(Formerly Daily Planscape) Welcome to the show! Here we explore RPGs and wargames with plot hooks, world building, and occassional math. Questions or comments? Send them to planescape.bestiary (at) gmail.com!
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Yes, please more of these poll!
Which Thirsty Sword Lesbians Playbook Would You Play?
Figured I'd try putting up more of these polls, as they are fun to do!
Thirsty Sword Lesbians is a game about romance, resistance, and queer stories told with your friends.
The Beast: Go Beast Mode. This is a playbook about assimilation, and hiding your true self. You find yourself driven to resist the boundaries society puts on you; you want to run wild.
The Chosen: A playbook about destiny and the demands of others. Everyone looks to you as a hero, a figurehead, a leader... but do you want to fulfill that destiny? Will you allow tragedy to occur in your wake?
The Devoted: Extreme self-sacrifice and the confusion of suffering for love. Who are you devoted to? Why? How do your self-imposed demands hurt you, and why does it hurt your ability to fall in love?
The Infamous: A playbook about regret, and making amends. You are seeking redemption, and wrestling with justice; can others forgive you for the mistakes you made? Can you forgive yourself?
The Nature Witch: Bright-eyed and bushy-tailed, you've just begun your journey of self-discovery. You have a lot to learn, and a long way to go before you figure out exactly who you are. What will you find on your journey?
The Scoundrel: A gosh-darn flirt, that's what you are. You're a disaster, out here to break hearts: you're excellent at getting someone's attention, but can you commit? What makes a serious relationship hard?
The Seeker: Stepping into a wider world completely different from your home culture can be hard. This is a playbook all about unlearning the lessons of the place you came from, and replacing them with personal convictions that you can hold fast to.
The Spooky Witch: You have weird friends: so what? You're weird too. This is playbook about love for the unloved and forgotten; about unconventional ways of finding a partner, and about flirting by talking about bug facts.
The Trickster: This playbook is all about bottling up your emotions and trying to put up a cool-as-a-cucumber facade - until you can't anymore. What secrets are you hiding? What happens when you can't keep a secret any longer?
If you're familiar with the game and have access to expansion playbooks, feel free to name them in the tags!
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Absolutely gorgeous

Gold and glass bead necklace, Greece, 4th century BC
from The Virginia Museum of Fine Art
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It’s 2025. And still I see no changes, can’t a brother get a little peace?/There’s war in the streets and war in the Middle East/Instead of war on poverty, they’ve got a war on drugs/So the police can bother me
If Tupac experienced time non-linearly
It’s 1992. And still I see no changes, can't a brother get a little peace?/There's war in the streets and war in the Middle East/Instead of war on poverty, they got a war on drugs/So the police can bother me
It’s 1998. And still I see no changes, can't a brother get a little peace?/There's war in the streets and war in the Middle East/Instead of war on poverty, they got a war on drugs/So the police can bother me
It’s 2003. And still I see no changes, can't a brother get a little peace?/There's war in the streets and war in the Middle East/Instead of war on poverty, they got a war on drugs/So the police can bother me
It’s 2012. And still I see no changes, can't a brother get a little peace?/There's war in the streets and war in the Middle East/Instead of war on poverty, they got a war on drugs/So the police can bother me
It’s 2020. And still I see no changes, can't a brother get a little peace?/There's war in the streets and war in the Middle East/Instead of war on poverty, they got a war on drugs/So the police can bother me
It’s 2024. And still I see no changes, can't a brother get a little peace?/There's war in the streets and war in the Middle East/Instead of war on poverty, they got a war on drugs/So the police can bother me
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Very Silly Concept: a show called "Accessibility Nightmares" but it's structured exactly like Kitchen Nightmares. An accessibility specialist goes to different establishments and helps them make their businesses more accessible.
The accessibility specialist asks why the door at the top of the small set of stairs has a wheelchair symbol on it. The owner replies that's the accessible bathroom. The camera zooms in on the specialist as they process this information.
A customer with a service dog comes in to a restaurant. The hostess tells them they don't allow dogs. The accessibly specialist looks over at the hostess like
And there are web accessibility episodes too. The accessibility specialist stares at the white text on the light pink background of the home page like
The specialist asks why not a single product picture has alt text, and the business owner says "Well I mean, it's makeup, why would a blind person be shopping for makeup?" The specialist just
The specialist asks the web designer how a screen reader user is supposed to complete the captcha portion of the password reset process when there is no audio alternative. The designer admits they don't know.
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Y'all, this needs way more than 17 notes. Fan-bloody-tastic!
Spiteheart
“Wow. With a face like that, are you sure your Keeper didn’t just let you walk out? Fuck. Sorry. I’m sorry…”
British Lost know, through painful experience, that a lot of old proverbs are horseshit. They’ve been bitten by barking dogs, watched leopards change their spots, bled by swords mightier than pens and discovered that absence does not, in fact, make the heart grow fonder. But one of the worst is that old chestnut: “sticks and stones may break my bones, but words can never hurt me.” A common saying among British Lost is that a Keeper heard this adage, took it as a challenge, and made the first Spiteheart.
Spitehearts are living weapons, built and honed for a single purpose: verbal evisceration. In the courts and intrigues of the Fae, they were critics, satirists, hecklers, jesters, and often just bullies – but the Gentry are prideful and vain, and they seldom tolerate mockery. The poison tongues of the Spitehearts were most often reserved for their fellow captives.
Upon returning to the mortal world, Spitehearts often struggle to make connections; their Durance has left them with a keen eye for emotional vulnerabilities, and a strong instinct to hammer on them as hard as possible. They push boundaries, offer unasked or hurtful advice, and take jokes too far. Other Lost see them as just plain mean. Some of them justify their behaviour as tough love; others curse their inability to just be nice for once.
Still, there is a time and a place for an unkind word; some people really are just wankers, and there are few in the world better suited to putting them in their place. Those who can help a Spiteheart reconnect with their humanity will find a firm friend who’ll be the first to stand up for them – and to give their tormentors a piece of her mind.
Fairest: He’s taller than you. He’s stronger than you. All the boys want to be him, and all the girls want to be with him (the boys also want that). He may not be smarter than you, but what does it matter when you can barely string two words together in the time it takes him to invent you a new soul-obliterating nickname? He makes your life a living hell, but as far as the Court is concerned, he can do no wrong.
Wizened: She doesn’t look like much – pale, short, weedy, soft, unfashionable clothes and dorky haircut. But when she steps up, everyone else in the cipher steps back. She raps faster than you’ve ever heard; her rhyme structures are immense, her flow untouchable, and her personals make you cringe in sympathy for her opponent. She doesn’t spit fire on the mic; she burns down the stage.
Kith Blessing: When the Spiteheart uses Empathy to spot someone’s insecurities, her player achieves exceptional success at three successes instead of five.
Words like Knives: The Spiteheart's jibes become deadly; her words literally cut to the bone. She may expend a point of Glamour; for the rest of the scene, she may treat her mockery as a weapon, for which she rolls Wits + Intimidation vs the lowest of the target's Resolve or Composure + Wyrd. This weapon has no damage bonus, but inflicts Lethal damage. This doesn't require line of sight, but her target must hear and understand her; those who don't speak her language are immune, as are those who are Deafened.
#changeling the lost#world of darkness#chronicles of darkness#new world of darkness#kith#homebrew#rpgs#horror rpg
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letter from a mother of a gay man. sent to ONE magazine, 1958.
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This post was flagged as adult content and the original poster was deactivated so I'm bringing it back.
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What truly impresses me about Changeling is how it looked me, a hardcore furry TF kinkster, dead in the eye and said "I'm going to turn you into an animal, and you're NOT going to like it No, it's not sexy. It's not fun. It's horrifying."
And then they actually pulled it off. Now THAT'S good writing.
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I HIGHLY recommend it
Wait, so, when you say Changeling: the Lost and you recommend it like that. Is it a work of fiction that you're recommending, or a tabletop game? Because It sounds really interesting to me but I'm skimming this wiki page and I'm not sure where to begin.
It's a tabletop game. Yes, I highly recommend it.
#and not just because I wrote parts of it#or my brains currently fixating on it#changeling the lost#new world of darkness#world of darkness#chronicles of darkness#rpg
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Perpetual reminder to the like 400 people who reblogged this today that you can play as Ea-Nasir’s divine offspring in Scion 2e!
He has a write up in Titans Rising!

[[Image ID: a quoted tweet. Original tweet is by @catacalypt on Mar 28, 2024. It contains a picture of a copper bracelet with ancient writing on it. Tweet reads “in case anyone didn’t already know I DO own a “give me my money back Ea-Nasir” bracelet in Akkadian cuneiform.” Quote tweet is by @rob_heighton on Mar 29, 2024. It reads “I wish no ill upon the owner, but the person who supplied the metal for this had the opportunity to do the funniest thing. End of image ID]]
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Tooth Fairy (Paths Beyond)
I hate thinking about my own teeth for a variety of reasons, but there is something about teeth as a motif that I find hypnotic. This makes tooth fairies horribly iconic. Paizo took something whimsical from our childhoods, combined it with something awful from our adult years (aka oral hygiene), to make a monster no one forgets. They are brilliant.
What sets tooth fairies apart from other fey is their origin. These greedy nasties typically hail from the Universe rather than the First World, though they are still strongly connected to the latter. Not the have to come from the Universe, mind you, all they need is mortal children living somewhere connected to the First World. The presence of tooth fairies in extraplanar hubs, with their higher mortal populaces, implies the presence of First World energies somewhere nearby - a useful little bit of environmental storytelling. Of course, a sufficiently powerful druid or witch could manufacture these energies as well, either stealing teeth or children to spawn their horrendous little minions. Just be careful with your group’s lines and veils if you go the latter route.
Of course, the other other question to consider is why tooth faeries need all those teeth. Sure, they are sadistic bastards, they use them as decorations, and some need them to transform into monarchs, but are there other reasons for tooth faeries to hoard teeth? What would happen if one of them started crunching them down like candy? Are their fairies out there who cause teeth to decay and abscess within their owner's mouths? What rituals do tooth fairies need the teeth for and why do some of them bargain for teeth instead of steal? Don't be afraid to get weird here, its fine to say the fey compelled to steal teeth, but providing an evocative and twisted rationale will make it all the more memorable.
Tooth fairies are a constant nuisance in Shadow Absalom thanks to the infamous Tooth Gardens. Within this moldering tenement building, canines and molars spread like hideous coral reefs, eventually cracking open and disgorging the sadistic fey gestating within. This phenomenon's origins are hotly debated, it is obvious that this land is touched by the First World, but how and why remain occulted. The two most common theories are that an archfey was buried in this location during a forgotten age or that this was where Count Ranalc's exile began. Either way, this is a place best avoided by mortals, as the tooth fairies are more than happy to act as cat's paws for velstracs as long as they get to keep the victim's teeth.
Faerie rings blend easily into natural environments, unless they come from tooth faeries. A ring of mushrooms is not worthy, but they occur often enough to not raise suspicions and not all of them link to the First World. On the other hand, a ring of teeth growing on the ends of tiny stalks is immediately alarming. Tooth faeries tend these spots carefully, and can open the door between worlds in exchange for an offering of teeth.
The Riftwardens are alarmed when uneven rents begin appearing between the Universe and the First World. The source of these rifts is Mallus the Rotten, a tooth fairy sorcerer with a maw full of miniature wrackworm incisors. These allow Mallus to crack and chew his way through planar boundaries, infecting wherever he passes through with metaphysical cavities. Once these fester, Mallus' rifts connect to the Dead Vault as well, threatening fey and mortal alike with Rovagug's foul influence.
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You’re not depressed. You just need $250,000 in your bank account.
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i think i would like my people to be smarter and my tech to be stupider. is this anything
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