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Next week’s update is gonna be wild. 🍃🌳🍄
📖 Once Upon a Wildwood, our next adventure 📲 Fablecraft on iPad 🧰 Safety Tools 🎲 Hidden Dice Rolls ⚙ Advanced Campaign Settings
Care to learn more, Mages?
📺: http://tiny.cc/111524_vlog ✍: http://tiny.cc/111524_blog
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(っ◔◡◔)っ ♥ Saving your game, do not turn off your PC... ♥
Take a moment to rest, and listen to our title track from our upcoming adventure, "Once Upon A Wildwood"🎵
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Our latest #fablecraftfriday has arrived! Today, we take a peek behind the music curtain with our composer/sound designer dynamic duo. 🎶
Plus, learn where Albi's favourite nap spot is. 🐈💤
Read all about it here: http://tiny.cc/fablecraftmusicblog
#fablecraft#ttrpg#ttrpg community#tabletop#indiedev#fablecraftfriday#blog update#music#composer#sound design
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Hey, also, all the anarchist shit aside, tomorrow I want you to make something.
I forced myself to draw something after the 2016 election. I forced myself to draw something when my mother died in 2018. I forced myself to draw something when my spouse was hospitalized for multiple organ failure in 2021.
When you are miserable, make something. Add a row to your project, bake a box cake, draw on a sheet of lined paper, write a poem on a napkin, fold an origami shirt out of a dollar bill, make your favorite recipe for dinner, but make something with your hands, something that you can hold and look at engage your senses in.
It won't fix the world, but it will change the world. You will have made something that didn't exist before. You will have impacted your reality, even in a very small way. And it is going to be something you made *after.* Something bad happened, something shook you, and you made something after, in spite of it.
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While it's far from the worst cultural shift in TTRPGs, it really is a shame how much the mainstream standard for prewritten adventures has shifted from short adventure modules to massive hardcover campaigns.
Short modules are just so much better for the types of adventures that most mainstream TTRPGs are good at: you arrive at a place, it's Weird, you meet some cool people, it turns out there's a fucked up little situation going on, you get involved and blow up the situation in whatever way best suits your characters, and then The Adventure Continues. Depending on what happened in the adventure, the GM might decide to bring elements of it back in the future: NPCs you vibed with (or hated), places that you made a connection with, elements of the situation you left unresolved, whatever. Or not! No pressure, because the next adventure is going to be a new weird place with a new fucked up little situation.
Long campaigns, by contrast, constantly need to constrain the players so that they can keep the campaign relatively coherent. Even the ones that work hard not to railroad the players have to limit their ability to impact things so that the players don't somehow avert chapter 10 by doing something way back in chapter 3. And often, this results in very weak connective tissue throughout the adventure, with the character mainly doing what they are told by NPCs who are the ones with the real stake in things. After all, how can the PCs be the main characters when the adventure must be written with no idea of who they are?
And then this in turn feeds this culture where, actually, the Good GM homebrews their own campaign. That way they can actually center the PCs, and not railroad them, and throw out everything they prepped when the PCs refuse to engage with plot hooks and do completely unrelated stuff, because that is the opposite of running the big boxed adventure.
But actually, incorporating the creativity of other writers into your game is great. You can get so much mileage from taking someone else's fucked up little situation and tweaking one or two things to put it in your campaign. You can center the PCs so much when you don't need to protect future story arcs, you can just throw them in the mix and let them do main character shit. It's great.
Most importantly, though, I think more people should be able to have the brain chemistry-altering experience of not knowing what you're going to run next week, and being in the local game shop browsing shelves of dozens of fucked up little situations with some Brom-ass art on the covers and mostly terrible writing peppered with ideas that will stay in your brain forever.
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Once per year a grand festival is held in this market square. You can enjoy street food, good music and most of all, fun!

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Happy spooky season from your friendly neighborhood fire-lizard :D
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Our final creature feature has arrived, and it is here to WRECKWEED. 🌊🌿 Today’s monster is kelp that will murder you.
It’s already not fun to have seaweed brush up against you under the water, but what if could also then grab your feet and drag you down into the depths? Let’s learn more about it:
A Wreckweed is a rageful creature that lashes out at its foes with slimy tendrils of kelp. It blasts targets with the flotsam caught in its mass, which it then reabsorbs to make itself more powerful. Wreckweeds form when ocean debris collects in clumps of seaweed, infusing them with high concentrations of magic. It’s perhaps because of this that these creatures are especially hostile to land-dwelling creatures and boats. Wreckweeds can emerge from the water for short periods, but must return to the ocean before they dry out.
If your adventuring party is on the Coral Coasts and you need a monster to threaten their treasure-hunting exploits, this is the creature for you! A shipwreck’s debris becomes this creature’s ammunition. Why not try having it throw a player as a projectile? It might not be one of its in-game abilities, but it would be hilarious to see. A Nature, Agility, or Might check could come in handy here!
Like yesterday’s creature, you’ll need to grab the Brawler Collection for this guy to kelp you out with your combat scenarios! You can pick up the pack from the in-game marketplace.
#ttrpg#fablecraft#ttrpg community#indie ttrpg#tabletop#halloween#horror#creature design#creature feature
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Since the booping has returned, reblog if it's okay to spam you with boops!
I wanna be polite and not spam random people without permission , ,
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Co-signed, we welcome all BOOPS. 👻🐈
BOOPS ARE BACK
if you're a mutual/follower/general person in my TTRPG orbit and you've opted into the boops, reblog or like this so i can find you 👀
#hello#this is the admin of this blog#I used to be on tumblr in the 2010s and now I am running this blog for my day job#life is weird#BOOP
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Somehow he still seems to enjoy basking in the sunlight and the quiet busyness of the birds and butterflies. They say necromancy is a dark art, but whoever reanimated the beast of the black swamp knew what they were doing.
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lurking beneath autumn’s glow 🎃✨
get wallpapers ★ twitter ★ art prints (35% off ^^)★ support me
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Seeing a house centipede is always an arresting moment - now imagine it was the size of a house and still skittered with an unnatural speed. 🐛🔜
Today’s creature feature is THE MEADOWPEDE! It is one of the scariest things you see in your bathroom at 3am, but now deadlier. Now, what does our lore have to say about it?
From a distance, these enormous, worm-like creatures blend in with the rolling hills of the grasslands. They scuttle across the plains at astonishing speeds, surprising their prey with a killer beam of celestial magic. Like many creatures of the Long Meadows, Meadowpedes are sustained by the magic of fallen star fragments as well as more traditional prey. They channel clouds of stardust toward a target to inhibit its ability to heal, so even if you somehow outrun this high speed beast, you may still find it difficult to survive.
You really don’t have to do too much to this one to scare your players! It is big and bad, blends into the hills around it, is super fast, and can shoot a laser beam from its mouth. It is the predator; you are the prey. A fight with this could be pretty epic, and, of course, there will always be a player who tries to ride it like the sandworms from Dune.
Note: Unlike our other features, you’ll need to grab the Brawler Collection to include this feisty friend in your campaigns! You can grab it from our marketplace or send your GM some funds to get this pack if you want a horror show to ambush you next session.
#ttrpg#ttrpg community#fablecraft#inspiration#tabletop#halloween#horror#creature design#creature feature
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Saint Jellyfish Exhorter by seok young choi
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You try to take a shortcut and hear buzzing. It is Rocksquito season.
Two-Sentence Horror Stories | Fablecraft-style 🎲✨
To help get into the 💀 𝓼𝓹𝓸𝓸𝓴𝔂 💀 season, let us scare you with these frightening two-sentence horror stories… you won’t believe the terror! the intrigue! the brusqueness! 🧵
#two sentence horror#horror#halloween#tabletop#ttrpg#adding tags back because I forgot to add it to the previous ones
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When you're designing a TTRPG, what do you start writing down first?
In all honesty, at least 50% of the time I start by composing a Big Stupid Table I think would be fun to use in a game, then construct the rest of the game to justify the existence of the table.
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