with disdain or hate for Light, likely because of its overwhelming presence in their lives, and because despite its abundance, they can never seem to grasp or control it for themself. Their challenge is to be able to recognize Light's presence in themself before they destroy themself beyond repair, and learn that they do not need to control or bend Light to their will.
Maid of Void (Inverse): As the Prince of Light destroys pieces of Light in themself and others, they end up gaining reliance on Void, whether on purpose or accidental. They have an indirect relationship with Void; because they destroy and cannot control Light (that which is knowledge, evaluation, insight, and meaning), they gain reliance on and thus enhance Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Prince of Light does not undergo the Maid of Void's challenge; their relationship with the Maid class and the Void aspect is purely surface level.
~
Bard (Passive): Destroy - Too Much Control of Light
A Bard of Light is surrounded by a lot of evaluated knowledge, but fears being controlled by it or fears the control such things have over them, and as such ignores the evaluated knowledge and allows it to deteriorate via keeping it unknown and letting it wonder into possibilities; only by embracing meaningful insight can they begin to destroy the secrecy that destroyed them.
A Bard of Light allows Light (Knowledge, Evaluation, Insight, Meaning) to be destroyed via simply not reaching out for it, and ignoring its presence in their lives, leading to them appearing as Void (Secrecy, Unknown, Potential, Possibilities) at first glance. This is typically due to a fear of being controlled by Light; while they may see benefits to what it could offer them, they can also see all the downsides to it simply because of their fear of what could go wrong. Their challenge is to be able to embrace Light and not be ruled by its whims, learning to control the way it impacts themself without letting it be destroyed.
Sylph of Void (Inverse): As the Bard of Light fears control of Light within themself and others, they end up enhancing Void, whether on purpose or accidental. They have a direct relationship with Void; because they fear control of and destroy Light (that which is knowledge, evaluation, insight, and meaning), they enhance and rely on Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Bard of Light does not undergo the Sylph of Void's challenge; their relationship with the Sylph class and the Void aspect is purely surface level.
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burnttoastlife · 1 year ago
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More AttorneyStuck! Might color these later.
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cloudyangeltv · 2 years ago
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Inanimate insanity but Homestuck
(I'll be making more characters)
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noodle-persom · 2 months ago
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I need to retake the classpect quizzes again… it’s been too long
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selkieisdrawing · 2 years ago
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godtier practice
:]] I’ve got a rogue of light to do but then I’m done! I might ask some of my other friends if I can do theirs too or even open suggestions on twitter lmao
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ultra-clashpects · 1 year ago
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SylphRogue of RageLight, please.
THE ROGUE-SYLPH OF LIGHT-RAGE
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The Rogue-Sylph of Light-Rage is someone who is distrusting of those around them, but they continue to help out because they feel like they must or that they owe their help to others for any number of reasons. The Rogue-Sylph of Light-Rage is a kind person, they have the best in mind for those that they care about and they want to do their best to help and make sure that everyone is happy with their lives and to make sure that nothing is out of the ordinary.
The Rogue-Sylph of Light-Rage nurtures their aspects in the world that surrounds them, in themselves, and in those around them, and they try their best to heal and fix their aspects so that they’re in peak condition for those that may want to use it. The Rogue-Sylph of Light-Rage is intelligent and they mostly act on their own thoughts and morals and ideas of what is right and wrong, even if it means stealing their aspects from other people, but they do have good intentions even if sometimes it comes across as they don’t.
The Rogue-Sylph of Light-Rage is part Rogue of Light, which means that they have issues when it comes to believing in themself and trusting their own instincts, rather letting those around them dictate their own actions and thoughts rather than doing it themself. They might even have a screwed up sense of reality or have a messed up perception of life, or maybe they were just taught that all their thoughts and ideas are wrong, but eventually they will learn to overcome this and they will grow in power and take control of their own life and Light.
The Rogue-Sylph of Light-Rage is part Rogue of Rage, which means that they struggle when it comes to regulating their own emotions, specifically when it comes to anger and Rage and sadness, and they are often dragged around by their own emotions rather than controlling them, likely because that’s how they were raised or a certain mindset that was given to them that just stuck. They don’t like criticism of any kind, but eventually they will learn how to accept themself and accept their emotions as they are and embrace them, using their emotions and their Rage for better, and they will learn how to manage their own feelings as well as helping out those around them with their own emotions.
The Rogue-Sylph of Light-Rage is part Sylph of Light, which means that they have a multitude of opinions and thoughts on countless subjects, always having a tidbit of information or a fun fact about any subject you can think about, no matter how scarce or unknown the subject is, the Sylph will always know about it. They like to collect things that interest them, be it anything from cool rocks and minerals to notebooks filled with information about atomic bombs and national war crimes, they love to collect things like a scavenger bird and share it with those that are close to them, whether those people want to hear about it or not.
The Rogue-Sylph of Light-Rage is part Sylph of Rage, which means that they are a very stubborn and mean person, they might be the kind of person to casually say cruel things to you and they are constantly berating you and pointing out flaws of yours. They mean this is a nice way though, like pointing out things that are out of place so that you can fix them, making you stronger in the process and helping you get better and fix yourself, even if this doesn’t always come across in the Sylph’s approach of doing things, and instead just makes them look like a jerk.
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en8y · 1 year ago
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[IMAGE ID: three horizontal flags with nine stripes; each flag has the light aspect symbol in the center; a bright yellow stylized sun. it is outlined in dark orange. the middle stripe is twice as large as the rest of them, which are equally sized. the first flag has these top three colors: dull green, warm grey, and dull yellow-orange. the second flag has these top three colors: medium green, dark cool green, and deep purple. the third flag has these top three colors: bright purple, bright cool pink, and bright teal. each flag has these bottom six stripes: dark orange, off-white, dark orange, bright orange, yellow-orange, and bright yellow. END ID.]
lightasirogue: a gender connected to being a rogue of light; this gender is connected to the light aspect, light aspect aesthetics, rogue aesthetics, chaoticness, and xenzh genders!
lightasylph: a gender connected to being a sylph of light; this gender is connected to the light aspect, light aspect aesthetics, sylph aesthetics, elemental, airy, or ethereal aesthetics, and nadelvinity!
lightaseer: a gender connected to being a seer of light; this gender is connected to the light aspect, light aspect aesthetics, fortune-telling or prophetic aesthetics, and oracrinity!
@radiomogai @liom-archive @obscurian @drowntowns @electrosaccharine @honey-makes-mogai
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giftofclasspects · 1 year ago
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Hey, hey! Can you do an analysis of how a quadrant between a Prince of Void <> Sylph of Light would work??
this one is ... very interesting methinks
the prince of void is. WOO. okay its a lot. they're gonna destroy obscurity. they're like "that's a lie" "this is false" "this is wrong"
a sylph of light will be like "hmm yes i love spotlight i like attention"
i don't think they'd click all the time. but that's the point of a moirail! you're not always going to see eye to eye. so i think that these two would really be able to balance each other out.
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Powerset for a Sylph of Light
one who enchants and creates clarity, relevance, and risk
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Basic Light powers: Wealth of knowledge - this may include book smarts, technical skills, memory of important events, and anything you could reasonably hyper-analyze. This knowledge has a way of coming in handy during the session - Light players are lucky like that.
Sylph special: When you are facing imminent death, you immediately recall any information that'd help you stay alive, and can incorporate it into a plan on the spot. Once per game, any parts of this plan that hinge on luck will inexplicably succeed. (You may also use this for a gambit to self-resurrect.)
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Enchantment Skills
You can weave Light into equipment and objects, as easily as a fey casts a spell. If someone wears the equipment, or spends time near the object, they enjoy enchanted effects. Pick 1 enchantment skill you know at the start of the game. You can unlock and master more as your session progresses.
Steeped in Certainty: Draw or engrave an intricate solar symbol on an object, and charge it in Skaia's light for 12 hours, to turn it into a Good Luck Charm - with the faint glitter of gold. Equipment enchanted this way gives the wearer +7% crit chance, +3% dodge chance, and +25% crit damage. If you turn a non-equipment object into a Good Luck Charm, plot-important people and events will tend to cluster around it, but the effect drastically decreases the more objects you enchant this way.
Steeped in Knowledge: Draw or engrave an intricate flame symbol on an object, charge it in Skaia's light for 7 minutes, and speak or type as much information as you can convey on a single topic in that time, to turn it into a Mystic Codex - redolent of vanilla and warm to the touch. Anyone who touches the Mystic Codex gains the knowledge you'd conveyed while preparing the enchantment; they "remember" you explaining it, even if they weren't actually there to hear. If someone wears the Mystic Codex as equipment, they gain the same effect, plus a hit of confidence any time they try to put this knowledge into action.
Steeped in Splendor: Draw or engrave an intricate sparkle symbol on an object, attach a colored gem or ribbon, and charge it in Skaia's light for 12 minutes, to turn it into a Dazzling Beacon - glowing and sparkling. The Dazzling Beacon shines like a lantern, in the same color as the gem or ribbon you attached, for 12 hours. If someone picks it up, the light makes them look especially gorgeous, mesmerizing, or menacing. Equipment enchanted in this way gives the wearer immunity to Blindness; this effect persists after the shining effect ends.
Steeped in Relevance: Draw or engrave an intricate star symbol on a piece of equipment, and charge it in Skaia's light for a minimum of 7 days, to turn it into a Plot Device - beautiful, blazing, and golden as sunlight. Whoever wears the Plot Device will use it to take an action that inexplicably shifts the session's relevance to them, before the time used to charge it has elapsed. When you prepare this enchantment, there is no maximum charge time, and longer charge times afford greater relevance. For example, if you charge a tumbled stone for 7 days before you turn it into a Plot Device, the user might throw it and smash a window that distracts someone at a critical moment, within the week they put it on. If you charge it for two months, they might crack someone's skull with it, incite a riot in Derse's streets, and force the Black King to split his time preparing his army and silencing dissenters.
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Healing Skills
You can mend bodies and more with the power of Light. Pick 1 Healing Skill.
Sensory Salvage: Lay your hand on someone's injured eye, ear, or other damaged sensory organ. Fiery orange light will bathe the person being healed, and when it clears, their injury will be healed and their lost sensory perception will be restored.
Return to Brilliance: Draw the seal of the sun on what you want to restore - perhaps on the door of a library afflicted by censors, or around someone who lost their memory, or around the ashes of a burnt book. After 7 hours and 7 minutes, the lost knowledge will be restored - the books appearing where they belong, the memories returned, and more. Brighter, attention-grabbing seals will offer more clarity, and perhaps richer information than there originally was; experiment with colorful paint, glowing enchantments, and alchemy.
Flourishing Fortune: Shine a bright light, magical or otherwise, on yourself or an allied player in crisis. Their eyes and fingertips flash a sunlit orange, as they undergo the effects of your Sylph special (see above). This skill only works on each player once per game.
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beetroota · 1 year ago
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Me and the gang
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