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eyeofgender · 5 hours
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in honour of ghost trick port to switch have this animatic i made a while ago :)
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eyeofgender · 21 hours
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ghost trick spoilers below!!
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yomiel and kamila and sissel
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eyeofgender · 24 hours
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Happy Ghost Trick rerelease day!
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eyeofgender · 1 day
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respite
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eyeofgender · 1 day
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Y̷̲̞̙̓̀̓Ơ̸̮̆͗Ṷ̶̖̉ ̸̰̈͒́͜Ā̵͉̫̃R̸̻̋E̶͎̋ ̷̺̥̉̈́Ď̴̙͆̈́E̵̠̬̭̕A̵̜͖̝̎͝D̸͕̺̃͠ ̸͚̑̈͌Ã̷̢͆̌N̴̝͒͠D̶̫̦̝͌̀͗ ̵̢͗Ḇ̵̛̫̂̍U̶̜͝R̶̲̟̿Ȋ̵̡͇́͝E̵̟̤̕͠Ḏ̴̰̘̔̄͘
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eyeofgender · 2 days
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I know the joke is that Ghost Trick fans can't tell you why to play it, just that you should, but here's some spoiler-free reasons to play it:
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It's an incredible puzzle game. The puzzles are basically Rube-Goldberg machines, where you manipulate objects in a series to effect change in the overall situation. Do you like complex mechanisms and the concept of the butterfly effect? Play this.
The basic gameplay: you are a ghost. You have the ability to posses and manipulate objects, and move from object to object. Someone bas died. You can go to four minutes before their death to change their fate using your Rube Goldberg powers. Also! The puzzles do a great job of ramping you up in difficulty and teaching you the gameplay, but wow do they get HARD in late game. You can replay any puzzle, and also rewind time as you wish. You can't lock yourself out of things by doing it wrong, since you can redo.
The story is SO GOOD. There's a reason why everyone tells you as little as possible -- it's a compelling mystery that sucks you in. The basic idea: you are dead. You need to figure out who you are and who killed you. This spins out into a tale of political intrigue.
It's by Shu Takumi, the creator of Ace Attorney. It has very similar vibes, in that it's absolutely bonkers characters and situations but also WILL make you cry once it's all revealed. Great mix of serious and humorous tones. Seriously, someone dies when a giant roast chicken statue falls on them and the root cause is because of [serious political events]
The aesthetics. Great music, great character design, have you SEEN what the game looks like? Really good use of color and stylization. Character animations are often hilarious.
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Missile is there. You WILL love bestest boy. Don't google him. Just trust.
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eyeofgender · 2 days
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their dynamic is everything to me
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eyeofgender · 2 days
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HAPPY BDAY PORTAL2 !!!
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(actually it's fanart for testing maintenance, I'm at chapter 10 at the moment, It's really good fic!! portal stories mel blue sky edition indeed.)
Portal 2 is one of my fav games, I can't put into words how much this game impacted on me, my first game ever actually. It has a simple story, fine gameplay(I don't usually play puzzle games). But at the same time, it's perfect in every way. Not a subjective opinion.
Portal Stories Mel in my opinion, the best fangame for P2! Virgil is like Wheatley, but the opposite lol, I really like how Mel and Virgil interact in TM, so dream team.
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eyeofgender · 2 days
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Attacka
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eyeofgender · 3 days
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feeling nostalgic all of a sudden
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eyeofgender · 3 days
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king's lead hat
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eyeofgender · 3 days
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Portal 2 is still the perfect game to me. I hyperfixated on it like crazy in middle school. Would sing Want You Gone out loud cuz I had ADHD and no social awareness. Would make fan animations and pixel art. Would explain the ending spoilers and fan theories to anyone who'd listen. Would keep up with DeviantArt posts of the cores as humans. Would find and play community-made maps (Gelocity is insanely fun).
I still can't believe this game came out 12 years ago and it looks like THIS.
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Like Mirror's Edge, the timeless art style and economic yet atmospheric lighting means this game will never age. The decision not to include any visible humans (ideas of Doug Rattmann showing up or a human co-op partner were cut) is doing so much legroom too. And the idea to use geometric tileset-like level designs is so smart! I sincerely believe that, by design, no game with a "realistic art style" has looked better than Portal 2.
Do you guys remember when Nvidia released Portal with RTX at it looked like dogshit? Just the most airbrushed crap I've ever seen; completely erased the cold, dry, clinical feel of Aperture.
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So many breathtakingly pit-in-your-stomach moments I still think about too. And it's such a unique feeling; I'd describe at as... architectural existentialism? Experiencing the sublime under the shadow of manmade structures (Look up Giovanni Battista Piranesi's art if you're curious)? That scene where you're running from GLaDOS with Wheatley on a catwalk over a bottomless pit and––out of rage and desperation––GLaDOS silently begins tearing her facility apart and Wheatley cries 'She's bringing the whole place down!' and ENORMOUS apartment building-sized blocks begin groaning towards you on suspended rails and cement pillars crumble and sparks fly and the metal catwalk strains and bends and snaps under your feet. And when you finally make it to the safety of a work lift, you look back and watch the facility close its jaws behind you as it screams.
Or the horror of knowing you're already miles underground, and then Wheatley smashes you down an elevator shaft and you realize it goes deeper. That there's a hell under hell, and it's much, much older.
Or how about the moment when you finally claw your way out of Old Aperture, reaching the peak of this underground mountain, only to look up and discover an endless stone ceiling built above you. There's a service door connected to some stairs ahead, but surrounding you is this array of giant, building-sized springs that hold the entire facility up. They stretch on into the fog. You keep climbing.
I love that the facility itself is treated like an android zooid too, a colony of nano-machines and service cores and sentient panel arms and security cameras and more. And now, after thousands of years of neglect, the facility is festering with decomposition and microbes; deer, raccoons, birds. There are ghosts too. You're never alone, even when it's quiet. I wonder what you'd hear if you put your ear up against a test chamber's walls and listened. (I say that all contemplatively, but that's literally an easter egg in the game. You hear a voice.)
Also, a reminder that GLaDOS and Chell are not related and their relationship is meant to be psychosexual. There was a cut bit where GLaDOS would role-play as Chell's jealous housewife and accuse her of seeing other cores in between chambers. And their shared struggle for freedom and control? GLaDOS realizing, after remembering her past life, that she's become the abuser and deciding that she has the power to stop? That even if she can't be free, she can let Chell go because she hates her. And she loves her. Most people interpret GLaDOS "deleting Caroline in her brain" as an ominous sign, that she's forgetting her human roots and becoming "fully robot." But to me, it's a sign of hope for GLaDOS. She's relieving herself of the baggage that has defined her very existence, she's letting Caroline finally rest, and she's allowing herself to grow beyond what Cave and Aperture and the scientists defined her to be. The fact that GLaDOS still lets you go after deleting Caroline proves this. She doesn't double-back or change her mind like Wheatley did, she sticks to her word because she knows who she is. No one and nothing can influence her because she's in control. GLaDOS proves she's capable of empathy and mercy and change, human or not.
That's my retrospective, I love this game to bits. I wish I could experience it for the first time again.
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eyeofgender · 3 days
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Oh gosh I drew these in like 2020...
This series was really fun and I just had to compile them in one post again!! óvò
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eyeofgender · 4 days
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Moving On
based on this blog by @trygrievousbutgirl-blog
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this took way too long but i'm proud to have finished it. i hope you enjoy the artwork combination for the beautiful poem <3
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eyeofgender · 4 days
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I've been thinking about this sentence is false. So the frankenturrets all malfunction at the sentence (which in itself suggests that the turrets are AIs. Interesting implications) but Wheatley doesn't. Now this is presented as him simply being too stupid to understand the paradox but the key thing is GLaDOS also isn't affected. She does the whole 'don't think about it' thing but the point of the paradox was that AIs can't resist thinking about it and just saying 'don't think about it' wouldn't help much.
My theory: GLaDOS wasn't affected because she isn't technically an AI; she used to be human. Which could imply that Wheatley could also have been human at some point, hence him being unaffected. We don't know how the personality cores were created (as far as I'm aware - I could be wrong) and I don't think it's too much of a stretch to say their intelligence isn't completely artificial. Perhaps some of the corrupted cores could have been created when the transferral process went wrong (space core used to be an astronaut or aspiring one and I don't care if it's feasible I am accepting that into my headcanon).
TLDR: I think that personality cores are also the result of transferring human consciousness into a machine, though perhaps a more simplified version than GLaDOS that allows only certain aspects of the person to be transferred (ie. not their whole personality).
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eyeofgender · 4 days
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eyeofgender · 4 days
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lazy but i couldn't get it outta my head og image under cut
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