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A phone call between brothers (takes place AFTER this incident and Fiddleford's phone call)
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Sorry if this is OOC!
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quicksilversnails · 7 months ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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manofthepipis · 25 days ago
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i actually feel sick
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shisasan · 25 days ago
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June 6, 1914 Letters to Felice by Franz Kafka First published : 1973
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taw-k · 5 months ago
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Hc: Loki's Nordic runes are really good, he writes them like they're stamped on, but his English is the most incomprehensible ancient calligraphy you've ever seen and his math is even worse.
He writes like this
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And his math looks like this
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He insists it's completely normal and entirely readable.
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cherbearsz · 1 year ago
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when shadow says to nine that "it was all about power", he says it like he's familiar with that motivation, like it was once shadow's goal as well, that he too had been reprimanded with the same accusation. and we know in the games that shadow has sought power! whether it be a "jewel containing the ultimate power", or destroying the earth, or black doom weaponizing his grief, confusion, and rage for conquest.
shadow's insistence on nine's villainy and his eagerness to be the one responsible for nine's defeat - all directed at a character he barely knows - switches from somewhat disproportionate to entirely justified when you realize shadow does in fact know nine, nearly as well as he knows himself. because nine IS shadow - a shadow without support, a shadow alone and discarded by everyone, a shadow whose maria came back only to dash his own hopes and dreams apart.
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fruitsofhell · 2 months ago
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"I theorize that this amoral villain character has Antisocial Personality Disorder and/or Narcissistic Personality Disorder"
Awesome, you know the definition of some diagnoses - now say something true and profound about the human experience of mental illness.
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miakwat · 11 months ago
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I’m honestly a bit surprised nobody has written about Arin, Sora, and Wyldfyre being thrown back in time and meeting the ninja during early s1
Like imagine their reaction to a 10 year old Lloyd hellbent on being the next dark lord, Nya being sidelined and shrugged off so much that she has to make a secret identity just to help out on the field, Zane looking human yet is being made fun of for being different, Kai being genuinely hot headed and obsessive, Cole acting as leader instead of Lloyd, and Jay and Wu just being there
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aadmelioraa · 10 months ago
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When your oldest brother dies on a religious crusade just as you feared he would and your father refuses to deal with his grief just as he refused to deal with it when your mother died (you were a baby btw) and then again when your other brother left home (because your dad was impossible to live with) and in spite of feeling entirely abandoned by your dad you use your newfound higher status to put yourself out on a limb in order to downgrade his punishment and that of your close friend despite grieving their involvement with the queen who led your brother to his death but instead of your father acknowledging your pain and your attempts to do what you believe will bring justice he lashes out at you by comparing your current position to the horrific way your mother died…just Eärien things
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chimerafeathers · 17 days ago
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actually i still have thoughts building on my interpretation of the timeline question from this timeline post
two main things. first, what Isabeau says about his Change
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it's a metaphorical death, of course. Isabeau is still alive and did not literally, physically kill himself in order to Change. but even so, the person he "would" have been without that Change is "dead." he's still him, he's always been him, the kid he was is still in there but he's still Isabeau. there is only one timeline.
but, second, it's like. sometimes you remember a turning point in your life—an opportunity you took or didn't take. a coincidence that led to you meeting your best friend, or a choice that led to some of the darkest moments of your life, or a circumstance that you could have never controlled at all that, nevertheless, you can see how it shaped you as you are now, for better or for worse.
and maybe sometimes you are overwhelmed with something about how your life as it is now. and you find yourself mourning, deeply and sincerely, something that never existed. the death of that possibility, that "timeline" where you made a different choice, were born into a different family, had met a different person, had met the same person but at a different time.
would you be happier? would you still be "you"? would it be better if you weren't? would you be better?
there's no way to know. you are you, and have always been you. there is only one timeline.
...but for Loop...they make a choice, and their continuity is cut. they become the circumstances that change how the story plays out. they get to watch, from the outside, the "what if" scenario that would have led them to the happiness they sought.
it doesn't matter if the party or the world "literally" died and were rewritten in the wake of their wish. they are mourning something that never existed—a world where they are the one who is embraced and accepted without hesitation by a party who knows them. the party that could have given them that is dead, the version of themself that could have had that is dead, they are removed from the happy "what-if" even as it plays out before them. the grief and guilt are real even if the deaths are metaphorical.
there is only one timeline, but they can never again be THE Siffrin who loves their party instead of A Siffrin who changed beyond recognition. their choice destroyed something they can never get back. a party who loved them, and not their replacement. they're dead, they're gone, they're replaced with people who only know to turn that love towards someone else who wears their face.
but of course, of course the opportunity for reconnection still exists. no matter what details change, no matter if the party from the Prologue and the party from ISAT are the same exact people or some rewritten version of them, the fundamental cores of them prevail. and they are predisposed towards loving each other. their happiness is still within reach—it will just look different than they had thought.
#mypost#cw sui mention#i guess. metaphorical mostly#isat spoilers#in stars and time spoilers#as i said in the tags of the post i linked. i LIKE exploring the differences between the prologue and isat#and even ramping them up more than what is evident when you actually compare the games#but as far as loop's feelings/how to interpret canon goes--i don't think it makes that much of a difference?#like. Siffrin is going to feel guilty for Bonnie's death Forever. and that 'technically never happened' either#but there was a timeline where it Did#likewise there WAS a timeline where the whole party looked at saapfrin and saw Siffrin#and that party no longer exists.#they never will again. not in the way they used to even after reintroductions are made#it will Always be different#BUT we DO have the prologue game to reference and personally i think there are enough differences to not just say they're identical#even accounting for the House getting progressively more mixed up deeper into the loop count#all this to say like.........i interpret the 'deaths' that Loop talks about as simultaneously real and metaphorical#and not exclusively one or the other#the details are different in the prologue = they legitimately WERE 'different' people to some minute extent#the details reshuffled as a result of loop's wish = the 'death' of the people Loop knew/who knew Loop on a cosmic and metaphorical scale#also i hope none of this comes across as like. confrontational or anything somehow towards the op of that post#genuinely happy to read it and get different insights that made me think more deeply about my own perspective!#god why do i write two posts every time i write a post. a million lines of tag clarifications always#i didn't dwell much on the Isabeau portion but it's like. his choice was deliberate and purposeful and he STILL saw it as a 'death'#of COURSE Loop is going to see this thing they did to OTHER PEOPLE that irrevocably changed the course of their lives#ACCIDENTALLY AND WITHOUT THEIR CONSENT#as 'killing them' in some way. in some ways it's the same as ANY loop reset where they get rewritten#but in others it's so so much bigger than that.#more final than dying and going back to how they were.
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memento-morri-writes · 26 days ago
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Rook's Horrible, Very Bad, No-Good Day
(Aka, just one part of Rook's first Horrible, Very Bad, No-Good Weekend. (he's had two of those.))
I posted a small portion of this yesterday, but I'm just so obsessed with this scene, and I figured it's time I shared a slightly more complete version of it so you guys have a little bit more context. There's actually a lot more because a whole 'nother very intense conversation happened after this one, but that's for anther time. Enjoy getting stabbed in the heart several times in quick succession! pov: Rook wordcount: 1.7k character(s): The Liars [Rook (D&D), Sigmar (NPC)] canon status: canon session rewrite trigger warnings: mentions of death, suicidal behavior, and self-harm; implied self-sacrifice. (yk, usual Rook stuff.) summary: Rook wakes up after collapsing in the middle of a tavern. His mentor, Sigmar, interrogates him about the circumstances leading to his collapse. Note: I can only take credit for some of this, since the dialogue is as close to a direct transcript of the dnd session as I could manage. You can thank my amazing DM for all of Sigmar's gut punches here.
Rook comes to consciousness slowly, his mind fuzzy from sleep. He slowly opens his eyes, blinking them several times before he registers a wood-beamed ceiling. Where is he? He raises his head ever-so-slightly, looking around. The room comes into focus, semi-familiar. This is his room at the tavern. He has no memory of going to bed. The last thing he remembers is entering the tavern after the fight, and then…
Footsteps draw his attention away from that mystery. “Rook, you’re awake!” Sigmar rushes over to Rook’s bedside, relief clearly visible on his face. “You were out for twelve hours.” Seeing the question forming on Rook’s face he adds, “You fainted last night. It was… concerning to say the least.”
Rook slowly sits up as Sigmar continues talking. “What happened to you? I knew things were rough for you after we talked on the way here but the way you looked last night… you’re lucky to be alive.”
“I wasn’t.” The words are off his tongue and out of his mouth before Rook can process what he’s saying. “I wasn’t, yesterday.”
Sigmar peers closer at Rook, concern mounting on his face. “You weren’t what,  Rook.”
Again, he speaks without thinking. “Alive. I wasn’t alive yesterday.”
The color drains from Sigmar’s face. “What do you mean? What do you mean you weren’t alive yesterday?” 
Rook is taken aback by the forcefulness in Sigmar’s voice. Why does he sound so worried? Slowly, parsing out the words to keep from stumbling over them, he says, “Wolf sent an assassin after me. She succeeded.”
Sigmar’s brow furrows and his voice get louder. “Why didn’t you tell me?” When Rook doesn’t respond he adds, “Who saved you?”
“Aki. At least, I think it was him. I woke up and he was next to me.”
A flash of surprise crosses Sigmar’s face before vanishing, obscured by a new wave of concern. “What caused this? You looked terrible last night.” There’s a thread of something that sounds vaguely like fear in Sigmar’s voice as he says it, which catches Rook by surprise.
Rook takes a long moment to think. He can’t tell Sigmar the truth, at least not the whole truth. He’d tell the rest of the party immediately, and they’d all be in danger again. Rook settles on a partial truth. 
“I haven’t been sleeping.” He thinks hard, trying to remember the details. “I don’t think I’ve slept more than a couple of hours in the past two weeks.”
Sigmar’s jaw drops. “With that little sleep, you’re lucky to be alive.” He looks at Rook closely, inspecting his face. Rook shifts uncomfortably under his gaze. “What has been keeping you from sleeping?”
Again Rook pauses, taking a moment to consider his answer. “I don’t know. I can’t fall asleep and when I do I wake up again shortly after.”
Sigmar narrows his eyes. “I’ve told you: you and I are the same. We’re both liars. So don’t lie to me.”
An answer pops into Rook’s head and he puts conviction behind it, laying on false hesitation as if he’s revealing a big secret. “It’s Captain Wolf. Ever since I ran into her again, I haven’t been able to sleep. I keep having nightmares. About her.”
Sigmar stares at Rook for a long moment before seeming to accept the answer. A sense of relief floods Rook’s body. His secret is safe, for now. 
“Why are you doing this?” Sigmar asks, breaking the silence.
Rook blinks at him, uncomprehending. “Doing what? Coming to Torsek?”
Sigmar nods. “You’ve been pushing yourself to your limits, throwing your life on the line over and over again. Why? You’re endangering yourself, you’ve even died,”  Rook could have sworn he heard Sigmar’s voice waver on that word. “But you keep doing it. What could possibly be worth that?”
An answer leaps to Rook’s lips. “Because they need me.” It comes out quietly, but seems deafening in the empty room.
Sigmar leans back slightly, eyes widening in surprise. He looks Rook up and down, as if he’s reevaluating him. 
Without thinking, Rook adds, “You’re one of them.”
Sigmar, who has opened his mouth to speak, closes it again. He regards Rook for a long time. Eventually he says, “Your motivations may be more noble than mine, but at heart we act for the same reasons. I know you have not felt the care of a parent the same way I did…” He trails off momentarily, then continues, “But you are desperate for love all the same. I do everything in hopes of someday committing an act that will make the world love me. You, you act in hopes that the Vanguard will love you.” He looks Rook directly in the eyes, face serious. “You’re a fool.”
Rook says nothing, unable to summon up any kind of response to that statement. Sigmar continues, “The Vanguard does nothing but show you love, try to help you. They attempt to show you their love over, and over again. But you refuse to accept it.”
The words hit Rook like a slap, and he opens his mouth to retort, but Sigmar pushes ahead. “Instead of accepting their love, you throw yourself recklessly into danger, putting your life on the line again and again. You’re killing yourself, Rook.”
Rook’s eyes blaze with anger. He isn’t killing himself at all. He doesn’t want to die, far from it. He fights viciously for his life in every battle. He snaps back, “I’m not killing myself.”
Sigmar’s reply is swift and painful, like a bullet from his gun. “You might as well be.”
Rook finds himself speechless. What the hell is Sigmar talking about? He crosses his arms and turns away, refusing to meet the other man’s gaze.
A long silence stretches between them. Sigmar finally breaks it by saying, “I’ll help you. I just need to know that you’re telling me the truth.” His voice is surprisingly gentle, much softer than the whip-like tone from a moment earlier. 
Rook looks up at him. “I am telling the truth.” 
Sigmar frowns. “Rook, I told you, don’t lie to me.”
“I’m not!”
“You are. I know your tells.”
Arms still firmly crossed, Rook keeps his gaze fixed on the floor. He won’t – can’t – tell Sigmar the truth. 
Sigmar seems to realize that Rook plans to stay silent, and sighs. “I can start listing off my theories. My ideas as to what’s keeping you from sleeping.”
Rook says nothing, still looking at the floor. His eyes follow the grain of the wood as it meanders through the planks.
“Did Maka do this to you?”
Before he can stop himself, Rook’s head whips upwards, mouth falling open in shock. “What? No!” 
Sigmar merely nods, and Rook is hit with a sudden feeling that he may have just played right into Sigmar’s trap. Rook turns away again, trying to find the same grain on the same plank he had been before Sigmar had spoken.
“I’ve felt the same symptoms as you are now, but lesser, once before. Do you still bear Furicifer’s curse?”
A chill runs down Rook’s spine. He forces his voice to stay steady and calm as he says “Furicifer was banished. He’s gone.”
Sigmar is silent for a long moment, and Rook’s heart begins to race. Surely Sigmar will believe that. It’s not far off from the truth.
When Sigmar speaks, it almost knocks the air from Rook’s lungs. “I told you not to lie to me.” His voice is deadly serious, simmering with anger. As he begins to speak again, it grows in intensity, though still quiet. “What in the gods’ names were you thinking? We need to get rid of him.”
Rook interrupts him, voice firm. “I can’t. If I lose this curse, Furicifer is free to return to the material plane.”
Sigmar shakes his head. “We’ll find a better demonologist. Someone stronger than this Dr. Zayeed.”
Without thinking, Rook blurts out, “You promised you’d help me!”
Sigmar immediately falls silent, looking at him. His face is a mixture of sadness, concern, and something else that Rook can’t quite read. He stares at Rook until Rook grows uncomfortable, looking away. “I have two options here. I can enable you, help you continue to hide this from the rest of the party. Or I can tell them. Let them try and talk some sense into you.”
“I can’t.”
“What are you talking about? Of course you can. Tell the party and-”
“I can’t.” Rook’s voice shakes, but his tone is determined. 
“Why not?” Sigmar snaps back.
“It was them or me.” The words are out too fast, and Rook regrets them the minute they’re out. But he looks up, meeting Sigmar’s gaze. He says again, softer, but more steady, “It was them or me.”
A long silence passes, and Rook eventually looks away. He stares at the ground for  a long, long time, before he sees something enter his field of vision. Sigmar’s hand, holding one of the pills he’d made. Rook looks up at him, surprised. “Take it.” Slowly, Rook reaches out and grabs the pill. 
He swallows it quickly, downing it before the taste can manifest on his tongue. Energy floods his body. Though he feels miles better than the day before, he hadn’t realized how much exhaustion still lingered in his body. 
Sigmar grabs a pouch, presumably holding the other pills in it, and holds it out to him. Rook reaches for it, but Sigmar pulls it back. “I’ll help you on one condition.” Rook stares at him, but says nothing. “If your condition worsens again, I’m telling the party. And if you’re in your right mind, you’ll be telling them too.”
Rook’s shoulder slump in defeat. He needs the medicine desperately. He looks down at the floor again as he says, barely louder than a whisper, “Fine.”
Sigmar places the pouch in his hand and turns towards the door. “The rest of the party will want to see you.” 
As he reaches the door, hand on the knob, Rook speaks. “Thank you.” The words are quiet, but genuine, tinged by the weight of Rook’s desperation. Sigmar’s hand hesitates on the doorknob, but he doesn’t reply or turn back before he opens the door. As he walks off down the hall, Rook can hear him calling out to the party, “Rook’s awake.”
#morrigan.text#my writing#dnd writing#oc: Rook#*Liars#okay: for a little bit *more* context#~2 weeks before this happened the entire party was suffering from a curse placed on them by the demon lord Furicifer.#they underwent a ritual to get un-cursed but afterwards Rook was pulled aside and told that the curse was the only thing keeping Furicifer#out of the material plane. So *SOMEONE* had to keep it. He was given the choice of taking it on himself or having the guy who uncursed us#secretly give it back to someone else of Rook's choosing. Rook being Rook took it on himself.#Since that point he's been tormented by nightmares barely able to sleep.#A few days before this Sigmar noticed Rook looked exhausted and offered to make him something to help with that.#So when we arrived in Torsek he split off to go do that. While he was gone Rook got assassinated.#the day after the assassination we got in two more fights. And on top of that Rook's been playing mental chess with the government of Torse#So all in all a very exhausting few days. In the fight that happened before he passed out he got knocked to 0 twice.#They went back to the tavern and met up with Sigmar and a couple other NPCs who were there.#The party was in the middle of filling them in on the day's many events when Rook just passed out.#Basically he had just pushed his body too far between the physical stress of combat and the lack of sleep.#He slept for ~15 hours. Sigmar stayed with him the whole time.#Also. The fact that Sigmar the Liar Extraordinaire wanted Rook to tell the party the truth about this... AUGH. IT HURTS.#It's really telling as to how much he cared about Rook because in basically every other circumstance he wanted Rook to lie to the party.#It's also telling that he caves when Rook says ''you said you'd help me. 🥺''#augh they make me so sick.#also.#I said this in the tags when I posted part of this before but when Rook said that Furicifer was gone he rolled a 26 Deception.#Sigmar rolled a 27 on Insight.#I absolutely lost my shit.#they're just so...#I LOVE THEM YOUR HONOR#my two favorite lying bastards <3333
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greenqueenhightower · 2 years ago
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—“If it weren’t for my children, I would have thrown myself from the highest window of the Red Keep”
ᴄᴇʀꜱᴇɪ x ᴀʟɪᴄᴇɴᴛ ᴘᴀʀᴀʟʟᴇʟꜱ
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rambrandt-the-painter · 4 months ago
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i hate reading and im checking mariam webster to figure out how to use punctuation marks but im still writing weirdly artful furry porn.
never give up on your dreams!!!!
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vasito-de-leche · 1 year ago
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I love how you write, your interpretations of characters are my favorite. If you're okay with it, may I ask for romantic headcanons of Horropedia (Reverse 1999) x Reader? I would love to know what he is like when he's developing a crush, how he confronts his feelings when he realized them, what he's like when in a romantic relationship, etc. Thank you very much!
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;R1999 HORROPEDIA - Relationship Headcanons
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Compilation of headcanons about Horropedia in a romantic relationship.
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awe! i'm glad you like my stuff! and thank you for the lovely words and request, cause i've been itching to write for horropedia <3
i got a liiiiittle carried away with this one, hope that's alright!
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Horropedia as a character is fascinating because at a surface level he's a mess and a walking stereotype - a "nerdy nerd" with a very specific hyperfixation on the horror genre, the tall guy with glasses who explains the plot and does his own thing regardless of how others view him, the first one to die in a movie solely because he's perceived as cringe etc, etc.
And yet, his medium is "logic" - he, better than anyone, understands the nonsensical laws that make up the concept of horror, he sees the patterns and the reason why some things are done this way instead of that way. Through logic, pattern recognition and analysis, Horropedia can pretty much understand anything and work his way around any problem, no matter how unorthodox his solutions may be.
In a sense, I'd compare Horropedia to Pavia. Both are characters who are subject to the stereotypes and images others assign to them - but whereas Pavia both fights and plays into all of these roles, Horropedia just brushes it off and continues doing his own thing, being genuine and unapologetically himself.
When it comes to romance, it's easy to assume Horropedia has no interest in it - they're two different genres that don't go together most of the time. It's also easy to assume that he would be a troublesome partner, due to the laser focus attention he gives to his interests. And the latter is partially true: his lackluster love life is entirely because romance hasn't entered his radar, at least not enough to pull his attention away from his one true love.
But I think this is where the aspect of "logic" comes into play. All Horropedia needs is that spark, to find something to truly become invested in when it comes to romance - once he finds it, he'll dedicate the same amount of attention to detail and care as the horror movies he loves so much.
On the subject of Horropedia developing a crush.
Similar to Click, Horropedia would need some time to start noticing the signs of a crush - the difference is that Horropedia is a little quicker when it comes to realizing he's fallen for someone. His forte is horror movies, but he still knows a thing or two when it comes to other genres.
When he cannot rationalize his behaviour around you in a way that makes sense to his current fixation or situation, that's when he knows. And given how straightforward (to the point of bordering on obliviously rude) Horropedia can be, I'd say he'd also be the type to address this crush right away. Now that there's this brand new thing in his life, he'd like to understand it better - to dissect and study the way romance is potrayed, explore how it feels and just analyze it to hell and back. Basically, he wants to know the rules, to figure out how to best proceed.
Of course, he wouldn't dream of confronting you directly, only an amateur would do such a thing. Instead, he asks his friends and pretty much anyone within his general vicinity. He wants to understand romance from every angle, to hear about it from all sorts of people until he feels like he knows enough to start forming his own opinions.
His questions are all theoretical situations that begin rather innocent, innocuous. What does the hero of a romcom do to get the romantic interest? Does it follow a three act structure? And should the third act climax start with a confession or the breakup?
Overtime, they become a little more specific. To the point where his closest friends might suspect something is up, until Horropedia finds himself asking about your interests so that he can figure out the perfect gift for you. Just in case. He finds himself watching romcoms and making extensive research and charts and essays into the genres.
The funniest thing to me is that Horropedia would be extremely casual about this whole ordeal, this crush makes him extremely intrigued in the concept of romance (an oddity for someone so themed around horror), he finds himself staring at you from across the room (this is the third time he's walked into a door because of it) and so on and so forth. But he's so chill about it.
When confronted about his crush - should Blonney or anyone else decide to tease him a little by prodding - Horropedia has no problem blurting out that he has, indeed, fallen for someone. But he'll take your name to the grave, not out of shame or embarrassment but because "he doesn't want to spoil the plot, as obvious as it might be".
On the subject of Horropedia confronting his feelings and some more insight into his mentality.
I'd say there is this small possibility of Horropedia feeling disheartened if he begins to neglect his real passion for the sake of his feelings - it's that sort of guilt and shock one gets when they realize they've forgotten their wallet the moment they're meant to pay for dinner, or when they realize they've forgotten to turn off the oven.
Horror is a huge part of his life and who he is as a person - literally look at the name he's chosen for himself - and given how heavily coded he is to be neurodivergent, I can understand this aspect of him. The feeling like one must choose between two things they enjoy, and all the other things that might come with hyperfixation, both positive and negative.
This is the biggest obstacle for Horropedia when it comes to finally taking the first steps into forming a relationship with you or confessing - the irrational thought that by doing so, he's prioritizing you and romance over horror, something that he holds very dear. One of his stories gives some insight about Horropedia's relationship with horror and how it's something he shared with (and possibly was started by) his grandfather.
I feel like he'll grow a little distant, as a way to set some boundaries for himself or draw a line between his identity and his feelings for you, separate the two so that he doesn't have to feel guilty for giving one more attention than the other. Maybe he simply stops bringing up films around you, because "you're probably not that interested anyway". Masking, he's masking.
But overall, I can see Horropedia being capable enough to get out of this mindset by himself - or with a little help from someone else. Either way, he simply loops back to realizing the obvious: you two were friends, before he realized his feelings for you. You were fine with the whole Horropedia Experience. You liked him for who he was. And he liked you just as you were.
Horropedia is the one who confesses first, the one who asks you out. 100%. And it's so unnecessarily dramatic.
I DO think that Horropedia would make sure to be the one who confesses, just so he can put everything that he's learned about romance into play. And he delivers the most award worthy performance. It would be all about redirection, an unexpected reveal - his skills and animations are also all about fake outs and misleading the audience, after all.
In my head, there's this whole scene about Horropedia asking everyone to help him out confess to you, and everyone is so excited for it - but then he just asks them to fuel this slow rift that formed between you and him, to act vague, distant and mysterious should you ask Blonney or Tooth Fairy about him. Again, unorthodox and weird, but he's cooking. This is all done with the intention of forcing a confrontation between the two of you, just so he can pour his heart out right there - it's all or nothing.
Again, I want to insist that Horropedia, despite being a logical man, still makes as many aspects of his life revolve around the things that he loves and is interested in - he likes films, he likes you. And while romance is not his preferred genre, he still wants to explore all there is about it all thanks to you.
That alone should tell you how much you mean to him. Even if his methods aren't the "proper" way, you know he's putting his whole heart into this. It's all over the top, there's fake rain, etc etc. Of course, your reaction to this is up to you!
If you're mad at him for such convoluted plan, he'll sit there and allow you to scold him to your heart's content - he's used to it as one of the many troublemakers that the Foundation failed to raise as model students. If you laugh at him because of how ridiculous this guy can be sometimes, he'll laugh along, trying to get you to tell him what he could've been done better to get a third act reconciliation. And if you start crying, jump into his arms and play along then he'll be over the moon, trying every single impactful one-liner from every romcom he's watched in the past few weeks.
On the subject of Horropedia and how he acts when he's in a relationship.
Dating Horropedia is pretty easy, because you're dating your best friend. However, it is very easy to misunderstand Horropedia's way of showing affection - those who are more on the insecure side or less receptive to his subtleties may feel like there's been absolutely no shift in the dynamic, that he's treating you the same way he'd treat Tooth Fairy or Vertin.
This is far from the truth! Once Horropedia finally settles into the relationship, he grows very comfortable and allows himself to just exist around you - which isn't saying much since he doesn't mask as much around friends, but it's all about the subtle things!
I like to think Horropedia is very particular about space, as in he makes a point not to invade people's spaces if possible and he'd rather remain in his little bubble. But when it comes to you, he's very casual with physical touch. He's not as cuddly and touchy as characters like, let's say, Matilda, Jessica or Pavia, but being able to rest his head on your shoulder means a lot to him, or just have you lean on him when sitting together. This is pushed to the limit when you two pull all-nighters, binging all of your favorite movies.
He's on cloud nine when you pay attention to his ramblings and makes sure to listen when you ramble to him as well. More than often, he'll do his own little research into the topics you like, just so you have someone to properly discuss things with! Horropedia more than anyone knows what it's like to be brushed aside for being too much or too weird, to have no one listen. Despite his confidence, he has had days of feeling like he keeps on talking to a wall, so he doesn't want you to ever feel like that.
It's all about sharing interests and recommending things that you may like, keeping up with the latest events and so on and so forth, having looong discussions at night about whatever topic you two are extremely invested in.
If these discussions get a little heated and end up as arguments, expect Horropedia to insist on arguing because he's just stubborn like that - it'll take him time to realize that he might've hurt your feelings, or that he might've be hurting too, but he'll come around eventually to talk it out.
Overall, dating Horropedia would be fun because he's full of surprises and excitement, but he's also considerate in his own way.
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camzverse · 2 months ago
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DOING MY LAST AP EXAM OF THE TESTING SEASON TMR
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the-sunbee · 1 year ago
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so- i was having thoughts about the cmv (and graciously threw them at a friend) and yall get them too.
isla chose everyone else's survival over her own:
she left her kingdom and married fable to save her people
she was either made or decided to stop visiting her fathers to save them from seeing her misery
she went to enderian for information because her husband wouldn't give ti to her (to protect her people again)
she left fable and went to enderian to save both her children
she left enderian to save icarus
she hid from the gods to save her children
she got taken by fable to save her children again
something something Isla only chose herself and her feelings when she fell in love with Enderian
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