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Minecraft | 3 Interesting Things About Minecraft
Did you know about these things? Leave us in the comments other interesting things from Minecraft. Learn more about Minecraft https://bit.ly/3qxcovt
#minecraft#gaming#gamers#enderman#game#games#video games#video game#pc#xbox#playstation#playstation 4#playstation 5#minecraftpc#secrets#interesting#popular#fy
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These 10 mobile games are topping global charts right now
Sensor Tower, which measures the app economy, has released a new analysis of the top-grossing mobile games worldwide for the third quarter of 2021. The ranking reveals the leaders that have captured the market as consumer spending continues to grow, albeit at a more normal pace than pandemic highs. Here’s the top 10:
https://www.gamingonline.info/these-10-mobile-games-are-topping-global-charts-right-now/
#video games#gaming#game#games#pc games#android games#mobile#mobile games#tag game#let's play#video game#game meme#tumblr memes#fresh memes
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Marvel’s Guardians of the Galaxy Review 2021
What I like most about Marvel's Guardians of the Galaxy is that you learn about their strengths and shortcomings as characters in the first and second seasons.
#Marvel#Marvel’s Guardians of the Galaxy#Star Lord#guardians of the galaxy#guardians of the galaxy video game
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Witcher 3 Blood and Wine Review 2021
The Witcher 3: Blood and Wine is a great expansion that reintroduces a feeling of wonder to even the most seasoned gamers. The depth and diversity of what is provided rivals that of many high-priced sequels. It's an excellent twenty-dollar add-on.
#games reviews#gaming#game#video games#gamer#game review#pc#pcgame#pcgames#xbox#ciri#ciri witcher#wticher#the witcher 3#Witcher#cirilla#witcher ciri#witcher 3 ciri#the witcher#wild hunt#The Witcher 3 Wild Hunt#witcher wild hunt
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Netflix Debuts Mobile Game Portfolio With Stranger Things Series
News Netflix Debuts Mobile Game Portfolio With Stranger Things Series GO News Publication GO News Team
Beginning Tuesday, Netflix’s movie and television streaming service will incorporate video games, including the previously published action-adventure mobile games spin-offs Stranger Things: 1984 (originally Stranger Things: The Game) and Stranger Things 3: The Game.
“Whether you’re craving a casual game you can start from scratch or an immersive experience that lets you dig deeper into your favorite stories, we want to begin to build a library of games that offers something for everyone,” Mike Verdu, Netflix vice president of game development, said.
“We’re in the early days of creating a great gaming experience, and we’re excited to take you on this journey with us.”
This first Netflix Games lineup—which also includes Shooting Hoops, Teeter Up, and the service’s lone addition, Card Blast—is accessible to anybody with an active Netflix membership through Android devices (no news yet on iOS). Verdu also promises “no advertisements, no extra costs, and no in-app purchases” in the introduction, although we’ll have to wait and see how long that holds true.
The first signs of Netflix’s formal entry into gaming surfaced earlier this summer when Bloomberg reported on the streaming platform recruiting Verdu away from his prior role as Facebook’s vice president of virtual reality content. Since then, Netflix has been vocal about its aspirations to give users an ad-free gaming experience, and in September bought the developer behind Oxenfree and Afterparty, Los Angeles-based Night School Studio.
“Night School wishes to broaden our narrative and creative ambitions across unique, original games with emotion,” co-founder Sean Krankel said at the time. “Netflix provides filmmakers, television producers, and now game developers with an unmatched canvas on which to create and distribute exceptional entertainment to millions of people. Our forays into narrative gaming and Netflix’s history of championing various storytellers were a natural fit. Both teams seemed to have reached this conclusion intuitively.”
Oxenfree II: Lost Signals is presently in development for the PlayStation 4 and PlayStation 5, as well as the Nintendo Switch and PC. No mention was made of this sequel or Night School Studio in today’s Netflix announcement.
The post Netflix Debuts Mobile Game Portfolio With Stranger Things Series first appeared on GO News Publication.
source https://www.gamingonline.info/netflix-debuts-mobile-game-portfolio-with-stranger-things-series/?utm_source=rss&utm_medium=rss&utm_campaign=netflix-debuts-mobile-game-portfolio-with-stranger-things-series
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The launching trailer for Darkest Dungeon 2 is here to get you pumped up for dying horrifically in the game.
Indie The launching trailer for Darkest Dungeon 2 is here to get you pumped up for dying horrifically in the game. GO News Publication Andre
It will be available via Early Access the following week.
Darkest Dungeon 2, a game that is equal parts Oregon Trail and Hell simulator, will be released in Early Access on October 26. While we were aware that Darkest Dungeon 2 was close to completion when Red Hook revealed the game’s release date last month, the game’s presence can now be felt due to the video above. Or, at the very least, feel something. Is this… a sense of dread?
To cap it all off, in true Darkest Dungeon form, the launch video concludes with a montage of adversaries stabbing, poisoning, burning, and slashing again your hapless group of adventurers as they make their way through the game’s many levels. If someone were to be stabbed every time they asked the question “Are we there yet?” it would be a realistic portrayal of what a road trip would look like. I suppose that’s all there is to it.
This spring, I was given an early peek at Darkest Dungeon 2, and you can learn everything about the adjustments Red Hook has made for the sequel in my article. In addition, the game has been transformed into a roguelike, which is a significant change from the original game’s dungeon crawling, and the fighting has been much improved. However, the essential essence of the game remains: you can always bank on one of your adventurers’ personality idiosyncrasies to completely wreck your day at the worst conceivable time.
The post The launching trailer for Darkest Dungeon 2 is here to get you pumped up for dying horrifically in the game. first appeared on GO News Publication.
source https://www.gamingonline.info/the-launching-trailer-for-darkest-dungeon-2-is-here-to-get-you-pumped-up-for-dying-horrifically-in-the-game/?utm_source=rss&utm_medium=rss&utm_campaign=the-launching-trailer-for-darkest-dungeon-2-is-here-to-get-you-pumped-up-for-dying-horrifically-in-the-game
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Path of Exile Review
Uncategorized Path of Exile Review GO News Publication Andre
In this Path of Exile review, we’ll tell you whether the game is still worth playing in 2021. In a nutshell, yes, assuming you don’t mind a little complication.
GGG designed Path of Exile to be everything Diablo III should have been. However, both games have evolved and developed significantly since their initial releases. Even yet, marketing itself as a “Diablo II fan-made” successor was enough to get this independent game off the ground.
PoE is a hack-and-slash RPG that evolves year after year. It included three acts at launch, additional en-game maps, for a total of 30 hours of gameplay. It now features 10 acts and a limitless number of post-game activities.
The game, on the other hand, is always changing and increasing. Developers introduce a “League” every three, six, and twelve months, a concept that other games like Fortnite, Call of Duty, and Destiny have adopted.
Leagues in Path of Exile include unique systems, challenges, prizes, and treasure. You may always start a character on a league, and there are no classes to worry about. When the league is over, your character returns to the regular league.
The devs will next decide whether or not to include the new league mechanics into the main game. Grinding Gear Games also releases substantial expansions every two years or so. Path of Exile 2 is the sequel to Path of Exile, which introduced four more acts to the game.
In 2019, one of the most significant PoE additions was the game’s release on the PlayStation 4 and Xbox One.
You may play alone or in a co-op mode. It makes no difference what happens in the story. It has something to do with an Exile using fire, swords, and explosives to combat hordes of demons. Despite its grim fantasy background, it is thrilling.
You have the option of playing alone or in a co-op mode. As I previously said, there are 10 acts in all, each with around six tasks. You have at least 100 hours of solo experience with comprehensive character and skill customization choices, crafting systems, an enormous treasure.
You may also join a co-op. The fact that you can play the whole tale with up to four pals is the game’s biggest feature. You may also collaborate on particular maps with other team members. The more individuals you bring with you, the more difficult your opponents will be.
Seasons of PvP tournaments, battles, and Capture the Flag events are all held across the globe. Furthermore, Race Evens and Daily Leagues operate in their own gaming universes. These elements include ladders, economies, and awards.
The ability to unlock and personalize your hideaway is another co-op element. Your exile obtains a unique place that serves as a center for creating items, testing abilities, and storing treasure once you complete particular special tasks. Others may join you in your hideaway to talk, trade, and access end-game goodies.
https://www.youtube.com/watch?v=XNzArrYtDbE Is 2021 a suitable year to start playing PoE? PoE has grown into the world’s most complicated slasher RPG in its seven years of existence. Its many mechanics may be overwhelming, particularly given the lack of instructional parts.
Starting again, as unpleasant as it may be, is quite simple. You choose from a variety of “Exiles” (Duelist, Witch, Ranger, Templar, Marauder, Shadow, or Sciom) and click your way to victory.
Each character begins at a distinct skill three-level. That means that from the start, each player has access to a variety of stats and passive perks. The Witch, for example, may use passive nods to increase spell damage, mana, or mana regeneration. The choices are unlimited when you add in the chance of acquiring an “Ascendancy,” a mid-game character specialty.
It also means you may customize your persona to your heart’s content. You may continue through the passive skill tree as much as you want and end up with an ice-cold wand-wielding ranger.
It is, however, a really difficult game. Halfway through the game, your character may either rule or be a complete mess. Before you start from scratch, I recommend that you read a few instructions.
Consider that each league brings new talents, changes to the game’s balance, and new rewards. As a result, the structures continue to evolve. Right now, overpowered 2019 builds may be a thing of the past.
You could also wait for Path of Exile 2 to be out. It seems to be a kinder, more polished version of what we now have. It has a terrific graphics makeover, for example.
Despite this, PoE 2 isn’t a sequel. It’s more of an update and expansion. When it gets online on Steam, you’ll be able to download it for free. In particular, PoE 2’s 4.0 version represents a significant update.
Surprisingly, the patch also includes a wonderful new single-player/co-op campaign. You would be able to choose which campaign to participate in (the original or the new one).
Review of Path of Exile: The Last Word Path of Exile was the most popular free game on Steam until Destiny 2’s free edition was launched. Despite this, with its ever-evolving content, annual leagues, and extensive character customization choices, PoE has remained a top game in the market.
It has everything RPG enthusiasts need to get enamored with it. This game is, if anything, dangerously engaging. Remember to check in on your bedroom every now and again while you’re sleeping.
Finally, on PoE, there are no money barriers. Everyone gets a free copy of every new expansion, league, and patch they release. There is just no other game on the list that offers the same benefits.
The post Path of Exile Review first appeared on GO News Publication.
source https://www.gamingonline.info/path-of-exile-review/?utm_source=rss&utm_medium=rss&utm_campaign=path-of-exile-review
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Witcher 3 Blood and Wine Review 2021
Games Reviews Witcher 3 Blood and Wine Review 2021 GO News Publication Andre
CD Projekt Red puts The Witcher 3 to rest with Blood and Wine so it can focus on Cyberpunk 2077. Medieval Batman has voiced his final sarcastic remark, oiled his sword for the final time, dealt his final hand of Gwent, and romanced all the ladies. Is Blood and Wine, in light of this, a worthy sequel to Wild Hunt and the excellent Hearts of Stone?
So far, the answer is a resounding yes.
Geralt is transported to the sunny climate of Toussaint, a cross between medieval France and Italy, in Blood and Wine. Unlike the Temeria and Skellige regions, which were dark, drab Eastern European-style areas full of unhappy people, Toussaint is bright and festive. Knights, lords, and ladies converse in a flowery speech about honor and justice among the rolling hills of vineyards and sunflowers. The early moments of Blood and Wine are about Toussaint knights trying to function normally in the barren wasteland of Velen’s No Man’s Land, which is such a contrast from where the story previously took place.
Those knights are envoys sent by Duchess Anna Henrietta to track down Geralt. Former knights and nobles are being murdered by an unknown supernatural creature. There are no spoilers, but the cover art, trailer, and even title hint at the nature of Geralt’s foe this time around. The ‘what’ isn’t as important as the ‘who’ and ‘why,’ and Geralt’s loyalties have been torn between his duty and his friendships so far in the story. The search for Ciri was in Wild Hunt, and Geralt was forced to repay a debt in Hearts of Stone. Blood and Wine, while lacking the false urgency of the first, does have some of the emotional zings that the second lacked in the main quest.
The change in setting is what makes Blood and Wine stand out the most in Hearts of Stone. These are distinct lands with distinct cultures. The main city, Beauclair, is a stunning contrast, slowly crawling up a hillside from slum to palace. Seriously, with this city and its various districts, CDPR’s environmental artists continue to outdo themselves.
The countryside is just as densely packed with things to see and do. Ancient elven ruins can be found in caves, lakes, and forests. There are new monsters in those hills, as well as a slew of old ones. The people are so wealthy that they believe in knights battling giant monsters for the love of their lady love’s heart. This isn’t a war-torn region where barons and kings are vying for power. The tone isn’t light, but it’s distinct from the previous work. Temeria also lacks your fantastic majordomo, Barnabas-Basil. Geralt, he’s the proper Alfred you deserve.
While Toussaint toys with concepts like honor, loyalty, and justice, the region has its own dark secrets to hide. Geralt must navigate the rituals and pageantry to determine who is the true victim in this situation. People are dying, but is the Beast a demon or an unavoidable evil? Is it possible for a being to hide its true nature? Is humanity the true monster? (No, the monsters that kill and eat people are most likely the culprits.)
Blood and Wine is an expansion for The Witcher 3 that is built directly on top of the game. Combat is still a dodge-and-slash affair, with a system for exploiting monster strengths and weaknesses added in. Geralt and his invincible horse Roach continue to roam a vast, detailed landscape, with Toussaint roughly the same size as Velen in Wild Hunt. Crafting and alchemy are still required to truly succeed, with Geralt requiring the best armor, oils, and mutagens to complete his most difficult hunts. Your Witcher Senses are still being used to locate your next clue or objective. All of this works, and CDPR decided not to interfere.
More weapons and armor have been added, including new Witcher armor sets. CD Projekt Red also added a snazzy new dye system, allowing you to make your Geralt as colorful and vibrant as the cities of Toussaint. Dyes can be purchased or made by hand, but I usually find them in hidden treasure chests around the world. It’s a nice touch for a character whose appearance is fairly static; you could always tell where a player was in their game by the armor they had on hand. At the very least, your Geralt can now be a vibrant purple.
CDPR also revamped the user interface, but the inventory remains a quagmire. It’s better, but I still have bags full of useless items that I can’t get rid of because I might need them later. Blood and Wine add Geralt’s new vineyard estate, complete with built-in storage, to help with this. It’s convenient to have a place to store all of your extra junk, and the estate can be upgraded over time as well. There isn’t much real customization – think of Assassin’s Creed II’s villa – but it’s fun to spend money, go on quests, and come back to new upgrades. Your estate will provide you with a place to take care of all of your normal city needs, such as repairs, once it has been upgraded.
The Runewright enchantments were introduced in Hearts of Stone as a new upgrade system for Geralt’s equipment, and Blood and Wine introduced a completely new system for Geralt himself. Geralt dives into a mad scientist’s lair and emerges with some mutations, thanks to a quest you’ll receive via a letter from Yennefer. These Mutations are powerful additions to Geralt’s abilities and Mutagens, and they work in tandem with them. In fact, to research these new Mutations, you’ll need to spend ability points and mutagens.
In exchange for your sacrifice, you’ll gain access to some extremely powerful abilities, such as a six-fold increase in crossbow damage or a skill that boosts your Attack Power by 5% every time you attack. It’s an excellent system that complements the existing Combat, Signs, and Alchemy trees in which players specialize. I expect to see some very strong Geralt’s in the endgame.
All of this is before I get into some of the new side quests (CDPR claims there are 90 total quests in the expansion), such as a trippy fairytale-inspired affair, the case of the stolen testicles, a run-in with a spotted wight, the gentleman who sends you graveyard diving because he just wants to get some sleep at night, or the numerous knights who get themselves way too deep with the local monsters. (I’m actually surprised they’ve made it this far.) So far, the main quest is on par with CD Projekt Red’s excellent storytelling work in The Wild Hunt and Hearts of Stone. But I’m not finished yet, which is why this is a work-in-progress review. I’m curious to see if they’ll make it or if they’ll fall flat like the abrupt ending of Hearts of Stone.
CD Projekt Red‘s excellent track record continues with Blood and Wine. If you thought Hearts of Stone’s success was a fluke, this expansion disproves that theory. From what I’ve seen, it’s put together just as well in terms of story and quests, and the new scenery makes it a slight improvement over the previous expansion. Regardless, I don’t think Witcher fans will be disappointed with their decision to join Geralt on his final adventure.
The post Witcher 3 Blood and Wine Review 2021 first appeared on GO News Publication.
source https://www.gamingonline.info/witcher-3-blood-and-wine-review-2021/?utm_source=rss&utm_medium=rss&utm_campaign=witcher-3-blood-and-wine-review-2021
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Portal 2 Review 2021
Games Reviews Portal 2 Review 2021 GO News Publication Andre
The award-winning formula of innovative gameplay, story, and music earned the original Portal over 70 industry accolades and a cult following is carried over into Portal 2. Portal 2’s single-player mode introduces a cast of dynamic new characters, a slew of new puzzle elements, and a much larger number of perplexing test chambers. Is the game, however, up to the task? Or has the sequel curse struck once more?
Introduction
As a result, I’m forced to write a review for an older game. You, as a GO News Publication reader, may be surprised to see this game on the main feed, but I noticed that no one else had reviewed it, so I decided it was necessary for me to do it justice and write a review for it – so here we go.
Portal 2 is a Steam-only game that was released in 2011 by Valve, the same company that publishes the game. The original Portal was a fantastic game with a great story, murderous villain, and a series of hilarious ‘cake’ jokes, but Portal 2 is Valve’s follow-up to the game and boasts a larger map, longer story, and an enjoyable coop mode, giving us the impression that Portal 2 is much better on paper than the first original game.
Story
The story picks up after the events of the first game, in which you play as Chell, a silent protagonist who is dragged back into Aperture after the events of the first game. Wheatley, a spherical robot voiced by the talented Stephen Merchant (from Ricky Gervais’s An Idiot Aboard) who assists the player through the early stages of the game, is soon introduced. Due to great writing and Merchant’s comedic value, I believe the game benefits greatly from Merchant’s talent and obvious enthusiasm.
Eventually, you’ll run into GLaDOS, the villain from the first Portal game, who has been revived after being killed in the first game (a sorry bit of spoiler there). The game’s writers did an excellent job, as evidenced by the quality of Stephen Merchant’s character and GLaDOS. I’ve always praised a game when a lot of effort has gone into the writing and story, as I believe it adds to the game’s overall quality, and Valve has done this to a tee.
However, the second half of the story is where I have a problem. It starts to slow down and become almost boring, but once that is overcome, the pacing begins to pick up again. Despite this, the game is a thrill ride with a fantastic story that rivals Call of Duty in terms of quality.
Valve has also improved the game’s puzzles, making them more difficult and unique, and thus improving on the first Portal game. They’ve also brought back the iconic, fan-favorite portal gun – but unfortunately not as much cake. However, more on this will be discussed in the gameplay section.
Portal 2 Gameplay
Portal 2’s overall gameplay is nothing short of incredible. The game has a razor-sharp, on-point, and precise feel to it. Portal 2 is a fun game to play, and it’s clear that Valve put a lot of effort into optimizing it, putting it ahead of its competitors when it was released in 2011. The game includes a large single-player campaign with an engrossing story, a complete two-player co-op multiplayer game with its own dedicated story, characters, and gameplay, and advanced physics that allow for the creation of a whole new range of interesting challenges, resulting in a game that is much larger but not harder.
As previously stated, the game introduces more challenging and unique puzzles, building on the foundations laid in the 2007 Portal game. The game has that signature Garry’s Mod feel to it, which makes it fun to play. The facility begins in a state of disrepair, and once GLaDOS, the game’s villain, comes back to life in a Frankenstein-like manner, so does the facility, becoming an extension of her body and witty, yet murderous personality. The environments in Portal 2 progress from claustrophobic test chambers to terrifying underground chasms, which is very cool.
Even though it uses the base framework from Half-Life 2, which was released all the way back in 2004 (Wow, that makes me feel old!) the game’s gameplay is outstanding due to extensive optimization.
While you’ll spend a lot of time-solving puzzles, which can be tedious at times, there’s a lot more focus on character development and the story than in the first game. The fan-favorite ‘portal gun,’ which has become a trademark of the series, is also returning. The gun fires two connected portals through which you and objects can pass while maintaining momentum! Portal 2 keeps physics in the game, which is great for science fans. But, no matter how ridiculous the puzzles become, the solution always makes you think, “Oh yeah, why didn’t I think of that first?” The game also reintroduces the original game’s turrets, jump pads, and blocks to open doors, giving it a nostalgic feel.
Gameplay COOP Mode
Portal 2 also has a cooperative mode that is a lot of fun to play! You solve challenging puzzles with the help of a friend or even a random stranger, just like in the single-player campaign. You play as either Atlas (a small fat robot) or Peabody (a tall thin robot) and travel through various sections of a large testing room, solving various fun puzzles with the help of the popular and hilarious villain GLaDOS. You can also create your own puzzles, which is a fantastic feature in a fantastic game. Valve makes the most of the increased capacity for dimensional holes (thank goodness each player has a portal gun) by increasing the level of difficulty and coordination required.
However, if you are not playing with someone you know, this mode can be extremely frustrating, as the game requires both players to work together to prevent one person from doing all of the work. Each person’s contributions are obvious, and Valve has developed a number of tools to make communication as easy as possible. Valve has addressed the problem by allowing the player to place context-sensitive markers on various parts of the environment to indicate where a portal should be placed, where your partner should move, and even triggering a countdown clock to synchronize when switches and buttons should be pressed.
But, in general, this feature is excellent and, when compared to the previous one, it significantly improves the game’s overall quality.
Audio and Graphics
Despite not being the ‘flashiest’ graphics around, the graphics and audio are quite good for a game released in 2011. But it’s clear that Valve put a lot of effort, time, and effort into making the graphics and audio fantastic once again. The game is built on the Half-Life 2 framework and has the feel of a Valve sandbox game like Garry’s Mod; I don’t think it would be a Valve game without this style of interface. The game compensates for the lack of graphics with a fantastic stage design and engaging animations.
Portal 2 Review – The graphics aren’t the best, but the imaginative act and wacky designs make up for it.
Portal 2 has its own soundtrack, and the voice acting, especially from Stephen Merchant and Ellen McLain as GLaDOS, is superb.
Portal 2 Conclusion
In conclusion, Portal 2 is an excellent game that will go down in history as a classic Steam title. Overall, the game’s writing is excellent, as is Stephen Merchant’s and Ellen McLain’s voice acting, ensuring that Portal 2 never fails to entertain. The graphics aren’t the best, but a unique soundtrack, imaginative art designs, and set pieces quickly make up for it. The puzzles are unquestionably the game’s pista la resistance, as they improve on the first game and truly incorporate advanced physics.
The post Portal 2 Review 2021 first appeared on GO News Publication.
source https://www.gamingonline.info/portal-2-review-2021/?utm_source=rss&utm_medium=rss&utm_campaign=portal-2-review-2021
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Grand Theft Auto V review 2021
Games Reviews Grand Theft Auto V review 2021 GO News Publication Andre
With the debut of Grand Theft Auto V on PS4 and Xbox One, Grand Theft Auto has never looked better, and the franchise has never been more horrific, owing to the new first-person mode. The inclusion of an (optional) first-person mode elevates the game beyond a basic HD version of the original, providing you with another reason to revisit Los Santos and its environs. At launch, GTA Online and its plethora of new updates are also included.
GTA 5 has full 1080p resolution, high-definition texture quality, and improved draw distance. Natural reflections from impressive-looking water sources, such as puddles that appear after bad weather, are shown by the lights. With correct texture from tessellation, geometry seems more vibrant. Characters haven’t been rebuilt, but the game’s graphical upgrade improves the sharpness and detail of current people.
The first-person mode, which provides players a street perspective of the brand for the first time, is the jewel of GTA’s current-gen launch. Rather than lowering the camera and thrusting it into the chests of its three heroes, GTA 5’s first-person mode incorporates intricate movements that give the viewer a simulation-like feel. Your first-person viewpoint organically varies when you execute activities that require you to modify your head movement, such as getting into a car. You might feel the shock of movement if you’re struck by a vehicle or tumble down. It may be disconcerting, as illustrated by our last live webcast, during which our community manager Anthony and many viewers complained of vehicle sickness. Turn off perspective adjustments linked to rag doll, combat rolls, and head bobbing to moderate these natural default motions (they didn’t make me sick, however).
In addition to changing your viewpoint, putting you on the streets of GTA 5 impacts your perspective in additional ways. Driving at high speeds and smashing through windshields, for example, was exciting, and GTA’s customary mayhem-filled rampages are given fresh life as well. However, being that close to the action may often result in more embarrassing laughing than enjoyment. I assaulted a cat to test if it would react — and was expecting it to flee – only to witness myself stomp it to death. After killing a buddy who walked with him, I followed a guy down the street with a knife and witnessed him crushed by a vehicle right in front of me. I’m not bothered by the game from this vantage point, but it gives these acts more weight and lessens the comedic value of the series’ conventional, detached third-person viewpoint.
GTA 5, on the other hand, is practically the same, even down to the badly designed main and side characters. The universe of GTA 5 enthralled me, and that remains true a year later. An open world in which everything is possible, where players may get lost in a variety of activities ranging from racing to high-stakes heists. It’s the world I initially fell in love with and being able to see those events from a street level entices me to return (though some activities, like tennis, cannot be played in first-person).
Grand Theft Auto 5 for PS4 and Xbox One is the ultimate version for new and returning players, including all of the game’s new and improved content, high-definition visuals, upgraded audio, and first-person chaos. I intend to repeat GTA 5 from that viewpoint, but I’ll likely adhere to the story’s predefined eruptions of violence rather than inventing my own chaos.
The post Grand Theft Auto V review 2021 first appeared on GO News Publication.
source https://www.gamingonline.info/grand-theft-auto-v-review-2021/?utm_source=rss&utm_medium=rss&utm_campaign=grand-theft-auto-v-review-2021
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The Elder Scrolls V: Skyrim Review
Games Reviews The Elder Scrolls V: Skyrim Review GO News Publication Andre
It’s a game worth yelling about!
The Elder Scrolls V: Skyrim was released six years ago today, and in that time it has spawned several memes, been deemed a buggy disaster (by some), and become one of the best-selling video games of all time. Skyrim has also probably become one of the most influential RPGs of the previous decade, transforming the landscape of RPGs and attracting a large number of newbies to the genre. Bethesda’s open-world epic was warmly received, winning numerous “Game of the Year” honors, and now it can be played on a Nintendo device for the first time!
The game begins with you on the back of a horse-drawn wagon being driven to your execution along with other hostages. It seems that you were wrongfully detained while trying to cross the border and were caught in an ambush. When you arrive at your ultimate destination, you see your traveling companions being summoned one by one to meet their creator. You’re not on the list, and when you’re asked who you are, you’re sent to the game’s character creation screen, where you may choose your race and look. It’s around this time that you’ll begin to appreciate how large and wide this game is. Your character will be shaped by the choices you make since each race has various abilities in the 18 different talents available. It’s straight to the chopping block and off with your head after you’ve decided on your brave warrior! What a waste of time after spending so much effort crafting the ideal Khajiit, eh?
Of course, your head stays securely on your shoulders, since the settlement is besieged by a dragon only seconds before the ax falls. This initial segment acts as a kind of tutorial, and you’ll soon be fending off troops and dodging the dragon’s fire. Before you complete your escape and reemerge back into daylight, the game takes you through a keep and down into a series of caverns where all you see are various shades of brown and beige, before you complete your escape and reemerge back into daylight, experiencing one of the game’s first (of many) jaw-dropping moments.
Skyrim’s setting is breathtaking, and the game still looks great after six years. It’s nothing short of incredible that you can now play this on a portable console. One of those gaming memories that will linger with me for a long time is walking out into the game’s open-world for the first time and seeing this vivid, living playground that has been constructed for you to explore. This game allows you to explore every nook and corner — if you can see it, you can get to it. One of the things that makes Skyrim so great is the sense of exploration; you’ll frequently get sidetracked on your way to the next story mission, and before you know it, you’ve completed a dozen side quests, killed a few dragons, and ended up further away from the mission marker than you started all those hours ago.
There are a few instances when objects appear as you approach them, like as branches on trees and smoke billowing over a fortress in one of the early missions, but nothing that can’t be overlooked. The game also looks and operates better than the last-gen versions it is based on, with the frame rate keeping consistent no matter how many villagers were assaulting me onscreen at the same time because I slipped and Fus-Ro-Dah’d one of their family to death. I also observed a strange audio problem where I would sometimes hear a brief, harsh static noise with no logical explanation, although this had no significant influence on anything and was more of a nuisance. Apart from the first load into the game from the main menu, the load times as you transition from dungeons and cities to the open-world are lovely and quick, putting you back into the action in a matter of seconds, ensuring that you are not distracted from the game for too long.
The plot of the game casts you as the Dragonborn (or Dovahkiin in Skyrim language). You may swallow the souls of dragons after you’ve slain them as this chosen one, thus killing them. You’ll meet these animals as you go through the major plot objectives and side tasks, but it’s the chance encounters that are the most horrifying — hearing one growl as you emerge from a tunnel with your health bar drained after battling a troll will frighten even the most valiant of warriors. The souls you acquire are utilized to unlock “shouts,” which are dragon-language sentences made up of strong words that may be used to unleash deadly effects. Nothing in this game is more rewarding than creeping up on an adversary and yelling them over a cliff – these abilities are not only really beneficial in the game, but they also make you feel like a total badass!
To fully unleash the power of these cries, you’ll need to discover word walls throughout the game, which you’ll come across while completing the main objective and side quests. While the major objectives follow the game’s overarching tale, the side quests have their own fleshed-out storylines that go further into the mythology and history of the planet and all of its conflicts, drawing you deeper into the amazing, magical sandbox.
Completing these objectives and murdering your adversaries, however, does not award your character any experience points, unlike in most other RPGs. Instead, Skyrim allows you to level up in one of the most natural methods I’ve ever seen. You may level up 18 separate talents, which combine to determine your total character level. For example, if you wanted to enhance your archery skills, you could only do so by equipping your bow and shooting it. This kind of leveling struck me as a new, natural approach to leveling that encourages players to try out all of the talents offered. All of these powers and skills are available via one of the greatest inventory systems I’ve ever seen in an RPG – one that still functions well today and doesn’t seem cramped on the screen while playing in portable mode.
Additionally, Bethesda’s usage of the Nintendo Switch’s Amiibo and motion control capability adds several additional features to the Nintendo Switch edition. With the touch of a Link Amiibo, you may unlock Master Sword and a Breath of the Wild costume for your character in the game — these things can also be obtained in the game via exploration, so don’t feel left out if you’re not an Amiibo collector like me. Bethesda has also integrated the Joy-motion Con’s control features, allowing you to swing weapons, raise a shield, shoot your bow and arrow, and pick locks using this technique. I tried this technique a few times throughout my time with the game, and although it was entertaining and new, I ended up going back to the Pro Controller for the rest of my time with it.
Overall, Skyrim is still as wonderful, if not better, than it was when it was initially launched more than half a decade ago. The fact that this version plays flawlessly on the Nintendo Switch is absolutely remarkable, especially given that even the remastered PS4 and Xbox One versions had their fair share of bugs when they first came out. This is a game that will consume all of your time if you chose to play it; you could easily spend more than forty hours playing it and not even scratch the surface of the basic game – much alone the three DLC packs included in this version.
I understand that most people are familiar with Skyrim and that many of you have already played it and are merely reading this to see how it fares on the Nintendo Switch.
So, it’s Skyrim, it plays well, it functions, and it’s portable – what more could you want for?
The post The Elder Scrolls V: Skyrim Review first appeared on GO News Publication.
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Back 4 Blood Review – Reanimated Review 2021
Games Reviews Back 4 Blood Review – Reanimated Review 2021 GO News Publication Andre
Let’s not mince words: Back 4 Blood is Left 4 Dead 3 in every way but name, and even then, it isn’t attempting to be subtle. Obviously, Turtle Rock Studios does not need to be, given that it is made up of many of the same people that worked on Left 4 Dead. Them’s also unsurprising to see the company return to the cooperative zombie-killing that placed it on the map in the first place. Even after a 12-year hiatus, the parallels between the original game and its spiritual sequel are limitless, but it’s their overt contrasts that prove to be the most intriguing aspect of Back 4 Blood. It retains all of the recognizable traits of Left 4 Dead, but these foundations are now intermingled with current concepts appropriate to the present period, culminating in a game that depicts what you could anticipate from a reanimated Left 4 Dead in 2021.
Back 4 Blood‘s chaotic framework may be the most obvious parallel between the two games, as you and up to three pals must survive voracious zombie hordes while frantically fighting your way from one safe area to the next. The campaign is divided into four acts, each with a different number of chapters. For example, the first act is the longest, with 13 chapters, while the last act is only a single boss battle. Back 4 Blood has lots of replayability when you consider the other two harsh difficulty levels and the game’s natural diversity. Finishing the full campaign on the game’s standard (and simplest) mode will probably take you about six to seven hours. The AI Game Director returns from Left 4 Dead, making on-the-fly choices on where and what opponents spawn, ensuring that each chapter is notably different on repeat visits, as hazard placement, weapon availability, and zombie frequency vary with each playing.
The inclusion of a deck-building system is the most noticeable new element. As you accomplish chapters, you’ll gain supply points, which you may use to buy additional cards to make your own 15-card deck. The most basic cards give little boosts to important attributes like health and ammunition capacity, but as you progress, you’ll gain access to more complex cards that have a direct impact on the game’s current state. This may be a card that transforms your bash into a knife, thereby giving you a third weapon slot or a team-wide effect that increases everyone’s damage by 30% anytime someone is incapacitated. To become the team’s de facto medic, concentrate on healing-based cards, or enhance your health and use a card that heals with each melee kill to become a frontline tank.
Meanwhile, throughout each chapter, the AI Game Director employs corrupted cards to highlight Back 4 Blood’s diversity by presenting you with extra challenges. One corrupted card creates a thick fog that makes it hard to see more than a few feet in front of your face, while another adds burning zombies to the mix. On higher difficulty levels, the risks get more clever, but it’s impossible to plot and fight particular threats with your own cards when the corrupted ones are picked at random, which reduces the system’s dynamism.
On every difficulty level, this also adds to some noticeable balance flaws. Back 4 Blood’s fiercest zombies came at you in an endless stream of Tallboys, Hockers, and Reekers, unlike Left 4 Dead, which flung specific infected at you every now and again. When these abominations are virtually always there, battling each variety rapidly becomes repetitive, and that’s without even considering the majority of their one-note assaults that just pin you in place. In Left 4 Dead, the exceptional infected didn’t do much more than this, but they were rare and each one seemed distinct. The Witch’s wailing theme pierced through the quiet, and the Tank declared its terrible presence with a thundering orchestra, creating an atmosphere of seething dread. Back 4 Blood doesn’t employ musical cues, which is likely because of the large number of special infected that arrive at once.
Playing with friends mitigates these flaws to some level, and Back 4 Blood’s co-op clearly succeeds in this regard. If you don’t have three friends to play with, cross-play matching takes just a few minutes, and the game’s ping mechanism allows you to communicate effectively without having to chat with strangers. However, the quality of your teammates will always fluctuate, which is an issue since you can’t vote to kick guys who are AFK. This is a strange omission, particularly because Back 4 Blood deliberately discourages solo play. While playing the whole campaign with three bots is an option, it prevents you from obtaining all of the game’s prizes, including supply points and Trophies. You won’t be able to unlock any cosmetic items or new cards for your deck as a result, so you’ll have to play with other people to make any progress. Back 4 Blood is designed to be played collaboratively, thus penalizing those who prefer to play alone is pointless, especially because it lacks the means to deal with players who waste everyone else’s time.
In addition to the storyline, Back 4 Blood includes a PvP Swarm mode in which players take turns playing as humans and special infected. Rather than using the Left 4 Dead way of making the narrative competitive, Swarm immerses you in a multiplayer arena where the person who lives the longest as a human wins the round. It’s nice for a few matches, mostly because playing as the undead provides a unique experience, but this isn’t a mode you’ll return to.
Back 4 Blood’s major attraction is its campaign, but to really appreciate it, you’ll need a bunch of buddies. It checks practically all of the requirements as a spiritual successor to Left 4 Dead. The current features provide variation to the game and guarantee that each run is distinct, while the on-the-fly gunplay is fierce and tremendously satisfying. The overabundance of special infected, as well as their disappointing blandness, is depressing, and the absence of certain quality-of-life elements makes playing with strangers more irritating than it should be, particularly when you’re punished for playing alone. Back 4 Blood may not live up to the heights of Left 4 Dead at its apex, since the cooperative shooter scene has altered dramatically in the last 12 years. Nonetheless, Turtle Rock’s return to the genre it established is still a lot of fun, as long as you have other people to play with.
The post Back 4 Blood Review – Reanimated Review 2021 first appeared on GO News Publication.
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Marvel’s Guardians of the Galaxy Review 2021
Games Reviews Marvel’s Guardians of the Galaxy Review 2021 GO News Publication Andre
You may have played Marvel‘s Guardians of the Galaxy, published by Square Enix, and thought to yourself, “I wish this had just focused on the single-player campaign instead of all this game-as-service stuff,” but I have some good news for you: Marvel’s Guardians of the Galaxy will be released as a single-player campaign in the near future. The Guardians of the Galaxy, a Marvel franchise that is also published by Square Enix, have arrived to rescue the day. This game, which has no microtransactions, no multiplayer, and a very lengthy plot, serves as more confirmation that linear single-player campaigns are still alive and well today. There’s nothing revolutionary about Guardians of the Galaxy’s simple but entertaining combat or its relatively straightforward level design, but those solid fundamentals, combined with the metric ton of personality slathered on top of them, are more than enough to make it some good old-fashioned fun.
Contrary to its name, you will be playing as Peter Quill, AKA Star-Lord, for the length of this approximately 18-hour campaign. That was an unexpected decision on my part, but it turns out to be one that works really well for the tale being conveyed in the film. This is a gigantic comic book tale about the Guardians attempting to get out of debt, learning to work together, and maybe even rescuing the galaxy along the way – but it’s framed by circumstances that are far more personal to Peter than the rest of the story. In the end, Peter and the rest of the crew (Gamora, Drax, Rocket, and Groot) have some very meaningful moments, which makes for an interesting plot that balances its continual bombardment of spectacle and humor with some genuinely heartfelt moments for themselves.
While that tale is likewise totally linear, the developer Eidos Montreal’s Deus Ex origins are evident in the number of conversation options available. You’re constantly given options for how Peter will react to various conversations, whether they’re important story moments or just walking around chatting with your teammates – there’s rarely a moment when the Guardians aren’t talking, which is welcome when the writing and performances are all so amusing. These conversation options are primarily simply for fun in an otherwise predictable plot, but some of them may have a surprising consequence.
Making the appropriate speech choices to save a character at one time, for example, may lead to their returning to assist you later. On another occasion, I made a decision that resulted in the following level being a simple stealth segment, only to discover after the tale was completed that the alternative option would have converted the whole level into big combat. Although the great bulk of this campaign will likely look the same for everyone, these little deviations gave my playing a personal touch and piqued my curiosity in attempting New Game Plus to see what else may have occurred.
Each game has a lovely little unique touch thanks to your decisions.
Not only is the tale told through Peter’s point of view, but you also have direct control of him and his twin pistols in battle. Instead of putting themselves in the shoes of the other Guardians, they gain a total of four skills that you may tell them to employ. Groot may be sending out roots to tie adversaries, while Gamora could be doing tremendous damage to a single target. This approach provides you a lot of choices at any one time, and the speed with which they’re added and how intuitively they’re mapped to your controller makes juggling them in the middle of a battle a rewardingly achievable activity.
Of course, Peter has a few tricks up his sleeve. He’ll have four special abilities, including the ability to activate his jet boots and fly for a brief period, as well as four distinct kinds of elemental shots that can freeze or burn bad guys in addition to his standard laser blasts. Combat is a lot of fun since there are so many different alternatives, even if it isn’t the deepest or most intricate dance I’ve ever done. You’ll largely be holding the left trigger to latch on to an adversary and the right trigger to unleash a fire hose of lasers when you’re not issuing commands to your fellow Guardians. A basic active-reload system will reward you with additional damage and keep you focused, but you’ll be holding down the right trigger for the most part.
Even yet, fighting remained fun throughout the whole game. That’s owing in part to the diverse adversary design, which forces you to employ various elemental assaults to exploit vulnerabilities or remove shields, as well as larger adversaries that may be staggered by specific skills. Gamora’s skills offer high damage, Drax’s is more about stagger, Rocket has the highest AOE, and Groot can bind targets, thus each of your comrades has a distinct duty to play. It’s also important that their skills seem powerful since you’ll be dealing practically all of the damage without them; your teammates’ auto-attacks produce roughly as much damage as a vigorous massage.
The banter is another element that keeps the battle new. Seriously, this game has a ton of spoken conversation, and the interaction between each team member is both fun and educational, as you can witness their relationships develop throughout the plot. There were definitely instances when I heard the same sentence repeated a few times too many times, but overall, the range of barking is astounding. As a result, even battles that are superficially identical might have new appeal depending on their setting or the dialogues that take place during them.
With a superpower called The Huddle, dialogue choice is even incorporated into battle. Peter gathers everyone around to chat about the battle when it’s triggered (which may be done unintentionally by pressing L1 and R1 at the same time), and then you have to select a pep talk answer based on what they’ve said to get a boost. It will also play one of the numerous licensed ‘80s songs from Guardians of the Galaxy for the length of the buff, which may be exhilarating or hilarious depending on the outcome. Fighting a big alien squid monster while Wang Chung’s “Everybody Have Fun Tonight” was one of the most crazily euphoric moments I’ve had in a game this year, while Bobby McFerrin’s “Don’t Worry, Be Happy” suddenly came on during a dramatic endgame confrontation was a different kind of amusing.
Combat isn’t the most in-depth, but it’s never been boring.
You’ll travel around Guardians of the Galaxy’s many settings, which vary from Nova Corp space ships to stunning extraterrestrial planets, in between combat and cutscenes. These parts, like the game itself, follow a rather straight course with the odd environmental puzzle or optional treasure to uncover, interspersed with combat in larger open areas. And, like the battle, they’re more enjoyable because of the banter and visual diversity than because they’re particularly profound or fascinating on their own.
You’ll need to issue orders to your friends from time to time, such as ordering Rocket to hack a terminal or Drax to transport something large and heavy from one location to another. As you find out the best method to combine various talents, this may provide for some really easy but yet quite entertaining problem-solving. Having your team around adds a little more life to these paths, with them wandering off to look at things on their own or standing around bored while you search a side route – their presence also helps solve the completionist problem of knowing whether a path is a right way or the “wrong” way full of goodies since they’ll usually move toward the next main path on their own and make comments when you go off in search of loot.
The collectibles you’ll find are either crafting currency to upgrade Peter’s abilities, cosmetic costumes for different team members to wear (all of which are cooler than a recolor, with new outfits and throwback references), written logs for some story flavor, or special items that unlock new conversations when you’re hanging out back on your ship between chapters. Collecting these items was always satisfying, even though the side roads were frequently just as simple to locate and follow as the major ones. The only genuine criticism is that making money is so common that it becomes monotonous to learn, but that’s largely due to the absence of a sprint button.
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Counter-Strike: Global Offensive Review 2021
Games Reviews Counter-Strike: Global Offensive Review 2021 GO News Publication Andre
Counter-Strike: Global Offensive seems to have been in production for quite some time. Because of the big and open esports culture in CSGO, it has always been a subject of conversation since I first started working in the games business. The game has been around for a long time and has evolved throughout the years.
One of the most intriguing parts of Counter-Strike: Global Offensive is the range of game settings available. It provides a large number of stable game kinds, all of which are really entertaining. After going through my CSGO phase, I realized that I had become essentially addicted to the game due to the fact that there was always another game choice to play when I became sick with one of them. I had a terrific time in each and every one of them. Valve has done a good job of optimizing its game types such that they are accessible to players of all skill levels. You may join one of the public servers if you don’t want to deal with the matching aspect of the game.
Another characteristic that separates CSGO is the fact that it is, in my opinion, one of the most well-optimized games available on the Steam marketplace. In general, the overall performance of all units is excellent. I used to be able to run Counter-Strike: Global Offensive at a hundred frames per second on a pretty terrible computer. Honestly, I don’t think it’s that bad. Some of the worst PCs I’ve encountered have been able to run CSGO not just at all, but incredibly successfully. Valve deserves all of the credit for the outstanding game optimization that they’ve done. Even if your PC is in disarray, you may still participate in CSGO.
In CSGO, all of the weapons are really gratifying to use. Each of the animations is smooth and graceful, and it is a delight to interact with them. I also like the fact that the weapons in CSGO are quite accurate. In contrast to other games, this one is entirely dependent on ability rather than chance. It all boils down to how you use your weapon, how you use your weapon, and where you use your weapon in relation to your opponent. Grinding and refining your CSGO skills can be quite rewarding, especially if you see a difference in your abilities as you move through the game. You will notice a change in your aim in practically every first-person shooter game you play. After I started playing CSGO, I saw a substantial increase in my motivation.
The levels in Counter-Strike: Global Offensive are great. They all have attractive covers, and the majority of them contain a great deal of information. Some maps are also rotated in and out of the aggressive pool on a regular basis, depending on their performance. Dust II is one of my favorite maps only for the reason that it is so straightforward. When I first began playing CSGO, one of my favorite things was exploring the whole map and being comfortable with it, and I feel that anybody new to the game will love exploring the maps as much as I did when I first started.
I’ve noticed that numerous of my coworkers have expressed their dissatisfaction with the time-consuming nature of CSGO gameplay. It’s not something I’ve personally experienced since I don’t put in the necessary time in CSGO, but I’m sure it’s a significant struggle. Depending on how quickly you get bored, I think this is an important consideration.
Another factor to consider before downloading CSGO is the fact that the community will almost certainly be unwelcoming, if not downright hostile. You will almost likely get verbal abuse in the staff voice chat room. To be sure, you can get around this by disabling staff voice chat and staying away from CSGO forums, but for those who value their sense of belonging in a community, this might be a deal-breaker.
The post Counter-Strike: Global Offensive Review 2021 first appeared on GO News Publication.
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Top 5 best PC games to play in 2021 from Doc Andre on Vimeo.
It's the year 2021, so why not rank the best PC games ever made? Here is a list of some of the best games ever made on PC
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The Facebook Corporation will be renamed, and it will be known for more than just social media and the suffering it does.
News The Facebook Corporation will be renamed, and it will be known for more than just social media and the suffering it does. GO News Publication Andre
According to reports, Facebook will rebrand its firm in an attempt to become renowned for anything other than social networking and the problems it causes.
According to The Verge, CEO Mark Zuckerberg will discuss the name during the annual Connect conference on October 28th, although it is possible that the name may be announced sooner. The Facebook app, on the other hand, would become a product of the parent business, much like Instagram, WhatsApp, Oculus, and other similar services.
According to reports, rebranding is being done in order to better align with future objectives. These include augmented reality glasses, which Zuckerberg predicts will become as widespread as smartphones in terms of use. When speaking to The Verge in July, he said that he anticipated “we will successfully move from people seeing us as mainly being a social network business to people viewing us as being a metaverse company” over the next several years.
Another goal is for Facebook to be renowned for something other than “social media and all of the problems that come with it,” as The Verge puts it. This follows the publication of internal studies and papers by Facebook whistle-blower Frances Haugen (former Product Manager), which revealed that the company was aware of the “toxic” effects of its social media on individuals, but did little to address the issue at the time.
Haugen spoke before Congress shortly after, pressing senators to take immediate action. In a subsequent statement, Zuckerberg said that technology businesses “should develop experiences that suit their requirements while keeping people safe.” In spite of the fact that he supported Congress taking action, he said that the evidence painted a “false image of the corporation.”
Some, though, have expressed skepticism about Haugen’s motivations. Due to the fact that most whistle-blowers face scorn (usually from news outlets fearing legal repercussions for publishing allegations, and lobbyists allegedly discouraging senators from pursuing matters), some believed Haugen’s receiving a large amount of media attention, approval from Congress, and even an indirect endorsement from Facebook CEO Mark Zuckerberg was suspicious.
According to the National Pulse, Haugen had given 36 times to the Democratic Party and indicated that her whistle-blowing was likely sponsored by individuals who were interested in regulating social media platforms (such as the Democrat party under the guise of combating extremism and hate, they allege).
It has also been suggested that Haugen’s appeal to ban Facebook applications from “destabilizing democracy” is intended to denounce individuals who have criticized irregularities in the 2019 US election and following audit. Along with previously promoting diversity in hiring and services at companies such as Pinterest, Gigster, and Google, the Daily Wire revealed that Haugen has been associated with attorneys who campaigned against former US President Donald Trump during his campaign.
Whistleblower Aid is representing Haugen in this matter. As reported by the New York Times, they also represented a national security official who claimed that Trump had pressured the president of Ukraine to find evidence that Joe Biden (then Vice President) had attempted to blackmail officials into clearing his son Hunter Biden of any wrongdoing in the Burisma Holdings investigations.
More information on this may be found in our story on how Twitter and Facebook censored the “smoking gun” New York Post piece, which was supposedly based on emails allegedly from Hunter’s laptop.
Haugen is apparently receiving “strategic communications direction” from the public relations firm Bryson Gillette, which is led by former Barack Obama adviser Bill Burton and is said to be staffed by “a boatload of Democratic operatives,” according to the Daily Wire. The corporation has also backed the Center for Humane Technology in the past, which has lobbied for restrictions on Facebook and other social media platforms.
According to ethics filings obtained by The Daily Wire, White House Press Secretary Jen Psaki also worked as a senior adviser for Bryson Gillette from September 2016 to September 2020, where one of her clients was the Center for Humane Technology. Psaki was also a senior adviser for Bryson Gillette from September 2016 to September 2020.
Further, Zuckerberg has been accused of lobbying for tougher laws as well as control on the internet. According to Politico, Zuckerberg’s written testimony in March of this year urged for internet platforms to establish systems to detect and remove unlawful information, and to remove liability protections if companies do not comply with the requirement (section 230 of the Communications Decency Act).
However, legislators from both the Republican and Democratic parties rejected the plan, describing it as a “political distraction” that would benefit Facebook by hampering the competition, according to Politico.
“Zuckerberg is well aware that pulling down Section 230 would entrench Facebook’s position as the leading social media firm and make it far more difficult for new companies to threaten his cash cow,” said Sen. Ron Wyden. Sen. Wyden was a co-author of Section 230 in the 1990s, and he has been a staunch opponent of moves by Congress to undermine the legislation.
Senate Minority Leader Marsha Blackburn warned that “Section 230 reform would impact Facebook regardless of what these self-interested Silicon Valley CEOs desire.” Blackburn has previously recommended eliminating safeguards to address alleged anti-conservative prejudice by digital firms. “Big Tech is only interested in change if it would increase its dominance at the cost of their rivals.”
Many other senators expressed concern that Zuckerberg’s proposal was too broad, would disproportionately harm small businesses (though Zuckerberg did suggest that immunity requirements could be “proportionate to platform size”), did not get at the heart of the issues, or was designed solely to protect Facebook’s profits with the smallest amount of change possible.
For all of the reasons stated above, Haugen may be considered a megaphone for Zuckerberg, offering precisely the proper testimony to support the claimed agenda Zuckerberg desired. Others might see Haugen as a tool of left-wing forces who are attempting to impose censorship in order to assist the Democratic Party.
Despite this, all of the claims made above are unsubstantiated. Only the future acts of Congress and Facebook, or whatever name it goes by, will reveal the direction in which the internet is heading.
This is what we call Niche Gamer Technology. In this section, we routinely discuss technology and topics pertaining to the technology business. Let us know if there is any technology or a story you would want us to cover by leaving comments and contacting us!
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