doomedheartgodtiers
doomedheartgodtiers
Anything Godtier
151 posts
Inbox: 1. CURRENTLY CLOSED. A godtier ask blog ran by a Bard (doomy-stuff) and a Sylph (hearty-things). We do classpect analysis, classpect-based ship analysis and session analysis. We await your inquiries!
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doomedheartgodtiers · 1 year ago
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Literally reviving this dead blog to post about this.
I actually already have headcanons for what I think their godtiers all are.
Dee Reynolds - Maid of Rage
Charlie Kelly - Thief of Hope
Frank Reynolds - Bard of Blood
Dennis Reynolds - Prince of Heart
Mac Mcdonald - Knight of Light
Bonus:
Roach - Page of Doom
Artemis - Sylph of Space
The Waitress - Mage of Time
Might actually go in-depth for reasons for these classpects and do a full session analysis if I get the spoons at some point. But for now, yeah.
doomy-stuff
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doomedheartgodtiers · 4 years ago
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I was targeted by false reporting.
Hey, if you're reading this, it's because the blog that reblogged this was one of the ones terminated for the past week due to false reports. I don't know who did it or why and honestly i'm not gonna bother looking into this, but yeah, that's why all my content disappeared for a week. It feels great to be back. Thanks to staff for not dropping the ball on this one.
🧨Tate
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doomedheartgodtiers · 5 years ago
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Hello, everybody!
You might've noticed that there are a few untagged posts on here about random garbage. We're not hacked; I'm just an idiot and don't pay attention to which page I'm fast-reblogging to. Sorry!
I also haven't been active otherwise, but now that I'm done with my essay, I'll be working harder to provide content. Thanks for sticking around!
- hearty-things
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doomedheartgodtiers · 5 years ago
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What each class’s aspect means for the session:
I’m not completely certain on all of there, but as near as I can tell:
The Heir represents what the story of the session is ultimately about.
The Prince represents something the session has too much of.
The Knight represents something the session doesn’t have enough of.
The Bard represents the greatest challenge the session will face.
The Witch represents what the players hope to gain by playing the game.
The Page represents what their end reward will be.
Not as certain for Thief, Rogue, Seer, Mage, Maid, or Slyph, but my tentative guesses are:
The Seer represents how the group will attempt to reach their end goal.
The Maid represents outside forces that will influence the session or the pre-session.
The Rogue represents what resources the group will use.
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doomedheartgodtiers · 5 years ago
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May i please have an analysis for a session with a bard of space, a muse of doom, a witch of mind, an heir of time, a prince of life, and a knight of rage that scratches into a session with a prince of space, a witch of doom, a knight of mind, a prince of time, an heir of life and a prince of time after the bard, muse, and witch die?
Thanks for being so patient, my dude!
Okay, so. This session seems very complicated. I will do my best to give you some valuable input, though! There’s nothing wrong with a challenge every now and again. >:3 So, both the Bard of Space and the Prince of Space are destructive Space players. I don’t think replacing the Bard with the Prince will change the dynamics too much, although I think it will increase the importance of the aspect of Space in your session. See, Bards make a mockery of their aspect, which therefore diminishes their importance. Princes directly destroy and destroy with their aspect. If your players weren’t on their game when it came to frog breeding before the scratch, they’ll have to give it extra attention after the scratch and ensure the new Space player can fill this gap. It’s probably for the best that the Muse doesn’t make it into the new session. A master class player could bring unbalance into your session, and inspiring Doom isn’t exactly what you’d want in a successful session. The Witch of Doom in the scratched session could bend the rules and hopefully undo any damage the unrealized Muse had wrought on your game session already. They make a fine replacement of a Doom player. The Witch of Mind could’ve been important in the first session as they could bend the rules of logic and preparation to make the Bard of Space’s job easier. As they died alongside the Bard, though, I think the Knight of Mind is a sufficient replacement for the Scratched session. The Knight could protect the other players as they assimilated into their new roles in the scratched session. The Heir and Prince of Time would work very well in tandem. The Heir starts with a burdensome amount of their aspect, and the Prince can help alleviate that burden. I think they’d make a fine team. The Heir and Prince of Life have a similar dynamic. I think it’s worth mentioning that in the first session there’d likely be an excess of Time and a lack of Life that would only be brought into equilibrium through the scratch. Finally, the Knight of Rage could be an essential asset to the team. They could bring all they learned from the first session into the second one. Their better grasp on protecting negative emotions (and presumably responding to them correctly) could help alleviate tension and keep morale high in the scratched session. Overall, despite all the stress of a scratched session, I think this would be a pretty successful one! Best of luck, doomy-stuff
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doomedheartgodtiers · 5 years ago
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It’s possible that Vrissy will be a Light player like Vriska, but not a Thief of Light. Maybe a Rogue of Light, moving luck and information from enemies to allies? For example being a spy or document thief and giving the information she finds to Harry.
Be like dice. Move the concept of luck, and luck itself.
Speaking of Harry, he could possibly be a Maid of Void, especially considering his scissorkind Strife Specibus, his dark blue color, and his hobby of acting. As a Maid of Void, he’d create Void and create through Void. He’d be a destructive player but also create through secrecy and obfuscation, which fits with his status as an actor. His scissorkind abstratus perfectly represents his possibility of being a Maid of Void - scissors destroy but also create through that destruction.
Be like scissors. Create through destruction.
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doomedheartgodtiers · 5 years ago
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whenever you are available is it possible you could analyze a Sburb session between a Knight of life, Maid of life, Sylph of space, Mage of Doom, Heir of time, and a Page of time?
Please don't send requests when requests are closed. Feel free to resend when requests are open.
doomy-stuff
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doomedheartgodtiers · 5 years ago
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Could a Prince of Breath be called the Fresh Prince of Bel-air?
doomy-stuff
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doomedheartgodtiers · 5 years ago
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hello! i was wondering if i could get a land for a fuschiablooded sylph of hope? this fuschia loves to splurge on others (buy gifts for them etc.) she also opens her home to those who have a hard time with their lusus. (~‾▿‾)~
The Land of Fountains and Plazas
Enter: Sylph of Hope
The Land of Fountains and Plazas is a cheerful place that has the ambience of a mall in the early 2000s on a weekend. People are friendly and accomodating, but something seems off about it all.
As the Sylph progresses, they soon realize that they have become lost. The massive swaths of plazas seem to be nearly identical in nature, and the consumer-minded consorts they come across are increasingly burnt out.
The denizen of this land is Bacchus, who is promoting the use of materialistic pleasure to compensate for a lack of more natural sources of Hope.
The quest of the Sylph is to repair the problems of this society and to give it a true framework to create a true source of Hope rather than the artificial distractions the denizen is offering.
Good luck, o Sylph who carries many dreams,
doomy-stuff
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doomedheartgodtiers · 5 years ago
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Thank you
No problem.
doomy-stuff
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doomedheartgodtiers · 5 years ago
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Do you have a post with your classpect headcannons? Like, what you believe each class does, class pairings, the active/passive alignment of the Knight/Page classes, that sort of thing
Not that I know of, unless any old analyses I've done in the past about classpects count. The original admin who is no longer a part of this blog, obligatedMediator, may have some posts on the subject (some possibly without an admin tag), but they left this blog without warning years ago.
doomy-stuff
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doomedheartgodtiers · 5 years ago
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Would it at all be possible for you to put up a count of how many asks you have so your followers can get a rough estimate of how long until asks open?
Yeah sure, I got you.
doomy-stuff
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doomedheartgodtiers · 5 years ago
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Princes of time be like *forgets to do something and never does it* *forgets what time it is* *didnt know what time it was* *probably breaking the timeline by accident* *says the same thing like ten times*
You guys are gonna kill me with these. X3
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doomedheartgodtiers · 5 years ago
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Session Analysis if you are able! Humans: page of life, prince of void, witch of time, mage of space, sylph of breath. Trolls: prince of time, thief of rage.
Well first off, I think it's important to note the culture clash between two different species working on a session together! While I think they have a lot to learn from each other which could strengthen them as a group, they are lacking a Blood player who could strengthen their connections as a group. It's something that would be important to monitor and frequently mediate.
Perhaps the Sylph of Breath could be well suited for this task. As someone who understands and heals through independence and wind, they could be a soothing force for those who feel misunderstood in a stagnant cultural disconnect between them and their teammates.
The Prince and Witch of Time could create a dilemma in your session. Having two Time players could make things more unbalanced, especially since neither of those classes create or insinuate already having a lot of their Aspect, but rather manipulate and destroy what they already have.
On the plus side, the Witch of Time may be able to bend the rules of time to tweak what causes a doomed timeline, while the Prince of Time could destroy any errant timelines that are making things unnecessarily complicated.
I also notice that you have two Princes. It seems as though this session is more offense heavy. While that is a good thing when it comes to battle, it may make things harder when it comes to the more creation-oriented quests of SBURB/SGRUB.
I think that a Prince of Void would destroy secrets and metaphors, which could be a blessing and a curse. It may make quests more straight forward, but it may alert enemies to the more covert attempts other players are making, such as the Thief of Rage's efforts.
The Thief in question would be able to steal the Rage of their enemies and bestow it upon themselves if successful, which would make them a great beserker class. They could steal all the anger-based will their enemies have to fight and use it to wreak havoc. In tabletop terms, I think they'd behave like a barbarian with a high dex stat.
The Mage of Space would learn about their aspect through experience. They'll need Time to be able to do so, so it will be especially important to keep the Time players in check. This session will likely have a lot of problems with teamwork, so perhaps it's for the best that the Space player is a Mage, as I feel as though Mages can work quite well on their own.
Finally, the Page of Life would bring Life and choices into their session. While they would be weak at first, if they become fully realized, I believe they'd make a great healer via passive effects alone. They may make it more likely that the others could survive hits that would most likely be fatal, and their presence could cause new paths to open up for the players to be successful.
Over all, this session seems tense, but with effort all things are possible. I hope this clarifies things for you, and good luck!
doomy-stuff
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doomedheartgodtiers · 5 years ago
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Hello! I was wondering if you were still open to doing session analysis’s. It is a 4 player session with a Witch of Doom, Prince of Life, Bard of Space, and a Seer of Time.
Sorry for the double Ask, but I was also wondering if you could do a classpect analysis of them as well. Thank you! :)
The askbox is still closed. Feel free to ask again when it's open, though.
doomy-stuff
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doomedheartgodtiers · 5 years ago
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Hello hello!!! I just found ur blog omg!! I have a 12 player session and I was wondering if you could do an analysis of it? we haveSylph of Space, Thief of Time, Maid of Breath, Rogue of Blood, Page of Light, Mage of Void, Mage of Mind, Witch of Heart, Knight of Hope, Prince of Rage, Seer of Life and Prince of Doom! Thank you so much :DDDDD
I notice that you have two Princes and two Mages! Both of these classes are pretty independently strong and gain power at a reasonable pace. It is important to make sure this does not speed up the process of the reckoning! Ensure the more slow-going players, such as your Page, Maid and Seer, have enough time to get into the limelight so they may influence the session and create balance.
The Sylph of Space heals and seeks to understand Space. I think they’d make a great healer and frog breeder. I don’t think they’re that combat-oriented, but I don’t think that will be too much of a problem seeing as you have two princes! 
The Thief of Time steals Time for themselves. This may create an issue as the players that are desperately in need of time in this session may not get it.
Perhaps the Rogue of Blood could create some sort of balance for this little problem, as they steal teamwork and connections and distribute it to their teammates. Perhaps they could steal a connection from the Thief and one of their enemies they’re attempting to steal Time off of and instead distribute that connection to one of their teammates, essentially hacking the Time player’s power and putting it to good use for the rest of the team.
The Maid of Breath caters to freedom, independence and wind. Once realized, they could create a direction of change that could be favorable to the rest of the team. I think they’d grow into a support heavy classpect and provide much needed morale boosting.
The Page of Light would invite Light, luck and knowledge into the session. Fully realized, they could help other players reach epiphanies and become a beacon of Light themselves. I think their attacks would likely be DPS heavy and require a long time to recharge.
The Mage of Void would instinctively know a lot about secrets and the void. They may be more likely to become grimdark and may feel an attraction to the horrorterrors. They may want to do things their own way and keep lots of secrets from the other players, feeling as though they know what’s best to do with the information without their help. The Page of Light could either help or escalate that predicament.
The Mage of Mind would learn a lot through doing when it comes to the Mind and planning. They may be prone to taking calculated risks. They would be smart, but withdrawn. If they have a proper support system, they could become a very useful roguelike agent who could get into the Minds of their enemies and increasingly consistently come out on top.
The Witch of Heart would be able to tamper with the Heart and instinct. On a physical level, this could have some quite gruesome results. Perhaps they could mold the hearts of their enemies into something incapable of pumping properly. On a more metaphorical level, they could manipulate the instincts of others into conforming to the Witch’s whims. Whatever the case, they’d definitely be an offensive magic user I wouldn’t want to mess with.
The Knight of Hope would protect and weaponize Hope. They’d likely be someone in the session others would look up to. Whether intentionally or not, others may lean on them for the sake of protecting their mental and emotional health. I think that once they have their own quest cleared up, they’d be helping out whatever they can and would be quite the staple player.
The Seer of Life would over time gain a knowledge of Life and opportunities. They could help guide the session into fruition, but only if they are properly sheltered until they feel confident enough in their abilities. It may be difficult for them to thrive in a session filled with so many fast-growing players, but they can help keep this session from becoming doomed.
The Prince of Doom would destroy Doom and death. They’d make it hard for this session to go down in flames, although I think there’s still a chance of it becoming stagnant or null if the Time player isn’t on the ball. I think this Prince could still be very useful as long as they don’t destroy the challenge that builds the players up.
The Prince of Rage would destroy Rage and negativity. They’d likely be a calming force in the session, helping the others focus. I think they’d be an equal balance between a support player and a tank. 
Despair not! I believe that all sessions have the ability to be successful with the right conditions! I’m just pointing to things to look out for. Good luck!
doomy-stuff
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doomedheartgodtiers · 5 years ago
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Romance analysis? Human male prince of void “Rick” (24), troll cobalt female prince of time “Medusa” (9 sweeps/19.5 years)
Interspecies romance can be complicated! Both the human and troll may find it hard to adapt if the troll conforms particularly hard to the hemospectrum. Humans can be considered rustbloods at best and mutantbloods at worst, although the color he may type in may confuse her for a time. As they are both Princes, they may have more aggressive, independent personalities. This could either lead to conflict or a power couple! The Prince of Void may want to learn all they can about the Prince of Time and their strange culture, while in turn the Prince of Time may be impatient and try to move the relationship along quickly. If all goes well, they can learn much from each other and become stronger for it! I wish these two lovebirds good luck, doomy-stuff
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