daanhesterman
daanhesterman
Daan Hesterman
13 posts
Portfolio: www.artstation.com/daanhestermanHi! I am Daan Hesterman an Art-director / 3D Prop and Environment Artist at Leartes Studios.In my freetime I work on my own game.Feel free to reach out to me :)
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daanhesterman · 22 days ago
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Here you can buy my environments!
One Two-environment: https://cosmos.leartesstudios.com/environments/one-two
Angels Isle-environment: https://cosmos.leartesstudios.com/environments/1900s-industrial That said I don't get any money from it anymore so if you want to support me you can send me some money to my PayPal: [email protected]
Or just give a like and follow!
Cheers ❤️
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daanhesterman · 23 days ago
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New PLAYABLE environment coming soon!
Hi guys! now that I have posted all my work on here I wanted to share that I really big project of mine will be published soon! As always check out the artstation descriptions if you want to buy one of my environments.
Our studio started doing demos where you can walk trough the environment, I am especially hyped about that for my new one as it has a big interior and exterior! See you in space 🧑‍🚀
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daanhesterman · 23 days ago
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One Two - Environment
One Two is a scene with environmental storytelling that is real-time rendered in Unreal Engine 4. I started this project on November 2, 2018 and finished it on November 13, 2020. From start to finish this has been an individual project. I made everything by myself, which means I didn't make use of any items from a store or from any other artists. The scene is an old abandoned mansions in a forest. The entire scene is game-ready except for the lighting. In terms of my workflow I used the one that I normally use for models and materials. (I sometimes used Illustrator to create some difficult shapes for Substance Designer). This is the biggest project I have ever worked on and it took me a hell of a lot of time, but I am very glad I saw it through to the end. I hope everyone enjoys it!
Check out the full post at my ArtStation:
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daanhesterman · 23 days ago
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Game Art Blog - One Two Environment Breakdown Article
I had the amazing opportunity to write an article for Game Art Blog. In this article, I will guide you through the thought processes behind my latest environment, One Two.
Check out the full article at my ArtStation:
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daanhesterman · 24 days ago
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Angels Isle - Environment
Today I want to share with you all the end result of an amazing opportunity where I got to make a mid-size environment for Leartes Studios. All models are game-ready, and the environment runs at around 120 FPS. The windows are made using cubemaps, for which I also created a documentation for Leartes. I made everything from scratch for this project. Leartes provided me with concepts. The project lasted 4 months. Big thanks to the Leartes team that gave me feedback along the way.
Check out the full post at my ArtStation:
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daanhesterman · 24 days ago
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Angels Isle Environment - 80 Level
Big thanks to 80 level for writing an article about the scene that I made for Leartes Studios.
Check out the full article at my ArtStation:
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daanhesterman · 24 days ago
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Dekogon for Adobe - Asset Library
These models were produced for Adobe through Dekogon Studios to be provided for the Adobe Substance 3D catalog. I was responsible for the creation of these models on the project. https://substance3d.adobe.com/assets Thanks to the amazing lead's at Dekogon for leading this project and giving me feedback! Check out the full post at my ArtStation:
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daanhesterman · 24 days ago
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Le Flambeau - Violin
Retexturing of an violin model I made a couple of years ago. Game ready model. Tris: 12179 Uses a single 2k texture map Highpoly: ZBrush Lowpoly: Maya Baking: Marmoset Toolbag Normal map fixes: Photoshop Texturing: Substance Painter/Designer
Check out the full post at my ArtStation:
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daanhesterman · 25 days ago
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GEN_Tech: Prototype 01 - Project Classified
Game ready model. Faces: 63.468 Highpoly: ZBrush/Maya Lowpoly: Maya Baking: Marmoset Toolbag Normal map Fixes: Photoshop Texturing: Substance Painter/Designer
Check out the full post at my ArtStation:
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daanhesterman · 25 days ago
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Sci-Fi - Stove
The first picture is the final model shadeless and from all sides, (unlit) as that was the style I wanted to go for for this piece. this project was very experimental witch was a lot of fun. The second picture is the highpoly.
Check out the full post at my ArtStation:
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daanhesterman · 25 days ago
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Rock - Sculpt
Game ready model. Made in ZBrush. Textured in Substance Painter. 523 Quads.
Check out the full post at my ArtStation:
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daanhesterman · 26 days ago
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Wood - Material
Wood/bark material. 100% Substance Designer.
Check out the full post at my artstation:
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daanhesterman · 26 days ago
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Road - Materials
100% Substance Designer. Two road materials. - Summer - Autumn
Check out the full post at my artstation:
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