#workflow mapping
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megzcarpenter · 2 years ago
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lavb-b · 2 months ago
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THE THEATORE REVOLVING
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Two Carnival Chaos beings.
Mashup of The World Revolving and Toby's & Camellias: Theatore Creatore
Made this because of Toby's Newsletter that said- [Below Cut]
Also this is the ORIGINAL DESIGNER/ARTIST
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Help me
I am SUCH a sucker for Joker-ish character designs and he's the GOD OF CHAOS?? I already have Jevil as my fave now theres ANOTHER ONE IN A SEPERATE GAME
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in-study-hell · 1 year ago
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Backgrounds for "Everything Moves MAP" part 18 (Martyn's birthday)
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simgard · 1 month ago
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🧠 "When your first UV map EVER has to be a complex project and end up looking just like a subway map. Baking became a full-body workout that required numerous attempts. Still, I pushed through and will be included in Greenhouse Haven Reloaded pt. 1 with 10+ swatches and BGC! 💪🎨 #blenderpain
Find out my sneek peek on my Patreon
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illusorybread · 1 year ago
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Hello everyone, I contributed art to two games for the recent Touhou Game Jam 13, get them from the links below!
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megid0nt · 5 months ago
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consider for a moment the following playing card: the windows xp era queen of spades
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while the face card bitmaps in cards.dll are paletted to have 16 colours, they only use your bog standard rgbcmykw 8 colours that we know and love. but I like messing with colour gamut and so was playing with this, and got struck by something of no consequence to anyone but me:
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when you apply a positional dithering map to this image to reduce it to 1 bit, note how the bottom half looks different from the top half: that's fucked. These cards are an even number of pixels, but for them to actually cohere they *need* vertical symmetry, and so naiively applying positional dithering to them ends up looking dreadful.
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course, that's less satisfying bc it took manual intervention to duplicate the top of the card, but it's kinda interesting to me.
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rotyolk · 2 years ago
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finished another comm of this guy (client's oc) wahoo!!!!
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kopfconsulting · 2 months ago
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Networking and overcoming introversion led to a key business discovery: the power of systems and processes. Learn how mapping workflows can streamline operations, reduce bottlenecks, and optimize your business for success.
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fruitionrevops62 · 3 months ago
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In today’s fast-paced business environment, revenue operations (RevOps) teams are under constant pressure to streamline processes, enhance efficiency, and drive revenue growth. One of the most effective strategies to achieve these goals is Workflow Optimization for RevOps. By implementing Business Process Automation, companies can reduce manual tasks, minimize errors, and enhance collaboration between sales, marketing, and customer success teams.
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technologyequality · 3 months ago
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Boost Customer Loyalty with AI: Smarter Retention Strategies That Work
Boost Customer Loyalty with AI Smarter Retention Strategies That Work If you’ve followed this series, you know that AI has already changed how we attract leads, price our services, and close sales. But here’s a hard truth: If you’re only focused on getting new customers, you’re leaving money on the table. Acquiring new clients is great, but keeping them? That’s where the real profit is. Think…
#AI-driven AI-assisted long-term client nurturing#AI-driven AI-assisted VIP customer experience#AI-driven AI-enhanced automated win-back campaigns#AI-driven AI-enhanced feedback analysis#AI-driven AI-human hybrid retention marketing#AI-driven AI-powered customer journey mapping#AI-driven AI-powered customer satisfaction AI-driven referral strategies#AI-driven AI-powered hyper-targeted loyalty emails#AI-driven AI-powered next-gen customer lifetime value modeling#AI-driven AI-powered personalized customer appreciation workflows#AI-driven AI-powered post-sale customer appreciation automation#AI-driven AI-powered precision-driven customer retention strategy#AI-driven AI-powered seamless customer follow-up workflows#AI-driven automated re-engagement campaigns#AI-driven frictionless post-purchase follow-ups#AI-driven high-impact loyalty incentives#AI-driven loyalty programs#AI-driven machine learning-powered loyalty prediction#AI-driven personalized retention strategies#AI-driven real-time customer behavior tracking#AI-driven trust-building post-sale communication#AI-enhanced customer engagement#AI-powered AI-driven AI-enhanced AI-first AI-powered post-purchase personalization#AI-powered AI-driven AI-enhanced AI-powered dynamic engagement tracking#AI-powered AI-driven AI-enhanced automated loyalty tier systems#AI-powered AI-driven AI-enhanced continuous AI-powered post-sale optimization#AI-powered AI-driven AI-enhanced customer milestone tracking#AI-powered AI-driven AI-enhanced frictionless AI-powered customer retention automation#AI-powered AI-driven AI-enhanced frictionless upsell and cross-sell automation#AI-powered AI-driven AI-enhanced holistic AI-powered retention automation
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lekhapp · 6 months ago
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A workflow mapping tool simplifies the visualization of processes by creating clear, step-by-step diagrams. It helps teams streamline operations, identify inefficiencies, and improve productivity. Ideal for project planning, task delegation, and process optimization, these tools provide an intuitive interface for crafting detailed workflows that enhance clarity and collaboration across teams.
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simmerkate · 1 month ago
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Sims 4 CC Kit — Make Your Own Lights, Decor, Clutter & Textures
Ever wanted to create Sims 4 clutter or decor CC but got stuck?
This kit is for you.
It’s a step-by-step guide that shows you how I make my own Sims 4 decor CC — lights, clutter, textures — in a way that I found works for me. You get guides, cheatsheets, templates, and my personal workflow that I’ve figured out through trial & error.
This probably isn’t the “proper” way of creating CC — but it’s how I learned, and it works and I use it every single time I create something new.
⚠️ Just to be clear:
This is a written tutorial kit, not a video or image course.
BUT — I’ve included some visuals, some screenshots & cheatsheets to help you follow along but its alot of written stuff. It would also be beneficial for you to have some basic knowledge of blender.
✅ What You Get:
Decor, clutter, lights CC Creation Guide
Shadow Mesh Tutorial
Mesh Cleanup Workflow
LOD Creation Steps
Maxis Match Texturing Cheat Sheet
Alpha Textures Basics
Vertex Paint for Lights Guide
Custom Thumbnail Tutorial
Normal & Specular Map Basics
Blender Basics Recap
Sims 4 Studio Quick Fix Cheatsheet
Blender Hotkeys Cheatsheet
CC Planner to organize your ideas
CC Creating Checklist
PSD Thumbnail Templates (Decor)
Blank Normal & Specular Maps
Blender Render Setup File for Catalog Thumbnails
Texture Tips & Tricks
🎯 Why You’ll Love This:
No fluff — real steps, real help
Written for beginners who know basic Blender but need a hand
Includes a little bit of visual guides, printables & templates
Saves you HOURS of googling random problems
Helps you actually finish your CC & get it in-game
🖤 This is for you if:
You know basic Blender stuff (grab, rotate, edit mode) Got 3D Models you want to put into The Sims 4
You want to make clutter, decor CC and lights (not clothes or CAS yet)
You’re tired of tutorials that make you more confused
PS: Accessories & Clothing Creator Kits are coming soon.
If you get stuck, you can always join my Discord
(link’s on www.simmerkate.com).
Get Here (xx)
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peppermint-moss · 2 months ago
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my part for Fallowhallow's I Always Wanted a Brother map!
Shading and backgrounds oh my... Clip Studio Paint is MUCH nicer than photoshop to work with for animation and doin this part really helped me figure out a workflow for the bgs+shading which I don't usually do cause it takes so long...
BUT! this turned out soo pretty oh noooo aurgh why does shading have to make things look so NICE lmao
commission info || ko-fi (tip jar) (for every $8 I share a BTS!)
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dragonwolf360 · 11 months ago
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Don't think I ever posted this here, my part for a Lackadaisy Map I finished a while back!
Looking back at it now is like aaaaghh, 10/10 we only improving the workflow from here
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justmiha97 · 5 months ago
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The Sims 3 Material Painter Final Version
UPDATE
I've updated the painter, and with it, included some new things as well as a fully interactive tutorial on how to use it.
NEEDED Prerequisites:
Blender 4.2+
Blender Paint System Addon - HERE (you can donate to the original creator, or get it for free, great little plugin!)
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THE TUTORIAL
The tutorial is extensive, done in numbered steps, and is UI and workflow oriented, allowing you to click on any relevant UI element to learn more about it, and how it relates to the complete workflow. There's an additional, advanced chapter, for people who are interested in learning more about blender texture painter's functionality and techniques.
PAINTER ADDITIONS
The Painter has been slightly fixed, with multiplier's lines and depth shading being shifted to the correct depth, and with AO being more pronounced. This will make multiplier output even more accurate. Added some new minor tweaks to UI and Color Palettes to accommodate for the tutorial.
DOWNLOAD
Get updated templates with new files HERE!
If you only want to access the tutorial, you can do it HERE.
You can access the original post below:
Been working on a tool that easily creates The Sims 3 material maps based only on a few texture layers, most of it derived from height data. This was done long time ago, but very sloppily, and it was not at all approachable.
Discovering THIS free blender add-on that lets you plaint layers in it, made me return to this project and finalize it for release.
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The tool can export:
- Multiplier, RGB+A
- Normal Map, RGB+A
- CAST Map, RGB+A
- Specular Map
- Overlay, RGB+A
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OLD VERSION BELOW!
//~~Get it HERE, and please, make sure to get THIS blender plugin, it's NEEDED for this to work. Blender 4.2+ is also needed for these to work together.~~//
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toadifylackoffantasy · 4 days ago
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4to3 Conversion workflow/tutorial
Hi!
So, I know I haven't done that many, start to finish 4to3 conversions yet. But I experiment and help other people a lot behind the scenes, and I soak up teachings from knowledgeable people such as @simlicious @justmiha97 @thornowl @virtual-hugs, a little bit of @elvgreen and more people like a sponge, and have learnt a lot the past months. So I thought I'd write down what I do when I was working on the Aria dress! While it's a bit chaotic, this essentially functions as a very thorough 4to3 tutorial.
The above document contains my workflow, from start to finish. I use blender 3.6 (unless mentioned otherwise) and no milkshape at all.
It is VERY thorough, long, and can be lowkey overwhelming. I hope my table of contents at the beginning is clear enough. All the links are clickable, so you can just go to where it interests you. If you wonder about it, it's most likely in there, can be extrapolated from the information or I can brainstorm and experiment a how-to(-fix) if needed.
Some notes of what it includes:
Adapting the TS4 normal, specular and shadow maps to ts3
A clean finishing method to get EAXIS-like finishes that allows you to optimize the UV lay-out (nicer textures!) and further minimize clipping.
A quick texture making method to adapt the TS4 texture(s) to a brand new, potentially very different TS3 UV-layout. If you're lucky (it sometimes acts up) the actual texture-changing takes 5 seconds - puzzling the new UV lay-out beforehand would be the hardest part! (But it's also fun, puzzling!)
Very Precise bone assignment
Manually editing morphs, with some tricks for e.g. the fit morph...Why do fit morphs have such ugly boobs, even vanilla stuff?
Bonedelta editing to animate well with pregnant bellies or wide skirts.
... And more. I put my heart and soul into this!
Some things I'd like to try out in the future:
Experimenting with adapting the original TS4 bones to TS3 right there in blender.
Look at more efficient methods for editing morphs and FTOM and age conversions more in-depth (I didn't include the FtoM because it is just lots and lots and lots of proportional editing)
Converting a high-poly Alpha mesh to be more optimized and maxis-match, while keeping good topology and castability. (Likely lots of dissolving edges like here, rather than purely the decimate modifier, which often messes up the topology)
Any questions or something that isn't clear in the doc, don't hesitate to ask!
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