deadlymaelstrom
deadlymaelstrom
"Do not look back, and do not falter."
5K posts
Marcus | 35 | USA | He/Him | Welcome to my official blog. Here I post Mass Effect, Dragon Age, Game of Thrones, OCs and other fandom content! Off-duty, I write stories.
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deadlymaelstrom · 11 hours ago
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A Hero’s Legacy Begins Anew: Shepard and Williams Welcome Son
ALLIANCE NEWS NETWORK November 19, 2187 CE | Citadel Bureau | By Corrine Sevrin, Senior Correspondent
CITADEL, PRESIDIUM COMMONS — The galactic community celebrates today as two of the most iconic veterans of the Reaper War, John Shepard and Ashley Williams, welcomed the birth of their first child: a son, Kaidan Anderson Shepard, born at Huerta Memorial Hospital in the early hours of November 18, 2187 CE.
Sources within the Systems Alliance Naval Medical Corps confirmed the mother and child are in excellent health. The baby weighed in at 3.58 kilograms and measured 53.2 centimeters in length. Shepard was reportedly present throughout the delivery, which medical staff described as “smooth and swift, with no complications.”
“He’s already strong,” said one attending nurse. “Didn’t cry for long — opened his eyes right away, like he was taking everything in.”
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A Name with History
The child’s name carries significant meaning — a tribute to two men who profoundly impacted the parents’ lives and the galaxy’s fate.
Kaidan is named in honor of Staff Lieutenant Kaidan Alenko, a decorated L2 biotic and officer in the Systems Alliance Navy. Alenko was a member of Shepard’s original squad during the Eden Prime War and was instrumental in early engagements against Saren Arterius and the Geth. He was killed in action during the Virmire mission in 2183 CE, giving his life so others could escape.
The middle name, Anderson, honors Admiral David Anderson, former Captain of the SSV Normandy and founding member of the Resistance during the Reaper War. Anderson, widely regarded as Shepard’s mentor and father figure, died in London shortly before the Reaper threat ended.
“We wouldn’t be here without Kaidan and Anderson,” Commander Shepard said in a brief statement issued through his office. “Naming our son after them isn’t just about honoring friends. It’s about remembering the best of who we were — who we still strive to be.”
Celebration Across the Citadel
The announcement sparked waves of celebration and messages of congratulations from Alliance officials, members of the Council, and veterans across the galaxy.
“A new Shepard born on the Citadel,” quipped Normandy pilot Jeff 'Joker' Moreau. “I expect him to be commanding his own ship by 15.”
Squadmate Garrus Vakarian sent a congratulatory message, humorously noting, “If he gets his mother’s marksmanship and his father’s stubbornness, we’re all in trouble.”
Symbol of Renewal
Williams is currently on extended maternity leave, having taken up a rotational tactical training role in 2186. Shepard, meanwhile, remains a senior liaison with the Systems Alliance Ministry of Defense, reportedly declining political office in favor of continued advisory work on Citadel-Earth reconstruction and Alliance-Council joint defense.
Despite the fame surrounding their names, sources close to the family say the couple intends to raise Kaidan in relative peace — far from the politics and war they once fought.
“After all the darkness, this is hope,” said Councillor Tevos in a statement. “The galaxy will always remember what Shepard and Williams gave us. Now, we welcome a new generation.”
Kaidan Shepard has been registered with dual citizenship under the Citadel Civil Registry and the Systems Alliance, with standard dependent status under military protection protocols. While the galaxy waits to see if he’ll follow in the footsteps of his heroic parents, for now — he’s just a baby with a name built on honor, legacy, and hope.
End of Article © 2187 Alliance News Network. All Rights Reserved.
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deadlymaelstrom · 1 day ago
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When you imagine post-Reaper War (Destroy ending) Shepard as a statesman, but ends up looking like Big Boss from Metal Gear.
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deadlymaelstrom · 1 day ago
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Wedding of Ashley Williams and John Shepard
Time frame: Post-Reaper War era Date: March 4, 2187 Place: Amaterasu Outcome: John Shepard and Ashley Williams are married
Overview
The wedding of John Shepard and Ashley Williams was a high-profile civilian–military ceremony held in 2187 CE, one year after the Citadel Allied victory over the Reapers. It formally united the first and second human Spectres—John Shepard and Ashley Madeline Williams—and symbolically marked the rebirth of post-war galactic society under the newly formed Interstellar Republic.
Although eyewitness accounts differ on exact venue—some placing the service at the Shepard Memorial Plaza on Elysium while others cite the Williams family ranch outside New Amaterasu—the event drew dignitaries from every Citadel species, the entirety of Normandy SR-2’s surviving crew, and representatives of the Systems Alliance High Command.
Background
Post-War Context
By late 2186 CE, Reconstruction Day celebrations had barely subsided when rumors surfaced of Shepard’s engagement to his long-time squadmate and wartime fiancée, Ashley Williams. The couple’s relationship—consummated before the mission to Ilos, strained by Shepard’s death, and rekindled during the Reaper War—had become a symbol of interspecies cooperation and Alliance resilience.
Engagement
Shepard proposed on London’s battered Tower Bridge during a private memorial tour five months after the Crucible fired. Williams accepted, sealing their vow with the Williams family heirloom ruby pendant in lieu of a ring until proper bands could be forged from melted hull fragments of the original SSV Normandy SR-1.
Ceremony
Venues & Security
Primary Venue: A raised dais built atop the newly christened Isle Memorial Chapel, overlooking Elysium’s turquoise seas, ringed by statues of the Normandy crew and guarded by the Alliance Fifth Fleet’s honor guard in dress whites.
Alternate Venue: The Williams ranch gardens on Amaterasu, beneath Japanese cherry blossoms imported by the family generations earlier. A mobile mass effect canopy shielded guests from the planet’s twin suns.
Processional
Music: An orchestral arrangement blending the Alliance Anthem with a hanar choir rendition of the asari Sev’ris Sere hymn—signifying the multicultural unity Shepard had forged.
Attendants:
Lieutenant Greg Adams Diana Allers Commander Armando-Owen Bailey Urdnot Bakara Dr. Ann Bryson Dr. Karin Chakwas Kelly Chambers (under the alias "Felicia Hannigan") Major Coats Dr. Brynn Cole Lieutenant Steve Cortez Gabriella Daniels Kenneth Donnelly Kasumi Goto Urdnot Grunt Fleet Admiral Steven Hackett (Officiated) Major Kirrahe Miranda Lawson Oriana Lawson Dr. Chloe Michel Jack Commander Javik Zaeed Massani Flight Lieutenant Jeff "Joker" Moreau Admiral Han'Gerrel vas Rannoch Admiral Shala'Raan vas Rannoch Admiral Tali'Zorah vas Rannoch Admiral Zaal'Koris vas Rannoch Samara Kahlee Sanders Dr. Liara T'Soni Jacob Taylor Specialist Samantha Traynor Garrus Vakarian (Best man) Lieutenant James Vega Primarch Adrien Victus Mrs. Williams Abby Williams Lynn Williams Sarah Williams (Maid of honor) Clan Leader Urdnot Wrex
Vows
Fleet Admiral Steven Hackett recited a modified Systems Alliance matrimonial rite followed by personal vows:
Officiant: “Do you, Jonathan Isaac Shepard, take Ashley Madeline Williams to be your lawfully wedded wife?”
Shepard: “I do.”
Officiant: “Do you, Ashley Madeline Williams, take Jonathan Isaac Shepard to be your lawfully wedded husband?”
Ashley: “I do.”
Rings & Kiss
Liara activated the stasis field, revealing matched palladium-titanium bands. After the exchange, Shepard and Williams shared a public kiss amid cheers from crew and colonists.
Reception
Banquet: A fusion cuisine menu: krogan kalros flank, turian nutro-paste vol-au-vents, batarian honey-mead (gift from Grothan Pazness’s reformed coalition), and Ashley’s family recipe of Amaterasu ramen.
First Dance: Took place on a transparent mass-effect dance floor projected above the chapel or ranch pond (venue dependent). Steve Cortez acted as DJ, integrating Shepard’s favorite 20th-century rock ballad with a quarian synth mix curated by Tali.
Notable Moments:
Javik toasted the “primitive soft-skins” in glowing approval—a rare display of humor. James Vega loudly dubbed the bride “Amazon Prime,” prompting groans and applause. Admiral Boris Mikhailovich, now Chief Justice Advocate of the Fleet, completed the binding Alliance rites.
Aftermath
The couple followed up the wedding with a three-week honeymoon on Elysium. Shepard and Ashley later welcomed four children—Kaidan (2187), David (2190), Ethan (2193) and Carolyn Shepard (2196).
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deadlymaelstrom · 18 days ago
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"Honestly, I'm still not used to being married - it's almost a surprise. But a very pleasant surprise." — Shadowheart
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deadlymaelstrom · 19 days ago
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"Situated within the deep, storm-laden valleys of the Shadewind Range, our homeland thrives in an environment saturated with mists, thick forests, subterranean rivers, and a constant twilight — giving the village its name."
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deadlymaelstrom · 21 days ago
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The year is November 21, 2198 CE. John Shepard (44) and his wife Ashley Williams (40) take a photo with their oldest son, Kaidan (11).
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deadlymaelstrom · 21 days ago
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Hey! I love the detail work of your protags. What phrases are you using to get that level with GPT? I've tried some phrases for some other images and they just...don't come out the way I'm imagining lol. What do you tell it??
I start with a "draw" command and apply some detailed descriptions of the characters I want made. But if ChatGPT still doesn't get it, I dig around in my old picture files and attach it so ChatGPT has a reference to model it on.
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deadlymaelstrom · 21 days ago
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I've been on a ME kick lately and been going through your Post-Reaper verse. Love it. But I have a question if you're still interested in answering: What would Shepard's old man Lucius think of what John Shepard's become? What would the Commander/Admiral/Minister think of him?
Has John ever been struck with the idea of using Liara's resources to find him? Or has John written his bio dad off entirely, preferring to look to Anderson for paternal approval?
I don't think John would even remember who his parents or any of his biological family were, considering he's been on his own since he was 6. So, as far as John's concerned, Anderson was the father figure he chose.
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deadlymaelstrom · 21 days ago
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Hello! Are the artworks of your protagonists AI generated?
Yes, ChatGPT.
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deadlymaelstrom · 22 days ago
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Thedosian heroes during Dragon Age: The Veilguard (c. 9:52 Dragon):
Aedan Cousland (age 46-47), Warden-Commander of Ferelden and Arl of Amaranthine.
Garrett Hawke (age 45-46), the Champion of Kirkwall.
Maxwell Trevelyan (age 36-37), the Inquisitor and Herald of Andraste.
Cassius Mercar (age 23-24), leader of the Veilguard.
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deadlymaelstrom · 22 days ago
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Not much is known about Cassius Mercar, other than he was found on the battlefield as a baby after a skirmish with the Qunari, though it remains unknown how he got there. Dante Mercar, a high-ranking Imperial commander leading legions of soldiers near Ventus, discovered Cassius and adopted him as his son, giving him the surname Mercar. When Cassius's magic manifested at the age of seven, his social status elevated him and his adoptive father from Soporati to the Laetan class. He studied at the Circle at Minrathous.
At some point, Cassius joined the Shadow Dragons, a resistance group opposing corrupt rulers and slavery in Tevinter and determined to bring justice to the people.
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deadlymaelstrom · 23 days ago
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"Nothing is forbidden to a Grey Warden, not even blood magic. The Blight... changes everything. We do whatever we must to win." ―Aedan Cousland to Levi Dryden
Official painting of Aedan Cousland, the Hero of Ferelden, during his tenure as Warden-Commander of Ferelden and Arl of Amaranthine.
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deadlymaelstrom · 23 days ago
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deadlymaelstrom · 24 days ago
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After the events of Trespasser, the Inquisitor and Josephine Montilyet had finally decided to get married.
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deadlymaelstrom · 1 month ago
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Site Update
The site is updated up through Sea of Blood (Lucanis recruitment).
Check it out and let me know how the site looks!
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deadlymaelstrom · 1 month ago
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The DA Transcripts Website is Live!!!!
It's alive!
But it's rough.
You'll likely notice that much of the site is full of links that go nowhere or lead to dead-ends. I haven't had the chance to reformat much to fit the site yet, but wanted to get it live and running!
Please be patient as I continue to work out the kinks in my webdev and html skills. In the meanwhile, I've made a very small, basically read-only discord where I will continue to post updates on the site's progress and you can contact me via submission form. Please use these to send QA feedback! These early stages are the most critical for me to fix problems such as accessibility or ease-of-use.
What does this mean for the future of the blogs?
They'll still be here, and I'll still update them! I'll still respond to asks and keep an eye on comments/replies, but the formatting will no longer be optimized for tumblr's layout, as it would be a lot of work to make both (and formatting is what has always taken the longest). I'll keep tumblr in the loop on site updates as well, and if you don't like discord, you can follow the DA Transcript bluesky for more frequent news!
Thank you all for your support!!!
website | discord | bluesky | kofi
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deadlymaelstrom · 2 months ago
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Defunct ME1 Website Codex Entries
In the interest of preserving rare documents related to Mass Effect, I'm transcribing here the Codex entries which were on the ME1 website when the game first came out. They are reproduced here as they form much of the basis by which we understand Mass Effect ; in some cases, they are phrased differently from the Codex in the actual game, with additional information, or contradictions (e.g. the given length of the Krogan Rebellions). Link here : https://web.archive.org/web/20130326112139/http://masseffect.bioware.com/me1/galacticcodex/index.html
Each Codex entry comes in two parts : the "lede" on the starting Codex page, and the entry itself. In an archiving interest, associated polls are included, though they do not represent anything more than the intended market's opinions prior to the game's release. Everything is quoted verbatim, though I have done some formatting modifications for ease of reading.
Note : since this was very much part of the promotion for ME1, the intended audience is clearly human, but it's difficult at times to see if it's an in-universe "we" or an IRL "we". The polls, however, are clearly out-of-universe.
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SPECIES
The Advent of Humanity on the Galactic Stage
In the decades since our first encounter with the greater galactic community, humanity has risen quickly to prominence, establishing colonies throughout the stars. However, our population growth and military strength have led to resentful speculation that an invitation to join the ranks of the Council itself is imminent. [Read More]
The Advent of Humanity on the Galactic Stage
In the year 2148, humanity discovered Prothean ruins on Mars. The remnants of Prothean technology scattered amongst these ruins allowed them to develop mass effect fields and faster-than-light travel. This led them to discover and reactivate the mass relay at the edges of Earth's solar system, giving them access to the mass relay network spanning the rest of the galaxy and bringing them into contact with the greater galactic community.
2148 AD : Humanity discovers a small cache of highly advanced alien technology hidden deep beneath the surface of Mars. Building on the remnants of this long extinct race - known as the Protheans - humanity quickly masters the science of mass effect fields, leading to the development of faster than light travel.
2149 AD : Spreading out through their own solar system, humanity discovers that Charon, Pluto's moon, is actually a massive piece of dormant Prothean technology - a mass relay - encased in ice.
Once activated, humanity discovers that the mass relay allows instantaneous travel across thousands of light years to a synchronized mass relay in another part of the galaxy.
There they discover several more dormant relays. Over the next decade humanity expands rapidly, establishing colonies and activating dormant relays to open up more and more unexplored regions of space.
2155 AD : To defend its rapidly expanding empire, humanity assembles a massive fleet and constructs an enormous military space station at the nexus of several key mass relays…even though they have yet to encounter another intelligent space-faring species.
2157 AD : Humanity makes first contact with another space-faring culture: the turians. Unfortunately, the encounter is far from peaceful. Over the next several months a brief but tense conflict known on Earth as the First Contact war ensues.
This conflict draws the attention of the Citadel Council - a multi-species government body that maintains peace and stability throughout the known galaxy. The Council intervenes before hostilities escalate further, revealing the existence of the greater galactic community to humanity and brokering a peace between them and the turians.
2165 AD : Humanity continues to expand, founding more colonies and establishing trade alliances with many of the other species who recognize the authority of the Citadel Council. In 2165 the Council makes official recognition of humanity's growing power and influence in the galactic community. Humanity is granted an embassy on the Citadel, the political and economic heart of the galaxy.
2183 AD : Commander Shepard - a promising young officer in the Human Alliance military - is assigned to the crew of the Normandy, the most advanced prototype vessel ever designed.
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Turians: Friend or Foe?
We fought these raptor-like aliens in the First Contact War, but have since settled into an uneasy co-existence with them. Despite their code of honour, discipline, and work ethic, the question remains whether these Council members are friends or foes. [Read codex entry]
Citadel Council Race: Turians
The turians were the last of the Citadel races to join the Council. Their features are avian, making them resemble humanoid birds or raptors. They have a reputation for skill and bravery in combat, but they are not known to be bloodthirsty. A rigid code of honor and strict discipline are the hallmarks of any turian officer. This includes humane treatment of prisoners and conquered enemies. A turian patrol unit will never willingly leave behind one of their own, no matter what the cost of saving them.
Turian society is highly regimented and very organized, and the species is known for its strict discipline and work ethic. Turians are willing to do what needs to be done, and they always follow through. They are not easily spurred to violence, but when conflict is inevitable, they only understand a concept of "total war." They do not believe in skirmishes or small scale battles; they use massive fleets and numbers to defeat an adversary so completely that they remove any threat of having to fight the same opponent more than once. They do not exterminate their enemy, but so completely devastate their military that the enemy has no choice but to become a colony of the turians.
Other species see them as "men of action," and they are generally regarded as the most progressive of the Citadel races. Since their culture is based on the structure of a military hierarchy, changes and advances accepted by the leadership are quickly adopted by the rest of society with minimal resistance.
WEB POLL : Turians are an honourable and disciplined race. Why do you think humanity warred with them immediately after first contact in the year 2157?
There was a misunderstanding that blew out of proportion - 64%
They feared our potential and saw us as competitors - 23%
They probably always attack first to probe for weaknesses - 11%
They wanted the planet Earth and our colonies for themselves - 3%
Other - read my comments - 2%
Total votes : 30656
[The website proceeds to try to set up a dilemma as to whether the turians can be trusted by connecting first to Nihlus's Codex entry - the "Friend" - then Saren's - the "Foe".]
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Spotlight on the Krogan Race
Explore the reptilian race known as the Krogan. Part one reveals how their harsh and unforgiving homeworld has affected their evolution. Part two delves into their tragic history and waning foothold in the galaxy. The final part spotlights Urdnot Wrex, one of the last krogan Battle Masters. [Read more]
Krogan Series Part 1 - Krogan Biology
The krogan are a species of large reptilian bipeds native to the planet Tuchanka, a world known for its harsh environments, scarce resources, and overabundance of vicious predators. The krogan managed to not only survive on their unforgiving homeworld, but actually thrived in the extreme conditions. Unfortunately, as krogan society became more technologically advanced so did their weaponry.
Four thousand years ago, at the dawn of the krogan nuclear age, battles to claim the small pockets of territory capable of sustaining life escalated into full scale global war. Weapons of mass destruction were unleashed, transforming Tuchanka into a radioactive wasteland.
Due to the brutality of their surroundings, natural selection has played a significant role in the evolution of the species. Krogan reproduce and mature at an astonishing rate. Their large shoulder humps store fluids and nutrients, enabling them to survive extended periods without food or water. Their thick hides are virtually impervious to cuts, scrapes or contusions, and they are highly resistant to toxins, radiation, and extreme heat and cold.
Biotic individuals are rare, though those who do possess the talent typically have strong abilities. Their most amazing physiological features are the multiple instances of major organs; these secondary systems are capable of serving as back-ups in the event of damage to the primary biological structures. This redundancy makes them difficult to kill or incapacitate in normal combat scenarios.
WEB POLL : What do you think is the most interesting part of krogan biology?
Redundant organs - 50%
Rapid reproduction and growth rate - 21%
Thick hides impervious to many dangers - 16%
Large shoulder humps that store fluids and nutrients - 14%
Other - read my comments - 2%
Total votes : 11673
Krogan Series Part 2 - Rise and Fall of the Krogan
Roughly 2000 years ago the krogan were a primitive tribal species trapped on a world suffering through a nuclear winter of their own making. They were liberated by the salarians, who "culturally uplifted" the krogan by giving them advanced technology and relocating them to a planet not cursed with lethal levels of radiation, toxins, or deadly predators.
But the salarian intervention was not without an ulterior motive. At the time, the Citadel was engaged in a prolonged galactic war with the rachni, a race of intelligent space-faring insects. The salarians hoped the krogan would join the Citadel forces as soldiers to stand against an otherwise unstoppable foe. The plan worked to perfection: within two generations the rapidly breeding krogan had the numbers to not only drive the advancing rachni back, but pursue them to their home worlds and eradicate the entire species.
Saviors of the Galaxy
For a brief period the krogan were hailed as the saviors of the galaxy. However, without the harsh conditions of Tuchanka to keep their numbers in check, their population exploded. Overcrowded and running out of resources on their new home planet, the krogan spread out to forcibly claim other worlds...worlds already inhabited by races loyal to the Citadel.
The so-called Krogan Rebellions continued for nearly three centuries. The krogan sustained massive casualties, but their incredible birth-rate kept their population steadily increasing. Victory seemed inevitable. In desperation, the Council turned to the recently discovered Turian Empire for aid. The turians unleashed the genophage on the krogan home worlds: a terrifying bio-weapon engineered by the salarians. The genophage caused near total infant mortality in the krogan species, with only 1 birth in every 1000 producing live offspring.
The Genophage
No longer able to replenish their numbers, the krogan were forced to accept the turian terms of surrender. For their role in quelling the Krogan Rebellions the turians were rewarded with a seat on the Citadel Council. The krogan, on the other hand, still suffer from the incurable effects of the genophage. Over the last millennium krogan numbers have steadily declined, leaving them a scattered and dying people. Faced with the certainty of their extinction as a species, most krogan have become individualistic and completely self-interested. They typically serve as mercenaries for hire to the highest bidder, though many still resent and despise the Citadel races who condemned them to their tragic fate.
WEB POLL : Was use of the genophage on the krogan justified?
Yes, it was necessary to stop the krogan from taking over the galaxy - 53%
No, it was cruel and should not have been used - 42%
Other - read my comments - 6%
Total votes : 8160
[Wrex's entry has been moved to "Characters"]
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The Quarians - Galactic Nomads
Some believe quarians are a cybernetic blend that can survive for a time in the cold vacuum of space. Others believe they are so used to living on their makeshift ships they never remove their survival suits. Most condemn them for unleashing a dangerous, synthetic life form on the galaxy. [Read more]
The Quarians - Galactic Nomads
A nomadic race of humanoid aliens, the quarians are generally shorter and of slighter build than humans. They dress in a scavenged assortment of materials, hiding their faces behind visors, goggles, or breathing masks. Some believe the quarians are cybernetic, a blend of machine and biology that can survive for a time in the cold vacuum of space. Others believe the quarians are simply so used to living on their substandard, makeshift ships that they never remove their survival suits.
Three hundred years ago the quarians created the geth, a species of rudimentary AIs, to serve as an efficient source of manual labor. But the geth rebelled against their quarian masters and drove them into exile. Now the quarians wander the galaxy in a flotilla of salvaged ships, secondhand vessels, and recycled technology. Other species tend to look down on the quarians, seeing them as scavengers and condemning them for unleashing a dangerous synthetic life form on the rest of the galaxy.
WEB POLL : Should the quarians be held accountable for unleashing the geth?
No, it's all in the past and what's done is done - 63%
Hmmm, I'm not sure yet - 21%
Yes, punishment should be fast and swift - 16%
Other - read my comments - 2%
Total votes : 21535
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Geth: Universally Violent Creatures
Residing in the Terminus Systems, the geth are a humanoid race of networked AIs who overthrew their masters 300 years ago in a brutal war. They have evolved since then into numerous sub-forms, and everyone in the galaxy approaches them with extreme caution. [Read more]
Hostile Entity: the Geth
The geth are a bi-pedal, humanoid race of networked AIs that resides in the Terminus Systems. The geth were created nearly 300 years ago by the quarians as laborers and tools of war. When the geth began to question their masters, the quarians attempted to exterminate them. The geth won the resulting war. The example of the geth has led to legal, systematic repression of artificial intelligences in galactic society.
The geth can learn and grow intellectually, but they progress far more slowly than an organic being. Still, the story of the geth's creation and evolution serves as a warning to the rest of the galaxy of the potential dangers of Artificial Intelligence.
The closer geth physically are to each other, the more intelligent each one becomes. Effectively, they "share" brain power. An individual geth has only a basic intelligence on par with animal instincts, but in groups they can reason, analyze situations, and use tactics as well as any of the organic races.
Over time the geth have evolved into numerous sub-forms - from the diminutive but highly agile hoppers, to the gigantic, lumbering geth armatures. It should be stressed, however, that in all forms the geth are to be approached with extreme caution as they are universally violent creatures.
WEB POLL : The geth are out of control and feared throughout the galaxy. What will you do the first time you encounter a geth?
Frag it - 57%
Talk to it - 22%
Outmaneuver or trick it - 15%
Avoid it - 7%
Other - read my comments - 1%
Total votes : 25359
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The Batarians, From Bring Down the Sky
Debuting in the Bring Down the Sky downloable content pack, the batarians are a disreputable species infesting the Terminus Systems and menacing human colonies. [Read more]
The Batarians - A New Race in Bring Down the Sky
A race of four-eyed bipeds, the batarians are a disreputable species that chose to isolate itself from the rest of the galaxy. The Terminus Systems are infested with batarian pirate gangs and slaving rings, fueling the stereotype of the batarian thug. It should be noted that these criminals do not represent average citizens, who are forbidden to leave batarian space by their omnipresent and paranoid government.
In 2171, humans began to colonize the Skyllian Verge, a region the batarians were already actively settling. The batarians asked the Citadel Council to intervene and declare the Verge an area of "batarian interest." When the Council refused, the batarians severed diplomatic and economic relations, becoming an inward-looking rogue state. Money and weapons funneled from the batarian government to criminal organizations led to many brutal raids on human colonies in the Verge, culminating in the Skyllian Blitz of 2176.
The rest of the galaxy views the batarians as an ignorable problem. The government is still hostile to the Systems Alliance, but beneath the notice of the powerful Council races. It is not known what the average batarian thinks about their enforced isolation, as the Department of Information Control ensures that only government-approved news enters or leaves batarian space.
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CHARACTERS
Gunnery Chief Ashley Williams
Williams is a reliable and dedicated officer, but her aggressive instincts and blunt speech might lead to complications should she be required to interact with civilians. [Read more]
Systems Alliance Profile: Gunnery Chief Ashley Williams
Personnel File
Name: Ashley Madeline Williams Rank: Gunnery Chief Military Vocational Code: B4 Current Posting: 2nd Frontier Division, Eden Prime
Date of Birth: April 14, 2158 Place of Birth: Vercingetorix Outpost, Planet Sirona, 61 Ursae Majoris System Blood Type: B-positive
Genetic Enhancements:
In-utero vision correction (maternal predisposition for nearsightedness)
Class-B Alliance Infantry Upgrade Package
Dossier
Following family tradition, Chief Williams enlisted in the Alliance Marines directly out of high school and was assigned to the Recruit Training Depot in Macapá, Brazil.
During training, she certified proficient with the standard-issue M7 Lancer assault rifle and light and standard weight combat hardsuits. She completed certification in zero-gee combat aboard the Rakesh Sharma Orbital Platform in Earth geosynchronous orbit. For Hostile Environment Assault Training, she was assigned to Fort Charles Upham on Saturn's moon, Titan. She was awarded a commendation for her bold assault technique in a field exercise simulating an attack on turian point defense emplacements.
Drill Instructor Gunnery Chief Ellison noted her steadfast endurance and aggressive instincts, and promoted her to the role of squad leader. After observing her effective tutelage of the less skilled members of her training unit, he promoted her to platoon guide. She maintains a friendly correspondence with DI Ellison.
Chief Williams has served in a number of ground force garrisons on Alliance colony worlds and industrial outposts. She has repeatedly requested transfer to a shipboard posting, but each request has been denied without comment by her superiors.
Every year since enlistment, she has used her mandatory week of leave to visit her family on Amaterasu. In 2181, she made an exceptional request for a week-long leave of absence from her posting at the Czarnobóg Fleet Depot, citing family issues.
Personal Observations
Chief Williams' platoon has logged unanimous positive feedback on her leadership in the recent fitness review cycle. Private Nirali Bahtia praised her focus on team-building exercises and "tough but fair" discipline.
Williams is a reliable and dedicated noncommissioned officer, but her service in rear-area garrisons has prevented her from gaining actual combat experience. Her aggressive instincts and tendency to speak bluntly are suitable for a field unit, but might lead to complications if her duties require her to interact with civilians. Additionally, her political opinions may be problematic, given the focus on improving relations with the Citadel.
WEB POLL : Ashley is part of your party as you carry out Spectre missions. Do you think her inexperience, bluntness, and aggressive tendencies will pose a problem?
No, I'll think she'll be a great addition to my team. - 39%
I'm holding off judgement and will give her a chance. - 32%
No. As Commander I'll keep my troops in line. - 25%
Yes, I'm quite worried about it. - 5%
Other - here's what I think - 1%
Total votes : 18746
Systems Alliance Profile: Gunnery Chief Ashley Williams - Profile Updated
From: Ashley Williams ([email protected]) Sent: June 17, 2183 22:03 UT To: Sarah Williams ([email protected]) Subject: Re: Hey sis
James left today. He's been reassigned to one of the new Rapid Response Bases out in the Kepler Verge. Lucky bastard. It's like the ancient west out there – pirates and slavers coming out of the Terminus Systems all the time. He gets to play the cavalry, riding out in frigates any time someone's house gets burned down.
I made some speech about how he was a valuable asset to the squad and he better make us look good out there, blah blah. I suck at speeches. I was cribbing from something I read back in history class. I don't think anyone noticed.
I'm going to miss him. Don't tell anyone.
So you think James is cute, eh? Yeah, well, when you said I should "go for him" – not gonna happen, kiddo. See, we have rules about "fraternization." You don't do The Deed with your fellow troops, especially if they're under you in rank. There's all sorts of problems that can happen when two people in the same unit get together.
Let's say your unit is in a tight spot. Some bug-eyed aliens are going to overrun the galaxy. They eat babies, smell bad, and don't have elbows. Nasty. You're told to guard the rear. To let everyone else escape, someone is ordered "hold this spot until we're gone." Someone has to be left behind. You think it's going to be someone you're sleeping with?
I've served with these guys for eight months now. Yeah, some of them make me feel tingly (and yeah, James was kinda scruffy-cute). I hope I never have to decide who lives and who dies. But if I have to, my decision can't be muddled up by magic-sparkly-hearts-and-stars feelings.
Anyways, I'm gonna knock off here. I've got dog watch in a few hours. Want to get a shower and a meal before then. Talk at you tomorrow.
- Ash
This message originated from an Alliance military network. It has been censored at transmission source for security purposes. Any reply may be read by military authorities.
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Agent Profile: Nihlus Kryik
Nihlus Kryik is one of the Citadel Council's most decorated Spectre agents. Cool under pressure, he has an uncanny ability to find an enemy's weakness and exploit it. [Continue]
Spectre Agent Nihlus Kryik
Nihlus Kryik is one of the Citadel Council's most decorated Spectre agents. Born in a small mercenary outpost outside Hierarchy space, he learned the hard way to fight for what he wanted. His father died when he was 16, and his mother forced him to join the turian military. His outsider status made life difficult; though he was always at the top of his class, his superiors and peers never truly accepted him.
As a soldier, Nihlus' skills were unquestionable. His attitude, however, often got him in trouble. On several occasions, he disobeyed direct orders to do what he thought was best. Although his instincts were usually proven right, his notoriety grew. Even when he single-handedly routed an enemy patrol, and saved his squad from ambush, his commanding officers berated him for his recklessness. His military career seemed to stall before it even began.
After being reassigned to a new squad for the third time, Nihlus was introduced to Saren Arterius, a fellow turian and a Spectre. Saren was impressed with the young soldier. He befriended Nihlus and offered to mentor him. Within a year of meeting Saren, Nihlus was asked to join the Spectres.
Free from the restrictions of military procedure, Nihlus excelled in his new role. He quickly stepped from his mentor's shadow and established himself as one of the Council's top agents. Since then, Nihlus has completed countless missions as a Spectre, each one more difficult and dangerous than the last.
Cool under pressure, Nihlus has an uncanny ability to find an enemy's weakness and exploit it. Though his methods aren't as brutal as Saren's, he will not hesitate to efficiently and thoroughly eradicate anything or anyone that stands in his way.
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Agent Profile: Saren Arterius
Saren Arterius is the longest serving turian member of the Spectres. Recently, he has become an outspoken opponent of human expansion in the galaxy, and many fear he may soon decide to take matters into his own hands.
Agent Profile - Saren Arterius
Saren Arterius is the longest serving turian member of the Spectres - the elite military operatives answering directly to the Citadel Council. For 24 years he has been an agent of the Council's will, a zealous defender of galactic stability in the unsettled border region of the Skyllian Verge.
Official records of Spectres are sealed, but it is known that Saren followed turian tradition and entered the military at the age of 15. In 2155 he was promoted to active service after only a year of training, though it is unclear whether his unit was involved in any of the battles against human forces during the First Contact War of 2157.
In 2159 he became the youngest turian ever accepted into the Spectres. Intelligent, cunning and capable, Saren quickly developed a reputation for ruthless efficiency. Although there were a number of unsettling rumors about the brutality of his methods, there was no denying his results.
In recent years Saren has become an outspoken opponent of human expansion. Like many other non-humans, he believes the Alliance has become overly aggressive in its efforts to establish the people of Earth as a dominant species in Citadel space. As a Spectre it is generally believed he will continue to follow the will of the Council in this matter, but there are some - particularly among the Alliance - who fear Saren may soon decide to take matters into his own hands.
WEB POLL : Do you think Saren is correct - are humans expanding too rapidly in the galaxy?
No - 51%
Yes - 33%
I'm not sure - 16%
Other - read my comments - 1%
Total votes : 14555
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Wrex, Krogan Battle Master
Urdnot Wrex is one of the last krogan Battle Masters: rare individuals who combine powerful biotic abilities with the devastating firepower of advanced weaponry... [Continue]
Krogan Series Part 3: Wrex, Krogan Battle Master
Urdnot Wrex is one of the last krogan Battle Masters: rare individuals who combine powerful biotic abilities with the devastating firepower of advanced weaponry. Born into clan Urdnot, he quickly gained fame for his prowess in battle. He became a leader of one of the smaller Urdnot tribes while still a youth - the youngest krogan to be granted the honor in 1000 years…until he was betrayed by his own people.
The betrayal opened Wrex's eyes to the truth about the krogan: most would rather die in battle than try to rebuild their society through peaceful means. Realizing the warrior culture that once valued courage, strength, and honor had been reduced to glorifying pointless violence, Wrex turned his back on the rest of the krogan.
Over the past three centuries he has served no master but himself, working as a bodyguard, mercenary, soldier of fortune, and bounty hunter; there is little in the galaxy that can still surprise him. He doesn't speak often, but when he does his words are direct and often shockingly blunt - and people tend to listen.
Despite his brutish appearance, Wrex rarely loses his temper. The mere threat of his anger is usually enough to get what he wants. When his fury is unleashed, however, it is a truly terrifying sight.
WEB POLL : Would you have Urdnot Wrex in your party?
Yes, I can use all the firepower I can get - 88%
No, he seems too mercenary-minded - 10%
Other - read my comments - 3%
Total votes : 16674
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TECHNOLOGY
M35 Mako
The Mako is a light infantry fighting vehicle you'll get to use when exploring planetary environments. Equipped with laser-guided ordnance, micro- thrusters, and laser detection arrays, it's an essential tool to have in your arsenal. [Read more]
Technology : M35 Mako
For 20 years, the standard "battle taxi" of the Systems Alliance Marines was the M29 "Grizzly" Infantry Fighting Vehicle (IFV). While excellent in long-term planetary campaigns, the Grizzly's bulk and weight made it unsuitable for rapid deployment across the Alliance's expanding sphere of influence. To fill this increasingly important role, the M35 "Mako" IFV was designed to fit in the small cargo bays of Alliance scouting frigates. The M35's small size and low weight allow it to be easily deployed to virtually any world.
Since Alliance marines may be required to fight in a variety of planetary environments, the Mako is environmentally sealed and powered by a hydrogen-oxygen fuel cell. For deployment on low-gravity planetoids, it is equipped with micro-thrusters and a small element zero core, which can be used to increase mass and provide greater traction.
The "eezo" core can also be used to reduce mass, allowing the Mako to be safely air-dropped. This allows frigates to deploy their shore parties while limiting the ship's exposure to defensive anti-aircraft artillery. When used in conjunction with thrusters, mass reduction allows the Mako to extricate itself from difficult terrain.
The Mako's hull is covered with laser detection arrays, which forewarn the crew of enemy laser-guided ordnance. Ground-penetrating radar allows detection of anti-vehicle mines and other subsurface anomalies. These will be brought to the attention of the crew by the vehicle's micro-frame computer system.
Several combat support vehicles using the Mako's basic chassis are manufactured for Alliance surface garrisons. These include a recon drone controller, a mobile air defense platform, and the M38 military ambulance nicknamed "Moby" because it is painted white during peacekeeping operations. Shipboard Marines exclusively use the tactically flexible and heavily armed base model.
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Normandy
Optimized for solo reconnaissance missions deep within unstable regions, and using state-of-the-art stealth technology, the Normandy is a prototype deep scout frigate. [Read more]
Technology : Normandy
Frigates are swift, flexible warships. Unlike larger vessels, they are able to land on planets. Although lightly armed, Alliance frigates usually carry a squad of marines for security and groundside duty.
The most important role filled by frigates is scouting and reconnaissance. Thanks to mass effect technology, ships and communications can travel faster than the speed of light. Sensors, however, are limited to the speed of light. If an enemy ship is a light year away, a stationary observer will only be able to see it when its light arrives in a year.
An attacker will always gain surprise against a defender; attacking ships moving faster than light will arrive long before their light speed-limited sensor data does. For defense, fleets are surrounded by spheres of scouting frigates. These vessels detect enemy ships passing by them, and transmit warnings to the main body. The Normandy is a prototype "deep scout" frigate, developed by the Systems Alliance with the assistance of the Citadel Council. It is optimized for solo reconnaissance missions deep within unstable regions, using state-of-the-art stealth technology.
For centuries, it was assumed that starship stealth was impossible. The heat generated by routine shipboard operations is easily detectable against the absolute-zero background temperature of space. The Normandy, however, is able to temporarily "store" this heat in lithium heat sinks deep within the hull. Combined with refrigeration of the exterior hull, the ship can travel undetected for hours, or drift passively for days of covert observation. This is not without risk. The stored heat must eventually be radiated, or it will build up to levels capable of cooking the crew alive.
Another component of the stealth system is the Normandy’s revolutionary Tantalus drive, a mass effect core twice the standard size. The Tantalus drive generates mass concentrations that the Normandy "falls into", allowing it to move without the use of heat-emitting thrusters. The heat sink and Tantalus drive systems allow the Normandy to loiter undetected in an enemy system to monitor traffic, or drop infiltration teams on enemy worlds. Should the Normandy’s design prove useful in field tests, it is expected that a follow-up class incorporating "lessons learned" will be produced.
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