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#mage of time
clockworkreapers · 1 month
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bartallenmyblorbo · 1 year
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Im about to sound INSANE but…
Bart Allen is a Mage of Time,
Kon-El (Conner Kent) is a Heir of Space,
Cassie Sandsmark is a Sylph of Life,
And
Tim Drake is a Knight of Void.
Thank you for coming to this TedTalk. Might expand on this later.
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cottonflurry · 1 year
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Finally got around to drawing the Hackbent cast in @coffeecats900's god-tier outfit redesigns!
Transparents included:
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homestucksimplified · 10 months
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The 12 Classes of Time.
“Time is the Aspect of music, of death, of rebellion, of not accepting what comes in the way that it comes. Time is an Aspect that caused much suffering in the comic, but it is also the savior-Aspect. Time Players seem to “go against the clock”, they are usually either terrified of death or completely alright with the idea of it. They work in melodious ways, are impatient, and enjoy the destination more than the journey itself. They are hardly stable, extremely dedicated and stubborn. Time Players are fighters, sometimes even in a literal way. They also tend to be revolutionary, depending on the Class. They can be related to music, since the ticking of the clock is a reference to melody and heartbeat”.
“In more miscellaneous descriptions, Time Players can be enjoyers of History. Since Aspects can be literal sometimes, many Time Players struggle with the concept of Time, are bad at keeping track of time, feel like they don’t have time to do all that they want to do, like they have to catch up. Time is the opposite Aspect to “Space”, which is patient and conforming. Time is an Aspect of change”.
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Sburb Players each have a combination of an Aspect and a Class. Aspects are understood to represent what a player’s goals and actions in life are caused by. A Class is within an Aspect and understood to represent the way they deal with their Aspect.
The Sburb Classes are Maid, Page, Mage, Knight, Rogue, Sylph, Seer, Thief, Heir, Bard, Prince, and Witch. (Lord and Muse*).
(*Classes Lord and Muse seem to only be possible in either Cherub society or in two-player sessions. They are very absolute and it’s rare for a human to identify with their descriptions. I will have to leave them out here and only write about the remaining twelve :)
Adding the Classes to the Aspect of Time will result in twelve God Tiers. My analyses of them are as follows:
1st God Tier: Witch of Time
Witch is the Active Class of manipulation. Witches are known to “control” their Aspect or through their Aspect, both literally and figuratively. A Witch of Time, specifically, would be extremely rebellious — it is the most rebellious Class paired up with the most rebellious Aspect! —, somewhat disrespecting of the concept of time. This might mean they’ll be constantly late for meetings, or will be obsessed with the passage of hours and minutes. Witches are good at manipulating, and Time being the Aspect of death, Witches of Time are manipulators of death; that can be a very powerful God Tier. If there’s one God Tier who would play Chess against Death to not have their souls taken away, that’s the Witch of Time. They to me sound like they’d be incredible at making music, controlling the Aspect of music in whatever way they can.
Witches of Time will be aware of their surroundings, be skeptical, and again, very rebellious. They will hate being told what to do. In relation to other people, they may have a hard time being social, mostly only doing it to fit in, but wishing to be somewhere else instead. They’d also be good at influencing others’ taste in music, or any opinions they might have about the end of life. Speaking of that, not only would they fight death, they would also be completely uncomfortable thinking about it. They will hide that, though.
Witch of Time is a canon Homestuck God Tier. Damara Megido is the character that holds that title.
2nd God Tier: Heir of Time
Heir is the Passive Class of manipulation. Heirs are known to “influence” their Aspect or through their Aspect, both literally and figuratively. An Heir of Time, specifically, would be extremely quick-tempered, not at all patient about change. They would be punctual, believe they always have to be way ahead, struggle with the speed of things and be very stubborn about their ideas. Having a Class of manipulation, these Heirs would be great at influencing others, sometimes even subconsciously, to the point where they might change reality. They may lie about their past and do it so well that they start to believe the lie themselves, switching the way time worked for their lives.
Heir being a Passive Class doesn’t mean they would manipulate “less” than a Witch would. It just means the Witch would be bolder about it, while an Heir’s manipulation might be hidden. One “controls” and the other “influences”, after all, Heirs will cause results more indirectly. Heirs are also known to “become” their Aspect, sometimes even literally, so you know who we can conclude might be an Heir of Time? The Grim Reaper itself.
On a lighter note, this God Tier would also be good at music. However, I think they’d be better at listening to it than at making it. Maybe they’d have a perfect pitch, or be potential judges of talent shows.
3rd God Tier: Mage of Time
Mage is the Active Class of knowledge. Mages are known to “understand” their Aspect or through their Aspect, both literally and figuratively. A Mage of Time, specifically, would be knowledgeable about death without even meaning to. I can picture them having some sort of intuition about the underworld not knowing where it comes from. They would “understand” time, so their path might be about awareness of rebellion, of change, an incapability to stop it, spirals of thoughts even after understanding the patterns. I have read that Mages “suffer” through their Aspect, and I really see that in most Aspects. I always think of Mages having speedy minds, and in the case of Time Players, that might be even more sped up. Mages of Time would be focused on the changes around them. More literally, about the changes on the clock, the passage of time. They would be stuck with the knowledge that nothing ever stopped, never be able to take that fact away, and some might like that, while others won’t.
They would be heavily impulsive, possibly irrational sometimes. They would feel like it is “too much”, sometimes, the way the gears won’t stop turning. Most of all, they would be experienced and again, impatient. They would already know how everything is meant to go.
4th God Tier: Seer of Time
Seer is the Passive Class of knowledge. Seers are known to “study” their Aspect or through their Aspect, both literally and figuratively. A Seer of Time, specifically, would be interested in learning about dark and philosophical subjects, having an unusual interest in death, History, and the combination of both. The player with this title might be a History student, an archeologist, or have that as a hobby only. They are rebellious like any Time Player, but are much more knowledgeable and aware of it, and so might seem like a calm and collected person. Compared to other Time Classes, they would be saints. They would probably not hold the belief that impulsiveness is a bad thing, and as of result wouldn’t get too anxious about it. They would be great with organization and order, even in their thoughts. Their main motivation is learning about Time, after all.
Seers of Time wouldn’t fear death. They accept it easily as part of life. (They oppose Heirs of Life in that, imo.) In general, I see them being chill individuals, or at least they appear that way. A Seer of Time is easy to get along with, and possibly very helpful. In Sburb at least, they are extremely powerful.
It can be literally as well, with them always “keeping an eye on time”, being good with schedules and deadlines, etc.
5th God Tier: Thief of Time
Thief is the Active Class of stealing. Thieves are known to “take” from their Aspect and through their Aspect, both literally and figuratively. A Thief of Time, specifically, would be very confident in their abilities and personality. To put it more literally, they would be Masters of the clock. They’d always know what to do and when to do it and would rarely doubt themselves in that way. They’d be somewhat selfish, for example believing they should be the ones to control situations instead of sharing the power. Time is a very strong Aspect, and to be sure of your own ability with it is to be extremely trustworthy. Actually, I think they’d be very selfish. But still worthy of trust. And, of course, strong and willing to change circumstances. They’d think of themselves first, of their own death, of their own rhythm, but this doesn’t mean they won’t care for anyone (they will. They are still normal human beings [or trolls] after all).
A Thief of Time would be difficult to control. They wouldn’t like being controlled, really. They believe their plans are the correct ones, and trust that the ends justify the means. This seems to be a trend with all Thieves, and not only Thieves of Time. They would probably have some characteristics that people wouldn’t notice at first, being surprised when they found out. This can mean anything from a random adoration to a moral belief of sorts.
6th God Tier: Rogue of Time
Rogue is the Passive Class of stealing. Rogues are known to “redistribute” their Aspect or through their Aspect, both literally and figuratively. A Rogue of Time, specifically, would sacrifice their own time for others. Sacrifice seems to be a Rogue characteristic, going along with their Robin Hood personas. Not every Rogue would be selfless, but even the ones that weren’t would have an inclination inside themselves to share everything with others who need it. They’d share mostly, because of the Aspect, ideas relating to time and rebellion and music and death. They could be great Historians or, more literally, History teachers for real. Rogue is not really the Class of “teaching” or anything like that but they would be great at sharing their experience in every way. Rogues of Time might doubt themselves when it comes to their power. Maybe they’d be self-conscious, slightly scared of death, think that they don’t have it in them, but like every Time Player, they will have to come to their senses and learn to deal with their amount of power. And they would especifically use their powers to help the less fortunate in Time, and this can mean people who are close to death, people who are lost in reality (what’s more real than time?), enigmas about existence, or even people who are too passive and don’t know how to deal with change. Rogues of Time will be fair and less controlling than other Classes, but also completely remarkable and shiny.
They will be powerful once they develop themselves. They may take some time (literally), but it will always come.
7th God Tier: Knight of Time
Knight is the Active Class of utilizing. Knights are known to “handle” their Aspect and through their Aspect, both literally and figuratively. A Knight of Time, specifically, would deal with all kinds of rebellion-related issues. They would be into change enough that they wouldn’t know how to stand still (this applies to many Classes of Time, but especially Knight). They will fight for their Aspect, and since that is Time, they will fight, and fight, and fight, and fight. And time won’t stop for them. They’ll have to handle everything that comes with it, and be strong in the face of danger. More abstractly, they’d be a person who always feels like they have to defend their own autonomy and personal power. They would have it in them, know what they’d have to do, be realistic even when they don’t want to. However, they would possibly like putting off things they don’t want to deal with, for as long as they can, because they’re so sick of having to deal with and deal with and…
Knights of Time will probably have death around them, possibly from a very young age. Time being the Aspect of death and Knight being the Class of handling, they’d just have to work through and handle a lot of grief, to the point where they’d be, pretty much, apathetic to it. This applies to many God Tier titles, but especially to Knight of Time. They would also be confident, or at least pretend to be, and again, would never stop. They just keep going, literally.
Knight of Time is a canon Homestuck God Tier. Dave Strider is the character that holds that title.
8th God Tier: Page of Time
Page is the Passive Class of utilizing. Pages are known to “rise” their Aspect or through their Aspect, both literally and figuratively. A Page of Time, specifically, would be doubtful of their own understanding of the world and how they should behave. Pages tend to be naive or easily manipulated, and when it came to Time these players would be easily convinced or guided toward patience. Time is about everything but patience, yet these Time Players will askew themselves from action by the influence of others. They would maybe have delusions, a complicated relationship with reality, or they might just rely a lot on what they fear losing.
Pages usually empower themselves (or others) through the development of their own powers, and I don’t only mean this literally. A Page of Time will learn about limits and where they stand (not only where others say they should stand). With music, they might be really attached to it, possibly not being able to do much without headphones on their heads. They will seem fragile to other people but would have the potential to become an indestructible destruction machine. If they want to be evil, then they are pretty much the scariest type of evil there can be. But if they want to use everything for the good, it’ll be great to be around them. Just don’t ever doubt them when they learn about it all.
9th God Tier: Maid of Time
Maid is the Active Class of construction. Maids are known to “create” their Aspect or through their Aspect, both literally and figuratively. A Maid of Time, specifically, would be “made of time”. Yeah, this can be really literal. They’d always be on time and know how to manage life’s rules pretty well, even if in their own turbulent way. They might be anarchists! since they have all of time in themselves and already are fed up with everything and would just be so motivated toward rebellion! They would also be attracted to Time principles, as in aging, growing, and especially death itself. Maids will be really enticed by their own powers, and their struggles in life might be about having TOO MUCH of whatever their Aspects are.
Being full of time can be being made to make rules, to change and destroy what they’re unhappy with to create more. But it can also be living to a very old age, or dying in a really unexpected and absurd way. They are made of action, and are creators of destruction. They will be extremely unpredictable, one of the most unpredictable God Tiers out there.
Maids of Time will deal correctly with their Aspects, they will certainly be gravitated to it without much trouble. What they can do is create trouble, but whatever they do they simple believe is the best way. If there’s a list of the most chaotic titles, Maid of Time is there.
Maid of Time is a canon Homestuck God Tier. Aradia Megido is the character that holds that title.
10th God Tier: Sylph of Time
Sylph is the Passive Class of construction. Sylphs are known to “build” their Aspect or through their Aspect, both literally and figuratively. A Sylph of Time, specifically, would be used to having to take care of many things, passively creating Time and managing time. They would likely be mostly accepting of things but rebellious every once in a while, surprising everyone around them with sudden insatisfaction. Though they construct the Aspect of rebellion, they do it softly, in the shadows, and that way are very discreet about their ideas. Inside, they would be chaotic even if they don’t notice it, but it wouldn’t be as clear to others like a Maid of Time would. They might have strange interests, excited about History and historical wars, politics, death and somber music. I imagine Sylphs of Time bonding with Seers about topics like Romanticism, which was an emotional and spontaneous artistic movement that stained the world we live in. (Romanticism is a good mixture of Time + the Aspect “Heart”.)
Sylphs would be singular for sure, and complex when it came to their views of the world. I imagine them being quiet, despite being Time Players. If it’s possible for a Time Player to be collected, they are the closest to it. Literal meanings can involve making excuses for people being late, always making time for everything they have to do, or, because a Player’s struggles are also marked by their God Tier, struggle with making time for everything they have to do.
11th God Tier: Prince of Time
Prince is the Active Class of destruction. Princes are known to “wreck” their Aspect and through their Aspect, both literally and figuratively. A Prince of Time, specifically, would be really controlling, possibly chaotic. They can be unpredictable, one of those people you’re not even sure of their intentions. This would be a very complicated God Tier, because Time is the Aspect of destruction, and Prince is the Class of wrecking, so they would be about “the destruction of destruction”, so… construction?
Princes tend to go against their Aspect and more toward their opposite one, because they wreck their own. Unfortunally there wasn’t a Prince of Time in Homestuck, but with that information we can theorize a Prince of Time would act like a Space Player, adoring creation and attempting to be patient and thinkers of the big picture. The thing is that they would still be Time Players, and so wouldn’t be able to deny the core parts about their own Aspect, and would be pessimistic, rebellious, motionful, etc.
The Prince of Time would be hard to detect because they destroy change, their impulses are to go against impulse, and they are walking contradictions. Still, they would be really motivated and good at solving puzzles. They would share those obvious traits with Space Players, sometimes being mistaken as one, but when looking closer it would be ridiculously easy to see: they are ultimate Players of Time.
12th God Tier: Bard of Time
Bard is the Passive Class of destruction. Bards are known to “deconstruct” their Aspect or through their Aspect, both literally and figuratively. A Bard of Time, specifically, would be entitled to control but not be so bold about it. Since they are about deconstruction, they would slowly and indirectly deny Time and its characteristics like death and rebellion and motion. Bards will rarely accept that they are Bards, having trouble with their Class from it not being innocent enough but also not aggressive enough. But Bards would be easily detectable as Bards. And they’d be incapable of going against what they want to go against.
Like Princes, the Active Class, Bards will envy the other side (that being the opposite Aspect) and somewhat wish they could be in their easier shoes. They’d silently desire the patience and acceptance of Space Players, though they wouldn’t actively try to copy them. A Bard of Time’s struggle might be with how their world seems to always be spinning around them, how death seems to be present wherever they go (even abstractly, like there being bones on the walls or dead animals in the streets), with how they couldn’t figure out music or anything that didn’t follow their own idea of melody. They’d be… confused? I think Bards are usually confused with their Aspects. They’re good at figuring things out, though.
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giftofclasspects · 5 months
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all my time playlists!
maid of time
page of time
mage of time
knight of time
rogue of time
sylph of time
seer of time
thief of time
heir of time
bard of time
prince of time
witch of time
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sprites of my trolls
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windy-trickster · 1 year
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-> It's weird really. You never expected to meet them like this. -> Flesh and blood instead of wires and circuits. -> It took you by surprise when they said your name, when they recognized your face. If it wasn't for the horns, you wouldn't have recognized them at all. -> Seeing a more organic smile is... Nice, for a lack of better terms. Hearing a normal voice instead of one that's mechanical. -> You enjoy the company of the Rosnix you know in your timeline. But you can't help but like the company of this Ros a little more.
This. Took. So. FUCKING. LONG. But I'm really happy w/how it came out honestly. I had this cute idea and I actually took the time and effort to make it instead of letting it just sit in the back of my mind!!!! So here it is! Robobros :) I think they'd make neat moirails <3 Damiri Kothar - @wormstuck Rosnix "Ros" Haestu - @windy-trickster Godtier Redesigns - @coffeecats900 Reblogs appreciated!!! vvv Separate Images/No backgrounds in the undercut vvv
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fraymotifsbeyond · 6 months
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Can I get fraymotifs for…
Heir of Life and Witch of Blood, Mage of Time and Seer of Void, and Knight of Life and Page of Mind?
A triad of duet fraymotifs with opposing classes, yeah I've got it.
Heir/Life + Witch/Blood Flock of Bloody Mother Nature Note: This requires the presence of some kind of animal eggs in the area of any type, and is more "effective" the more there's of the same animal.
The Heir manipulates growth for all the eggs, allowing them to burst into fully grown animals (depending of the type). Then the Witch proceeds to manipulate the connection, causing all the animals to assume the Witch is their authority figure, allowing the wield an entire army of newly born adult animals. MOREOVER , the animals in the flock which are the same type share their strength and health, only dying when their "combined health" is depleted. Making a one-type animal army an army of super-durable, super-strong animals.
Mage/Time + Seer/Void Object.Effect(Detect)
The Mage & Seer combine their knowledge powers of Time & Void and focus on a singular object. As they focus, they gain Information about Everyone who was ever effected by the object (hurt,manipulated,etc.) and then proceed to reveal the whereabouts of everyone who are still "Effected" by this object.
Knight/Life + Page/Mind Imaginative Mutation Harvest Note: This Requires Some Plant-life in the area.
The Page Provides the Knight with Ability to fully utilize their mind and possibilities while the Knight Exploits growth and evolution to make whatever mutations they want. A Tree that spews choclate? Tomatoes that are Blue? Pumpkins that are invisible and are also the cure for cancer? If the Knight can imagine it and the path of growth required for the plant to evolve, it's a reality he can manifest using this Fraymotif.
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preshtagonist · 4 months
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Kidsona / homestucksona evolution throughout the years (2018-2024)
I’m only now realizing the latest ver has the heart symbol flipped. Lets pretend that’s symbolic. This is more to track the evolution of how i draw my hair in hs style than anything lmao
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yourfaveisclasspected · 4 months
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THOM YORKE is a MAGE of TIME!
Requested by anonymous!
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clockworkreapers · 1 year
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@coffeecats900 made some great godtier redesigns for fun so I in turn was inspired to draw the character in her godtiers! go check em out
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time and it's classpect playlists
maid of time
page of time
mage of time
knight of time
rogue of time
sylph of time
seer of time
thief of time
heir of time
bard of time
prince of time
witch of time
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tavtiers · 3 months
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Could you do an analysis of the Mage of Time?
The Mage of Time [symbols: brain, gear]
The Mage class has its basis in the classic court magician. An example would be Merlin from Arthurian Legend.
The Time aspect’s main themes are endings and destruction. You can find its official description here.
A Mage of Time is among those who explore physical existence. This is the “classpect group” they belong to. Members include: the Mage, Seer, Heir, and Witch of Space/Time. These classes are all opposites or inverses of each other that explore the Space/Time dichotomy (physical existence). A description of classpect groupings can be found here.
The Mage of Time actively knows the Time aspect. Active classes tell themselves what to do and do so for their own benefit. They are more likely to stand up for themselves, but more likely to be cruel. Mages and Seers possess great knowledge of their aspect and everything it symbolizes. Simplified, the Mage of Time is motivated by themselves to know endings and destruction.
In personality, the Mage of Time has trouble forgiving their own mistakes and has a strong desire for closure. Personality descriptions can be found here.
Their archetype is the Genius Harbinger, defined by introspection, endings, and destruction. Archetypes are explained here.
Their opposite is the Seer of Space, who passively knows creation and beginnings.
Their inverse is the Heir of Space, who passively manipulates creation and beginnings.
A classpect or “god tier” is an individual’s best self. All classpects go through a journey from unrealized, to struggle, to realized. When a character is unrealized, they neutrally exist as their inverse. On their struggle, they will wildly flip back and forth between their inverse and true classpect. In their worst moments they will act as their inverse, in their best their true classpect. When realized, they will stabilize as their true classpect. They will still have room to grow, but will become happier, more successful people.
This means that the Mage of Time begins life motivated by others to manipulate creation and beginnings. When their struggle arrives and they are at their worst, they will continue this behavior in negative extremes. However, when at their best, they will find purpose in instead knowing endings and destruction for themselves. When realized, they will stabilize and continue to know the Time aspect actively, in a positive way.
They share their archetype with the Witch of Mind, the Harbinger Genius.
The Mage of Time would quest on a planet similar to the Land of Thought [Mage] and Time [Aspect]. An example would be the Land of Amnesia and Ruins. An explanation of planet naming conventions can be found here.
Two possible gods, or denizens, to reign over their planet would be Chronos (God of Time) or Hephaestus (God of the Forge). Other Time aspect denizens can be found here.
When the Mage of Time completes their planet quests and dies on their quest bed, they would rise to ascension on the wings of crows (symbols of death). A list of soul animals can be found here.
The characters that I have currently classpected as Mages of Time are: Elliot Patterson from Doom Patrol, the Ninth Doctor from Doctor Who, Saxon Master from Doctor Who, Merlin from Arthurian Legend, Sarah Palmer from Twin Peaks, Fenris from Dragon Age, and Yukio from X-Men.
If any of the links not connected to my blog break, the content can be found on my Google Drive.
Official Aspect Descriptions Personality Descriptions Aspect Denizens
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bestnootella · 7 months
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Naya- Maid of Breath Ruby-Mage of time Woo! Did two takes on the god teir outfits :3 for funies! Might do more if people are interested or for more fun! Will decide later! But enjoy!
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cottonflurry · 1 year
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In case there was any confusions
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blurrymango · 10 months
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Mage of Time.
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