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emanuelagatto · 10 years
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Awesome! :)
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emanuelagatto · 10 years
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Just found out who was the author of that amazing animation with the dinosaur I posted some time ago. 
Steve Vyas just released "Fight IV" and it really rocks! 
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emanuelagatto · 10 years
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The 6 Most Common Mistakes with Creature animation by Animation Mentor.
Check their course as well as the iAnimate one!
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emanuelagatto · 10 years
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Very cool cycle! 
Do you know who is the author? I wish I could credit him/her...!
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emanuelagatto · 10 years
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The Making of "Duet" by the Master Glen Kean
I am speechless :)
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emanuelagatto · 10 years
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If you have never seen In Treatment, then trust me...give it goal, it is worth it.
The most amazing aspect to me is that the body language of the actors is more concentrated on the facial expressions than anything else, as the story is based on psycho therapy and they are sit all the time.
The second aspect I totally love is that the major narrative is developed more during the silents than the dialogues. Gabriel Byrne is absolutely amazing: his character is very quite, intelligent, good listener, extremely calm, but he speak so much with his facial expressions that his thoughts are very loud. He is very subtle in his poses, but these are so precise that the subtext is extremely clear to the audience.
I picked this scene, although I would love to post all the entire episodes... but I love my work and I cannot do it in jail, sorry :)
Here, in less than a minute, there is so much going on that probably I am not even able to point out everything as well as I would like to. 
Dr Paul Weston just asked to his new patient (April) the reason why she decided to start a therapy, but she cannot tell as the weight of her words is too much for her. She writes it down on a piece of paper and gives it to Paul. Immediately, what I notice is that he needs to stand up and get closer to her to pick the paper. This is a great choice because I understand that she is not comfortable with the idea of letting him know what's going on, so she is not really doing any effort to give him the paper. 
At the same time he is looking at her almost immobile, but the way his eyes go on the paper and then to her, and then stay, and then he blinks... he is empathising with her and he is understanding how much this problem is an heavy weight to carry for her.
The close up on the hand is very nice: there is a little trembling of her hand and of his fingers as well, which is a moment that tells how emotional is the passage of this news. Then he reads the paper, he curls the eyebrows, than looks on the down left side, then straight at her: this is the moment of the realization of the problem. Then he looks again at the paper, he takes a breath, he turns a little bit up the head and blinks a couple of time: here is when he goes through the shock and he tries to find something to say. Then he asks: "how do you feel?" and does this particular Gabriel-Byrne-gesture, to stressed the question mark with a rotation of the chin side-up, pushing up the eyebrows and looking from the corner of the eye. There is not just curiosity in this kind of gesture in my opinion, but there is something like a consciousness of the answer that makes the question more an invitation to talk than a desire to get an information.
Right... So, it is better if I stop because there is so much in there that I would like to go on and on... but my invitation is to watch this series if you can, because it is a great challenge for an actor and there is a lot to learn from it! :D
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emanuelagatto · 10 years
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Push the energy to the fingertips!
Great tip from Ken Fountain on Splatfrog :D
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emanuelagatto · 10 years
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May Milt Kahl be with you!
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emanuelagatto · 10 years
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Cute Sea Lion... A great reference for overlapping action after a sudden braking. 
Good boy, good boy... :)
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emanuelagatto · 10 years
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"Using a unique animation technique involving traditonal animation cels and his iphone 5s, Hombre_mcsteez turns everyday life into an odd creature infested cartoon universe."
Follow Marty Cooper and his awesome art on: 
Instagram: @Hombre_McSteez Tumblr: mcgnarcal.tumblr.com Twitter:@Hombre_McSteez Email: [email protected]
Have a fun week! :D 
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emanuelagatto · 10 years
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This sounds to me like a majestic cross-culture between Game of Thrones and GTA!
Mike Wrobel is a genius! You can visit his blog here :D
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GAME OF THRONES 80/90s ERA
(Jon Snow and Joffrey Baratheon)
What “Game of Thrones” would have looked like if the action had been set in a contemporary period such as the 80s and 90s?
What if swords, bows, spears and armors had been replaced with some NES guns, bats and tracksuits? This is a fun project i ve been recently starting, imagining all the characters fighting for the throne in a 80/90s grunge/gangsta/hip-hop era.
Working now on Daenerys. More characters coming soon….
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emanuelagatto · 10 years
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This guy is amazing!
Check his works at https://vimeo.com/centodesign
:D
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emanuelagatto · 10 years
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25 FASTES WAYS TO FAIL AT ANIMATION by http://www.animatorisland.com/
Animator Island brings you weekly updates with ways to improve your animation skill. Sometimes, though, it’s just as important to know what NOT to do. Which of these easy animated mistakes are you making?
25. Don’t plan
Planning, such as thumbnailing and storyboarding, can sometimes be the difference between a brilliant scene and one that’s going to be redone twelve times before it even reaches “average.” It might seem like more work now, but that work now means less work later. A LOT less. So if you’re considering skipping thumbnails and going straight to an animatic or full animation, rethink it!
24. Do too much too soon
We all want to get to “the fun stuff” in animation. Brilliant effects or soulful character performances. And with all the tools we have today, it can be easy to jump ahead to those things. It’s also one of the quickest ways to do lousy animation. The principals and foundations are extremely important, and though doing another bouncing ball test isn’t always exciting, it’s the base that will catch you when your complicated scenes start to fall over. You need to focus your attention on the basics before you move on to recreating the ice castle from Frozen. (This is the number one mistake beginner animators make and then kick themselves for years later.)
23. Ignore little problems early on
You can put lipstick on a pig, but it’s still a pig. In animation if you catch a pop or strobe or something that just doesn’t feel right in the early going, no amount of “lipstick” (cosmetic detail or artsy cover-up) will ever fix it. So suck it up and work it out now before you add more layers on top.
22. Figure out the camera “later”
In 3D animation we can fall into the nasty trap of putting off planning composition and camera placement until after we get started with the actual animation. The truth is, though, it should be the first thing you nail down, because all of your change of shape is based on where your camera is. You won’t be able to cheat anything “to the camera” if you don’t know where that camera will be, and cheats RARELY look good from every possible angle. Position your camera and layout first.
21. Break rules without knowing rules
In animation, breaking rules or models is par the course. It’s necessary if you’re going to get the most entertainment packed into your scene. However, much like tip 24, when you don’t have a firm grasp of the rules you’re breaking, you won’t be able to break them properly. Plus if something goes wrong, you’ll have no idea why. So learn those rules, and play by them most of the time! Then, when that magic moment comes to cheat something, you’ll understand why you need to do it.
20. Rush into the details
Details, like subtle little motions and secondary action, are what elevate good animation to great animation. It’s very easy, though, to rush to planning and animating those bits before the bulk of your work is up to snuff. If the major movement of your scene is bad, no nifty little flicks of a wrist or cascading hair curls will make it better.
19. Move everything at once
Time and again we create fantastic poses and then totally ignore how things move from one to the next. Golden Poses are worth a huge portion of your time when planning, but just as much effort needs to go towards how you get from pose to pose. If everything is moving at the exact same time, it’s going to bore your audience to tears and feel lifeless on screen.
18. Make one shot shine while another falls flat
The old adage goes something like “You’re only as good as your last scene.” At the same time, your last scene or shot, fresh in the mind of the audience, influences how the viewer receives the next thing on screen. If you spend three weeks making one shot sparkle, but the next is a rushed mess, the lousy shot will drag down the brilliance of the great one, not the other way around. Better for you to put effort into both, even if the first doesn’t quite reach the heights it might if you dedicated all your time just to it alone.
17. Toss in that one mistake at the end
As a follow up to #18, if you create a demo reel and the majority of it is fantastic, but one little shot is not nearly as good, that one shot is going to bring everything crashing down. Better to cut it out and have a shorter reel than include it and ruin your chances of that dream job you’re after.
16. Forget the Why
You’ve planned out your scene, down to the tiniest detail, and are ready to start animating. Unfortunately it’s easy to forget that just because YOU have already spent a long time in the moment that you’re animating, it’s totally new to the character! Don’t forget to remember why the character is acting the way you planned them to act, or it will be obvious the figure is just going through empty motions instead of living.
15. Hold too many parts
When we move, even if it’s something as subtle as typing on a keyboard, muscles are twitching and nerves are firing all over our bodies. We made tiny, subtle shifts to our balance and even just breathing will alter everything from our shoulders to our nostrils. When you’re moving a character’s arm, it can be tempting to JUST move his arm, but better is to make those small adjustments in every part of him so he doesn’t’ appear like a statue that happens to have one moving limb.
14. Don’t take breaks
When deadlines loom the last thing you want to do is stop working furiously towards your goal. Studies have shown, though, that routine breaks allow the mind (and body- animating is hard on the eyes and wrists!) to reset and work more productively. So take some time to relax and THEN get back to it!
13. Over complicate things because “it would look cool”
Your job as an animator is to present things as clearly as possible for the audience, so nothing gets in the way of their entertainment. It might look very visually interesting to have a fancy camera move while your character is dashing down a hallway towards impending doom, but if it loses the audience, the shot will be a failure. Keep it simple, keep it clear. It will still look cool.
12. Get proud
It’s great to feel you did your best. When you step back from an animation you crafted and grin with pleasure, that’s a good day. Watch out, though. A few strings of moderate successes can elevate your pride levels and before you know what’s happening you will think you “don’t need to learn that” or “already know enough.” Always keep improving, and always be aware of how much you DON’T know. Keep going forward, don’t look at things as if they’re beneath you.
11. Cast off suggestions
Hand in hand with #12, it is very, very compelling to coddle our animations like they are our babies. Then when someone brings up constructive criticism, we get extremely defensive and rush to protect our children at all costs. The thing is, that person on the other side might be right. There may be a problem you overlooked because you’re so invested. So take a deep breath, step back, and try to look at it objectively to see if maybe it COULD use that change in camera angle or yes, it MIGHT be a little too cliché.
10. Hit your beats late
If there is a definite accent to your audio (emphasis on a syllable of dialog, or sound effect that brings a lot of energy to the shot) the worst thing you can do is hit it late. So if you are going to err, err on the side of “one frame early” rather than “one frame late.”
9. Move during an emotion change
If a character’s emotion is changing, you want that change to take center stage with the spotlight brightly shining on that moment. During those times, keep the character in one pose without a lot of other movement, at least for the split second the change in expression and attitude takes place. Then you can move to the next pose based on that change of emotion. Don’t change the emotion DURING the move to the next emotional pose.
8. Don’t give your audience time to absorb
It takes 4-6 frames of screen time before the average person can absorb something that is happening. If there’s a camera cut and an action takes place immediately, it will feel jarring. Instead work in a pose or pause to “set up the shot.” It will allow the viewer to make a mental note of what exists on screen before your brilliant performance begins.
7. Twin all over the place
Twinning will always sneak into your work, no matter how hard you try to keep it out. It may not be something obvious, either. Small details like the eyebrows being mirrored but identical just tend to happen without even thinking. Remember that paired parts, including eyebrows, can collectively work together to tell a story even if they’re doing very different things. [More Twinning talk here]
6. Put lip-sync first
When a character is speaking, sometimes the part that’s moving the most on the entire body is the mouth. So it can be reasonable to assume most of your attention should go to the mouth. Not so! It’s amazing what you can get away with regarding lip-sync! What’s more important are the poses to enforce the emotion that’s coming out of the character’s mouth. Then, when that’s clicking, you can focus on the shapes of the lips.
5. Animate evenly
If everything is animated with the same timing, and the same pattern, and the same spacing, things will become very dull very quickly. There are exceptions to this, of course (animating to the constant rhythm of a music video, perhaps) but for the most part you want to vary your movements to couple fast and slow, big and small, and any contrast you can manage. Much like a good piece of music has soft parts AND loud bits, your animation should offer a variety for the audience to enjoy.
4. Leave no time to think
You know what’s going to happen next. You planned out your scene, and you’ve listened to the audio you’re animating 10,000 times. Because you know, you can rush a reaction or movement before the character would naturally react or move. This is especially true of dialog. Characters need time to process what the other is saying before they react. It can only take a few subtle frames, but it NEEDS to be there. Otherwise the performance will seem inauthentic and forced.
3. Ignore everything off screen
Especially true in 3D animation, it can be easy to forget there’s a ground down below if you’re animating a close up of the characer’s face. But that ground, and the laws of gravity, still apply. So if she shifts her weight while speaking, be sure it makes sense all the way down to her toes, or it won’t look balanced.
2. Be a slave to reference
Reference is great. Animating your reference is a terrible, horrible thing to do. By definition, reference is only there to be REFERRED to. It is not there to copy. Pull from it. Observe it. Jot down a few notes if you’d like. Then create a performance using that information, don’t simply translate your reference directly to the character.
1. Don’t explore
When you reach a certain level of comfort with animating, you can fall into a comfortable little rut and rely on little tricks and poses that you know work. The danger here is that you stop experimenting, and by doing so you stop growing as an artist. Even if people are knocking down your door to hire you for your particular “style” don’t be content to rest on your laurels. The best animators keep reaching beyond what they already know and pushing themselves higher and higher.
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emanuelagatto · 10 years
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Frozen Shot Progression by Bobby Pontillas
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emanuelagatto · 11 years
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Give a bit of sunshine to English people and they will make the summer!
In this awesome sunny Sunday I decided to bring my camera with me to the park trying to capture some "characters". I wanted to grab some poses or looks or facial expressions who could tell a story about what these guys where doing or what were thinking in that moment.
I decided to share here some of them. It is a funny game, more or less the same of sketching quickly, but definitely lazier ahahaha! 
I am joking... Even though the result is catching a pose that tells something, I think for me the main difference is in the way this pose is captured: the sketching part is always subsequent the observation, while the photograph is instantaneous. The good aspect is that you have to be good to anticipate that instant, so I guess it is like "reading the people mind".
And yeah.. more time has to pass before I will try to animate a baby! They are so unpredictable and unbalanced to discourage even the most enthusiastic animator...
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emanuelagatto · 11 years
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This dad has received a job rejection letter and his son is suddenly become my hero. Don't worry for things you cannot do anything about it, keep on smiling and just go on...  
Take it easy! :D
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emanuelagatto · 11 years
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I totally need a Goat Simulator in my life!! 
You too, right? No worries, you can order it here now!
Made by the Swedish indie game company Coffee Stain Studios, this totally insane game is gonna be released this Spring.
For 9.99 dollars your dreams come true! You can finally go around goring people, jumping on cranes or rubbing your bottom on the grass.
Aaaand no... This is not a joke :D
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