Playing with a less busy Steam capsule art design. I like my other one but it’s probably too busy to be effective. Still not sure how to improve the text though
Two more leisure time sprites while I’m working on less exciting polish for Broadside (menus getting much more functional and the options are properly saving between sessions).
As for Broadside Renegades,
Few more boring but important things to check off before I slice off the real demo (indev still available on itch.io). Aiming to have my two favorite ships (and therefor best tested and balanced) in the demo, and the first 10-12 weapons (most guaranteed to be stable as they’ve been tested for longer). Content wise it’s ready, but the midboss who ends the demo needs to be heavily balanced both for the full game and the demo. The best part of aiming for a higher level of polish (for a solo first timer at least) on the demo means I’m wrapping up a lot of the stuff I wasn’t sure how to tackle a few weeks ago.
That means hopefully, assuming everyone doesn’t hate the demo, I have a decent window to really pack out the content.
Searched Steam Next Fest documentation to make sure I'm not missing anything I'm supposed to be doing, and the "question answer" drop-down thingy they include in all searches now was quoting from the section for developers who have been specifically contacted for official marketing and it said to submit your demo 6 weeks in advance. Luckily it's only a week for the rest of us, but I had a mini heart attack. I feel better now as I had assumed it was 2 weeks. More time to test and polish.
Oh no, a krogue has been spotted in the village. But don't worry, things should remain under control as long as nobody does something silly such as liking or reblogging this post.
To anyone seeing this post, make sure to inform all of your friends not to like or reblog, or terrible things may happen to this poor village.
A little over 4 months left and I have taken stock of where I'm at and what needs to be finished. I believe my commitment to Steam Next Fest is actually well timed for getting me to be realistic on where I can go from here while sticking to my planned release date.
Currently the focus is general polish across everything, UI, menu options, and balance. I'm trying to knock out as much of this as possible before forking the project over to the demo (luckily this will be easy, I can disable content on the backend with a few edits, and players should have (within reason) a portion of the game to play around freely.
On a potentially disappointing note, I'm scaling back how much lore will make it into the initial game. A logbook type page will remain a "stretch goal" assuming people are playing/enjoying the game enough for a possible post launch update. The benefit is that it's allowing me to clean up the menus a bit, and its a ton of work I can put towards meatening up the content and polishing the rest. I've tried to make the art and ship designs evocative enough to imply there's a lived in world, so I hope that its enough for people to be intrigued to know more.
On a more positive note, the combination of me accidentally making an HD game and Gamemakers built in scaling options, video settings is proving to be a lot easier than I feared, so I will sleep a lot better. Today I added in Steam Deck camera settings so players on 16:10 aspect ratio can play the game without black bars or stretching. I've also enabled free resize while in windowed mode and the graphics seem to hold up well at whatever weird size I stretch the window to (though you will get bars if it isn't 16:9 or 16:10).
Taking the weekend off to regenerate, and refresh to get ready to polish off Broadside for a demo for nextfest. Doing some art for fun and practice, went fantasy for a contrast to the current sci-fi setting. Also partially playing around with aesthetics and theming for a future idea thats been in my head for awhile with this one. Go little goblin go.
Decided to add a little gag for those who may be doing the levels out of order.
Anyway, here is your reminder to follow the game on Gamejolt. Help me reach 30 and I'll give a release date. Don't be shy and share a plenty, the more people know about the game, the better.
Another player ship incoming. Similar to the basic broadside ship, but with scatter blasters. The ship is clearly a former mercenary knight vessel, but with a spookier undead paint job upgrade.
Thomas: I have seen past the farthest star. And I have gone to the edges of the Earth. I can take you there. If you so choose. I can give you all the things you never knew you wanted. Taste from the tallest chalice. Dine at the largest halls. All I ask in return... is your soul. Your soul for a chance at a life without pain. Without heartache. All this I can give you and more. Just for your soul.
Lightning McQueen: What of life after death? What of the paradises that await me in Heaven above?
Thomas: Drain thee of woes... For your God has turned His back on you. That's why my tracks still push me forward.
-"Railroad", Meatcanyon
Hasn't even been a month and someone has already modded Thomas the Tank Engine into Underspace.
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