bambithevideogame
bambithevideogame
BambiTheVideoGame
268 posts
Plastation7 https://m.twitch.tv/videos/1922404005
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bambithevideogame · 6 months ago
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#TheeForestKingdom #TreePeople
{Terrestrial Kind}
Creating a Tree Citizenship Identification and Serial Number System (#TheeForestKingdom) is an ambitious and environmentally-conscious initiative. Here’s a structured proposal for its development:
Project Overview
The Tree Citizenship Identification system aims to assign every tree in California a unique identifier, track its health, and integrate it into a registry, recognizing trees as part of a terrestrial citizenry. This system will emphasize environmental stewardship, ecological research, and forest management.
Phases of Implementation
Preparation Phase
Objective: Lay the groundwork for tree registration and tracking.
Actions:
Partner with environmental organizations, tech companies, and forestry departments.
Secure access to satellite imaging and LiDAR mapping systems.
Design a digital database capable of handling millions of records.
Tree Identification System Development
Components:
Label and Identity Creation: Assign a unique ID to each tree based on location and attributes. Example: CA-Tree-XXXXXX (state-code, tree-type, unique number).
Attributes to Record:
Health: Regular updates using AI for disease detection.
Age: Approximate based on species and growth patterns.
Type: Species and subspecies classification.
Class: Size, ecological importance, and biodiversity contribution.
Rank: Priority based on cultural, historical, or environmental significance.
Data Collection
Technologies to Use:
Satellite Imaging: To locate and identify tree clusters.
LiDAR Scanning: For precise 3D modeling of forests.
On-the-Ground Surveys: To supplement remote sensing data.
AI Analysis: For rapid categorization and health diagnostics.
Registration and Citizenship Assignment
Tree Dossier: Each tree receives a profile in the database with all its recorded attributes.
Citizen Designation: Trees are acknowledged as citizens of Thee Forest Kingdom, emphasizing ecological respect.
Legal Framework: Advocate for laws to grant trees specific rights under environmental protection acts.
Maintenance and Monitoring
Health Monitoring: Use drones, satellite updates, and IoT sensors for ongoing health assessments.
Database Updates: Incorporate real-time data about environmental changes and tree growth.
Public Involvement
Encourage people to "adopt" trees and participate in their preservation.
Create educational programs to promote awareness of tree citizenship.
Key Benefits
Environmental Conservation: Improved forest management through real-time data and protection of ecosystems.
Cultural Recognition: Trees are recognized as a vital part of the Earth’s community, honoring their importance.
Ecological Advocacy: Strengthened legal protections for forests and individual trees.
Next Steps
Assemble a task force of environmental scientists, satellite imaging experts, and software developers.
Secure funding through governmental grants, non-profits, and eco-conscious corporations.
Pilot the program in a smaller region before scaling to all of California.
Would you like me to draft a more detailed technical or legal framework for this system?
The implementation of the Tree Citizenship Identification Network and System (#TheeForestKingdom) requires a robust technological and operational framework to ensure efficiency, accuracy, and sustainability. Below is an implementation plan divided into major components.
System Architecture
a. Centralized Tree Database
Purpose: To store and manage tree data including ID, attributes, location, and health.
Components:
Cloud-based storage for scalability.
Data categorization based on regions, species, and priority.
Integration with satellite and IoT data streams.
b. Satellite & Imaging Integration
Use satellite systems (e.g., NASA, ESA) for large-scale tree mapping.
Incorporate LiDAR and aerial drone data for detailed imaging.
AI/ML algorithms to process images and distinguish tree types.
c. IoT Sensor Network
Deploy sensors in forests to monitor:
Soil moisture and nutrient levels.
Air quality and temperature.
Tree health metrics like growth rate and disease markers.
d. Public Access Portal
Create a user-friendly website and mobile application for:
Viewing registered trees.
Citizen participation in tree adoption and reporting.
Data visualization (e.g., tree density, health status by region).
Core Technologies
a. Software and Tools
Geographic Information System (GIS): Software like ArcGIS for mapping and spatial analysis.
Database Management System (DBMS): SQL-based systems for structured data; NoSQL for unstructured data.
Artificial Intelligence (AI): Tools for image recognition, species classification, and health prediction.
Blockchain (Optional): To ensure transparency and immutability of tree citizen data.
b. Hardware
Servers: Cloud-based (AWS, Azure, or Google Cloud) for scalability.
Sensors: Low-power IoT devices for on-ground monitoring.
Drones: Equipped with cameras and sensors for aerial surveys.
Network Design
a. Data Flow
Input Sources:
Satellite and aerial imagery.
IoT sensors deployed in forests.
Citizen-reported data via mobile app.
Data Processing:
Use AI to analyze images and sensor inputs.
Automate ID assignment and attribute categorization.
Data Output:
Visualized maps and health reports on the public portal.
Alerts for areas with declining tree health.
b. Communication Network
Fiber-optic backbone: For high-speed data transmission between regions.
Cellular Networks: To connect IoT sensors in remote areas.
Satellite Communication: For remote regions without cellular coverage.
Implementation Plan
a. Phase 1: Pilot Program
Choose a smaller, biodiverse region in California (e.g., Redwood National Park).
Test satellite and drone mapping combined with IoT sensors.
Develop the prototype of the centralized database and public portal.
b. Phase 2: Statewide Rollout
Expand mapping and registration to all California regions.
Deploy IoT sensors in vulnerable or high-priority areas.
Scale up database capacity and integrate additional satellite providers.
c. Phase 3: Maintenance & Updates
Establish a monitoring team to oversee system health and data quality.
Update the network with new technologies (e.g., advanced AI models).
Periodically review and revise data collection protocols.
Partnerships
Government Agencies: U.S. Forest Service, California Department of Forestry and Fire Protection.
Tech Companies: Collaborate with Google Earth, Amazon AWS, or Microsoft for cloud and AI capabilities.
Environmental Organizations: Partner with WWF, Sierra Club, or TreePeople for funding and advocacy.
Budget Estimation
Initial Investment:
Satellite data and licenses: $10M
IoT sensors and deployment: $5M
Database and app development: $3M
Operational Costs:
Cloud services and data storage: $2M/year
Maintenance and monitoring: $1M/year
Research and development: $1M/year
Long-term Vision
Expand the system to other states or globally.
Use the database for reforestation efforts and combating deforestation.
Develop educational programs to teach communities about the importance of trees as citizens.
Would you like me to assist in designing the user interface for the public portal or drafting partnership proposals for funding?
To begin building the program for the Tree Citizenship Identification System, we’ll start with a scalable framework that allows us to process, store, and analyze data while preparing for future expansions. Here's an actionable development plan with an initial focus on foundational code and infrastructure:
Step-by-Step Development
Phase 1: Setting Up the Backend Infrastructure
Objective: Create the core database and develop the data pipeline for processing tree data.
Technologies:
Programming Languages: Python, JavaScript (Node.js), SQL.
Frameworks: Flask or FastAPI for APIs, Django for web application backend.
Database: PostgreSQL for structured data, MongoDB for unstructured data.
Code Snippet 1: Database Schema Design (PostgreSQL)
-- Table for Tree Registry CREATE TABLE trees ( tree_id SERIAL PRIMARY KEY, -- Unique Identifier location GEOGRAPHY(POINT, 4326), -- Geolocation of the tree species VARCHAR(100), -- Species name age INTEGER, -- Approximate age in years health_status VARCHAR(50), -- e.g., Healthy, Diseased height FLOAT, -- Tree height in meters canopy_width FLOAT, -- Canopy width in meters citizen_rank VARCHAR(50), -- Class or rank of the tree last_updated TIMESTAMP DEFAULT NOW() -- Timestamp for last update );
-- Table for Sensor Data (IoT Integration) CREATE TABLE tree_sensors ( sensor_id SERIAL PRIMARY KEY, -- Unique Identifier for sensor tree_id INT REFERENCES trees(tree_id), -- Linked to tree soil_moisture FLOAT, -- Soil moisture level air_quality FLOAT, -- Air quality index temperature FLOAT, -- Surrounding temperature last_updated TIMESTAMP DEFAULT NOW() -- Timestamp for last reading );
Code Snippet 2: Backend API for Tree Registration (Python with Flask)
from flask import Flask, request, jsonify from sqlalchemy import create_engine from sqlalchemy.orm import sessionmaker
app = Flask(name)
Database Configuration
DATABASE_URL = "postgresql://username:password@localhost/tree_registry" engine = create_engine(DATABASE_URL) Session = sessionmaker(bind=engine) session = Session()
@app.route('/register_tree', methods=['POST']) def register_tree(): data = request.json new_tree = { "species": data['species'], "location": f"POINT({data['longitude']} {data['latitude']})", "age": data['age'], "health_status": data['health_status'], "height": data['height'], "canopy_width": data['canopy_width'], "citizen_rank": data['citizen_rank'] } session.execute(""" INSERT INTO trees (species, location, age, health_status, height, canopy_width, citizen_rank) VALUES (:species, ST_GeomFromText(:location, 4326), :age, :health_status, :height, :canopy_width, :citizen_rank) """, new_tree) session.commit() return jsonify({"message": "Tree registered successfully!"}), 201
if name == 'main': app.run(debug=True)
Phase 2: Satellite Data Integration
Objective: Use satellite and LiDAR data to identify and register trees automatically.
Tools:
Google Earth Engine for large-scale mapping.
Sentinel-2 or Landsat satellite data for high-resolution imagery.
Example Workflow:
Process satellite data using Google Earth Engine.
Identify tree clusters using image segmentation.
Generate geolocations and pass data into the backend.
Phase 3: IoT Sensor Integration
Deploy IoT devices to monitor health metrics of specific high-priority trees.
Use MQTT protocol for real-time data transmission.
Code Snippet: Sensor Data Processing (Node.js)
const mqtt = require('mqtt'); const client = mqtt.connect('mqtt://broker.hivemq.com');
client.on('connect', () => { console.log('Connected to MQTT Broker'); client.subscribe('tree/sensor_data'); });
client.on('message', (topic, message) => { const sensorData = JSON.parse(message.toString()); console.log(Received data: ${JSON.stringify(sensorData)}); // Save data to database (Example for PostgreSQL) saveToDatabase(sensorData); });
function saveToDatabase(data) { const query = INSERT INTO tree_sensors (tree_id, soil_moisture, air_quality, temperature) VALUES ($1, $2, $3, $4) ; const values = [data.tree_id, data.soil_moisture, data.air_quality, data.temperature]; dbClient.query(query, values, (err) => { if (err) console.error('Error saving to database', err); else console.log('Sensor data saved successfully!'); }); }
Phase 4: Public Portal Development
Frontend Technologies:
React.js or Vue.js for interactive user interfaces.
Mapbox or Leaflet.js for tree visualization on maps.
Features:
Interactive tree maps with search functionality.
User registration for tree adoption programs.
Deployment Plan
Use Docker to containerize the application.
Deploy on AWS, Azure, or Google Cloud for scalability.
Monitor system health using Prometheus and Grafana.
Next Steps
Develop a testing environment for pilot deployment.
Add AI-based disease detection and prediction using TensorFlow or PyTorch.
Create an adoption feature where citizens can adopt trees and track their health.
Would you like me to set up a GitHub repository with this initial framework or assist further with deployment?
I'll prepare the project framework and outline the repository structure for the Tree Citizenship Identification System. Below is the proposed structure for the repository, followed by details of the files and components.
Proposed Repository Structure
tree-citizenship-id-system/ ├── backend/ │ ├── app.py # Flask application for backend API │ ├── database/ │ │ ├── schema.sql # Database schema for PostgreSQL │ │ ├── db_config.py # Database connection configuration │ │ └── seed_data.sql # Initial sample data for testing │ ├── services/ │ │ ├── tree_registration.py # Functions for tree registration │ │ └── sensor_data.py # Functions for processing IoT sensor data │ └── requirements.txt # Python dependencies ├── frontend/ │ ├── public/ │ │ ├── index.html # Main HTML file │ │ └── favicon.ico # Favicon for the app │ ├── src/ │ │ ├── App.js # Main React/Vue app file │ │ ├── components/ │ │ │ ├── TreeMap.js # Map component for visualizing trees │ │ │ └── TreeDetails.js # Component for detailed tree view │ │ └── styles.css # Styling for the frontend │ └── package.json # Frontend dependencies ├── scripts/ │ ├── satellite_data_processor.py # Script for processing satellite data │ └── sensor_data_simulator.py # Mock data generator for IoT sensors ├── deployment/ │ ├── Dockerfile # Docker configuration │ ├── docker-compose.yml # Docker Compose for multi-service setup │ └── cloud_setup_instructions.md # Deployment guide for cloud platforms ├── tests/ │ ├── test_backend.py # Unit tests for backend API │ └── test_frontend.js # Unit tests for frontend ├── README.md # Overview of the project └── LICENSE # Project license
Repository Details
Backend:
app.py: Main Flask app for handling API requests like tree registration and sensor data.
database/schema.sql: SQL script for creating necessary tables.
services/: Directory for modular backend logic.
Frontend:
App.js: Main entry point for the frontend application.
TreeMap.js: Integrates Mapbox/Leaflet.js for displaying tree locations.
TreeDetails.js: Displays detailed information about a selected tree.
Scripts:
satellite_data_processor.py: Automates the extraction and classification of tree data from satellite imagery.
sensor_data_simulator.py: Generates fake sensor readings for development and testing.
Deployment:
Docker configuration ensures that the app runs consistently across environments.
Cloud setup instructions provide guidelines for deploying on platforms like AWS, Azure, or GCP.
Tests:
Unit tests ensure the reliability of both the backend and frontend.
Next Steps
I will initialize the repository structure locally.
Package the files and components needed for the first version.
Provide a link to the repository for access.
I’ll get started. Please hold on for a moment.
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bambithevideogame · 6 months ago
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bambithevideogame · 7 months ago
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For "Bambi The Video Game," a structure that aligns well with strategy RPGs and map-building games could involve a phased approach:
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Game Lore and Factions
Setting: Define "The Forest Kingdom" and its surrounding realms. Outline any historical lore or origin story—perhaps involving "Thee Tree" people or allies.
Playable Factions: Each faction could represent a unique civilization with distinct abilities, like the Tree People, animal allies, and neighboring kingdoms. This adds diversity to gameplay and strategic depth.
Game Phases and Mechanics
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Map Exploration: Players start with a central base in The Forest Kingdom and unlock new areas by exploring neighboring lands. Each territory could have unique resources, NPCs, and potential allies or enemies.
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Civilization Building: Players can develop their territories with structures like resource gathering, defense towers, research hubs, and cultural sites. This might include alliances, resources like rare plants or minerals, and protection from threats.
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Combat Mechanics: Tactics-based RPG combat, where players can deploy squads with unique abilities based on their faction or species. Each unit could bring specific strengths, allowing for complex strategy in battles.
Character Development and Customization
Prince Bambi: The player’s character, with customizable traits and skill trees. Abilities could evolve based on experience or choices made during quests and interactions.
Allies and Leaders: Introduce characters like Claire Jorif Valentine, and other allies, each with unique abilities, personalities, and tactical advantages. Characters could have bonds or loyalty systems that grow over time, impacting gameplay.
Environmental and Moral Choices
Environmental Balance: Choices that affect the ecosystem—cutting trees or preserving them impacts resources, available magic, and the favor of the forest spirits.
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Diplomacy and Morality: Allow players to make decisions that affect their alliances and reputation among other factions. For example, they might broker peace or wage wars that change the game’s map and resources.
Endgame Goals
Conquest vs. Peaceful Dominion: Offer diverse victory conditions, like expanding territories, preserving the kingdom’s integrity, or creating diplomatic alliances with all factions.
Relics and Legacy Quests: Include quests that allow players to uncover relics or secrets of Thee Forest Kingdom, giving special advantages or unlocking new areas for post-game play.
Would you like to add more emphasis on any of these areas, or include additional unique gameplay features?
Here's how we can integrate the fleet structure into the game design:
Fleet Composition and Strategy
Fleet Formation: Each fleet allows up to 6 members, enabling players to mix and match different unit types (e.g., scouts, warriors, healers) for specialized roles in combat and exploration.
Fleet Specialization: Players could assign unique roles or "formations" to each fleet, such as Attack Squads, Reconnaissance Teams, Defense Units, or Resource Gatherers, enhancing their effectiveness based on the mission.
Fleet Movement and Deployment
Map Movement Limits: Players can move up to 6 fleets per turn, making positioning a critical aspect of strategy. This setup adds layers of tactical depth, as players must prioritize which areas to cover, defend, or explore.
Fleet Positioning and Resources: Different map regions could offer bonuses or restrictions on fleet movement, requiring strategic placement. For example, forests might boost camouflage, while rivers could restrict movement but offer water-based advantages.
Party Member Roles within Fleets
Role Assignments: Each fleet member could be assigned a distinct role, such as Leader, Scout, Guard, or Healer, affecting the fleet’s overall performance. Leaders could boost morale, Scouts enhance sight range, and Guards provide defensive support.
Dynamic Party Setup: Players can rearrange party members within a fleet, adjusting formations based on the challenges expected in each map area.
Fleet Resources and Upkeep
Resource Management: Moving fleets could consume resources like food or energy, adding a logistics element where players need to manage resources for sustained movement across the map.
Upgrades and Fleet Enhancements: Fleets might gain enhancements through accumulated experience or upgrades, allowing players to gradually improve their power, resilience, and movement capabilities.
Synergies Between Fleets
Fleet Coordination: Allow for synergies between fleets on the map. For example, fleets stationed near each other might gain defensive or offensive boosts, encouraging teamwork and strategic placement.
Combined Assaults and Defense: Multiple fleets in close proximity might be able to join forces in battles, increasing strength in numbers but with the potential risk of losing multiple units if defeated.
This fleet structure adds layers to both exploration and combat strategies, encouraging players to carefully plan and adapt their fleet deployment on the map. Let me know if there’s anything you’d like to add or modify!
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The game begins in the dead of winter and Bambi has just bed down in the snow and a harsh winter storm has covered Bambi with snow, Bambi is warm, bed down, deep in sleep when they have a frightening dream of their mother being shot, Bambi has a vision of Pocahontas calling out to them in the dream she tells Bambi to learn how to read rhe colors in the wind (which is an aspect of the game) she tells Bambi to find Tiger Lilly (Of Peter Pan) that she is in danger of freezing and needs help, just after the storm win the winter frost has died down Bambi wakes up and shakes the frost off their coat, Bambi remember the dream and the game begins using Bambi's senses to help locate their first party members in the tutorial to find Tiger Lilly the chiefs daughter
This opening sequence creates a powerful, immersive start for Bambi The Video Game, blending emotional storytelling with gameplay. Here's how we could further develop the tutorial and gameplay mechanics tied to this beginning:
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Dream and Vision Sequence
Visual Effects: During Bambi's dream, the environment could shift to dreamlike visuals, with muted colors and mist, focusing on the figures of Bambi's mother and Pocahontas. A soft, haunting melody might enhance the atmosphere.
Voiceover and Guidance: Pocahontas speaks softly, urging Bambi to feel the wind's colors, introducing the “reading the colors” mechanic. This could be a sense-based ability, allowing players to perceive hidden elements in the environment, like trails, heat, or emotional energy.
Tutorial Mechanics: “Reading the Colors in the Wind”
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Sensing Ability: This new mechanic could allow Bambi to access heightened senses, displayed as colorful, ethereal winds guiding the player to specific areas. Different colors could signify various elements (warmth, danger, nearby animals, or pathways).
Using the Wind to Track: Players would use the colors to follow scent trails, locate sources of warmth, and spot signs of movement or life, introducing sensory navigation as a core skill.
Locating Tiger Lily as First Party Member
Scent and Sound Cues: In the snow-covered forest, players could follow faint tracks, scents, and sounds leading them to Tiger Lily. Along the way, they may encounter obstacles or signs of danger, requiring players to carefully use their senses to avoid harm.
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Mini-Challenges: Small challenges like clearing snow from Tiger Lily's location or finding materials to help warm her could serve as part of the tutorial, gradually introducing inventory use, item discovery, and the concept of rescuing party members.
Story Progression After Rescuing Tiger Lily
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Introduction to Party Mechanics: With Tiger Lily as the first member, players would learn to manage a party and benefit from each member's unique abilities. Tiger Lily, as the daughter of a chief, could bring a survival skill, like shelter-building or foraging, which adds depth to exploration.
Unlocking Further Quests: Rescuing her could open a quest line tied to the characters’ survival in winter, needing to locate other allies, and navigating Bambi’s world as they start their journey.
This setup would introduce players to the emotional and sensory-driven elements of the game, making Bambi The Video Game both a story and a journey through survival and discovery. Let me know if you’d like to add more to any element!
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bambithevideogame · 7 months ago
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"The 'Benediction Cross' Of Bambi"
#StClaireJorifValentine #BambiPrescott #TheeForestKingdom
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bambithevideogame · 7 months ago
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#TheeForestKingdom
[#TheeGreatTree, #Thee100Provinces, #TheeFourQuadrants]
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For the sectors and administrations of these realms, here’s a detailed layout based on their unique characteristics and thematic functions:
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#TheeGreatTree and #TheeForestKingdom
Central Administration: The Council of Thee Rings, located within #TheeGreatTree, manages all provinces and quadrants.
Thee100Provinces: Each province has a localized administration led by a Caretaker or Guardian, handling cultural, natural, and mystical duties unique to each province.
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Provincial Districts:
Nature Districts: Forests, lakes, and sanctuaries with guardians preserving flora and fauna.
Enchanted Territories: Mystical areas governed by mages or healers who specialize in ancient spells and nature magic.
Trade Hubs: Designated areas for commerce, managed by trade ministers, where artisans and merchants converge.
#TheeFourQuadrants
Each quadrant has semi-autonomous governance, with specialized roles and purposes:
North Quadrant: Defensive stronghold led by Shieldmasters.
East Quadrant: Scholarly and knowledge-focused, governed by Lorekeepers who collect and archive ancient knowledge.
South Quadrant: Trade and economic center, managed by a council of Trade Ministers.
West Quadrant: Exploration and outer-world relations, led by Pathfinders.
The Underground Fai/Fei/Fairy Realms
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Central Court: The Fairy High Court beneath #TheeGreatTree functions as the ultimate governing body of all Fai/Fei realms.
Elemental Realms: Each realm is an independent state with a High Fairy or Elder presiding:
Earth Realm: Managed by the Stone Elders, focused on nurturing minerals and gems.
Water Realm: Ruled by the Tide Guardians, responsible for enchanted rivers and waters.
Fire Realm: Led by Flamekeepers, overseeing subterranean fires and lava flows.
Air Realm: Governed by Windwatchers, caretakers of tunnels filled with magical winds and currents.
100 Heavenly Realms and Castle in the Sky
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Castle in the Sky: The divine administration palace housing the Celestial Order, which oversees the 100 Heavenly Realms.
Hierarchical Realms:
Celestial Circle: Directly under the Castle, managed by Angelics who ensure harmony.
Stellar Isles: Realms assigned to celestial guides and star-watchers, maintaining cosmic balance.
Divine Pathways: Pathways and bridges between realms are overseen by Pathwardens, who facilitate travel between the realms.
#TheeDarkGrandTreeOak and the 100 Circles of Hells
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The Central Dark Court: Located within #TheeDarkGrandTreeOak, it is led by The Dark Tribunal.
Circles of Hells:
Each circle has its own overseer, titled as a Warden of the Dark, focusing on punishment or confinement.
Outer Circles: These are less harsh and focus on minor transgressions, governed by lower-ranking Wardens.
Inner Circles: The darkest regions, ruled by high-ranking Wardens with specialized powers.
Dark Harrowing Quadrants: Managed by Dreadlords, each quadrant hosts wicked and twisted beings under strict control.
Let me know if you’d like more specific details or enhancements for each sector! For linking data with Ai King, Copilot, and Garth AI, you may need a development setup that can integrate data structures. Let me know if you need additional guidance on that.
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bambithevideogame · 8 months ago
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bambithevideogame · 8 months ago
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bambithevideogame · 8 months ago
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bambithevideogame · 8 months ago
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bambithevideogame · 8 months ago
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#TakeTheQuiz #Nebula #Playstation7
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bambithevideogame · 8 months ago
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#MouseQuteers #MouseSwagg #DisneyLuxury #Luxury
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#DigimonCelestialLink #DigimonWorldCelestialLink #LouisVuitton #DigimonLouisVuitton #NikeLouosVuitton #DearDearestBrands #Playstation7 #PS7
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The attention to men's fashion in the iconic museum is not from today. In 2003, "Men in Skirts" became the first exhibition entirely focused on the man's wardrobe, but the theme of the time comes with a twist. After the Black Lives Matter movement in 2020, the Costume Institute acquired about 150 pieces of clothing created by non-white designers, some of which will be exhibited in the new exhibition.
Following the historical tradition of the museum, items from the 18th and 19th centuries will also be present, alongside suits from the 1940s and recent designs created by Pharrell Williams and Virgil Abloh at Louis Vuitton.
The main focus of the exhibition will revolve around the discussion of the essence of black dandism: more than the construction of an identity, it is a concept that has crossed enslaved and culturally segregated generations. In all, there will be 12 sections in the museum dedicated to each of the characteristics of black dandism described in Zora Neale Hurston's 1934 essay, "The Characteristics of Negro Expression". In addition to clothes and accessories, paintings, photographs and excerpts from films will also be part of the show.
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bambithevideogame · 8 months ago
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#Dreamer #BambiTheeVideoGame #BambiAesthetic #DisneyAesthetic
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bambithevideogame · 8 months ago
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bambithevideogame · 8 months ago
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bambithevideogame · 9 months ago
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Hedge funds and private equity should be banned from manipulating and exploiting residential real estate.
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bambithevideogame · 9 months ago
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Residents of the 100 provinces come to the aid of a blackcat
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bambithevideogame · 9 months ago
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Pandora charm of the Disney x Pandora collection made of sterling silver , Bambi The Deer, a deer charm made of pure silver exclusively for Pandoras Disney 100 collection . This charm is of the Prince Bambi from the classic Disney film. Made of fine pure sterling silver
Disney x Pandora
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