archwardens
archwardens
Archwardens
21 posts
Currently in active development. dev blog twitter join the discord
Don't wanna be here? Send us removal request.
archwardens · 1 month ago
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Work is progressing on the dynamic wardrobe system.
Players will be able to shrink, rotate, and move their clothing as desired, allowing for some unique dress ups.
The human avatar base is still a WIP and is yet to be finalised; the shoes (or bunny ears??) are a simple color block I made for testing.
[Note: Images aren't final and are solely used for testing.]
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archwardens · 1 month ago
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Work is progressing on the dynamic wardrobe system.
Players will be able to shrink, rotate, and move their clothing as desired, allowing for some unique dress ups.
The human avatar base is still a WIP and is yet to be finalised; the shoes (or bunny ears??) are a simple color block I made for testing.
[Note: Images aren't final and are solely used for testing.]
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archwardens · 2 months ago
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Seeking Petsite "Pet" Artist
Archwardens is currently looking for an artist to design the various pets for the game.
This role involves designing a Pet from a basic written description with a fair amount of creative freedom. You will need to be open to feedback and willing to make revisions as requested.
You must be 18+ and a discord account is required for communication.
Rate: 120 USD per Pet
Please email jobs[at]archwardens.com with your information and a portfolio. Thank you!
Note: As Archwardens is currently in development and funding is limited, commissions for a Pet will be on an "as funds are available" timeline. Please be aware work will currently NOT be consistent.
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archwardens · 2 months ago
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Seeking Petsite "Pet" Artist
Archwardens is currently looking for an artist to design the various pets for the game.
This role involves designing a Pet from a basic written description with a fair amount of creative freedom. You will need to be open to feedback and willing to make revisions as requested.
You must be 18+ and a discord account is required for communication.
Rate: 120 USD per Pet
Please email jobs[at]archwardens.com with your information and a portfolio. Thank you!
Note: As Archwardens is currently in development and funding is limited, commissions for a Pet will be on an "as funds are available" timeline. Please be aware work will currently NOT be consistent.
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archwardens · 2 months ago
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Finally finished the last bit of the forums: pinglists. Took more time than I care to admit (finalizing how exactly I wanted them to work was a bit fiddly), but its done and the roadmap has been updated to reflect that.
Now I just need to add the next few sections to the roadmap!
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archwardens · 2 months ago
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After not being able to find an external package that worked how I needed, I built a custom BBCode Parser to be used around the site.
Default tags: bold, italic, underline, strikethrough, left, center, right, justify, list, heading, code, blockquote, spoiler, image, url, and horizontal line.
Custom tags: pet
It's not finished, but is pretty easy to add to so will definitely be upgrading at a later date.
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archwardens · 3 months ago
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Doing work on the backend for uploading pets today.
Added "Create a Species".
Added "Create a Variant".
Added "Create a Pet".
Can upload pet images.
[todo] Update pet image.
[Note: Images aren't final and are solely used for testing.]
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archwardens · 3 months ago
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Slowly getting back into things. Working on designing the ui for organising pets this week!
(Images are not final, purely used for testing purposes).
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archwardens · 3 months ago
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Apologies for the radio silence here, had a death in the family which took me away for a while but I'm back to building and should have more updates starting next week!
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archwardens · 5 months ago
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changelog: v0.1.4
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We have user profiles and notifications! Currently the only custom widget is "bbcode", allowing you to add custom code to your profile how you wish, but more are planned later as more features are added.
Read the changelog below or on archwardens.com
Added
Added the user profile view.
Added edit user status.
Added user followers.
Added Follow/Unfollow button.
Added widgets to a user profile, this includes the ability to position and resize them.
Added the “bbcode” widget.
Added notifications.
Added a notification when a new reply is posted to a discussion the user is subscribed to.
Added the latest notifications to the dropdown in the hero.
Added a toast to show when a new notification appears.
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archwardens · 5 months ago
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changelog: v0.1.3
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Added
Added statistics to a user to track various game actions.
Added the “total-news-comments” statistics.
Added the /forums view.
Added the /forums/new-discussion view.
Added the “total-forums-discussion” statistic.
Added the “total-forums-post” statistic.
Added the /forums/{discussion:slug} view.
Added the “total-forums-reply” statistic.
Added a websocket to check for new replies.
Added a websocket to check for new discussions.
Added a websocket to check for updated discussion.
Added settings views: profile, account, forums, logs.
Setup CI for the stable and develop branch.
Added dropdowns to hero section (alerts, mail, and bookmarks are currently empty but in place ready for data).
Added logout action.
Added decorations: avatars and vista.
Added a default avatar and default vista.
Changed
Changed all models from using nano ids and reverted back to incrementing ids.
Fixed
Exceptions were being handled incorrectly, fixed this to return the default response.
Fixed missing button to open sidebar on mobile.
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archwardens · 5 months ago
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changelog: v0.1.2
Added
Added the main news page. This lists all of the posts and showcases the latest at the very top.
Added the news post page.
Added comments to a news post.
Added social icons to the home page.
Added the latest news post to the home page.
Changed
Updated the appearance of the waitlist.
Changed how the waitlist is handled in the backend - new members now need to confirm their email.
Fixed
Fixed deferred props not loading correctly initially.
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archwardens · 6 months ago
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The Archwardens waitlist has been updated!
If you have already signed up you should have already received an email to confirm your waitlist application, if you haven't do reach out and I can take a look.
Realised that I hadn't added a "confirm email" function and had a bunch of obviously fake emails in the table that need to be filtered out. Basically if you don't confirm your email within a week, its removed automatically now.
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archwardens · 7 months ago
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[My art skills are definitely not improving.]
Territory generation has changed since the last post on it. Rather than going for complete random biomes, your territory will be a fixed size with fixed biome areas: icesheet, snow, temperate, desert, volcanic (ranging from north to south).
Within each biome will be four actions: gather, hunt, fish, and mine. Depending on the biome, certain actions will be more common than others.
After spending too long figuring out the generation, I took a little coding break to mess with some simple art assets for the icesheet biome which you can see above! The image tiles across the map, and showcases all of the available actions.
Now each action on a tile can come in 1 of six sizes: none, x-small, small, medium, large, x-large. And the image above will change depending on the size of the action on the tile. This leads to generation of territory like below:
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(One line is longer than the other as this is just the top of the full map which will be rounded when complete.)
To begin with the map will be covered, so you won't know what most of it looks like till you've scouted it.
As of current count there will be a total of 373 tiles for you to discover, plenty to do for you, and lots more to do for me!
EDIT:
In order to save some art time I've opted to use the same art assets for each area but use a color overlay to distinguish between them.
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Would like to make it really clear that none of these assets are final. I plan to commission an artist to create unique tiles for each area when timing (and funds) allow.
For now, please enjoy my incredible sphere.
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archwardens · 8 months ago
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The design of the sidebar when viewing a user's page (dark mode) and a second image with some info about what each part is.
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archwardens · 8 months ago
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Current WIP design of a territory tile sidebar.
At the top is the biome and then the type of tile with the coordinate position on the right. This overlays the image of the tile.
Underneath that we have the actions (currently only gathering for test purposes) with the number of wardens assigned to that action. You can then see the assigned wardens below this. Further down are the resources that can be found on this tile, only 1 has been discovered so far and 3 remain hidden. Resources become discovered as wardens assigned to the tile collect them. Hovering over the item shows the popover with information about the item.
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archwardens · 8 months ago
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The start of random territory generation.
Currently testing with just 3 biomes but more planned later. It isn't working exactly how I want it. Sometimes only one tile is spawned, sometimes random tiles are spawned somewhere else, sometimes the tiles don't connect properly; but it's a start.
Gameplay wise: All players will start in the same biome, probably a temperate one with access to immediate resources. This biome generation will most likely be of a fixed size.
Then, you will be able to send warden's out to scout the grey undiscovered tiles. When they arrive this will immediately generate that biome and reveal all tiles within it. You will still need to scout them to discover the type of resources within that biome.
I need to write up a full breakdown of territory as there are a few different layers to it, but will save that for another day.
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