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Lesser Red Dragon
Featured in this sketch is my first draft of the Lesser Red Dragon, a species of dragon from the Legends of Coras tabletop game I’ve been working on for the past ten years. These dragons are by far more common than their larger relatives. They inhabit mountainous regions in temperate to boreal climates, and breath fire by via a venom-like chemical that they can eject from their fangs which is then ignited with a small electric discharge from their jaws that produces a spark in the copper particulates present in the dragon’s saliva, resulting from their habit of grinding up metal ores with their molars. If a fire breathing dragon species is deprived of metals, then it cannot produce a flame, instead it must hunt its prey the old fashioned way, or by attempting to paralyze it with a bite via electric shock.
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Chimera/Hybrid Dump I
Seven of my favorite hybrid/chimeric creature designs.
From top left; Mantid Silk Spideripede a.k.a. Ondaro (Base DNA: Santanmantis axelrodi, Serpent Island Centipede, and Mongolarachne jurassica), Ichthyomimus insuetus (Base DNA: Opetiosaurus bucchichi, Megistotherium osteothlastes, Cryptoclidus eurymerus, Paradoxides davidis, and Cyamodus rostratus), Thylafonychus pictus (Base DNA: Thylacosmilus atrox, Mononykus olecranus, Fruitafossor windscheffeli, and Thylacoleo carnifex.), Falcophosaurus maritimus (Base DNA: Masiakasaurus knopfleri, Austroraptor cabazai, Enchodus petrosus, Dilophosaurus wetherilli, and Falcatus falcatus), Deinocanthus rex a.k.a. Supergator (Base DNA: Deinosuchus rugosus, and Polacanthus foxii), Jagratte (Base DNA: Siberian Tiger, Deinonychus antirrhopus, North American Porcupine, Emperor Scorpion, Minmi paravertebra, Enchodus petrosus, and Tylosaurus proriger), and Lychorhysuchus spurensis (Base DNA: Lycaenops ornatus, Ceratosaurus nasicornis, Rhamphorhynchus longicaudus, Desmatosuchus spurensis, and Stenoptrygius quadriscissus).
Images are also in chronological order of when they were originally drawn.
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Practice Object - Japanese Zero
An object I did for practice back in 2015.
Model based on Mitsubishi A6M Zero.
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Blazer Sharks - Horror Mansion Project
Here are some assets I created as part of a team assessment during my time at the AIE(Academy of Interactive Entertainment) Seattle campus.
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Zoo Tycoon 2: Platyhystrix rugosus
This Platyhystrix rugosus asset was designed as user created content for the 2004 zoo management game Zoo Tycoon 2. It is as yet incomplete, but I hope to have the rigging and animating done soon, so all you folks who still play ZT2 can enjoy this unique Texan temnospondyl amphibian.
#Zoo_Tycoon_2#ZT2#temnospondyl#amphibian#carboniferous#permian#Extinct_Animals#Custom_Content#mod#paleoart
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Titanis Mk. I - First Pass
A maintenance robot I designed after being given a prompt of “Bipedal Science-Fiction Character”.
Towering at around three meters high, this hulk of titanium, plastic, and steel can handle just about any repair need aboard a starship. With a full array of sensors, from full-spectrum optics and highly sensitive audio receptors, to a full battery of atmospheric and chemical sensors. Not only is this bot designed to repair damaged or worn components, its AI coupled with the mass array of sensors at its disposal, make it fully autonomous and capable of prioritizing which repairs prevent the most danger to the crew.
View the model on Sketchfab: https://sketchfab.com/models/9dfd94efa9b148518fc3efc179679392
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Project: SHADE - Plasma Auger
The Plasma Auger is a turret weapon I designed for a game project under the title of 'Project: SHADE'.
The Plasma Auger is a high-powered plasma weapon with low recoil, and a firing style similar to a grenade launcher effective across mid-range encounters, with a mid-sized splash radius on impact.
1680 tris 907 verts
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Project: SHADE - Apollo Rocket Pod
The Apollo Rocket Pod is a turret weapon I designed for a game project under the title of 'Project: SHADE'.
The Apollo Rocket Pod is an armament loaded with six unguided KKV rockets that are effective across long-range encounters, with very little splash radius on impact, being primarily for armor penetration, and disabling enemy movement.
1208 tris 707 verts
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Project: SHADE - Marksman Cannon
The Marksman Cannon is a turret weapon I designed for a game project under the title of 'Project: SHADE'.
The Marksman Cannon is a 125mm armament effective in just about any encounter. These weapons are the standard for medium to light S.H.A.D.E.s, generally having a high accuracy rating, and being of a cheap and simple design fueled by compressed CO2.
1258 tris 664 verts
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Project: SHADE - Hopjack Class
The Hopjack is a medium S.H.A.D.E. I designed for a game project under the title of 'Project: SHADE'.
The Hopjack is primarily utilized for its high mobility, and capability to jump four hundred feet forward on a full coil. The Hopjack, like most S.H.A.D.E.s is capable of scaling walls with ease, resulting in its leaps becoming quite the tactical advantage.
14820 tris 7846 verts
Various camouflage overlays excepting the malachite armor paint sourced from an online gallery of international camouflage patterns.
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Legends of Coras Creature Dump
From top to bottom; Black Marrold, Oceanic Skymaster, Sarrnath, Marrold, Tropic Guavern, and Carrion Crawler.
Each of these dangerous creatures populates the world of Mid- to High-Tier campaigns in the Legends of Coras tabletop role playing game.
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