auraaurelis
auraaurelis
AURA
255 posts
call me aura|23|she/them|rus eng| i love talking about my twst mc and the game theories actually
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auraaurelis · 1 month ago
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artfight week 1 attacks
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auraaurelis · 1 month ago
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I'm on ArtFight this year, for the first time! Still haven't added all my characters, so it's a bit scarce
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auraaurelis · 3 months ago
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a small log of sketches and wips for feh Sharena's hairstyle is swapped with Kiran's, while keeping her bangs, like if they decided to do each other's hair irl
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auraaurelis · 4 months ago
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Don't wanna be a bother but I bumped into ur touchstarved oc stuff and do you have any pointers for drawing in the touchstarved style? I can't really nail it down 100% but you do so... pretty please?
Hii yeah ofc, it's no bother at all no worries! You sent me this at the right time actually jsdhksd I'm in the middle of redesigning Emma right now and I've been taking a close look at the art style again, so it's all fresh in my mind!
Assuming you already have your design ready and have found a pose or composition you like, replicating the art style will probably come down to getting the lineart and shading to look similar.
About the lineart:
Probably goes without saying, but you'll need a pen with the opacity turned off to get the clean, ink-like lines. If you use CSP I recommend the default textured pen, which I think has a similar look, but honestly any pen will do.
The thing you have to look out for the most when doing the lines is the darkest shadows. It's a bit tricky to explain, and I think a lot of it comes with practice, but you have to look for the places where the darkest shadows would be, or where the light could barely reach. Once you spot them, instead of shading them you create a sharp shape and paint them black, like so:
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I also recommend varying the thickness of your lines, but not at random. Instead, try to keep lighting in mind while you draw them. You could draw one continuous thin line for something, and then only thicken it where it falls away from the light, or where it'd create an occlusion, or wherever you want a shape to stand out from another. A thick line will essentially either "push back" or separate things in space, while a thin line will pull it forward or make things look like they're closer together.
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You can also exaggerate the shadows in order to create more contrast. Like in the case of Kuras' sleeves and coat, for example- you could argue that some bounce light could still get in there, but with the shadows exaggerated it creates a really nice, clean shape. You can also separate these shapes from other lines by leaving a small space between them and the lines.
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The metal might look a bit different, but it follows the same logic as everything else- your darkest shadows will be pure black. It might look like it has more shadows but that's just because it's more reflective, so the light is usually concentrated on highlight and bounce light areas, so the tones around those areas will be darker.
About the shading:
From what I've noticed, it's all about keeping it subtle and simple. If you color pick the characters, you can see the variation between light and shadow is subtle and not all that contrasting. Most of the contrast is done with colors, not values.
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The light source is usually from the top right, characters are pretty well lit, and there's a little bit of a blue backlight from the left that helps them stand out against the backgrounds.
The shading is mostly sharp, cel shading, rarely blended. Wherever there's blending, it's usually subtle or a gradient
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They also use gradations to indicate color shifts, like the colors in Leander's coat. You can do this with the gradient tool or an airbrush.
I recommend picking 1 color for light, 1 color for shadow, and maybe 1 inbetween midtone to use sparingly in places where you want a very subtle shadow. You can go more fancy if you're trying to create something that looks more like the game's CGs, but if you're going for the same look as the sprites, it's better to keep it simple.
You can shade manually each part of the character, or you can try using a multiply layer. For multiply, I like shifting the color towards a warm or pinkish tone and keeping it light and desaturated to get a similar look as the sprites.
Highlights are used very sparingly, only on a few places like the nose, mouth, eyes, and a few on the hair. Maybe occasionally somewhere else, but only if necessary, like in the case of very reflective materials like metal, gold, glass and leather.
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The characters also usually have subtle textures on their clothes, and you can quickly create something similar by using a textured brush and an overlay or multiply mode. Like so:
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It's subtle, but makes a difference in my opinion! You can try this with a lot of different textured brushes to get the exact look you're going for.
That's all I could think of right now! If you have any questions or wanna know anything specific I didn't mention here, let me know!
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auraaurelis · 4 months ago
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The colorful first years.
They’re everything to me<3
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auraaurelis · 4 months ago
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Practicing game style and my new twst OC! 🩰🤍
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George Bellamy | he/him
He's a sophomore, loves to sing and when he gets attention!
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He's based on Georgette from Oliver & Company, I've been planning to create a character based on her for a very.. VERY long time.
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💗 art cr: gothyliberty | qpit111 💗
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auraaurelis · 5 months ago
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Hellebore, the Dökkálfr OC from this fic, and my take on her appearance (chibi, so i won't zero-in on details) according to author's notes, her description is inspired by Drolta from Castlevania Nocturne
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auraaurelis · 5 months ago
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yuu and grim
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auraaurelis · 5 months ago
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stuffs
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auraaurelis · 5 months ago
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my yuu doodles + enma yuuken
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auraaurelis · 5 months ago
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entry to my friends dtiys :3
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auraaurelis · 5 months ago
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why not?
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auraaurelis · 5 months ago
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I have been thinking about this the whole day. If you remember Grim mentioned having a letter from NRC and that since then he waited for the college to come find him. I’m 100% sure he wasn’t the one who got invited to this school. The person who might have gotten this letter might be his old master. The person who he was friends with was and some kind of yuu but here probably with magic. A person whose only dream was to become a great mage but who strangely disappeared and/or joined NRC without grim. This will explain Grim abandonment issues.
I don’t think the person who gets the letter was his creator because I do believe that Grim is an old beast. Here again, bringing Idia dialogue about the fact that Grim got in him ancient magic. Magic that probably came from the time the Great 7 was alive.
I’m still wondering if the book might be around the very past of twisted wonderland. At the same time, it would only feel like book 7 and it would be disappointing I think.
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auraaurelis · 5 months ago
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they're giving manolo from book of life
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auraaurelis · 6 months ago
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it's hard being people-oriented in reference to one of his quotes
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auraaurelis · 6 months ago
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Riddle's dream Book 7 spoilers
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auraaurelis · 6 months ago
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Dream Rebel Riddle full live2d
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