#optionally I may answer you directly out of character ^^)
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Hello 3 Signals, I have some questions and im really curious of your answers.
1. What belived did you held to called a heretic by the others? (I won't judge you)
2. Who do suspect was the one behind the malware attack?
3. What is your oppinion on slugcats, scavengers or other primitive species of this world.
4. If said primitive species started to build their cywilization what would you do? Guide them? Ingore them?
5. What is your opinion on the sliverists/antisliverists conflict? Do you support one of the side, if so which one?
Im lookin foreward for your responce. Sorry if some of the questions are touching private topics, if so you dont have to answer to them. Kind regards from RW enjoyer.
(In case it's unreadable) TS: [ I HAVE NOT SEEN MANY MYSELF. I ASSUME MY STRUCTURE IS TOO LOUD OR TOO STERILE FOR THEM TO SURVIVE. THAT MIGHT CHANGE OVER TIME... ]
TS: [ IF WE'RE STILL AROUND TO SEE IT HAPPEN; I DON'T THINK WE HAVE THE RIGHT TO IMPOSE OUR CREATORS' LEGACIES ONTO THEM. LET THEM DECIDE THEIR OWN FATE. ]
#this one is text heavy-#rain world#rain world oc#rw iterator oc#rw oc#rw iterator#oc three signals#answered#oc rp#I'm sorry if this is not a very satisfying answer#I did decide to keep it in character!#maybe we will get there though ^^)#optionally I may answer you directly out of character ^^)#SoS is a particularly touchy topic within his group as they used to be pretty close
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Dragon Age Day 2024 â Developer Reddit AMA (Q&A session) â compilation post
Introduction: âHappy Dragon Age Day! John Epler and Corinne Busche are here to answer your questions for the next ~2 hours. Looking forward to chatting with everyone. We won't be able to get to all questions, but hoping to get to a good mix!â
I gathered the questions and answers from the AMA together in this post, as the AMA has now concluded. The rest of this post is under a cut due to spoilers and length.
Q: "If you couldâve developed DLC, what â and/or where â would you have wanted to explore? Would it have been a new locale with a complementary, self-contained story or something that adds to the main plot and teases the future?"
Corinne Busche: "On the gameplay side, I had a thought about adding a new class option, which is directly related to the environments and story. I've always wanted to revisit the Bard, and I've long felt in the context of Veilguard the best way to handle player-controlled blood magic would have been to build a unique 'Blood Mage' class for it."
Q: "Can we look forward to more lore-supplementary material, for example World of Thedas vol.3?"
John Epler: "With all of the lore reveals in DATV, another World of Thedas is something we'd absolutely love to do. That said, they're complex beasts and require a lot of work from a lot of people, so I can't really promise anything, but it's something we're interested in, at least."
Q: "1. How exactly did Solas's blood magic manipulation of Rook work? Did he only alter Rook's perception to make them think that Varric was still around, or did the blood magic actively prevent Rook from reacting to Varric in a way that would have given up the ruse to the other characters? 2. What is the state of Southern Thedas after the events of DAV?"
John: "Solas' magic caused Rook to see Varric when he wasn't there. Originally, of course, Solas wanted Varric to keep Rook more off-balance - but the thing about the Fade is that things don't always work the way you expect or want them to. As for the state of Southern Thedas - it's been pretty radically altered. The balance of power has shifted, but even those who rode out the storm of the Gods' blight better than others are still reluctant to start anything as the whole place is in rough shape."
Q: "When looking back on DAV, is there any part you wish that you could have spent more time on?"
John: "For me, it's about the Antaam and their split from the rest of the Qunari. There are elements of that story in both the Crows content and in Taash's personal quest, but in a dream world, having the Ben Hassrath as an additional faction (albeit, one you don't know if you can trust) would've been nice."
Corinne: "And for myself, I certainly share some of the desires the community has. Going deeper on romances, and more choices to import. I love our choices and consequences in the game already and maybe we could've added a few more on the scale of the Minrathous/Treviso choice, that significantly alter the remainder of the game. I think we learned how to make that work within our gameflow and content structure, so I look forward to being able to lean in on these beats more heavily. That said, no artist or creator is ever going to be completely content with their work, and even so when I take a step back and look at the game as a whole, I'm extremely proud of what were able to accomplish."
Q: "Can we get confirmation on what happened to the other Evanuris? Will we get any more lore? Shame we didn't hear a whole lot about them besides essentially being behind the previous Blights."
John: "We haven't been SUPER specific about this, but at best the other Evanuris are a shadow of their former selves, and at worst they're dead. The death of their Archdemons, particularly when they were still trapped in the Fade, caused enough magical feedback that it broke their minds and bodies. A couple may have survived as shells, but they aren't in the same state as Ghilan'nain and Elgar'nan."
Q: "Will we get at least anything post launch that via free updates that further expands some story elements? Will rook continue to be the main protagonist going further??"
Corinne: "We've been continuing to improve upon the game post-launch through various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content. Whether Rook will return in the future, well it's just too early to say :)"
Q: "The marketing for the game claimed that choices not imported from prior games wouldn't be overridden. However, certain dialogue from characters like Harding seemed to establish certain canon events from previous games that were not locked in. Is the intention that a hard canon is being established from DATV forward?"
John: "Ultimately, there's still no intention for there to be a hard canon going forward. These games have been going on for 15 years, though, and with all of the previous games to remember, as well as developing this one, there are absolutely places where we unintentionally suggested there was a hard canon (the one I've seen specifically is that Isabela is always assumed to have joined Hawke's party). I'd say those are oversights and not part of a deliberate strategy. While there are definitely some smaller decisions we will likely never revisit, I want to keep those other choices alive and relevant in the future, and with the state of Thedas the way it is at the end of DATV, I don't really think there's a way forward that DOESN'T involve bringing some of those bigger choices back to the forefront."
Q: "Was there anything at risk of being cut from the game that you fought tooth and nail to keep in?"
Corinne: "Oh, absolutely. There are always those things in game dev that are at risk due to scope and deadlines. There were 3 big ones that immeadiately come to mind: The Transmog feature, the Lords of Fortune Hall of Valor, and Haunts questline. I'll throw in Photo Mode as well, but that was one that we always knew we'd like to do, and had to dig deep to find the time and resources for it."
Q: "Is it set in stone that we will not be getting DLC?"
Corinne: "Correct, our focus was to tell a complete story with the release of Veilguard. Beyond the quality of life improvements and a couple new armor sets we're doing to support the game, we won't have any new story or gameplay content coming to the game."
Q: "Are there any plans to try and increase character saves on console to more than 3?"
Corinne: "This is something we've investigated, but because this touches our save file architecture there are no plans at this time to increase the limit."
Q: "Are you planning to make another Dragon Age after this one ?"
Corinne: "There are so many more stories yet to be told, and threats to defend against, within Thedas, but that's all we can say for now as we don't have anything new to announce."
Q: "With the polarizing nature of this iteration of Dragon Age, how did the media attention affect the team as a whole and the morale leading into and post launch?"
Corinne: "This is a tough one to answer, because it's so personal and specific to each member of the team. So let me say this, we've seen that with each Dragon Age release there has been a passionate, and sometimes polarized, response. When you consider how invested the players are, the nature of reinvention in the franchise, and the commitment to inclusivity, it makes a lot of sense to see the broad array of reactions. What I can say is that the team is really proud of what they have built, and the positive critical reception it's received. Within the team, we've been sharing all of the wonderful letters, fan art, and anecdotes from the players, and listening closely to the constructive criticism. That's really where we focus our attention."
Q: "Could you comment on current logic of Lucanis romance? Him leaving PC because of a certain choice does not make sense, because right after that he picks up the romance arc with Neve, who did exactly same choice. Was it intentional, or are we dealing with a broken plot flag or oversight?"
Corinne: "Lucanis is a deeply passionate individual, and rightly or wrongly, can't overlook that it was Rook's decision as the leader of the Veilguard to support Minrathous, when so many lives were bound to be lost in Treviso. It hasn't dimmed his passions, which is why he ultimately still pursues Neve, but it does come at the cost of the fledgling romance with Rook. As with all people, Lucanis is complex in the way he internalizes his experiences, and this is one he couldn't look past."
Q: "Are there any comics or books planned that are set after the events of DAV?"
John: "Ancilliary media is always tricky but personally I'd love to do more in that space. I think the ending of DATV leaves the world pretty well open to a number of different stories and exploring how the dynamics of Thedas have changed after the events of DATV is, IMO, a really fun path to go down."
Q: "Can we see Sandal in the future Game/DLC?"
Corinne: "That's an interesting possibility to explore. Especially given what we've learned in Harding's quest line and the awakening of her powers through her connection to the Titans. It's a really fascinating side of lore, but like we've mentioned already we don't have any new story content coming to the game or anything further to announce."
Q: "I want to give a shout out to John, Corinne, and Trick in particular. What a great group of people who clearly love this series! Would love to know about their canon Rooks/romances and their playthroughs"Â
Corinne: "At this point I've done so many playthroughs it's difficult to keep them all straight! If there was one that I'd say is my "canon" however, I'd say it would be my Shadow Dragon Qunari Rogue, named 'Rin'. She was a Veil Ranger who was always a bit quick on the draw, chose to save Minrathous, selected Maevaris for Archon, and romanced her one true love: Taash! Ultimately Rin and Taash agreed that Taash should honor their life as a Rivani, before we defeated the gods, redeemed Solas, and sent him off into the fade to be with his own true love: The Inquisitor. <3"
John: "Qunari mage Rook who's romancing Harding. He's the handsomest Qunari in Thedas, and that's a burden he bears every day. I'd also just add that while I appreciate the kind words, a game like this couldn't come together without a tremendous number of people, far more than are active on social media. So shout out to the whole team for the hard work they've done."
Q: "Can we hope to see something related to Awakened Darkspawn in the future that the franchise has? (As in prequels or new instalments.)"
Corinne: "Difficult to say. I've always been a fan of the rare cases of Awakened Darkspawn, but if they were to turn up, it would need to be because they were right for the story."
Q: "My question is - what are your plans for upcoming patches? Do you expect that they'll mainly be bug fixes, or is there a possibility that there could be content patches? And if so, any chance for more interaction between Rook and the companions, since that's top of many of our wishlists for the game right now? (Lucanis in particular for me :) but every one of us has their own favorites!)"
Corinne: "I'm so glad you enjoyed it!! I believe we've responded to another question about the post launch plans, but let me include some of that information here as well. We're currently focused on various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content."
Q: "Where does Andraste and the Maker fit into the world of Thedas given all that was revealed during Trespasser and Veilguard. We obviously know the whole story about the Evanuris and their role in shaping the world as it is, the Black City, the Blight, etc. Is The Maker just a human mythology that sprang up to explain this? Does The Maker still exist?"
John: "That's a weighty question. I do think there are some questions we should never (and likely will never) answer completely - I think the moment you reveal everything there is to know about a fantasy universe, you start to lose some of the mystery that brought people into it in the first place."
Q: "Are you going to add new armor or skins as you added the Mass Effect one?"
Corinne: "We actually just dropped the new Hawke-inspired armor, face paint, and body paint, as of today in celebration of Dragon Age Day!! Really hope you enjoy! I know for me personally, it's going to be my go-to transmog armor from now on."
Q: "What features/storylines were left on the cutting room floor? Followup if you're feeling generous: How was the development of Veilguard viewed internally, and was the majority of the studio satisfied with the time given to develop the game?"
Corinne: "Tightening up content and making cuts is a tough but typical part of game development. A few of the biggest cuts we had to make were trimming down the Faction story arcs, and letting go of a few explorable spaces. There were also a few areas, like blighted Weisshaupt that we could've returned to and explore. In both cases however, I believe we rightly opted to let go of these quests and areas in favor of increased focus on the quality of the existing Faction quests and exploration areas and shipping a high quality performing experience."
Q: "After reading the Dragon Age: The Veilguard book I noticed the jurassic tortoises didn't make the cut into the game, they were also teased in the initial teaser trailer from a few years ago. Any particular reason they were cut?"
John: "It's less about them getting cut and more that they just never moved far enough ahead to be a part of the game with full animation sets (combat, locomotion, etc)"
Q: "Is there any hope that you'll be announcing official mod tools, or a toolset like Dragon Age: Origins?"
Corinne: "No, we don't have any plans for official mod support."
Q: "My question is >! where does Solas/where do Solas and the Inquisitor go off to at the end if heâs redeemed? Back into the prison he made or just the fade in general?"
John: "We're leaving that ambiguous on purpose, but given that the Fade is shaped by dreams and thoughts, I think it's fair to say that the section of the Fade that Solas and the Inquisitor end up in is a lot nicer than the Fade that Solas gets trapped in with the other two endings."
Q: "How do you think Veilguard sets up the future of the franchise? Where would you like to take it from here?"
Corinne: "I'm sure it won't surprise you when I say we riff on this topic a lot! What really captures my imagination now that we've resolved some of the mysteries pertaining to the blight and the Elven gods, is exploring the aftermath of this crisis in a deeply destabilized Thedas. As you can imagine, given a blight of this magnitude, and the revelations of the Elven gods, it's going to have long lasting geo-political implications, and there will be those eager to take advantage of the situation. Not to mention, there is so much yet to explore in the nature of the the Dwarves and Qunari, and their relationship to the Titans and Dragons respectively."
John: "To riff on what Corinne is saying - I think, for myself, I'd love to look at taking it down from 'end of the world' to 'the world is changing, how do you adapt and react'. The balance of power has changed, and the Sword of Damocles that is the Evanuris and the Blight is no longer hanging over the world. What does that look like? Who's on top now? And with all the revelations brought up in DATV, what does that look like for the Dwarves, or the Qunari?"
Q: "1) I've seen people that they believe Andraste was a vessel for Mythal because of a comment Morrigan makes about a previous vessel falling in love with an Almarri Chieftain. Is this the case or was she talking about Flemeth? 2. About the Executors, is their manipulation more on the level of leaking information to select people to guide events, or is it more along the lines of "Loghain suspects that Cailan wants to ally with Orlais, let's stoke his hatred by having him see/hear events that remind him of what they did." 3. Lastly, are there any plans to let us visit Kal Sharok proper in any future games? It was great getting a small glimpse of the Dwarves from there and see an outpost but would love to see the actual city!"
John: "I think I'm going to have to keep the first question a mystery for everyone. :) For the second, it varies. The Executors are very mysterious and, more importantly, incredibly risk averse. They attempt to manipulate events in the most subtle way they can manage. Sometimes that means leaving a particularly inflammatory document on the right desk. Sometimes it means stoking existing fears and doubts. Not everything they try is successful, in part because of how unwilling they are to put themselves at risk. For Loghain, it would have been incredibly subtle. He's smart, strong willed and, in his own way, loyal to Ferelden to a fault. For others, it would've been different. I'd love to do more with Kal Sharok as there are some interesting stories still to tell that involve them, but we don't have anything to announce as it relates to future games."
Q: "If you could make one of the faction leaders a party member in the next game, who would you choose?"
Corinne: "For me, it would absolutely be Evka and Antoine (you have to bring them as a couple, right???). They've come to have place in my heart, and I would love to know what the future of the Wardens looks like. That said, a couple of runners up: Maevaris Tilani, and a reprised companion role for Isabela, would make me very excited!"
Q: "Did you expect so many players to be so thirsty over Emmrich? He is the best player in the game for me, thank you for his lovely presence."
Corinne: "I mean, we definitely had our suspicions. Within the dev team, we are also fans of the game, and what we found was that some of us were very drawn to, and quite vocal about, our resident necromancer. There's something so endearing about his gentle demeanor and that juxtaposition of necromancy as a force for good and reverence, that makes him really compelling."
Q: "I wanted to start out by saying I love this game, but one of my major questions is: What happened with the Lords of Fortune? They have significantly less content and reactivity than the other factions with Rook not even commenting on things that they would already know like Isabela explaining what "Pulling a Barv" is. Similarly, the Lords don't have a theme for the Lighthouse OR colorways or even a real faction quest line like the others have. Were they intended to be a different faction (a qunari/tal vashoth one maybe) and it got swapped late? Where they just added late when time/budget was already running low? Was it determined that fewer players would pick that faction so less resources were allocated? I feel like there's a reason as to why since the difference between playing as a Lord and playing as any other faction feels really extreme."
Corinne: "We always knew that some of the factions needed to have a larger presence in the overall story than others, so when we approached our content planning, we took that into account. They are inherently assymetrical. That said, I think there is a lot of interesting material to now work with in regards to the Lords of Fortune and the Rivain Coast if that's right for another story."
Q: "What was the motivation behind writing the Inquisitior's missives and the ultimate fate of southern Thedas? Is that an area you are likely to revisit in future games? T his question is the result of a lot of discussion that's been had in the fandom as of late and one to which there's no definite answer, but I'm curious: as developers and writers, what features and qualities do you believe make up Dragon Age's core identity?"
Corinne: "Around the time we approached Alpha, we realized that this blight, and the impact of the gods on all of Thedas was so much bigger than what the player would see in the north. We felt this was a natural opportunity to have the Inquisitor serve as that connection to the events happening in the South, to show that the entirety of Thedas was impacted, and the Inquisitor was not one to stand idly by. Sometimes I daydream about exploring the parallel adventures of the Inquisitor in the south while these events are unfolding in the north. That could be a really fascinating tale and perspective. Regarding Dragon Age's core identity. Well, that's a big question and one that will mean different things to different people. I can tell you that internally we've always stood-by the mantra that 'Dragon Age is an experience about people'. That is to say, the setting serves as an opportunity to really explore the depths and motivations of characters during times of crisis, joy, and companionship. Another that I reflect on frequently is how Dragon Age has become a franchise where each game has been different in its approach, and while it can make these titles challenging to develop, it also creates an opportunity to keep the franchise fresh."
Q: "What was the reasoning behind only making Dock Town an explorable area in Minrathous, rather than a combination of areas of the city, such as where the upper class lives?" [I think this comment was edited at some point after posting hence some of the answer below seeming unrelated]
John: "Given the state of Thedas at the end of DATV, Minrathous has become the diplomatic hub for the entire continent. While we could, to some degree, avoid references to the Divine and Ferelden's leader by virtue of this game taking place in Northern Thedas, I don't think that would be possible (or satisfying) going forward. There will, as always, be some choices that we won't reference, but others are, I think, going to be required to tell a coherent story in the future. Focus, more than anything. We originally had a few areas in Minrathous but rather than spread our resources thinly across multiple areas, we chose to focus on Dock Town and make sure it felt coherent and cohesive, as well as doing our best to stamp out any bugs we found. If we ever revisit Minrathous (which I'd love to do), I think we'd spend more time in the other districts. Both Harding and Davrin have specific, non-quantum reasons for being willing to sacrifice everything to stop the gods. For Davrin, he saw Weisshaupt fall - and he had his own opportunity to heroically sacrifice himself taken away. For Harding, she's been on this quest for nearly a decade, and she saw Varric, her friend and mentor, fall. Neve/Lucanis could have worked in either slot but that multiplies the complexity even further - and Neve already was earmarked for the wards."
Q: "During development, did you plan for a cameo of any companion from previous games that ultimately got scrapped? If so, may I ask who? And on this topic, has an appearance of the Hero of Ferelden on the table at any point? Is there a reason they haven't appeared since Origins?"
Corinne: "Thank you so much for the kind words! Glad you enjoyed! While not a companion, for a long while Charter had a role in the game. Ultimately we felt this wasn't the best fit and decided to move away from her appearance. In some cases, the opposite was true, where we added former Companions. Bringing back Isabela was a relatively late call, but we did feel we had the right role for her to fill within the Lords of Fortune. I often think about the role the Hero of Ferelden might play. It's a challenging one due to the choices the player may have made, not to mention how we handle giving them a voice that matches player expectation given they were a silent protaganist. But I do think there is something there, and I would like to explore it, if we can find the right story to tell."
Q: "If an elf were to, say, exist in the Fade for an extended period of time, would they regain the elven magic (if not already a mage) and immortality? đ And if, hypothetically, they one day returned to the physical realm, would those qualities persist? (Tried to be as unspoil-y as possible!)"
John: "I think, at this point, no one really knows what's going to happen to an elf who spends an extended time in the Fade. In part because the Elves of today and the Elves of Solas' past are not really the same at all. But also, the Fade has changed since Solas was a spirit. So while he may have theories, he can't say anything for certain."
Q: "Throughout the game there are many hints at a new storyline involving the past of the Qun, The Devouring Storm, and the involvement of The Executors. In what capacity can we expect this new narrative thread to be explored (novels, comics, next game)?"
John: "I think that if these story elements aren't at the core of any new material, they're at the very least going to exist on the periphery. The story of the Evanuris is done - the gods are dead (or imprisoned) and Thedas is in a state of flux and uncertainty. I imagine that whatever happens next is going to be a surprise to everyone, including the people of Thedas."
Q: "I was wondering what happened to the forgotten one and why was he scared of the eye does that mean something or is it just him say that he is scared of going back into the fade"
John: "When Anaris is defeated, he's sent back to the Void. What's there isn't something anyone really knows, but if you read the other Codex entries scattered around Arlathan, it's clear that Anaris has touched something far darker and more dangerous than he expected, and now it has his scent, so to speak."
Q: "Compared to previous installments, Dragon Age: The Veilguard makes an effort to de-centralize the moral complexities of Thedas (i.e. the softening of the Antivan Crows, the lack of slavery seen in Tevinter, etc), instead focusing on choices based on character arcs instead of politics and/or morals. Is this shift an intentional one? If so, should we expect these kinds of character choices to be the new standard for Dragon Age games?"
John: "What worked for DATV isn't necessarily what's going to work for the future. Particularly with Thedas left in the state it's in - the balance of power has shifted dramatically. The South is suffering and the North isn't doing much better. Even those who may have forgotten past prejudices and put aside their differences in the name of stopping the gods are now being faced with a very different world than when they began this fight."
Q: "What other player choices from Inquisition and/or Origins & DA2 would you have liked to have implemented if you had more time and resources? Also, what characters would you have wanted to bring back?"
John: "Well of Sorrows. I think that's the biggest one - and we had some ideas for what we wanted to do with it. Unfortunately, making games is rarely a straight line endeavour, and some of the challenges we ran into required us to scrap that choice. I'd have liked to do more with the Divine as well, though with how little we touched on Andrasteism in this game I think it would've been a bigger challenge than expected. I think Fenris is the easy answer, but it's also the real one. Given his history, his relationship with Dorian and Mae could've been fun to explore, particularly depending on how you left him in DA2. That said, the challenge always does come down to 'quantum' - if a character could be dead, you can't make them load bearing, so they end up relegated to a cameo."
Q: "Is there a canon reason (maybe in some supplemental stories) that explains what happened to Fen'Harel's agents? Are some of the Dalish clans still working for Solas? What are the Arishok and the rest of the Qunari doing while the Antaam are conquering parts of Thedas? Does their absence in veilguard imply that they secretly approve of their actions or are planning on using them to their benefit? The faction of crows we interact with is very heroic and often puts aside their role as assassins in order to protect Treviso's citizens. Does their altruism create fiction between them and the other factions, who might see them as weaker or idealistic? What are some of the other factions like?"
John: "Solas' experience leading the rebellion against the Evanuris turned him against the idea of being a leader. You see it in the memories - the entire experience of being in charge ate at him and, ultimately, convinced him he needed to do this on his own. And his own motivations were very different from the motivations of those who wanted to follow him - he had no real regard for their lives or their goals. So at some point between Trespasser and DATV, he severed that connection with his 'followers' and went back to being a lone wolf. There are Dalish clans who are sympathetic to his goals, but even there, there's an understanding that he's too dangerous to have a more formal connection with, and that he will, ultimately, sacrifice them to his own ends if necessary. The Antaam no longer recognize the authority of the Arishok. Part of why they've split into warring factions of warlords is that they felt his adherence to the Qun (which he still adheres to, even now) was holding them back, so they organized what I'd describe as less of a coup and more of a 'choosing to ignore his orders' and launched their own attack on the mainland. Absolutely. I don't recall if this exchange made it into the final game, so apologies if not, but it's very clear that the faction of Crows you interact with is the 'idealists' of the bunch. The rest of the Crows, on the other hand, are far more pragmatic and willing to work with whoever emerges on top of the pile. Illario's far more representative of the average Antivan Crow than either Teia or Viago, and it's only Caterina that kept him in check this long."
Q: "What led to the player Quanari appearance compared to the Antaam, who look like Quanari from the previous game. Was it an armor modeling issue or just a design choice?"
Corinne: "To be honest, it's both. First let me say that when you have a character creator with the breadth of sliders and options for both head and body, that does create some constraints that you need to work within. We felt this was ultimately a good trade-off for the player, to ensure they could get the full range of face and body sliders that the other lineages were afforded. Also, we viewed the player-created Qunari as a continuation of the style of player-created Qunari in Dragon Age: Inquisition, which in both games, differ from some of the other forms of Qunari we've seen."
Q: "Having reviewed some of the game files, I'm curious about what the "dreamer" mechanics would've looked like? Would there have been dreamers on every map? Would it have just been a dialogue or would we have been able to see/experience the memories/dreams the dreamers are stuck in?"
Corinne: "We explored the idea of Dreamers at several points in developement. I believe the instance you're referring to was a mechanic in which you could encouter a Dreamer in the world, and then also encounter their corresponding consiousness in the Crossroads. We would have used this as a way to encourage a "back-and-forth" set of optional quests and mysteries to encourage exploration and discovery. Ultimately we abandoned the concept because mechanically the Crossroads Gates and corresponding Champions were providing a similar experience in driving the player from the Crossroads, out into the world, and then back to the Crossroads again."
Q: "The hair physics in the game are incredible. When did the studio commit to improving the hair options/physics, and was there any conversation/debate over that? Bad hair has been a staple of the franchise, so this was a delightful change to see."
Corinne: "Thank you so much! We heard the fans loud and clear, when it comes to character customization, that we needed to step up our hair game. This tech was something our engineers, character artists, and technical animators were all deeply passionate about (as you can tell!). So all of that combined it was a relatively early decision to invest in."
Q: "Some of the companionsâ questlines left me craving more lore! For example, how did Valta end up as the Oracle and how does her gift differ from Hardingâs? How did Zara manage to get Lucanis possessed as a rogue? Are there any other Forgotten Ones like Anaris actively trying to make their way back to the world? In short, might these questions be answered in the next Dragon Age game or additional media, or are they purposefully left open?"
Corinne: "I'm so glad these stories have their hooks in you! We have to leave some threads to tug on for future stories. ;-)"
Q: "(Spoilery question) Do elves or dwarves exist beyond Thedas?"
John: "That's a great question - and it's actually one that Bellara herself asks. I think 'what lies beyond the sea' is one of the most interesting spaces to explore in Dragon Age and whether the same people exist there is something that... well, I have some ideas, but I don't want to get into spoilers."
Q: "What happened to red lyrium? It feels like it was all but forgotten after DAI, even though it is blighted lyrium, and it felt like it would have made perfect sense to dig into its lore and workings a bit more since Ghilan'nain is the mother of the blight, and now knowing what the ancient elves did to the titans for lyrium.Red lyrium caused a lot of grief over the games that feels is just up in the air now, I'm curious if it was written out for the sake of a different narrative. Sortof connected to my previous question, if red lyrium is now not so significant in the lore/missing from it, why did the two gods need a specifically red lyrium dagger after losing Solas' purified red lyrium idol one? How does one purify something/someone of the blight itself?"
John: "Red lyrium is still present in DATV - it's how Ghilan'nain and Elgar'nan are able to craft their dagger, after all, and it ties directly into Harding's personal quest - but at a certain point it felt like it wasn't serving much of a purpose 'out in the world', so to speak, that the Blight wasn't already serving. It made a lot more sense in DAI, where you had the Red Templars who were directly using it to gain power, but without them in the picture, we chose to lighten the emphasis on it for DATV. Particularly in a game where the connection and threat of the Blight is so much more immediate, with the gods out in the world."
Q: "How did you get the hair physics to do all that?"
John: "AÂ lot of tremendous work from character art, programming, tech art and tech animation. I'm sure I'm missing some groups but, yeah, the hair really is incredible. I've been on DA since DAO and I recall the (fair) critiques we got of our hair post-DAI. It was incredible to see it come together."
Q: "Where does Emmrich sleep? Heâs the only one without a bed in his room lol"
John: "He sleeps standing up, like a horse."
Q: "which of the three/four endings do you find the most thematically satisfying? in regard to solas and/or rook (because iâm not sure the answer is the same for both!) & why isnât rook invited to the book club?? sorry this is my villain origin story, why is my beloved emmrich enabling this social ostracism. does rook canonically hate to read?"
Corinne: "As a Solavellan, I personally love the Redeem ending with the Inquisitor/Solas romance variant. I cried my eyes out at the end of Trespasser, and now that they can finally be together to know the joys of their love makes me so happy."
John: "I'm a big fan of Outsmart, largely because I think there's something deeply satisfying in outsmarting someone who is very confident about their cleverness and spends a lot of the game reminding you of it. That said, I will admit that the Solavellan ending is deeply moving, even for someone who, at one point, wanted to fight Solas like a Yakuza boss. As for why Rook's not invited - it's entirely an attempt to avoid forcing roleplay on a character that may not fit your idea of Rook. Some people's Rooks may not have the connection to the team that would let the book club make complete sense. That said, I totally get why people wish their Rook could be involved."
Q: "TLDR: ll some classes be buffed? Iirc in an interview corinne (i think? I dont remember where or who), said shield toss got nerfed cuz it was waaaay too strong. Having playing the game now with pretty much all classes, will there be some balancing changes? I definetely dont want shield toss to be nerfed again, i love it soooo much, but its definetely waaaaaay above everything else i managed to build so far."
Corinne: "We're definitely monitoring class balance, and have generally taken the stance of "buff not nerf". That said, we're finding pretty good viability for all of the specializations, with the right supporting skills, gear, and companion builds. So in terms of priority that's lead us to largely focus on addressing properties on skills and gear that were not functioning as intended. I don't want to dismiss your feedback here though - I'll take a moment to dig deeper into our Veil Ranger data and see how those builds are comparing specifically. Glad you're enjoying the shield toss builds. That playstyle was definitely one that we were very excited about supporting!"
Q: "Why did Assan have to die with Davrin in the Ghilan'nain choice?"
Corinne: "Turlum is a powerful bond. There was simply no way Assan would have given up on Davrin so easily. Hope is a powerful force when it comes to the people you love, and sometimes we risk everything for it."
Q: "Something that has me confused. When Bellara/Neve are blighted but help use the blight to stop Elgarnan and at the end when all the blight in the area died and they were cured of the blight. How did they get cured? Is the blight itself now curable? Also, how did Solas manage to cure the red lyrium idol of the blight so he could have it back to it being the normal lyroum dagger?"
John: "When Solas bound himself (or, depending on your ending, was forcibly bound) to the Veil, it severed the connection that the Blight had to the waking world. The reality is that the Veil has been leaking ever since the Magisters first entered the Black City, and the dreams of the Titans gave it its terrible and awesome power. Now that the Veil is fully repaired, the Blight lacks that motive force, and being so close to the epicenter of that change has stripped the Blight in Minrathous of its vitality. It's calcified now - dead - and Bellara/Neve no longer suffer its effects. If they'd been anywhere else, further from that epicenter, it would've likely been different and they still would be looking for a cure. But without that power behind it, it's less dangerous and deadly than it's ever been before. So while it isn't generally 'curable', it's less of a short-term death sentence than it has been previously. As for how Solas cleansed the idol - another ritual. This one was much smaller scale, but a lot more dangerous."
Q: "What lead you to the decision to step away from active conversations with the companions as in previous Bioware games, where you can initiate them at any moment and ask exhaustive questions?"
John: "For us, because of tech limitations, it became a choice between exhaustive investigate conversations, or letting the companions move more freely around the Lighthouse. With the kind of experience we were going for, one where seeing the team grow around you is paramount, we felt that seeing them interact in common spaces (and in each other's rooms) made more sense."
Q: "I have just one very important question: what are your thoughts on Solas and Rook as a pairing? Their chemistry and interactions were a highlight in the game for me personally and I need to be able to sass and then kiss that egghead."
Corinne: "Oh gosh, you and me both! I'm not sure any of us could have anticipated how notable that chemistry turned out. And what excites me is how this relationship is something that could be developed even further."
Q: "I was wondering if it would be possible to see Cassandra in Nevarra interacting with Emmerich or Zevran in Antiva interacting with Lucanis? I understand that there a danger of turning any game into a cameo fest that would only appeal to old school fans but I did miss them. Especially as we had Isabella and Dorian in Rivain and Tevinter. To make the question a little more general what are the chances of seeing pre veilguard companions in any future iteration of dragonage?"
John: "I think the joy of the kind of 'fresh start' that the end of The Veilguard gives us is that, if we do make another game, we're no longer spending so much of the early game not only onboarding players into a new story, but also onboarding some of them (namely, those who didn't play DAI or don't remember it) into the story that leads up to this story. And part of what that allows you is more opportunity for returning characters who are meaningful, because their past is less likely to be narratively load bearing to the story. People who recognize them will have a moment of recollection, and people who don't won't be any more confused by the experience."
Q: "How did Jowin achieve the rank of First Warden? Was he ever deserving of the kind of respect Davrin seemed to have for him?"
John: "By the time you meet Jowin in DATV, he's become a political creature more than anything else. Which makes sense - after what happened to the Order in Origins, I think there was an internal realization that they had to spend more time making nice with the leaders of the various countries so no one would ever do to them again what Loghain did back then. But he didn't get that position entirely due to his connections. He was a fearsome warrior and a brave Warden in his own right, saving people and winning against impossible odds time and time again. He's older, though, and is still fighting the last war in his mind. Internally, we always described him as the general who was a brilliant tactician back in his time, but war has changed so dramatically and he refuses to keep up. I think he was deserving of that respect, though - and if you choose to talk him down (which very few of you seem to have done) you'll get a glimpse of the man he used to be."
Q: "If Solas ritual succeeded, what would have happened to the elves? And to the human? The art book make it look like they just drop dead but solas dialogs don't seems to go in that direction"
John: "I think the reality is that even Solas couldn't properly answer that question. In his mind, there would be some pain and suffering, for sure, as everyone adjusted to the raw magic now pouring into the world and the demons everywhere, but eventually everyone would live surrounded by magic and possibility. Immortality would be possible as well, and you can't make a world saving omelette without breaking a few eggs. I also think Solas is a gifted liar to everyone, including himself. Deep down he knew that the ritual was going to result in large scale casualties, but he saw it as an acceptable price to pay to fix what he saw as his mistake."
Q: "Unlike the last game, there were 2 fewer Companions, a rouge, and a warrior less, if it was up to you what sort of characters would fill up those two spots? and also if you could have a character from earlier games temporarily join you for a single quest who would you choose? with the exception of Bioware games which RPG game is your favorite"
Corinne: "Oh gosh, well I'll answer some of questions 1 & 2 together... I would have loved to bring back Fenris, either as a cameo or to fill that Warrior slot. As for the Rogue role, I do think something akin to the Saboteur Specialization would have been an interesting style for a Companion. Favorite RPG outside of BioWare games, well I'll give you three in order: Baldur's Gate 3, then Xenogears, followed by FFXII."
Q: "What happens to the lighthouse and the crossroads after the end of the game? Do the Veiljumpers claim it?"
Corinne: "Good question! I actually daydream about this one a lot! Does Rook, assuming they survived, continue to reside there given what they'd been through with Solas? Is stewardship returned to the Elven people? One thing has always been true for me: The Lighthouse existing as it does is intrinsically linked to the Caretaker, and I doubt we've seen the last of them."
Q: "My questions are mainly centered around the game's lore. Dragon Age Veilguard seems to have established a very elf centric past for the world as well as the races populating the world. Current state of the Titans, the Blight, the Old Gods, and some other things I may be forgetting, they all have links and origins to the Evanuris and the rest of the elves. In future installments, can we hope for other races to get more attention with respect to this? Because right now, it feels that most of the biggest mysteries of the universe as well as circumstances leading to the present state of the world, are a result of the elves... T o me, the magic system in Veilguard felt very different from the other games in the series. When Bellara mentioned stuff like 'recalibrate the matrices', 'readjusting energy flow', etc., it felt more scifi than fantasy. None of the past Dragon Age games had this kind of talk and it felt too big a leap for going from Southern Thedas to the North, especially considering none of the Northern characters in past Dragon Age games spoke like this either. This was one of the few instances in the game that felt immersion breaking to me. Can you guys help reconcile Veilguard's magic system with the magic of the past games?"
John: "I do agree that the elves have had their place in the sun at this point. We're never going to stop telling stories about the elves, but I think there are plenty of interesting stories to tell in Thedas where the Evanuris are tertiary characters at most. I think that's a fair reaction, but I'll answer the question in two parts. First - Bellara assumes she knows everything about magic. She probably knows more about the way ELVEN magic works better than anyone else in the world who isn't an Evanuris - but that doesn't mean she actually knows how magic itself works. The thing about the Evanuris is that, ultimately, they were able to take a very specific type of magic and shape it into doing what they wanted. But even their understanding of magic was only skin deep. Bellara and Emmrich get into this a little bit in their banter, but so much of the rest of the world - the magic of death that the Mourn Watch wield, for example, or the magic of the deep Fade that Bellara feels when she does some of her experiments in the lighthouse - is not the same as Elven magic. Even the magic that Tevinter wields, the magic of the Southern mages, is different from what the Evanuris used. The magic of the Evanuris is powerful but it's sterile, and it's constrained. So while the Evanuris have made magic work in a way that's more predictable and understandable, it's not the only kind of magic out there, and even then, I'd say they understood it at a very surface level. People were confidently describing how the natural world worked back in the 16th century. Very few of them were right."
Q: "I need to know about companion approval! I understand how companion bond rank works as it is well explained and visible in-game, but I cannot seem to find a good explanation for approval. Are the two linked? What effect does approval/disapproval have in the game? Is there something I'm missing in-game where current approval level is visible and I just haven't found it yet? PS: Spellblade Supremacy"
Corinne: "Yes! They are linked! Approval does contribute a small-to-moderate amount of progress towards your Bond. Disapproval is a small negative, but it's important to note that your Bond cannot de-level. Overall however, the surest way to advance your Bond is by helping the Companions with their personal quests. Also, really glad you enjoyed Spellblade as much as we did! The gameplay team really outdid themselves with that Specialization."
Q: "I'm mostly wondering if/how the griffons can be saved as a species since there's only one surviving clutch. It seems like a lack of genetic diversity would doom them to re-extinction, but I'm hoping there's a lore-friendly way to overcome that."
John: "It's funny you say that because I keep thinking the exact same thing. I can't remember exactly how much genetic diversity you need to have to make a species viable but I am sure it's more than just the clutch of eggs you saved from the Gloom Howler. But in a setting with as much magic and mystery as Dragon Age, I think that's probably the least of the problems the Griffons are going to face going forward."
Q: "With the ending showing a cured Neve/Bellara is that implying that the Blight outside of the Fade has been cured? If so, do Wardens no longer hear the calling, and what does that mean for the Kal-Sharok dwarves? Especially curious about this since DA:I implied the HoF was searching for a cure to the calling. In the concept art book it seemed like there were plans to show us more of Minrathous/Tevinter than just Dock Town. Curious to know what changed and if we will ever have an opportunity to return to other areas of the city?"
John: "The Blight is forever changed. It's less perilous and less virulent than it was before, and whatever motive force was coming through the Veil to empower it at the end of the game has been severed. That said, it still exists in some form, and not everyone is going to be cured in the same way. Beyond that - the Wardens no longer hear the whisper of the Calling, but right at the edges of perception, they're hearing something. What is it? Great question. With how long this game's been in development, there are things that have come and gone over time as we shift the project's scope and direction from one type of game to another. Originally we did have more of Minrathous built out for the player, but we chose to focus on making Dock Town feel meaningfully full of content instead of creating more areas just to put nothing in them. I will say that, for me, I want to revisit Minrathous in the future. I don't think we gave it enough time and there are multiple other stories that can be told both in it and with it. Particularly with the way the game ends, its importance in the world has only gone up, as it's become the diplomatic hub of Thedas, and thus a place of even greater importance in the world."
Q: "Maybe someone else can answer this question but why does Mythalâs essence relieve Solas of his guilt in the romanced Inquisitor ending when in his memories, sheâs objecting to what heâs doing? Since winged dragons are female, does that mean the Archdemons/Old Gods are female? I noticed theyâre labeled as male on the wiki and was unsure if itâs not updated or Old God followers assumed or were told they were male. I understand if this might pose as a logistical nightmare but would the devs consider polyamorous and/or open relationships instead of monogamy if they havenât already? Given how diverse sexuality is in Thedas, Iâm surprised there arenât more instances of poly/open relationships. I miss going to brothels too"
John: "People grow and change over time. Mythal's essence - and in particular, the fragment of her spirit that Morrigan carries, that she got from Flemeth - is not the same Mythal who he knew millennia ago. Centuries of living in this world and being around the kinds of people Flemeth found herself around - the Hero of Ferelden, Hawke, the Inquisitor - changed her views, and made her realize her own culpability in turning Solas into the kind of person he is now. Correct, all Archdemons are female. Elgar'nan, of course, doesn't really care what reality is, only what HIS reality is, and so he's quite happy to see Lusacan as simply being an extension of himself and, thus, male. Something about Elgar'nan that we only really show in the ending is that he is, in truth, just as scarred and blighted as Ghilan'nain, but he uses a portion of his magic to always look handsome and regal, because his ego really is that big. Polyamory is something we've talked about doing before, and it's something that I know the writing team was into, but rather than simply turning it into a 'you can have multiple romances' toggle we wanted to be sure we did it respectfully and properly."
Q: "Does Solas know about the Executors and will he ever appear again in future games (similar to Morrigan)? Was there ever a point that the Inquisitor was considered as the main or secondary protagonist for this game? It was interesting to have a person with no knowledge about Solasâa cunning, ancient elven godâtry to track him down especially when that anonymity did not work in their favor anyway (Solas knew about Rook for a year prior to meeting). Was 'rook' initially an alias for the Inquisitor, which they'd utilize to stay under the radar in the north, away from Solas' agents eyes and able to track him down because they knew him well (ex-companion/friend/lover)? Like was this idea ever discussed at the table or suggested by writers but trunked for xyz reasons? Idon't know if Trick Weekes will see this but I just wanted to tell them thank you for writing Solas-- in a HEA ending, what do you think they're upto in the prison? (besides the obvious)"
John: "Solas knows more about the Executors than he's let on - in fact, he knows more about the Executors than any other living being, including the other Evanuris (though I suppose they're not technically living beings anymore). But even he isn't entirely sure what they're up to or who they actually are. Their paths have crossed before, though - beyond the Tevinter Nights story that they briefly show up in. As to whether he appears again - I think it's fair to say Solas' story is done, at least for now. Even back in early development, the protagonist for this game was always going to be someone other than the Inquisitor. I don't recall if, in those early days, we ever discussed the possibility of bringing them back - the struggle with having the same protagonist game after game is that you really do paint yourself into a corner. Either it becomes prohibitively expensive to account for branching, or you ultimately underserve the very people you're bringing them back for. Rook was always the protagonist, though in very early days Rook had a number of other potential monikers including Shrike and a number of other bird names that I do not remember."
Q: "Why arenât the Tranquil ever mentioned or depicted in the game? Correct me if Iâm wrong but Iâm pretty sure the word tranquil isnât used even once. Have they been retconned? During development was there ever a conversation about potentially including a Solas wins ending? Where he succeeds in tearing down the Veil either because you let him or because you fail to stop him? I know Iâd be curious to see what Thedas would look like afterward."
John: "Tranquility still exists. While not unheard of in Tevinter, the reality is that it's a far more common punishment in Southern Thedas than it ever was in Tevinter. In Tevinter, in particular, it's used more of a tool of political vengeance - but generally, only against a mage who is utterly without allies or political power. All the Tevinter mages you encounter in DATV, including Maevaris, still have some clout and subjecting them to the rite would be a huge expenditure of political capital for very little gain. Better to leave them alive and stripped of their formal authority. We had a few conversations about some non-standard game over endings, actually - anywhere from 'player takes too long in the Prologue' to an out-and-out 'yeah you know what I think I'll help Solas' conversation choice early on. What we released in the game I'm happy with though, as there are already multiple different endings you can get depending on your choices in the game."
Q: "Any chance we're going to get any behind-the-scenes content? I CRAVE a high-quality video clip of Zach doing mocap for Assan."
Corinne: "You never know! We do enjoy sharing new content from the game on our social channels so follow along in case something pops up."
Q: "What was your favourite region/area to work on (whether that be writing quests, level design, or any aspect)?"
Corinne: "For me, it was definitely Arlathan Forest. The team had so much fun with the exploration, the environmental storytelling, and the strange magic manifesting in the area. In particular I remember the first time I saw people that had been twisted into trees showing up in the area, I was taken back by the inventiveness of the team in capturing that beauty in horror. I must say, I also found the sightlines in the area absolutely gorgeous. It was really fun to watch it develop."
Q: "What are these called? [link]"
John: "Tadpoles is the name we use internally."
Q: "are telemetry surprising you in any regard?"
Corinne: "The biggest surprise for me in the telemetry is that the Save Minrathous/Treviso choice is basically split 50/50. We were all anticipating that saving Treviso would be the clear winner, but I'm happy to see it's not so cut and dry."
Q: "Did you ever thought that players would be addicted to having Rook barrel through crates and chests? There should be an Achievement for non stop barrel rolls lol."
Corinne: "Oh 100% yes! In fact, originally wide-spread destructibles weren't really planned for as a part of the game. We found with our particular take on combat that it just felt reaaaally good to smash the few destructibles that we did have. I think I spent the better part of a year putting in constant requests to make more and more things smash and break apart - not to mention the ability to roll through them! I'm glad to see I'm not alone in my obsession. Let's go break things!!"
Q: "1) Was there any plan with Radonis during concept period? 2) What more about Neve's family can you share? 3) Is there a parallel in the way Solas sacrificed the world to restore the elven world and Celene burned Halamshiral to save Orlais from a civil war? (Trick Weekes p l e a s e)"
Corinne: "At one point we did toy with having Radonis make an actual appearance in the game. In fact, if Minrathous falls to the Venatori, we had discussed having his execution on display, but we ultimately chose not to pursue this."
John: "For Neve, I'll have to ask Neve's writer, as I don't recall off the top of my head. For the question about Solas - I think it's less a direct parallel and more that Dragon Age is a series where major players sometimes have to make incredibly difficult decisions that may NOT necessarily be the best decision, but it's the best for them at the time - true for both Solas and Celene."
Q: "I just want to know... do the other companions also think Davrin's a hunk? Do you think there are companions who were rooting for a Rook x Companion romance as it was happening?"
John: "I think the different companions have different relationships with Davrin. Bellara, for example, sees him as almost a big brother - someone who she has a unique connection that she doesn't share with the other companions. Neve sees him as a fellow professional, who hunts monsters in much the same way as she does, just that his monsters are a lot more literal. As for who's rooting for a romance - I think Bellara is just excited whenever people get together. She's a huge romantic and a believer in happy ever after, so she's going to fully support whoever of her friends get together."
Q: "Please humor my newfound Nevarran cuisine obsession - it seems, based on the menu at the Lords of Fortune bar, that Nevarra is majority vegetarian ("want it Nevarran-style? Ask to leave off the meat!" or something like that), and we know Emmrich is a vegetarian. But Emmrich also reveals his father was a poor butcher. So, my questions - Who is eating the meat produced by Nevarran butchers if Nevarra is vegetarian enough that other countries equate Nevarran = veggie? Do butchers largely cater to non-Nevarran immigrants or visitors? Are the Mortalitasi/Mourn Watch entirely vegetarian (would make sense, just because of being put off by being around corpses all day, and their reverence for said corpses)"
John: "While Nevarra is a primarily vegetarian country, that doesn't mean everyone who lives there is a vegetarian. Nevarra attracts plenty of students and scholars from around the world, given its unique connection to the Necropolis and the specific magic tutelage that the Mourn Watch offers. With that in mind, its cuisine is going to be pretty broad across a number of different cultures and regions - and for some of those cuisines, meat is absolutely a very big part of it."
Q: "My biggest question is this: if Solas had been released by Mythal before Inquisition started, would he have let go of his plan? Was service to her all that was motivating him? Or would he have decided to continue with his plan until the inquisition showed him that the modern world mattered?"
John: "The latter, I think. It took the confluence of everything that's happened to him in the time since he woke back up to get him to where he needed to be for the Redeem ending. Guilt and regret motivate Solas."
Q: "When Iâm writing, I tend to listen to music that goes along with it. Did any of the Devs have songs they listened to that they felt tied into the game or the characters?"
John: "I can't speak to the other writers necessarily, but for Bellara I listened to a LOT of Aphex Twin. There's something about the ambient weirdness that really worked for me as I was writing her character (to the point that one of their songs is my most listened song in 2024)."
Q: "Are rivalry paths abandoned for Bioware games? What made you design approval/bond in a way that only goes up?"
Corinne: "Oh definitely not! Rivalry will continue to have a role when the story calls for it. In the case of Veilguard, we conceived of this threat being so large, that your companions would commit no matter the cost. This afforded us some unique opportunities, like being able to tie the progression of the Companions to your relationship with them."
Q: "What are you as a team most proud of and are there any plans for a NG+ Update ?"
Corinne: "Gosh, there are so many ways I could answer this. And I think the answer would differ depending on who on the team you were to ask. So let me just say this: The creation of any game of this scope, with a team this large, is kind of miraculous when you consider all the knowledge, coordination, discussion, and expertise required. So broadly speaking, what I'm most proud of is the way the team came together to pivot and be true to BioWare's roots of creating great single-player party-based RPGs, and delivered such quality and stablity. I'm also quite proud of how player-first the effort was; Everything from being Steam native, to no Denuvo, to no micro transactions. We mustn't take for granted what monumental task it was to make this happen. There are individual features and experiences that I know we are all proud of as well. The character creator, for example, was a really big one for us. We've long sought to put the control over player-characters in the hands of the fans, and this is the game where the team believes we've best done that. In fact, it was central to one of our creative pillars "Be who you want to be". As for NG+, that's something we discussed, but at this point we don't have any plans to support it."
Q: "Can you go into more detail of Spiteâs role in Rook and Lucanisâs romance? Did you expect everyone to want to romance Vorgoth?"
John: "Spite gives Lucanis and Rook privacy whenever they're being intimate. This was, I'm sure you'll be surprised to hear, a consistent topic of discussion as we planned out some of our romance scenes - is Spite watching? But no, he wanders off and reads a book (or whatever demons do for fun). At this point I am not surprised about anyone y'all want to romance. Sentient fog bank? Sure"
Q: "Looking further, what parts of Thedas you personally want to explore more (regardless if that will or will not be implemented in the future games)? Maybe specific time periods?"
John: "I don't think it's any secret that I find the idea of 'what lies across the sea' to be fascinating. It shows up a lot in Bellara's content - what happened in the parts of the world that weren't Thedas? But Kal-Sharok is another place I'd love to spend more time in. It has a very unique relationship to dwarven culture, and particularly in a post-DATV world, it feels like it'd be super interesting to get more time with them."
Q: "What made you decide to remove greatswords as an option? It's one of The fantasy weapons. Why did you choose to have a "convergent" design, gameplay wise, of classes? What i mean is that all classes have a melee option, a "parry" of sorts, amd a ranged option, with warriors throwing a nonexistent shield when 2h. Usually, in an rpg, different classes have different capabilities and limits, to make them feel more diverse. What made you choose otherwise?"
Corinne: "Originally when we concieved the 2-handed weapon stance for Warrior we did want to include Greatswords. We moved away from it largely because the movement set when swinging a large blade diverges quite a bit from what you'd see with an axe or a hammer. Ultimately we felt, given the number of bespoke animations and transitions it would take, that the time is better invested in other areas of the experience. Regarding the classes, we opted for a unified control scheme and baseline set of actions each could take (e.g. every class having a ranged attack for example) for several reasons: 1. In knowing that each class has a similar core set of actions, it allowed to better design the encounters, levels, and missions with a greater level of variety. If Warrior, for example, had no ranged attack, a large number of the missions would have much more egregious constraints on what we expect the player to do. 2. It allowed us significantly more space to play with the types of builds and breath of the skill tree. We're all very proud of how this played out in practice, and in our view created a high degree of divergence. 3. Given the real-time nature of the gameplay, it's a benefit to lean into the muscle memory the players have already established on prior playthroughs"
Q: "Hi I'm non-binary and the ability to be non-binary in this game was really special and made me feel seen in a way no game has before. In addition---TAASH! "NUFF SAID. Love em! My question is: how did you get so much past censors in 2024? How did you deal with localization? Was EA supportive of the push for more representation? Do you think we can see more diverse companions like Taash and our own player character in the future in Bioware games? I am a little worried about the backlash to Taash and the player character, especially right now. It is scary to think about going backwards after you've just achieved this amazing thing for video games. Thank you so much for making me feel so loved playing a video game, this game gives me so much hope and joy for being a trans gamer and nerd and person. I know there's a lot of hate but for me it means the world."
Corinne: "I'm so glad Taash meant so much to you, and so many others! There are two mantras we often refer to within the team: 1. We believe stories are better when they reflect a large variety of relatable experiences. 2. Games can be a reflection of the teams that make them. Taash's journey and support we had in bringing it to life, was something everyone on the team wanted to do and was invested in. It was a story and experience we wanted to tell that made sense in this time and place. I wont lie, it wasn't easy. This is a delicate subject, deserving of respect, that is deeply personal to so many. We didn't want to mess it up, especially for those it would mean the most to. We were fortunate to have a lot of support through internal and external partners to ensure we were handling this story with care, and of course the talented writing and experience of Trick Weekes. It lead to a lot of edits, localization challenges, and some rewrites. But as the old adage goes, nothing worth having comes easy."
Q: "If Solas is bald because the ancient elves just go bald during their immortal lifespans, then why does Elgarânan have hair?"
John: "I think maybe it's more accurate to say that Solas lost hair because of stress. Elgar'nan, on the other hand, doesn't feel stress - he makes other people feel stress. And, honestly, Elgar'nan is incredibly vain. Something that doesn't show up until the end game is that he's also very vain. The reason he doesn't look blighted and corrupted throughout the game is he uses a portion of his magic to remain looking the way he does."
Q: "In the DAI trespasser DLC elves saw the crossroads different from the other races. Why was that not the case in this game?"
John: "The Caretaker gets into it a little bit, but while the Crossroads in Trespasser were 'peaceful', the Crossroads in DATV are under assault by the gods."
Q: "If you could start DAI or DATV again, what would you change/add/remove? Could you share with us the most emotionally difficult moment to achieve in DATV? And the easiest? Favorite moment?"
Corinne: "One of the most difficult moments to land was actually the prologue. It sets up a lot of context for the player, and evokes a lot of big feelings. We did many revisions on it before we found the right balance of pacing, information, and tension. In my experience, prologues always are among your most reworked content"
John: "Absolutely the Varric twist. There's always a balance of trying to leave hints for the players while not having them guess the ultimate end game of it, and it's INCREDIBLY hard to make that judgment yourself, because you KNOW what's coming, and all you can see is 'how could anyone NOT get that this is coming?' But I'm happy with how it was received and how it landed. The actual conversation with Varric at the end, though - that one was a gut punch."
Q: "So⌠does Bianca know?"
John: "Yeah. Harding would have gotten word to her."
Q: "I'm curious to know two things, both Solas related: -What happened to his followers? Presumably they weren't /just/ following him and were on board with the revolution that he represented. -What was his plan past making a new prison and transferring the two Evanuris? It sounds like still an eventual tearing down of the Veil but how was he actually mitigating the risks across Thedas? (Presumably with that network of followers)"
John: "Essentially that. Keep the Evanuris imprisoned, tear down the Veil, and then Solas was CERTAIN everything would get better, even if some people had to, tragically, die. One of Solas' defining characteristics, of course, is that he overestimates how successful his plans are going to be (if you listen carefully to the argument between Solas and Varric in the prologue, Varric makes this exact point - everything Solas has tried ended in disaster, so why wouldn't this as well?) As to mitigating the risks - he had a few things going on, but as to how effective they would've been, I think it's safe to say that it wouldn't have worked as well as he'd hoped."
Conclusion: "We've answered everything we can for now, thank you all so much for your questions and the love for Dragon Age!"
[source]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#dragon age 5#bioware#solas#video games#long post#longpost#mass effect#lgbtq+#morrigan#queen of my heart#fenris#the fenaissance#dragon age: tevinter nights#note: if you find i have missed one or made a weird mistake with formatting or anything pls lmk and i will fix :)
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We all know the fact that Naruhodou (Wright) passed the bar exam to get the opportunity to face Mitsurugi (Edgeworth) in court.
This is all, as it seems at first glance, naive, a little retrospective, selfish, romantic, and so on. However, no matter how clinging to the past Naruhodou may seem, is he really that loyal and forgiving to his old childhood friend?
Nothing like that. Nah. Not a chance.
When Mitsurugi is first mentioned by Detective Itonoko in an office conversation in the Turnabout Sisters (jp. é蝢ĺ§ĺŚš), we are given two answer options - first: Of course i don't know him, second: Of course, I know him.
If we choose the first option, the detective will tell us a little backstory about the prodigy prosecutor and express the opinion that it is strange that Naruhodou hasn't heard about him. To which Naruhodou will answer that he simply feigned ignorance and will express his opinion about the prosecutor in an internal monologue.

If we choose the second option, Naruhodou will loudly share his immodest conclusions about Mitsurugi, which will displease the detective.
Even the beginning of the meeting is accompanied by Naruhodouâs thoughts that he must not relax and show weakness, otherwise Mitsurugi will swallow him alive.

From the very beginning, Naruhodou isn't in the mood to play on emotions and press on pity, instead preparing himself for the worst.
He understands that time spent together in childhood is not an argument or a reason to start a conversation.
The entire court hearing is accompanied by Naruhodou's evaluative comments about Mitsurugi - he curses him, out loud questions some of the actions of the prosecutor (updated autopsy report), calls and interrogates inconvenient witnesses for the prosecution (Mitsurugi doesn't want me to question the witness, but I don't care), answers him with the same barbs (Wasn't it you who told me "proof is everything"? Well, I was listening.), denounces the collusion of the prosecution with the witnesses, protests against the postponement of the hearings in order to prevent manipulation of the evidence, in general, by any means, unbalances Mitsurugi.


He is literally: Is there something you donât like? I don't care.


In the next case - Turnabout Samurai (jp. é蝢ăŽăăăľăăł), Detective Itonoko is angry at Naruhodou for upsetting the prosecutor, but his response is not remorseful: "Umm... so?"

During the first day of the hearing, Naruhodou literally laughs at the confrontation between the prosecution and his own witness ("Wow, old windbag has left even Mitsurugi speechless. She's good!" or "Mitsurugi found himself a worthy opponent"). He also sincerely doesn't understand why Mitsurugiâs behavior has changed, and he seems out of place, but he doesn't stop creating problems for the prosecution.

He doesn't soften towards him until the Turnabout Goodbyes (jp. é蝢ăăăăŚăľă¨ăăŠ), in which Mitsurugi becomes his client, and even later, when they begin to build a trusting relationship, Naruhodou does not make concessions for Mitsurugi and does not bend under his pressure.
So, Naruhodou did pass a very difficult exam to gain access to the courtroom, but he essentially created a hopeless situation for Mitsurugi. In the conditions of the court hearing, the prosecutor had no other chance than to listen to the arguments of the defense. Naruhodou may not have addressed Mitsurugi directly at first, saying that his ideology was terrible, but he did, proving with his words and actions right in the halls of the law that this is not how things are done and there is a limit to cruelty. He calmly used the letter of the law and jurisprudence - the language that Mitsurugi respects and lives by.
Defeat your opponent with his own weapon when you think he is wrong.
Naruhodou is a stubborn, purposeful, and quite strict person of character who lives without regrets, takes big risks, and doesn't allow himself to relax in any difficult situation.
He is gorgeous.
P.S. I donât have some screenshots from the court and from the office because I donât have the English version of the game, and in the video the author did not check all the options (I donât blame the author, thank her for screenrecord)
#ace attorney#naruhodou ryuuichi#phoenix wright#miles edgeworth#mitsurugi reiji#my blabbering when I see someone insult my bby again
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I know this is a random request but if it's okay could I please ask for a yandere Poseidon where he kidnaps her yes but he gets an odd response out of her instead of being afraid of being
kidnapped she simply says why do you want me I don't see a reason to and the reason she responds this way is because she does not know why he wants her in the first place
and she knows fighting back or even trying to get away from him is simply not an option since
he is a God and she's maybe not human anymore( her character lore explains this) but she knows in terms of power he is stronger while she is weaker so her only main priority is to survive
I think i could make a Drabble out of this! Maybe a continuation of the previous work of Poseidon? Maybe an in-between?
Yandere! PoseidĂłn x Kianna! Reader: Welcome Home.
Everything wasâŚquiet. And that was the most worrying thing of all.
Poseidon had long been bothered by these feelings, feelings that should be reserved for lower beings like HUMANS, not higher beings like the gods. However, no matter what he did, that feeling only festered, grew, and formed roots inside his head. He was going crazy.
His brothers always told him that his short temper would stop once he found a partner, a wife who would keep him in line and calm these violent needs. However, this now seemed more like an illusion shattered, since since he had met her, not only were his violent impulses still in place, but they had only been redirected to other beings, victims of his possessiveness.
Poseidon knew this was inevitable, so maybe it was time to bring Reader right where she belonged...and that's what he did.
He was expecting the predictable, since humans tend to be very attached to the surface and the places in which they were born, no matter how ridiculous it may be, so he expected protests, fighting, screaming, crying. Not that it was something that mattered, it would be a momentary annoyance until he finally had the reader within his reach, that was what mattered.
However, when the KIDDNAPING-escort was executed, reader did not even make a soundâŚ
Not even when they finally arrived at Poseidon's palace. She just stared at him, with those big, bright eyes. Like an animal staring at a predator.
Normally, Poseidon would have liked this, however, in this situation it felt...odd. As if the human was planning something, there was no way she would take this situation as if it were nothing. Ironically, it was her calmness with the situation that disturbed him.
And so the days passed, Poseidon had brought home his new...acquisition. Although of course, he made her stay in her chambers, thinking that if he left her in an even more secluded space, the mask of tranquility would break and reveal her true intentions, but nothing happened, other than being "greatly bored" (according to the mortal's own words, according to servitude).
Okay, that was enough. If she wasn't going to tell him directly what was on her mind, he would make her tell him.
Poseidon made a beeline for his supposed lover's chambers, opened the door without being careful to do so stealthily, and headed towards where she was, looking out through one of the windows.
She noticed his presence immediately and for the first time since she arrived she showed another emotion other than boredom or apathy, it was surprise, again.
That expression became more accentuated when Poseidon grabbed her arm, making her stand up. He looked into her eyes, and blurted out the question he had had all these days.
- âWhy are you acting so strange? What are you up to, woman?â-
Reader didn't even know what to answer to that, she tried to think of something, but Poseidon cut her train of thought off again with another question.
- âYou can't leave this place, you understand? Your life with those garbage is over, don't get your hopes up about returning to humans, you don't even belong to them anymoreâ - while he said this, he grabbed her face with his other hand, forcing her to look at him closely.
- âyou. belong. to meâ -
Reader shouldn't feel good knowing this. She knew it.
She should be terrified, feel betrayed, sad, her life has ended at the whim of this god.
ButâŚ
-ââŚ.why do you loves me? Want me?âŚof all beingsâŚWhat reason is behind it?â
Reader knew that trying to flee from Poseidon of all the gods was useless, and at the same time it was not that she was interested in returning to the people of the temple where they mistreated and exploited her, but she needed to know, she needed to know that Poseidon was not going to be worse. It wasn't just a matter of saving her life, it was a matter of staying alive.
She could feel how, for a second, Poseidon's grip tightened painfully, but it was followed by an almost unknown softness. Poseidon could be gentle, but those were such rare occasions⌠especially the one they were in now.
Reader stared at the floor for a few seconds, scared to think that she had offended her beloved god, that this could be the last havoc. But she raised her head quickly when clearly hear laughter. A laugh from Poseidon.
Reader felt like she had to pinch herself to believe what she was seeing, Poseidon had not only laughed, but was now smiling. It wasn't a normal or small smile, like the ones she had had the privilege of seeing from him before, it was a smile from ear to ear. And he almost seemedâŚsatisfied, even touched.
- âMortals are so stupid.â- he said while pinching her cheek, it was as if a child had said a childish nonsense, something completely incorrect.
- âWhat makes you think I need a reason to love you?â
That single question, that single question completely destroyed the reader's reasoning. Of course, we're talking about Poseidon after all. Why would he need a reason to do things? She had seen him do much worse simply because yes, this wasn't even the worst. And yet it felt soâŚgood to know.
- âa god does not need a reason. I only love you, want YOU, that's the only thing that matters. Don't fill your head with meaningless questionsâ â he grabbed her face again, more gently, so that she could look him in the eyes.
He seemed almost...proud of her, that she understood her place, that she was willing to be with him, of her DEVOTION for him, that her only doubt was regarding something so mundane was almost something to laugh at, but in a way, charming.
He leaned down to press his forehead to hers, simply glad to finally have satisfactory answers, but even more so, glad that he had finally brought her home after all.
Shares, reblogs and comments are very welcome!
#headcanons#fem reader#drabbles#drabble#record of ragnarok x reader#record of ragnarok#shuumatsu no valkirye x reader#shuumatsu no valkirye#shuumatsu no valkyrie#shuumatsu no walkure#ror x reader#snv x reader#snv poseidon#ror poseidon#yandere poseidon#yandere poseidon x reader#ror poseidon x reader#snv poseidon x reader#tw yandere#one shot#oneshot
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Is that what you want? Do you want me to apologize?
Hah! You've fallen for my trap... That's right. I've tricked you into a character analysis post with angst art. How devious.
OKAY so âŚI listened to A Neon Darkness. I have thoughts. Damien is such an interesting, insanely well written and endlessly frustrating character, and I honestly went into the show expecting him to improve over time.
I think part of that is that I (a pretty neurodivergent person) relate to his inability to read other peopleâs wants, and to me it was⌠really obvious how he could solve his own problems? Despite what he may believe, heâs not the only person in the world who struggles to connect. And somewhat ironically, that very disconnect is what made me empathize with him.
But unlike everyone else in the show, he also doesnât try.
He wants to have actual connections to people, but refuses to express his feelings or even make the slightest attempt to control his power. He wants to understand others, but refuses to ask what they want until itâs the last possible option. He wants others to forgive him when he canât even forgive himself. Itâs like he wants to want to change, but canât bring himself to actually do anything differently.
If, at any point in his story, he had taken accountability for his actions, his life could have been totally different. If heâd just tried to control his powers when the Unusuals asked him to, if heâd given any of his therapists an actual chance, if heâd brought Mark to Dr. Bright like he agreed to, if heâd listened when Mark said he wanted to go back, then he could have gotten what he wanted. Hell, he could have solved most of his problems with some guided meditation and online chats. But instead he acts as though he has no agency or responsibility in his own life. He puts all the responsibility of changing his situation on the people around him.
Itâs also fascinating to me how close he gets to understanding. At the end of Neon Darkness, Marley directly tells him that using his ability hurts people and that he would have been accepted if heâd put in effort. He has all of the answers laid out in front of him, yet he doesnât connect the dots because heâs still convinced heâs the victim. This is especially present in the second half of the Roadtrip From Hell. He talks constantly about how violating his own power is⌠without ever realizing âOh, this is how everyone around me feels all the time. Thatâs why no one feels safe around me.â
Damien could have everything he wants, and heâs the only person who doesnât see it.
#tbs#the bright sessions#Damien tbs#damien gorham#mark tbs#mark bryant#atypical artists#art#my art#rose draws#artists on tumblr#digital illustration#a neon darkness#fanart#digital art#Iâm including the ship tag but PLEASE know I have equally complex feelings on that topicâŚ#mark/damien#Iâm waiting to get my hands on a physical copy so I can look at the character descriptions#as it stands I just have a bunch of notes I scrawled while listening lol
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Hello hello I have two questions :
first one is, what is the very first interaction in the game that Idia and MC have ? And by that I mean when is the first one-to-one with Idia and MC
And second is :
what years does ortho takes classes with? Since he doesnât really have a gradeâŚ.does he switches? Is he at least allowed toâŚ?
Hello hello, thank you for this question! đ
"First" interaction may vary by interpretation because of the way the game seems to be playing with time! The only set "timeline" we can safely say exists is that of the Main Story, which began in September and has reached May, with the characters aging accordingly.
And this answer may also vary by your interpretation of "one on one"!
Do we need "exchanged lines of dialogue" in any situation, even if the prefect was a part of a group at the time, or maybe we need "completely alone and sharing a conversation," like Azul and the prefect in Book 3?
If the latter, I think maybe that that has not happened yet, with Idia and the prefect never alone together?
In the Main Story the Prefect and Idia's first interaction might be in Book 6, after Rook takes them to the Island of Woe!
Idia speaks to them specifically for the first time, asking, "Are you here to deliver some cat food to Grim? Or like, a grooming brush?" and the Prefect says that they have come for Grim.
Idia follows up with a joke from the Hercules movie ("I must've had a chunk of brimstone wedged in my ear or something") and then Rook takes over the conversation.
After the overblot drama all of the characters tell Idia about how they expect him to return to school and the prefect is one of them, with Idia responding that he will see everyone at NRC, but it is unclear if he is talking to Vil specifically, the prefect specifically, or everyone as a group, so this might not count?
At the very end of Book 6 Idia speaks to the prefect and Grim as a unit when he gives them a video game console ("You guys can have this if you want"), and while the prefect does thank him there are also Grim, Ace and Deuce all participating in the same conversation, so this also might not count?
Outside of the Main Story the prefect appears in Idia's labwear vignette, but they never speak to or see one another, with Idia excusing himself from the scene before the prefect appears.
Thank you very very much to @chibi-rose for pointing out that the prefect also makes an appearance in Azul's labwear vignette!
Idia welcomes them to the dorm and tells them that they, with Grim, are "handling the physical labor" of helping with Ortho, but the prefect does not have any dialogue options in response to him (only to Grim), so this might not count as an interaction?
The prefect and Idia technically overlap at the end of the Wish Upon a Star event, but when Idia appears he does not acknowledge anyone except Deuce and Ortho. There is no prefect/Idia interaction, with no one but Deuce acknowledging the prefect.
Idia and the prefect occupy a scene together during Vargas Camp 2 but they do not interact, with the prefect exchanging commentary with Grim while Idia speaks with Azul.
Epel has the prefect bring soup to Idia during the Harveston event, and while the prefect has the option to say "here is some soup" Idia does not seem to speak to them directly: he asks about the soup and Epel responds, instead, and there is no more prefect-related dialogue.
And that is possibly all there is for early Idia and Prefect interactions! :>
Concerning Ortho: he is in class 1-C!

Much like Sebek, Ruggie, Floyd, Vil and Malleus, Ortho does not share a class with anyone on the main cast (more here ->)
This information is, however, from after Book 6! Up until Book 6 Ortho explains that he did not have classes of his own to attend and only attended classes on non-test days, with Idia.


Before enrolling in class 1-C Ortho says that all he would do in Idiaâs classes was âsit next to him and optimize my internal memoryâŚsometimes I take classes with everybody else when the mood strikes. The teachers donât say anything about it.â
More here!
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For a character that virtually canât die and regenerates in order to keep living, how do you make action interesting? Emphasize they still feel pain, why theyâre doing it?
I'm actually going to step back a bit from this question first, and complement it. This is a very honest question, and something most writers who include violence in their work, should really think about. Even if you don't think you have characters like this, you do.
Now, I'm going to dunk on Ben âYahtzeeâ Croshaw for a moment. Ages ago (I think it was in one of his Resistance reviews), Yahtzee described, âthreatening to blow up the world,â as the laziest form of raising the stakes. Because, âhey, I live on a world.â He's mostly correct. Threatening your protagonist's life is even lazier. In the vast majority of cases, your audience knows you won't go through with it. That you won't kill off your protagonists.
With that in mind, when you decide your protagonist is completely immortal, that changes less about how you write them than you might expect. The biggest difference is simply that they're directly aware of their plot armor, rather than them engaging in faux indecision based on their perceived mortality. Again, this is something that every writer who uses violence should think about, at least a bit. It is natural for a character to fear for their life, and have reservations about risking their life, but making the part where your character's lives are on the line isn't automatically suspenseful. In a lot of cases (consciously or not), your audience will call your bluff, when you threaten to kill off a major character.
If you think back to major character deaths where something drops them without warning, part of what makes those scenes work is the lack of (apparent) setup. The writer didn't spend pages teasing you with the idea, they just went for the throat and ended that character on the spot. This is more respectful of your audience, because you're not telling them, âwell, I might kill this character, or I might not.â
To be clear, I'm not saying that there's no place for teasing your audience with a character's impending demise, just pointing out that in a lot of cases, this won't generate the kind of suspense you'd hope for.
So, to get back on topic, how do you make it interesting? Remember that while this character can't die, the same is not true for the characters around them. Depending on the tone you're going for, you could create an absolutely brutal crucible effect, where everyone around your immortal gets burned off, sooner or later. Whether that's literal, or figurative, is up to you. Even if your character can't die, watching people they care about suffer and die is going to have an effect on them.
You probably don't need to draw special attention to the physical pain they experience, but you do want to be aware of it. Especially in the context of how pain affects the victim's behavior. Beyond that, there is probably an element of pain being far more annoying to the immortal than it would be to a normal person. They know it's not telling them anything meaningful, but it is distracting.
Long-term, both of these can easily result in personality shifts. And, legitimately, this is a scenario where a character may be immortal, but they would still experience significant changes over time, and with the growing emotional pain, could have very adverse effects on your personality. This does have some very real, âlive long enough to see yourself become the villain,â potential. How many friends can you lose before you stop caring? How many funerals can you attend before you start taking the phrase, âyou're either part of the solution or part of the problem,â a little too far? How many times can you pick yourself up off the pavement a blood-covered alleyway, surrounded by corpses, before you start to forget what made you human in the first place?
And, that's not the only option. The simplest answer for maintaining tension when one of your characters is immortal is keeping your eye on what they're trying to accomplish. Keep track of their objectives, because I guarantee they can fail those. Even just keeping their own nature concealed from the mortal world is probably fairly important, because of the idea that men in hazmat suits will drag them away to some research lab and poke them until they figure out how to replicate their immortality, is a classic (and potentially plausible) threat. (Bonus points, if you're wanting to loop in something like the medieval inquisitions, or some other secret societies that could pose this kind of a threat.)
So, what do you do? To dig out an old clichĂŠ threat, âthere are fates worse than death,â and it's probably worth exploring them. This also opens up new possibilities for threats. Finally, it's worth remembering that immortality does not guarantee success. If your character is hoping for that, it might be time to give them a very harsh lesson.
-Starke
This blog is supported through Patreon. Patrons get access to new posts three days early, and direct access to us through Discord. If youâre already a Patron, thank you. If youâd like to support us, please consider becoming a Patron.
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you mentioned in a previous post that an important mechanic of eureka was the concealment of a character's supernatural identity from the rest of the characters.
is this intended to be a player secret or a character secret, and do you think there is a substantial difference in gameplay?
Hoo boy this is probably going to be a long answer.
Well the short version is itâs both a character secret and a player secret, and yes there is a substantial difference between that and it just being a character secret.
In Eureka, thereâs a big difference between player and PC, and thus is built into a whole lot of the gameâs design. You are not your character, your character is not you. Theyâre a character whose actions you narrate. At the same time, since itâs a mystery-solving game, and a very âtradâ âchallenge gameâ, PC knowledge and player knowledge are kept closely aligned. When possible, youâre not supposed to know anything that your character doesnât know, so that you canât give them an unearned advantage in solving the mystery. (In Eureka, failure to solve the mystery is a valid outcome.)
One reason this applies to both mystery stuff and the other PCs is because Eureka encourages a very different kind of inter-party dynamic than most RPGs. PCs do not have to cooperate just because theyâre all PCs. In the game world, theyâre just some guys who have ended up following the same trail of clues, working together is optional, and even though they usually will end up working together, this leads to much more organic interactions between the characters. Groups of people in real life and groups of characters in fiction donât just cooperate for no reason, and in a lot of fiction itâs most interesting when they donât always cooperate at all.
And when the game is played like this, it could really go anywhere. The party might expertly find every clue and solve the mystery right away (awesome), or they might turn on each other, splitting into factions working against each other, or just out right fighting (awesome)
They might even be working against each other from the start. In Eureka, a PC can be in on whatever plot the party is trying to stop, and, monster or not, they may even be directly responsible. If thatâs the case, then it would spoil the mystery for other players to see their character sheet. But, it would be really suspicious if only one PCâs sheet was hidden, so therefore every PCâs character sheet is always hidden, so you never know if thereâs a traitor or not.
This has the added benefit of you as a player getting to know the other playersâ PCs like you would a character from any other type of fiction, they reveal who they are through their actions, not through objective information you read on a sheet.
[dont share character sheets]
And when one of them turns out to have been a werewolf the whole time, youâre either going to have an âI knew it!â moment or âWhat?!â moment when they get revealed, which you wouldnât have had if somebody had just told you that before the game even started.
On the flip-side, when youâre playing a monster, you get to participate in foreshadowing. Dropping little hints through your description, watching obvious signs of vampirism fly right over other playersâ and PCsâ heads, getting to make the shocking reveal, itâs a whole different gameplay experience in more than just pure mechanics.
And like I said before, all character sheets have to be secret because if they werenât, then whenever a character sheet is secret, youâd always know thatâs the monster.
(the art you see here is from team artists @qsycomplainsalot, @chaospyromancy, and @theblackwarden)
#indie ttrpgs#ttrpg tumblr#ttrpg community#artists on tumblr#ttrpg#rpg#ttrpg design#ttrpgs#ttrpg art#indie ttrpg#ttrpg character#supernatural rpg#tabletop#rpgs#free rpg#fantasy rpg#queer art#monsters#monster#monster girl#monster design#team artist#eureka#eureka: investigative urban fantasy
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Nominations are Now Open!
Okay, here me out: Verin and Cerkonos. Why isn't this already a thing? Himbo 4 Himbo communication.
Or... okay okay okay - Fearne & Orym needs more fics. But also Beau/Yasha/Imogen/Laudna definitely needs more attention. Or maybe you're a Vexleth truther or an Esswulf fan or think that the Temult family dynamics are absolutely fascinating.
Does this sound like something you'd be into? Then we have a fic exchange for you!
Critical Role Wildflowers is an exchange that features pairings that have fewer than 500 works on AO3. The first step in the process is nominations - where we decide which pairings will be eligible for signing up.
Nominate here
FAQ & Rules are here
Discord is here
The things you need to know for nominations:
The relationships can be platonic or romantic, but all characters have to originate in Exandria and have under 500 works in AO3
When nominating a ship, don't use the main critical role tag for the fandom! Instead, use one of these: Critical Role Campaign One Critical Role Campaign Two Critical Role Campaign Three Exandria Unlimited (note: includes Calamity, Kymal, Divergence, as well as the original) Wildmount Wildlings Darrington Brigade Critical Crossovers The Re-Slayers Take
For the relationships - please do use the canonical tag whenever possible! This is the one that autofills whenever you start typing. If nothing pops up, then please try to add the full character name, alphabetizing by last name. (For example, Lucien Tavelle/Tyffial Wase, but Cree Deeproots/Lucien Tavelle)
Want answers to the following questions? Check them out under the cut:
How do I contact a mod?  Who all is running this anyway? How can I follow the exchange? Do I have to join the discord?
What's the schedule? What is the difference between nominations and signups? Why are they separate? What exactly is a crossover, considering campaign 3? Are platonic relationships allowed? What relationships are not included? So is everything else included? What does it mean for a relationship to not be included?
How do I contact a mod?
If you need to contact the mods for any reason, here are the ways in which you can do so. Please use the method which suits you best. If you do not receive a response within 48 hours, please try again using an alternate method.
E-mail: [email protected] The CR WIldflowers Discord A comment to any post on the Dreamwidth Community Tumblr message or ask to the Summer Wildflowers blog.
Who all is running this anyway?
From 2021 - 2024, Wildflowers was run by @ladyofrosefire and @capitola
For 2025, itâs being run by @operafloozy with generous help from @mapleandgingeroatmeal (helping with answering questions and clarifications, discord moderation among other things), and @anubisisms (graphics design and discord creation/moderation). If you know any of us and are more comfortable reaching out to that person directly, please feel free to do so.
How can I follow the exchange?
You can follow us here on Tumblr and Dreamwidth. You can also join the CR Wildflowers Discord Community.
Do I have to join the discord?
Nope! Itâs completely optional. Weâll be using the discord for questions, resources, sprints, reminders, encouragement, and general camaraderie, but if itâs not your jam - or you just are in enough discordsâthat's perfectly fine.
What's the schedule?
For 2025, the schedule is as follows:
Nominations Open: April 25 Nominations Close: May 8 (11:55 EST) Sign ups Open: May 9 (9AM EST) Sign ups Close: May 23 (11:55 EST) Assignments Go Out: No Later than May 26 (11:55 EST) No Penalty Default Deadline: June 23 (11:55 EST) Assignments Due: July 7 Works Revealed: July 14 Creators Revealed: July 21
What's the difference between nominations and signups? Why are they two separate things?
Nominations: You have the chance to nominate various relationships - platonic, romantic, or sexual. This is not required to participate, but if nobody nominates a relationship, you can't request or offer it.
Signups: You look through the list of nominated relationships and create 4-10 prompts based on them and offer to write 4-10 relationships. This can be relationships that you nominated or ones that you didn't - and you don't have to request or offer every relationship you nominated (it's considered good manners to at least intend to request or offer them). You have to do this step to get a gift fic.
Why is it done this way? There are a lot of possible combinations of relationships that are out there, and you're all creative individuals. The 2024 tagset had over 300 relationships nominated. This is an exchange, which means that the offers and requests have to match. We need to limit it somehow. And you might decide to offer or request relationships that don't match the ones you nominated (maybe someone else nominated them - or someone else has an idea so brilliant that you want to steal it). But also - the background logic for automatically signing someone up based off of their nominations would be a lot for poor AO3.
After the way campaign 3 ended, is everything a crossover? Is nothing?
The general rules we have are as follows:
a) If the characters largely interact in one campaign, nominate that pairing in that campaign. For example, Ludinus Da'leth/Trent Ikithon would be in Critical Role Campaign Two; Ludinus Da'leth/Predathos would be Critical Role Campaign Three
b) If the characters interact in multiple campaigns, nominate that pairing within the campaign they are featured in the most. For example, Keyleth & Percy interact in both Campaign One and Campaign Three, but because they are more heavily featured in Campaign One, they should be nominated there.
c) If the characters are from a miniseries (Exandria Unlimited, for example) and are also seen within a main campaign, go with the one where they have more screen time (approximate). For example, Dorian & Fearne and Fearne/Opal are pairings that have interacted in both Campaign 3 and Exandria Unlimited, but Dorian & Fearne would be Campaign Three, while Fearne/Opal would be Exandria Unlimited.
d) If the characters feature in different campaigns and haven't interacted or you're not sure if they've interacted, nominate them within Critical Crossovers.
Use your best judgement, you're not going to be yelled at for getting it wrong.
Are platonic relationships allowed?
Yes! Platonic relationships are allowed and encouraged, and this includes platonic versions of the disallowed romantic relationships. If the platonic relationship has more than 500 fics, though, it also falls outside the guidelines for this exchange.
What relationships are not included?
This year, in 2025, the list is as follows:
Keyleth/Vax'ildan Kima/Allura Percy/Vex'halia Percy/Vax'ildan Vax'ildan & Vex'ahlia Beauregard Lionett/Yasha Nydoorin Beauregard Lionett & Caleb Widogast Essek Theylss/Caleb Widogast Fjord Stone/Caleb Widogast Jester Lavorre/Caleb Widogast Jester Lavorre/Fjord Stone Jester Lavorre/Beauregard Lionett Mollymauk Tealeaf/Caleb Widogast Nott & Caleb Widogast Yasha Nydoorin & Mollymauk Tealeaf Laudna/Imogen Temult Laudna & Imogen Temult Orym/Dorian Storm
Is everything else included?
All relationships where all of the characters involved originate from Exandria (or Ruidis) count. Note that this does not include RPF.
What does it mean for a relationship to not be included? Does that mean that Yasha canât ever refer to her wife or Vex and Percy canât ever have a conversation about their kids?
The relationships above arenât eligible to be included in the nominations, which means that people canât sign up to have them be the focus of a work. Other relationships can be depicted (unless they are specifically listed in the DNW list), but the requested relationship should be the focus.
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ĘŃÉÂ Self Aware! Hazbin Hotel
ĘŃÉ Their reaction after becoming self-aware and first thoughts about reader!
ĘŃÉÂ Charlie Morningstar and Vaggie / Part 3!
ĘŃÉÂ Keep in mind English is not my first language, so you may find mistakes!
ĘŃÉÂ Word count: just below 1.2k
ĘŃÉ Part 1! (Lucifer and Alastor) Part 2 (Angel Dust and Husk)
ĘŃÉÂ Not me casually posting like it hasn't been months since the 2nd part... ANYWAY... This took WAY too long but it's here!!!! This is shorter than I wanted, but I already knew it would be short as I don't grasp these two too well imo, so I didn't have too much to say here. Probably will rewrite it one day if I ever decide I got better with their characters as I would love for this to be longer <3
Very few characters would notice something wrong on the first watch of the show, but wouldn't realize, nor become self-aware until the 2nd or further watch.
While everyone's reaction would be different with different amounts of stages before total acceptance of the situation, they all would share the first emotion, simple disbelief. They would first need to even process the fact that they're not real, that they were created solely for the purpose of entertaining⌠something? Someone? In a completely different Universe. That everything that they thought had happened to them before they died didn't actually happen, they were never alive in the first place. Only after that did the emotions and reactions differ. The very first emotion or actual personal reaction would be:
Charlie
Fright, confusion, frustration
Charlie didn't know what to think at first. On one side, she, and everyone else, are 2D characters on a show for fucks sake, but on the other side, you didn't do anything to them. She would be the only one (in hell) to not be outright negative about you, she started out at the neutral zone.
Whether the others were already aware or not, they could notice a change in her behavior for a few days after the situation hits her. To think that the 200+ years that she thought that she was alive was actually a lie, fake, would be a hard fact to swallow. Her being rightfully confused about the situation, many questions filled her head and she had no answers. Like father, like daughter, if you will.
What exactly do you want from them? Can you do something else besides watching them? Do you want to do something more? Would you talk to them directly if you could? Do you-
Yeah, she's like her father in that aspect.
She was curious on just how much would change if they weren't in a show, no, if they had a choice in anything, since they wouldn't exist without the show. The thought may give her nightmares. Could her relationship with her dad be better than what it is? Could she do more for hell? Would her mother still be here and not missing?Â
Some frustration could come in early on, as she was already stressed about the hotel, but also trying to keep everyone from being negative about you. While they didn't know much, you didn't show any malicious intent, which in her books was enough to not outright dislike you. She would be pretty close to the negative zone in the first few days, but it would quickly turn to neutral upon knowing she wasn't the only one to know, and being told what little they knew.
She didn't even look for the signs of everything around them being just wrong, she didn't need to. She would just sit there and realize how quiet everything was outside, how many memories that she previously thought she had, seemed to be actually lacking in existence.
As for whether she would be disappointed in herself for not noticing earlier or not, I see two options.
One, she wouldn't be necessarily really disappointed in herself for not noticing, at least not as much as some of the others upon finding out and processing the fact that there were people who noticed before her, but also that there were people who didn't realize after her.
Then there's the second option where I can imagine her being immensely disappointed in herself for not noticing much, much sooner. Sheâs the princess of hell, she shouldâve noticed it! She would be overthinking that if something happened before she became self-aware, she wouldn't have been able to help in any way. She wouldn't be aware of it.
She may have not been the first to notice your presence, but she wasn't the last, which gave her a little bit of comfort either way.
She would be in the âcan only watchâ team with not much hesitation about it, and in the neutral zone from pretty much the start.
Vaggie
Anger, frustration and hatred
One of the few who would hate you the moment they processed everything. At first, her thoughts weren't the most rational, going off of negative feelings in panic and in general, but what she thought about you didn't change much even after she calmed down. She despised the thought of her, them all, being some bullshit made-up characters for someone to enjoy. She started out in the negative zone with no hesitation. She really tried not to think about the fact that she, none of them, were ever truly alive, that her whole life, existence, was fake to her very core.
After she became self-aware, she tried to find signs she missed before and it pained her when she realized how obvious everything was. She couldn't remember most of the things besides what was showed on the screen for you, the outside of the hotel wasn't filled with screaming 24/7 a day like she thought it was, there wasn't even anyone outside when she looked outside. It was painfully obvious and yet she, none of them, realized it fast enough for her liking.
She would be pissed and assume you like seeing them suffer, because why would you just watch as another character got rid of her eye? Why would you just watch bad things happen and do nothing? Itâs frustrating as hell to her that she canât do shit to you/your form and the only thing she can really do is sit back, observe, and watch as things happen, unable to do anything⌠ironic, isnât it?
Unlike Charlie, she would for sure be heavily frustrated and disappointed in herself for not noticing anything earlier, the fact that she wasn't in the first 3 to notice after being told everything didn't help her inner thoughts, especially with how protective she can be.
If she became self-aware before Charlie, she would be unexplainably more protective of her (and others but she would try to not make it as obvious), until her girlfriend became self-aware herself and understood the reason (Charlie would still think its a little bit too much since she would think you were completely harmless to them). She would act in a similar fashion to finding out before Charlie if she were the latter to find out, but her actions wouldn't be as concealed due to the reasons already being known.
Would make her hatred clear whenever they were on the topic of you, or when your butterfly form was around them. Vaggie would throw you a glare the moment she knows you couldn't see her without hesitation. Tried to stab you through your small body or wing with her spear to see if she could (do some damage back) hurt you, only to be disappointed when it just phased right through you.
Vaggie would be on the âonly watches but can do moreâ team, and start out heavily in the negative zone, before, Charlie would get her to the neutral zone with some time.
Notes, comments, and reblogs are greatly appreciated
・âď˝ĄË Ę Taglist É Ë・â・
@laundrybear413 @leathesimp
#I just know I will HAVE to rewatch hazbin before writing pentious and niffty part#I know and understand pretty much next to nothing abt their characters#and it will be useful to see the Vees and heaven charas again#I got reminded earlier of an idea i got months ago abt a what-if au where reader is actually a higher being instead of a watcher#and got ideas since it wouldn't be a self aware au like what I write lmao#hazbin hotel x reader#hazbin hotel x y/n#hazbin hotel x you#hazbin#hazbin hotel#self aware hazbin hotel#self aware au#alastor x reader#lucifer x reader#charlie x reader#vaggie x reader#husk x reader#angel dust x reader
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This is gonna be a hot take, but it bothers me when people say that Phoenix became an attorney JUST for Edgeworth.
Yes, Edgeworth is a big part of the reason he became a lawyer. Yes, Phoenix went to law school after finding out he's the "demon prosecutor" now. Hell, I'll even outright admit that Phoenix would not be an attorney if it weren't for Edgeworth.
But that's the only reason he stands in court. Goodness, no. It goes deeper than that, and it has a lot to do with Phoenix's depth and the overall message of Ace Attorney.
First of all, in the first few minutes of the very first game, Phoenix outright says that Larry is part of the reason he became a lawyer, too.




(Really, I feel like some of you are forgetting that Larry defended him that day as well...)

And second of all, there's the fact that he continues to be a lawyer in Justice for All despite thinking Edgeworth was dead for most of that game. And I have to admit it's been a while since I've played Justice For All, but I remember him defending his clients just as passionately as he does in any other game.
Edgeworth directly asks Phoenix in this same game why he stands in court, and Phoenix responds by saying this:


At least him saying in PWAA that he stood up for Maya because he "can't just abandon her" and "someone has to look out for people with no one on their side" is only one dialogue option out of three.


But telling Edgeworth he wants to save lives is the only answer the player can give to that question. Because it's the correct one. Phoenix Wright has a huge sense of justice, and it's a big part of his character.
This is why Phoenix hates prosecutors so much, or more specifically the ones that only stand in court to "win" rather than to actually seek the truth. And that's probably also why the writers continously make the antagonists of these games people who fit that exact description.
And yes, his backstory (or at least this specific part of it) may not be as traumatic as the other characters', but it doesn't need to be. This kind of stuff can seriously impact a child, especially when the teacher themselves in joining in on the bullying. His clients are going through worse, yes, but regardless, this experience taught him that people will assume the worst in you with little to no evidence and what it means to have someone believe in you when no one else will. He wants to be there for people going through worse than him, and that's valid. Not every character needs to be an orphan or rape victim or something to be an intriguing character with reasonable motivations and experiences that are meaningful to them.
Again, I'm not denying that Edgeworth is a huge part of why he went to law school (and thank goodness he did because I can't imagine what would've happened to Edgeworth if he never became an attorney...), but saying that Edgeworth is the ONLY factor feels like it's not only disacknowledging Phoenix's depth and reducing his character to just his relationship with Edgeworth, but also feels like it's disacknowledging the themes of justice in the writing of the game itself. Like no offense, but how did y'all manage to take what's clearly meant to be a satirical call out to Japan's flawed justice system and reduce it to just "yaoi"?
I LOVE wrightworth, but sometimes it feels like some people are so fixated on it that they forget that both Wright and Edgeworth are still their own complex individuals with depth outside of their relationship with each other.
#this turned out to be longer than expected#no shade#ace attorney#phoenix wright ace attorney#pheonix wright#miles edgeworth#wrightworth#narumitsu#phoenix wright x miles edgeworth#phoenix x miles#phoenix x edgeworth#larry butz#edgeworth#rant#long rant#long read#character analysis#ace attorney spoilers
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Okay, so, with Chapters 3 & 4 coming next month, this is my chance to go over every prediction I've made so far.
First: kingdoms and secret bosses.
I originally assumed the secret boss would be the book of hymns, because Jevil and Spamton Neo were both confronted in the bottommost corners of the rightmost ends of their kingdoms. However:
This, of course, would depend on the next kingdom spanning the rest of the living room and not just the tv itself, and I was doubtful before that the next kingdom would be entirely tv-themed, but Cyber Kingdom did only borrow a few details from anything else around the computers.
That said, I saw a post pointing out that the trend may be items that were always going to be cast aside. I had my doubts about this one because I figured rules cards would get more neglect than jokers, but this could still have merit.
Both 1 and 2's locations were also directly under the rulers' own battle stage, so if the tv is the next castle, then the next secret boss might actually be a vhs tape left inside that player, such as a home video, or even something hidden under the tv stand itself.
I still think the book will be an important character somehow, but I'm tentatively withholding my assumption that a hymnal Darkner will have the next shadow crystal.
(Speaking of which, where did those shards come from? did Dess wear glasses? And is this "mantle" as in the shelf above a fireplace, or "mantle" as in a cloak? If it's supposed to be clear like glass, could it be some kind of plastic wrap, or tape? If it's tape, are we supposed to start piecing the crystals together?)
Second: character arcs per chapter.
Back when the first chapter was released, it seemed to me like a recurring theme was kindnessâ for example, Susie's character arc. And in chapter two, though it didn't match up with playing in shooter mode against Spamton Neo, it seemed to me like Noelle had a character arc themed around bravery. Learning to stand up for herself despite her phobias and anxieties. Assuming Determination is reserved for last, Kris opening a Fountain may open discussion about justification, and Toriel's phonecall suggests that we may be joined by Undyne or Napstablook either that night or the next day. Toriel may not necessarily be our other party member this chapter, but instead more like Berdly.
Right now, my prediction is that the order goes kindness, bravery, justice, patience, perseverance, and finally, determination or whatever other trait has been theorized to be attached to redâ which may be something meta-related.
Third: digital roots.
This one is based on the windows pages. The track playing in the basement leading to Spamton Neo is called digital roots, which is when you add a number's digits together until you get a single digit. 18 = 1+8 = 9 and 36 = 3+6 = 9, and both are even numbers, meaning they're both divisible by 6 and 9. Which are numbers associated with Chara and W.D Gaster.
This one may be a stretch, but there were also 51 windows total, which is divisible by 17 (another number associated with Gaster), has a digital root of 6, and the rarecats jumpscare was the same face you have a chance of seeing in that basement. The face with eyes like Spamton's shades.
By itself, this could all mean nothing; but if we get another puzzle like the windows, I'm betting on the answers being 54, 72 or 90â all divisible by both 6 and 9, or even numbers with a digital root of 9.
Fourth: Kris' motivations and Toriel.
The secret bosses are all optional, so I don't think Kris could be explicitly looking for the next one.
However.
There could be any number of items Kris wants to become a Darkner, either to contact them or recruit them...
...or...
...this could've been done to prove the existence of Dark World to Toriel if they were involved in Dess' disappearance.
We don't know yet how much Kris knew before we were assigned to them, or even why we were given control over themâ and either they can't tell us themself, or they've been trying not to. Because they have no reason to actually trust us.
But if Dess got lost in a Dark World somewhere, and Kris witnessed it, this could be their way of showing they didn't just have a wild imagination as a small child.
Which means that we might find out from Toriel how it was reported, and whether she divorced Asgore because she blames him for failing to find her. Even if he does know more, it could've been too unbelievable, so there's a chance that this is Kris' chance to prove to her that Dess' disappearance was abnormal.
And finally...
Fifth: Ralsei.
Remember when he showed up in Cyber Kingdom? On his own?
...I think he's gonna have his hat on again.
I mean, sure, he does look strangely like a Dreemurr, right? What would Toriel think of him? Would he want to explain the resemblance in front of us, or in front of Kris?
...But how would he know to hide his face?
Sure, he seems to know where new Fountains appeared or how to get there, but should he know Toriel's there?
There may eventually be an innocent explanation, but Ralsei will know more than he should and players are going to get suspicious.
#utdr#utdr theory#deltarune#kris dreemurr#ralsei#dess holiday#noelle holiday#susie#spamton#digital roots#rarecats#wd gaster#chara dreemurr#toriel#napstablook#undyne#tldr#etc
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hello tumblr friends, i am alive! and here to rec a game to YOU SPECIFICALLY
(i.e. the people who follow me and have followed me through a series of fandoms over 15-odd years, both for reblogs and my own fanfic content. this is a rec for you, regardless of whether you are a gamer or not.)
it's called BALDUR'S GATE 3
it's a realistically-animated fantasy role playing game. which means you make a character, then play as them as you go on an EXTREMELY EPIC adventure. it's based on dungeons & dragons, so it's like playing d&d but in a movie-esque form. you don't need to know anything before you start. (you do need a PC or console with 8GB of RAM that can run a game.)
you collect friends, who you talk to along the way (the game provides sentences you can click, which sway the story). you get to know them, and help them fulfill their personal destinies. they start as utter disasters, and you gradually find out their damage, then you can assist them or turn them into worse messes, depending on what you choose.
and you fight monsters - either to rescue vulnerable people, or to be evil, again depending on what you want.
if you loved things like supernatural, star trek: deep space nine, or are an enjoyer of something like lord of the rings, you'd love this.
that's true whether you enjoyed the homey, comfy moments, the dark emotional depths, the comedic relief, the silly episodes with goofy characters, or the heart wrenching moral-questioning life-altering storylines.
the music, atmosphere, the depth of the characters?? the found family!!! the FOUND FAMILY!!!
THE F O U N D F A MI L Y
and if you like schmoopy fanfic, this is for you. if you want your lil blorbo to kisskisssnuggle or perhaps bonk the other blorbo, you can do that. if you want to polyamory or threesome about it, for some characters, there are ways.
if you want to live vicariously as a genderswapped wizard version of you, this game is for you. if you want to mix and match gender and body presentations and masc-femme voice and clothing options, you can do that too.
if you want to observe your trauma expressed in a character and try and help them through it, without you needing to find the words to do so, in a way that is not you talking to someone about it directly, this exists as trauma processing on a cracker.
if you are spending your days bedrotting, scrolling on your phone, or watching things end to end and not knowing how to give yourself enrichment without leaving your home or expending precious spoons, this is your answer.
the writing? FANTASTIC
the worldbuilding? FLAWLESS
the characters? i would die for them (and have, repeatedly.)
the women are WRITTEN WELL. their stories have MEANING.
the graphics? beautiful and just real enough that you can exist in the world and become immersed.
you can adopt a dog. and an owlbear. and there are innumerable delightful other animals you can talk to.
i was very surprised by the combat. because listen, i don't like violent things. i shut my eyes when there is bloody violence in a thing i'm watching. however. this is not mindless pewpew violence, this is pause, slow down, think about what you're doing and why combat. for a decent amount of fights, you don't need to kill if you don't want to, you can toggle off lethal attacks. you are fighting for your life sometimes, and to rescue people other times. you can plan ahead. you can do it again if you want to change what you did. you can TALK YOUR WAY OUT OF IT so you don't end up in a fight at all.
the learning curve for the controls and the character-creation options may be steep if you've never gamed or played a RPG before, but i googled some basics and i had it down in a couple of days. the rest i picked up as i went along. i started on the easiest setting (explorer mode) and increased the level as i got the hang of it.
anyway i just love this experience, and if you have ever enjoyed a thing i have also enjoyed, THIS GAME IS FOR YOU. i'm playing by myself, romancing the vampire twink known as astarion, and i'm also playing another game with my sixty-something year old mother, who has never played a game before.
it's expensive. i think it's $60 USD - for me it's $100 NZD at full price, so i put off buying it. i was gifted it by my friends who were playing, because they knew it was worth it. now i've played, i also know it's worth it. the sales on steam bring the price down about 20%. HOWEVER. with the sheer amount of content, depth, and quality, i'm shocked they're not charging double. it's worth saving for. you WILL enjoy it.
if you don't have time, you can split the gameplay up and play it over years like a tv show, if you want to. i'm about 300 hours in and i'm not done yet. (i am doing every single side quest, and i'm in no rush.) and it's also replayable. i went back 80 hours of gameplay to change something. and the catch-up i did after had almost nothing in common with the previous time i did the same section.
if you need any further convincing, here's a clip of my character (starling) talking to astarion, and giving him what is most likely his first hug in 200 years. (cw discussion of sexual trauma)
k that's all.
baldur's. gate. three.
enjoy~
#just figured this deserved its own post#baldur's gate 3#baldur's gate#game rec#post of postiness#long post
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hello peonyb. i read an ask, where someone mentioned, that dark marked ones would make good interrogators and light marked ones would be good healers/oracles with no connections to the clergy. that let to my 2 questions:
1.) since both dark and light marked ones seem valuable to the crown, do those ones get secret benefits from "anonymous sponsor"? like scholarships or early promotions? ==> if not in the present days, maybe in the past?
2.) do dark/light marked ones have some kind of reputation in the eyes of the public/enemies/other marked ones? for example: if dark marked ones are known to be interrogators of the crown, would people stop their private conversations as soon as one walks pass them? or would there be rumors in military camps like "beware of the dark ones, they eat your souls and then you will walk eternally as a soulless husk". ==> again, if not in the present days, maybe in the past?
i hope, its clear what i mean. im always worried that im not able to explain it clear enough. thank you for your answer
3.) ive read that you need to have 20 strength to be (somewhat) successfull during the "attack venali"-scene. how are you able to reach that? i know that the "mapping out the mountains"-hobby gives you +5 strength.
4.) similar question, but this time later in the game. at some point Mc´s history teacher asks them something about their own kingdom. in my case i was only able to choose the "worst" option. i assume that with higher intellect you could unlock the other ones. once again: how can you increase intellect & what are the thresholds for unlocking the other options?
5.) this is not really a question. so whenever i have to choose a body type or a dress in an IF i usually google for an example of that, simply to be able to imagine my character better. when i googled for the other body types, i was able to find examples, but not when i searched for "shapely". could you maybe explain how a shapely body look like?
6.) im sure that the game explains this at some point, so i probably missed it, but what are the differences between a guardian and a mage of the same affinity? can they use the same spells?
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Hey! I couldnât respond to your other ask so I added it to this one.
(1) Sorta kindâve lol. The Crownâs councilors get directly involved and are aware of every light and dark affinity that enters the Golden Academy and monitor them over the years. Depending on where their specialities lie (light in precog or healing, dark in offense or subtle espionage), specific counselors vie amongst one another for them to get integrated into their pillar. They donât need to entice the person when they have no choice in the matter.
Unlike other graduates, light/dark affinities arenât sent offers that they can stress over and make a pros and cons list in their consideration. Theyâre told where theyâre going as the choice has already been made for them. The one positive side is that the position will always be a prestigious one that theyâve been hand picked for. The only exception is if they donât do well in the Golden Academy. Like Dean Ofarus. They were too easy going and lazy for their purposes lol.
(2) âThey eat your souls,â hahaha. Fortunately thereâs nothing like that in spaces that frequently see Marked! Itâs as Velrose said, Navaarians are taught that every affinity is a gift from Brakkus meant to serve the people. Dark affinities are not automatically cruel just as light affinities are not automatically saintly. Theyâre more complex than that. And amongst other Marked, the two are generally envied. Some may think they have a golden ticket to the best occupations. Now, in really small villages with unmarked who rarely if ever interact with Marked, there will probably be some misguided opinions.
(3) You have to be a Guardian (+10) and you have to work with your father on the farm (+10) in your spare time. It wouldnât be possible to breach their shield otherwise. Venali may be young at the time, but theyâre still a second generation mage that regularly trains their magic!
(4) The first choice is open, the second is (>=10) and (>=20) though 20 is the max. Mage gets a (+10) and reading as your activity gets (+5). I canât remember where the last narrative (+5) is, but one of the market potions gives (+5) as well.
(5) For me, I view shapely as in between average and curvy. Like, a full and defined shape. Iâll add photos under the cut.
(6) A Guardianâs magic is internal and a Mageâs external. Guardians best use their magic through conduction. They can exert their magic into anything they touch whether thatâs a fire Guardian incinerating anything or anyone they touch or a water Guardian (honorable mention Welling) using their magic to prevent them and another from getting wet from the rain. They use conducting swords (and now daggers) to enhance the range of that magic.
Mages summon their magic outside of themselves which means they have to see what they wish to target. Their magic is harder to call because while Guardians can simply push it out, Mages have to meticulously maintain their focus to sustain it away from themselves. A fire Mage couldnât incinerate someone with a touch, they would have to manifest their magic and direct it towards a target. Because they use their magic so differently, their spells arenât quite the same!


#themarked-if#welling#venali#affinity#light affinity#dark affinity#affinities#mage#guardian#lore#worldbuilding
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Welcome to the MS Pop Star Ask Blog!
This is a ask blog for the various titular characters of Dream Land in a loose yet-simple mspaint style.
âThe setting takes place in a continuous consistent 'after' the most recent game release. This setting takes place in a modified mix of the Game-verse and Novel-verse. Almost everyone from the games are here to answer questuons and by everyone, I mean everyone. (i.e. Galacta Knight and President Max Profit Haltmann) The dead are now alive, though possibly not well. Not necessarily in Dream Land though. So come, come and send some asks to this 923kb land!â
Keep Reading For More Information
Questions will be answered directly by a character while others will be treated as a prompt. Note, this askblog is more gag-ish in nature than anything so not everything depicted is my honest and true interpretation and head-canon of a character or thing. A lot of it has exaggerations for the sake of humor.
Rules
Please be sure to follow these!
Please keep your questions Kirby related unless it's a direct question to the mod of this here ask blog.
No NSFW or gore related questions. There may be violence depicted on this blog but it will never be anything serious. NSFW will never be allowed on this blog. At most, innuendos will be used here and there to imply things. Even if shipping comes into play or if you direct the question at a adult character such as Meta Knight, Kirby, Susie, or Taranza I don't plan to draw MSPaint smut on this blog. That's weird and you're weird for wanting that.
I do not have intentions to have pairings be apart of the general universe at the current moment. While shipping isn't forbidden on this blog, please do not get your hopes up for certain pairings to appear or get upset if a pairing you dislike does appear. Shipping will be a option once I've reach enough asks answered and even then, it will be a poll whether such content will even occur on this blog.
No spamming. If you ask a question once, only ask it once. If you spam a question it will not be answered and I will delete it.
Please be patient! I made this blog out of my love of Kirby, to creatively think more, and to draw more often for myself and others! I may not get to every question as quick as you'd like.
No OC related asks. This is a mostly canon focused blog. I also worry about accidentally portraying an OC incorrectly and offending others because of it so I want to put it out there I do not accept asks with OCs in them. If you want a specific interaction and want to actively interact with the characters yourself, such asks will be done using "Anon Waddle Dee".
Any and all images on this blog are free to share and use for non-commercial purposes. Meaning, it's fine to share this art, use it, if you want to put my art on a shirt for personal use that is fine too!
If you have any questions, concerns, or you just want to chat please go shoot me a message at @capicola323427
META AND WORLD-BUILDING INFORMATION
This is just general information about the ask blog's universe! This can update so check back every now and then!
Pop Star and other planets are interconnected in various ways for communication and importing/exporting of goods, through differing levels of technology and means.
Some planets are barren and underdeveloped, such as Planet Floria. Other planets are booming giga-cities like Planet Mecheye.
Technological developments depend on the planet and what is imported from other planets, however, Pop Star generally technology up to a rudimentary working internet but not everyone uses it.
"World Ending" characters like Dark Matter or Fecto Elfilis are able to be asked asks, but it isn't like they're free to walk about. Like Zero & Dark Matter are biding time in the recesses of a barren planet on the outskirts of Gamble Galaxy! I will try my best to create a reasonable explanation for those sorts of things if asked, so please be patient!
Not every character is at Pop Star, Dream Land!
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There are times I think about playing Arknights just to see if it's as gay as your posting makes it seem.
Actually it's probably better just to ask it here. How gay is Arknights?
Well. The answer depends on how willing you are to read into subtext. If youâre the type who only cares about extremely explicit gayness to the degree of them literally saying it out loud or to have their relationship with another woman described in text as a relationship, then I guess the answer would be not that gay. Thereâs Tomimi who professes her love to Gavial in The Great Chief Returns event, and thereâs Scavenger whose operator file describes how she was in love with a woman but they got separated, and by the time she was able to return to her her partner was dead. I think that might actually be it from the âturn to the camera and say âIâm gayââ level of gayness.
The reality of Arknights is that, despite all the things it does well (and there are seriously a lot of those, thatâs why Iâve become kind of obsessed with it for better or worse), it is still a gacha game. And when the profitability of a game is tied directly to how much you can convince your audience to spend money to get the characters they want, it unfortunately makes them make so frustrating decisions to avoid any potential loss of profits. Specifically Iâm referring to how characters are not allowed to be in relationships in text, as self-shippers are a potential revenue source (despite the fact that a character having a girlfriend vs a character being single is a much smaller roadblock to dating then the fact that theyâre not real). Also it suffers from the very common problem of lack of body diversity and skin colors, fanart that you see that seems otherwise is likely fanon.
But if you like queer subtext, thereâs quite a lot to work with. Especially since so many characters and their relationships with each other lend really well to lesbian readings with fascinating dynamics. Women will straight up flirt with each other in text somewhat frequently depending on the characters. Some women have relationships that are really really hard to read as anything other than lesbian (but people will always find a way, usually by not reading in the first place). It very often turns into a âthere is no heterosexual explanation for thisâ situation. And the important thing to know is that ~80% of the characters are women, a lot of whom are very real characters with stories and everything that is well written and respecting of them (with a few exceptions). The majority of their interactions are with other female characters. If youâre picky about it any only want heavy subtext with minimal reading into it, youâll have a number of good options of characters and relationships to enjoy, like Margaret Nearl and her two very obviously girlfriends/wives (depending on your interpretation), or Skadi and Specter, or Franka and Liskarm who got an official manhua dedicated to their relationship as mercenary partners that was so gay that the scanlators who put it on mangadex tagged it âGirlsâ Loveâ only for the official translation to make it gayer.
It really is a your mileage may vary situation. If youâre like me and can read into the potential yuri in even the slightest interaction, itâs an unending feast. But if youâre only in it for the explicit canon then you might want to look for something else. Regardless, it is a gacha game but also it is a game with a majority female cast of usually well written characters in stories where they are the focus. Seriously, the first like 6 chapters of the main story only have a few men, most of whom are nameless npcs or antagonists, and even the main antagonists get to be fascinating women a large portion of the time. I know it might sound like Iâm scraping the bottom of the barrel here but misogyny is an extremely present force in storytelling and the bar is really low. I can elaborate more if you want me to, but as you can probably tell Iâm not good at being succinct, and any further elaboration would be as long and rambly as this
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