#setting: fwc: physical
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bardic-tales · 1 year ago
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6.29.24 - STS Issue #1
Are there forests?
For this week's Storyteller Saturday, I am going to focus on one aspect of Fantasy Worlds Collide: the Celestial Realm. I still have to create the map to resemble the one I did for the Abyssal Realm (Hell).
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The Celestial Plane is supposed to represent Heaven and a different plane / planet altogether. It has its own climate, terrain, and fauna, as well as other life forms. As a result, there are many areas where there are forests. This is usually in the northern part of the planet.
In the top half of the Celestial Plane, the biblical race of giants dwell. A boreal forest, or taiga, that is blocked off by a mountain range that covered the top half of the world. It mostly comprises of maple, birch, basswood, and white spruce, as far as the eyes can see. There are inland lakes, which the giants use for fishing and picturesque waterfalls, which freeze over in the winter of the Celestial Realm.
A temperate forest nestles the celestial prison on the east side of the Planet. It has four distinct seasons created by the Jailor who oversees the prison, leading to very fertile soil that supports maples, oaks, and birch like in the boreal forest. Seeing as this is a magical region, the landscape can have thick undergrowth and canopies of trees, so if any prisoners escape, they will become lost in the labyrinth that the current jailor created.
As the forest surrounds a prison, it supports dangerous flora: sentinels, guardians, spirits, behemoths, sylphs, and harpies. The forest supports dangerous flora, with each creature designed for a specific purpose. For instance, the harpies can ambush escapees from above and drag them back to the prison, while the Behemoth causes the ground to tremble beneath them and can inject a potent venom that causes hallucinations, intense pain, and eventually death.
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For more Storyteller Saturday answers centered on Fantasy Worlds Collide, please see the tag sts: fwc.
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kicksaddictny · 10 months ago
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From Nicola Formichetti to Alex Wang to Meta: Fashion and Tech Icons Unite at Fashion Month Kickoff Hosted by The DFDC
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The Digital Fashion Designer’s Council (DFDC) made history with the largest in-person digital fashion showcase ever seen at Fashion Week, marking the start of their Spring/Summer 2025 (SS25) programming. Held at the immersive digital art gallery INTER_IAM in New York City, this star-studded event attracted some of the biggest names in fashion and tech, including Nicola Formichetti, Megan Kasper, Alex Wang, and key industry leaders from Chanel, Esteé Lauder, Ralph Lauren, Nike, and Kering. The exclusive, multisensory soirée kicked off Fashion Month with a spectacular fusion of fashion and technology.
The debut of Fashion Week Connect (FWC) featured interactive experiences, awe-inspiring installations, and photo-worthy moments, all set against the backdrop of 50+ screens displaying cutting-edge digital fashion. Guests enjoyed 360-degree virtual runway presentations, immersive art installations from council members, and a specially curated selection of exclusive VIP gifts.
One of the event's highlights was the AR Mirror Installation by FFFACE.ME in collaboration with Prada. Attendees were mesmerized by the AR Filter created with DFDC founding member Ines Alpha for Prada’s Paradoxe Virtual Flower fragrance, alongside a 360-degree immersive fashion runway experience. The venue came alive with over 144 digital fashion pieces from global brands, including Balenciaga and Prada, and creations by renowned digital artists like Antoni Tudisco, Fvckrender, IoDF, Glitch of Mind, and DRESSX.
Music from DJs Griffin Maxwell Brookes, Ana Boo, and Nash Petrovic set the tone for the night, while Tune.FM, one of the event’s presenting partners, provided a sneak preview of their “Summer of Love” project, which aims to revolutionize music streaming and artist monetization.
Curated by DFDC CEO and Founder David Cash, alongside council member Dani Loftus, the event spotlighted more than 55 digital fashion displays with over 144 looks, blending the worlds of fashion, art, and technology in a way never before seen at Fashion Week. Fashion Week Connect has not only set the stage for future events but also redefined the boundaries of how fashion can be experienced, bringing fashion into a whole new digital dimension.
This groundbreaking event marks a pivotal moment for the fashion industry, offering a glimpse into the future of fashion, where the physical and digital worlds seamlessly converge. With a blend of innovation, creativity, and artistry, DFDC's Fashion Week Connect is poised to become a cornerstone of Fashion Week for years to come.
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toughgirlchallenges · 11 months ago
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Stephanie Quintrell: Riding Beyond Limits - A Journey of Courage and Adventure. Being the world’s first wheelchair-dependent person to ride horseback 130km across the Pyrenees from France to Spain.
Steph is a Mum to a her nearly 7 year old son, a soldiers wife, and Operations manager for Forces Wives Challenge (FWC). In July 2019 Steph and her families' world was turned upside down when she became suddenly very unwell, and was subsequently diagnosed with a neurological disorder. 
Going from an active, full time working Mum and a keen horse rider, to fully dependant on a wheelchair, with complex health issues and requiring 24/7 care to support with everyday tasks, was life changing. With sheer determination, an incredible support network and a passion for adventure, less than two years later Steph was back in the saddle and aiming for the next challenge in life. 
Steph found her new 'place' within the FWC community amongst other women seeming adventure.  
In June 2023 Steph tackled FWC’s ‘Ride to Freedom’ expedition and became the world’s first wheelchair dependant person to ride by horse back across the Pyrenees from France to Spain. Steph and her team battled extreme heat, a dangerous thunder and lightening storm, treacherous ground and long days in the saddle to complete the 130km route using the WW2 freedom trails. 
Steph has now also founded her own CIC (non-profit) called Equine Para-adventures, which will seek to offer disabled horse riders their own equine adventures out of the usual riding school set up. In February 2026 Equine Para-adventures will start its flagship adventure called ‘Ride to Independence’ when a team of 6 ladies, including Steph, will ride a historic route across the Andes from Argentina to Chile and Steph will aim to complete it and gain another ‘worlds first’. 
***
Don't miss out on the latest episodes of the Tough Girl Podcast, released every Tuesday at 7am UK time! Be sure to hit the subscribe button to stay updated on the incredible journeys and stories of strong women.
 By supporting the Tough Girl Podcast on Patreon, you can make a difference in increasing the representation of female role models in the media, particularly in the world of adventure and physical challenges. Your contribution helps empower and inspire others. Visit www.patreon.com/toughgirlpodcast to be a part of this important movement. 
Thank you for your invaluable support!
***
Show notes
Who is Stephanie 
Living on an army base in the West Midlands
Working for Forces Wives Challenges 
20th June 2023 - first speaking with Stephanie on the TGP - Stephanie Quintrell - Forces Wives Challenge - Ride to Freedom across the Pyrenees mountains. 
The Ride To Freedom Challenge
Planning the adventure in late 2021
Focusing on the fitness for the challenge and not the mental/emotional side 
The challenges of getting on the plane and flying with a wheelchair 
Working with a provider in France 
The stress in the run up to the start and why it was a relief to start
Riding the horse in exactly the same was as anybody else does
Having exceptional core strength and balance 
The incredible horses and the amazing job they did 
Crossing a challenging bridge and why it was scary for multiple reasons
Managing emotions during stressful moments
Why adventure is calculated risk
Not feeling disabled while horseback riding
The lessons learned from the challenges
Gaining more independence back and feeling more confident
Being able to ask for and accept help
Deciding to set up Equine Para-adventures CIC
The plans for Feb 2026 in Argentina 
Needing to find financial support
How to connect with Steph online
Final words of advice to encourage more women to step outside their comfort zone
Life’s too short - do something a scary to push yourself and see what you can achieve
  Social Media
Equine Para-adventures CIC is a non-profit organisation dedicated to empowering the disabled community through a range of equestrian activities aimed at fostering inclusivity and enriching lives.
Website: www.equine-para-adventures.org 
Instagram: @equine_para_adventures 
Facebook: Equine Para-Adventures CIC 
  Personal
Instagram: @steph_backinthesaddle
Facebook: Stephanie Quintrell- disabled adventurer/para-equestrian 
  Forces Wives Challenge
Instagram: @forces_wives_challenge 
Facebook: @forces_wives_challenge 
  Check out this episode!
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nerdarchy-blog · 6 years ago
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Fantasy World Creator product line by Gamestart Edizioni
The “World Creator” product line dedicated to Fantasy RPGs, is designed for all players who want a “physical” setting on which to play but without having to spend too much on miniatures or expensive plastic scenarios. The Fantasy World Creator core box contains more than 500 elements including game tiles, character and monster tokens, fast environments and status tokens. The two expansions, proposed in the first reprint in March, add accessories for players (such as interactive equipment cards) and a rewritable book dedicated to masters, the Black Book, containing maps and tools to keep track of every aspect of adventures and characters. Any element is dry-erase rewritable, ensuring total customization.
Fantasy World Creator
A webapp is included to manage all the material digitally. With it you can create maps and write adventures and then share them with other users or export them to PDF. At the moment the community has about 3000 members.
Dungeon & Town
It is the expansion of Fantasy World Creator that completes the line by implementing the third dimension in the system. It can be used together with the products already presented but also by those who only play with a battlemat: its use is universal, reflecting the philosophy of the “World Creator” products.
With FWC-D&T you can create your own game scenario, in three dimensions and in a simple way, build walls for strongholds, village houses and develop immense and complex dungeons. Complete your scenario with scenic elements, adding furniture, plants, torches and details of all kinds. All props have an interlocking system that does not require glue.
FWC – D&T is composed of a series of walls of different sizes, roofs and details to make dungeons and towns “alive”. One kit is enough to cover about 1 square meter of surface composed with FWC tiles. We have created a special and textured cross base that allows endless combinations of joints, making all the structure solid and quick to compose.
Many questions have been asked to us about the durability of the product, we can assure you that the combination of plastic lamination of the cardboard and the rounded corners of the base slits, reduce friction to a minimum during composition.
All parts of D&T maintain the style of FWC, so illustrations in “old style” and rewritability in all its parts: do you want to draw a secret passage on a wall? nothing easier.
In the first 48 hours, an “extra” package worth 15 euros will be presented as a gift, adding another 100 unpublished items, such as signboards, tombs, crypts, fences and much more.
During the campaign there will be many proposals with stretch goals and addons: the first will have a common theme “Castle” so different parts will be unlocked to be able to build an entire one that will cover an area of about 60cm2. These parts will be alternated with other additions in the expansion theme. One of the most important addons consists of 4 miniatures, the result of collaboration with the Italian artist Claudio Casini, which pay homage to Heroquest; they will be proposed together with a “pack” containing all the characters and monsters illustrated in the FWC cards, shaped and illustrated also on the back to give them a greater 3D effect.
The D&T kit will be offered at a price in line with the other FWC expansion (the Treasure Pack, presented in March 2019) but discounted if taken in combination with other products.
Check out the Fantasy World Creator: Dungeon & Town — 3D Modular System Kickstarter here.
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Fantasy World Creator helps you create your own game scenarios in three dimensions Fantasy World Creator product line by Gamestart Edizioni The "World Creator" product line dedicated to Fantasy RPGs, is designed for all players who want a "physical" setting on which to play but without having to spend too much on miniatures or expensive plastic scenarios.
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Serenity Vidaj
(I finally competed something)
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Awoken- Hunter- Nightstalker
Resurrected - Right after the Last City was founded- Exact date unknown due to ghost
Ghost - Critical Failure(just Fail or Critical is fine though)Has a split personality like Failsafe and refers to her guardian as Captain.(She acts like Failsafe because she spent a lot of time on Nessus searching for Serenity and picked up Failsafe’s personalities)
Affiliation - The Vanguard, Fireteam Eleven, FWC, Sentinels of Dying Light
Status - Active Hunter Veteran
Voiceclaim - Idina Menzel
Sexuality - Pansexual
Noteworthy Physical Traits - Has a snake tattoo running up the length of her right arm
Background - Serenity was revived by Critical on the Tangled Shore because she was a foot soldier in the Awoken military and died along with the rest of her unit. Her ghost proceeded to revive her and then right after, nearly die on her because it only had enough light in it to find and revive her. This led to Serenity being stuck on the Shore for a couple years not really knowing she was a guardian because she had practically no light. She eventually cobbled together a ship and got a far as the Cosmodrome on Earth, where her craft crashed. Serenity was amazed to find out that she was in fact, still alive. This was the moment her ghost told her she was a guardian and connected her to the light. Got through the Cosmodrome and had to drive a sparrow all the way back to the Last City.
Participated in the building of the wall, and also guided survivors to the Last City. She met the rest of Fireteam Eleven accidentally when they were protecting a group of survivors. They continued to run into each other in things and be paired together in things like strikes, crucible, and patrols, so they just decided to stay together.
Was still stuck on the Reef during the Battle of Six Fronts, but participated in the Battle at Twilight Gap. After The Guardian was risen, she and her fireteam watched over them for a time because the vanguard ordered her team to do so. She was proud of them for killing Crota, and finding the Black Garden. Serenity and team would later be called upon by Petra to help her beat the House of Wolves. Their job was mostly going after other Fallen houses, and even though she wanted to go after Skolas, Petra informed her that another guardian took him down. When Oryx came, and after the Awoken fleet was destroyed, Petra called upon Fireteam Eleven and friends to take the fight to the Taken. She was overjoyed when Oryx was killed and the Vanguard had her set up scouting stations on the Dreadnaught. She was a good friend for Petra to lean on when Petra took up the Regent mantle. Serenity and team would also go to fight Siva and after doing so, would be a part of the new wave of Iron Lords.
When Ghaul and the Red Legion came, she nearly died because she chose to stay behind in the city and rescue Mjoll who was stranded and without light saving survivors. After weeks of being unable to find Mjoll she made the hard decision and chose to leave. That decision broke her heart and sent her into a long depression. Later, she would stumble across Mjoll and her group of survivors and they would reunite with Equinox shortly after. They would make a small refugee camp in Widows Court. After The Guardian killed Ghaul and the Light returned, they led their refugees back and went on a rampage against the Cabal.
During the Pantopses crisis, she went with Seraphina to find him because she wasn’t going to let her bestie go at it alone. She was confused as to why Seraphina seemed to know Sagira and Osiris. She heard about the final battle from Seraphina after it was over.
She only heard about the events on Mars after Equinox came to her and asked for the teams help in killing Xol. She was mad for a short time at Equinox for not telling her about Rasputin and Ana, but she got over it. She, along with Mjoll, Seraphina, Lilith, Regina, Solar Flare, Aaron, Muerto, Finnegan, Roland, and Kingsman, all joined in helping Equinox kill Xol.
Serenity was never close with Cayde, despite being a hunter. She actually never particularly cared for him, but when she saw what his death did to Petra, Ikora, Zavala, Amanda, and most guardians, something inside her snapped. She, and her 11 friends, all joined in on the barons hunt. Together, they stormed the Shore and took down the Barons with some other Guardians. When it came time to fight Uldren, Petra asked her to come with her and help her through it. She agreed and, along with Petra, killed Uldren. She actively fights the curse in the Dreaming City and is excited to fight alongside her cousin, Petra. The curse doesn’t drain her as much as it seems to do others, but she does get these bouts of depression every once in a while when she realizes that they haven’t beaten it, but as long as Petra is in, she’s in.
She participated in the reforging of the Black Armory forges with her friend Mjoll because Mjoll really likes blacksmithing. However, she was mainly interested in helping Ada-1 remember herself. She’s very reluctant to do anything with Gambit or the Drifter because she’s a devoted guardian. However, if Equinox asked her to accompany her into Gambit, she would do so in a heartbeat. She hates the Menagerie and anything that has to do with Calus because she finds him to be extremely creepy. She only goes if one of her friends asks her to tag along, otherwise, you’ll find her as far away from Calus as she can get.
Family, Friends, (and boyfriend)- 200 years before The Guardian was revived, she met another one of her best friends, the warlock Seraphina. Serenity met Seraphina after she tried to murder her because she believed Seraphina was a Fallen due to her armor. Serenity then led Seraphina to the City and they just decided to remain friends. A little after she led Seraphina back, Serenity and team would meet fireteam If I Had To Pick A Dude and its members Solar Flare-17, Muerto Rios, and Aaron Laufy(or dumbass if you ask Serenity). Further down the years, she would meet the rest of Sraphina’s fireteam, the titan Regina and the hunter Lilith, and their male friends, Roland the titan, Finnegan the warlock, and Kingsman the hunter. When the Awoken Queen also sent out her emissary, she became fast friends with Petra Venj.
Mjoll and Equinox became her fireteam when the walls were still being built. They rescued survivors together and defended the new city together. They just decided to remain a team, and eventually, that comradery led them to forging a sisterhood with one another. They consider each other family and wouldn’t have it any other way.
When Serenity first heard Petra’s voice, a brief memory came to her, and then she swore up and down that she knew Petra. She always tried bringing up the conversation with Petra, but the emissary would quickly change the subject. Petra didn’t acknowledge Serenity as her cousin because it would be going against the Vanguard if she were to do so. Not telling Serenity hurt Petra because she practically brought Serenity up. As the Wolves came, and the outpost became open to guardians, she spent a lot more time in the Reef and with Petra. Also during this time, Serenity got more and more memories of her Petra doing family things together like walks through parks, playing games like hide and go seek together, and just general family things. She also remembers the day she graduated from the army academy and Petra beaming at her from the family section. She keeps getting these memories until towards the end of the Wolf campaign, when she gets her final memory, and that is Petra moming over her about her upcoming assignment and Serenity assuring her that she would be fine. That memory ends with them hugging and Petra saying “stay safe out there cousin” and Serenity jokingly replying “I always am”. Serenity’s death hurt Petra, and what harmed her even more was there not being a body to bury, so Serenity was another one on Petra’s list of lost family. When Serenity went back to the Reef, she approached Petra with such a serious demeanor, that Petra thought she had done something wrong. She wrapped Petra in a tight hug and began to cry saying that she remembered and that she was sorry that she left her alone for so many years. Petra realizes what’s going on and returns her hug to the shorter hunter and says that it’s okay because she’s back now. Meanwhile, the corsairs around them are like “WTF? Why is this rando guardian hugging the Queen’s Wrath and crying?” After Serenity remembered, she and Petra would constantly talk, vent, and keep each other updated about their lives. Serenity tried to support Petra during her regency, but finds it to be difficult because of the lack of time.
When Serenity first really met Aaron, he was talking to Petra and trying to get her to date him. She said no. He understood, and proceeded to walk away, but stopped when he saw Serenity. He was immediately entranced by her because he had just heard her laugh at something Petra had said. Petra took notice, but said nothing to Serenity. The next time he came around, Petra began to question him about her, and he immediately told her, that yeah, he had a significant crush on her. Petra then called and involved Mjoll, Equinox, and Seraphina. With their coaching and pushing, Aaron eventually asked her out. It was a very awkward asking if you ask anyone who saw it. It was funny to their friends to see the normally calm, collected hunter and the suave, flirty hunter both dilute into blushy, happy messed.
Personality - Her name speaks volumes as to who she is. She’s a very calm and collected person who is great at keeping the peace. She doesn’t get visibly angry, but she does this silent fury kind of thing. She’s a patient person who is more than willing to guide others. If you need someone to talk to, she’s usually available and can give some good advice. If you ask her to do something, she’ll make the time to do so, and will never put anything off. She’s also sort of like a resident therapist because she’s good at helping people asses and control their feelings. Overall, she’s a serious, but caring person who just wants to help the people.  
Fun Facts -
She’s actually blood related to Petra, they’re cousins
She has an older brother and sister that don’t know she’s alive again and she’s okay with that
Has a pet wolf that she stole from the Iron Temple
Like climbing on things, weather it be trees or tall buildings
Loves to sparrow race and was pretty good at it (usually got podium finishes)
Loves to drink black tea with zero added sweeteners
Tyra is the cryptarch that she usually goes to just because she wants to know how she’s doing
Loves to do yoga
Loves to ice skate, and she would consider that an ideal hangout or date
She’s a realist
She loves taking kinderguardians under her wing because they can do some stupid things that make her laugh
Is moderate at the crucible, but would rather fight enemies instead
Her favorite planet is either Nessus or Venus
She looked up to Tallulah Fairwind and was crushed by her death
Thinks Shiro-4 should be the next hunter vanguard
Likes to draw maps and explore new locations
Her original Awoken name was Seren and Serenity is actually her nickname
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platinumtonki · 3 years ago
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Honduran milksnake morphs
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#Honduran milksnake morphs free
I would ask those guys, they seem to know a lot. Here are some links to info, and a link to a thread over at that has a photo of a giant Hondo. Milk snakes to tend to be flighty, as are kings. I've generally heard that proper handling over time can reduce their squirming. I don't know much about behavioral traits. It seems as though Hondurans are capable of being one of the larger types.Ī Sinaloan or Pueblan will be in the middle between Nelson's and Hondos. Your Honduran milk snakes will be longer, but again its hard to say how much longer. Many of these are actually Sinaloan x Nelson hybrids. Nelson's if you can find a pure type, do tend to be a bit smaller. There are some general trends it seems, but because of the high degree of crossing between subspecies, its really hard to pin down a for sure length, behavior, width of bands, etc. So your Nelson's is probably a different locality with slightly different characteristics than say a Sinaloan, Pueblan, or Honduran. There are 25 or so of the Lampropeltis triangulum. Most milksnakes that you are going to find in the pet trade are not pure. I've been doing some hunting trying to find answers to many of these questions. Is there really any difference between them other than a few slight physical differences and possible color morphs? I also noticed the Honduran cost about 2x as much, is there any reason for this other than maybe being more rare or something?Īny suggestions/comments about these two would help me a lot, thanks! So I came across these two types of milk snakes and I really couldn't find much that compared the them.
#Honduran milksnake morphs free
Anyways I like my MBK quite a bit and I've got him to the point to where when I take him out he just sits and looks at me like "sweet free ride" and I know milk snakes are a close relative to them and they have some pretty cool morphs that wont break the bank as much as a BP morph. I was thinking of getting either a FWC or a Hog nose but I'm shying away from a FWC because I think it would be to stressful for me to handle, maybe in a few more years who knows. I'm looking for a new snake as I have a BP (2 years old) and a MBK thats under a year and I was looking for a new snake. The infertile eggs were all given to various other snakes as snacks.Hey all, question is pretty much in the title. Combined with her first clutch, that brings her total number of fertile eggs for the year to 16. Female Honduran milk snakes tend to be larger than males. The tangerine morph milk snake species has a light orange stripe in place of the red stripe. She laid a total of 9 eggs now, 5 of which are fertile and will be incubated. Honduran milk snakes are well-known for their three-banded stripes colored red, black, and white or cream. If there was any sign of her struggling or an egg being stuck, she would have gone to our exotic vet immediately.Ĭinny is doing fine, she's thin but alert and energetic. The Honduran milk snake is brightly colored to convince potential predators that it’s. We had no logical reason to think she wouldn't, she's a seasoned breeder in her prime, but bad things happen sometimes. Honduran milk snakes are well-known for their three-banded stripes colored red, black, and white or cream. We checked her once a day to make sure the eggs were at least moving down and she did eventually end up getting them all out on her own. While a snake ideally lays the entire clutch in a day, delayed laying can sometimes be normal or can also signal egg binding, which can easily be fatal. Over the next week she proceeded to lay 1-4 eggs every day or two. We immediately set up her cage to give as many lay spots as possible and kept the room she's in quiet and dark. Unfortunately, infertile eggs can be harder for them to pass than fully formed eggs. Cinny has a history of double clutching but didn't give us any visual reason to suspect it this year until she laid that first infertile egg. The ghost morph is a combination of the hypomelanistic strain and anerythristic. Sometimes this is a result of the female having extra weight on her, more bodily resources can trigger additional egg production because that is their natural primary goal. Honduran Milk Snake (Lampropeltis Triangulum Hondurensis) Honduran milk snakes are the gentle giants of this genus. Ghost Hondo, Ghost Honduran Milk Snake Lampropeltis triangulum hondurensis. We have never paired our snakes a second time in a year but snakes can easily retain sperm and some species/individuals are very prone to producing a second or even third clutch in a year without additional mating. Sure enough, more eggs in there.ĭouble clutching is something that can cause some opinionated debates but it often comes from a lack of understanding. A week ago, we found an infertile egg sitting in her enclosure and immediately checked her. Our 7 year old Honduran milksnake, Cineris, laid her clutch of eggs in May and has been recovering well ever since. It's been a bit of a stressful week for us but I am happy to say we're out the other side and everything is fine.
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naturecoaster · 6 years ago
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Taking a hunter safety course is about safety and more
June “Outta’ the Woods” By Tony Young “Taking a hunter safety class is one of the best things someone can do to have a safe and enjoyable time hunting,” said Bill Cline, Florida Fish and Wildlife Conservation Commission (FWC) hunter safety and public shooting range section leader. “Hunter safety courses are designed to equip hunters with techniques to keep themselves and others safe outdoors. Even the most experienced hunters will learn something, which will help them become better, safer hunters and mentors.”
Taking a hunter safety course is about safety and more 
Students can take a hunter safety course for free. The FWC offers traditional classroom courses at no cost. Students also can complete the classroom portion by taking an FWC-approved online course, including one that’s free. After the online classroom portion is complete, students must sign up and attend a free field day. This no-cost training is available thanks to certified volunteer instructors and funding from the Wildlife Restoration program. The WR program provides federal grant funds to agencies such as the FWC to support wildlife conservation, research, access to public lands, shooting range development and hunter safety education. The program is funded by the sporting arms and archery industries, and the people of Florida who participate in these outdoor activities. People born after May 31, 1975, are required to complete a state certified hunter safety class before they can buy the type of hunting license that allows them to legally hunt unsupervised in Florida. Even if you were born before then and are exempt, it’s still a good idea to take the course because you’ll learn so much. While safety is an integral part of the course, students also learn about wildlife conservation, and hunter ethics and responsibilities. “These classes will make you aware of Florida’s hunting laws, which is especially helpful if you are new to our state,” Cline said. “Or if you just relocated from another town, the classes are a great way to meet other hunters. You can make some new hunting buddies or maybe even get a line on a great hunt club that’s looking for new members.” Register for a class If you haven’t completed the state’s hunter safety course requirement, summer is the perfect time to sign up. You can register for a hunter safety class by going to MyFWC.com/HunterSafety or by contacting your nearest FWC regional office. Youth who are already into hunting are encouraged to take a hunter safety class before they turn 16. If you have a younger son or daughter, the Junior Hunter Safety Program is a way for parents and educators to introduce youth to hunting safety. To accommodate busy schedules and different learning styles, the FWC offers the following hunter safety course formats. Online training and field day More than 90% of students choose to take an online hunter safety course and then complete an in-person field day. Before beginning the online training, you’ll need to register to attend a field day. Field days are led by volunteer hunter safety instructors who teach hunting laws and regulations; hunter ethics and responsibility; safe firearms handling; clearing, matching, loading, and unloading firearms; safe and effective shot placement; and marksmanship. This day takes between four and six hours to complete and wraps up with a test. You need to score 80% or higher to successfully complete the course. Traditional classes and summer camps For those who prefer learning in a classroom setting, traditional hunter safety courses are offered by volunteer instructors, and you can find when the next one will be offered near you by going to MyFWC.com/HunterSafety. Youth 10 to 14 years old can also complete their hunter safety certification by attending a weeklong summer camp at either the Ocala Outdoor Adventure Camp or the Everglades Youth Conservation Camp in Palm Beach County. Florida Virtual School Florida also offers a virtual school outdoor education course. This course, which combines hunting and boating safety, is free and open to Florida residents ages 12 to 18. Participants will develop outdoor skills and learn about the benefits of physical activity while using proper safety procedures to experience a range of outdoor activities. By meeting all the requirements of the Outdoor Education course, students will receive their Florida Boating Safety Education ID Card and be eligible to obtain a Florida Hunter Safety Certificate. They’ll also earn half a credit for high school and meet public school requirements for taking an online course and a physical education course.  Registrations for these instructor-led courses are limited. Those who are interested can find out more at MyFWC.com/HunterSafety.  Additional programs Bowhunter education courses teach students about hunting with a bow and certifies those wishing to bowhunt in states that require it. Youth Hunter Education Challenge offers youth 18 years old and younger who have successfully completed a hunter safety course an opportunity to learn more.Youth Hunting Program of Florida provides safe, educational mentored hunts for youth 12 to 17 years of age.Becoming an Outdoors-Woman introduces adults to a variety of outdoor activities at a weekend workshop. Safe hunting is NO accident! “Hunter safety is about educating hunters, so we can continue the heritage of hunting in Florida by developing safe, responsible, knowledgeable and informed hunters and shooters,” Cline said. Register to take a hunter safety class today so you can purchase your Florida hunting license and get ready for the 2019-20 hunting season Read the full article
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frat-in-fl-blog · 8 years ago
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How To Save Cash On Dedicated Server Hosting
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bardic-tales · 1 year ago
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7.5.24: 30DWB Issue 4: Cataclysms
I took a slight break from uploading these posts today and decided to take a nap. While the exercise said to take fifteen minutes to come up with some cataclysms for world-building, I took longer than that.
I have two to three worlds that I am trying to build side to side. When I first started this, I decided to do the celestial realm first as that was the most important part of the story: understanding how Bianca's celestial heritage affected her. However, as I started to world-build, I knew I had to do the infernal and celestial plane side by side. My alternate Earth could wait for later. For this exercise, I decided to the two realms: the Abyssal and the Celestial Realm, as well as the Pathway to Reality.
I ended up changing the Abyssal Plane when I created the infernal map.
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For 15 minutes, jot down some of the Really Big Land Features you want in your story and just think "what if that were made by…." Write down a couple of causes for those features and scars, and stick it all into your notebook. Which scars are slow-force scars (like plate tectonics), and which are fast-forces (anything that takes less than 10,000 years is medium-to-fast in geological scales).
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Abyssal Plane
Dune: (fast moving) High winds sculpted these hills of sands. It is said that monsters lurk within the dunes.
Great Plains: (slow-force) These are highlands that run east to west. These were created by Lucifer to sustain the fallen angels as they turned away from heaven and made the Abyssal Planes their home. These grains are only consumed by the lower demons.
Mesa: (slow-moving) Lucifer and his 7 commanders joined together to form giant Mesas in each section (ring) of Hell. Their fortesses are set upon the Mesas in their kingdoms.
Mountains: (slow-moving) Jagged mountains are seen throughout the Abyssal Plane. Watchtowers are placed upon the peaks.
Leviathan with Belial created these mountains to protect the fallen angels from God and their brothers and sisters wrath.
Celestial Realm
Canyon: (fast-moving) made by a giant dragon (Azrakiel) during the ‘Celestial Rebellion’. This canyon separates the southern part of the Celestial Realm from the North.
Caves: (fast-moving) Dangerous Temporal beasts burrowed into the earth, raising the crusts of the Celestial Realm to form caves around them. The angels and God banded together to cast a giant sleep spell to cause these creatures to become in a suspended status beneath the planet’s crust.
Cliffs: (fast-moving) The cliffs were created by the thunderstorms constantly raging across the planes. The waves often hit the bottom of the rocky cliffs, eroding the landscape over centuries. This is where the celestials built their prison to keep any temporal prisoners. Most of the multiverse’s most dangerous entities are kept here.
Glaciers: (slow-moving) Unstable temporial winters have created the glaciers. These ice storms rage over the northern portions of the Celestial Realm.
Plateau: - (Slow-moving) Magma was pushed up from the inside of the crust but didn’t break through the surface. Deep hills surround it. the Celestial city spreads out along the Plateau and land underneath it. This Palace that God and his chosen council live in is on top of the Plateau.
Pathway of Reality
Near Perfect Vacuum: (slow-moving) The pathway of Reality is a near perfect vacuum that exists outside of time and space.
Rocky stairway: (slow-moving) carved out by the Christian God on the 1st day of Creation. It took almost 3 million years to create. Solar wind keeps carving the stars leading to the pathway’s platform (ethereal nexus) and further areas beyond.
Cosmic Tapestry: (slow-moving) No friction allows the nebula, stars, and planets to reside in the darkened sky, allowing them to move freely along their ideal orbits, following the initial transformation.
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bardic-tales · 17 days ago
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Villa Tenebris
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Tucked away in the secluded hills outside Florence, Villa Tenebris is no mere estate. It is the ancestral heart of the Delacroix clutch, where elegance and dread intertwine beneath terracotta tiles and frescoed ceilings. Modeled after the Renaissance grandeur of Villa La Petraia, this reclusive haven masks a world of immortal order and occult legacy, ruled by the enigmatic vampiric incubus patriarch Mordecai Delacroix.
With its catacombs, candlelit chapels, and air of timeless melancholy, Villa Tenebris stands as both sanctuary and stronghold. It's a place where silence is sacred, and every shadow has a memory.
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Type of Setting: Residential estate / Ancestral home
Characters Living in This Setting:
Mordecai Delacroix – Patriarch of the vampire clutch, CEO of Dark Light Publishing
Bianca Moore – His platonic consort and apprentice
The Delacroix Clutch – A small, elite family of vampiric incubi / succubi under Mordecai’s protection
Location Summary: Tucked into the cypress-dotted hills of Tuscany, Villa Tenebris stands as a grand echo of the Medici era. Modeled directly after the historic Villa La Petraia, it blends Renaissance opulence with centuries-old secrecy. Its weathered sandstone walls, red terracotta roof, and formal gardens are kept in pristine condition, masking the shadows of immortal lives within. Though its architecture speaks of art, wealth, and peace, the presence of its ancient master makes it a place of discipline, reflection, and haunting power.
Basics
Building Type: Medici-style Tuscan villa
Levels: 3 main floors with a subterranean vault and catacombs City / Town: Outside Florence, Italy
Suburb / District: Hills of Castello, near Fiesole
Street & Number: Via del Tramonto Nascosto 6
Neighbourhood
The villa is nestled in a private, heavily forested area shielded by ancient stone walls and illusionary wards. While it appears on old maps, it’s marked as an inactive estate. Local superstition keeps people at bay. The area is quiet, dignified, and steeped in both Renaissance legacy and occult unease. No gangs, no thugs. Just the weight of history and the silence of secrets. Living here feels like existing in a liminal space. Outside of time, where modernity dares not intrude. Residents live with luxury, but also under the unspoken rules of the Delacroix household.
Neighbours: Distant vineyards and villas are technically “neighbors,” but no one comes close. The locals speak of the estate in hushed tones, calling it la casa del silenzio. Occultists and historians speculate, but no one truly knows. No one dares knock.
Setting Detail
Overall Feeling: Serene but eerie; regal but reverent. Villa Tenebris feels like a living museum curated by a man who’s seen centuries of grief, beauty, and blood. Every room holds silence like a held breath, and every corridor seems aware of the footsteps that tread upon its marble. A place of beauty carved from mourning.
Sights:
Vaulted ceilings with Renaissance frescoes
Polished marble floors and winding staircases
Private chapel with candlelit alcoves
Sunken gardens with cypress trees and blood-red roses
Library tower filled with ancient tomes and relics
Horse stables and a private archery range
Sounds:
The rustle of vines in the breeze
Distant hooves on stone paths
Gregorian chant softly playing in the music room
The ticking of an ancient grandfather clock
Quills scratching parchment late at night
Smells:
Aged parchment and sandalwood in the library
Iron-rich roses in the courtyard
Burning incense and myrrh from the meditation room
Old wine, candle wax, and faint traces of cedar oil
Occasionally, the coppery tang of blood behind sealed doors
Miscellaneous Notes:
Mordecai’s private study is off-limits to all but Bianca. It contains centuries of journals, relics, and letters. Many never opened.
The villa has defensive enchantments woven into its foundation stones: warding off the sects of the Templar Order, demons, and scrying attempts.
Bianca has claimed a tower alcove filled with telescopes and maps, where she journals and reflects.
Though luxurious, it is not a place of indulgence: order, etiquette, and quietude are expected at all hours.
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bardic-tales · 3 months ago
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Chaos Incarnate - FWC / FF 7 Alternate AU Story
Summary: Sephiroth marches through the ruins of Midgar to the Shinra Building, slaughtering anyone in his path to reclaim Bianca, who has been imprisoned and experimented on by Hojo and Shinra in this alternate world within the FWC. This is set in an alternate timeline within the Remake games.
Pairing: Bianca Moore (f!OC)/Sephiroth
Other Characters: Hojo (deceased), various Shinra personnel (deceased), implied presence of Shinra executives and SOLDIER operatives
Possible Trigger Warnings: Blood, body horror, canon divergent, captivity, death, experimentation, gore, main character death, medical abuse, mind control, murder, non-consensual medical procedures, physical restraint, PTSD, torture, violence
Author's Note: This short story was written upon for a request by requested by @craftyhal. The concept, characters, and specific plot elements were provided as guidelines for the piece.
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Sector 7
Midgar, Gaia
1.
This time will be different, the silvered-haired man thought. They will not take her from me.
The streets of Midgar were silent. A stillness had settled in the wake of his destruction. Sephiroth walked through the smoldering wreckage of Sector 7 over smoking debris. His boots echoed against the charred, twisted remnants of the fallen plate. The air reeked of burnt steel, flesh, and mako: an intoxicating mixture of death and rebirth.
His Masamune, still slick with the blood of those who had tried to stop him, dripped crimson onto the cracked pavement. He had dropped the plate himself. Not AVALANCHE. Not Shinra. Him. It was only fitting for what humanity had done to her. Not Mother. Her.
The weight of the massacre did not burden him. The screams had been fleeting. No, he thought. They had been almost liberating, as those insects were crushed beneath tons of steel. They were necessary casualties: pawns in a grander scheme. The fools who served Shinra had stolen from him. They had taken her.
"Stay with me," he whispered as he gazed up at the Shinra Building standing like a beacon before he begun his march once more. He knew the President was looking down upon the destruction: ruin that he thought the Turks had caused. Reno and Rude had been the first to fall under the man's blade. Their blood still wet the console that dropped the plate, and after that, he had descended to Sector 7 to finish exterminating those insects.
The timeline had tried to resist, but his will would not be denied. Never again.
A low, whispering wind stirred around him, though the air was still. Shapes coalesced in the periphery of vision. Like smoke given form, their tattered cloaks of shifting black weaved through the air. They slithered between collapsed beams and broken buildings. Each were drawn to him like moths to flame.
The Black Whispers.
They trailed after him in silence. Neither guiding nor obstructing. No longer arbiters of fate, but puppets bound to his will. He smiled. How much they resembled Cloud and his puppetry. His persistence had not been mere defiance of death. It was a rewriting. Destiny itself had bent at the knee.
And why shouldn't it? After all, he was the Chosen One, future ruler of Existence, itself. The Whispers obeyed him now.
His fingers flexed around the hilt of his ōdachi as his pace quickened. He was being drawn to her. The pulse of their bond grew stronger. He could feel her. It was faint, almost drowned out in the suffocating energy of the city, but unmistakable. She was here. His Bianca.
Shinra had dared to keep her in their grasp. Sephiroth would tear their tower apart to rectify their mistake now. Midgar already was drowning in the blood of her citizens for their audacity.
2.
As he approached the Shinra Building, the Whispers gathered in a dense formation behind him, swirling like a living tornado. Their forms writhed and merged into him as he passed through the lobby. Flesh and shadow became indistinguishable for a moment. Here, in this timeline, Sephiroth no longer needed to hide within the bodies of robed men. He was whole. They were him.
Bodies lay in his wake. Some still warm. Their blood painted the grey floors of the lobby. The elevator panel was shattered. Its buttons slick with gore and bits of brain matter from the man whose head he had caved in with his boot. How his eyeball had popped out before Sephiroth's final stomp: a glorious symphony of red and bits of stringy black.
He had carved a path through security, through SOLDIER, through anyone foolish enough to stand in his way. As he scraped the gray globes off of his boot, Sephiroth thought about one thing and one thing only. He would not be denied her. She was close. He could feel it.
3.
Now, the hum of mako engines and the sterile scent of antiseptic filled his nostrils. It brought back memories of his time here. The R&D floor. Sephiroth was close now.
As he moved, his scar itched: the telltale half-healed wound where Cloud had buried the Buster Sword in his back. The boy had tried to kill him, but he had failed. He had slaughtered all of that village and the SOLDIERs and troopers who accompanied him on his last mission. Everyone, except the Head Scientist who had found his beloved in the Underground Library and transported her to Midgar.
Sephiroth had risen from the flames of Nibelheim stronger, reborn under Mother’s will. And now? He was in control of destiny’s jailers.
The doors to the laboratory were twisted off their hinges with their metal laying on the sterile floor. His Masamune having split them apart like paper. Sparks rained from the shattered overhead lights, casting eerie shadows over shattered glass tubes and overturned medical carts. Without any expression on his face, he stepped over the remnants of the door. Glass crunched under his boots.
The scent of mako was stronger here. Thick and suffocating. They had kept her in a containment chamber.
He stepped inside, and the Whispers followed.
His breath hitched.
There she was.
Bianca lay curled within an empty mako containment chamber. Her porcelain skin marred by lingering traces of glowing residue. Her indigo eyes, once alight with fire, were dim, hazy from whatever sedatives Hojo had forced into her veins.
Clothed in little more than a torn hospital gown, her body bore the evidence of their cruelty: restraints had dug into her wrists and ankles, her skin raw where she had fought against them. And there, peeking beneath the fabric, was her scar. The mark of her suffering. The mark of what they had done to her.
The Whispers stirred behind him. Their low hissing hum vibrated through the air. Not the white ones that the flower girl had tried to stop him with. No. These were his. They were twisted, corrupted, and black as the void between stars. Their presence filled the lab, pressing in on every surface like a second skin.
One of them reached toward Bianca, dancing before the tank, but Sephiroth turned, and it dissolved into smoke at his silent command.
She was not theirs to touch.
Rage twisted inside him. The white-hot fury pulsed in his temples.
Bianca stirred, blinking sluggishly as if emerging from a deep abyss. Her gaze found his, and a flicker of recognition passed through the bond they shared.
“Sephiroth.” Her voice was weak, hoarse from disuse. But he felt her relief. He felt the way her body unconsciously reached for him even in her half-lucid state. She had called out to him in their shared dreamscape; he had responded immediately.
He crossed the distance in an instant, kneeling before her. His leather-clad fingers brushing against her cheek.
“I’m here, Bia.” His voice was quiet, but there was a promise beneath it. Humanity would pay for its sins against her. He would see to it himself.
She exhaled shakily, pressing into his touch as if to ground herself. His free hand moved to the restraints. Thick fingers curled around the cold steel. With a flick of his wrist, the metal crumpled like paper. She fell forward into his chest.
He caught her effortlessly, wrapping an arm around her waist as he stood. As he cradled with his right arm, Bianca was light. Too light, he thought.
They had drained her, siphoned her blood, experimented on her like she was nothing more than another of Hojo’s grotesque projects. Once more, rage bubbled beneath his calm veneer.
The scientist’s fate had already been sealed.
Sephiroth turned, his gaze shifting toward the far end of the room. A shuffling sound, the faint wheeze of breath. Hojo.
The man was slumped against an overturned desk. His white lab coat stained with the dark blood that pooled at his stomach. Sephiroth had left the Masamune embedded in him, pinning him to the desk, before he had searched for Bianca on the R&D floor, ensuring the scientist would not slip from his grasp.
Now, as Sephiroth approached, the dying man lifted his head. His glasses were cracked and his breathing ragged, yet there was something in his gaze: a perverse satisfaction.
“She . . . is . . . magnificent, isn’t she?” Hojo’s voice was a rasp, gurgling as blood filled his throat. “Our greatest creation . . . angel strengthened with the beauty of . . . Jenova. You should thank me.”
The Whispers circled around him like vultures, pressing close, feeding on the last flickers of the mad scientist's life. Sephiroth did not grace him with a response.
With a slow, deliberate motion, he pulled the Masamune free. The wet popping sound of steel sliding from flesh was followed by a final, gasping choke as Hojo slumped forward. His blood soaked the manila folders beneath him, blurring the lines of the last project of the Jenova Project: Project N.
A fitting end.
Sephiroth turned away, as he held Masamune in his left hand. Bianca still cradled in his right arm. The glow in her eyes was returning, and the strength in their bond rekindling now that she was free. He felt the way she clung to him. Her fingers tightened around the fabric of his coat.
“Shinra will pay for this,” Sephiroth murmured. It was not a threat. It was a certainty. "They all will pay for this."
Bianca’s lips parted, a slow, wicked smile curving them despite her exhaustion. “Burn it.”
Oh, he would.
As he strode from the ruins of the lab, stepping over corpses and shattered glass. Flames ignited in his wake. The Whispers followed. Black tendrils coiling along the walls. The air was thick with the promise of vengeance, of ruin, and of fate rewritten.
By the time the fires consumed the Shinra Building, the only thing left of the corporation would be ashes and the soundless echoes of destiny screaming in reverse. This time, Sephiroth would not be defeated. He would make sure of it.
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@themaradwrites @craftyhal @megandaisy9 @watermeezer
@prehistoric-creatures @creativechaosqueen @chickensarentcheap
@inkandimpressions @arrthurpendragon
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bardic-tales · 4 months ago
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Updated: 6.20.25
Fantasy Worlds Collide is the name I’ve given to my passion project, a universe where my original world and various fandoms intersect. It’s not a singular fic, but rather a hub that connects all the stories I create, whether they’re original or inspired by existing worlds.
Think of it like a franchise that ties everything together, giving each story a home within the same expansive space. From original characters to familiar faces, FWC is where those worlds blend and create something new.
Below is a list of all the one-shots I wrote for Fantasy Worlds Collide.
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Always Watching - Bianca feels Sephiroth’s presence watching her constantly, a haunting bond that blends obsession and connection.
Ashes to Silence - Kilonova Arc - Sephiroth and Genesis reflect on Bianca’s devastation of the Abyss and the reckoning that follows, as the world edges toward annihilation and rebirth.
We Fly Now - Godling Arc - Bianca and Sephiroth teach their four-year-old twins, Aurora and Lucien, how to glide using harnesses as part of their wing strengthening routine.
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Sephiroth Week - Oct 23 to Oct 29 - Various Themes
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A Deal with the Devil - Kilonova Arc - Genesis Rhapsodos encounters the demon Asmodeus, who proceeds to tempt him with power and knowledge of Bianca’s role in an impending catastrophe.
Ashes of the Nexus - In a world reborn from the ashes of forgotten stars, Bianca unleashes her full celestial wrath to protect her children from the blade of a man she loves.
Bianca Discovers Rule34 - Crack Fic - Bianca and Sephiroth accidentally discover the world of fanfiction and lose all faith in humanity, and each other, in under 15 minutes.
Bloodlines and Battlefields - Kilonova Arc - When Azrakiel dares to stake his claim on Bianca once more, Sephiroth stands between them, proving with blade and fury that she belongs to him and no one else.
Chaos Incarnate - ALTERNATE AU - Sephiroth marches through the ruins of Midgar to the Shinra Building, slaughtering anyone in his path to reclaim Bianca, who has been imprisoned and experimented on by Hojo and Shinra in this alternate world within the FWC. This is set in an alternate timeline within the Remake games.
Crucible of Faith - Bianca becomes trapped in a horrific dreamscape where Asmodeus, her father, torments her.
Deals with a Devil - Bianca and Sephiroth share a quiet, intimate moment as Sephiroth braids Bianca’s hair while they discuss a costume party and the playful bargains she traded with Shinra and their friends.
Fragments of a Broken Man - Fully in her villain arc, Bianca Moore confronts the remnants of Sephiroth, offering them understanding, manipulation, and a false mother’s love in the ruins beyond Edge.
First Kiss - Bianca and Sephiroth share a passionate, intense kiss, connecting emotionally and physically in a moment of vulnerability.
Heaven - In the quiet solitude of their hidden cabin, Bianca and Sephiroth share an intimate bath, a moment of quiet devotion and unspoken understanding.
Home in the Mountains - Redemption AU - A peaceful day in the mountain village of Rinnos brings warmth, healing, and family to Sephiroth, Bianca, their children, and Lucrecia, who begins to find her place in the life she was once denied.
Let It Burn - Bianca, trapped in a Mako tank and subjected to Hojo's experiments, teeters on the brink of madness as her demonic nature wages war against Jenova’s corruption, all while hallucinating Sephiroth’s presence and confronting the agony of his betrayal.
Lights and Sirens - Bianca Moore is haunted by the death of her lover, Sephiroth, as she navigates the chaos unfolding in Midgar after multiple explosions. Plagued by his voice calling her to join him in the Reunion, she struggles with grief, loss, and her desire for release from the mortal world.
I Saw You - In the wake of Sephiroth’s fall into the Lifestream, Bianca is consumed by grief, rage, and loss. She lashes out at Cloud before collapsing under the weight of her sorrow.
Mess Hall Mischief - Bianca and Sephiroth share a playful, intimate moment in the SOLDIER mess hall, reminiscing about their time at the Golden saucer and teasing while Bianca contemplates her complex past and their evolving relationship.
Monster Made From Memories - In a dreamscape, the One-winged Angeal torments and gaslights by changing the dream-scape to the Nibelheim Incident. Bianca confronts Sephiroth and takes back control, attempting to reach the man she once loved despite his transformation into the One-Winged Angel
Out of Love - Sephiroth’s resolve to defy fate and protect Bianca from her destined cosmic sacrifice grows as he reflects on their shared past and vows to alter their future. He is driven by his intense love, possessiveness, and the haunting weight of Bianca’s true destiny.
Red and Gold - Pandemonix Arc - Captured by Asmodeus, Bianca endures a brutal awakening of her celestial and demonic heritage and is forced to confront the truth of what she is.
Sanctum of Ash and Blood - In the poisonous stillness of the Northern Crater, Bianca confronts her pain and twisted fate as she clings to the cruel, consuming bond she shares with Sephiroth.
Scarred Soul - Sephiroth comforts Bianca in the midst of vulnerability and desire, offering both physical and emotional solace while grappling with the weight of her trauma inflicted by Shinra’s cruel experiments.
So, This is Christmas - Redemption!AU - On a snowy Christmas Eve in the mountains, Sephiroth, Bianca, their twins, ex-SOLDIERs, and the AVALANCHE team come together in a cozy safe house to celebrate the season, sharing laughter, decorating a tree, and finding solace in the bonds of their makeshift family
The Dream that Never Dies - In a dreamscape of silver moonlight and withering flowers, Bianca runs, but Sephiroth always follows, waiting for the moment she will surrender.
The Ghost Within the Flames - Zack stumbles upon a mysterious winged figure silently snuffing out pockets of flame in a burning Nibelheim only to realize she’s not there to save the village, but to follow Sephiroth. This is Zack's POV from when he first saw Bianca Moore
The Harbinger and the Dragon-King - FWC ALTERNATE AU - Bianca descends in her celestial dragon form to shield Sephiroth from Bahamut’s annihilation.
The Red Thread of Godhood - Sephiroth tends to Bianca, stitching her wounds and binding their fates together as they prepare to escape a haunted forest toward an uncertain future.
The Silence Between Screams - FWC AU - A clinical, soulless encounter between two scientists is overshadowed by the haunting presence of an experimental subject who refuses to break.
The Song that Withers Flowers - Bianca Moore confronts the spirits of Zack and Aerith in the Lifestream, rejecting redemption and choosing Sephiroth once again.
The Space Between - In a twilight dreamworld between life and death, Bianca (16) meets Sephiroth (18): two broken souls who recognize themselves in each other before reality pulls them apart
Where Grief Began - Bianca dreams of Sephiroth in a twisted vision of heaven and childhood trauma, only to awaken to the nightmare of another failed pregnancy and captivity under Shinra's control.
Whispers of Chaos - Final Fantasy DISSIDIA - Four harbingers of destruction, Sephiroth, Bianca, Ultimecia, and Kefka, clash with monstrous entities in the twilight battlefield of World B.
White Feathers - FWC ALTERNATE AU - In the abandoned Shinra Mansion, Sephiroth encounters a celestial being whose arrival disrupts his grim pursuit of truth, binding their fates together in an inevitable, doomed connection that will change everything.
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Steel and Shadows - Biker AU - Bianca Moore, a romance novelist, seeks inspiration dives into the dangerous world of outlaw biker gangs, only to find herself entangled in a deadly power struggle and the ruthless grip of Silver Eclipse’s enigmatic leader, Sephiroth.
100 theme challenge: Bianca Moore: 5.30.25
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bardic-tales · 8 months ago
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Happy Worldbuilding Wednessday! What is your favourite setting in your story (for example a city or a town)? Can you tell me some fun worldbuilding detail about it?
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Happy WBW! Thank you so much for the ask. I know that I mainly answer about the Final Fantasy 7 side of Fantasy Worlds Collide (FWC), but I figured why not share what I have for my original writing / world building for FWC.
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Content Warnings: entrapment, hallucinations, hopelessness, lust, manipulation, mind control, psychological torture, sedative use, suffocation, toxic flora, torment, unending punishment, unwanted captivity
In the early arc of FWC, there are three locations: the Abyssal Realm, the Celestial Realm, and Earth. I'm going to talk about the Kingdom of Lust. Most of the places in the Abyssal Realm are place-holder names until I can find a good city / place name.
The Abyssal Realm: The Kingdom of Lust.
In the Kingdom of Lust, one of the most iconic places is called [place-holder] It is a place that is a valley where flowers grow in abundance, filling the air with heady perfumes. Everything in the valley seems to be in a constant state of vibrancy, filled with colorful flora to warm breezes that drift through. Here the plants are almost animate, responding to the presence of visitors with subtle shifts in movement and scent. However, the beauty hides a cruel irony.
Those who enter the valley may find themselves wandering endlessly through the intoxicating scents and vibrant colors. The flora may respond with a type of allure, but for some souls, each bloom and fragrance saps their energy keeping them bound in an unending torment. Some of the most inviting plants are laced with thorns and toxins that trap those who draw too close.
Within this valley, there are trees that tower over visitors and dense foliage. The trees of this forest have a mind of their own, bending towards the visitors as if they were aware. They tend to cast shadows and dapple light that seem to draw people close to them. The forest floor in the valley is carpeted with soft moss, inviting weary souls to rest for a bit, while flowers bloom along the paths.
Once ensnared, the forest takes on a more sinister air. The moss thickens and constrains, anchoring those who rest too long. Flowers emit a sedative, allowing the trees to stretch their branches to enclose and entangle those who stray too far off the paths, dragging them in hidden groves to sprout the new life-like trees. Once they are trapped, they are unable to escape.
Surrounding the valley and forest in it, there is a mountain range. It is usually covered in mist. The peaks are hidden in the clouds, but the mountains offer stunning vistas of the kingdom below. Few have reached the top due to the challenging climb. These mountains call to the souls who have been banished to the Abyssal Plane for their lustful ways for forbidden trysts.
Those who attempt to reach the hidden grottos are often faced with razor-thin ledges. However, the mountain air acts as a drug to cause them to climb higher. Few make it to the peaks. Those who do often find themselves in caves that reflect not only their physical desires but their darkest fears (which is actually an ability that Bianca can call upon). The mist surrounding the mountains often plays tricks, showing loved ones or former passions that are just out of reach, tormenting climbers with visions of what they crave the most, but are unable to attain. Within the grottos, echoes of secrets, forgotten souls, and betrayal torment the climbers, trapping those who thought they sought passion in an endless loop of regret. Their forbidden desires feed the very shadows that hold them captive.
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bardic-tales · 1 year ago
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7.3.2024 - WBW Issue #2
Is there any formal education?
For this week's world-building question set in Fantasy Worlds Collide, I am going to be focusing on the Celestial Realm again. As I said, this location and the Abyssal Realm will feature predominantly in the original content of Fantasy Worlds Collide (FWC) and not the fanon side of things.
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Trigger Warnings: mentions of the following: Dark Themes, Death, Historical References, Religious Themes, Violence, War and Conflict.
When the Creator Deity or God created the Celestial Realm, he formed the archangels and other beings as fully developed adults. The angels could have their own interests but they all were all given intellectual, military, and technical enlightenment by their Father. Michael would later use this enlightenment to help Joan of Arc by telling her how to wage war and how to take part in canon warfare, which was an emerging technology.
Some scholars in the Middle Ages say that the Civil War in the Celestial Realm between Lucifer and Michael was a debate of sorts, but Michael would set the record straight. It was a very long and bloody war full of sacrifice on both sides. Several of the beings that were in the lower caste of the divine hierarchy set forth by the Creator Deity lost their lives in the war. Michael would go to his Father and counsel him about allowing the lower caste to breed, creating more angelic beings to fill the place of those that were lost in the war.
When the Creator Deity agreed, the archangels needed to set up a formal type of education for the children that were born out of allowed unions of the lower caste. The Creator Deity did not want a repeat of the civil war, so they approved the creation of an education built upon military might. The children started school at five and graduated at twenty-two. Their training included everything from basic physical training and celestial etiquette to combat skills and magic.
Around 1118 AD, Michael descended to Earth as he heard rumors of demons corrupting and leading humanity astray. He would go on and held found the Templar Order and branch that out to a splinter group called the Sovereign Military Order of Divvik under the assumed name of Alexander. Michael adapted the Celestial Educational System with the help of an unnamed Archangel and the immortal apostle Peter to guide prophets and other mortals that can see the demons who walk upon the mortal realms.
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For more World-building Wednesday answers centered on Fantasy Worlds Collide, please see the tag wbw: fwc.
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