#micro dice
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juantinarchive · 6 months ago
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“ay dios, ohhhhh Martin y Juanjo que bonito la verdad, este año ha sido como una montaña rusa y si pues aquí vemos a MI AMORCIN. Jo esque fue, no se, no tengo palabras para describirlo, me emociona mucho y después de operación triunfo he vivido muchas experiencias como esta y como estas (apunta las otras fotos). Esto creo que es de un post que hizo Juanjo cuando hicimos los 5 meses, es en su casa, en Magallón, una foto muy bonita, que monos”
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junkfoodgames · 2 years ago
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Welthe in Wyzdome is a one-page solo journaling game about being a slimy scavenger that sells dangerous artifacts to wyzzrds!
Check it out and sharing is greatly appreciated!
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razette · 8 months ago
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I thought I could go from a 0g back to a 00g and I did, but it was actually the devil talking and I am experiencing consequences. No overtly broken skin, just extremely stretched, so the chances of infection are low. but fuck me and my poor impulse control. Im sober now, I need to think more!
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einaudis · 2 years ago
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Tengo que decirlo: me hace demasiado feliz ver el apoyo que está recibiendo Lucas. Desde el día uno estamos aquí sufriendo con sus temas nominables y cómo querían hacerle menos, con muchos en su contra; pero poco a poco va mejorando la situación y la gente empieza a darse cuenta de lo buena gente, trabajador y talentoso que es. Que no tiene la voz de Cris o Juanjo, pero es de los que más valoran su estancia en la academia y se merece mucho.
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brownsugar4hersoul · 1 year ago
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R O L L T H E D I C E
“ If you’re going to try, Go all the way. Otherwise, don’t even start. If you’re going to try, Go all the way. This could mean losing girlfriends, wives, relatives, jobs & maybe your mind. Go all the way. It could mean not eating for 3 or 4 days. It could mean freezing on a park bench. It could mean jail, It could mean derision, mockery, isolation. Isolation is the gift. All the others are a test of your endurance, of how much you really want to do it. And you’ll do it despite rejection & the worst odds. And it will be better than anything else you can imagine. If you’re going to try, Go all the way. There is no other feeling like that. You will be alone with the gods & the nights will flame with fire. Do it, Do it, Do it. Do it. All the way All the way. You will ride life straight to perfect laughter, its the only good fight there is. ” |Charles Bukowski|
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transmandrake · 3 days ago
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Looking for somewhere to stay during uni is so nervewracking... the vast majority of places are "female only" and a decent handful are "male only" and neither of those i wish to gamble on... And so far 1/3rd of the places I've enquired about evidently put down both genders by accident... Surely this counts as discriminatory...
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psyvhs · 2 years ago
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I love playing some pinball on the amiga
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queenmeve · 2 years ago
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For real I need help bc I’ve been broke or nearly broke for literal years and now that I have an income I can’t stop myself from spending money on dumb shit just bc I can
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melshifting · 1 month ago
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. 𓂃 ⋆˚࿔ (un)common talents 4 your dr (p. 2) ‧₊˚ ┊
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꒰ HUMAN CLOCK ── You always know the exact time to the minute, even after naps, jet lag, all-nighters, or travelling abroad. No watches or clocks, just inner precision and pure knowledge.
꒰ COPY AND PASTE ── You can match the pitch of any sound you hear (natural or artificial) — from engine noises to bird calls to microwave beeps — with eerie accuracy.
꒰ ULTIMATE READER ── Not only do you have an extraordinary reading speed, but you can calculate with just a quick glance how many words a text has and how long it will take you to read/write it.
꒰ AMATEUR TESTER ── You can break down the exact ingredients, spice levels, cook times, or even the brand of salt used in any and everything you eat or drink—even if it's a foreign cuisine; you'll know all the details thanks to the performance of your taste buds.
꒰ IRL TETRIS ── You can estimate with 100% accuracy the space that any object will take, regardless of its dimensions or where it is located (and nothing ever wrinkles or breaks).
꒰ BLOODHOUND  ── You can identify people, places, or events based on smell alone, picking up even subtle or lingering notes others miss. It’s like scent-based memory mapping.
꒰ PEN & KEYBOARD  ── You only need to glance at a printed or digital word once to instantly know what font it is — not just the name, but also the size, kerning, and tracking. You can recreate it perfectly by hand or digitally without needing references.
꒰ ATM  ── Give you any object — from vintage collectibles to modern tech, groceries, furniture, or streetwear — and you can give an uncannily accurate price estimate within seconds, regardless of currency.
꒰ LUCKIEST PERSON  ── You aren’t psychic, just brilliant with micro-patterns and odds. Your brain runs constant probability calculations at lightning speed: how the dice might land, what the dealer’s next card will likely be — guaranteed to work every time.
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gallifrey1sburning · 4 months ago
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It was one of the worst fights they’d ever had, if you could even call it that—and there had been some bad ones, in the time since they’d started trying to heal, trying to forgive. You didn’t move past a history of attempting to kill one another without a few screaming matches. But Draco had never seen Harry like this, before; his eyes like ice in a stony face. And it was about Severus Snape, of all people.
“He was a good man,” Draco had said.
And Harry’s posture had shifted, something going still in a way that had given his response an unexpected edge. “No. He wasn’t.”
Draco had been incensed. “How can you say that, when he saved your life? He gave up everything, endured years of suspicion and hatred, lived and died as a spy, all to do the right thing! He was a good man.”
So cold, that glare, and yet it wasn’t reflected anywhere else on Harry’s face. His features, usually so animated, had been a flat, expressionless mask. Even in his own anger, something about it had terrified Draco.
“Do you know why it was that he hated me so much?” Harry had asked.
“Because you were a little shit who constantly got away with breaking the rules?”
Harry hadn’t even acknowledged the response. “He loathed me on sight. I remember him glaring at me at the start of year feast. Bullying me in our very first class, mocking me for not having memorized the textbook, sneering and telling me fame wasn’t everything. Doing his best to humiliate me.”
The silence of the brief pause had been stifling. Draco had wanted to respond, to argue, but his tongue had felt glued to the roof of his mouth. Harry had rolled his wand between his fingers, watching it twirl back and forth, hypnotic.
“I was eleven years old. Orphaned. Malnourished. I’d spent the last ten years being treated like less than dirt, locked in a cupboard, hated for reasons I had no hope of understanding because no one ever told me. I was so excited to finally be treated like a person, to have enough to eat, to have friends, to fucking learn. And Snape took every single opportunity he could, for years, to rip me to shreds. Trying to sabotage me in class, trying to get me kicked off the Quidditch team, trying to get me expelled, not trying to teach me the one skill that could have protected my mind during the war. And all for what? For having the audacity to look like my dead dad.”
He’d drummed his fingers against his wand, then, ceasing the absentminded twirl. “He had reason to hate my dad, of course. He’d bullied him, and then he’d married the love of his life. But I wasn’t my dad. I was a child. I was a child who happened to, by roll of the genetic dice, look more like my dad than my mum. And that was it. That was all it took. That was the entire reason. I may have been a ‘little shit’ in retaliation, but that wasn’t why he hated me.”
When Harry had looked back up, eyes meeting Draco’s, Draco had felt the sharpness of his stare like a knife through the chest.
“Now imagine someone doing that to Scorpius—treating him the way Snape treated me—simply because he favors you over Astoria. And then tell me again that he was a good man.” He’d swallowed, then, the first sign of any feeling beyond icy-sharp fury. “He might have been a hero, for his role in the war—but don’t ever mistake that for being good.”
And then he’d walked away, and all that Draco had been able to feel was cold.
For the @drarrymicrofic prompt “Ice”, although this clearly ended up a bit more than micro…
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tinytablepodcast · 2 months ago
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Help Us Choose Our Next Game
We received so many wonderful submissions from the indie ttrpg community of games to play next on Tiny Table. We need your help to narrow them down! We will be taking the top 3 games to Patreon for our patrons in the Mini and Micro tier to vote on.
Reactors and Romance: Reactors and Romance is a rules-light RPG about flirting while piloting a giant robot. You only have one stat, and that is your HEAT 🔥. Your HEAT measures how hot your mech's reactor is getting, and how hot of a pilot you are 😉 Will you fight or flirt your way through battle? Can you keep your mech from overheating? What will it be hotshot? https://jp-bergamo.itch.io/reactors-and-romance 
Dawn of the Orcs: Dawn of the Orcs is a GMless dark fantasy worldbuilding and roleplaying game. You play as the magical technocrats who create the first Orcs as weapons of war, modify and improve them over time, and tell the story of how the Orcs become their own people. https://lymetime.itch.io/dawnoftheorcs 
The Trains of the Glorious Republic of the People: The Trains of the Glorious Republic of the People is a tabletop RPG where players take on the roles of a train crew in a fictional 1930s totalitarian state. Your mission is simple: get yourselves and your unique train from point A to point B though things are never that easy on the tracks of the Glorious Republic. The game requires only d6s, pen, paper, and, above all, your loyalty to the party.
'til it kills us: in ‘til it kills us, you play as a group of young, reckless queer activists fighting to make a difference in the world. you’re angry, and you’re scared, and rightfully so. not to mention, you’re all a little bit fucked up. whether you’re dealing with issues at home, struggling with mental illness, or just learning to stand on your own two feet, life isn’t easy. but you’re also in love with the world, and with each other, so you keep fighting anyway. it’s the only thing you can do. the only problem is your magic. sure, it protects you. sure, it helps you fight. but you can feel it – feeding on the most unpleasant parts of you. and the longer you have this magic, the more you fear by those feelings. you worry it might be powering but you keep fighting. what else is there? remember what you always said: we’re going to keep on fighting ‘til it kills us. https://damsels-dice.itch.io/til-it-kills-us
Dragon and the Warrior: Create your own oldschool JRPG world as you play, by drawing monsters and maps; creating magic items, spells, allies, and quests; or filling the world with towns and dungeons. Every conflict, whether a sword and sorcery combat with monsters, or an argument with your overbearing mother, is imagined as turn based combat with a card based system. Players constantly switch between playing the hero protagonist and taking on varied GM roles, controlling Allies, Monsters, or Treasure! https://orioncanning.itch.io/ 
here, there, be monsters!: here, there, be monsters! is a rules-lite response to monster-hunting media from the monsters' point of view. It is an explicitly queer, antifascist and anti-capitalist game about the monstrous and the weird not as something to be feared, but to be cherished and protected. It features a simple tag-based system and resolution mechanics based on a pair of six-sided dice (2d6), as well as 100 pre-made character backgrounds and dozens of other tables to get you started as fast as you want. Play as a diverse crew of monstrous, anomalous or just generally odd people. Create and populate your own supernatural underworld, abnormal gang and extra-dimensional haven. Hunt monster hunters! Punch nazi occultists! Eat the rich! Protect each other! Fight back! Here, there, be monsters! https://soulmuppet-store.co.uk/products/heretherebemonsters 
Speedrune: SpeedRune is a rules-lite ancient world fantasy game. Inspired by myths and fairy tales, players build and maintain a community between seasonal adventures. It's like if Xena: Warrior Princess fought the Bible but weirder. Check it out for free here: https://erinking.itch.io/speedrune
I’m in!: A fast-paced game where you pull off a one-shot heist, including everything from assembling the crew to the getaway. Using the rules of Blackjack to resolve the various obstacles of the game, it's a snazzy, jazzy time! https://gobbogary.itch.io/im-in 
Wizards of the Longest Night: WotLN is a game about WIZARDS, DOMINOES, ESCAPING DEATH and OBSCURE RULINGS. You and your FELLOW WIZARDS are trying to escape DEATH ITSELF as it twists the world around you back towards it. You are FULL OF WIZARD HUBRIS and think you can BEAT BACK THE CONCEPT OF ENTROPY which of course you can, because you have WIZARD MAGIC. You lay down paths to meet death as you lay down cards to beat it. Or tarot. Or scrabble times. Fuck it, play uno. Swap someone's hand. Play poker with a hand full of small rubber pigs. Cast wizard voltron. Read the rules. Cheat at the rules. Stick postit notes on your friend so you can offload your entire hand and declare uno. Watch the gameshow wheel of fortune. Be a horse. Email god. Cast the estrogen spell. BEAT DEATH AT ALL COSTS. The darkness stretches on forever, but if you set enough things on fire you dont need the sun to know the dawn again. https://moonhawk.itch.io/wizards-of-the-longest-night 
Death Cap Sauté: Death Cap Sauté is a GM-less one-shot TTRPG for 2 to 5 players. Players will compete in a deadly cooking competition in the weird post-apocalypse to gain the favor of the elusive Shroomp Lord! Using a simple push-your-luck dice system, face-off in 5 unique cooking challenges to see who will come out on top! https://junkfoodgames.itch.io/death-cap-saut
If you submitted a game to us and don't see it on the list, don't fret! We will be hosting many polls like this and your game is still in consideration. If you game is on here and isn't chosen to move on to our next poll, also don't fret! We may add it on to the next poll again.
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prokopetz · 1 year ago
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Code Green
A game for 3–7 players, about being where you're not supposed to be.
Last night, you were suspended in a tube of brightly coloured goo in an underground research facility, operated by an organisation whose three-letter initialism's meaning is strictly need-to-know. This morning, someone noticed your tube was empty. Nobody has determined how that happened yet, and you're not inclined to stick around until they figure it out!
Or, in other words, it's been nearly a whole week since I got that massive revision to Space Gerbils out the door, and apparently my brain has decided that's enough of a break. This thing was written start to finish in under 12 hours, so let the circumstances of its authorship guide your expectations. Special thanks go once again to Caro Asercion, whose micro-RPG Dwindle introduced me to the design space I'm fucking around with here. Go buy their stuff.
Anyway:
What You'll Need
Code Green is a tabletop RPG for one game moderator (GM) and up to six players. Each player will need a copy of the Profile Grid, below, as well as three tokens of some sort: dice, coins, beads, etc. You'll also need at least five six-sided dice (for the whole group, not per player, though it's fine if each player has their own set). If you're using dice for tokens, it's recommended that the dice you plan to roll be visually distinguishable in case they land on someone's Profile Grid.
Rolling Dice
There are two ways you'll be asked to roll dice in this game: rolling d66, and rolling a dice pool.
To roll d66, roll a six-side die twice, reading the first roll as the "tens" place and the second roll as the "ones" place, yielding a number in the range from 11 to 66. For example, if you rolled a 3 and then a 5, your result is 35. You may also be asked to flip a d66 roll; to do this, take your result and swap the digits without re-rolling. In the preceding example, if you flipped your roll of 35, your new result would be 53.
To roll a dice pool, pick up the indicated number of six-side dice, roll them, and take the highest individual result. Duplicates have no special significance. For example, if you rolled a pool of three dice and got a 2, a 4, and a 4, your result would be 4. If you would ever roll a pool of zero or fewer dice, roll two dice and take the lowest instead.
Character Creation
Each player should create their own character. There are three things about your character which are always true:
You are newly born into the world. You may know things about the world (e.g., from your programming, having read them on a computer terminal, etc.), but you haven't experienced them.
You are implausibly good at remaining inconspicuous; unless you're deliberately drawing attention or doing something which requires a dice roll, humans will almost always fail to spot you.
You are not human. You can decide what that means.
To find out what else is true about your character, roll or choose three times from the Form table, and three times from the Function table, placing your results into the correspondingly labelled slots on the Profile Grid, below, in any order you please. Your three results from each table should be different; if you elected to roll and get the same entry multiple times, flip your result, and re-roll if it's still a duplicate.
Think about what your three Form traits and three Function traits imply about your character's physical makeup, but don't set anything in stone just yet – you'll see why not in a moment.
Finally, roll a six-sided die five times, and record the results in the order in which they're received. The resulting five-digit number is the only name your character has when play begins.
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Table 1: Form (d66)
11–12. Blood 13–14. Bones 15–16. Brain 21–22. Claws 23–24. Ears 25–26. Eyes 31–32. Guts 33–34. Hands 35–36. Heart 41–42. Hair 43–44. Legs 45–46. Lungs 51–52. Nose 53–54. Skin 55–56. Tail 61–62. Teeth 63–64. Tongue 65–66. Wings
Table 2: Function (d66)
11–12. Accelerated 13–14. Autonomous 15–16. Auxiliary 21–22. Cryogenic 23–24. Cryptic 25–26. Elastic 31–32. Electric 33–34. Entropic 35–36. Invasive 41–42. Invulnerable 43–44. Kinetic 45–46. Magnetic 51–52. Phasing 53–54. Polymorphic 55–56. Projectile 61–62. Pyrogenic 63–64. Telescopic 65–66. Toxic
Playing the Game
Play proceeds in a series of scenes. In each scene, the GM will set the stage: a challenge to overcome, a peril to escape, a mystery to investigate, etc. Given the nature of your characters, most things will be mysteries to you!
Initial Token Placement
Once the stage has been set, place each of your three tokens on a different square on your Profile Grid. If you have no preference, you can roll d66 for each token and place it in the square whose marked numeric range contains the number you rolled, flipping or re-rolling your result if you get a square which already contains a token. The placement of these tokens represents your initial state when the scene opens. Depending on the nature of your character, this may be reflected by a shifting of internal focus, or by a physical transformation.
Participation
To participate in the scene, simply tell the GM what your character does; the GM will describe how the world responds, and ask what you do next. Whenever you wish – or are forced – to do something more than lurk and observe, you are obliged to make a test.
Making Tests
To make a test, first choose a pair of traits – one Form trait, and one Function trait – with which to face the challenge. For example, if your Form traits are Legs, Tail and Teeth, and your Function traits are Cryptic, Invulnerable and Phasing, you might test your Invulnerable Legs against the trouble at hand.
Next, count the number of tokens present in the rows extending from each of the chosen traits. The illustration below shows which squares would be consulted in the preceding example:
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Next, roll a dice pool containing a number of dice equal to the number of tokens present on squares extending from the chosen traits. Do not count a token twice if it's on the square where the two traits intersect (e.g., the green square in the illustration above). In the event that no tokens fall on squares extending from appropriate traits, remember that you are allowed to roll a pool of zero dice by rolling two dice and taking the lowest rather than the highest.
Finally, compare your result to the following table:
1–3. Less than human. Whatever you'd intended to try still happens, but it cannot overcome human opposition (or adversity which would challenge a typical human), and any lasting effects are transitory and easily explained away. 4–5. Mostly human. Your effort can contend with human opposition (or circumstances which would challenge a competent human), and its lasting effects make it obvious that someone (or something) has been interfering with matters. 6. More than human. Your effort easily brushes aside any human opposition, and its lasting effects are impossible to rationalise as anything other than the intervention of inhuman forces.
Without Applicable Traits
In the event that you're forced to make a test and no possible pairing of your traits is applicable, you don't get to roll anything, not even with a pool of zero dice; simply resolve the outcome as though you'd rolled a result of 1–3. Other characters may attempt to preserve you from this fate by assisting you, in which case you roll one die per assisting friend; see below for more details.
Assistance
If you wish to assist another character in making a test, consult your own Profile Grid, considering only those squares which contain tokens. Only the specific pairs of traits represented by the squares on which your tokens fall are eligible for assistance; for example, if one of your tokens falls on the intersection of Cryptic and Teeth, you may assist with Cryptic Teeth, but not any other pair of traits involving Cryptic or Teeth unless those squares also have tokens on them.
If you're able to identify an eligible pair of traits that seems applicable to the test at hand, explain how you're using it to help, and hand the player making the test one extra die. Any number of characters may assist on a given test.
Providing assistance neither requires nor permits your character to adapt (see below) – it needs to be your own test for that!
Adapting
After resolving a test, your character adapts, shifting focus or form to reflect what they've learned. Take one token of your choice from your character sheet, and move it to a different square which doesn't already contain one. You can move any token you wish, but it must end up on a different square than the one it started on unless no valid destinations are available. Adapting is not optional, and must be carried out after every test.
Suffering Strain
If whatever you're making a test against is particularly strenuous or dangerous, you might suffer strain as a consequence. Strain will often be incurred on a result of 1–3, and rarely on a result of 4–5; only the most foolhardy efforts will incur strain even on a result of 6!
To incur strain, roll d66, and place a small X on the square on your Profile Grid whose indicated numeric range contains the number you rolled. If there's a token on that square, immediately move it to an empty square of your choice, unless fewer than three unmarked squares now remain; in that case, simply remove the token entirely.
For the remainder of the scene, tokens may not be moved to any marked square. In addition, if you suffer further strain, and the square indicated by your d66 roll is already marked, your character is incapacitated, and may not participate in tests at all until they recover.
All strain is cleared – and any discarded tokens restored – at the end of each scene. Incapacitated characters also recover at this time.
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femalechristxx · 2 years ago
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Y'all need some fucking backbone and discipline, not Edward Art or Neville.
Stop relying on motivation to manifest your dream fucking life, you've been in this community for way too long to know that the void is real, to know that manifestation is real so why TF are you still looking for proof? Aren't you tired of reading success stories instead of writing your own?
You need to STOP relying on the micro doses of serotonin that your brain receive everytime you read a success story and fuck some DISCIPLINE onto your fucking brain so you can receive a much higher amount of serotonin from LIVING YOUR DREAM FUCKING LIFE.
ALL you need is to tell yourself that you have it, damn it can't you just robotically affirm? You don't even need to feel it real or visualize or believe in anything! JUST TELL IT TO YOURSELF. There's no source outside of you deciding when or if you should have it, there's nothing but YOU so drop that inner-man shit and affirm that you fucking have it in the "real world" not the "imaginary one" (yes, i said what i said.)
Stop spending your fucking time reading Edward Art and Neville Goddard and start applying the shit you already know, they aren't your fucking lord and saviour STOP relying on them! They are not better than you, they aren't gifted or anything like that; You don't need to be elevated spiritually to manifest your dream life, you don't need the perfect self-concept so PLEASE just do it! You're not playing dice, this isn't the fucking lottery. This is the fucking Law of Assumption and if you're fucking persisting on the fact that you have regardless of the method you're using IT WILL MANIFEST, that's inevitable. So consider it fucking done.
(just read this and be done with it.)
I love you and i want to see you living your dream life so please, stop relying on others and DO IT for yourself. (looking forward to hear your success stories soon because i KNOW you'll do it 😏)
- Gigi 🌼
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mypookiebeardavyjones · 10 months ago
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You know what my fatherless ass needs? Davy Jones hcs where he saves a child and keeps them and the kid just gets super attached to him...
He just looks like he'd be a very loving dad, not a very good dad but the kind of dad that tries his best and loves his kid and I will DIE on this hill
DAVY JONES WITH A CHILD
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Since it’s a child he saved rather than had, he’d be more surprised you latched onto him as a child at all. As he already views himself as a monster.
He never has the heart, dead or alive to harm a child. No, that’s not him. There’s no entertainment in that. He would take you in rather, more so to protect you from this world. The cruel world of the living.
He’d probably be a very… Interesting dad, I imagine he’s very closed off. He’s not affectionate either, but he is very action centric.
He would teach the children morale to be what, well- what Calypso was not to him. To present for who you love even if it hurts.
Alongside is INCREDIBLY strict with his crew on how they interact with his child, hell he’d only allow Maccus to talk to you or take orders from.
In only in moments where you’re hurt or terribly scared he’ll start talking about how much he cares for you. Or how much you’ve kept him going.
His real beating heart you are
One of the rules he has, is to never play Liar’s Dice with any crew.
When you’re older, he gives you a briefing on pirates across the world and nobility to fear. Such as Cutler Beckett and Jack Sparrow.
During the time Beckett had him under his clutches, he tried hiding you as best as he could. Only keeping you in the Captain’s quarters, but when that was taken before so, he had you moved down.
One thing you had to grow used to, was the slime, barnacles, all the living micro-organisms about, everything.
Alongside poor hygiene.
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theresattrpgforthat · 1 year ago
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The one part of D&D that still hooks me every time is the thrill of character creation. Tweaking all those numbers, the min-ing, the max-ing, all to put together a vision of a character and the life they've led. Are there any solo games that scratch that itch?
THEME: Solo Character Depth
Hello there! So much of what I’m familiar with in regards to solo play has a pretty light character creation compared to games like D&D, because the game itself is where you get to piece together that character’s life. Big shoutout to the Lone Adventurer, a You-tuber who plays solo games and records his play sessions - you might find more games that interest you on his channel!
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KUROI, by Candlenaut.
Kuroi is a cyberpunk setting which pays homage to the greatest giants of the Cyberpunk genre, of which the author has been a die-hard fan since the early 90s.
The game is played on a 6x6 inch grid and is a so-called micro wargame. You progress from level to level of a heavily guarded corporate building, trying to fulfill the objectives of your Heist. The game uses a unique Action roll system with two re-rolls (Yatzee style) that you must tactically manage in your turn by using these dice to buy various actions and enhance them. In the game, you can choose several ways to progress through each level, you can be stealthy or manipulate enemies or go all out with your entire arsenal.
This is a micro skirmish game, so much like D&D, your character is built with combat in mind. You play through levels, trying to get around or fight through various enemies. Your character has skills and actions, although rather than rolling for your stats, you distribute a range of numbers according to your strengths. The higher your skill points, the more resources you have, in the form of re-roll. You also have descriptive characteristics, which you can fill in as you like.You can also look at a play through of the game on the Lone Adventurer’s YouTube channel!
Anamnesis, by Sam Leigh.
You play as an individual who has woken up with memory loss. You do not remember who you are, where you are, or what you care about. As you draw tarot cards, you fill the blank spaces of your past and learn more about your present. There is no winning or losing in Anamnesis - the goal is to tell a story and discover the identity of the character you've created.
Anamnesis as a game is entirely about character creation. You use a deck of tarot cards to provide prompts: your character is someone who has to piece together pieces of their backstory slowly, as pieces of the world around them remind them of who they used to be. If you like slowly discovering a backstory using vivid imagery and symbolism, you might like Anamnesis.
Notorious, by Always Checkers Publishing.
Notorious is a sci-fi tabletop roleplaying game for one player. Play to tell stories of the Nomads; notorious bounty hunters who strike fear among the scum & villainy of the universe & follow the dubious code of the Nomad's Guild.
In the midst of an intergalactic war, you'll take on a lucrative contract from one of six factions. The job is simple: bring the target back, dead or alive—no disintegrations.
But your presence won’t go unnoticed. 
Your growing reputation also attracts a series of hostiles. Suspicious locals who simply don’t like you (& their friends might not either), rival Nomads or faction agents working against you.
Notorious feels pretty fleshed out, with races, origins, load out and personalities that all come into play when you create your character. You play through a hunt, with descriptions of your mark and the planets they may be hiding out on determined through random rolls. Part of your character is randomly rolled, but these pieces feel like an outline that you can fill in.
You can check out a play-through of this game on the Lone Adventurer’s channel. If you want to follow the story of a lone bounty hunter like Boba Fett or the Mandalorian, this might be the game for you.
Ironsworn, by Shawn Tomkin.
In the Ironsworn tabletop roleplaying game, you are a hero sworn to undertake perilous quests in the dark fantasy setting of the Ironlands.
Others live out their lives hardly venturing beyond the walls of their village or steading, but you are different. You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land. Are you ready to swear iron vows and see them fulfilled—no matter the cost?
I don’t think Ironsworn really leans into the min-maxing that you’re looking for, but it does have a wealth of character options, especially if you consider the Starforged and Sundered Isles expansions. Characters choose three Modules that can represent your skills, tools, or companions, all of which help flesh out who you were before you started adventuring. You develop the character as you play, expanding on their abilities and forging bonds with NPCs as you complete quests. Your character isn’t a blank slate before you start, but I think much of the fleshing out happens as you roll.
Ironsworn isn’t solely a solo game, but it’s definitely designed with solo players in mind. The base game is free, so you can try it out without having to pay anything before you have to make a decision to buy any of the supplements!
Colostle, by Nich Angell.
Colostle is a solo RPG rulebook that allows you to play a single player adventure campaign through the impossible and incredible world of the Colostle.
The Colostle is a castle so big that there are oceans, mountains and cities within its rooms! There is no 'outside' to the Colostle, everything is within. And stalking these Roomlands, are the Rooks, huge walking stone castle towers that attack anything they see, but hold the Rookstones, the only source of magic in this world.
Colostle uses character classes, similar to D&D, complete with stats attached to your class choice. However, the game uses a deck of cards that you draw to help determine what happens next when you fight and/or explore. You also choose a calling; a reason why your character is questing in this gigantic castle. Compared to many other solo games that I’m familiar with, this game is much more structured and similar to traditional fantasy games, so Colostle might be worth checking out.
You can watch a how-to-play video for Colostle here!
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munv · 6 months ago
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You’ve always loved baking. Whipping things up in the oven, the sweet pastries you’d spend your time designing, and the sweet faces that came along with it.
It was only natural that you would become a baker. And you had a just as sweet boyfriend to go along with it.
As intimidating he looked, and at some point he drove away customers, you found a way to work around it.
Zoro was a sweet boy at heart, you knew this. No matter how calloused his hands seemed from training, or how his smile would become nightmare fuel and send a poor old lady into cardiac arrest, and not to mention his blunt way of speaking.
That was just how he was.
Yet, when he stepped foot into the kitchen he was in fact, a force to be reckoned with. Not in the good way. The “I burnt water and it tastes just fine” way. Which was oddly specific but you couldn’t put anything behind him at this point.
You remember the time he first offered to help you bake pound cake, the guy told you he would watch it in the oven for you. Somehow he sliced and diced the kitchen???
“Zoro…why is our oven cut up into tiny pieces..??”
You were baffled. Really. WHY did he cut up your oven??. “It was too hot so I decided to cut it”
“USE MITTENS????”
“…oh well”
He looked like a dejected puppy that was just kicked into the curb, although he tried his best not to show it, you’ve been with hin long enough to tell. It was almost as if he didnt understand why you use mittens and dont end up cutting the oven into micro sized pieces everytime you bake.
A way to put it would be “utterly hopeless.” To say that he didnt take to that kindly would be an understatement. So in a way to prove himself in a way, he started helping out more at your bakery.
The only thing you manage to put trust in that he wouldn’t absolutely fuck up would be serving customers.
You never really liked having people work for you. Close friends came to help out every once in a while sure, but that was about it. No long term employees. To be honest, it felt better that way too. All you had to focus on was making food and ringing it up.
Although it was hard work, you knew with zoro helping out more often would prove to be beneficial.
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