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The Balrog demo is now available on Steam!
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Balrog v1.0.4 Demo Update!
The demo update is live on itch.io! This will be the last update to the demo, aside from any necessary bug fixes or other such maintenance, as the game is (at this moment) literally half completed and I am going to focus on finishing it at a steady pace.
Magic Rings: Trade with Castien for rings that offer a damage reduction against specific damage types.
Javelins: Faster than crossbows, slower than bows. Offer a heightened chance of criticals in exchange for their shortened range.
Feat use: Feats can now be queued in advance or canceled, instead of needing to use them right in the middle of combat.
Gamespeed: Tap ctrl to pause, hold ctrl to slow the game down momentarily. You can also use the hotbar to set a constant speed.
Also, Balrog is now on Steam! I am still in the process of getting the Demo uploaded there, but for the moment, you can wishlist and follow the game here: https://store.steampowered.com//app/1326290
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It's live!
Please wishlist and share with your friends! Wishlisting is important to getting the game on Steam's algorithm. The demo update will not be on Steam for some weeks (sorry, just how the platform works) but it will be available on itch.io this saturday (tomorrow!) The Demo will be on Steam very roughly around the time the trailer is ready, so if you would rather wait that's your loose timeframe.
Much thanks from me to everyone who has supported Balrog so far and continues to do so!
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Vodenjaks are fearsome creatures that are drawn towards water sources, such as springs and lakes, where they feed at the bottom on algae, fish, and whatever else they happen to find. Fiercely territorial, once they settle in to a new den they are very hard to drive out!
Been a while since I posted any content here, though I think I finally found a way to work around Tumblr’s bizarre treatment of my gifs via MP4s that seem to work much better everywhere (except Twitter, oh well nothing is perfect)
Play the demo!
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Demo v1.0.1 is live! In addition to the listed stuff I also turned off a billion of Unreal's bizarre default plugin choices like Magic Leap and Steam VR, which should at least slightly improve performance and prevent those prompts from launching with the game.
Moving forward from here I am going to be working towards completing the whole game now, occasionally coming back to repair any bugs as needed but for the most part the demo is going to be as it is now for some time. I hope to be providing some more fun progress updates and sneak peeks as the work goes on, and I hope you will continue to share the demo with your friends and help to spread the word about Balrog!
If you run into any problems with the demo please make sure to let me know so I can add those problems to my to-fix list and make sure that your experience with the demo is a fun one.
Additionally, if you played the demo do please remember to leave a rating! Ratings help to put the game into the site's algorithm and make it easier for others to discover.
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DEMO IS HERE
Play up to level 5 and find your way all the way through the wilderness of the Green Stair, up into Vul Buhldar, and through the golden halls of Babiniton!
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One more week to demo! Thanks for all the follows across the mediascape, I can’t wait to let you all see what I’ve been working on all year.
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Ushangur, or "Dwarves & Trolls", is a popular Dwarven game wherein the dwarf player must escape the board with his king, while the troll player must capture him.
So popular is the game that some clever dwarves have designed automated Ushangur boards, occasionally employed as locking mechanisms or simply to challenge the mind.
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No lootbox mechanics here, just good old-fashioned gambling.
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Discord | Facebook | Twitter | Patreon | Itch.io
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New gameplay video! The Demo is almost ready, and signups for the beta are now open. If you’re already a Patreon supporter you are already going to get in the beta just like you already had access to all the alpha builds.
As always thanks for the support (even though Tumblr has made it difficult to share stuff!), I look forward to seeing how you guys like the demo and also finishing the rest of the game!
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While the population of a dwarven fortress is much smaller than their impressive scale might suggest, typically numbering no more than two hundred, it is yet no small task to keep all of its inhabitants fed!
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Lowest of creatures, the loathsome and destructive goblin hordes are drawn to misery, upon which they feed like locusts. Though diminutive and weak, it is the optimism of fools to think of them as harmless.
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Fairies are drawn to ancient and magical things, and thus it is little wonder that they congregate near the Portstones. Perhaps they know something we don’t?
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Been getting closer and closer to that demo release! Lots and lots of systems work at the moment, but soon the entire base system of the game will be completed and the rest will be almost entirely asset-building.
I have also started a Discord, as I find that a more effective means of communication than social media, particularly Tumblr which has been... well, questionably useful of late.
Here you will find even more updates and WIP as well as just a nice place to talk about Balrog and hang out! I hope you’ll join me as I work on the final steps of the demo.
Thanks to those of you who have been following this project! Every reblog, retweet, share, and good word to your friends is a huge help to me.
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Viewed by other races as a cunning nuisance only a cut above foxes, kobolds have an obsession with all that glimmers... and are thus fixated on the humans, dwarves, and elves who adorn themselves and trade with such glimmering things.
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