#ttrpg class
Explore tagged Tumblr posts
Text
Eureka: Investigative Urban Fantasy Playable Monster Popularity Contest

Alright the Kickstarter is launching on April 10th which at the time of writing this is in 2 days. The Kickstarter trailer for Eureka is going to be uploaded tonight or tomorrow, but it is still my job to do as much promotion as possible even though I am worried I might be running out of ideas. I still gotta post.
Let’s just have a Eureka playable monster popularity contest.
The vampire is not exactly your 20th and 21st century Hollywood vampire. They dont have super speed, don’t hypnotise people or make them thralls, and don’t instantly die when exposed to sunlight—though they are significantly weakened by it. The Vampire in Eureka is more of a 19th century and earlier folkloric vampire, with all the powers and weaknesses that come with that, including a compulsion to count things, an inability to enter homes uninvited, turning into a bat or other creatures, walking on sheer walls, etc. The vampire has almost no way of restoring their Composure except by drinking human blood, which means they will need to go on the prowl pretty often. Luckily, they never need to eat or sleep. They are also super strong, super stealthy, and resistant to all forms of physical damage—and they can only be killed permanently by ritual means.
The wolfman shares a lot of features with the vampire, such as super strength and resistance to all physical damage, and this is because they are a Hollywood wolfman. They can regain a little Composure through normal means, but if it ever runs out, they will transform involuntarily and go berserk. This is one of my favorite things about them honestly, and I can’t wait to see it actually happen in play. They’ll also involuntarily transform if they are exposed to the full moon, but that’s a lot more situational.
The witch is up next, and for all intents and purposes, they are pretty much a normal human, except for the ability to command curses and a variety of powerful spells. These curses can render victims violently ill, put them to sleep, turn them to stone, turn them into an animal, or reduce them in size. While witches can restore their Composure just as well as a mundane human, they can also do it by eating people, and the Composure drain of using their supernatural powers is much faster and harsher than any other monster. Oh, and one of my favorite things is that they can ride around on a broomstick or other flying vehicle.
The fairy is shares the ability to cast the same curses as the witch, and, optionally, the same spells, but they are also supernaturally charming, with a few other abilities unique to them. They cannot tell lies, but they can sure steal people’s names and other aspects of their identities, and/or spirit them away to the fairy world. Another interesting thing about them is that their Wealth skill gets a boost from being a fairy, and unlike anyone else, their Wealth skill can actually be capped by Composure just like any other skill.
Then finally the Thing from Beyond, which I will be abbreviating to TFB for the rest of this paragraph. The TFB is the most unique monster in the lineup, a large flat blanket of skin and teeth that can fold up into a human shape to interact with society. They can change the color, shape, and texture of their skin to mimic anyone they’ve studied long enough, right down to the outfit. Unlike other monsters, who get their Composure back one bit and victim at a time, TFBs engulf one person whole and slowly digest them over the course of a week, recovering 1 point of Composure each day. They can even have a body inside their human-shaped disguise and you wouldn’t even notice!
You can find out a lot more about these creatures and their powers by downloading the free Eureka: Investigative Urban Fantasy demo from our website and going to Chapter 8!
The vampire is really strong in combat and stealth, with a lot of powers to draw from, but is handicapped by far the most weaknesses.
The wolfman is a good combat powerhouse that isn’t quite a strong as the vampire in most cases, but doesn’t have to deal with as many weaknesses. Watch out though, if things get too intense, they could completely lose control of themselves and end up eating someone they weren’t supposed to!
The fairy is more a “face” character, with more tools at their disposal for convincing people to cooperate with them than ability to use force, though curses do definitely fall under “use of force”, I suppose.
The witch is just a good all-rounder, with something for every situation, though it might not always be the *best* something.
The TFB is very good for stealth as well, but a different kind of stealth. The vampire is good for a more Solid Snake or Sam Fisher kind of stealth, while the TFB is more Agent 47’s style of stealth.
There’s also two honorable mentions I’d like to include because they’re Kickstarter stretch goals and thus not really fully fleshed out yet.
The dullahan is a headless specter from Irish folklore that feeds on death. We haven’t really figured out exactly how to make this work mechanically yet, but that’s because we haven’t hit that stretch goal yet.
The gorgon is the last written stretch goal, and maybe the one I’m most excited for. They turn people to stone by looking them in the eye, and this is such an awesome blessing and curse to work around during gameplay that I really really want the excuse to implement it. They also may eat have snakes in their hair up to player choice, and eat people whole with mechanics sorta similar the way the TFB works, we aren’t quite sure because until we hit those stretch goals they just exist as a bunch of scattered notes and ideas. I gotta count on y’all to make sure we hit those stretch goals.
There is also a potential for the option to play a talking dog or a living doll, which will also be stretch goals if we can swing it.
Remember also, all of these will be playable as PCs, so they could be your enemy, or your ally.
Now that aaalllll that is out of the way..
Now, if you really want to support me and my team specifically Eureka: Investigative Urban Fantasy, our debut TTRPG, is going to launch on Kickstarter on April 10th and we need all the help we can get. Set a reminder from the Kickstarter page through this link.
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, there’s plenty of ways to get one!
Subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
Donate to our ko-fi and send us an email with proof that you did, and we’ll email you back with the full Eureka prerelease package with the most updated version at the time of responding! (The email address can be found if you scroll down to the bottom of our website.)
We also have merchanise.
#eureka: investigative urban fantasy#ttrpg#rpg#roleplaying#eureka#tabletop#tag#monsters#coc#popularity#popularity contest#ttrpgs#ttrpg community#ttrpg tumblr#indie ttrpg#ttrpg character#dungeons and dragons#tabletop roleplaying#tabletop games#rpgs#osr#tabletop role playing game#ttrpg design#ttrpg class#monster girls#monster girl#monstergirl#monster#monster boy#monster design
63 notes
·
View notes
Text
two careers I did for Daylight Pub. Cosmic Caretaker Orkani and Celestial Occultist Wulven
#art#my art#dnd#ttrpg#daylight publications#daylight system#daylite#concept art#dnd class#ttrpg class
2 notes
·
View notes
Text
The Siphoner 🩸 A character class for The Hidden Isle. You can preorder the TTRPG here
#illustration#artists on tumblr#art#character design#character art#siphoner#the hidden isle#ttrpg#indie ttrpg#i think it goes without saying how excited i was to draw this class#was also the one i used for my playtest hehe
15K notes
·
View notes
Text

Of Power and Poison
[OC]
#dnd art#dnd 5e#ttrpg art#ttrpg character#dungeons and dragons art#dnd oc art#Evantide#Evantide Campaign#Freyja#Freyja Ravenhill#tldr she drank the poison bequeathed to her by her mother#poison laced with the raw power of the stone drake#so either she just fucking dies or the Drake says “yeah sure” and she gets it's power#it was a close call tbh but she did win#and even though doing this shortened her lifespan by A LOT#like she should have had another 150 years and will now be lucky to pass another 40 levels of grim#also got called gay by the drake#she also now has scales and body tattoos to show off her achievement and has class changed from Warlock to Sorcerer#She also did this the night before her birthday#which would have sucked a lot if she died LOLL#so far tho the only people who know she just nuked majority of her lifespan are Aluviel and her parents#This was supposed to be her mother's title and fate but she gave it up to have a family not knowing it'd doom her daughter#but we love to see it#anyways had the God of War (2018 and ragnarok) ost on loop for this one lads
441 notes
·
View notes
Text
NON-HUMAN PERSONS
Technophile / Unstable / Sisyphus / Athena
#artists on tumblr#my art#illustration#digital art#lancer rpg#ttrpg#non human person#lancer nhp#technophile nhp#unstable nhp#sisyphus-class nhp#athena-class nhp#ttrpg npc
719 notes
·
View notes
Text


Been too busy to run our D&D game lately but still thinking about it..
#dungeons and dragons#tiefling#eladrin#ttrpg#artists on tumblr#illustration#fantasy art#my art#venusmage art#this is a collab w my wifey#seven asunder npcs#hopefully i can run it soon. im going to be taking a break from classes this summer so praying emoji#its been so busy jesus#river#fable
357 notes
·
View notes
Text

12/13/2024
"Oh! My CHARACTER has ALSO taken a vow of poverty."
The saints' RPG adventure continues every Monday and Friday through December!
JOKE-OGRAPHY: 1. Continuing from the last few cartoons, an angel is running a fantasy RPG for some saints in heaven, namely Sts. Thomas Aquinas, Joan of Arc, Francis of Assisi, and Nicholas of Myra. If you haven't seen the previous parts yet, I assume you are lost. Not physically, but spiritually. 2. As the angel begins the story, he narrates a tavern. In the fantasy RPG community, it's considered cliche to have the story start in a tavern, since everyone seems to do it. Maybe it's because it's a natural gathering place rife with gossip and occasional violence. Hey, if it works, it works! 3. The angel asks the players to introduce their characters by name, race (as in human, elf, dwarf, etc.), class (as in knight, thief, wizard, etc.), and reason for adventuring (as in something like "I need treasure to buy a dog" or "I want to fight a dragon"). This is a simple way to begin visualizing each character before the action starts. 4. When the angel invites the players to introduce themselves, St. Francis of Assisi goes first, introducing his real-life self, rather than his in-game character as the angel intended. By "class," Francis assumes the angel means economic class, but he is incorrect, for as I have formerwhence stated, the angel is asking them to introduce their CHARACTERS. Hence, the angel says, "Not YOU, Francis. Your CHARACTER." For, verilywise, the angel is asking them to introduce their CHARACTERS. For this reason the angel says, "Not YOU, Francis. Your CHARACTER."
#catholic#christian#comic#cartoon#catholic memes#christian memes#tomics#bible#st francis of assisi#angel#ttrpg#rpg#class
148 notes
·
View notes
Text
the calendar is coming along!! 💚 Also help me decide on a title!!
#anonbeadraws#artists on tumblr#ttrpg calendar#sketches#wip#poll#rpg classes#digital art#digital#dnd
264 notes
·
View notes
Text
The Hidden Isle 🏝️ - Stickersheet for your campaign notes
#artists on tumblr#illustrators on tumblr#dnd art#the hidden isle#nautical#seafaring#maritime#cities#maps#dnd classes#stickers#stickersheet#ttrpg community#ttrpg#dnd notes#campaign notes#sefirot#sefirot tarot
1K notes
·
View notes
Note
Do you have recommendations for working class sci fi/space opera games?
I've been enjoying reading through Traveller and Orbital Blues and reading books like The Expanse about just regular people making ends meet IN SPAAAACE. So I'm curious if you know of any other games matching that regular people doing regular things but also exciting things threaten the status quo.
THEME: Working Class Sci-Fi
Hello, I hope you find something in here that suits your fancy!
Comet Express, by Dice Doctor Games.
Inter-galactic delivery is perilous
Dangerous people need dangerous goods transported to dangerous places.
This is where Comet Express gets in. The safety of our delivery crew is secondary to the successful delivery of your precious cargo.
Why would anyone in their sane mind do this job? Three reasons. One Money. Two Thrill. And Three, who said you were sane?
Comet Express is all about just trying to get your job done and go home - alive. You're all part of a trading company that values its cargo over its crew, with a successful job being determined with the condition your cargo is in by the end of the job.
What's interesting to me is that I don't see anything on the page that says that you can fail. Your roll determines whether or not you avoid risk; but from what I can see, you can do well, do poorly, or somewhere in between. It's typically assumed that at least some of your cargo makes it to your final destination.
What's also interesting is that your character dying is no excuse to get the job done. Character creation is meant to be quick and simple, so if you die, just roll a few d6 and you'll have a new grunt to move the payload.
I think that perhaps the biggest weakness of Comet Express is the lack of roll-tables for the GM. There's a few in this brochure-sized game, but most of the outcomes are rather vague, and still require a lot of improv. If you're a GM that likes to come up with everything on your own, this won't be an issue, but a new GM might struggle.
Pressure: Industrial Science Fiction, by Osprey Publishing.
A science fiction roleplaying game of bringing law and order to the dark and dangerous corners of the universe.
Pressure: Industrial Science Fiction Roleplaying is a rules-light, story-focused game of facing the darkness at the heart of humanity’s fragile and claustrophobic existence – both on Earth and among the stars. An entirely standalone title, Pressure also develops and expands upon the mechanics and setting introduced in the Those Dark Places roleplaying game.
As highly skilled agents of Special Operations Squads, players are tasked with cleaning up after the Corporations – investigating links to organized crime, neutralizing rogue weapons research, negotiating with rebel leaders on orbital stations, and hunting down whatever that black-budget excavation team ‘awoke’ out in the Procyon Sector…
The universe is a dangerous and hostile place; the Hypercities and the Deep Black alike hide powerful foes. But you have the tools, the training, and the resources to face these dangers… you hope.
Pressure has a unique game system, although pieces of it sound familiar. There's Attributes and Skills that will add modifiers to your basic dice roll, as well as a stress mechanic called Pressure, which you will have to test yourself against every time your character suffers something shocking or disturbing. Already this sounds like a much better mechanic to me than a sanity or madness degeneration!
Thematically, this definitely looks like very hard sci-fi, with trained military operatives in space being the core focus. This is a space-horror game, although what kind of horror that is feels like it's up to whatever the table is interested in.
If you want to read a full review of the game, check out what Lowell Francis has to say about it on his blog, Age of Ravens.
Transit: The Spaceship RPG, by Fiddleback Productions.
TRANSIT takes place beyond our home planet, allowing you to traverse the unlimited depths of space and explore worlds outside our own galaxy.
Your role as an Artificial Intelligence is to inhabit an interplanetary vessel, manage your resources, and direct your crew. You’ll deploy your ship’s officers into the field, hunt down criminals, engage in interstellar combat, and deliver supplies and colonists to remote settlements.
You must rely on your resources to complete missions by acting through your ship, tech, and crew. Three different AI types – Combat, Command, and Support – lend themselves to varied and interesting game play, but it’s when an AI is paired with a ship that the real diversity in character creation comes to the fore.
TRANSIT is more than just an intergalactic skirmish game. When your interests and those of your crew are aligned, things can go very well, but when you and your crew come into conflict, they turn from asset to liability. They’ll think you’re insane, but you’re just trying to survive and complete your mission. How did it come to this? What will you do next?
While skimming the reviews for this game, I came across a big fountain of praise for TRANSIT's index. I love a good index, and am often saddened when a game has a poorly organized index, or doesn't have one at all. A book that you can reference well is infinitely easier to use.
On top of this, TRANSIT feels like a really unique combination, as it's both a skirmish game and Powered by the Apocalypse. Those are two things I don't normally think would be put together! It's also got a really unique perspective, since you are playing ships, rather than the people inside them. Is your AI going to be human-like, or something completely different? Find out in TRANSIT.
Voidhunters, by Fox Tale Games.
It has been forty years since the end of the last Great War, in which the Espiri Empire consolidated victory against Salvatori forces. The war was hard-won – planets were bombarded, resources were leashed to build grand war engines and vast voidborn battleships, and though the embers are slowly burning out, the winds of rebellion are relentless in stirring dissent.
But the war is of no concern of you and your crew. You are voidhunters, freelancers tasked by government and private clients to search for treasure in the depths of space. It’s dangerous work, but it pays the bills, and it’s always interesting.
From empty war hulks drifting powerless through space, to locked-down laboratories hiding unfinished weapons, tech and viruses, to the ruins of the Asar, the ancient space-faring civilization that came before your own, every episode of Voidhunters can take you and yours somewhere new.
Voidhunters feels a little closer to science fantasy, because it describes itself as a soft sci-fi setting, with magic and mechs. It's inspired by media such as Cowboy Bebop, Rogue One, and Firefly, where danger is supposed to be constantly present, while opportunities to be a hero are still around the corner.
The game uses d20 dice pools, and characters are a collection of Abilities, Skills and Talents. Ability scores determine your target number to roll under. Attributes & Skills give you dice. Talents are special things your character (and only your character) can do.
An interesting extra detail in Voidhunters is that matching your target number is even better than rolling under; it reduces the number of threats the GM can roll at you, and allows you to set yourself up for a better chance for the next time you roll as well. Otherwise, the GM will be able to collect threat dice to make things harder to do, or even more dangerous if they feel like it.
If you want a bit of action movie pulp in your space drink, maybe consider Voidhunters.
Free Spacer, by Christoph Sapinsky.
Free Spacer is a contemporary science fiction tabletop roleplaying game. It leverages the newest space sciences, takes into account biotechnology, and brings the internet to the rim of the quadrant.
As a Free Spacer, you’re a crew member on a small starship, an outsider, and a contractor. You’ll explore new worlds, investigate dangers, negotiate contracts, operate your starship, and do science!
As the Game Master, you have a wealth of tools at your disposal to build whole worlds and manage the machinations of sector factions in the ongoing Cold War. You’ll be able to easily run conflicts, spaceflight, fabrication projects, and other challenges, while quickly generating new locations and characters.
Play to find out how the crew gets the job done, the choice they make, the rules they break, and the length will go for their Patrons.
The author of Free Spacer says his principal purpose of the game was to make it feel like science fiction, and everything I'm seeing from it looks like hard sci-fi. The setting is a deeply imperfect future; no faster-than-light communication, a sector-wide cold war, and the need to negotiate contracts for every job.
The game uses 2 different kinds of dice: d10's and d6's. d10's contribute to your chances of success, while d6's contribute to your chances of failure. All of the rolls are player-facing, with the GM contributing threats and complications, which definitely feels a little reminiscent of Star Wars FFG, down to the non-binary dice results. You can succeed, you can miss, but you can also have a little bit of both worlds, which I think has the potential for nuanced storytelling.
Space Ambulance, by Bully Pulpit Games.
Space is a huge inconvenience. It’s big, it’s dangerous, and it is between you and anywhere interesting.
Once upon a time it was so outrageously hazardous that people traveling through it were killed now and then just for being there. Of course today spaceships are safe and sensible and no one dies in old-fashioned ways like “hull depressurization” or “reactor explosion”. Today spaceships are smart - smarter than you and me - and they are carefully built with safety in mind. You are far, far more likely to be killed by falling out of bed than you are by a spaceship failure.
And yet.
Sapient beings are amazingly fragile and incompetent. We touch things we are told not to touch. We eat too much, or too little. We make poor choices about who to make friends with. We fall out of bed. Sometimes, through no fault of our friendly and safe spaceships, we get in trouble in space.
When this happens, every second counts. You need to call an ambulance - a space ambulance.
Space Ambulance is a game about the dedicated professionals of the space ambulance services. You will explore the lives and loves of the crews, both on the job and off, as they perform dramatic (and not so dramatic) rescues, fill out paperwork, and await their next thrilling (or not so thrilling) call.
Space Ambulance advertises itself as focused on the drama between the characters, so I'm guessing it might be something like Grey's Anatomy - in space! Bully Pulpit Games in general intrigues me with a lot of the concepts they put forward, so I think that whatever you pick up from them, you're in for a solidly good time.
Xenopolitan, by Willy Elektrix.
Xenopolitan is an RPG about everyday life in an alien metropolis. Live the life of an extraterrestrial person with real world problems. Play as a human or extraterrestrial entrepreneur, student, artist, social worker, politician, reporter, criminal, detective, or anything else, and experience life in this galactic future-scape.
Setting: The year is 2099. Ingress is a city with 90 million people from thousands of different species and planets. It flies in the skies above Earth and is a hub for extraterrestrials conducting business with various Earthling corporations and governments. Players are denizens of this sprawling, cosmopolitan city, and their backgrounds and goals can be as diverse as the city’s population.
Xenopolitan really does feel like an alien slice-of-life rpg. The entire book is dotted with in-world excerpts, like newspaper obituaries, reviews of various artists, and even dating profiles for NPCs!
The game uses Fudge Dice, also known as Fate Dice, if I'm not mistaken. It also uses a d10 as a Luck die, which doesn't really contribute to success or failure, but ether adds a benefit or a complication. The things you'll be rolling for appear to be rather mundane things, like figuring out how to break up with your girlfriend, or trying to pass your driver's test.
At it's core, Xenopolitan is about making it in a big, big city. Each character will have personal weaknesses and drawbacks that they'll have to work to accommodate or overcome, such as a criminal record, a responsibility to take care of someone else, an undocumented immigration status, etc. If you want to mix the speculative, goofy elements of sci-fi with the mundane, everyday struggles of modern life, you might like Xenopolitan.
Additional Cool Things...
Last Fleet, by Black Armada Games.
Arkyvr, a toolkit for Mothership that has players cast as a documentary crew.
Holdfast Station, by Lampblack and Brimstone.
Space And Stars Rec Post
Space Adventures Rec Post
Space Westerns Rec Post
Space Fantasy Rec Post
If you like what I do, you can always leave a token of appreciation at my Ko-Fi!
#space#science-fiction#working-class#tabletop games#indie ttrpgs#game recommendations#dnd#asks#indie ttrpg
99 notes
·
View notes
Text
Why You Should Try Eureka: Investigative Urban Fantasy Part 8: Fun and Easy Character Creation
This is part 8 of a multi-part series of posts about the awesome features of Eureka: Investigative Urban Fantasy, in no particular order.
Find the earlier parts here:
Part 1 Link: We Worked Hard on It!
Part 2 Link: It's Easy to Learn!
Part 3 Link: It's Easy to GM!
Part 4 Link: It's Easy to GM and Supports Narrative and Roleplay!
Part 5 Link: It Revolutionizes Investigation and Mystery Solving in TTRPGs
Part 6 Link: PCs are Not Just Mystery Solving Automatons
Part 7 Link: Excellent Time-Keeping Mechanics Keep the Pressure On
I talked about Skills in previous parts, and here we will go more in-depth into them, as well as other awesome things that make up a Eureka character.
Skills
As mentioned before, Eureka characters have an all-purpose array of 21 Skills meant to cover just about anything they’re likely to encounter while trying to solve a mystery, with a rating that tells you how good or bad they are at each of these skills. You don’t roll for skill points, nor do you get a set amount of them to distribute. The only rules are that each skill must be set to a rating between -3 and +3, and at the end, they all have to add up to a net 0. This means that for every +3(making them an expert at that skill), they have to have a -3 somewhere else, or three -1s, etc. This can make character creation a little bit like a puzzle, where you slowly uncover just who your PC is as you move their skills around to add up to 0, while still giving you complete control over their strengths and weaknesses.
There are also additional “Write-In” skills, which are more specialized. You can also write in your own skills as Write-In skills if none of the official ones suit your PC. Any Write-In skill has to be set to +1 or higher, and counts for the total.
Traits
In addition to skills, Eureka characters are made up of Traits. These are literally personality traits that have a mechanical effect on that PC’s gameplay, further supporting roleplay. Each PC has 3 Traits by default, but additional Traits, up to 6 total, can be added at the cost of extending how many Investigation Points it costs them to get a Eureka! Point.
Traits can radically change how the PC plays, and of course help define their personality by encouraging and discouraging certain behaviors through bonuses and penalties. Many Traits also provide additional ways of spending Eureka! Points.
Here’s a few examples and a link to a big masterpost of Traits, though at the time of writing this there’s even more Traits than the masterpost shows. You’ll have to download the Eureka rulebook to see them all. (It's linked at the top of this post.)
Truth
A PC’s “Truth” is another mechanic that really fleshes them out in gameplay. It is one of more extra little elements of their personality. It could be a motto they live by, their short temper, their overly trusting nature, etc. The only rule is that it has to be something that would be likely to spur them to action or get them into trouble. Once per Scene, when they say or do something that is in line with their Truth, they gain a +1 bonus to their next 5 skill checks. This keeps your characters acting in-character, and rewards it.
Inventory and Wealth
You might have noticed that "Wealth" is a skill. In short, this skill is rolled when PCs buy something, or when they need to know something about high-society. (It can also be reversed when they need to know things about lower class environments.)
Another thing that Wealth governs is the PC’s inventory items.
Inventory items are determined on a per-scenario basis by rolling for how many Wealth Points can be spent on items before the scenario starts. You’ll get your investigator a house (or equivalent), a vehicle, and whatever else they can afford. Having the right item for the job can save lives, but powerful weapons, fast cars, comfortable homes, etc. can get expensive quick. Just like in real life, rich people generally have an easier time of things, but some of the best moments in our own campaigns have come from PCs struggling with money.
(You also fill out the PC’s Tiers of Fear in character creation but I already talked about that in Part 6.)
#indie ttrpg#ttrpg#ttrpg tumblr#ttrpg community#ttrpgs#tabletop#rpg#eureka: investigative urban fantasy#eureka#eureka ttrpg#ttrpg design#urban fantasy#tabletop rpgs#tabletop roleplaying#tabletop game#tabletop gaming#ttrpg character#rpg character#rpg community#rpg classes
158 notes
·
View notes
Text
Please feel free to dm me here! Would love to take on a slew of these! ^_^ And feel free to ask questions! Paypal only, prices are USD <:3 I will draw just about anything - feel free to inquire! TF2 ocs, Fursonas, Cyberpunk ocs, TTRPG ocs, anything's on my list to try :> ! Last two characters pictured belong to duskgryphon and ottosbigtop
#tf2#cyberpunk 2077#tf2 oc#dnd#fursona#robot#tf2 medic#commissions#digital art#headshots#sicc says#my art#thank you everyone who already commd me teehee#cyberpunk 2077 oc#ttrpg oc#vtm#vtm oc#tf2 tenth class oc#let me draw your ocs#ocs#furry#furry art
273 notes
·
View notes
Text

Core Galaxy Systems Dynamic-Class Light Freighter
Source: Starships of the Galaxy, Saga Edition (Wizards of the Coast, 2007)
#star wars#starships#light freighters#old republic era#core galaxy systems#dynamic class#dynamic-class light freighter#starship classes#first appearance knights of the old republic#kotor#knights of the old republic#star wars video games#starships of the galaxy saga edition#star wars ttrpg#star wars d20#wizards of the coast#ebon hawk#revan#deckplans
98 notes
·
View notes
Text
The moment you’ve been waiting for has arrived! It’s our pleasure to announce that the Witch Class is now available to playtest, free for patrons. With spell tokens, covens, and curses, explore a variety of flavorful new mechanics at your table.
In the next few months we'll be putting together a questionnaire for anyone who's interested in giving us feedback, so keep your eyes open for that. We can't wait to hear your thoughts!
Check out the new class, and much more, at patreon.com/worldsbeyondnumber
Extra special thanks go out to our incredible collaborators on this project:
Design: Mazey Veselak, Brandes Stoddard Additional Design & Editing: Brennan Lee Mulligan, Hannah Rose, Erika Ishii Playtester in Chief: Erika Ishii
Layout: Ruby Lavin
Illustrators: Corey Brickley, Tucker Donovan, Lorena Lammer, Taylor Moore
#worlds beyond number#ttrpg podcast#lou wilson#erika ishii#the wizard the witch and the wild one#actual play#podcast#ttrpg#aabria iyengar#brennan lee mulligan#Witch class#dnd 5e
875 notes
·
View notes
Text
little meanie back by popular demand???
part 1
(she does mellow with time, i promise)
#bg3#baldur's gate 3#gale of waterdeep#wyll ravengard#karlach#sparrow the bard#ok i have a confession. bards are my favorite class but i hate vicious mockery in the ttrpg. HATE#i literally never take it because i dont want to come up with mocks on the spot. i dont HAVE to but it feels like i should#and here i am ANYWAY#krem scribbles
438 notes
·
View notes
Text
Dark Cleric
This is the final cute fantasy character sticker! (For now) Procreate time-lapse:
#art#sticker#knight#cleric#rpg#class#armor#scythe#procreate#digital art#time lapse#fantasy#ttrpg#dnd
353 notes
·
View notes