#practice game dev
Explore tagged Tumblr posts
Text
I'm learning Unreal Engine 5.
WIP on my practice game. It's a Suika clone, like the dozens of others across the internet, but it's 3D.
I made the models myself, in Blender. Painted the textures myself, in Rebelle 7. Arranged the code nodes in the UE5 blueprints myself, admittedly with some advice from users more experienced with UE5 than myself.
No precise release date, but it should be free and playable in-browser by mid-July.
In the current version, not much is established beyond player movement, fruit spawning, fruit merging, and score keeping.
My must-do list:
Add code to limit spawning region
Add after-watermelon-combination contingency
Add loss condition
Add visual representation of next fruit to be dropped
Improve player movement controls (a bit janky at the moment)
My might-do list:
Add new fruits
- Banana
- Lemon
- Lime
- Mango
- Durian
- Dragonfruit
- Pomegranate
Add random "knife" object that can drop instead of a fruit; will split a fruit into two fruits of one type smaller
Model a room for the box to exist in, for purely aesthetic purposes
Improve the lighting/aesthetic
Add "melon ranking" -- when you successfully merge to get a watermelon, your melon ranking is determined by your score. Lower scores will result in a higher melon ranking.
My want-to-do (but probably won't) list:
Add "unwise mode" -- adds new "fruits" that are technically fruits from a biology/botany standpoint, but culinarily aren't used as fruits.
- Tomato
- Bell Pepper
- Pumpkin*
- Pickle (cucumber)
- Eggplants/Aubergines (same plant, name depends on locale)
- Butternut Squash
- Avocado
- Olive
- Peapods
- Corn
- Lentils
- Peanuts
- Chili Pepper
- Peppercorns
Add different house decorations that the player can change around.
Allow the player to change the time of day or in-room lighting. (The fruits are slightly emissive, so this could be reasonable!)
*Holy shit, "Pumpkin's Revenge" by Louie Zong started playing on my Spotify playlist right after I typed "pumpkin" onto the list
#game development#game dev blog#practice game dev#practice game#suika clone#suika game#free online games#unreal engine 5#unreal engine#indie dev#indie developer#neurodivergent
0 notes
Text
A fierce duel commences!
#poorly drawn mdzs#mdzs#wei wuxian#lan wangji#game dev diary#This was a test to figure out busts (art style & methodology as well as implementation & uploading)!#Game progress is going well! It is not the most showy content at the moment though....but soon!#I have made more spritesheets + wrote a 20 page script for the beginning of the game + lots of mechanical stuff.#OOH and our main town has a map and I've hammered out most of the major character designs!#(I have a comic I will share later this week about how character design talk in a team setting has been going so far.)#This gif is to share a little bit of whimsy and joy with you all. Because we are having so much fun!#Fanart like this is great for practicing a new medium! Also very few people would care to see my custom windowskins.#(This gif is pre-custom windowskins sadly. Next game dev update will have them though!)#Thank you all for being here at the start of my journey B*)#By the way yeah I do think WWX would be a menace when it comes to taking his medication.#WWX's toxic masculinity trait is thinking he's invincible and doesn't need medication.#He would get worms and go 'Nah my immune system will handle it.' Which. No. Please take worms seriously.#LWJ on the other hand would be the model medication taker. He's got a schedule. A weekly organizer. He's a doctor's dream patient.
896 notes
·
View notes
Text

he is: here! 🙂↕️
#fields of mistria#fom#fom fanart#fom farmer#fields of mistria fanart#mithril#oc#oc art#to be honest i dont do pixel art super great. but this was nice practice!#thank you to the devs for leaving that little in-game space there#also he has some dragon scales he’s hiding behind some bangs#lore on that later =)#yippee
69 notes
·
View notes
Text
What's it called when you're panicking but in a good way?
#i may have just made the best decision ever for my personal stupid art career#i may have my work seen by dozens of big name artist and game devs that i look up to#and itll permanently be on dvd#IF this actually happens#tho it wont be until the end of the year#but they got back to me. theyre genuinely considering me. i dont know what to do.#they probably want me to animate something#im gonna have to fucking LOCK IN#i need to practice#fuck fuck fuck
24 notes
·
View notes
Text
And it's not exactly that all fans ever want linear games (some do~) Most people I've spoken to who didn't like BoTW, simply wanted a game with a bit more depth and energy put into the story and the world.
While I don't fully agree on that front with BoTW (personally I think BoTW was one of the most concise LoZ games to date) ToTK only amplifies BoTW's weaknesses, rather than its stengths.
I understand the desire to expand on Hyrule, to make a truly vast and vibrant world, flush with exploration. Now with next-gen consoles and better hardware, there's a lot more opportunity for these types of games to take front and centre.
But at the same time, large procedurally generated landscapes can often break immersion while feeling bleak and unnatural. Even if landscapes are generated to be as natural as possible, worlds are as much a character, as well...the characters. (I could go on a whole tangent about design here, but I digress..)
I think what people miss from LoZ titles, is the human touch and energy invested into making Hyrule, feel like a place, rather than an idea.
BoTW wasn't perfect, but it was their first swing at this type of world and gameplay. I do think it can be improved on, and honestly, I was expecting progress on that front in ToTK.
But given that ToTK (past the demo lmao) was nothing more than a 100$ expansion on BoTW...I'm not feeling too confident myself moving forward with these open-world Zelda games.
Despite being linear games, growing up OOT and WW felt open world enough for me. LttP was a super fun play that had both a linear story line, and open world possibilities while giving the player full access to all the dungeons and tools off the bat.
If sacrificing genuine, thoughtful, world-building and design is what it means to have a truly open world Hyrule...I kind of don't want it either.
I dunno just some thoughts
#ganonfan posts#i know by and large botw didn't use procedural generation and i know#that its an important tool in game dev for large worlds#but the depths i feel are a shining example of like#the bleakness#i didn't love the depths#i wanted too#i did in theory#but in practice it was#really disappointing
150 notes
·
View notes
Text
Upscaled graffiti submissions. Finally, something to force me to practice pixel art...
#antonblast#💥fanart💥#hot off the burner#there is a third one but it's not antonblast themed it's just general graffiti text. so I'm not putting it in this post / on this blog#if it makes it in I will ig. but otherwise it's just for me rn since it's not REALLY a fandom thing. if that makes sense#also the ''you da bomb'' one is directly taking from the video they posted of the bomb transformation#so tbh I would not be surprised if the devs themselves made a similar one that is already in-game specifically for that section lol#and hooooopefully the anton's dog one comes across right. I feel like it doesn't. that's a ball in his mouth. not his tongue.#anyway. these were fun. pixel art is NOT my forte rn lol so it was good to practice :)
22 notes
·
View notes
Text
Oat and Six
" oh oat you silly !!! Stop being traumatized and go talk to your irl friends you silly!!! "
chRacters:: Oat and Six from furquest!!
Don't repost, reblogs encouraged!
@anon-coke @borisboring @scramble-eg @the-second-reason
#Furquest#Oat furquest#Six furquest#Furquest indie game#indie games#my art#art#indie dev#indiegamedev#indie game dev#gamedev#lineless illustration#lineless art#colored#lineless practice#lineless style#lineless drawing#halfbody#art fight#illustration art#artwork#drawings#illustration#art wip#furry art#sfw furry#furryart#anthro#anthro art#furry anthro
23 notes
·
View notes
Text
a little vampire animation i made <3
#i am practicing#decided ill share it#im making a vampire video game for class#art school#my art#art#vampire#vampires#vampire art#vampire animation#loop#animation#2d animation#game dev#game development#video games#games
28 notes
·
View notes
Text
More art exploration. I’m sad top down isn’t popular because it feels like many genres would work well in it. Isometric is cool but it multiplies spritework by 2-8Xs which is theoretically a matter of content/2-8. Still unsure of my skills for a lot of side view options as things like platformers seem to attract skill-titans that I probably can’t compete with (I’m probably a decade+ of practice from something approaching Blasphemous). 2d side generally is tough for me as humans are still my weak area across the board. I’m a lot more confident with them after Broadside character portraits but it still makes my brain feel weird drawing people. Is that normal?
#game dev#pixel animation#pixel art#pixel graphics#big bug#alien#alien bug#practice#i still need to finish two more Broadside updates minimally but I need to start on something soon
7 notes
·
View notes
Text
Teehee! (Spritesheets your Wangxian)
#poorly drawn mdzs#mdzs#wei wuxian#lan wangji#pixel art#game dev diary#When you read these tags please imagine it is at my bedside in a candlelit room as I lay in bed shaking with fever.#I weakly hand you an envelope with these spritesheets and you have to lean in to hear my rasping voice.#Because I *know* this is probably really straightforward to a lot of artists.#But this is my first time doing something like this *EVER*. I am so far outside of my comfort zone!#But *who* is pd-mdzs if not that art blog that keeps you all on your toes for what to expect?#For someone who has never done pixel art I think I did okay! I have learned a lot B*)#The more exciting news is that THESE ACUALLY WORK. They can run around and be put into situations!#(Well...the *original* files work; these are screenshots. The real files are microscopically small)#Get ready for a new era of content while I continue to learn more about sprite art and animation.#I have a lot of other assets to practice making so seriously; get ready for some wild MDZS (and Dungeon Meshi) fake game clips.#I want to recreate some scenes in the game engine to practice and experiment! I think that's really fun!#Next up is dialogue window icons and then battle art!
681 notes
·
View notes
Text
Bloober Team needs to include an easter egg of a grey child running into a wall in SH1R to make up for them removing the ghost kid bit in the Layers of Fear remake
#shut up magiccan#silent hill#I can’t believe Jerma losing his shit over a ghost child running into a wall over and over made the devs remove it from the remake#anyway I am excited for SH1R#I still have issues with Bloober Team but SH2R was fantastic and they have proven that they are able to make a game with care and love#I’d rather they improve in their practices (both creative and otherwise) than be shut down or something#I am also glad that gigachad Harry Mason is coming back#sh1 remake#silent hill 1 remake#bloober team#layers of fear
4 notes
·
View notes
Text
My next game, “Kill the Twister”, an FPS boss fight against a giant tornado, is releasing April 11th!
The game will be free, but if you wishlist now you can be notified once it’s released!
#it feels silly since its free#but I'm trying to get some practice doing this whole “promoting” thing#(im not a fan lol)#((but try my game its really fun!!!))#kill the twister#indie game#indie dev#game development#gamedev#game dev#unity#unity engine#screenshotsaturday#tornado
2 notes
·
View notes
Text
img refs below
Fursona
🅱️enti
#Dev Talks#debating to do a shimeji or a ghost to practice on#wish there was a way to make ghosts 'wander' around the screen the same way shimeji does so it wont feel as static#but idk. that might be do-able with flavor text when you move it to another spot/change coordinates#anyways. yes i still remember the dressup game thing.
2 notes
·
View notes
Text
the newest developments in the hivemind furry extended universe (ive posted the eden pics before but whatever)
#my art#hmfcu#hivemind tv#riley savage#graydon weaver#eden burke#nickisnotgreen#brad taste in music#fanart#doodles#2023#furry#i was gonna wait until i at least had a dev sona drawing done (shes a raccoon) but eh. my brain wants to draw other furries rn#(my fantasy ocs on my blog sumakha that you should all follow. after i do errands and shit im def drawing them again)#also wow wow wow i need to step my game up with drawing furries i think. im out of practice w graydon in particular#whateverrrr i gotta go feed some ducks (for biology research) (its waterfowl pellets) (dont give bread to ducks its bad for them)
46 notes
·
View notes
Text
Rift Crystals, Ferrystones, and character edit is not exclusive to the online store you can get it in game if you actually bothered to fucking play and do shit! It's been like that since Dogma 1!
#dragon's dogma#dragon's dogma 2#yes I don't agree on the micros#considering most devs make you pay like thirty fucking dollars#but these are obtainable items in game#fact check before you throw a fit#also dirt cheap on the store#doesn't excuse the practice#but it's easily ignorable
10 notes
·
View notes
Text
Painting Mini Game!
"Help inspire a struggling painter with their art block."
One of the very first concepts I had for Megazumi World was a painting mini game. You would be scored based on how "good" your painting is. The artist would react in a variety of ways depending on your score with a "perfect" score being incredibly difficult.
#virtual pet#fakemon#neopets#game dev#fictional game#megazumi world#mini game#still practicing digital art and design ^^'
5 notes
·
View notes