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yeah man it feels so beautiful out here it's like a video game
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im a freak because the trio boss in crown of the sunken king was one of my favorite bosses. It was silly and also punishing which to me is the unique combination of themes that make up a significant part of the games' identity
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Today im waking up suicidal but don't worry it's not actionable it's just a creative way to spiritually punish myself for my embarrassments
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i would never publicly admit to being nonbinary...
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My balance of naivety and seriousness is off I've been saying some of the stupidest things of all time lately like true dumb dumb shit I need to redeem myself and provide something of worth. I need revenge
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Berenice Abbott. Focusing Water Waves, MIT, 1958-1961
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i regret to inform you i very much so like redacted song i said i didn't like a few days ago -___-
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I realized the way I want to play these Souls games. Unless an area is disgustingly difficult and cheesy, I like to clear it completely at least once and if I die then run through it the rest of my attempts. I'm not saying there's nothing interesting about a playstyle where you're scrambling past enemies especially when you've never seen the area before. It's an interesting way to play the game and you run into surprises. I just don't play that way though, I'm methodical and honestly prefer clearing enemies as I progress. because of this the enemies disappearing mechanic in ds2 was a relief...though some levels were indeed overloaded with enemies (mostly iron keep). Anyways, for me this game is mostly about revenge. If I run through an area I feel like a coward, but if I beat every enemy at least once I feel like I've fully explored the game and proven myself to satisfaction.
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Background paintings by Shichirô Kobayashi for Angel's Egg (1985), dir. Mamoru Oshii, Studio Deen
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