The trials and tribulations of a self-taught, fledgling 3D artist.
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Our Game is Live!
It’s been a long, difficult journey, but our game is finally through submissions and live on steam. We’re about as indie as at it gets - we’ve produced this entire project using no purchased assets, zero budget, and a dev team consisting of myself and my good friend Mark.
Feel free to check us out!
https://store.steampowered.com/app/874250/Hum_Drum_Experiences/
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Makin’ progress.
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Some REALLY EARLY, placeholder-rich fan art. Most likely gonna need to reassess my UV space in the lower part of the building. More to come in the future.
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The work never ends...
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Blocking out the bridge and canal areas, fixing up my lighting, and making my favorite alleyway (thus far) more dank. Got some gameplay camera action, too.
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It’s all comin’ together...
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Everybody loves real time volumetric lighting.
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Everybody likes Godrays.
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More of the same.
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Full materials VS Lighting Only.
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