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"I will be there.
This I promise. This I swear."
⚔️prints🛡️
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everyone had that one guy at their wizard school said edgy shit like "dark magic is just misunderstood, not evil" that ended up wanted in three countries for necromancy
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Jana Brike (Latvian, b. 1980, Riga, Latvia) - Dusk in the Garden, 2021 for upcoming exhibition Nov 6th, 2021 at Beinart Gallery, Paintings: Oil on Canvas
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[guy who keeps dying and coming back voice] Why does everyone look so upset lol
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Dream of the Endless | Daniel - art by Olga Ulanova
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Cleric who's trying to make everyone else atheists.
It's their god, not anyone else's.
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Any setting where the elves have weaker booze than the dwarves isn't committing to the bit
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some dnd backstory ideas that give your character a reason to leave home that isn’t “everyone in my family died.” (just to say: i have nothing against those backstories (i use them a lot), but its fun to mix it up!)
family/friends/personal
someone close to you is sick. you need to adventure to find a cure
someone stole something important from you and you need to find it
you’ve received a message from a long lost relative and are trying to find them
someone that you love has been kidnapped (maybe you have to earn money to pay a ransom or complete some deed…)
adventuring runs in the family! everyone is expected to complete one quest in their lives
your family/culture sends people out to complete certain tasks when they reach a certain age as a rite of passage
another player’s character saved you in the past so you feel indebted to them and travel with them, protecting/aiding them
there’s a magical drought in your hometown and you have to fix it
your hometown doesn’t have a lot of jobs so you have to travel and send money back home
some childhood friends and you made a “scavenger hunt” where you try and complete a checklist of certain tasks (ie. defeat a barbarian in hand to hand combat, steal x amount of gold, slay a dragon, etc) in an allotted amount of time
quests/jobs
a god/patron has sent you on a quest to do something for them
you’ve been hired by someone to complete a task (and you get sucked into the big adventure along the way)
you’re on a quest for knowledge. maybe it’s to learn the best ways of fighting, maybe it’s something more academic related
your priest received a vision from your god and they sent you on a quest
you’re writing a book about the world and different cultures and you need first hand experience
you’ve found every map you’ve come across is shitty, so you decide to become a cartographer and make your own
you’re a detective who helps solve crimes and need to travel to solve a particular case
you’re a collector of a certain object and travel across the land to find it
you’re apart of an adventuring academy and have to complete a quest to graduate
you’re an artisan and you travel with your wares, trying to sell them. alternatively, you’re trying to spread word of your business and gain new business partners
you worked at a tavern your whole life where an old bard would sing songs of their adventuring party and that inspired you to go and do some adventuring of your own
feel free to add some of your own!
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looks at you with my huge brown eyes. let's touch a hot stove together. Ok?
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i don’t have any red flags. i have a white flag. i give up
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Any setting where the elves have weaker booze than the dwarves isn't committing to the bit
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Lawful: Rules matter more to me than individuals.
Chaotic: Individuals matter more to me than rules.
Good: Other people's well-being is more important than my own.
Evil: My own well-being is more important than other people's.
Neutrals: My opinion of what is more important is determined on a case-by-case basis.
So a Lawful Good character would be "I follow the rules because the rules keep the people safe, even if they are sometimes inconvenient or harmful to me or other individuals."
A Chaotic Evil character would be "Screw the rules and screw you."
credit:@mindfulwrath
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