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CLEARANCE!

Here are 100 beats and demos from my "BEATS" folder. I have no idea what to do with them so I'm releasing them to the world.
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Room 101

(2022) For this piece, I wanted to make a 2D composition using 3D space. I set my camera up about 30 feet from my scene and zoomed in to create a more flattened painting-like look. The objects I chose sit in a liminal space between modern and antiquated. These objects were picked based on color palette and visual cohesiveness. I wanted to create an image that reveals the nuanced beauty of common objects.
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Sourcery




(2024) Sourcery is a deck of cards made for when you forget how to put pen to paper. When the same three ideas have been rattling around your head for the past six hours, it can feel like your creativity is all used up. However, you might just need a concept so left-field that it shakes off your arrested process. This inspiration deck provides easily-accessible randomized sources, and prompts you to look closer at your findings’ elements and shapes. The final card tells you a way to reinterpret this element and transform it into something new. This process is meant to give your process a random external influence to bounce off of when coming up with design ideas, to escape from the echo chamber of your own mind.
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Equestrian Fever Dream
(2024) A series of surreal 3D renders centering around horses.
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HorsegiirL Interview


(2024) I designed typography layouts and illustrations for this interview with fabulous equestrian DJ, HorsegiirL.
Original interview conducted by by Daniel Rodgers in 2023.
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Neigh Sayer




(2024) Logo and brand development for Neigh Sayer, a quirky and hip western-themed clothing brand.
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Superfresh Knockout
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Superfresh Knockout (2020) is a video game that doesn’t exist. I designed, modeled, and textured everything myself, using a total of nine different applications, including VR modeling software, Blender, and Final Cut Pro. I wanted to use the nostalgic, low-poly style of games from the PlayStation 1 era, but with characters from the current zeitgeist. It features characters like Bel, a kinky non-binary cowboy, and Kuroshi, a black kid with dreams of being an anime hero. I wrote the music for the soundtrack as well with a funky, punchy vibe fitting of an action-packed video game. All of the fonts are hand-made by me to fit each character.
#art#digital art#animation#blender#blender3d#ps1#jet set radio#cowboy#music#Youtube#low poly#pixel art
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Otherworld Extractions

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In this otherworldly art series from 2021, I wanted to make something that could not exist in the known world. The intersection of the familiar and the utterly strange often gets an unsettled reaction from viewers and that is exactly what I like about it. I used Blender 3D to render mysterious entities and artifacts that challenge our comfortable conceptions of physics and logic.
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Pixel Posters









I have loved making pixel art since I was about 3 years old. When I went to art school, I wanted to create something that was a more mature evolution of my love for pixel art as a medium.
Every piece was made in Photoshop at 170x220 pixels, drawn on my laptop with my finger and trackpad. The bright colors and nervous lines create an kitschy energy and I loved getting to put my sense of humor in my art.
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O, WORM?

O, WORM is a band/project/collaboration with my friend Gideon (AKA King Bird). Gideon and I met through mutual friends when we were just kids playing Minecraft together, but we reconnected years later around 2019 when I listened to his music and was obsessed with his wonky eclectic production style. I sent him a rap I wrote to one of his released beats and we started collaborating after that.
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For the O Worm songs, we worked mostly worked by sending files over text, adding and tweaking sections back and forth until we were happy with them. This method was especially helpful while navigating the pandemic happening around that time.
The first song we created, King Shit, started with us making sample packs for each other to try to make beats with. I sent Gideon the drum loop and a few other samples used throughout the song.
The beat for F-BOYS was created in a park in Providence RI where the two of us met up for a beatnic (a beat-making picnic.) Two friends, two laptops, a blanket, and some synthesizers. The beat features samples of the kids playing of the playground and the sounds of banging on a trashcan we found in the park.
Go listen to O, WORM. It is joyous lovely music.
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Stone Computer
Stone computer is one of my most involved and time-consuming projects I have ever made.
The idea and early sketches first came to me around 2020 when I was thinking about what makes our electronic devices feel different from our other objects. Maybe it's a screen, maybe it's a button, maybe it's nothing but a single blinking light and subtle whirring. Any of these indicators can shift an object's perception from something that could be tossed across a room to something that is delicate and thinking; almost treated as alive. I started considering the smallest change needed to turn a thoughtless, solid object into a device, thereby changing how the viewer perceives and interacts with it.
It wouldn't be until four years later in the summer of 2024 when I was finally in a place to start working on this project for real. I was back in my home state of Rhode Island reconnecting with my friends. The previous summer, we had worked on an ambitious project that included teaching ourselves to anodize aluminum and conducting dangerous experiments in our own backyards. I was inspired by the accomplishment of working on and finishing a project like that just through having a vision and an obsessive work ethic, and I wanted to make something new the next summer.
My friend Cooper and I work well together: I study art and design, he studies electrical and computer engineering, and we share a strange abstract wavelength of thinking. It was the perfect pairing to make the stone computer a reality. We started with sketches designing what we wanted our computer to do. We made prototypes and tests as we went starting with the form made of chicken wire, the exterior sculpted from concrete, and finally inserting the electronic components and coding the machine.
The final piece is an interactive sculpture that generates a combination of odd words fed to the machine by Cooper and myself. Pressing the button flashes an LED indicator light and shows a new cryptic message on the LCD display. The organic shape of the concrete rock and the unique words it spits out give the stone computer a personality.
It is a fun to use and completely non-utilitarian interactive sculpture, and it makes me happy every time I look at it.
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YokiKo
YokiKo are small, mysterious entities said to possess a range of powers and abilities. They come in a large variety of shapes and sizes and each possess their own powers and personalities.
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