Doug MacFaddin is an incredibly dedicated and talented executive-level business professional. His career has taken him across the country and throughout multiple different industries and fields. His hard work, dedication and leadership skills have earned him the respect and admiration of his colleagues and community members. Doug is currently the director of the Meier Team at the Corcoran Group. Doug is adept in multiple different industries and skills. He has worked in everything from software development, business development, finance and entrepreneurship. While he is very passionate about each and every field he is involved in, one of his favorite pastimes is entertainment and pop culture; more specifically, Doug enjoys working with video games. Doug MacFaddin enjoys everything about video games. From their interactive storytelling abilities to their addictive gameplay, video games offer a great experience. Doug particularly enjoys today's open-world and RPG games. The industry has come a long way since its humble origins and open-world and RPG games have become incredibly deep, detailed and expansive stories. In this blog, Doug MacFaddin will focus exclusively on video games, consoles and all new news in general. Professionally, Doug MacFaddin currently serves as the director of the Meier Team at Corcoran. In this position, Doug is responsible for overseeing the team's day-to-day activities, as well as some software creation tasks. Doug has excelled in the real estate industry thanks to his decades of experience in management-level positions, knowledge of real estate and innate leadership abilities. He is incredibly excited to lead the team, and has already led them to great heights of success. He plans to continue to learn as much as he can about the indu...
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2018′s Most Anticipated Games
2017 was a great year for video games. From The Legend of Zelda to Horizon: Zero Dawn, fans were not disappointed. With the release of God of War, Red Dead Redemption 2 and Spider-Man in 2018, fans can gear up for another great year of gaming!
God of War
The storyline in this iteration forces the leading man, Kratos, to reckon with fatherhood and identify all while battling it out in Norway. His son, Atreus, serves as a companion character, providing the player with support, helping to orient you when you’re lost, assisting in combat, and providing invaluable aid in solving the game’s many puzzles. Instead of Greek mythology, this reboot is focused on Norse mythology. God of War touts an impressive forty hour story without a single camera cut.
Red Dead Redemption 2
Fans have been waiting years for a sequel to this cowboy epic; this fantastical game was due to be released in Spring 2018, but now Red Dead Redemption 2 will be coming to PS4 and Xbox One on October 23, 2018. It has been described as a gorgeous western adventure. The main character is a troubled cowboy, Arthur Morgan, who has angered groups across the Wild West. In terms of the actual narrative, the preview does not provide much information besides an ominous man saying “Listen to me. When the time comes, you gotta run and don’t look back. This is over.”
Spider-Man
Although the release date is still to be announced, this game is sure to be a hit, whenever it drops. This is a new Peter Parker, facing brand new obstacles. Insomniac Games says “from traversing with parkour and unique environmental interactions, to new combat and blockbuster action, it’s Spider-Man unlike any you’ve played before.” Some exciting features to look forward to are the ability to “be” Spider-Man, an original storyline that is not directly based off of the comics, and the ability to swing freely through Marvel’s New York City as Spider-Man.
Whether you chose to play one or all three of these of these hot new releases, you will not be disappointed.
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Doug MacFaddin Owning vs Renting from Doug MacFaddin on Vimeo.
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A Brief History of Video Game Title Design from Art of the Title on Vimeo.
A brief history of video game title design, created to accommodate our “Talking Titles: How The Language of Cinema Changed Video Games” presentation by Editor Will Perkins and Managing Editor Lola Landekic at the 2013 GamerCamp Conference.
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Website: artofthetitle.com Twitter: twitter.com/ArtoftheTitle Facebook: facebook.com/ArtoftheTitle
Music: Anamanaguchi "Endless Fantasy"
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Full video game listing:
Donkey Kong (1981) Ms. Pac-Man (1982) Mario Bros. (1983) Atari’s Star Wars (1983) The Legend of Zelda (1986) Mega Man 2 (1988) Metal Gear 2: Solid Snake (1990) Last Ninja 3 (1991) Day of the Tentacle (1993) Final Fantasy VI (1994) Full Throttle (1995) Metal Gear Solid (1997) Half-Life (1998) Fallout 2 (1998) Metal Gear Solid 2: Sons of Liberty (2001) Tom Clancy's Splinter Cell (2002) Resident Evil: Outbreak (2003) Katamari Damacy (2004) BioShock (2007) Call of Duty 4: Modern Warfare (2007) Braid (2008) Mirror's Edge (2008) Kill Zone 2 (2009) Borderlands (2009) God of War 3 (2010) Super Meat Boy (2010) Red Dead Redemption (2010) Superbrothers: Sword & Sworcery EP (2011) Deus Ex: Human Revolution (2011) L.A. Noire (2011) Fez (2012) Tomb Raider (2013) Grand Theft Auto V (2013) BioShock Infinite (2013) The Last of Us (2013)
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Epic Games Recruitment Video from Three Post on Vimeo.
It's rare to meet individuals that truly inspire you to "be better", let alone an entire company. While working with our new friends at EPIC Games we were motivated to create something great. With the help of a solid team of creatives we've constructed a story of desire and passion to exceed your expectations. If your current job doesn't motivate you, then you're not being challenged. Maybe you should go work for EPIC. Go beyond!
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IBM Cloud Games from Dress Code on Vimeo.
By next year, it's predicted that nearly half the video games on the market will be played on the cloud.
Produced and Directed by: dress code
IBM Senior Vice President, Marketing and Communications: Jon Iwata Vice President, Branded Content and Global Creative: Ann Rubin Advertising Manager: Cecilia Correa Advertising Manager : Marco Pereira Advertising Brand Systems Professional: Jessica Schwab
OGILVY & MATHER Chief Operating Officer, Ogilvy East: Lou Aversano Chief Creative Officer, Ogilvy North America: Steve Simpson Executive Creative Director: Susan Westre Group Creative Director: Mike Hahn Group Creative Director: Ryan Blank Associate Creative Director: Denise Zurilgen Associate Creative Director: Lauren Costa Executive Producer: Lee Weiss Executive Producer: Paul Gunnerson Executive Music Producer: Karl Westman Associate Producer: Jess Latour Production Coordinator: Glorianne Cody Global Account Director: Jeremy Kuhn WW Account Director: Mila Babrikova Global Management Supervisor: Nicole Vilalte Account Supervisor: Kaitlin Giannetti Account Executive: Maria Barton Assistant Account Executive: Brianne Reedy Assistant Account Executive: Lindsay Jaffe
Dress Code Creative Director: dress code Producer: Tara Rose Stromberg DP: Matt Workman AC: Robert Lau AD: Jacob Leibowitz Art Director/Animator: Josh Parker Production Designer: Sergeo Levitas Prop Makers: Dress Code Prop Makers: Phillip Torkarsky Animation Assistant: Mercy Lomelin Music/Sound: YouTooCanWoo
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The Evolution of Video Games from Melanie Mescher on Vimeo.
The evolution of video games from 1977 to the present.
Responsible for all visuals.
Programs used: Maxon Cinema 4D Adobe After Effects
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A typology of video games from grootfontein on Vimeo.
Designed/animated by Art Grootfontein for ThePixelHunt thepixelhunt.com Music by Moby mobygratis.com
More animations & videos here grootfontein.net
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Doug MacFaddin | Owning vs Renting from Doug MacFaddin on Vimeo.
Doug MacFaddin, a real estate professional, offers his advice on housing and weighs in on the age-old question: "Own or rent?"
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Doug MacFaddin | Most Impressive Celebrity Houses from Doug MacFaddin on Vimeo.
Doug MacFaddin highlights several of the most impressive celebrity houses.
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History of the Console Wars
Video games have become a huge societal norm. They are, in a way, everywhere around us. Video games are played on computers, home consoles, arcade cabinets and even on our smartphones, arguably, the most personal devices that we have. At any given moment, someone is playing a video game. It is one of the most profitable industries in entertainment, even more so than Hollywood, but it wasn’t always like this.
Before the dawn of video games, console manufacturers had to duke it out and vie for the consumer’s attention. And with this competition came the console wars. There are 8 “generations” of home video game consoles that all compete for the coveted spot in our living rooms. Here they are in a nutshell:
Second Generation: While the first generation started four years before this generation, there was no true “console war.” It was simply the Magnavox Odyssey which became the first home console.
The second generation is what spawned the infamous console wars, with the introduction of the Fairchild Channel F, Atari 2600, Magnavox Odyssey 2 and the Intellivision. The Atari 2600 quickly beat out the competition as the most popular console, with other manufacturers even including Atari 2600 adapters.
Third Generation: Following the video game crash of 1983, a new player emerged on the scene with what was to become one of the most influential video game consoles of all time: the Nintendo Entertainment System (NES). SEGA also released their console, the SG-1000, during this generation. People didn’t know it at the time, but SEGA and Nintendo would become rivals for generations to come. However, Nintendo won out the third generation console war. This generation also introduced far better graphics.
Fourth Generation: This generation in particular had a large amount of influence over the gaming industry as a whole, as it spawned some of the most popular video game titles and characters in history, like Sonic the Hedgehog, Donkey Kong Country, Super Mario World, and Street Fighter II. Nintendo was still the largest player in the world with the Super Nintendo Entertainment System (SNES) although SEGA had a large amount of success with the SEGA Genesis. This generation also saw the end of an era, with the once reigning Atari having to end its home console venture after the failure of the Atari Jaguar.
Fifth Generation: Another significant era in the industry’s history, the fifth generation brought a new face in the console wars: Sony’s Playstation. Originally intended to be a CD extension to the SNES through a unique partnership between Sony and Nintendo, the Playstation later became its own individual console after the deal fell through. An unexpected hit, the Playstation went on to become a major contender (eventually winning this generation) in the console wars, selling a whopping 102 million units throughout its lifetime. The Nintendo 64 and SEGA Saturn were also released during this time, with Nintendo only selling some 30 million units and SEGA selling a measly 9.5 million. But Sony wasn’t done yet.
Sixth Generation: Possibly the biggest year for the gaming industry, as it gave us the world’s best-selling console: the Playstation 2. Featuring enhanced graphics, a sleek design and unbeatable exclusives, the Playstation 2 sold a staggering 150 million units. Nintendo was still a major player in the industry. Nintendo’s Gamecube saw moderate success, with 21 million units sold, but it was beaten by another newcomer: Microsoft’s Xbox. The computer software company finally decided to enter the ring and duke it out with companies with well established histories. And against all odds, they managed to come in second place, with the original Xbox selling roughly 24 million units. And with every beginning, there must also be an end. SEGA’s Dreamcast, although somewhat popular, failed to break through to the market, causing SEGA to end production and halt any further hardware releases.
Seventh Generation: Also dubbed the “HD Generation,” this particular era gave rise to high-definition graphics, and consoles that could do more than simply play video games. Sony, Microsoft and Nintendo all released their newest consoles to the public: the Playstation 3, Xbox 360 and Wii, respectively. While Sony had incredible success the past two generations, selling some 250 million consoles combined, they came into this generation rather cocky. Although powerful, the Playstation 3 was bulky and expensive, turning gamers off and prompting the hardcore gaming community to choose the Xbox 360. Microsoft’s newest console had more power than it’s predecessor, but was still affordable and featured a wide range of console exclusives and a massive online gaming community. And yet, even with the apparent success over Sony, Microsoft could not best the oldest company still in the fight: Nintendo’s Wii. The console focused on innovative motion controls, and with the release of the popular Wii Sports title, which came bundled with the console at purchase, consumers couldn’t stay away. While hardcore gamers stuck with the Xbox 360, casual gamers of all ages flocked to the Wii, giving Nintendo its first console war win since the fourth generation, with a whopping 101 million units sold.
Eight (Current) Generation: Here we are. The current generation of console gaming. We have had many successes and failures to this point. It has been a whirlwind, but the adventure to today has been well worth it. Currently, the three major consoles fighting it out are the Playstation 4, the Xbox One and the Nintendo Wii U. Nintendo seemed to have rested on their laurels of the Wii’s success, considering not much innovation was brought with the Wii U. However, it did mark the first time that Nintendo made a console capable of high-definition resolution. Unfortunately, it’s lack of third-party support, online gaming community and power caused it to sell only 13 million units. That leaves Microsoft and Sony. While Sony seemed to have learned their lesson from the PS3, by making the PS4 more affordable, sleeker, offering a better online community and focusing heavily on gamers and the gaming community, Microsoft seemed to have taken the exact opposite approach. The Xbox One’s clunky, massive design, lack of gamer-friendly features, and exorbitant price point alienated gamers, making the PS4 the darling of the industry. As of this writing, Sony is currently winning this generation’s war, with an estimated 60 million unit sales, compared to the Xbox One’s estimated 30 million. Who knows how long this generation will last? It could be another 5 years, or maybe even shorter. Whatever the case is, I’m incredibly excited to see what these three major companies bring to the table for the next generation, and how hard they will be fighting to solidify their place in the console wars.
#nintendo#sony#Microsoft#xbox 360#xbox one#Xbox#Playstation#Playstation 2#Playstation 3#playstation 4#nes#snes#nintendo 64#gamecube#wii#wii u#nintendo switch#atari2600#atari jaguar
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Technology demo. CGI: particles / liquids from Anton Nenashev on Vimeo.
Totally and almost totally computer generated images.
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New York Institute of Technology promotional video from Sylvia Boomer Yang on Vimeo.
"The video is used with permission from New York Institute of Technology”
New York Institute of Technology recently launched a new website and asked me to create an animated infographic video that helps them tell the stories about the school. The video is also featured on NYIT website - nyit.edu/about
View more details on - behance.net/gallery/34478371/New-York-Institute-of-Technology
Credits - Direction: Sylvia Yang Producer: Alex Wang Design and illustration: Sylvia Yang Animation: Aexers Lin Year: 2016 Client: New York Institute of Technology
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Sandvik - Materials Technology from Hampus Lideborg on Vimeo.
Sandviks Material Technology is a developer and producer of advanced stainless steels, titanium and other high-performance materials. With the animation they wanted to show how Sandvik is always striving to become the most safe and eco-friendly corporation in the business. It was a very technical project with some troubles of how to align and animate everything on a sphere and also working with the textures for the globe so they were projected correctly. I also got to play around with some simulations to create the flocking of the fish and the birds flying around.
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Logitech Harmony from Robin Davey on Vimeo.
Three short point of sale animations for Logitech's Harmony range universal remotes. Designed, directed, and animated by me, with sound and music by Ana Roman (parachutepulse.com)
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Hide'n'Seek - Technology Demo from White Kanga on Vimeo.
Demonstration of our internal tool for projectors calibration.
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Amazing 3D immersion technology from IDEO Labs on Vimeo.
A simple, featherweight headset, a 10' x 10' x 10' white room, and $600,000 worth of projector and computer equipment, combined with the smarts of the folks at Eon Reality, results in one insanely real experience. For more info visit labs.ideo.com
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