#they are both Underworld children and death and magic are connected
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Do you have any headcanons for Nico Di Angelo and Lou Ellen’s friendship cuz u mentioned once u agreed that they’d be good friends
This is actually something I wanted to explore more in my fanfictions on Ao3,but here we are.
As a child of a chthonic goddess Lou Ellen know pretty much how things are in the Underworld and has a good connection with it (not as strong as Nico). Thanks to that,she is able to always know what's going on down there and if Nico is up to something since the ghosts like to talk about him.
Nico is pretty close to Lou,and together with Clovis,they have their little "Children of the Chthonics God Club". They usually have a couple of meetings in the middle of the night in the Hades Cabin (without Chiron knowing) and sometimes even pajama party.
Since her mother is his sister mentor,Lou also spent a couple of hours with them when Hazel visit,to teach her more about mist manipulation. Nico sometimes has to watch over both of them to make sure they don't try to unleashed chaos in the cabin.
When Nico is in the Underworld,and had to visit Hecate,he usually ask about if she want to send something to Lou. For this reason,when he come back from the Underworld a couple of times,he always has with him a couple of gifts. Other times is the oppiste,Lou asks him to give her mother something from her and Nico will help her.
If they are on a quest/mission together,they are usually very effective since mist powers make the job more easy. For them. They usually scare the poor monsters away by making skeleton and zombies suddenly appear,in a very dense fog,everywhere. The monsters often than not escape before they can get to them.
Lou often use an Ouija Board to communicate with ghosts,knowing full well it will piss Nico off because it's fake and it's not the right way to do a ritual. By doing this,she is sure that he will show her the right way to do it,so she can use it the next time she needs to talk to some dead magician for a couple of tricks.
One time she had Nico on a throne,flying,with a little crown of wood,shouting loud: "Long live to the Prince of Hell!" Nico chased her down the whole day and she promised to never do that again. The next time? She got Will on an identical throne shouting: "Long live to the Prince Consort!" Nico almost murdered her for that,Will had to physical stop him.
They are actually pretty close,since their parents are gods from the Underworld,so they can understand each other and are always there to back up the other's opinion.
Nico asked Lou to teach him a couple of trick about mist manipulation and she was happy to teach him. By the time they finished,Nico could become invisible by covering himself with the mist. He used that plenty of the times he wanted to be left alone,but Lou could always sense him regardless.
She is the one to update Will when Nico is away in the Underworld,taking care of some business his father gave him. She is also the first one Will goes too when he doesn't have letters from his boyfriend.
Nico trust Lou Ellen with a lot more than she think. They are both Underworld children after all,and that's a deep connection for them. He asks for for advice when he doesn't know what to do in some situation.
When she is having trouble with her powers,Lou often goes to Nico to rant about it. He actually give good advice and had a neutral view of it. And when she can't feel the magic radiating from the dead? She run to Nico and he always know how help her around.
During Halloween they race against other for the the competition "Who decorated their cabin the best?" that CHB held every year. They put so much emphasis into it that most of the campers stay away from their cabins because of how much scared they are. Hecate and Hades cabins ended up,every year,tied up for the 1st place on the podium.
They like to explore hunted places,or the ones used by cults,together. Sometimes Will and Hazel (more Will) join them,but it's mostly them against the evil spirits. It's their favorite hobby to do together.
For now it's only those,but I'll probably think of more in the future. Honestly,death is extremely connected to Magic,so it's strange that Nico and Lou Ellen aren't close or at least know more about each other. They are both Underworld children too,and their parents work together. If only Rick used this connection we could have a chaotic duo and a solid friendship for Nico.
#percy jackon and the olympians#percy jackson and the heroes of olympus#heroes of olympus#nico di angelo#nico di angelo headcanon#lou ellen#lou ellen headcanon#nico and lou#their friendship would be so good#wish he could have that#they are both Underworld children and death and magic are connected#they have all the reason in the world to know each other but don't#will solace#solangelo#prince of the underworld nico di angelo#Hecate#Hades#underworld#minors chthonic gods#hazel levesque#lou and her would be great friends too#clovis#they are a trio in my headcanons
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persephone cabin headcanons



children of persephone
• they’re always conceived in the spring or summer.
• in times of conflict, their presence alone can bring hope and peace to others, and they are often called upon to soothe agitated campers.
• SOO many flowers crowns.
• their powers shift with the seasons. in spring and summer, they possess fertility abilities, excelling at gardening and nurturing plant life.
• they help the apollo and dionysus cabins put on hadestown.
• during autumn and winter, they tap into their underworld connection, enabling them to see ghosts, cause tremors in the earth, rip souls away, shadow travel short distances, and occasionally curse others.
• they can summon the opposite set of powers out of season, but doing so requires a significant amount of energy and effort.
• like their mother, they have a dual personality— kind and nurturing one moment, but stern and unyielding the next.
• they’re basically the mom friend.
• they have a deep empathy for both life and death, understanding the cycles of nature and the importance of both joy and sorrow.
• this makes them great counselors and therapists.
• they have a deep respect for animals, especially deer, as it is their mother’s sacred animal, and they may see hunting as unnecessary or cruel.
• this respect extends to all wildlife, making them strong advocates for animal rights and conservation.
• their connection to the natural world make them instinctively protective of animals, leading them to actively work against activities that harm wildlife.
• they become involved in efforts to protect endangered species or restore damaged ecosystems.
• many of them engage in activism to protect wildlife and prevent hunting, using their abilities to create safe havens for animals and advocate for laws that protect them.



cabin exterior
• the cabin is adorned with intricate floral patterns and vines that seem to bloom and twist around the structure, reflecting persephone’s domain over flowers and the seasons.
• the exterior changes with the seasons— lush and vibrant during spring and summer, with blooming flowers and greenery, and transitioning to more barren and earthy tones during fall and winter.
• the cabin is painted in shades of emerald green and gold, symbolizing persephone’s connection to nature and the wealth of the underworld.
• a winding garden path leading up to the cabin is lined with a variety of flowers and plants that bloom in different colors, guided by magical enchantments to always be in full bloom.
• the structure is made of ancient, weathered stone with carvings of persephone’s symbols— like pomegranates, flowers, and butterflies— etched into the walls.



cabin interior
• like the demeter cabin, this cabin RADIATES cottage core energy.
• the cabin’s color scheme incorporates soft, earthy tones such as shades of green, gold, and pale pink, with accents of deep black and purple representing persephone's connection to the underworld.
• the walls are covered in murals and living vines that bloom with seasonal flowers like daisies, roses, and poppies. a canopy of intertwining branches drape across the ceiling, with small blossoms that glow softly in the dark.
• large windows let in plenty of natural light during the day, giving the space a warm and inviting atmosphere. at night, lanterns made of celestial bronze are enchanted to mimic the flicker of fireflies, providing a soft, ethereal glow.
• the furniture is made from natural materials like wood and stone. chairs and beds are carved with intricate designs of flowers, vines, and pomegranates. the cushions and bedding are plush and adorned with floral patterns.
• each member has their own area adorned with their favorite flowers or plants. there is also a small altar with offerings of pomegranates, flowers, and seeds, honoring their mother.
cabin traditions
• at the beginning of each spring, they participate in a special ritual to welcome the return of spring. this involves planting new flowers and trees around the camp, blessing the fields with good growth, and crafting flower crowns to wear throughout the day. this ritual symbolizes renewal, growth, and the reawakening of nature.
• they have a sweet tradition could involve exchanging flowers among cabin members as a sign of friendship, support, or goodwill. each type of flower has its own meaning, allowing members to communicate their feelings through these natural tokens.
• they have a special garden that they tend to throughout the year. this garden is filled with flowers and plants sacred to persephone, such as poppies, lilies, and pomegranates. they spend time together planting, weeding, and caring for this garden as a way to connect with their mother and each other.
• at important camp events or ceremonies, they create and wear intricate flower crowns. these crowns are crafted for themselves or as gifts for others, symbolizing the beauty and strength of nature.
• they also have a tradition of making a special crown for any camper who has achieved something significant, honoring their accomplishment.
divider by @strangergraphics
#percy jackson and the olympians#heroes of olympus#pjo#hoo#pjo hoo toa#pjo fandom#hoo fandom#pjo series#hoo series#pjo tv show#pjo disney+#pjo cabins#persephone#proserpina#persephone cabin#cabin twenty-five#cabin 25#children of persephone
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Her Changing Faces
The Great Mother in Many Forms: Goddesses Across Cultures
The archetype of the Great Mother has been revered across cultures and ages, embodying fertility, creation, wisdom, and transformation. From the life-giving earth to the celestial heavens, she has taken many forms, known by countless names. Below, we explore some of the most powerful and enduring goddesses associated with the Great Mother, spanning mythologies from Mesopotamia to Greece, from Egypt to India, and beyond.
The Great Mother in Ancient Egypt
Nut – The sky goddess who births the sun each morning and swallows it each night, embodying the cosmic cycle of life.
Hathor – The nurturing cow goddess, associated with love, fertility, and motherhood.
Maat – The personification of divine order, truth, and balance, ensuring the universe’s harmony.
Isis (Au Set) – The great mother of magic and resurrection, healer of the sick, and protector of women and children.
The Great Mother in Mesopotamian Mythology
Inanna (Innin) – The Sumerian goddess of love, war, and fertility, often associated with transformation and the underworld.
Ishtar – The Babylonian counterpart of Inanna, embodying passion, power, and renewal.
Nammu – The primordial sea goddess, mother of the gods and the creator of the world.
Ninhursag – A goddess of fertility and mountains, revered as the mother of all living things.
Tiamat – A primordial goddess of chaos and the sea, giving birth to creation itself.
Ninlil – Goddess of the wind, wife of Enlil, and mother of divine lineage.
Ereshkigal – Queen of the Underworld, embodying the darker aspect of the Great Mother, associated with death and transformation.
The Great Mother in the Levant and the Near East
Anat – A warrior goddess of Canaanite origin, associated with fertility and vengeance.
Asherah – The ancient Semitic mother goddess, often called the "Queen of Heaven."
Astarte (Ashtart) – A Phoenician goddess of love and fertility, linked to both the heavens and the underworld.
Atargatis – A Syrian goddess of fertility and water, often depicted as a mermaid.
Al-Lat, Al-Uzza, and Manat – Pre-Islamic Arabian goddesses linked to fertility, war, and fate.
The Great Mother in Indo-European Traditions
Goddess Danu/Diti – The primordial mother goddess of Hindu and Celtic traditions, associated with rivers and wisdom.
Devi (Mata-Devi) – The supreme goddess in Hinduism, embodying all aspects of the feminine divine.
Kali – The dark and transformative aspect of the mother, representing destruction, time, and rebirth.
Vac – The Vedic goddess of speech, wisdom, and the sacred word.
Minerva – The Roman goddess of wisdom, war, and craft, linked to the Great Mother archetype through her strategic and protective nature.
Rhiannon – A Celtic goddess of sovereignty, often linked to horses and the moon.
Diana (Artemis) – The Roman goddess of the hunt, the wild, and childbirth, representing independence and the power of nature.
Selene – The Greek personification of the moon, tied to the cyclical nature of the Great Mother.
Ariadne – The mistress of the labyrinth, a goddess associated with transformation and the soul’s journey.
Aphrodite – Though often seen as the goddess of love and beauty, she also holds deep connections to fertility and the life-giving powers of the sea.
The Great Mother as the Cosmic Sovereign
Queen of Heaven – A title given to many mother goddesses across cultures, including Ishtar, Asherah, and Mary in Christian tradition.
Lady of the High Place – An epithet for deities worshipped in mountaintop sanctuaries, emphasizing their connection to the heavens.
Celestial Ruler, Lady of the Universe, Sovereign of the Heavens – Titles that reinforce the Great Mother’s supreme authority over creation.
Lioness of the Sacred Assembly – A fierce aspect of the goddess, symbolizing protection and strength.
The Great Mother in Classical and Modern Traditions
Gaia – The Greek primordial goddess of the Earth, mother of all life.
Demeter and Kore (Persephone) – The mother-daughter pair representing the seasonal cycle of life and death.
Ceres – The Roman counterpart of Demeter, goddess of agriculture and fertility.
The Triple Goddess – A modern pagan concept representing the Maiden, Mother, and Crone—three aspects of the divine feminine.
She Who Will Not Have a Husband – A powerful concept of the independent goddess, rejecting patriarchal control.
Conclusion
The Great Mother is one of the most enduring archetypes in human spirituality. Whether she is worshipped as Isis, Inanna, Demeter, Kali, or Gaia, her essence remains the same—she is the giver and taker of life, the weaver of fate, and the ultimate source of wisdom and transformation.
Her name may change, but her power remains eternal.
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So I'm reading a pretty cool book called Hades: Myth, Magic and Modern Devotion by Jamie Waggoner, which is very good and interesting so far, 10/10, really enjoying my preliminary ADHD skim.
And one of the chapters deals with the obvious: Greek thoughts about death, dying, and the various rituals surrounding the dead in ancient Greece.
And that's the chapter that mentions Hades' children.
So apparently in actual myth, whether or not Hades has children is fairly ambiguous, but the ones that do say he has children reference two daughters specifically: Melinoë and Makaria.
Both deal with the dead specifically. Makaria is the goddess of the blessed dead, and rules over Elysium. She's the embodiment of the shades who pass peacefully, or have come to terms with their death and settle in the Underworld.
Melinoë, on the other hand, is the goddess of restless spirits. Shades who return to haunt the living for various reasons but most commonly because of a failure to show their remains due deference, who are angry and unsettled. She doesn't rule over a specific place in the Underworld, but is associated with the river Cocytus, or the river of wailing and lamentation.
(on a note somewhat unrelated to actual Greek mythology, Cocytus is also the place in Virgil's Divine Comedy where traitors are sent, including Cain, Judas, and Satan)
In the context of SGG Hades, this means a few things to me:
A) there is a clear piece of connective tissue between the divine portfolios of all of Mel's potential divine suitors and her own: retribution, strife, and doom all slot pretty neatly into the idea of being haunted by shades of angered dead.
B) Much like Zagreus always being On the Go, I don't think Melinoë will settle into the House very well. Perhaps hers will be a mirror of Persephone, where she stays there for short stays and goes between the House and the Crossroads.
C) Hades and Persephone will have another kid and she's gonna be the baby of the family and have a great time being a chthonic goddess while her siblings are just like "WOW WONDER WHAT THAT'S LIKE"
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On the topic of adults clinging to Percy Jackson and its ilk I've said before that I'm bewildered by people's insistence on wrapping up mythological stories as YA and kids books. Like there was a point where you had simplified kid's versions of these stories so that they could be introduced to the basics and then gradually grow into the full versions-- now people refuse to grow into the adult versions of anything but still somehow want mythology-based stories?
These are religious stories. They are Overwhelming concerned with sex and fertility, frequently extra-maritally and among figures who are aspects of each other or connected into a cosmic clan structure and so should be considered guilty of the all-terrible crime of "incest shipping." They discuss transgressive bevavior, both as destructive episodes that should be taken as an example, and those that should be tolerated as socially necessary. They preserve memories of wars and invasions, ancient attitudes on gender, hierarchy, power, and society that online puritans believe we've all moved far past and should performatively condemn, and enshrine the rule breaking and dishonest behavior of tricksters and liars. Lack of true canon, of defined boundaries, of real "moral lessons" are typical of these stories; so are multifaceted and deeply metaphorical meanings, complex cosmological symbolism, and "gray" characters with shifting loyalties and no concrete moral alignment. How does any of that translate to "comfortable pap to spoon feed to children and adults unwilling to develop out of infancy"?
As a sampling:
Zeus and Hera, siblings, marry; Hera gets pregnant on her own in revenge against Zeus' philandering; Zeus, head of the patriarchal oikos rejects the child from the house as illegitimate and hurls him to near-death and exile.
Isis and Osiris, siblings, marry; Set, their brother, murders Osiris for the throne and scatters his body parts; Isis searches for and reassembles the pieces, then has sex with his corpse and gets pregnant from the necrophilic incestuous encounter; the resulting baby, Horus, fights his uncle and becomes pharoah.
Shiva wanders through the world constantly erect, openly masturbating and seducing the wives of religious opponents; when said rivals try to defeat him by castrating him, his disembodied penis becomes cosmicly enormous and burns through multiple levels of creation, destroying everything it touches until a goddess can be summoned to "calm it down."
Brothers Hun Hunahpu and Vucub-Hunahpu annoy the fuck out of the lords of the Underworld, who challenge them to a game of ball; once the brothers accept the lords murder and behead them, and hang Hun Hunahpu's head from a tree; the head however turns into a fruit, the sap of which falls onto one of the lord's daughters who gets magically pregnant with twins; the twins go back to the Underworld to avenge the original brothers' murders.
As punishment for his impiety, the gods drive King Minos wife to an act of bestiality with his sacred bull; the resulting cross-species bastard--the Minotaur-- is hidden in a labyrinth where it cannibalizes human sacrifices taken from Minos' conquered neighbors until its half-sister helps kill it.
Apsu and Tiamat marry and produce children, who then marry and have incestuous offspring themselves; eventually those offspring revolt against Apsu and commit patricide; Tiamat declares war against them in revenge, but is eventually defeated by her children and grandchildren who outright say it would be unthinkable for a woman to rule over them.
Baba Yaga, the utterly amoral cannibal witch and probable former goddess, whose "house" (complete with fence of flame-eyed skulls) was likely a corruption of her actual burial platform and who acts as benefactor or villain based entirely on her own whims, serves as the fairy godmother for Russian Cinderella by burning the girl's step family to death.
After being torn to pieces and partially eaten as a baby, Dionysus is incubated in his father's thigh until Zeus can impregnate the princess Semele with him a second time; Semele herself burns to death after seeing Zeus in his full form, but Dionysus survives again; after a childhood spent disguised as a girl, Dionysus drives his aunts to madness-- during which they tear his cousin limb from limb-- in revenge for the family having rejected him and his mother.
The Milesians arrive in Ireland, a land already settled, and oust the existing inhabitants, finally winning ownership by dishonest legal dealings; generations later queen Maeve and her husband fight over who should be in charge in their marriage and she decides to solve it by stealing the neighboring kingdom's prize bull so she'll be the richer spouse; that move leads to all out war and amid the killing Maeve herself is defeated by her own menstrual cycle, because women just aren't designed to go toe to toe with men.
Cronos fights and castrates his own father so Uranus will stop constantly fucking his wife and let their kids actually be born; the penis falls into the ocean and produces Aphrodite, the unbridled embodiment of Uranus' insatiable lust unleashed on the world.
Mut, alone on an island in the primordial sea, masturbates into his own mouth and thus self-inseminates to produce asexually-but-not and has 2 kids that way.
Definitely the kind of non-challenging, family friendly, metaphorically flat, politically correct fluff I read when I don't want to encounter any "problematic" content or have a single thought beyond a comfy-cozy 4th grade level Ever, right?? 👍👍
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And because the Percy Jackson hyperfixation is now back with a vengeance, it got me thinking….
Demigod children of Persephone.
Like first, what powers do they get? Is it being attuned to nature and having plant magic kinda like the Demeter kids, since Goddess of Spring? Do they get something adjacent to death, since she’s still the Queen of the Underworld? Maybe mist manipulation? I imagine they wouldn’t be super powerful, but it seems like every demigod gets something. Seasonal depression maybe?
Also, what’s the dynamic with other cabins? Most of the big cabins at Camp Half Blood are those of gods who are what I call the second generation of the Olympians - aka those who exist from Zeus not keeping it in his toga. The Demeter cabin is the rare exception to this, and well, now Demeter’s godly child has a cabin. Are the Cabin #4 kids jokingly calling themselves aunts and uncles to the Persephone-born demigods?
What’s the relationship gonna be like with Nico and Hazel? Like, the godly parents are married, but there’s no blood connection. Is that just the most awkward family dinner known to man, where Hades and Persephone both bring their demigod kids to the Underworld for bonding and nobody can actually eat anything out of fear so it’s just awkward silence in a cavernous room?
(I never read past the original PJO books and Heroes of Olympus, if the later ones addressed this forgive the redundancy. Just wondering!)
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Cabin 13, Hades

One of their most impressive abilities is shadow travel, allowing them to teleport across distances through darkness
It’s not without its toll—it leaves them physically drained—but it’s an incredibly useful skill in both quests and battles
Even without trying, Hades’s kids have an intimidating presence
Whether it’s their piercing gaze, their quiet confidence, or just the aura of death surrounding them, they make people think twice before crossing them
Hades kids are protective of those they care about, often to an extreme degree
If you earn their trust, they’ll stand by you through anything and won’t hesitate to go to great lengths to keep you safe
Their connection to the dead often results in vivid dreams or nightmares
They may find themselves speaking with restless spirits or reliving ancient memories from the Underworld, which can be both a blessing and a curse
They’re naturally resistant to curses, poisons, and magic related to death
While they can still be harmed, they have a higher tolerance for dangerous situations that would incapacitate others
Hades’s kids tend to be introverted, often preferring to watch and listen rather than jump into conversations
This makes them highly observant, and they’re quick to notice details that others might miss
They often seek out quiet places to recharge, such as secluded corners of camp, dark forests, or caves
Being alone helps them process their thoughts and connect with the natural stillness of the world
Because of their father’s reputation and their own experiences, Hades kids can be slow to trust
They tend to be cautious and may put up walls until someone proves their loyalty
They’re not easily shaken by danger or chaos
While not all Hades kids are necromancers, many have a natural aptitude for communicating with the dead
They don’t necessarily try to look intimidating, but their sense of style often leans toward dark, minimalist, or edgy aesthetics
Think black clothing, silver jewelry, and maybe a skull motif or two—though some may surprise you with flashes of color
Beneath their serious demeanor, Hades kids often have a dry, sarcastic sense of humor
It’s not always obvious, but they can be surprisingly funny, especially when you get to know them
Many of Hades’s children have a natural affinity for animals tied to the Underworld, like hellhounds or shades
They’re often able to bond with these creatures, seeing them as loyal companions rather than threats
Hades kids have a natural aura that can instill unease or fear in others when they want to
It’s not exactly charmspeak—it’s more of an overwhelming presence that commands respect (or terror)
Despite their reputation, Hades’s kids have a deep well of compassion for the suffering and the forgotten
They understand pain and loss better than anyone and are often the first to reach out to someone who feels overlooked
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heyyy margin I was wondering
for the sw high fantasy au, how are you planning to make the story go down? Will it be pretty similar to the movies, or will you be making any changes? Also, are you gonna be doing anything with all the crazy creatures found on every planet connect? Like, some of them are dragons and so on? Or there being different families all the creatures fit into? and finally, are you gonna include any ships that aren’t canon?
Ok that’s it XD
HI EVIE THANKS FOR CHECKING IN ON ME!!!
Okay SO. Let me answer these one at a time :D
(this is over a thousand words so it's going to be below the cut)
In terms of story, everything from the Prequels through the Original Trilogy is going to be pretty much the same. What I can tell you is that although I haven’t actually put that much thought into the Sequels yet, they are going to be markedly different from the current Disney canon in that they will combine elements from both the Disney canon and Legends, including Mara Jade and the other Organa-Solo kids (Jacen, Jaina, and Anakin as well as Ben) because they live rent-free in my mind.
However, a few things in the Prequels especially are going to be markedly different because the way they are executed in canon doesn’t fit into a High Fantasy world, and I’ll put these as bulletpoints:
Kamino is going to be introduced very differently. While Dooku destroying all evidence of its existence works in canon, because it’s in the outer rim and canon Star Wars is a digital, data-based world, in a fantasy setting it would be extremely difficult to cover up all the evidence of an entire island- especially in regards to its references (or lack thereof) in the Jedi Archives, because these would obviously now be a paper-and-pen, books and scrolls and tapestries library, instead of a digital archive where data can just be erased. (Though, the mental image of Dooku checking out all the books on Kamino and then burning them is very funny to me. Especially if Jocasta Nu walked in on him. “Master Dooku… what are you doing?” “Oh, nothing, dear Jocasta.” *book makes a FWOOSH sound as it goes up in flames*) Instead, in the AU Kamino is an Atlantis-esque legend to the people of the Galactic Archipelago: in the days of the Old Republic, it was sunk in divine retribution for the unnatural genetic alchemy practiced by the Kaminoans. After leaving the Jedi, Dooku discovers that Kamino is, in fact, real, and that the Kaminoans preserved their ancient fortress undersea by way of a magic barrier. When Obi-Wan learns about the Kaminoan dart from Dex, his problem in looking for Kamino is now that no one takes him seriously because at every turn, it’s dismissed as just a children’s tale.
This isn’t necessarily a story thing, but the map is slightly different; the most obvious example of this is the changing of Mustafar’s location, because it and Coruscant are part of the same chain of volcanic islands- Coruscant just happens to be dormant. In fact, Coruscant’s underworld is built into the caldera of the volcano, because it hasn’t erupted since the early days of the Old Republic and is widely thought to be extinct.
C-3PO has his own new lore now. He’s the ghost of a knight- Sir Anthony Threepio, so I can keep it phonetically similar (C-3PO = Sir Threepio) and also give a little reference to Anthony Daniels- who died in a surprise pirate ambush on Tatooine centuries ago, and the stress he retains from the events surrounding his death has made him neurotically obsessed with being prepared for absolutely every possible situation. In life, he was also incredibly intelligent, and spoke almost every language in the Galactic Archipelago. When Anakin is a little boy, he meets and befriends Threepio’s ghost, and, being the kind soul he is, offers to build him a suit of armor so Threepio can be in the world again. In gratitude, Threepio swears a knightly oath to serve Anakin’s family for as long as he is able.
R2-D2 (and, actually, all astromechs) ALSO has his own lore. Astromech Gnomes are a race that lives far below the surface of the Galactic Archipelago, and have for so long that sunlight is actually toxic to them. They are gifted with a masterful knowledge of machinery- an art lost to the rest of the Archipelago- and can build and/or fix almost anything, including ships. In addition, because they live in near-total darkness, they have an excellent internal compass, so they often work as navigators. However, because they can only ply their trades on the surface, and sunlight will kill them, they use their mechanical genius to build themselves small dome-like suits from which they can safely practice their craft without endangering themselves. In addition, they can understand but cannot speak basic, due to the fact that they have avian-like mouth structures and can only speak in whistles and chirps.
On a similar note, let’s talk about Battle Droids. I’ll try to breeze through this pretty quickly. Regular Battle Droids are necromanced skeletons (General Grievous is an ancient, undead Lich Warlord and necromances all of them), Super Battle Droids are centaur-esque automatons (in the classic sense, like in Greek and Roman mythology), and Droidekas I… haven’t actually figured out yet (if you have any ideas let me know!).
Creatures! Well, obviously I just talked about Astromechs and Battle Droids. But yes, I have thought about this! I have a few ideas which I actually came up with while I was designing Padme’s area outfit from Attack of the Clones, and then obviously I’ve been thinking about the alien races that are too bizarre to just put into my system of “There Are Many And Diverse Human Cultures In The Galactic Archipelago”. And anyway, this is a fantasy world, we need fantasy creatures. I’ll put these in bulletpoints, too. In regards to all of these, I’m trying to keep their in-canon appearances as much as possible while just amping up the fantasy vibe, so- for example- Admiral Ackbar will still look like Admiral Ackbar, but with lobster legs. And such.
Nexu are manticore-esque
Acklays are something like a Cockatrice
The Rhino Thing whose name I can never remember? The thing Anakin fights? That’s a Tarasque now.
The Aquatic races are all types of merfolk: Nautolans are your classic mermaids, and still have their head tentacles (for reference, I’ll upload a picture of Heroforge!Kit Fisto at the end of this list); Mon Calamari are crustacean-legged; Quarren are squid-people; and the other fish-people (like the one who steals Ahsoka’s lightsabers in that one episode) are. Well. They’re fish mermaids.
Heroforge!Kit Fisto:
Thisspiasians are like Nagas, but with four arms.
Besalisks are centaurs. But with four arms. (There’s a lot of four-armed creatures in star wars.)
Yoda is a delightful little imp-creature.
Kaminoans are. Well. Kaminoans. I think they’re weird enough to just leave alone.
Geonosians are malicious insect-like pixies (in the classic sense)
Darth Maul specifically is a Drider- a spider-legs person. The Clone Wars writers were cowards (affectionate), but I am not, so he keeps the spider legs.
If you have any more ideas for creatures to fantasy-ify, I’d LOVE to hear them!
Ships. Both in the boat sense and the romance sense. But I suspect you’re talking about the romance sense here :) So here’s the thing, most of my Star Wars ships are. Already canon. (A few I think might just be widely-accepted fanon, but that could just be because I’m not quite done with TCW and I haven’t started TBB yet, so that remains to be seen). HOWEVER. There is, in fact, Mara Jade, and as she is no longer Disney canon, I think it’s safe to say that she and Luke are no longer canon, so yes, there will be at least ONE non-canonical ship in this AU- that being the aforementioned Luke and Mara Jade. There might be others, which I will get back to you on upon completion of TCW and TBB. (Oh, and there’s also pre-Sith Dooku and Jocasta Nu, because old people in love is near and dear to my heart, and I don’t know if this counts as non-canon or not, but that will be at least briefly touched upon.)
I hope you found this enjoyable and enlightening. And also, you know me, if you have any follow-ups, I will be DELIGHTED to scream about those with you :D
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Guardians
previous | ° creature lore | m. list | next: geology
Demons: {immortal} Demons are created when supernatural creatures die in battle while fighting for a loved one. Demon’s usually stay in the underworld and rarely interact with the human world. Demon’s only interact with Banshee’s, and hold quite a soft spot for them The connection Banshee’s have to death connect them to the underworld, which in turn connects them to demons. The demons view Banshee’s almost like a pet or a companion.
Guardians:{immortal} Every element (Water,Fire,Earth,Wind) has a guardian born for it. Only four guardians can be born in circulation at a time, when one dies another is born and so on. No one knows who the guardians are or where they hide, except for The elder council (the ancients) .
Banshee’s: {immortal} Creatures with pale skin and long white hair, you can identify a Banshee through it eye’s which does not have a pupil. Banshee’s have powerful screams and can sense death. The connection that Banshee’s have with death is a complicated one, they can sense when a person dies, when death is near, they can push death away for a short time period as well, they can also communicate with the dead, whether that be human, supernatural or animal.
Shifters: {Mortal} Shifters can appear human, but shift into whatever animal they are, when in their human form they still have some heightened senses retaining to their animal form. Examples; a dragon shifter would naturally be more warm than others, wolf shifters would have heightened sense of smell, snake shifters would be able to produce venom from their fangs, ect.
Vampires: {Immortal to a degree} Vampires can walk in sunlight without getting harmed, just not for a long period of time. The limit is usually around 10 hours depending on the vampire themselves. Although they dont die after these hours are up they do experience extreme pain and rashes on their skin.Vampires have heightened senses, and while they do need blood to survive, by taking certain Iron and Vitamin D supplements they don’t need too much of it. Vampire’s have the ability to create a soulmate like bon with their lover, if both party’s agree by biting each other's necks and injecting their venom into one another they become bound to each other. This bond can not be broken, not even if one side dies. We call this bond ‘venenum est amor’ which is ancient tongue ( Latin) for venom to love.
Elementals:{has a choice} When an elemental becomes of age (27) they can choose whether or not they want to be mortal or immortal, this choice can not be reversed later on. Elementals know the basic magic that is taught to witches but have an extra connection to a certain element that allows them to harness that element in any way they see fit.
Siren:{Mortal} There are two different types of sirens, freshwater sirens and salt water sirens. Freshwater sirens were children of the moon and salt water were children of the sun, although lately freshwater sirens have flocked to the sun, leaving the moon in her lonesome. A fresh water siren's voice is more hypnotizing. The person does not realize what's happening until it's over where a salt water sirens voice is more commanding, you can't control your body but your brain is still active.
Seer: {Mortal} Just as Banshees are seen like pets or companions to demons, seers are to banshees. Seers can not prophesize or get visions at will, seers are very close, because while they get visions they do not possess any actual magical power. Seers are very rare, they are usually marked with a Moon shaped birthmark on the back of their shoulder.
Werewolves: {Mortal} Werewolves, not to be confused with Wolf! shifters, are a product of a vengeful witch who tied a pack of Wolf shifters to the full moon, which means they can only transform then. Werewolves and Wolf! shifters do not have good relations, Wolf! shifters see werewolves as the weaker version of themselves, and werewolves resent Wolf! shifters because of how ‘animalistic’ they act. Werewolves have the ability to grow claws and fangs at will, but can not be in the half transformed state for more than 7 hours at a time, this is because they are tied to the full moon. Werewolves wolf form are also much smaller than that of Wolf! shifters because of werewolves breeding with humans, causing less and less of their original bloodline to be present.
Witches: {Mortal} Witches act as a border between the human and supernatural realm, while their powers are extraordinary they are so low on the list because they are simply not needed in the big battle. While a lot of people love witches, their power is simply lacking in terms with elementals. Witches are like level one in terms of magical spell power, whereas Elementals would be level 8 and demons level 10.
Humans: {Mortal} Most humans do not know of the supernatural world, and those who do despise it, Humans mostly reside in the inner states and refuse to acknowledge the fact that the supernatural could be good. While the supernatural may be strong, they do not easily reveal themselves to humans specifically for the fact that humans have much bigger numbers than them. The ratio of supernatural to human is 1 to 10, if a war was to be created between species the humans would win, solely because Witches, Elementals, seers and Banshees are by the law of nature required not to be prejudice against races, therefor not able to pick a side and demons simply don't care about what happens with those not in the underworld.
Taglist [11/30]: @foxilsdenn @zzstar @glitchyaiko @brrrkdslek @scarfac3 @xavi-in-kpopland @conwunder @wolfferno @venn-ie @dahbee8 @idkwhatto-namethis
if your name is in blue/bold it means tumblr wont let me tag you
#kpop x male reader#Guardians by ATH#ateez yeosang#ateez mingi#ateez x reader#ateez#ateez au#ateez fic#ateez x male reader#ateez fanfic#ateez series#ateez story#ateez san#ateez seonghwa#ateez hongjoong#ateez jongho#ateez wooyoung#jung wooyoung#kim hongjoong#park seonghwa#jeong yunho#song mingi#ateez choi jongho#san choi#choi san#kang yeosang
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Rissa's Ancient was known as Hekate. I chose Hekate for a lot of reasons—symbolism included, the connections to witchcraft, necromancy, ghosts, magic, the night, and her name translating to Worker from Afar—and because the masculine version of Hekate, Hekatos, was apparently an epithet of Apollon, who was connected to healing, plague and disease, and prophecy and oracles. I'm not an expert on Greek mythology by any means, but I do like sleuthing through websites and reading translations I can find.
Another reason I picked Hekate for Rissa was because of her status as an underworld god. Hekate, as Rissa's Ancient, once served as Emet-Selch; prior to his ascension to the seat of Emet-Selch, it was Hekate whose name was parallel to the phrase 'keeper of the underworld'. When they passed Emet-Selch onto Hades, the association changed and adapted to suit Hades instead: Hekate was, in a fashion, a crossroads.
Many of the Convocation seats changed when they left. At the time of their appointment, Hekate was the youngest of the Convocation—and was first Lahabrea, renowned for their creation magics. Hekate-as-Lahabrea was a point of contention: their creation magics were fundamentally informed by their motherhood, and furthermore, the death of their children. When Hekate renounced Lahabrea to a successor—Hephaistos's predecessor—it was not until countless, countless years later that Hekate was elected to the seat of Emet-Selch. Time had passed; memory faded. Few remembered Hekate themselves, but the changes enacted by Hekate and their touch upon Amaurotine society was thoroughly felt… and when Hekate returned as Emet-Selch, they were inherently at odds with the society shaped by their own work that had diverged. Personally, I headcanon that Amaurotine society was not the only society on Etheirys; Hekate wasn't a born Amaurotine, but from elsewhere.
Many of Hekate's peers had passed onto the aetherial sea by then; only a scattering of Amaurotines even knew of Hekate directly. Emet-Selch, when they came to the seat, became new three times. It was a stroke of luck—or perhaps misfortune—that Hekate was considered a candidate, much less elected.
Hekate, as I interpret them now, was next to faceless; they stood out in Amaurotine society, but they share no physical resemblance to Rissa.
Rissa has a deep-seated fear of dogs (particularly those larger than she is, which is nearly every dog) as a result of a violent run-in with Garlean hounds that broke her arm and left scars. One of Hekate's motifs is dogs: they were the blueprint that Shadowkeeper was based off of and the source of inspiration for the Garlean dogs that are practically a staple of Imperial forces. Hekate was never close to Hades, but Venat idolized Hekate in an odd fashion even as she disagreed with much of their choices and behavior.
Many aspects of Rissa's character—Hekate's parents (Perses & Asteria), as well as the necromancy and witchcraft association for some of the obvious ones—connect exceptionally well to Hekate, both the Ancient and the actual figure.
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Yes And for this Rumpelstiltskin idea... the family has an old home in a remote place where a distant ancestor originally discovered the monster and made this dire pact for power. Part of the pact is keeping this ancient manor house in a remote wood and every three generations a child must be sacrificed to the monster to keep the bargain. So this unlucky son is sent out there under some pretext and thus begins the summer of nightmares and dread. His aunt says he can't go home in the fall because he's clearly ill and it gets worse because now the creature is visiting him every night, his stomach is swelling, his body feels like it is changing and he's locked up in this room high in the house. Every night this creature with too long limbs and too many hands steals his breath, violates him, and gradually weakens him. The body horror of unnatural pregnancy plus all the classic signs of consumption/tuberculosis making the boy increasingly helpless to escape or stop events. The simultaneous horror of being touched by this thing while at the same being so lonely that even being embraced by the monster is better than nothing.
OH MAN YES TO ALL OF THAT
Also, once again, you're reading my thoughts, I was JUST thinking about how this should be connected to a specific place.
Okay, so, this will be very boring, but hear me out.
There's this creature in Hungarian folklore called the Hétszünyű Koponyányimonyók (don't even attempt to pronounce that lol, let's just call him HK)
It's a small-ish humanoid gnome/kobold like creature, and the etymology of the name suggests that it had a long (like, 10+ feet) beard and either balls the size of human skulls or a cock the size of a hoe handle (both, both is good). It's also incredibly strong and can do your regular fairy tale magic (in the story where he's most prominently featured, he is guarding the entrance to the underworld, hence I was thinking of this being tied to a place)
And this ties so well into your thoughts!!!
Like, this is my Vision:
The ancestor of the family is a poor guy with six kids at home, he's not necessarily a good guy, so he tries to get some money by robbing some people in the forest. Except, he meets the HK there (maybe when he's counting his jewels/gold whatnot near the old tree trunk/hole in the ground that is his home - since he's connected to the underworld, he could have access to all sorts of metals and minerals), and at first he tries to kill him, but he is no match to the HK, but the creature appreciates a guy with balls (lol) so he offers a deal to the man. Give him his next - seventh - child as a bride, and he will provide the family with good luck and wealth.
Our guy is not a good guy, as mentioned, so he's like 'I already have six children, and if i don't do this, they will all starve to death anyway' so he agrees to the deal.
The HK gives him a big bag of precious stones and instructs him to build a grand castle around his home with a tower in the middle, when his seventh child is sixteen, the child should be moved into the tower and should be locked in the room from dusk till dawn.
From then on, every third generation, the HK appears to the head of the family to renew the deal - and always gets his way.
***
SO YEAh, in present day, the family is very wealthy and either in the banking or jeweler/diamond business. Their seventh child is a boy, and right from his birth he is treated differently by his parents, tho he doesn't understand why. His parents are very distant/disinterested in him, he is not allowed to play with his siblings, he is constantly told that he's too stupid to go to school, and he's kept at home... that is until he's getting close to his 16th bday.
His parents tell him that they've had enough of having him around and that they are sending him to the old family estate so that they don't have to look at him anymore.
Our poor boy arrives. There's staff at the estate, it's a huge, old castle that is completely empty of residents but kept in spotless condition.
The staff are all pretty weird and stand-offish, and they take him to his room in the tower, it's beautiful but very old fashioned, the staff also inform him that the castle is so sprawling that he would get lost if he went exploring and basically lock him up.
He is getting good food, he has a bathroom, maids take care of cleaning, but he is not allowed to leave, and has no visitors. The door is already locked, but every day as the sun goes down and the remnants of his dinner are taken away the door is not only locked, but also bolted, and it's not opened again until his breakfast in the morning.
So that's how our boy spends his sixteenth birthday, except, in the middle of the night the HK climbs in his window to take his prize...
Ugh, I sort of imagine the HK as looking very wrinkled and gray and hairy (with the dirty, long beard, of course) it's shorter than the boy, has a stocky torso with a potbelly and long, thin limbs with spider-like fingers and toes.
It could be dressed in a long toga or something, mostly just to cover how he's practically dragging his cock and balls on the ground as he walks lol
Anyway, it's a disgusting creature, but it's also incredibly strong and has no trouble holding the boy down and have his - pretty fucking traumatic - way with him. It keeps calling the boy his 'bride'.
The next day the boy can't even get out of bed, but the staff don't even raise an eyebrow, and act like they don't hear him when he says he was attacked, they just tell him that he probably caught a chill, and that he should rest.
And so on it continues... the boy keeps fighting the HK every night at first, but then sort of notices that the creature is only rough with him when he tries to deny him. It also brings him jewelry and gold and all kinds of gifts, and keeps telling him how much he loves him and how beautiful he is etc until he's fucked up emotionally/mentally/physically :D
And then comes the pregnancy 😈
#prompt box#HK verse#is what im gonna call this one#sadpearonmars#hello friend im so happy to talk to you#ask box
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Gundham Tanaka: Hogwarts AU
Gundham Tanaka is a Pureblood wizard that was born on the 14th of December 1969 and started attending Hogwarts on the 1st of September 1981, being sorted into Ravenclaw House.
He has a Pine wand with a Unicorn Hair core.
His Patronus is a Hamster.
His favorite subject is Care of Magical Creatures and his least favorite is Flying.
Gundham has an eccentric and somewhat dark personality, his delusions of self-grandeur likely stemming from an inferiority complex and chuunibyou syndrome. He claims that he was gifted with evil powers of the underworld, the result of "an angel and a devil" joining together. Gundham refers to other people as "pathetic human beings" and states that even the gods fear his abilities. He often rambles about his status as "The Supreme Overlord of Ice" and his interest in the dark arts, alchemy, and astral levels. Preferring to be alone, he prioritizes himself and taking care of the Devas over connecting with his classmates. For instance, in his second year, he failed to help investigate the murder of his classmate after he lost the Hell Hound Earring and obsessed over recovering it. As a result, he initially comes off as self-centered and aloof.
Despite making a poor first impression, Gundham offers comic relief in what he says to others. His outlandish responses and dramatic voice acting are reminiscent of a cartoon super villain. He sometimes goes as far as to compliment others if they say a "nice line,". Gundham is notably contradictory—when they first met, he tells Hajime Hinata to step forward and introduce himself, for Gundham will destroy Hajime once he does. It is heavily implied that though Gundham appears prideful and shuns spending time with mere mortals, he may actually feel lonely. He tends to cover up how he feels alienated from others; for instance, he claimed that he was "searching for solitude" before slowly wandering off.
Gundham's harsh facade conceals a softer, more sensitive side. Sonia's compliments cause him to blush and hide the bottom half of his face in his scarf; he even stammers a little. However, it's hinted that Gundham has serious problems with socializing and physical contact. He has been strict about not wanting to touch nor be touched by others since childhood, going as far as to avoid sports and playing with other children. In his typical manner, Gundham claims that his flesh is "poisoned" to disguise his fear of intimacy. He tells Hajime that he can only be touched by very specific persons with astral levels that match his own. Throughout his Hogwarts years, he improves a little with handling both social and physical contact.
Though he may be awkward around other people, Gundham deeply cares about animals (despite how he refers to them as his evil minions to stay in line with his overlord persona). He claims that anything that can talk "will eventually betray you," suggesting that he has been hurt by others in the past and prefers to trust animals for their loyalty and sincere nature. Gundham demands that animals are treated with respect. He uses his talents to educate people who don't know how to properly take care of animals - once while hanging out, Gundham tells Hajime that he maintains an informational club about breeding. He also says that he pities livestock for being raised for the sole purpose of human consumption. This may mean that Gundham is a vegetarian or vegan; on the other hand, his words may imply that he is only against eating animals defiled by human involvement. He takes great offense to people interfering with animals' natural instincts and autonomy. Gundham has also revealss that he even hates muggle anthropomorphic cartoons of animals, likely because their human-like behavior insults the dignity of the animals they are based on.
Gundham has great respect for the nature and its laws. He understands that nature is indiscriminate in its harsh cruelty, and he does not fear death. At the same time, he strongly dislikes mankind's malicious ways. Notably, Gundham hates the idea of giving up without a fight, for he believes that all creatures are born to fight tooth and nail to survive. According to him, giving up your life willingly is blasphemous toward nature (and by extension, oneself). When he and a few others are starving and trapped in the Room of Requirements, Gundham challenges Mechamaru to a duel to revive everyone's will to survive. Gundham ends up killing Mechamaru. When he is exposed as the murderer, Gundham is quicker than past perpetrators to give up his defenses and accept his fate. He justifies his actions by explaining that fighting for survival, sometimes even killing another person, is simply the natural order of things. He also points out that Mechamaru could have run away or called for help, but instead chose to stand his ground and fight. However, when Nagito tries to take over on summarizing the entire case; saying that he pressed Mechamaru's goodnight button without fighting him, Gundham is absolutely furious at his accusation, hinting that Gundham gets very livid at those making assumptions of him doing the very opposite of what he would intentionally do.
While he claims he killed Mechamaru from his innate will to survive, it's implied that Gundham felt conflicted about sacrificing his friends. His parting words suggest he was partially motivated to complete the murder in order to save his class from succumbing to hunger (though he vehemently denies this, as it isn't befitting of a dark overlord). His rousing speech about not giving up on life in the face of despair is a good tell. Regardless, he accepted that he might get away with murder and let everyone die, according to his own ideology about the cycle of life (though this would have likely caused him guilt). Gundham is quick to accept his punishment with dignity, reassuring the others that he was merely a "temporary visitor" in this world. During his Punishment, Gundham sets the Devas aside to save them. Despite talking about going to Hell, his execution closes with winged animals flying him to heaven, confirming that his true nature is good.
Interestingly, there are moments in which Gundham shows he has a deeper understanding of certain situations and isn't lost in his own world. For example, Gundham is the only one who openly acknowledges Nagito's grey morality (despite strongly disliking him). Gundham also states that murder is murder regardless of motive.
There isn't much information about his personality while under the Imperius Curse as a member of the Ultimate Despair, but this version of Gundham seems to use his talents to control armies of wild animals, like elephants and tigers. His straitjacket and tendency to keep his eyes closed may reflect a state of spiritual confinement, self-loathing, and pain.
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Hades is one of the best dads in Percy Jackson. (From the point of view of someone who has read up to The Lost Oracle)(Basically just an Underworld kid timeline)---(Go to the end for a TL;DR)---
(I don't have a great memory so some of this could be fanon or just completely false information. Be aware! This is a super long post. I am also less aware of Hazels story so feel free to add on/disagree!)
Aside from his actual parenting, he is the only of the big three to keep the oath. He has three children in the series so far which is more than the rest of the big three. All of those children were born before the oath was made. Nico and Bianca Di Angelo and Hazel Levesque. The timeline of Nico, Bianca, and Hazel is hazy at best. What we do know is that they were all born sometime between 1924-1938.
When Nico was 8 and Bianca was 12 Zeus killed their mother with a bolt of lightning. Many of the gods would have let the children fend for themselves but Hades put the children into a magic casino where time was altered and no one could find the kids.
He was admittedly not as good to Hazel when she was young. Hazel's mother was a fortune teller in 1920's-1940's New Orleans. She summoned Pluto, the roman equivalent of Hades, and they had Hazel. After, he did almost nothing for her. She died when she was a preteen. She was given a chance at Elysium but refused for the sake of her mother. She was sent to the Fields of Asphodel but granted memory of her previous life.
Year's later there more kids of the big three. There is a prophesy foretelling that one of the big three children will save or destroy the world when they turn 16. Hades finally retrieves the Di Angelo's from the casino and sends them to boarding school to be found by Camp Half-Blood. He intends for one of them to be the child of the prophesy.
Bianca joined the immortal hunters of Artemis and then dies on a quest. Hades is upset but does not cast aside Nico and give up on him. He says that it would have been easier with Bianca but he will just have to train Nico more. When Bianca dies Nico leaves CHB and travels the country. It is assumed that he spends time with his father in the Underworld. He also has a connection with Persephone, Hades' godly wife and her mother Demeter. Most demi-gods do not spend time with their godly parent, let alone there godly step-parent.
Nico has a personal room in his father's palace. He is able to freely talk to his father, even negatively. When they fight Hades sends Nico to his room, like a regular parent. Him wanting Nico to have a "normal life" becomes important later.
When the Doors of Death are opened Nico looks for Bianca in the Fields of Asphodel. Instead, he finds his other sister, Hazel. He brings her to Hades and Hades tells him to take her to Camp Jupiter. Nico becomes the first "modern" demigod to know of both camps. Nico is told to say he is the Ambassador of Pluto. He then joins in on important matters within Camp Jupiter.
Sometime during this Hades gives Nico a personal zombie-driver. He does this after finding out that mortal parents drive their children around. As established, Nico has no mortal parent.
Ok so I'm going a bit off-format for this but I swear some time in Hero's of Olympus Pluto appears to Hazel but I forgot when and could not find it on the wiki. So this part is kinda an unfinished thought. Hazel assumes Pluto does not talk to her because if he acknowledged her life, he would have to send her back to the Underworld.
So to recap my points. (TL;DR)
-Followed the no-kids oath
-Protected his children from the other gods
-Didn't underestimate his kids
-Gave Hazel special death-privileges
-Took Nico into the palace and truly made him part of his family
-Treated him like a mostly normal kid
-Gave him his own space in the palace where he was always welcome
-Entrusted him with the knowledge of both camps
-Gave Nico a zombie-driver because Hades couldn't always be there and he wanted Nico to be able to live a normal life
Now, what about other godly parents? I will admit that it is easier for Hades because he has so little kids. Despite this, Zeus is still able to be a bad parent. Poseidon is also a good example of a good godly parent. Apollo gets a bit better in trails of Apollo I think but I'm not done with the series yet.
Once again feel free to disagree or discuss. If your mean I'll probably cry tbh but do what you wanna do man.
#percy jackon and the olympians#the heroes of olympus#the trials of apollo#the sun and the star#hades (pjo)#hazel levesque#nico di angelo#bianca di angelo#percy jackson#solangalo#i promise hades is nice#frazel#is that their ship name?#way long post#way too long#whole ahh book report#:(#my posts
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BASICS.
name: Alexander Harvey Wright (Alex, Lex, Al, Xander)
age / dob: 35 | April 20th 1988
species: Witch (aura reading, telekinesis, healing, teleportation)
hometown: Lunar Cove, Rhode Island
current residence: Downtown Lunar Cove
occupation: Film Director Artist & Coven Advisor
family: Caleb Wright (brother) + other half-siblings.
notable connections: Poppy Reed (Friend, Lover, Coven's Supreme, It's complicated) , (view wanted connections below ⬇️ )
Taurus ☀️ Gemini 🌙 Libra ⬆️
WANTED CONNECTIONS.
Coven Members - Anyone in the coven would know Alex as the Advisor of 1 year.
All Witches - Alex has tried to reach out to every witch in the city. He believes in the unity the coven brings, and has likely tried to recruit your muse.
Other Town Leaders - Alex has served as advisor to the coven for 1 year and would know other local leaders.
Locals to Lunar Cove - Alex lived in LC from birth til age 18 (1988-2006) I would love old school friends, former neighbors, and other pivotal adolescent connections
Residents of Downtown Lunar Cove - Alex lives in Downtown, close to the coven HQ, and he's certainly involved within his neighborhood.
Artists - If your muse is involved in the arts of any kind they could've met Alex at a local art event.
Other - Should nothing work for you and / or your muse, please let me know and I'd be happy to brainstorm something for us. :)
TIMELINE:
1988 - Born 4/20.
1991 - Parents Divorced. Alex starts kindergarten.
1993 - Parents remarry and have other children.
1998 - Two more of Alex's sisters are born.
2006 - Alex graduates from highschool.
2010 - Alex graduates from college.
2010-2014 - "The Lost Years"
2015 - Alex returns to Lunar Cove
2019 - Alex calls off his engagement to his fiancé and buys his home.
2022 - Alex accepts the position as Advisor to the Coven
2023 - Present Day
HEADCANONS:
Alex has a dog. She's a husky named Aurora.
Alex has lost count of how many tattoos he has.
FULL BIOGRAPHY.
TW: Divorce, Drugs, Alcohol, Infidelity, OverDose, Death, Cancer
As Aphrodite announced her return from the underworld with the promising green of Spring, a baby boy was born in Lunar Cove, Rhode Island; Alexander Harvey Wright. When he was only three years old his parents divorced. Later in life, this would come as no surprise to Alex as his father had been married before and after his mother. He was an absentee parent at his best. Now, a grown man, he doesn't hate his father, but he certainly doesn't see much good in him aside from the checks he cuts.
After his parents' divorce, Alex's mother and father both remarried and had more children. He was raised in Lunar Cove with his mother, step father, and three sisters. Alex saw his father and other half siblings on occasion, as they would visit Lunar Cove from time to time. Except for a brother who was human.
From a young age, he was a gifted witch and found the confines of the magically protected town reassuring as he stepped into his power. Aura reading came first. A gift that served him well over the years, allowing him to see others in such a real and vulnerable way. Then came healing, an important skill for a boy who sometimes acted first and thought second. In a fight with one of his sisters, Alex discovered he was a telekinetic, too. His fourth and final gift came when he joined the town's coven. Ironically, it was the one that would later make him leave it. In a meditative state, a practice he had adapted in his early teens to learn to control his emotions (read: magic), Alex teleported. A gush of wind made him aware of his change in scenery, and when his eyes opened he no longer sat in his bedroom but atop Lunar Cove's water tower.
With highschool and his hometown in the rear view, Alex studied film at a university in New York. It was just a few town hops from where he grew up, but a whole new world of discoveries. During his sophomore year he wrote a screenplay that, the following summer, he directed. For his work on the film, he was nominated for an oscar but lost. It didn't shake Alex's determination to keep creating, rather it inspired him to try again. His second nomination came shortly after he finished undergrad. It was an unexpected win. Alex never imagined, especially at a mere twenty-two, that he'd win an oscar. His elation somewhat short lived as his father's praise lasted all of one second before he had to mention one of Alex's siblings who'd accomplished something else even more spectacular.
Eventually, Alex stopped trying to prove himself to anyone but himself, and suddenly everything about his life seemed to get a whole lot easier. He gave into hedonism like never before, indulging his every whim and desire and allowing it to inspire him to create however and whatever he wished. It was the launching point for his career, and for many years Alex never stopped to rest. When he wasn't working as a director he was creating via some other medium, be that painting a new lover, or forging the curves of an old one from memory into clay. His productivity stopped only for darker debauchery; illicit drugs, alcohol, and potions fueled many a days on end benders. Experiences he used to keep his creative fuse lit.
During that time in his life, Alex did a lot of things he later would come to regret. His heart even less loyal than the body he put in bed next to a different body nearly every night. Not the kind of son any mother would be proud of, yet alone one like his with three daughters. His illicit affairs weren't his only shame, though no one knew the latter. During what he now just calls 'the lost years', a friend overdosed in front of him, and he couldn't just watch him die. So, Alex healed him; a human man. Unaware of his friend's gifts, even after he saved his life.
The accident scared him enough to sober up some, and for a moment he considered returning home to Lunar Cove. It was never his intention to be away for so long, he was close to his family there, but it was hard to resist the lure of adventure. Eventually, Alex took up a semi-permanent residence in New York when he started dating an actress from one of his films. Their life was good there. He enjoyed himself just enough not to be his family's shame, but something was calling him home, and it refused to stop until he listened.
It certainly wasn't the homecoming he'd imagined. His sisters and their mother gathered around the kitchen table of his childhood home. She was sick. The matriarch of their family; the glue. A wise woman with all the worlds answer who could sooth any care or worry with just a look. She had cancer, and the prognosis was terminal. A reality Alex struggled with for many reasons. A talented healer and absolutely useless to save his own mother. He despised himself for awhile. Loathed the limits of his magic, and the greediness of his wandering soul that kept him away for many years he could've had with his mom. Alex threw himself into his practice, focusing on magic to distract him from the inevitable.
Before she passed he proposed to his girlfriend. His mother gave him her ring from her marriage to his father, but Alex chose to buy something instead. Even then, deep down, he knew she wasn't the one. After his mom died, Alex broke off the engagement. He didn't love her like he should. The dream of marriage, of a family, weren't dreams he had with her. She was devastated, and in his villainy he felt relieved.
The return of Poppy Reed to Lunar Cove occurred some months before the engagement formally ended. She haunted him like a petulant ghost until the moment his conscience relieved him of the guilt of infidelity. A reunion that did not sooth the ache of grief within him. Though, nothing would. He'd carry it with him every day until, in time, he grew used to its weight.
Art and magic, arguably a medium that was one in the same, had always been a welcome distraction. Alexander leaned into both as he stared into the future with no direction but an openness for what fate would allow.
In downtown Lunar Cove, close to the coven headquarters, Alexander purchased a three floor tall and skinny where he could live and work. A studio for his passions on the first floor, a three bedroom living space on the second, and an attic to practice his craft up top. The extra rooms were for guests, siblings, or whoever needed it. He did what he could to support his community, so it shouldn't have come as a surprise to him when he was nominated to complete the trials for supreme. It was a title, a responsibility, a weight on his head that Alex didn't want. Yet, he accepted the challenge and gave his all. Only to be forgone at the end by the ancestors when they chose Poppy. A choice he supported from the very start, and not just because it meant he didn't have to be the supreme.
Reluctantly, he accepted his new Supreme's request to serve as advisor to the coven. A role that came with a weight and responsibility of its own, though he never envied the differences in the heaviness of their crowns.
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HECATE
WHO IS SHE?
Hecate is a goddess of magic and witchcraft, as well as the guardian of boundaries and crossings. She is often depicted as a triple-headed woman, representing her role as a gatekeeper between realms. Hecate is a powerful and mysterious goddess, and she is often associated with the moon, the night, and the Underworld. She is also known for her connection to the spirits of the dead, and she is revered as a protector of orphans and wayfarers. As the goddess of magic and witchcraft, she is also an expert in magic, astrology, and other arcane arts.
BASIC INFO:
Appearance: Hecate is traditionally depicted as a tall and powerful woman with a distinctive appearance. She is often portrayed as having three heads, each with different facial features, such as eyes of different colours or expressions. She is also described as having black hair and wearing a dark cloak, which further lends to her mysterious and dark appearance. In some depictions, she was said to carry a torch, a crescent moon, and a key, which is a symbol of her power over the boundaries between life and death.
Personality: Hecate is a complex and multi-faceted deity, representing the trinity of magic, knowledge and wisdom, as well as the boundaries between life and death. Her personality reflects that complexity and is a combination of contradictory traits, embodying both dark and mysterious aspects, as reflected by her position as Goddess of the Underworld, while also being a bright and benevolent figure, representing light and wisdom. She is often depicted as a three-headed woman, symbolizing her association with the crossroads and the triad of magic that she encapsulates.
Symbols: paired torches, keys, crossroads, dark/triple moon, wheel, daggers, rope, dogs, serpents, knives, and Strophalos
Goddess of: witchcraft, necromancy, ghosts, the night, boundaries, and crossroads
Culture: Greek
Plants: asphodel, mugwort, lavender, rue, garlic, yew, cypress, aconite (also called hecateis), belladonna, dittany, mandrake, mint, sage, laurel, cedar, Adam’s needle, elder, and overall poisonous plants
Crystals: schorl, blue alexandrite, smoky topaz, anorthosite, morion quartz, blue john, larvikite, chevron, jet, spessartite garnet, Dalmatian jasper, indicolite, smoky quartz, labradorite, and super seven
Animals: moths, owl, dog, mare, serpent, cat, bats, polecat, and spiders
Incense: frankincense, rosemary, myrrh, and patchouli
Practices: necromancy, curses and hexes, crossroads magick, spirit work, ancestor worship, lunar magick, psychic abilities, shadow work, transformation, and setting boundaries
Colours: black, grey, silver, gold, violet, green, red, and white
Numbers: 3 and 13
Zodiacs: Cancer and Aquarius
Tarot: The High Priestess, The Hermit, The Moon, and Queen of Pentacles
Planets: Moon and Uranus
Days: Moon, Wednesday evenings (new moon celebrations are typically held on Wednesday evenings), full moons, Samhain, new moons, Hecate’s Deipnon, Noumenia, Lesser Mysteries, November 16th (Hecate’s Supper), and Heliogenna
Parents: Perses and Asteria
Siblings: N/A
Partners: Apollo and Mormo
Children: Empusa and Scylla
MISC:
The triple moon: Hecate is associated with the triple moon because she is often depicted in ancient Greek art as having three faces, each representing a phase of the moon—waxing, full, and waning. The three faces also represent the three facets of Hecate's nature as a goddess—maiden, mother, and crone. In ancient Greek religion, the moon was believed to have great significance and was associated with fertility, magic, and the passage of time. Hecate, as a goddess of the moon and the supernatural, was seen as a powerful and mysterious figure who could wield great influence over the natural world.
Keys: she is associated with keys in Greek mythology because she is often depicted as carrying a set of keys, which symbolize her dominion over the gates and thresholds between worlds. In some myths, Hecate is said to have the ability to open and close doors to the Underworld and the mortal world, allowing or denying access to the realms of the living and the dead. Hecate's keys also symbolize her power and control over the supernatural, and her ability to bestow blessings or curses upon those who cross her path.
Torches: Hecate is associated with torches because in Greek mythology, she is depicted as a guide through the darkness, particularly in the Underworld, and her torches symbolize her ability to illuminate the unseen and guide those who are lost or wandering, often seen accompanying Demeter in her search for Persephone with flaming torches in hand.
Wolves: in Greek mythology, Hecate is associated with wolves because she was the Mistress of the pack and could manipulate wolves with her feminine wiles. She was also known as Hekate Lyko, which means "wolf" in Greek.
Black cats: they commonly associated with Hecate, mostly due to her connection to the Underworld. Black cats represent protection and wisdom, and they can be an excellent source of inspiration for your prayers or rituals.
Crossroads: Hecate is associated with crossroads in Greek mythology because they were seen as liminal spaces, places where the mundane world met the supernatural. Crossroads were considered to be thresholds between worlds, and as such, they were seen as places where magic could be performed and powerful spells cast. Hecate, as a goddess of the night, was often said to walk the crossroads at night, guiding lost souls and bestowing blessings and curses upon those who traveled in the darkness. It’s also where people would often seek wisdom from Hecate when they faced difficulties or had questions.
Magic, occultism, and witchcraft: Hecate is associated with magic, occultism, and witchcraft in Greek mythology because she is considered to be a goddess of magic and sorcery. She is said to have great knowledge and power over the natural world and the supernatural, and is often depicted as carrying a wand or a torch, which are symbols of her mastery over magic and the dark arts. Hecate is believed to have the ability to perform feats of magic and to communicate with the spirits of the dead, making her a powerful figure in ancient Greek religion and spirituality. She is also said to have taught these magical arts to her followers, who were known as the Thriambos.
FACTS ABOUT HECATE:
• Hecate is associated with the night, the Underworld, the moon, and the spirit world. She is also connected to Demeter and Persephone, both of whom are associated with the fertility of the cycle of life and death.
• She is a mysterious and powerful goddess associated with sorcery and magic, often depicted as a triple-headed or triple-bodied figure.
• Hecate is often associated with crossroads, magic, prophecy, mystery, spirits, night, ghosts, and the Underworld, serving as a protector and guide for those who have died. She is also the patron deity of witches and magic-users, and is also associated with the night.
• She is a minor deity in Greek mythology, but she has become a prevalent figure in modern times. Hecate's origins are linked to the Greek Underworld and the female deity Selene, and she is also connected to the Roman goddesses Diana and the Greek goddess Artemis.
• Hecate is widely associated with magic and witchcraft, and many witches and Wiccans revere her as a source of power and knowledge. Some witch traditions worship Hecate as a three-way goddess who represents the past, present, and future.
• She aided Demeter in search of her daughter Persephone.
• In comparison to Selene, goddess of the moon, who represents the calmness of the night, Hecate represents its terrors and darkness.
• She is a Liminal goddess because she can easily move from the Underworld to the real world. She is the 'guide', that is why she is depicted with torches and is described as the one who can unlock the ''gates of death'' by Theocritus.
• Hecate is tightly associated with Eleusinian Mysteries, the secret celebrations of Demeter and Persephone.
• She had a few temples and cults in Greece and small household shrines to ward off evil.
• During her earliest appearance in Hesiod's book 'Theogony', she was depicted as a goddess with dominion over the earth, sea, and sky; her later appearances, however, made her a goddess of the Underworld associated with magic and Witchcraft.
HOW TO INVOKE HECATE:
To work with Hecate, you should approach her with a sense of reverence and respect. She is a powerful Goddess and should be treated as such. You can offer prayers, libations, and offerings to her, and it's important to speak to her in a respectful manner, as you would to any other person of authority. Hecate has a strong connection to magic and the Underworld, so you can also use magic or other rituals to communicate with her. It's important to have an open mind and a respectful attitude when approaching Hecate and seeking her guidance.
PRAYER FOR HECATE:
Oh Great Goddess Hecate, I come to you seeking your guidance and wisdom. I offer myself to you, my heart and my spirit, and I ask for your blessing in this prayer.
I thank you, Great Goddess Hecate, for listening to my words and for your guidance and protection. May you walk by my side always. Hail Mother Hecate.
CAN I CONTACT HECATE AT A CROSSROAD?
Yes, it is possible to contact Hecate at a crossroads. This is a traditional method of invoking the Goddess that has been used for centuries. To do this, you should prepare a offering (bread, honey, and herbs, or any other items that you feel would be suitable for her) and then go to a crossroads during the witching hour between 12 a.m. and 3 a.m. Place your offering under the crossroads sign and say a prayer to invoke Hecate. Speak with sincerity and humility, and ask for guidance and aid in whatever aspect of your life you feel most in need of support. Remember to listen for signs and messages that Hecate may bring you.
SIGNS THAT HECATE IS CALLING YOU:
• Feeling drawn toward witchcraft, magic, or spiritual practices
• Seeing her symbols, such as the moon, keys, dogs, etc.
• Feeling a connection to animals, nature, or the Underworld
• Feeling a pull towards the crossroads or areas with a strong sense of the occult
• Having vivid dreams or visions in which she appears or speaks directly to you.
• Seeing or feeling her energies in your environment
• The number 13 keeps popping up everywhere
• You hear dogs howling at night from nowhere
• Hecate’s symbols are repeating: the key, crossroads, torch, dagger, Hecate’s wheel
• You’re drawn to graveyards and cemeteries
• You’ve had a spiritual experience (either positive or terrifying) at a crossroads in the woods
• You’re new to the craft and need guidance but don’t know who to turn to
• Hecate comes into witches’ lives who are pregnant and dying (during major transitions in life)
• You’re seeing a white dog(s) everywhere you go (in real life or on TV, etc.)
• Hecate’s name keeps showing up in your daily life (in random conversations, books, TV shows, online, etc.)
• You love working with animals, in particular dogs
• Stray dogs tend to find you and want you to take them in
• You were born under a Dark Moon or on Hecate Night
• Spirits communicate with you and have your entire life
OFFERINGS:
• Fire.
• Three of anything.
• Poetry.
• Chanting.
• Herbs and flowers.
• Food and drinks: such as grapes, almonds, garlic, red meat, water, milk, eggs, fruit, dishes with garlic, sweets that are crescent-shaped, pomegranates, dark chocolate, red wine, bread, and honey.
• Painting.
• Dancing.
• Incense.
• Olive oil.
• Wands.
• Keys.
• A cauldron.
• Crow feathers.
• Divination and Witchcraft tools.
• Imagery or depictions of dogs, polecats, ghosts, the moon, stars, and torches.
• Items associated with hunting (boots, bows, arrows, bones, etc).
• Depictions of darkness.
• Veils.
DEVOTIONAL ACTS:
• Respect the boundaries of others and yourself.
• Practice self-love and self-compassion.
• Take care of yourself physically, mentally, and spiritually.
• Cultivate an open mind and open heart.
• Follow your instincts and trust in your guidance.
• Nurture friendships and relationships that are healthy and beneficial.
• Learn to balance pleasure and work.
• Live each day with purpose and intention.
• Doings Things in 13’s: offer thirteen flowers to her, give elaborate offerings or do ritual on the thirteenth of each month in her name, say your prayers thirteen times, etc.
• Take care of our canine friends, do so in Hecate’s name. She will bless you AND your dogs or any dogs you care for. If you can’t have a dog, donate your time OR old blankets, dog food, etc. to a local animal shelter. And tell Hecate you’re doing it in her name. This doesn’t just go for dogs, but for any kind of canine species.
• Doing spirit work in the cemetery.
• Performing spells.
• Watching the night sky.
• Stargazing.
• Learning about astronomy.
• Visiting graveyards, crossroads and other liminal spaces.
• Lighting candles to help ghosts find their way.
• Volunteering at animal shelters.
• Hunting.
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Correspondences for Death (Necrobotany)
FLOWERS
Dandelions, ideal for connecting with certain spirits
Roses, to show your love for the deceased
Calendula, for blessings and love
Marigolds, perfect for ancestral worship
Lilies, for a sense of security and togetherness, ideal for deceased children
Orchids, for balanced emotions and adoration, ideal for deceased lovers
Daisies, also ideal for deceased lovers and lost family members
Tulips, to spread happiness
Carnations, a common funeral flower, especially in France. Used in The Netherlands to remember fallen veterans specifically
Heather, said to conjure ghosts and open portals between worlds. Can be used to heal deceased warriors, as it’s said to only grow where no blood has been shed. Heather also marks the resting places of fairies
Holly, often planted in graveyards to protect both the dead and mourners
Hyacinth, helps souls cross over the veil after death
Bluebell, used to comfort those who are mourning
Cowslip, associated with death and rebirth
HERBS
Lavender, for peace in passing on. Used to heal the dead, aid with divination and dreams, and protect the home.
Thyme, to give peace to those who died in violence. Use to contact both the dead and fairies
Rosemary, for remembrance
Chervil, often used in rituals for the dead
Mugwort, usually used to aid in divination and communication with the dead
Bay, usually used to aid in divination and communication with the dead
Lemon Balm, for peace and healing
Wormwood, to strengthen communication with the dead, as well as for healing and revenge
Basil, used in purification and cleansing rituals, a common symbol of sorrow in Ancient Greece. Use to aid in divination, hedgecrossing and spirit communication
Cinnamon, can amplify divination magic, and was used in the Ancient Egyptian mummification process. It’s commonly associated with spirit and deity work
Dittany of Crete, burned to manifest spirits, also valued as a symbol of love and healing
Fennel, a protective and purifying herb used to prevent spirits from entering your home
Juniper, guards against ghosts and illness, used in healing and purification spells. Juniper berries make good offerings for the dead
Mint, a popular funerary herb in Ancient Greece, also used for healing and protection during travel
Mugwort, used in spirit work
Mullein, can help one see spirits of the dead and the afterlife
Oregano, it was believed that growing oregano on graves ensured the dead were happy
Parsley, has a strong association with the dead, also has protective qualities
St John’s Wort, used in spirit work and divination
Marsh mallow (Althea), associated with death and rebirth, marsh mallow can be used in departing rituals and to honor those who have passed
Foxglove, used for contacting the dead and underworld deities
TREES
Cypress, heavily associated with death and spirits, as well as being sacred to Hades and Persephone. Makes a good offering for the dead
Hawthorn, associated with death, and serves to drive away unfriendly spirits. Was also said to be a portal to the Otherworld and is sacred to fairies, so don’t mess with it
Hickory, associated with mourning and death
Poplar, is sacred to both Zeus and Hades, and represents death and rebirth. Often used for Samhain, ancestral rites, funerals and ceremonies involving the underworld
Willow, a common symbol of death, even being a popular ornament on gravestones. Sacred to both Hades and Hecate, as well as being associated with ghosts and spirits
Yew, represents death and rebirth, and is sacred to Hecate. Runes, Ogham sticks and Ouija boards are commonly made from Yew wood
Elder, used in death rituals and funerals
FRUITS
Apples, a common Irish symbol for the dead
Pomegranates, to represent various Death and Underworld Deities
INCENSE
Myrrh, commonly used in death magic to give off good energy
Frankincense, a traditional incense to offer the dead
Dragon’s Blood, burned to aid in spirit work and protection
Sandalwood, burned to support spirit work, protect a space and consecrate tools
Wormwood, develops psychic powers, carried to provide protection, and hung to ward off malicious spirits
LIQUIDS
Water, a traditional offering for the dead, often left out for passing spirits
Wine or other alcohol
Juice, namely pomegranate or beet
Oils, such as olive oil, pomegranate oil, coconut oil, almond oil, etc.
OTHER
Coins
Grains, especially brown bread
Darkly-colored or Earthy-tone Candles
Foggy Weather
Marsh Water
Snow, especially snow collected from graveyards
Cleaning up graveyards
Songs and Music
Anything personal to the person you’re giving an offering to
DEATH DEITIES
Anubis, Egyptian God of Death, Mummification and the Afterlife
Arawn, Celtic ruler of the Otherworld, Leader of the wild hunt, and God of Death and The Underworld
Baba Yaga, Slavic Goddess of Death and Rebirth
Cernunnos, Celtic God of the Wild as well as Liminality and the transition to the afterlife
Cerridwen, Welsh Goddess of the Moon, Rebirth, Transformation, Death, The Underworld and Magic
Ereshkigal, Mesopotamian Goddess of Death and the Underworld
Hades, Greek God of the Underworld
Hel, Norse Goddess of the Underworld and Death
Morana, Slavic Goddess of Winter and Death
Odin, Norse God of Wisdom, War, Poetry and Death
Osiris, Egyptian God of the Underworld, Death and Resurrection, Fertility and Agriculture
Oya, Yoruba Orisha of Weather, Death and Rebirth, Patron of the Niger river and a Psychopomp
Persephone, Greek Goddess of the Underworld
Santa Muerte, Mexican folk goddess of the Afterlife, Healing and Protection
Thanatos, Greek personification of Death
The Morrigan, Celtic Goddess of War, Magic, Death and Rebirth, Sovereignty and Fate
Veles, Slavic God of The Underworld, Earth, Water, Music, Magic, Trickery, Cattle and Wealth
WHAT TO DO WITH OFFERINGS
Write a message on an herb or flower and burn it to “send” the offering
Leave coins, flowers and herbs on the grave
Pour liquid into the ground, or leave them out in a bowl (make sure it won’t harm the local wildlife)
Leave them out as “standing offerings” for any dead who pass by
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